// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <math.h> #include "../common/socket.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/mmo.h" #include "log.h" #include "clif.h" #include "chrif.h" #include "intif.h" #include "itemdb.h" #include "map.h" #include "pc.h" #include "status.h" #include "skill.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "party.h" #include "guild.h" #include "atcommand.h" #include "script.h" #include "npc.h" #include "trade.h" #include "core.h" #ifndef TXT_ONLY #include "mail.h" #endif #define STATE_BLIND 0x10 static char command_symbol = '@'; // first char of the commands (by [Yor]) char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #define ACMD_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) ACMD_FUNC(broadcast); ACMD_FUNC(localbroadcast); ACMD_FUNC(rura); ACMD_FUNC(where); ACMD_FUNC(jumpto); ACMD_FUNC(jump); ACMD_FUNC(who); ACMD_FUNC(who2); ACMD_FUNC(who3); ACMD_FUNC(whomap); ACMD_FUNC(whomap2); ACMD_FUNC(whomap3); ACMD_FUNC(whogm); // by Yor ACMD_FUNC(whozeny); // [Valaris] ACMD_FUNC(happyhappyjoyjoy); // [Valaris] ACMD_FUNC(save); ACMD_FUNC(load); ACMD_FUNC(speed); ACMD_FUNC(storage); ACMD_FUNC(guildstorage); ACMD_FUNC(option); ACMD_FUNC(hide); ACMD_FUNC(jobchange); ACMD_FUNC(die); ACMD_FUNC(kill); ACMD_FUNC(alive); ACMD_FUNC(kami); ACMD_FUNC(heal); ACMD_FUNC(item); ACMD_FUNC(item2); ACMD_FUNC(itemreset); ACMD_FUNC(itemcheck); ACMD_FUNC(baselevelup); ACMD_FUNC(joblevelup); ACMD_FUNC(help); ACMD_FUNC(gm); ACMD_FUNC(pvpoff); ACMD_FUNC(pvpon); ACMD_FUNC(gvgoff); ACMD_FUNC(gvgon); ACMD_FUNC(model); ACMD_FUNC(go); ACMD_FUNC(monster); ACMD_FUNC(monstersmall); ACMD_FUNC(monsterbig); ACMD_FUNC(spawn); ACMD_FUNC(killmonster); ACMD_FUNC(killmonster2); ACMD_FUNC(refine); ACMD_FUNC(produce); ACMD_FUNC(memo); ACMD_FUNC(gat); ACMD_FUNC(packet); ACMD_FUNC(statuspoint); ACMD_FUNC(skillpoint); ACMD_FUNC(zeny); ACMD_FUNC(param); ACMD_FUNC(guildlevelup); ACMD_FUNC(makeegg); ACMD_FUNC(hatch); ACMD_FUNC(petfriendly); ACMD_FUNC(pethungry); ACMD_FUNC(petrename); ACMD_FUNC(recall); ACMD_FUNC(recallall); ACMD_FUNC(revive); ACMD_FUNC(character_stats_all); ACMD_FUNC(character_save); ACMD_FUNC(night); ACMD_FUNC(day); ACMD_FUNC(doom); ACMD_FUNC(doommap); ACMD_FUNC(raise); ACMD_FUNC(raisemap); ACMD_FUNC(character_baselevel); ACMD_FUNC(character_joblevel); ACMD_FUNC(kick); ACMD_FUNC(kickall); ACMD_FUNC(allskill); ACMD_FUNC(questskill); ACMD_FUNC(charquestskill); ACMD_FUNC(lostskill); ACMD_FUNC(charlostskill); ACMD_FUNC(spiritball); ACMD_FUNC(party); ACMD_FUNC(guild); ACMD_FUNC(charskreset); ACMD_FUNC(charstreset); ACMD_FUNC(charreset); ACMD_FUNC(charstpoint); ACMD_FUNC(charmodel); ACMD_FUNC(charskpoint); ACMD_FUNC(agitstart); ACMD_FUNC(agitend); ACMD_FUNC(reloaditemdb); ACMD_FUNC(reloadmobdb); ACMD_FUNC(reloadskilldb); ACMD_FUNC(reloadscript); ACMD_FUNC(reloadgmdb); // by Yor ACMD_FUNC(mapexit); ACMD_FUNC(idsearch); ACMD_FUNC(mapinfo); ACMD_FUNC(dye); //** by fritz ACMD_FUNC(hair_style); //** by fritz ACMD_FUNC(hair_color); //** by fritz ACMD_FUNC(stat_all); //** by fritz ACMD_FUNC(char_change_sex); // by Yor ACMD_FUNC(char_block); // by Yor ACMD_FUNC(char_ban); // by Yor ACMD_FUNC(char_unblock); // by Yor ACMD_FUNC(char_unban); // by Yor ACMD_FUNC(mount_peco); // by Valaris ACMD_FUNC(char_mount_peco); // by Yor ACMD_FUNC(guildspy); // [Syrus22] ACMD_FUNC(partyspy); // [Syrus22] ACMD_FUNC(repairall); // [Valaris] ACMD_FUNC(guildrecall); // by