// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CLIF_H_ #define _CLIF_H_ #include "map.h" // server->client protocol version // v7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c #ifndef PACKETVER #define PACKETVER 7 #endif // packet DB #define MAX_PACKET_DB 0x300 #define MAX_PACKET_VER 22 struct packet_db_t { short len; void (*func)(int, struct map_session_data *); short pos[20]; }; // packet_db[SERVER] is reserved for server use #define SERVER 0 #define packet_len(x) packet_db[SERVER][x].len extern struct packet_db_t packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB + 1]; // local define enum send_target { ALL_CLIENT, ALL_SAMEMAP, AREA, // area AREA_WOS, // area, without self AREA_WOC, // area, without chatrooms AREA_WOSC, // area, without own chatroom AREA_CHAT_WOC, // hearable area, without chatrooms CHAT, // current chatroom CHAT_WOS, // current chatroom, without self PARTY, PARTY_WOS, PARTY_SAMEMAP, PARTY_SAMEMAP_WOS, PARTY_AREA, PARTY_AREA_WOS, GUILD, GUILD_WOS, GUILD_SAMEMAP, GUILD_SAMEMAP_WOS, GUILD_AREA, GUILD_AREA_WOS, DUEL, DUEL_WOS, CHAT_MAINCHAT, // everyone on main chat SELF, }; int clif_setip(const char* ip); void clif_setbindip(const char* ip); void clif_setport(uint16 port); uint32 clif_getip(void); uint32 clif_refresh_ip(void); uint16 clif_getport(void); int clif_countusers(void); void clif_setwaitclose(int); int clif_authok(struct map_session_data *); int clif_authfail_fd(int,int); void clif_updatemaxid(int, int); int clif_charselectok(int); void check_fake_id(int fd, struct map_session_data *sd, int target_id); int clif_dropflooritem(struct flooritem_data *); int clif_clearflooritem(struct flooritem_data *,int); int clif_clearunit_single(int id, uint8 type, int fd); int clif_clearunit_area(struct block_list* bl, uint8 type); int clif_clearunit_delayed(struct block_list* bl, unsigned int tick); int clif_spawn(struct block_list*); //area int clif_walkok(struct map_session_data*); // self void clif_move(struct unit_data *ud); //area int clif_changemap(struct map_session_data*,short,int,int); //self int clif_changemapserver(struct map_session_data* sd, const char* mapname, int x, int y, uint32 ip, uint16 port); //self int clif_blown(struct block_list *); // area int clif_slide(struct block_list *,int,int); // area int clif_fixpos(struct block_list *); // area int clif_npcbuysell(struct map_session_data*,int); //self int clif_buylist(struct map_session_data*,struct npc_data*); //self int clif_selllist(struct map_session_data*); //self int clif_scriptmes(struct map_session_data*,int,const char*); //self int clif_scriptnext(struct map_session_data*,int); //self int clif_scriptclose(struct map_session_data*,int); //self int clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self int clif_scriptinput(struct map_session_data*,int); //self int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self int clif_cutin(struct map_session_data* sd, const char* image, int type); //self int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self int clif_additem(struct map_session_data*,int,int,int); //self int clif_delitem(struct map_session_data*,int,int); //self int clif_updatestatus(struct map_session_data*,int); //self int clif_changestatus(struct block_list*,int,int); //area int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); // area #define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0) int clif_changelook(struct block_list *,int,int); // area void clif_changetraplook(struct block_list *bl,int val); // area void clif_refreshlook(struct block_list *bl,int id,int type,int val,int area); //area specified in 'area' int clif_arrowequip(struct map_session_data *sd,int val); //self int clif_arrow_fail(struct map_session_data *sd,int type); //self int clif_arrow_create_list(struct map_session_data *sd); //self int clif_statusupack(struct map_session_data *,int,int,int); // self int clif_equipitemack(struct map_session_data *,int,int,int); // self int clif_unequipitemack(struct map_session_data *,int,int,int); // self int clif_misceffect(struct block_list*,int); // area int clif_misceffect2(struct block_list *bl,int type); int clif_changeoption(struct block_list*); // area int clif_changeoption2(struct block_list*); // area int clif_useitemack(struct map_session_data*,int,int,int); // self void clif_GlobalMessage(struct block_list* bl, const char* message); int clif_createchat(struct map_session_data*,int); // self int clif_dispchat(struct chat_data*,int); // area or fd int clif_joinchatfail(struct map_session_data*,int); // self int clif_joinchatok(struct map_session_data*,struct chat_data*); // self int clif_addchat(struct chat_data*,struct map_session_data*); // chat int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat int clif_clearchat(struct chat_data*,int); // area or fd int clif_leavechat(struct chat_data*,struct map_session_data*); // chat int clif_changechatstatus(struct chat_data*); // chat int clif_refresh(struct map_session_data*); // self int clif_fame_blacksmith(struct map_session_data *, int); int clif_fame_alchemist(struct map_session_data *, int); int clif_fame_taekwon(struct map_session_data *, int); void clif_sitting(struct map_session_data* sd); void clif_standing(struct map_session_data* sd); void clif_emotion(struct block_list *bl,int type); void clif_talkiebox(struct block_list* bl, const char* talkie); void clif_wedding_effect(struct block_list *bl); void clif_divorced(struct map_session_data* sd, const char* name); //void clif_callpartner(struct map_session_data *sd); void clif_adopt_process(struct map_session_data *sd); void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type); int clif_soundeffectall(struct block_list* bl, const char *name, int type, enum