/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#define HERCULES_CORE
#include "battleground.h"
#include "map/battle.h"
#include "map/clif.h"
#include "map/guild.h"
#include "map/homunculus.h"
#include "map/map.h"
#include "map/mapreg.h"
#include "map/mercenary.h"
#include "map/mob.h" // struct mob_data
#include "map/npc.h"
#include "map/party.h"
#include "map/pc.h"
#include "map/pet.h"
#include "common/cbasetypes.h"
#include "common/conf.h"
#include "common/HPM.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include
#include
struct battleground_interface bg_s;
struct battleground_interface *bg;
/// Search a BG Team using bg_id
struct battleground_data* bg_team_search(int bg_id) {
if( !bg_id ) return NULL;
return (struct battleground_data *)idb_get(bg->team_db, bg_id);
}
struct map_session_data* bg_getavailablesd(struct battleground_data *bgd) {
int i;
nullpo_retr(NULL, bgd);
ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd != NULL);
return( i < MAX_BG_MEMBERS ) ? bgd->members[i].sd : NULL;
}
/// Deletes BG Team from db
bool bg_team_delete(int bg_id) {
int i;
struct battleground_data *bgd = bg->team_search(bg_id);
if( bgd == NULL ) return false;
for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
struct map_session_data *sd = bgd->members[i].sd;
if (sd == NULL)
continue;
bg->send_dot_remove(sd);
sd->bg_id = 0;
}
idb_remove(bg->team_db, bg_id);
return true;
}
/// Warps a Team
bool bg_team_warp(int bg_id, unsigned short map_index, short x, short y) {
int i;
struct battleground_data *bgd = bg->team_search(bg_id);
if( bgd == NULL ) return false;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
if( bgd->members[i].sd != NULL ) pc->setpos(bgd->members[i].sd, map_index, x, y, CLR_TELEPORT);
return true;
}
void bg_send_dot_remove(struct map_session_data *sd) {
if( sd && sd->bg_id )
clif->bg_xy_remove(sd);
}
/// Player joins team
bool bg_team_join(int bg_id, struct map_session_data *sd) {
int i;
struct battleground_data *bgd = bg->team_search(bg_id);
if( bgd == NULL || sd == NULL || sd->bg_id ) return false;
ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == NULL);
if( i == MAX_BG_MEMBERS ) return false; // No free slots
sd->bg_id = bg_id;
bgd->members[i].sd = sd;
bgd->members[i].x = sd->bl.x;
bgd->members[i].y = sd->bl.y;
/* populate 'where i came from' */
if(map->list[sd->bl.m].flag.nosave || map->list[sd->bl.m].instance_id >= 0) {
struct map_data *m=&map->list[sd->bl.m];
if(m->save.map)
memcpy(&bgd->members[i].source,&m->save,sizeof(struct point));
else
memcpy(&bgd->members[i].source,&sd->status.save_point,sizeof(struct point));
} else
memcpy(&bgd->members[i].source,&sd->status.last_point,sizeof(struct point));
bgd->count++;
guild->send_dot_remove(sd);
for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
struct map_session_data *pl_sd = bgd->members[i].sd;
if (pl_sd != NULL && pl_sd != sd)
clif->hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp);
}
clif->bg_hp(sd);
clif->bg_xy(sd);
return true;
}
/// Single Player leaves team
int bg_team_leave(struct map_session_data *sd, enum bg_team_leave_type flag) {
int i, bg_id;
struct battleground_data *bgd;
if( sd == NULL || !sd->bg_id )
return 0;
bg->send_dot_remove(sd);
bg_id = sd->bg_id;
sd->bg_id = 0;
if( (bgd = bg->team_search(bg_id)) == NULL )
return 0;
ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == sd);
if( i < MAX_BG_MEMBERS ) { // Removes member from BG