Yor ACMD_FUNC(partyrecall); // by Yor ACMD_FUNC(nuke); // [Valaris] ACMD_FUNC(enablenpc); ACMD_FUNC(disablenpc); ACMD_FUNC(servertime); // by Yor ACMD_FUNC(chardelitem); // by Yor ACMD_FUNC(jail); // by Yor ACMD_FUNC(unjail); // by Yor ACMD_FUNC(disguise); // [Valaris] ACMD_FUNC(undisguise); // by Yor ACMD_FUNC(chardisguise); // Kalaspuff ACMD_FUNC(charundisguise); // Kalaspuff ACMD_FUNC(email); // by Yor ACMD_FUNC(effect);//by Apple ACMD_FUNC(character_cart_list); // by Yor ACMD_FUNC(addwarp); // by MouseJstr ACMD_FUNC(follow); // by MouseJstr ACMD_FUNC(skillon); // by MouseJstr ACMD_FUNC(skilloff); // by MouseJstr ACMD_FUNC(killer); // by MouseJstr ACMD_FUNC(npcmove); // by MouseJstr ACMD_FUNC(killable); // by MouseJstr ACMD_FUNC(charkillable); // by MouseJstr ACMD_FUNC(dropall); // by MouseJstr ACMD_FUNC(chardropall); // by MouseJstr ACMD_FUNC(storeall); // by MouseJstr ACMD_FUNC(charstoreall); // by MouseJstr ACMD_FUNC(skillid); // by MouseJstr ACMD_FUNC(useskill); // by MouseJstr ACMD_FUNC(summon); ACMD_FUNC(rain); ACMD_FUNC(snow); ACMD_FUNC(sakura); ACMD_FUNC(fog); ACMD_FUNC(leaves); ACMD_FUNC(adjgmlvl); // by MouseJstr ACMD_FUNC(adjcmdlvl); // by MouseJstr ACMD_FUNC(trade); // by MouseJstr ACMD_FUNC(send); // by davidsiaw ACMD_FUNC(setbattleflag); // by MouseJstr ACMD_FUNC(unmute); // [Valaris] ACMD_FUNC(clearweather); // Dexity ACMD_FUNC(uptime); // by MC Cameri ACMD_FUNC(changesex); // by MC Cameri ACMD_FUNC(mute); // celest ACMD_FUNC(refresh); // by MC Cameri ACMD_FUNC(petid); // by MC Cameri ACMD_FUNC(identify); // by MC Cameri ACMD_FUNC(gmotd); // Added by MC Cameri, created by davidsiaw ACMD_FUNC(misceffect); // by MC Cameri ACMD_FUNC(mobsearch); ACMD_FUNC(cleanmap); ACMD_FUNC(autoloot); // by Upa-Kun #ifndef TXT_ONLY ACMD_FUNC(checkmail); // [Valaris] ACMD_FUNC(listmail); // [Valaris] ACMD_FUNC(listnewmail); // [Valaris] ACMD_FUNC(readmail); // [Valaris] ACMD_FUNC(sendmail); // [Valaris] ACMD_FUNC(sendprioritymail); // [Valaris] ACMD_FUNC(deletemail); // [Valaris] //ACMD_FUNC(sound); // [Valaris] ACMD_FUNC(refreshonline); // [Valaris] #endif /* TXT_ONLY */ ACMD_FUNC(skilltree); // by MouseJstr ACMD_FUNC(marry); // by MouseJstr ACMD_FUNC(divorce); // by MouseJstr ACMD_FUNC(rings); // by MouseJstr ACMD_FUNC(grind); // by MouseJstr ACMD_FUNC(grind2); // by MouseJstr #ifdef DMALLOC ACMD_FUNC(dmstart); // by MouseJstr ACMD_FUNC(dmtick); // by MouseJstr #endif ACMD_FUNC(jumptoid); // by Dino9021 ACMD_FUNC(jumptoid2); // by Dino9021 ACMD_FUNC(recallid); // by Dino9021 ACMD_FUNC(recallid2); // by Dino9021 ACMD_FUNC(kickid); // by Dino9021 ACMD_FUNC(kickid2); // by Dino9021 ACMD_FUNC(reviveid); // by Dino9021 ACMD_FUNC(reviveid2); // by Dino9021 ACMD_FUNC(killid); // by Dino9021 ACMD_FUNC(killid2); // by Dino9021 ACMD_FUNC(charkillableid); // by Dino9021 ACMD_FUNC(charkillableid2); // by Dino9021 ACMD_FUNC(sound); ACMD_FUNC(undisguiseall); ACMD_FUNC(disguiseall); ACMD_FUNC(changelook); ACMD_FUNC(mobinfo); //by Lupus /*========================================== *AtCommandInfo atcommand_info[]�\���̂̒�` *------------------------------------------ */ // First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value. // to set default level, read atcommand_athena.conf first please. static AtCommandInfo atcommand_info[] = { { AtCommand_Rura, "@rura", 40, atcommand_rura }, { AtCommand_Warp, "@warp", 40, atcommand_rura }, { AtCommand_Where, "@where", 