// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef MAP_BATTLE_H #define MAP_BATTLE_H #include "map.h" //ELE_MAX #include "../common/cbasetypes.h" /** * Declarations **/ struct map_session_data; struct mob_data; struct block_list; struct weapon_atk; struct status_change; struct status_data; /** * Defines **/ #define MIN_HAIR_STYLE (battle->bc->min_hair_style) #define MAX_HAIR_STYLE (battle->bc->max_hair_style) #define MIN_HAIR_COLOR (battle->bc->min_hair_color) #define MAX_HAIR_COLOR (battle->bc->max_hair_color) #define MIN_CLOTH_COLOR (battle->bc->min_cloth_color) #define MAX_CLOTH_COLOR (battle->bc->max_cloth_color) #define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] /** * Enumerations **/ enum { // Flag of the final calculation BF_WEAPON = 0x0001, BF_MAGIC = 0x0002, BF_MISC = 0x0004, BF_SHORT = 0x0010, BF_LONG = 0x0040, BF_SKILL = 0x0100, BF_NORMAL = 0x0200, BF_WEAPONMASK=0x000f, BF_RANGEMASK= 0x00f0, BF_SKILLMASK= 0x0f00, }; // state of a single attack attempt; used in flee/def penalty calculations when mobbed typedef enum damage_lv { ATK_NONE, // not an attack ATK_LUCKY, // attack was lucky-dodged ATK_FLEE, // attack was dodged ATK_MISS, // attack missed because of element/race modifier. ATK_BLOCK, // attack was blocked by some skills. ATK_DEF // attack connected } damage_lv; enum e_battle_check_target { //New definitions [Skotlex] BCT_NOONE = 0x000000, BCT_SELF = 0x010000, BCT_ENEMY = 0x020000, BCT_PARTY = 0x040000, BCT_GUILDALLY = 0x080000, // Only allies, NOT guildmates BCT_NEUTRAL = 0x100000, BCT_SAMEGUILD = 0x200000, // No Guild Allies BCT_GUILD = 0x280000, // Guild AND allies (BCT_SAMEGUILD|BCT_GUILDALLY) BCT_NOGUILD = 0x170000, // This should be (~BCT_GUILD&BCT_ALL) BCT_NOPARTY = 0x3b0000, // This should be (~BCT_PARTY&BCT_ALL) BCT_NOENEMY = 0x3d0000, // This should be (~BCT_ENEMY&BCT_ALL) BCT_ALL = 0x3f0000, // Sum of BCT_NOONE to BCT_SAMEGUILD }; /** * Structures **/ // damage structure struct Damage { int64 damage,damage2; //right, left dmg int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit int amotion,dmotion; int blewcount; //nb of knockback int flag; //chk BF_* flag, (enum below) enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF }; struct Battle_Config { int warp_point_debug; int enable_critical; int mob_critical_rate; int critical_rate; int enable_baseatk; int enable_perfect_flee; int cast_rate, delay_rate; int delay_dependon_dex, delay_dependon_agi; int sdelay_attack_enable; int left_cardfix_to_right; int skill_add_range; int skill_out_range_consume; int skill_amotion_leniency; int skillrange_by_distance; //[Skotlex] int use_weapon_skill_range; //[Skotlex] int pc_damage_delay_rate; int defnotenemy; int vs_traps_bctall; int traps_setting; int summon_flora; //[Skotlex] int clear_unit_ondeath; //[Skotlex] int clear_unit_onwarp; //[Skotlex] int random_monster_checklv; int attr_recover; int item_auto_get; int flooritem_lifetime; int item_first_get_time; int item_second_get_time; int item_third_get_time; int mvp_item_first_get_time; int mvp_item_second_get_time; int mvp_item_third_get_time; int base_exp_rate,job_exp_rate; int drop_rate0item; int death_penalty_type; int death_penalty_base,death_penalty_job; int pvp_exp; // [MouseJstr] int gtb_sc_immunity; int zeny_penalty; int restart_hp_rate; int restart_sp_rate; int mvp_exp_rate; int mvp_hp_rate; int monster_hp_rate; int monster_max_aspd; int view_range_rate; int chase_range_rate; int atc_spawn_quantity_limit; int atc_slave_clone_limit; int partial_name_scan; int skillfree; int skillup_limit; int wp_rate; int pp_rate; int monster_active_enable; int monster_damage_delay_rate; int monster_loot_type; int mob_skill_rate; //[Skotlex] int mob_skill_delay; //[Skotlex] int mob_count_rate; int no_spawn_on_player; //[Skotlex] int force_random_spawn; //[Skotlex] int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex] int slaves_inherit_mode; int slaves_inherit_speed; int summons_trigger_autospells; int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex] int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex] int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex] int quest_skill_learn; int quest_skill_reset; int basic_skill_check; int guild_emperium_check; int guild_exp_limit; int guild_max_castles; int guild_skill_relog_delay; int emergency_call; int guild_aura; int pc_invincible_time; int pet_catch_rate; int pet_rename; int pet_friendly_rate; int pet_hungry_delay_rate; int pet_hungry_friendly_decrease; int pet_status_support; int pet_attack_support; int pet_damage_support; int pet_support_min_friendly; //[Skotlex] int pet_equip_min_friendly; int