if( sd->bg_queue.arena ) {
bg->queue_pc_cleanup(sd);
pc->setpos(sd,bgd->members[i].source.map, bgd->members[i].source.x, bgd->members[i].source.y, CLR_OUTSIGHT);
}
memset(&bgd->members[i], 0, sizeof(bgd->members[0]));
}
if (--bgd->count != 0) {
char output[128];
switch (flag) {
default:
case BGTL_QUIT:
sprintf(output, "Server : %s has quit the game...", sd->status.name);
break;
case BGTL_LEFT:
sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name);
break;
case BGTL_AFK:
sprintf(output, "Server : %s has been afk-kicked from the battlefield...", sd->status.name);
break;
}
clif->bg_message(bgd, 0, "Server", output, strlen(output) + 1);
}
if( bgd->logout_event[0] && flag )
npc->event(sd, bgd->logout_event, 0);
if( sd->bg_queue.arena ) {
bg->queue_pc_cleanup(sd);
}
return bgd->count;
}
/// Respawn after killed
bool bg_member_respawn(struct map_session_data *sd) {
struct battleground_data *bgd;
if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bgd = bg->team_search(sd->bg_id)) == NULL )
return false;
if( bgd->mapindex == 0 )
return false; // Respawn not handled by Core
pc->setpos(sd, bgd->mapindex, bgd->x, bgd->y, CLR_OUTSIGHT);
status->revive(&sd->bl, 1, 100);
return true; // Warped
}
int bg_create(unsigned short map_index, short rx, short ry, const char *ev, const char *dev) {
struct battleground_data *bgd;
bg->team_counter++;
CREATE(bgd, struct battleground_data, 1);
bgd->bg_id = bg->team_counter;
bgd->count = 0;
bgd->mapindex = map_index;
bgd->x = rx;
bgd->y = ry;
safestrncpy(bgd->logout_event, ev, sizeof(bgd->logout_event));
safestrncpy(bgd->die_event, dev, sizeof(bgd->die_event));
memset(&bgd->members, 0, sizeof(bgd->members));
idb_put(bg->team_db, bg->team_counter, bgd);
return bgd->bg_id;
}
int bg_team_get_id(struct block_list *bl) {
nullpo_ret(bl);
switch( bl->type ) {
case BL_PC:
{
const struct map_session_data *sd = BL_UCCAST(BL_PC, bl);
return sd->bg_id;
}
case BL_PET:
{
const struct pet_data *pd = BL_UCCAST(BL_PET, bl);
if (pd->msd != NULL)
return pd->msd->bg_id;
}
break;
case BL_MOB:
{
const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
const struct map_session_data *msd;
if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL)
return msd->bg_id;
return md->bg_id;
}
case BL_HOM:
{
const struct homun_data *hd = BL_UCCAST(BL_HOM, bl);
if (hd->master != NULL)
return hd->master->bg_id;
}
break;
case BL_MER:
{
const struct mercenary_data *md = BL_UCCAST(BL_MER, bl);
if (md->master != NULL)
return md->master->bg_id;
}
break;
case BL_SKILL:
{
const struct skill_unit *su = BL_UCCAST(BL_SKILL, bl);
if (su->group != NULL)
return su->group->bg_id;
}
break;
}
return 0;
}
bool bg_send_message(struct map_session_data *sd, const char *mes, int len) {
struct battleground_data *bgd;
nullpo_ret(sd);
nullpo_ret(mes);
if( sd->bg_id == 0 || (bgd = bg->team_search(sd->bg_id)) == NULL )
return false; // Couldn't send message
clif->bg_message(bgd, sd->bl.id, sd->status.name, mes, len);
return true;
}
/**
* @see DBApply
*/
int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) {
struct battleground_data *bgd = DB->data2ptr(data);
struct map_session_data *sd;
int i;
nullpo_ret(bgd);
for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
if( (sd = bgd->members[i].sd) == NULL )
continue;
if( sd->bl.x != bgd->members[i].x || sd->bl.y != bgd->members[i].y ) { // xy update
bgd->members[i].x = sd->bl.x;
bgd->members[i].y = sd->bl.y;
