#include #include #include #include #include #include "../common/socket.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "log.h" #include "clif.h" #include "chrif.h" #include "intif.h" #include "itemdb.h" #include "map.h" #include "pc.h" #include "skill.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "party.h" #include "guild.h" #include "charcommand.h" #include "atcommand.h" #include "script.h" #include "npc.h" #include "trade.h" #include "core.h" static char command_symbol = '#'; extern char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) CCMD_FUNC(jobchange); CCMD_FUNC(petrename); CCMD_FUNC(petfriendly); CCMD_FUNC(stats); CCMD_FUNC(option); CCMD_FUNC(save); CCMD_FUNC(stats_all); CCMD_FUNC(reset); CCMD_FUNC(spiritball); CCMD_FUNC(itemlist); #ifdef TXT_ONLY /* TXT_ONLY */ /* TXT_ONLY */ #else /* SQL-only */ /* SQL Only */ #endif /*========================================== *CharCommandInfo charcommand_info[]構造体の定義 *------------------------------------------ */ // First char of commands is configured in charcommand_athena.conf. Leave @ in this list for default value. // to set default level, read charcommand_athena.conf first please. static CharCommandInfo charcommand_info[] = { { CharCommandJobChange, "#job", 60, charcommand_jobchange }, { CharCommandJobChange, "#jobchange", 60, charcommand_jobchange }, { CharCommandPetRename, "#petrename", 50, charcommand_petrename }, { CharCommandPetFriendly, "#petfriendly", 50, charcommand_petfriendly }, { CharCommandStats, "#stats", 40, charcommand_stats }, { CharCommandOption, "#option", 60, charcommand_option }, { CharCommandReset, "#reset", 60, charcommand_reset }, { CharCommandSave, "#save", 60, charcommand_save }, { CharCommandStatsAll, "#statsall", 40, charcommand_stats_all }, { CharCommandSpiritball, "#spiritball", 40, charcommand_spiritball }, { CharCommandItemList, "#itemlist", 40, charcommand_itemlist }, #ifdef TXT_ONLY /* TXT_ONLY */ /* TXT_ONLY */ #else /* SQL-only */ /* SQL Only */ #endif // add new commands before this line { CharCommand_Unknown, NULL, 1, NULL } }; int get_charcommand_level(const CharCommandType type) { int i; for (i = 0; charcommand_info[i].type != CharCommand_None; i++) if (charcommand_info[i].type == type) return charcommand_info[i].level; return 100; // 100: command can not be used } /*========================================== *is_charcommand @コマンドに存在するかどうか確認する *------------------------------------------ */ CharCommandType is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) { const char* str = message; int s_flag = 0; CharCommandInfo info; CharCommandType type; nullpo_retr(CharCommand_None, sd); if (!message || !*message) return CharCommand_None; memset(&info, 0, sizeof(info)); str += strlen(sd->status.name); while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) { if (*str == ':') s_flag = 1; str++; } if (!*str) return CharCommand_None; type = charcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info); if (type != CharCommand_None) { char command[100]; char output[200]; const char* p = str; memset(command, '\0', sizeof(command)); memset(output, '\0', sizeof(output)); while (*p && !isspace(*p)) p++; if (p - str >= sizeof(command)) // too long return CharCommand_Unknown; strncpy(command, str, p - str); while (isspace(*p)) p++; if (type == CharCommand_Unknown || info.proc == NULL) { snprintf(output, sizeof(output),msg_txt(153), command); // %s is Unknown Command. clif_displaymessage(fd, output); } else { if (info.proc(fd, sd, command, p) != 0) { // Command can not be executed snprintf(output, sizeof(output), msg_txt(154), command); // %s failed. clif_displaymessage(fd, output); } } return info.type; } return CharCommand_None; } /*========================================== * *------------------------------------------ */ CharCommandType charcommand(const int level, const char* message, struct CharCommandInfo* info) { char* p = (char *)message; if (!info) return CharCommand_None; if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) return CharCommand_None; if (!p || !