1, atcommand_where }, { AtCommand_JumpTo, "@jumpto", 20, atcommand_jumpto }, // + /shift { AtCommand_JumpTo, "@warpto", 20, atcommand_jumpto }, { AtCommand_JumpTo, "@goto", 20, atcommand_jumpto }, { AtCommand_Jump, "@jump", 40, atcommand_jump }, { AtCommand_Who, "@who", 20, atcommand_who }, { AtCommand_Who, "@whois", 20, atcommand_who }, { AtCommand_Who2, "@who2", 20, atcommand_who2 }, { AtCommand_Who3, "@who3", 20, atcommand_who3 }, { AtCommand_WhoMap, "@whomap", 20, atcommand_whomap }, { AtCommand_WhoMap2, "@whomap2", 20, atcommand_whomap2 }, { AtCommand_WhoMap3, "@whomap3", 20, atcommand_whomap3 }, { AtCommand_WhoGM, "@whogm", 20, atcommand_whogm }, // by Yor { AtCommand_Save, "@save", 40, atcommand_save }, { AtCommand_Load, "@return", 40, atcommand_load }, { AtCommand_Load, "@load", 40, atcommand_load }, { AtCommand_Speed, "@speed", 40, atcommand_speed }, { AtCommand_Storage, "@storage", 1, atcommand_storage }, { AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage }, { AtCommand_Option, "@option", 40, atcommand_option }, { AtCommand_Hide, "@hide", 40, atcommand_hide }, // + /hide { AtCommand_JobChange, "@jobchange", 40, atcommand_jobchange }, { AtCommand_JobChange, "@job", 40, atcommand_jobchange }, { AtCommand_Die, "@die", 1, atcommand_die }, { AtCommand_Kill, "@kill", 60, atcommand_kill }, { AtCommand_Alive, "@alive", 60, atcommand_alive }, { AtCommand_Kami, "@kami", 40, atcommand_kami }, { AtCommand_KamiB, "@kamib", 40, atcommand_kami }, { AtCommand_Heal, "@heal", 40, atcommand_heal }, { AtCommand_Item, "@item", 60, atcommand_item }, { AtCommand_Item2, "@item2", 60, atcommand_item2 }, { AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset }, { AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck }, { AtCommand_BaseLevelUp, "@lvup", 60, atcommand_baselevelup }, { AtCommand_BaseLevelUp, "@blevel", 60, atcommand_baselevelup }, { AtCommand_BaseLevelUp, "@baselvlup", 60, atcommand_baselevelup }, { AtCommand_JobLevelUp, "@jlevel", 60, atcommand_joblevelup }, { AtCommand_JobLevelUp, "@joblvup", 60, atcommand_joblevelup }, { AtCommand_JobLevelUp, "@joblvlup", 60, atcommand_joblevelup }, { AtCommand_H, "@h", 20, atcommand_help }, { AtCommand_Help, "@help", 20, atcommand_help }, { AtCommand_GM, "@gm", 100, atcommand_gm }, { AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff }, { AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon }, { AtCommand_GvGOff, "@gvgoff", 40, atcommand_gvgoff }, { AtCommand_GvGOff, "@gpvpoff", 40, atcommand_gvgoff }, { AtCommand_GvGOn, "@gvgon", 40, atcommand_gvgon }, { AtCommand_GvGOn, "@gpvpon", 40, atcommand_gvgon }, { AtCommand_Model, "@model", 20, atcommand_model }, { AtCommand_Go, "@go", 10, atcommand_go }, { AtCommand_Spawn, "@monster", 50, atcommand_spawn }, { AtCommand_Spawn, "@spawn", 50, atcommand_spawn }, // { AtCommand_Spawn, "@summon", 50, atcommand_spawn }, { AtCommand_Monster, "@monster2", 50, atcommand_monster }, { AtCommand_MonsterSmall, "@monstersmall", 50, atcommand_monstersmall }, { AtCommand_MonsterBig, "@monsterbig", 50, atcommand_monsterbig }, { AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster }, { AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2 }, { AtCommand_Refine, "@refine", 60, atcommand_refine }, { AtCommand_Produce, "@produce", 60, atcommand_produce }, { AtCommand_Memo, "@memo", 40, atcommand_memo }, { AtCommand_GAT, "@gat", 99, atcommand_gat }, // debug