clif->bg_xy(sd);
}
}
return 0;
}
int bg_send_xy_timer(int tid, int64 tick, int id, intptr_t data) {
bg->team_db->foreach(bg->team_db, bg->send_xy_timer_sub, tick);
return 0;
}
enum bg_queue_types bg_str2teamtype (const char *str) {
char temp[200], *parse;
enum bg_queue_types type = BGQT_INVALID;
nullpo_retr(type, str);
safestrncpy(temp, str, 200);
parse = strtok(temp,"|");
while (parse != NULL) {
normalize_name(parse," ");
if( strcmpi(parse,"all") == 0 )
type |= BGQT_INDIVIDUAL|BGQT_PARTY|BGQT_GUILD;
else if( strcmpi(parse,"party") == 0 )
type |= BGQT_PARTY;
else if( strcmpi(parse,"guild") == 0 )
type |= BGQT_GUILD;
else if( strcmpi(parse,"solo") == 0 )
type |= BGQT_INDIVIDUAL;
else {
ShowError("bg_str2teamtype: '%s' unknown type, skipping...\n",parse);
}
parse = strtok(NULL,"|");
}
return type;
}
void bg_config_read(void) {
struct config_t bg_conf;
struct config_setting_t *data = NULL;
const char *config_filename = "conf/battlegrounds.conf"; // FIXME hardcoded name
if (!libconfig->load_file(&bg_conf, config_filename))
return;
data = libconfig->lookup(&bg_conf, "battlegrounds");
if (data != NULL) {
struct config_setting_t *settings = libconfig->setting_get_elem(data, 0);
struct config_setting_t *arenas;
const char *delay_var;
int offline = 0;
if( !libconfig->setting_lookup_string(settings, "global_delay_var", &delay_var) )
delay_var = "BG_Delay_Tick";
safestrncpy(bg->gdelay_var, delay_var, BG_DELAY_VAR_LENGTH);
libconfig->setting_lookup_int(settings, "maximum_afk_seconds", &bg->mafksec);
libconfig->setting_lookup_bool(settings, "feature_off", &offline);
if( offline == 0 )
bg->queue_on = true;
if( (arenas = libconfig->setting_get_member(settings, "arenas")) != NULL ) {
int i;
int arena_count = libconfig->setting_length(arenas);
CREATE( bg->arena, struct bg_arena *, arena_count );
for(i = 0; i < arena_count; i++) {
struct config_setting_t *arena = libconfig->setting_get_elem(arenas, i);
struct config_setting_t *reward;
const char *aName, *aEvent, *aDelayVar, *aTeamTypes;
int minLevel = 0, maxLevel = 0;
int prizeWin, prizeLoss, prizeDraw;
int minPlayers, maxPlayers, minTeamPlayers;
int maxDuration;
int fillup_duration = 0, pregame_duration = 0;
enum bg_queue_types allowedTypes;
bg->arena[i] = NULL;
if( !libconfig->setting_lookup_string(arena, "name", &aName) ) {
ShowError("bg_config_read: failed to find 'name' for arena #%d\n",i);
continue;
}
if( !libconfig->setting_lookup_string(arena, "event", &aEvent) ) {
ShowError("bg_config_read: failed to find 'event' for arena #%d\n",i);
continue;
}
libconfig->setting_lookup_int(arena, "minLevel", &minLevel);
libconfig->setting_lookup_int(arena, "maxLevel", &maxLevel);
if( minLevel < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' minLevel\n",minLevel,aName);
minLevel = 0;
}
if( maxLevel > MAX_LEVEL ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' maxLevel\n",maxLevel,aName);
maxLevel = MAX_LEVEL;
}
if( !(reward = libconfig->setting_get_member(arena, "reward")) ) {
ShowError("bg_config_read: failed to find 'reward' for arena '%s'/#%d\n",aName,i);
continue;
}
libconfig->setting_lookup_int(reward, "win", &prizeWin);
libconfig->setting_lookup_int(reward, "loss", &prizeLoss);
libconfig->setting_lookup_int(reward, "draw", &prizeDraw);
if( prizeWin < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:win\n",prizeWin,aName);
prizeWin = 0;
}
