// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _BATTLE_H_ #define _BATTLE_H_ // state of a single attack attempt; used in flee/def penalty calculations when mobbed typedef enum damage_lv { ATK_NONE, // not an attack ATK_LUCKY, // attack was lucky-dodged ATK_FLEE, // attack was dodged ATK_DEF // attack connected } damage_lv; // �_���[�W struct Damage { int damage,damage2; int type,div_; int amotion,dmotion; int blewcount; int flag; enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF }; // �����\�i�ǂݍ��݂�pc.c�Abattle_attr_fix�Ŏg�p�j extern int attr_fix_table[4][10][10]; struct map_session_data; struct mob_data; struct block_list; // �_���[�W�v�Z struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count); int battle_calc_return_damage(struct block_list *bl, int damage, int flag); void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv); // �_���[�W�ŏI�v�Z int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); enum { // �ŏI�v�Z�̃t���O BF_WEAPON = 0x0001, BF_MAGIC = 0x0002, BF_MISC = 0x0004, BF_SHORT = 0x0010, BF_LONG = 0x0040, BF_SKILL = 0x0100, BF_NORMAL = 0x0200, BF_WEAPONMASK=0x000f, BF_RANGEMASK= 0x00f0, BF_SKILLMASK= 0x0f00, }; int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); // �ʏ�U�������܂Ƃ� enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag); // �e��p�����[�^�� struct block_list* battle_get_master(struct block_list *src); struct block_list* battle_gettargeted(struct block_list *target); struct block_list* battle_getenemy(struct block_list *target, int type, int range); int battle_gettarget(struct block_list *bl); int battle_getcurrentskill(struct block_list *bl); //New definitions [Skotlex] #define BCT_ENEMY 0x020000 //This should be (~BCT_ENEMY&BCT_ALL) #define BCT_NOENEMY 0x1d0000 #define BCT_PARTY 0x040000 //This should be (~BCT_PARTY&BCT_ALL) #define BCT_NOPARTY 0x1b0000 #define BCT_GUILD 0x080000 //This should be (~BCT_GUILD&BCT_ALL) #define BCT_NOGUILD 0x170000 #define BCT_ALL 0x1f0000 #define BCT_NOONE 0x000000 #define BCT_SELF 0x010000 #define BCT_NEUTRAL 0x100000 #define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] int battle_check_undead(int race,int element); int battle_check_target(struct block_list *src, struct block_list *target,int flag); bool battle_check_range(struct block_list *src,struct block_list *bl,int range); void battle_consume_ammo(struct map_session_data* sd, int skill, int lv); // �ݒ� extern struct Battle_Config { int warp_point_debug; int enable_critical; int mob_critical_rate; int critical_rate; int enable_baseatk; int enable_perfect_flee; int cast_rate, delay_rate; int delay_dependon_dex, delay_dependon_agi; int sdelay_attack_enable; int left_cardfix_to_right; int skill_add_range; int skill_out_range_consume; int skillrange_by_distance; //[Skotlex] int use_weapon_skill_range; //[Skotlex] int pc_damage_delay_rate; int defnotenemy; int vs_traps_bctall; int traps_setting; int summon_flora; //[Skotlex] int clear_unit_ondeath; //[Skotlex] int clear_unit_onwarp; //[Skotlex] int random_monster_checklv; int attr_recover; int item_auto_get; int flooritem_lifetime; int item_first_get_time; int item_second_get_time; int item_third_get_time; int mvp_item_first_get_time; int mvp_item_second_get_time; int mvp_item_third_get_time; int base_exp_rate,job_exp_rate; int drop_rate0item; int death_penalty_type; int death_penalty_base,death_penalty_job; int pvp_exp; // [MouseJstr] int gtb_sc_immunity; int zeny_penalty; int restart_hp_rate; int restart_sp_rate; int mvp_exp_rate; int mvp_hp_rate; int monster_hp_rate; int monster_max_aspd; int view_range_rate; int chase_range_rate; int atc_gmonly; int atc_spawn_quantity_limit; int atc_slave_clone_limit; int partial_name_scan; int gm_allskill; int gm_allequip; int gm_skilluncond; int gm_join_chat; int gm_kick_chat; int skillfree; int skillup_limit; int wp_rate; int pp_rate; int monster_active_enable; int monster_damage_delay_rate; int monster_loot_type; int mob_skill_rate; //[Skotlex] int mob_skill_delay; //[Skotlex] int mob_count_rate; int no_spawn_on_player; //[Skotlex] int force_random_spawn; //[Skotlex] int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex] int slaves_inherit_mode; int slaves_inherit_speed; int