pet_support_rate; int pet_attack_exp_to_master; int pet_attack_exp_rate; int pet_lv_rate; //[Skotlex] int pet_max_stats; //[Skotlex] int pet_max_atk1; //[Skotlex] int pet_max_atk2; //[Skotlex] int pet_no_gvg; //Disables pets in gvg. [Skotlex] int pet_equip_required; int skill_min_damage; int finger_offensive_type; int heal_exp; int max_heal_lv; int max_heal; //Mitternacht int resurrection_exp; int shop_exp; int combo_delay_rate; int item_check; int item_use_interval; //[Skotlex] int cashfood_use_interval; int wedding_modifydisplay; int wedding_ignorepalette; //[Skotlex] int xmas_ignorepalette; // [Valaris] int summer_ignorepalette; // [Zephyrus] int hanbok_ignorepalette; int natural_healhp_interval; int natural_healsp_interval; int natural_heal_skill_interval; int natural_heal_weight_rate; int arrow_decrement; int max_aspd; int max_walk_speed; //Maximum walking speed after buffs [Skotlex] int max_hp; int max_sp; int max_lv, aura_lv; int max_parameter, max_baby_parameter; int max_cart_weight; int skill_log; int battle_log; int etc_log; int save_clothcolor; int undead_detect_type; int auto_counter_type; int min_hitrate; //[Skotlex] int max_hitrate; //[Skotlex] int agi_penalty_target; int agi_penalty_type; int agi_penalty_count; int agi_penalty_num; int vit_penalty_target; int vit_penalty_type; int vit_penalty_count; int vit_penalty_num; int weapon_defense_type; int magic_defense_type; int skill_reiteration; int skill_nofootset; int pc_cloak_check_type; int monster_cloak_check_type; int estimation_type; int gvg_flee_penalty; int mob_changetarget_byskill; int attack_direction_change; int land_skill_limit; int monster_class_change_recover; int produce_item_name_input; int display_skill_fail; int chat_warpportal; int mob_warp; int dead_branch_active; int vending_max_value; int vending_over_max; int vending_tax; int show_steal_in_same_party; int party_share_type; int party_hp_mode; int party_show_share_picker; int show_picker_item_type; int attack_attr_none; int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use, item_rate_use_boss, item_rate_treasure, item_rate_adddrop; int logarithmic_drops; int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ int item_drop_card_min,item_drop_card_max; int item_drop_equip_min,item_drop_equip_max; int item_drop_mvp_min,item_drop_mvp_max; // End Addition int item_drop_heal_min,item_drop_heal_max; // Added by Valatris int item_drop_use_min,item_drop_use_max; //End int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] int prevent_logout; // Added by RoVeRT int alchemist_summon_reward; // [Valaris] int drops_by_luk; int drops_by_luk2; int equip_natural_break_rate; //Base Natural break rate for attacks. int equip_self_break_rate; //Natural & Penalty skills break rate int equip_skill_break_rate; //Offensive skills break rate int multi_level_up; int max_exp_gain_rate; //Max amount of exp bar % you can get in one go. int pk_mode; int pk_level_range; int manner_system; // end additions [Valaris] int show_mob_info; int gx_allhit; int gx_disptype; int devotion_level_difference; int player_skill_partner_check; int invite_request_check; int skill_removetrap_type; int disp_experience; int disp_zeny; int castle_defense_rate; int backstab_bow_penalty; int hp_rate; int sp_rate; int bone_drop; int buyer_name; int dancing_weaponswitch_fix; // eAthena additions int night_at_start; // added by [Yor] int day_duration; // added by [Yor] int night_duration; // added by [Yor] int ban_hack_trade; // added by [Yor] int min_hair_style; // added by [MouseJstr] int max_hair_style; // added by [MouseJstr] int min_hair_color; // added by [MouseJstr] int max_hair_color; // added by [MouseJstr] int min_cloth_color; // added by [MouseJstr] int max_cloth_color; // added by [MouseJstr] int pet_hair_style; // added by [Skotlex] int castrate_dex_scale; // added by [MouseJstr] int area_size; // added by [MouseJstr] int max_def, over_def_bonus; //added by [Skotlex] int zeny_from_mobs; // [Valaris] int mobs_level_up; // [Valaris] int mobs_level_up_exp_rate; // [Valaris] int pk_min_level; // [celest] int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus] int exp_calc_type; int exp_bonus_attacker; int exp_bonus_max_attacker; int min_skill_delay_limit; int default_walk_delay; int no_skill_delay; int attack_walk_delay; int require_glory_guild; int idle_no_share; int party_update_interval; int party_even_share_bonus; int delay_battle_damage; int hide_woe_damage; int display_version; int display_hallucination; // [Skotlex] int use_statpoint_table; // [Skotlex] int ignore_items_gender; //[Lupus] int copyskill_restrict; // [Aru] int