if( prizeLoss < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:loss\n",prizeLoss,aName);
prizeLoss = 0;
}
if( prizeDraw < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:draw\n",prizeDraw,aName);
prizeDraw = 0;
}
libconfig->setting_lookup_int(arena, "minPlayers", &minPlayers);
libconfig->setting_lookup_int(arena, "maxPlayers", &maxPlayers);
libconfig->setting_lookup_int(arena, "minTeamPlayers", &minTeamPlayers);
if( minPlayers < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' minPlayers\n",minPlayers,aName);
minPlayers = 0;
}
if( maxPlayers > MAX_BG_MEMBERS * 2 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' maxPlayers, change #define MAX_BG_MEMBERS\n",maxPlayers,aName);
maxPlayers = 0;
}
if( minTeamPlayers < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' minTeamPlayers\n",minTeamPlayers,aName);
minTeamPlayers = 0;
}
if( !libconfig->setting_lookup_string(arena, "delay_var", &aDelayVar) ) {
ShowError("bg_config_read: failed to find 'delay_var' for arena '%s'/#%d\n",aName,i);
continue;
}
if( !libconfig->setting_lookup_string(arena, "allowedTypes", &aTeamTypes) ) {
ShowError("bg_config_read: failed to find 'allowedTypes' for arena '%s'/#%d\n",aName,i);
continue;
}
libconfig->setting_lookup_int(arena, "maxDuration", &maxDuration);
if( maxDuration < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' maxDuration\n",maxDuration,aName);
maxDuration = 30;
}
libconfig->setting_lookup_int(arena, "fillDuration", &fillup_duration);
libconfig->setting_lookup_int(arena, "pGameDuration", &pregame_duration);
if( fillup_duration < 20 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' fillDuration, minimum has to be 20, defaulting to 20.\n",fillup_duration,aName);
fillup_duration = 20;
}
if( pregame_duration < 20 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' pGameDuration, minimum has to be 20, defaulting to 20.\n",pregame_duration,aName);
pregame_duration = 20;
}
allowedTypes = bg->str2teamtype(aTeamTypes);
CREATE( bg->arena[i], struct bg_arena, 1 );
bg->arena[i]->id = i;
safestrncpy(bg->arena[i]->name, aName, NAME_LENGTH);
safestrncpy(bg->arena[i]->npc_event, aEvent, EVENT_NAME_LENGTH);
bg->arena[i]->min_level = minLevel;
bg->arena[i]->max_level = maxLevel;
bg->arena[i]->prize_win = prizeWin;
bg->arena[i]->prize_loss = prizeLoss;
bg->arena[i]->prize_draw = prizeDraw;
bg->arena[i]->min_players = minPlayers;
bg->arena[i]->max_players = maxPlayers;
bg->arena[i]->min_team_players = minTeamPlayers;
safestrncpy(bg->arena[i]->delay_var, aDelayVar, NAME_LENGTH);
bg->arena[i]->maxDuration = maxDuration;
bg->arena[i]->queue_id = script->queue_create();
bg->arena[i]->begin_timer = INVALID_TIMER;
bg->arena[i]->fillup_timer = INVALID_TIMER;
bg->arena[i]->pregame_duration = pregame_duration;
bg->arena[i]->fillup_duration = fillup_duration;
bg->arena[i]->ongoing = false;
bg->arena[i]->allowed_types = allowedTypes;
}
bg->arenas = arena_count;
}
}
libconfig->destroy(&bg_conf);
}
struct bg_arena *bg_name2arena(const char *name)
{
int i;
nullpo_retr(NULL, name);
for(i = 0; i < bg->arenas; i++) {
if( strcmpi(bg->arena[i]->name,name) == 0 )
return bg->arena[i];
}
return NULL;
}
/**
* Returns a character's position in a battleground's queue.
*
* @param queue_id The ID of the battleground's queue.
* @param account_id The character's account ID.
*
* @return the position (starting at 1).
* @retval 0 if the queue doesn't exist or the given account ID isn't present in it.