send_target coverage); void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick); void clif_parse_LoadEndAck(int fd,struct map_session_data *sd); // trade int clif_traderequest(struct map_session_data* sd, const char* name); int clif_tradestart(struct map_session_data *sd,int type); int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount); int clif_tradeitemok(struct map_session_data *sd,int index,int fail); int clif_tradedeal_lock(struct map_session_data *sd,int fail); int clif_tradecancelled(struct map_session_data *sd); int clif_tradecompleted(struct map_session_data *sd,int fail); // storage #include "storage.h" void clif_storagelist(struct map_session_data *sd,struct storage *stor); int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor); int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount); int clif_storageitemremoved(struct map_session_data *sd,int index,int amount); int clif_storageclose(struct map_session_data *sd); void clif_guildstoragelist(struct map_session_data *sd,struct guild_storage *stor); int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor); int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount); int clif_insight(struct block_list *,va_list); // map_forallinmovearea callback int clif_outsight(struct block_list *,va_list); // map_forallinmovearea callback int clif_class_change(struct block_list *bl,int class_,int type); #define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1) int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris] int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range); int clif_skillinfoblock(struct map_session_data *sd); int clif_skillup(struct map_session_data *sd,int skill_num); int clif_skillcasting(struct block_list* bl, int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int pl, int casttime); int clif_skillcastcancel(struct block_list* bl); int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype); int clif_skill_damage(struct block_list *src,struct block_list *dst, unsigned int tick,int sdelay,int ddelay,int damage,int div, int skill_id,int skill_lv,int type); int clif_skill_damage2(struct block_list *src,struct block_list *dst, unsigned int tick,int sdelay,int ddelay,int damage,int div, int skill_id,int skill_lv,int type); int clif_skill_nodamage(struct block_list *src,struct block_list *dst, int skill_id,int heal,int fail); int clif_skill_poseffect(struct block_list *src,int skill_id, int val,int x,int y,int tick); int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); int clif_skill_warppoint(struct map_session_data* sd, int skill_num, int skill_lv, int map1, int map2, int map3, int map4); int clif_skill_memo(struct map_session_data *sd,int flag); int clif_skill_teleportmessage(struct map_session_data *sd,int flag); int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger); int clif_produceeffect(struct map_session_data *sd,int flag,int nameid); int clif_skill_setunit(struct skill_unit *unit); int clif_skill_delunit(struct skill_unit *unit); int clif_01ac(struct block_list *bl); int clif_autospell(struct map_session_data *sd,int skilllv); int clif_devotion(struct map_session_data *sd); int clif_marionette(struct block_list *src, struct block_list *target); int clif_spiritball(struct map_session_data *sd); int clif_combo_delay(struct block_list *src,int wait); int clif_bladestop(struct block_list *src,struct block_list *dst,int bool_); int clif_changemapcell(int m,int x,int y,int cell_type,int type); int clif_status_load(struct block_list *bl,int type, int flag); int clif_status_change(struct block_list *bl,int type,int flag); int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len); int clif_wis_end(int fd,int flag); int clif_solved_charname(struct map_session_data *sd,int char_id); int clif_charnameack(int fd, struct block_list *bl); int clif_charnameupdate(struct map_session_data *ssd); int clif_use_card(struct map_session_data *sd,int idx); int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); void clif_inventorylist(struct map_session_data *sd); void clif_equiplist(struct map_session_data *sd); int clif_cart_additem(struct map_session_data*,int,int,int); int clif_cart_delitem(struct map_session_data*,int,int); void clif_cartlist(struct map_session_data *sd); void clif_clearcart(int fd); int clif_item_identify_list(struct map_session_data *sd); int clif_item_identified(struct map_session_data *sd,int idx,int flag); int clif_item_repair_list (struct map_session_data *sd, struct map_session_data *dstsd); int clif_item_repaireffect(struct map_session_data *sd, int nameid, int flag); int clif_item_refine_list(struct map_session_data *sd); int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv); int clif_mvp_effect(struct map_session_data *sd); int clif_mvp_item(struct map_session_data *sd,int nameid); int clif_mvp_exp(struct map_session_data *sd,unsigned long exp); void clif_changed_dir(struct block_list *bl, int area); // vending int clif_openvendingreq(struct map_session_data *sd,int num); int clif_showvendingboard(struct block_list* bl, const char* message, int fd); int clif_closevendingboard(struct block_list* bl,int fd); int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending); int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail); int clif_openvending(struct map_session_data *sd,int id,struct vending *vending); int clif_vendingreport(struct map_session_data *sd,int index,int amount); int clif_movetoattack(struct map_session_data *sd,struct block_list *bl); // party int clif_party_created(struct map_session_data *sd,int flag); int clif_party_member_info(struct party_data *p, struct map_session_data *sd); int clif_party_info(struct party_data *p, struct map_session_data *sd); int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd); int clif_party_inviteack(struct map_session_data* sd, const char* nick, int flag); int clif_party_option(struct party_data *p,struct map_session_data *sd,int flag); int clif_party_leaved(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag); int clif_party_message(struct party_data* p, int account_id, const char* mes, int len); int clif_party_move(struct party *p,struct map_session_data *sd,int online); int clif_party_xy(struct map_session_data *sd); int clif_party_xy_single(int fd, struct map_session_data *sd); int clif_party_hp(struct map_session_data *sd); int clif_hpmeter(struct map_session_data *sd); // guild int clif_guild_created(struct map_session_data *sd,int flag); int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g); int clif_guild_basicinfo(struct map_session_data *sd); int clif_guild_allianceinfo(struct map_session_data *sd); int clif_guild_memberlist(struct map_session_data *sd); int clif_guild_skillinfo(struct map_session_data *sd); int clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza] int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); int clif_guild_invite(struct map_session_data *sd,struct guild *g); int clif_guild_inviteack(struct map_session_data *sd,int flag); int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes); int clif_guild_expulsion(struct map_session_data *sd,const char *name,const char *mes,int account_id); int clif_guild_positionchanged(struct guild *g,int idx); int clif_guild_memberpositionchanged(struct guild *g,int idx); int clif_guild_emblem(struct map_session_data *sd,struct guild *g); int clif_guild_notice(struct map_session_data *sd,struct guild *g); int clif_guild_message(struct guild *g,int account_id,const char *mes,int len); int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv); int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name); int clif_guild_allianceack(struct map_session_data *sd,int flag); int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag); int clif_guild_oppositionack(struct map_session_data *sd,int flag); int clif_guild_broken(struct map_session_data *sd,int flag); int clif_guild_xy(struct map_session_data *sd); int clif_guild_xy_single(int fd, struct map_session_data *sd); int clif_guild_xy_remove(struct map_session_data *sd); // atcommand int clif_displaymessage(const int fd,const char* mes); int clif_disp_onlyself(struct map_session_data *sd,const char *mes,int len); void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target); int clif_GMmessage(struct block_list* bl, const char* mes, int len, int flag); void clif_MainChatMessage(const char* message); //luzza int clif_announce(struct block_list *bl, const char* mes, int len, unsigned long color, int flag); int clif_heal(int fd,int type,int val); int clif_resurrection(struct block_list *bl,int type); int clif_set0199(int fd,int type); int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type); int clif_send0199(int map,int type); void clif_refine(int fd, int fail, int index, int val); void clif_upgrademessage(int fd, int result, int item_id); //petsystem int clif_catch_process(struct map_session_data *sd); int clif_pet_roulette(struct map_session_data *sd,int data); int clif_sendegg(struct map_session_data *sd); int clif_send_petstatus(struct map_session_data *sd); int clif_send_petdata(struct map_session_data* sd, int type, int param); int clif_send_petdata_area(struct pet_data* pd, int type, int param); #define clif_pet_equip(pd) clif_send_petdata_area(pd, 3, (pd)->vd.head_bottom) #define clif_pet_performance(pd, param) clif_send_petdata_area(pd, 4, param) int clif_pet_emotion(struct pet_data *pd,int param); int clif_pet_food(struct map_session_data *sd,int foodid,int fail); //friends list int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap); void clif_friendslist_send(struct map_session_data *sd); void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type); // [Valaris] int clif_mob_hp(struct mob_data *md); int clif_weather(int m); // [Valaris] int clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris] int clif_message(struct block_list *bl, const char* msg); // messages (from mobs/npcs) [Valaris] int clif_GM_kickack(struct map_session_data *sd,int id); int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type); int clif_GM_silence(struct map_session_data *sd,struct map_session_data *tsd,int type); int clif_timedout(struct map_session_data *sd); int clif_disp_overhead(struct map_session_data *sd, const char* mes); void clif_get_weapon_view(TBL_PC* sd, unsigned short *rhand, unsigned short *lhand); int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin] void clif_gospel_info(struct map_session_data *sd, int type); void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv); void clif_feel_info(struct map_session_data *sd, unsigned char feel_level, unsigned char type); void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type); void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress); void clif_feel_hate_reset(struct map_session_data *sd); // [blackhole89] int clif_spawnhomun(struct homun_data *hd); int clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag); int clif_homskillinfoblock(struct map_session_data *sd); void clif_homskillup(struct map_session_data *sd, int skill_num) ; //[orn] int clif_hom_food(struct map_session_data *sd,int foodid,int fail); //[orn] void clif_send_homdata(struct map_session_data *sd, int type, int param); //[orn] int clif_hwalkok(struct homun_data *hd); //[orn] int clif_foreachclient(int (*)(struct map_session_data*,va_list),...); int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type); int do_final_clif(void); int do_init_clif(void); #endif /* _CLIF_H_ */