summons_trigger_autospells; int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex] int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex] int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex] int quest_skill_learn; int quest_skill_reset; int basic_skill_check; int guild_emperium_check; int guild_exp_limit; int guild_max_castles; int guild_skill_relog_delay; int emergency_call; int guild_aura; int pc_invincible_time; int pet_catch_rate; int pet_rename; int pet_friendly_rate; int pet_hungry_delay_rate; int pet_hungry_friendly_decrease; int pet_status_support; int pet_attack_support; int pet_damage_support; int pet_support_min_friendly; //[Skotlex] int pet_support_rate; int pet_attack_exp_to_master; int pet_attack_exp_rate; int pet_lv_rate; //[Skotlex] int pet_max_stats; //[Skotlex] int pet_max_atk1; //[Skotlex] int pet_max_atk2; //[Skotlex] int pet_no_gvg; //Disables pets in gvg. [Skotlex] int skill_min_damage; int finger_offensive_type; int heal_exp; int max_heal_lv; int max_heal; //Mitternacht int resurrection_exp; int shop_exp; int combo_delay_rate; int item_check; int item_use_interval; //[Skotlex] int wedding_modifydisplay; int wedding_ignorepalette; //[Skotlex] int xmas_ignorepalette; // [Valaris] int summer_ignorepalette; // [Zephyrus] int natural_healhp_interval; int natural_healsp_interval; int natural_heal_skill_interval; int natural_heal_weight_rate; int arrow_decrement; int max_aspd; int max_walk_speed; //Maximum walking speed after buffs [Skotlex] int max_hp; int max_sp; int max_lv, aura_lv; int max_parameter, max_baby_parameter; int max_cart_weight; int skill_log; int battle_log; int save_log; int etc_log; int save_clothcolor; int undead_detect_type; int auto_counter_type; int min_hitrate; //[Skotlex] int max_hitrate; //[Skotlex] int agi_penalty_target; int agi_penalty_type; int agi_penalty_count; int agi_penalty_num; int vit_penalty_target; int vit_penalty_type; int vit_penalty_count; int vit_penalty_num; int weapon_defense_type; int magic_defense_type; int skill_reiteration; int skill_nofootset; int pc_cloak_check_type; int monster_cloak_check_type; int estimation_type; int gvg_short_damage_rate; int gvg_long_damage_rate; int gvg_weapon_damage_rate; int gvg_magic_damage_rate; int gvg_misc_damage_rate; int gvg_flee_penalty; int gvg_eliminate_time; int pk_short_damage_rate; int pk_long_damage_rate; int pk_weapon_damage_rate; int pk_magic_damage_rate; int pk_misc_damage_rate; int mob_changetarget_byskill; int attack_direction_change; int land_skill_limit; int party_skill_penalty; int monster_class_change_recover; int produce_item_name_input; int display_skill_fail; int chat_warpportal; int mob_warp; int dead_branch_active; int vending_max_value; int vending_over_max; int vending_tax; int show_steal_in_same_party; int party_share_type; int party_hp_mode; int party_show_share_picker; int attack_attr_none; int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use, item_rate_use_boss, item_rate_treasure, item_rate_adddrop; int logarithmic_drops; int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ int item_drop_card_min,item_drop_card_max; int item_drop_equip_min,item_drop_equip_max; int item_drop_mvp_min,item_drop_mvp_max; // End Addition int item_drop_heal_min,item_drop_heal_max; // Added by Valatris int item_drop_use_min,item_drop_use_max; //End int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] int prevent_logout; // Added by RoVeRT int alchemist_summon_reward; // [Valaris] int drops_by_luk; int drops_by_luk2; int equip_natural_break_rate; //Base Natural break rate for attacks. int equip_self_break_rate; //Natural & Penalty skills break rate int equip_skill_break_rate; //Offensive skills break rate int pet_equip_required; int multi_level_up; int max_exp_gain_rate; //Max amount of exp bar % you can get in one go. int pk_mode; int pk_level_range; int manner_system; // end additions [Valaris] int show_mob_info; int agi_penalty_count_lv; int vit_penalty_count_lv; int gx_allhit; int gx_disptype; int devotion_level_difference; int player_skill_partner_check; int hide_GM_session; int invite_request_check; int skill_removetrap_type; int disp_experience; int disp_zeny; int castle_defense_rate; int backstab_bow_penalty; int