*/
int bg_id2pos(int queue_id, int account_id)
{
struct script_queue *queue = script->queue(queue_id);
if (queue) {
int i;
ARR_FIND(0, VECTOR_LENGTH(queue->entries), i, VECTOR_INDEX(queue->entries, i) == account_id);
if (i != VECTOR_LENGTH(queue->entries)) {
return i+1;
}
}
return 0;
}
void bg_queue_ready_ack(struct bg_arena *arena, struct map_session_data *sd, bool response)
{
nullpo_retv(arena);
nullpo_retv(sd);
if( arena->begin_timer == INVALID_TIMER || !sd->bg_queue.arena || sd->bg_queue.arena != arena ) {
bg->queue_pc_cleanup(sd);
return;
}
if( !response )
bg->queue_pc_cleanup(sd);
else {
struct script_queue *queue = script->queue(arena->queue_id);
int i, count = 0;
sd->bg_queue.ready = 1;
for (i = 0; i < VECTOR_LENGTH(queue->entries); i++) {
struct map_session_data *tsd = map->id2sd(VECTOR_INDEX(queue->entries, i));
if (tsd != NULL && tsd->bg_queue.ready == 1)
count++;
}
/* check if all are ready then cancel timer, and start game */
if (count == VECTOR_LENGTH(queue->entries)) {
timer->delete(arena->begin_timer,bg->begin_timer);
arena->begin_timer = INVALID_TIMER;
bg->begin(arena);
}
}
}
void bg_queue_player_cleanup(struct map_session_data *sd) {
nullpo_retv(sd);
if ( sd->bg_queue.client_has_bg_data ) {
if( sd->bg_queue.arena )
clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW,sd->bg_queue.arena->name);
else
clif->bgqueue_notice_delete(sd,BGQND_FAIL_NOT_QUEUING,bg->arena[0]->name);
}
if( sd->bg_queue.arena )
script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id);
sd->bg_queue.arena = NULL;
sd->bg_queue.ready = 0;
sd->bg_queue.client_has_bg_data = 0;
sd->bg_queue.type = 0;
}
void bg_match_over(struct bg_arena *arena, bool canceled) {
struct script_queue *queue = script->queue(arena->queue_id);
int i;
nullpo_retv(arena);
if( !arena->ongoing )
return;
arena->ongoing = false;
for (i = 0; i < VECTOR_LENGTH(queue->entries); i++) {
struct map_session_data *sd = map->id2sd(VECTOR_INDEX(queue->entries, i));
if (sd == NULL)
continue;
if (sd->bg_queue.arena) {
bg->team_leave(sd, 0);
bg->queue_pc_cleanup(sd);
}
if (canceled)
clif->messagecolor_self(sd->fd, COLOR_RED, "BG Match Canceled: not enough players");
else
pc_setglobalreg(sd, script->add_str(arena->delay_var), (unsigned int)time(NULL));
}
arena->begin_timer = INVALID_TIMER;
arena->fillup_timer = INVALID_TIMER;
/* reset queue */
script->queue_clear(arena->queue_id);
}
void bg_begin(struct bg_arena *arena) {
struct script_queue *queue = script->queue(arena->queue_id);
int i, count = 0;
nullpo_retv(arena);
for (i = 0; i < VECTOR_LENGTH(queue->entries); i++) {
struct map_session_data *sd = map->id2sd(VECTOR_INDEX(queue->entries, i));
if (sd == NULL)
continue;
if (sd->bg_queue.ready == 1)
count++;
else
bg->queue_pc_cleanup(sd);
}
/* TODO/FIXME? I *think* it should check what kind of queue the player used, then check if his party/guild
* (his team) still meet the join criteria (sort of what bg->can_queue does)
*/
if( count < arena->min_players ) {
bg->match_over(arena,true);
} else {
arena->ongoing = true;
if( bg->afk_timer_id == INVALID_TIMER && bg->mafksec > 0 )
bg->afk_timer_id = timer->add(timer->gettick()+10000,bg->afk_timer,0,0);
/* TODO: make this a arena-independent var? or just .@? */
mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);
mapreg->setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var);
count = 0;
for (i = 0; i < VECTOR_LENGTH(queue->entries); i++) {