berserk_cancels_buffs; // [Aru] int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle.conf flag implemented by [random] int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer] int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. int boss_active_time; int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] int rare_drop_announce; // chance <= to show rare drops global announces int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] int duel_allow_pvp; // [LuzZza] int duel_allow_gvg; // [LuzZza] int duel_allow_teleport; // [LuzZza] int duel_autoleave_when_die; // [LuzZza] int duel_time_interval; // [LuzZza] int duel_only_on_same_map; // [Toms] int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza] int mob_max_skilllvl; int allow_skill_without_day; // [Komurka] int allow_es_magic_pc; // [Skotlex] int skill_wall_check; // [Skotlex] int cell_stack_limit; // [Skotlex] int skill_caster_check; // [Skotlex] int sc_castcancel; // [Skotlex] int pc_sc_def_rate; // [Skotlex] int mob_sc_def_rate; int pc_max_sc_def; int mob_max_sc_def; int sg_angel_skill_ratio; int sg_miracle_skill_ratio; int sg_miracle_skill_duration; int autospell_stacking; //Enables autospell cards to stack. [Skotlex] int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex] int min_chat_delay; //Minimum time between client messages. [Skotlex] int friend_auto_add; //When accepting friends, both get friended. [Skotlex] int hvan_explosion_intimate; // fix [albator] int hom_rename; int homunculus_show_growth ; //[orn] int homunculus_friendly_rate; int quest_exp_rate; int autotrade_mapflag; int at_timeout; int homunculus_autoloot; int idle_no_autoloot; int max_guild_alliance; int ksprotection; int auction_feeperhour; int auction_maximumprice; int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf] int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara] int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish] int eq_single_target_reflectable; int invincible_nodamage; int mob_slave_keep_target; int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] int knockback_left; int client_reshuffle_dice; // Reshuffle /dice int client_sort_storage; int feature_buying_store; int feature_search_stores; int searchstore_querydelay; int searchstore_maxresults; int display_party_name; int cashshop_show_points; int mail_show_status; int client_limit_unit_lv; int client_emblem_max_blank_percent; int hom_max_level; int hom_S_max_level; // [BattleGround Settings] int bg_update_interval; int bg_flee_penalty; // rAthena int max_third_parameter; int max_baby_third_parameter; int max_extended_parameter; int atcommand_max_stat_bypass; int max_third_aspd; int vcast_stat_scale; int mvp_tomb_enabled; int atcommand_suggestions_enabled; int min_npc_vendchat_distance; int atcommand_mobinfo_type; int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] int bowling_bash_area; int mob_chase_refresh; //How often a monster should refresh its chase [Playtester] int icewall_walk_block; //How long a monster should stay trapped in icewall [Playtester] /** Hercules **/ int skill_trap_type; int item_restricted_consumption_type; int unequip_restricted_equipment; int max_walk_path; int item_enabled_npc; int packet_obfuscation; int idletime_criteria; int gm_ignore_warpable_area; int client_accept_chatdori; // [Ai4rei/Mirei] int snovice_call_type; int guild_notice_changemap; int feature_banking; int feature_auction; int mon_trans_disable_in_gvg; int case_sensitive_aegisnames; int guild_castle_invite; int guild_castle_expulsion; int song_timer_reset; // [csnv] int snap_dodge; // Enable or disable dodging damage snapping away [csnv] int feature_roulette; }; extern struct Battle_Config battle_config; /* criteria for battle_config.idletime_critera */ enum e_battle_config_idletime { BCIDLE_WALK = 0x001, BCIDLE_USESKILLTOID = 0x002, BCIDLE_USESKILLTOPOS = 0x004, BCIDLE_USEITEM = 0x008, BCIDLE_ATTACK = 0x010, BCIDLE_CHAT = 0x020, BCIDLE_SIT = 0x040, BCIDLE_EMOTION = 0x080, BCIDLE_DROPITEM = 0x100, BCIDLE_ATCOMMAND = 0x200, }; // Damage delayed info struct delay_damage { int src_id; int target_id; int64 damage; int delay; unsigned short distance; uint16 skill_lv; uint16 skill_id; enum damage_lv dmg_lv; unsigned short attack_type; bool additional_effects; enum bl_type src_type; }; /** * Battle.c Interface **/ struct battle_interface { /* */ struct Battle_Config *bc; /* */ int attr_fix_table[4][ELE_MAX][ELE_MAX]; struct eri *delay_damage_ers; //For battle delay damage structures. /* init */ void (*init) (bool minimal); /* final */ void (*final) (void); /* damage calculation */ struct Damage (*calc_attack) (int