// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _ATCOMMAND_H_ #define _ATCOMMAND_H_ //#include "map.h" struct map_session_data; //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. //#define AUTOLOOT_DISTANCE AREA_SIZE extern char atcommand_symbol; extern char charcommand_symbol; typedef int (*AtCommandFunc)(const int fd, struct map_session_data* sd, const char* command, const char* message); bool is_atcommand(const int fd, struct map_session_data* sd, const char* message, int type); int get_atcommand_level(const char* name); void do_init_atcommand(void); void do_final_atcommand(void); int atcommand_config_read(const char *cfgName); int atcommand_mail(const int fd, struct map_session_data* sd,const char* command, const char* message); int atcommand_item(const int fd, struct map_session_data* sd,const char* command, const char* message); int atcommand_mapmove(const int fd, struct map_session_data* sd,const char* command, const char* message); int atcommand_monster(const int fd, struct map_session_data* sd, const char* command, const char* message); int atcommand_jumpto(const int fd, struct map_session_data* sd, const char* command, const char* message); int atcommand_recall(const int fd, struct map_session_data* sd, const char* command, const char* message); int atcommand_hide(const int fd, struct map_session_data* sd, const char* command, const char* message); int atcommand_mute(const int fd, struct map_session_data* sd, const char* command, const char* message); int atcommand_kick(const int fd, struct map_session_data* sd, const char* command, const char* message); int atcommand_broadcast(const int fd, struct map_session_data* sd,const char* command, const char* message); int atcommand_localbroadcast(const int fd, struct map_session_data* sd,const char* command, const char* message); int atcommand_reset(const int fd, struct map_session_data* sd,const char* command, const char* message); int atcommand_unloadnpc(const int fd, struct map_session_data* sd, const char* command, const char* message); int atcommand_killmonster(const int fd, struct map_session_data* sd, const char* command, const char* message); #define MAX_MSG 1000 extern char* msg_table[MAX_MSG]; const char* msg_txt(int msg_number); int msg_config_read(const char* cfgName); void do_final_msg(void); #endif /* _ATCOMMAND_H_ */