struct map_session_data *sd = map->id2sd(VECTOR_INDEX(queue->entries, i));
if (sd == NULL || sd->bg_queue.ready != 1)
continue;
mapreg->setreg(reference_uid(script->add_str("$@bg_member"), count), sd->status.account_id);
mapreg->setreg(reference_uid(script->add_str("$@bg_member_group"), count),
sd->bg_queue.type == BGQT_GUILD ? sd->status.guild_id :
sd->bg_queue.type == BGQT_PARTY ? sd->status.party_id :
0
);
mapreg->setreg(reference_uid(script->add_str("$@bg_member_type"), count),
sd->bg_queue.type == BGQT_GUILD ? 1 :
sd->bg_queue.type == BGQT_PARTY ? 2 :
0
);
count++;
}
mapreg->setreg(script->add_str("$@bg_member_size"),count);
npc->event_do(arena->npc_event);
}
}
int bg_begin_timer(int tid, int64 tick, int id, intptr_t data) {
bg->begin(bg->arena[id]);
bg->arena[id]->begin_timer = INVALID_TIMER;
return 0;
}
int bg_afk_timer(int tid, int64 tick, int id, intptr_t data) {
struct s_mapiterator* iter;
struct map_session_data* sd;
int count = 0;
iter = mapit_getallusers();
for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
if( !sd->bg_queue.arena || !sd->bg_id )
continue;
if( DIFF_TICK(sockt->last_tick, sd->idletime) > bg->mafksec )
bg->team_leave(sd,BGTL_AFK);
count++;
}
mapit->free(iter);
if( count )
bg->afk_timer_id = timer->add(timer->gettick()+10000,bg->afk_timer,0,0);
else
bg->afk_timer_id = INVALID_TIMER;
return 0;
}
void bg_queue_pregame(struct bg_arena *arena) {
struct script_queue *queue;
int i;
nullpo_retv(arena);
queue = script->queue(arena->queue_id);
for (i = 0; i < VECTOR_LENGTH(queue->entries); i++) {
struct map_session_data *sd = map->id2sd(VECTOR_INDEX(queue->entries, i));
if (sd != NULL) {
clif->bgqueue_battlebegins(sd,arena->id,SELF);
}
}
arena->begin_timer = timer->add( timer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 );
}
int bg_fillup_timer(int tid, int64 tick, int id, intptr_t data) {
bg->queue_pregame(bg->arena[id]);
bg->arena[id]->fillup_timer = INVALID_TIMER;
return 0;
}
void bg_queue_check(struct bg_arena *arena) {
int count;
struct script_queue *queue;
nullpo_retv(arena);
queue = script->queue(arena->queue_id);
count = VECTOR_LENGTH(queue->entries);
if( count == arena->max_players ) {
if( arena->fillup_timer != INVALID_TIMER ) {
timer->delete(arena->fillup_timer,bg->fillup_timer);
arena->fillup_timer = INVALID_TIMER;
}
bg->queue_pregame(arena);
} else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) {
arena->fillup_timer = timer->add( timer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 );
}
}
void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
enum BATTLEGROUNDS_QUEUE_ACK result = bg->can_queue(sd,arena,type);
struct script_queue *queue = NULL;
int i, count = 0;
nullpo_retv(sd);
nullpo_retv(arena);
if( arena->begin_timer != INVALID_TIMER || arena->ongoing ) {
clif->bgqueue_ack(sd,BGQA_FAIL_QUEUING_FINISHED,arena->id);
return;
}
if( result != BGQA_SUCCESS ) {
clif->bgqueue_ack(sd,result,arena->id);
return;
}
switch( type ) { /* guild/party already validated in can_queue */
case BGQT_PARTY: {
struct party_data *p = party->search(sd->status.party_id);
for( i = 0; i < MAX_PARTY; i++ ) {
if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
count++;
}
}
break;
case BGQT_GUILD:
for ( i=0; iguild->max_member; i++ ) {
if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
continue;
count++;
}
break;
case BGQT_INDIVIDUAL:
count = 1;
break;
}