*p) { fprintf(stderr, "char command message is empty\n"); return CharCommand_None; } if (*p == command_symbol) { // check first char. char command[101]; int i = 0; memset(info, 0, sizeof(CharCommandInfo)); sscanf(p, "%100s", command); command[sizeof(command)-1] = '\0'; while (charcommand_info[i].type != CharCommand_Unknown) { if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) { p[0] = charcommand_info[i].command[0]; // set correct first symbol for after. break; } i++; } if (charcommand_info[i].type == CharCommand_Unknown) { // doesn't return Unknown if player is normal player (display the text, not display: unknown command) if (level == 0) return CharCommand_None; else return CharCommand_Unknown; } memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]); } else { return CharCommand_None; } return info->type; } /*========================================== * *------------------------------------------ */ static CharCommandInfo* get_charcommandinfo_byname(const char* name) { int i; for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++) if (strcmpi(charcommand_info[i].command + 1, name) == 0) return &charcommand_info[i]; return NULL; } /*========================================== * *------------------------------------------ */ int charcommand_config_read(const char *cfgName) { char line[1024], w1[1024], w2[1024]; CharCommandInfo* p; FILE* fp; if ((fp = fopen(cfgName, "r")) == NULL) { printf("CharCommands configuration file not found: %s\n", cfgName); return 1; } while (fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2) continue; p = get_charcommandinfo_byname(w1); if (p != NULL) { p->level = atoi(w2); if (p->level > 100) p->level = 100; else if (p->level < 0) p->level = 0; } if (strcmpi(w1, "import") == 0) charcommand_config_read(w2); else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands w2[0] != '%' // symbol of party chat speaking ) command_symbol = w2[0]; } fclose(fp); return 0; } /*========================================== * 対象キャラクターを転職させる upper指定で転生や養子も可能 *------------------------------------------ */ int charcommand_jobchange( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data* pl_sd; int job = 0, upper = -1; memset(character, '\0', sizeof(character)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange )."); return -1; } if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper指定してある upper = -1; if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper指定してない上に何か足りない clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange )."); return -1; } } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level if ((job >= 0 && job < MAX_PC_CLASS)) { // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { if (pl_sd->status.class == 13) pl_sd->status.class = pl_sd->view_class = 7; if (pl_sd->status.class == 21) pl_sd->status.class = pl_sd->view_class = 14; if (pl_sd->status.class == 4014) pl_sd->status.class = pl_sd->view_class = 4008; if (pl_sd->status.class == 4022) pl_sd->status.class = pl_sd->view_class = 4015; pl_sd->status.option &= ~0x0020; clif_changeoption(&pl_sd->bl); pc_calcstatus(pl_sd, 0); } } else { if (!pc_isriding(sd)) { if (job == 13) job = 7; if (job == 21) job = 14; if (job == 4014) job = 4008; if (job == 4022) job = 4015; } } int j; for (j=0; j < MAX_INVENTORY; j++) { if(pl_sd->status.inventory[j].nameid>0 && pl_sd->status.inventory[j].equip!=0) pc_unequipitem(pl_sd, j, 3); } if (pc_jobchange(pl_sd, job, upper) == 0) clif_displaymessage(fd, msg_table[48]); // Character's job changed. else { clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job. return -1; } } else { clif_displaymessage(fd, msg_table[49]); // Invalid job ID. return -1; } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int charcommand_petrename( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #petrename )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pl_sd->status.pet_id > 0 && pl_sd->pd) { if (pl_sd->pet.rename_flag != 0) { pl_sd->pet.rename_flag = 0; intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet); clif_send_petstatus(pl_sd); clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet. } else { clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet. return -1; } } else { clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int charcommand_petfriendly( const int fd, struct map_session_data* sd, const char* command, const char* message) { int friendly = 0; int t = 0; char character[100]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message,"%d %s",&friendly,character) < 2) { clif_displaymessage(fd, "Please, enter a valid value (usage: " "#petfriendly <0-1000> )."); return -1; } if (((pl_sd = map_nick2sd(character)) != NULL) && pc_isGM(sd)>pc_isGM(pl_sd)) { if (pl_sd->status.pet_id > 0 && pl_sd->pd) { if (friendly >= 0 && friendly <= 1000) { if (friendly != pl_sd->pet.intimate) { t = pl_sd->pet.intimate; pl_sd->pet.intimate = friendly; clif_send_petstatus(pl_sd); clif_pet_emotion(pl_sd->pd,0); if (battle_config.pet_status_support) { if ((pl_sd->pet.intimate > 0 && t <= 0) || (pl_sd->pet.intimate <= 0 && t > 0)) { if (pl_sd->bl.prev != NULL) pc_calcstatus(pl_sd, 0); else pc_calcstatus(pl_sd, 2); } } clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed! clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed! } else { clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value. return -1; } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } } else { return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int charcommand_stats( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char job_jobname[100]; char output[200]; struct map_session_data *pl_sd; int i; memset(character, '\0', sizeof(character)); memset(job_jobname, '\0', sizeof(job_jobname)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #stats )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { struct { const char* format; int value; } output_table[] = { { "Base Level - %d", pl_sd->status.base_level }, { job_jobname, pl_sd->status.job_level }, { "Hp - %d", pl_sd->status.hp }, { "MaxHp - %d", pl_sd->status.max_hp }, { "Sp - %d", pl_sd->status.sp }, { "MaxSp - %d", pl_sd->status.max_sp }, { "Str - %3d", pl_sd->status.str }, { "Agi - %3d", pl_sd->status.agi }, { "Vit - %3d", pl_sd->status.vit }, { "Int - %3d", pl_sd->status.int_ }, { "Dex - %3d", pl_sd->status.dex }, { "Luk - %3d", pl_sd->status.luk }, { "Zeny - %d", pl_sd->status.zeny }, { NULL, 0 } }; sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class), "(level %d)"); sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats: clif_displaymessage(fd, output); for (i = 0; output_table[i].format != NULL; i++) { sprintf(output, output_table[i].format, output_table[i].value); clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * Character Reset *------------------------------------------ */ int charcommand_reset( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #reset )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level pc_resetstate(pl_sd); pc_resetskill(pl_sd); sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted! clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int charcommand_option( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; int opt1 = 0, opt2 = 0, opt3 = 0; struct map_session_data* pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3, character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0) { clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level pl_sd->opt1 = opt1; pl_sd->opt2 = opt2; pl_sd->status.option = opt3; // fix pecopeco display if (pl_sd->status.class == 13 || pl_sd->status.class == 21 || pl_sd->status.class == 4014 || pl_sd->status.class == 4022) { if (!pc_isriding(pl_sd)) { // pl_sd have the new value... if (pl_sd->status.class == 13) pl_sd->status.class = pl_sd->view_class = 7; else if (pl_sd->status.class == 21) pl_sd->status.class = pl_sd->view_class = 14; else if (pl_sd->status.class == 4014) pl_sd->status.class = pl_sd->view_class = 4008; else if (pl_sd->status.class == 4022) pl_sd->status.class = pl_sd->view_class = 4015; } } else { if (pc_isriding(pl_sd)) { // pl_sd have the new value... if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) pl_sd->status.option &= ~0x0020; } else { if (pl_sd->status.class == 7) pl_sd->status.class = pl_sd->view_class = 13; else if (pl_sd->status.class == 14) pl_sd->status.class = pl_sd->view_class = 21; else if (pl_sd->status.class == 4008) pl_sd->status.class = pl_sd->view_class = 4014; else if (pl_sd->status.class == 4015) pl_sd->status.class = pl_sd->view_class = 4022; else pl_sd->status.option &= ~0x0020; } } } clif_changeoption(&pl_sd->bl); pc_calcstatus(pl_sd, 0); clif_displaymessage(fd, msg_table[58]); // Character's options changed. } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int charcommand_save( const int fd, struct map_session_data* sd, const char* command, const char* message) { char map_name[100]; char character[100]; struct map_session_data* pl_sd; int x = 0, y = 0; int m; memset(map_name, '\0', sizeof(map_name)); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) { clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save )."); return -1; } if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level m = map_mapname2mapid(map_name); if (m < 0) { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } else { if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to set this map as a save map."); return -1; } pc_setsavepoint(pl_sd, map_name, x, y); clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed. } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ //** Character Stats All by fritz int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[1024], gmlevel[1024]; int i; int count; struct map_session_data *pl_sd; memset(output, '\0', sizeof(output)); memset(gmlevel, '\0', sizeof(gmlevel)); count = 0; for(i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { if (pc_isGM(pl_sd) > 0) sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd)); else sprintf(gmlevel, " "); sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); clif_displaymessage(fd, output); sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel); clif_displaymessage(fd, output); clif_displaymessage(fd, "--------"); count++; } } if (count == 0) clif_displaymessage(fd, msg_table[28]); // No player found. else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { sprintf(output, msg_table[30], count); // %d players found. clif_displaymessage(fd, output); } return 0; } /*========================================== * CharSpiritBall Function by PalasX *------------------------------------------ */ int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; int spirit = 0; memset(character, '\0', sizeof(character)); if(!message || !*message || sscanf(message, "%d %99[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) { clif_displaymessage(fd, "Usage: @spiritball ) ."); return -1; } if((pl_sd = map_nick2sd(character)) != NULL) { if (spirit >= 0 && spirit <= 0x7FFF) { if (pl_sd->spiritball != spirit || spirit > 999) { if (pl_sd->spiritball > 0) pc_delspiritball(pl_sd, pl_sd->spiritball, 1); pl_sd->spiritball = spirit; clif_spiritball(pl_sd); // no message, player can look the difference if (spirit > 1000) clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client! } else { clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs. return -1; } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * #itemlist : Displays the list of a player's items. *------------------------------------------ */ int charcommand_itemlist( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; struct item_data *item_data, *item_temp; int i, j, equip, count, counter, counter2; char character[100], output[200], equipstr[100], outputtmp[200]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); memset(equipstr, '\0', sizeof(equipstr)); memset(outputtmp, '\0', sizeof(outputtmp)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level counter = 0; count = 0; for (i = 0; i < MAX_INVENTORY; i++) { if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.inventory[i].nameid)) != NULL) { counter = counter + pl_sd->status.inventory[i].amount; count++; if (count == 1) { sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name); clif_displaymessage(fd, output); } if ((equip = pl_sd->status.inventory[i].equip)) { strcpy(equipstr, "| equiped: "); if (equip & 4) strcat(equipstr, "robe/gargment, "); if (equip & 8) strcat(equipstr, "left accessory, "); if (equip & 16) strcat(equipstr, "body/armor, "); if ((equip & 34) == 2) strcat(equipstr, "right hand, "); if ((equip & 34) == 32) strcat(equipstr, "left hand, "); if ((equip & 34) == 34) strcat(equipstr, "both hands, "); if (equip & 64) strcat(equipstr, "feet, "); if (equip & 128) strcat(equipstr, "right accessory, "); if ((equip & 769) == 1) strcat(equipstr, "lower head, "); if ((equip & 769) == 256) strcat(equipstr, "top head, "); if ((equip & 769) == 257) strcat(equipstr, "lower/top head, "); if ((equip & 769) == 512) strcat(equipstr, "mid head, "); if ((equip & 769) == 512) strcat(equipstr, "lower/mid head, "); if ((equip & 769) == 769) strcat(equipstr, "lower/mid/top head, "); // remove final ', ' equipstr[strlen(equipstr) - 2] = '\0'; } else memset(equipstr, '\0', sizeof(equipstr)); if (sd->status.inventory[i].refine) sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, pl_sd->status.inventory[i].refine, item_data->jname, pl_sd->status.inventory[i].refine, pl_sd->status.inventory[i].nameid, equipstr); else sprintf(output, "%d %s (%s, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, item_data->jname, pl_sd->status.inventory[i].nameid, equipstr); clif_displaymessage(fd, output); memset(output, '\0', sizeof(output)); counter2 = 0; for (j = 0; j < item_data->slot; j++) { if (pl_sd->status.inventory[i].card[j]) { if ((item_temp = itemdb_search(pl_sd->status.inventory[i].card[j])) != NULL) { if (output[0] == '\0') sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); else sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); strcat(output, outputtmp); } } } if (output[0] != '\0') { output[strlen(output) - 2] = ')'; output[strlen(output) - 1] = '\0'; clif_displaymessage(fd, output); } } } if (count == 0) clif_displaymessage(fd, "No item found on this player."); else { sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; }