attack_type, struct block_list *bl, struct block_list *target, uint16 skill_id, uint16 skill_lv, int count); /* generic final damage calculation */ int64 (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv); /* gvg final damage calculation */ int64 (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); /* battlegrounds final damage calculation */ int64 (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); /* normal weapon attack */ enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, int64 tick, int flag); /* calculate weapon attack */ struct Damage (*calc_weapon_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag); /* delays damage or skills by a timer */ int (*delay_damage) (int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); /* drain damage */ void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss); /* damage reflect */ void (*reflect_damage) (struct block_list *target, struct block_list *src, struct Damage *wd,uint16 skill_id); /* attribute rate */ int (*attr_ratio) (int atk_elem, int def_type, int def_lv); /* applies attribute modifiers */ int64 (*attr_fix) (struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv); /* applies card modifiers */ int64 (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag); /* applies element modifiers */ int64 (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag); /* applies mastery modifiers */ int64 (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon); /* calculates chorus bonus */ int (*calc_chorusbonus) (struct map_session_data *sd); /* applies skill modifiers */ int (*calc_skillratio) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag); /* applies size modifiers */ int64 (*calc_sizefix) (struct map_session_data *sd, int64 damage, int type, int size, bool ignore); /* get weapon damage */ int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2); /* applies defense reductions */ int64 (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef); /* get master (who does this unit respond to?) */ struct block_list *(*get_master) (struct block_list *src); /* returns a random unit who is targeting this unit */ struct block_list *(*get_targeted) (struct block_list *target); /* picks a random enemy unit who is in the area of sight */ struct block_list *(*get_enemy) (struct block_list *target, int type, int range); /* the target id (if any) of this unit */ int (*get_target) (struct block_list *bl); /* the current skill being processed/casted by this unit */ int (*get_current_skill) (struct block_list *bl); /* is either this race or element enough to be considered undead? */ bool (*check_undead) (int race,int element); /* check if src and target are part of flag (e.g. enemies or allies) */ int (*check_target) (struct block_list *src, struct block_list *target,int flag); /* is src and bl within range? */ bool (*check_range) (struct block_list *src,struct block_list *bl,int range); /* consume ammo for this skill and lv */ void (*consume_ammo) (struct map_session_data* sd, int skill_id, int lv); int (*get_targeted_sub) (struct block_list *bl, va_list ap); int (*get_enemy_sub) (struct block_list *bl, va_list ap); int (*get_enemy_area_sub) (struct block_list *bl, va_list ap); int (*delay_damage_sub) (int tid, int64 tick, int id, intptr_t data); int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id); /* skill range criteria */ int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv); int64 (*calc_base_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2); int64 (*calc_base_damage2) (struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag); struct Damage (*calc_misc_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); struct Damage (*calc_magic_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); int (*adjust_skill_damage) (int m, unsigned short skill_id); int64 (*add_mastery) (struct map_session_data *sd,struct block_list *target,int64 dmg,int type); int (*calc_drain) (int64 damage, int rate, int per); /* - battle_config */ int (*config_read) (const char *cfgName); void (*config_set_defaults) (void); int (*config_set_value) (const char* w1, const char* w2); int (*config_get_value) (const char* w1); void (*config_adjust) (void); /* ----------------------------------------- */ /* picks a random enemy within the specified range */ struct block_list* (*get_enemy_area) (struct block_list *src, int x, int y, int range, int type, int ignore_id); /* damages area, originally for royal guard's reflect damage */ int (*damage_area) (struct block_list *bl, va_list ap); }; struct battle_interface *battle; void battle_defaults(void); #endif /* MAP_BATTLE_H */