if( !(queue = script->queue(arena->queue_id)) || (VECTOR_LENGTH(queue->entries)+count) > arena->max_players ) {
clif->bgqueue_ack(sd,BGQA_FAIL_PPL_OVERAMOUNT,arena->id);
return;
}
switch( type ) {
case BGQT_INDIVIDUAL:
sd->bg_queue.type = type;
sd->bg_queue.arena = arena;
sd->bg_queue.ready = 0;
script->queue_add(arena->queue_id,sd->status.account_id);
clif->bgqueue_joined(sd, VECTOR_LENGTH(queue->entries));
clif->bgqueue_update_info(sd,arena->id, VECTOR_LENGTH(queue->entries));
break;
case BGQT_PARTY: {
struct party_data *p = party->search(sd->status.party_id);
for( i = 0; i < MAX_PARTY; i++ ) {
if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
p->data[i].sd->bg_queue.type = type;
p->data[i].sd->bg_queue.arena = arena;
p->data[i].sd->bg_queue.ready = 0;
script->queue_add(arena->queue_id,p->data[i].sd->status.account_id);
clif->bgqueue_joined(p->data[i].sd, VECTOR_LENGTH(queue->entries));
clif->bgqueue_update_info(p->data[i].sd,arena->id, VECTOR_LENGTH(queue->entries));
}
}
break;
case BGQT_GUILD:
for ( i=0; iguild->max_member; i++ ) {
if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
continue;
sd->guild->member[i].sd->bg_queue.type = type;
sd->guild->member[i].sd->bg_queue.arena = arena;
sd->guild->member[i].sd->bg_queue.ready = 0;
script->queue_add(arena->queue_id,sd->guild->member[i].sd->status.account_id);
clif->bgqueue_joined(sd->guild->member[i].sd, VECTOR_LENGTH(queue->entries));
clif->bgqueue_update_info(sd->guild->member[i].sd,arena->id, VECTOR_LENGTH(queue->entries));
}
break;
}
clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id);
bg->queue_check(arena);
}
enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
int tick;
unsigned int tsec;
nullpo_retr(BGQA_FAIL_TYPE_INVALID, sd);
nullpo_retr(BGQA_FAIL_TYPE_INVALID, arena);
if( !(arena->allowed_types & type) )
return BGQA_FAIL_TYPE_INVALID;
if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->min_level )
return BGQA_FAIL_LEVEL_INCORRECT;
if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */
return BGQA_FAIL_CLASS_INVALID;
tsec = (unsigned int)time(NULL);
if ( ( tick = pc_readglobalreg(sd, script->add_str(bg->gdelay_var)) ) && tsec < tick ) {
char response[100];
if( (tick-tsec) > 60 )
sprintf(response, "You are a deserter! Wait %d minute(s) before you can apply again",(tick-tsec)/60);
else
sprintf(response, "You are a deserter! Wait %d seconds before you can apply again",(tick-tsec));
clif->messagecolor_self(sd->fd, COLOR_RED, response);
return BGQA_FAIL_DESERTER;
}
if ( ( tick = pc_readglobalreg(sd, script->add_str(arena->delay_var)) ) && tsec < tick ) {
char response[100];
if( (tick-tsec) > 60 )
sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d minute(s)",(tick-tsec)/60);
else
sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d seconds",(tick-tsec));
clif->messagecolor_self(sd->fd, COLOR_RED, response);
return BGQA_FAIL_COOLDOWN;
}
if( sd->bg_queue.arena != NULL )
return BGQA_DUPLICATE_REQUEST;
switch(type) {
case BGQT_GUILD:
if( !sd->guild || !sd->state.gmaster_flag )
return BGQA_NOT_PARTY_GUILD_LEADER;
else {
int i, count = 0;
for ( i=0; iguild->max_member; i++ ) {
if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
continue;
count++;
}
if ( count < arena->min_team_players ) {
char response[117];
if( count != sd->guild->connect_member && sd->guild->connect_member >= arena->min_team_players )
sprintf(response, "Can't apply: not enough members in your team/guild that have not entered the queue in individual mode, minimum is %d",arena->min_team_players);