hp_rate; int sp_rate; int gm_cant_drop_min_lv; int gm_cant_drop_max_lv; int disp_hpmeter; int bone_drop; int buyer_name; // eAthena additions int night_at_start; // added by [Yor] int day_duration; // added by [Yor] int night_duration; // added by [Yor] int ban_hack_trade; // added by [Yor] int hack_info_GM_level; // added by [Yor] int any_warp_GM_min_level; // added by [Yor] int packet_ver_flag; // added by [Yor] int min_hair_style; // added by [MouseJstr] int max_hair_style; // added by [MouseJstr] int min_hair_color; // added by [MouseJstr] int max_hair_color; // added by [MouseJstr] int min_cloth_color; // added by [MouseJstr] int max_cloth_color; // added by [MouseJstr] int pet_hair_style; // added by [Skotlex] int castrate_dex_scale; // added by [MouseJstr] int area_size; // added by [MouseJstr] int max_def, over_def_bonus; //added by [Skotlex] int zeny_from_mobs; // [Valaris] int mobs_level_up; // [Valaris] int mobs_level_up_exp_rate; // [Valaris] int pk_min_level; // [celest] int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus] int motd_type; // [celest] int finding_ore_rate; // orn int exp_calc_type; int exp_bonus_attacker; int exp_bonus_max_attacker; int min_skill_delay_limit; int default_walk_delay; int no_skill_delay; int attack_walk_delay; int require_glory_guild; int idle_no_share; int party_update_interval; int party_even_share_bonus; int delay_battle_damage; int hide_woe_damage; int display_version; int who_display_aid; int display_hallucination; // [Skotlex] int use_statpoint_table; // [Skotlex] int ignore_items_gender; //[Lupus] int copyskill_restrict; // [Aru] int berserk_cancels_buffs; // [Aru] int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex] int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random] int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer] int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. int boss_active_time; int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] int mob_clear_delay; // [Valaris] int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] int mob_max_skilllvl; // Max possible skill level [Lupus] int rare_drop_announce; // chance <= to show rare drops global announces int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] int title_lvl1; // Players titles [Lupus] int title_lvl2; // Players titles [Lupus] int title_lvl3; // Players titles [Lupus] int title_lvl4; // Players titles [Lupus] int title_lvl5; // Players titles [Lupus] int title_lvl6; // Players titles [Lupus] int title_lvl7; // Players titles [Lupus] int title_lvl8; // Players titles [Lupus] int duel_allow_pvp; // [LuzZza] int duel_allow_gvg; // [LuzZza] int duel_allow_teleport; // [LuzZza] int duel_autoleave_when_die; // [LuzZza] int duel_time_interval; // [LuzZza] int duel_only_on_same_map; // [Toms] int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza] int allow_skill_without_day; // [Komurka] int allow_es_magic_pc; // [Skotlex] int skill_wall_check; // [Skotlex] int cell_stack_limit; // [Skotlex] int skill_caster_check; // [Skotlex] int sc_castcancel; // [Skotlex] int pc_sc_def_rate; // [Skotlex] int mob_sc_def_rate; int pc_luk_sc_def; int mob_luk_sc_def; int pc_max_sc_def; int mob_max_sc_def; int sg_angel_skill_ratio; int sg_miracle_skill_ratio; int sg_miracle_skill_duration; int autospell_stacking; //Enables autospell cards to stack. [Skotlex] int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex] int min_chat_delay; //Minimum time between client messages. [Skotlex] int friend_auto_add; //When accepting friends, both get friended. [Skotlex] int hvan_explosion_intimate; // fix [albator] int hom_rename; int homunculus_show_growth ; //[orn] int homunculus_friendly_rate; int quest_exp_rate; int autotrade_mapflag; int at_timeout; int homunculus_autoloot; int idle_no_autoloot; int max_guild_alliance; int ksprotection; int auction_feeperhour; int auction_maximumprice; } battle_config; void do_init_battle(void); void do_final_battle(void); extern int battle_config_read(const char *cfgName); extern void battle_validate_conf(void); extern void battle_set_defaults(void); int battle_set_value(const char* w1, const char* w2); int battle_get_value(const char* w1); #endif /* _BATTLE_H_ */