else
sprintf(response, "Can't apply: not enough members in your team/guild, minimum is %d",arena->min_team_players);
clif->messagecolor_self(sd->fd, COLOR_RED, response);
return BGQA_FAIL_TEAM_COUNT;
}
}
break;
case BGQT_PARTY:
if( !sd->status.party_id )
return BGQA_NOT_PARTY_GUILD_LEADER;
else {
struct party_data *p;
if( (p = party->search(sd->status.party_id) ) ) {
int i, count = 0;
bool is_leader = false;
for(i = 0; i < MAX_PARTY; i++) {
if( !p->data[i].sd )
continue;
if( p->party.member[i].leader && sd == p->data[i].sd )
is_leader = true;
if( p->data[i].sd->bg_queue.arena == NULL )
count++;
}
if( !is_leader )
return BGQA_NOT_PARTY_GUILD_LEADER;
if( count < arena->min_team_players ) {
char response[117];
if( count != p->party.count && p->party.count >= arena->min_team_players )
sprintf(response, "Can't apply: not enough members in your team/party that have not entered the queue in individual mode, minimum is %d",arena->min_team_players);
else
sprintf(response, "Can't apply: not enough members in your team/party, minimum is %d",arena->min_team_players);
clif->messagecolor_self(sd->fd, COLOR_RED, response);
return BGQA_FAIL_TEAM_COUNT;
}
} else
return BGQA_NOT_PARTY_GUILD_LEADER;
}
break;
case BGQT_INDIVIDUAL:/* already did */
break;
default:
ShowDebug("bg_canqueue: unknown/unsupported type %d\n",type);
return BGQA_DUPLICATE_REQUEST;
}
return BGQA_SUCCESS;
}
void do_init_battleground(bool minimal) {
if (minimal)
return;
bg->team_db = idb_alloc(DB_OPT_RELEASE_DATA);
timer->add_func_list(bg->send_xy_timer, "bg_send_xy_timer");
timer->add_interval(timer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval);
bg->config_read();
}
/**
* @see DBApply
*/
int bg_team_db_final(DBKey key, DBData *data, va_list ap) {
struct battleground_data* bgd = DB->data2ptr(data);
HPM->data_store_destroy(&bgd->hdata);
return 0;
}
void do_final_battleground(void)
{
bg->team_db->destroy(bg->team_db,bg->team_db_final);
if (bg->arena) {
int i;
for (i = 0; i < bg->arenas; i++) {
if (bg->arena[i])
aFree(bg->arena[i]);
}
aFree(bg->arena);
}
}
void battleground_defaults(void) {
bg = &bg_s;
bg->queue_on = false;
bg->mafksec = 0;
bg->afk_timer_id = INVALID_TIMER;
bg->arena = NULL;
bg->arenas = 0;
/* */
bg->team_db = NULL;
bg->team_counter = 0;
/* */
bg->init = do_init_battleground;
bg->final = do_final_battleground;
/* */
bg->name2arena = bg_name2arena;
bg->queue_add = bg_queue_add;
bg->can_queue = bg_canqueue;
bg->id2pos = bg_id2pos;
bg->queue_pc_cleanup = bg_queue_player_cleanup;
bg->begin = bg_begin;
bg->begin_timer = bg_begin_timer;
bg->queue_pregame = bg_queue_pregame;
bg->fillup_timer = bg_fillup_timer;
bg->queue_ready_ack = bg_queue_ready_ack;
bg->match_over = bg_match_over;
bg->queue_check = bg_queue_check;
bg->team_search = bg_team_search;
bg->getavailablesd = bg_getavailablesd;
bg->team_delete = bg_team_delete;
bg->team_warp = bg_team_warp;
bg->send_dot_remove = bg_send_dot_remove;
bg->team_join = bg_team_join;
bg->team_leave = bg_team_leave;
bg->member_respawn = bg_member_respawn;
bg->create = bg_create;
bg->team_get_id = bg_team_get_id;
bg->send_message = bg_send_message;
bg->send_xy_timer_sub = bg_send_xy_timer_sub;
bg->send_xy_timer = bg_send_xy_timer;
bg->afk_timer = bg_afk_timer;
bg->team_db_final = bg_team_db_final;
/* */
bg->str2teamtype = bg_str2teamtype;
/* */
bg->config_read = bg_config_read;
}