function { AtCommand_Packet, "@packet", 99, atcommand_packet }, // debug function { AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint }, { AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint }, { AtCommand_Zeny, "@zeny", 60, atcommand_zeny }, { AtCommand_Strength, "@str", 60, atcommand_param }, { AtCommand_Agility, "@agi", 60, atcommand_param }, { AtCommand_Vitality, "@vit", 60, atcommand_param }, { AtCommand_Intelligence, "@int", 60, atcommand_param }, { AtCommand_Dexterity, "@dex", 60, atcommand_param }, { AtCommand_Luck, "@luk", 60, atcommand_param }, { AtCommand_GuildLevelUp, "@guildlvup", 60, atcommand_guildlevelup }, { AtCommand_GuildLevelUp, "@guildlvlup", 60, atcommand_guildlevelup }, { AtCommand_MakeEgg, "@makeegg", 60, atcommand_makeegg }, { AtCommand_Hatch, "@hatch", 60, atcommand_hatch }, { AtCommand_PetFriendly, "@petfriendly", 40, atcommand_petfriendly }, { AtCommand_PetHungry, "@pethungry", 40, atcommand_pethungry }, { AtCommand_PetRename, "@petrename", 1, atcommand_petrename }, { AtCommand_Recall, "@recall", 60, atcommand_recall }, // + /recall { AtCommand_Revive, "@revive", 60, atcommand_revive }, { AtCommand_Night, "@night", 80, atcommand_night }, { AtCommand_Day, "@day", 80, atcommand_day }, { AtCommand_Doom, "@doom", 80, atcommand_doom }, { AtCommand_DoomMap, "@doommap", 80, atcommand_doommap }, { AtCommand_Raise, "@raise", 80, atcommand_raise }, { AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap }, { AtCommand_CharacterBaseLevel, "@charbaselvl", 60, atcommand_character_baselevel }, { AtCommand_CharacterJobLevel, "@charjlvl", 60, atcommand_character_joblevel }, { AtCommand_Kick, "@kick", 20, atcommand_kick }, // + right click menu for GM "(name) force to quit" { AtCommand_KickAll, "@kickall", 99, atcommand_kickall }, { AtCommand_AllSkill, "@allskill", 60, atcommand_allskill }, { AtCommand_AllSkill, "@allskills", 60, atcommand_allskill }, { AtCommand_AllSkill, "@skillall", 60, atcommand_allskill }, { AtCommand_AllSkill, "@skillsall", 60, atcommand_allskill }, { AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill }, { AtCommand_CharQuestSkill, "@charquestskill", 60, atcommand_charquestskill }, { AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill }, { AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill }, { AtCommand_SpiritBall, "@spiritball", 40, atcommand_spiritball }, { AtCommand_Party, "@party", 1, atcommand_party }, { AtCommand_Guild, "@guild", 50, atcommand_guild }, { AtCommand_AgitStart, "@agitstart", 60, atcommand_agitstart }, { AtCommand_AgitEnd, "@agitend", 60, atcommand_agitend }, { AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit }, { AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch }, { AtCommand_MapMove, "@mapmove", 40, atcommand_rura }, // /mm command { AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast }, // /b and /nb command { AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast }, // /lb and /nlb command { AtCommand_RecallAll, "@recallall", 80, atcommand_recallall }, { AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset }, { AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset }, { AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb }, // admin command { AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb }, // admin command { AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb }, // admin command { AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript }, // admin command { AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb }, // admin command { AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel }, { AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint }, { AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint }, { AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo }, { AtCommand_Dye, "@dye", 40, atcommand_dye }, // by fritz { AtCommand_Dye, "@ccolor", 40, atcommand_dye }, // by fritz { AtCommand_Hstyle, "@hairstyle", 40, atcommand_hair_style }, // by fritz { AtCommand_Hstyle, "@hstyle", 40, atcommand_hair_style }, // by fritz { AtCommand_Hcolor, "@haircolor", 40, atcommand_hair_color }, // by fritz { AtCommand_Hcolor, "@hcolor", 40, atcommand_hair_color }, // by fritz { AtCommand_StatAll, "@statall", 60, atcommand_stat_all }, // by fritz { AtCommand_StatAll, "@statsall", 60, atcommand_stat_all }, { AtCommand_StatAll, "@allstats", 60, atcommand_stat_all }, // by fritz { AtCommand_StatAll, "@allstat", 60, atcommand_stat_all }, // by fritz // { AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex }, // by Yor { AtCommand_CharBlock, "@block", 60, atcommand_char_block }, // by Yor { AtCommand_CharBlock, "@charblock", 60, atcommand_char_block }, // by Yor { AtCommand_CharBan, "@ban", 60, atcommand_char_ban }, // by Yor { AtCommand_CharBan, "@banish", 60, atcommand_char_ban }, // by Yor { AtCommand_CharBan, "@charban", 60, atcommand_char_ban }, // by Yor { AtCommand_CharBan, "@charbanish", 60, atcommand_char_ban }, // by Yor { AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock }, // by Yor { AtCommand_CharUnBlock, "@charunblock", 60, atcommand_char_unblock }, // by Yor { AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban }, // by Yor { AtCommand_CharUnBan, "@unbanish", 60, atcommand_char_unban }, // by Yor { AtCommand_CharUnBan, "@charunban", 60, atcommand_char_unban }, // by Yor { AtCommand_CharUnBan, "@charunbanish", 60, atcommand_char_unban }, // by Yor { AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco }, // by Valaris { AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco }, // by Yor { AtCommand_GuildSpy, "@guildspy", 60, atcommand_guildspy }, // [Syrus22] { AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy }, // [Syrus22] { AtCommand_RepairAll, "@repairall", 60, atcommand_repairall }, // [Valaris] { AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall }, // by Yor { AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall }, // by Yor { AtCommand_Nuke, "@nuke", 60, atcommand_nuke }, // [Valaris] { AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc }, // [] { AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc }, // [] { AtCommand_ServerTime, "@time", 0, atcommand_servertime }, // by Yor { AtCommand_ServerTime, "@date", 0, atcommand_servertime }, // by Yor { AtCommand_ServerTime, "@server_date", 0, atcommand_servertime }, // by Yor { AtCommand_ServerTime, "@serverdate", 0, atcommand_servertime }, // by Yor { AtCommand_ServerTime, "@server_time", 0, atcommand_servertime }, // by Yor { AtCommand_ServerTime, "@servertime", 0, atcommand_servertime }, // by Yor { AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem }, // by Yor { AtCommand_Jail, "@jail", 60, atcommand_jail }, // by Yor { AtCommand_UnJail, "@unjail", 60, atcommand_unjail }, // by Yor { AtCommand_UnJail, "@discharge", 60, atcommand_unjail }, // by Yor { AtCommand_Disguise, "@disguise", 20, atcommand_disguise }, // [Valaris] { AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise }, // by Yor { AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise }, // Kalaspuff { AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise }, // Kalaspuff { AtCommand_EMail, "@email", 0, atcommand_email }, // by Yor { AtCommand_Effect, "@effect", 40, atcommand_effect }, // by Apple // { AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list }, // by Yor, now #itemlist // { AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list }, // by Yor, now #storagelist { AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list }, // by Yor { AtCommand_Follow, "@follow", 10, atcommand_follow }, // by MouseJstr { AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp }, // by MouseJstr { AtCommand_SkillOn, "@skillon", 20, atcommand_skillon }, // by MouseJstr { AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff }, // by MouseJstr { AtCommand_Killer, "@killer", 60, atcommand_killer }, // by MouseJstr { AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove }, // by MouseJstr { AtCommand_Killable, "@killable", 40, atcommand_killable }, // by MouseJstr { AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable }, // by MouseJstr { AtCommand_Dropall, "@dropall", 40, atcommand_dropall }, // MouseJstr { AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall }, // MouseJstr { AtCommand_Storeall, "@storeall", 40, atcommand_storeall }, // MouseJstr { AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall }, // MouseJstr { AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr { AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr { AtCommand_Rain, "@rain", 99, atcommand_rain }, { AtCommand_Snow, "@snow", 99, atcommand_snow }, { AtCommand_Sakura, "@sakura", 99, atcommand_sakura }, { AtCommand_Fog, "@fog", 99, atcommand_fog }, { AtCommand_Leaves, "@leaves", 99, atcommand_leaves }, /* { AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle }, { AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance }, { AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect }, */ { AtCommand_Summon, "@summon", 60, atcommand_summon }, { AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl }, { AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl }, { AtCommand_Trade, "@trade", 60, atcommand_trade }, { AtCommand_Send, "@send", 60, atcommand_send }, { AtCommand_SetBattleFlag, "@setbattleflag", 60, atcommand_setbattleflag }, { AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris] { AtCommand_Clearweather, "@clearweather", 99, atcommand_clearweather }, // Dexity { AtCommand_UpTime, "@uptime", 0, atcommand_uptime }, // by MC Cameri // { AtCommand_ChangeSex, "@changesex", 1, atcommand_changesex }, // by MC Cameri { AtCommand_Mute, "@mute", 99, atcommand_mute }, // [celest] { AtCommand_Mute, "@red", 99, atcommand_mute }, // [celest] { AtCommand_WhoZeny, "@whozeny", 20, atcommand_whozeny }, // [Valaris] { AtCommand_HappyHappyJoyJoy, "@happyhappyjoyjoy",40, atcommand_happyhappyjoyjoy }, // [Valaris] { AtCommand_Refresh, "@refresh", 0, atcommand_refresh }, // by MC Cameri { AtCommand_PetId, "@petid", 40, atcommand_petid }, // by MC Cameri { AtCommand_Identify, "@identify", 40, atcommand_identify }, // by MC Cameri { AtCommand_Gmotd, "@gmotd", 0, atcommand_gmotd }, // Added by MC Cameri, created by davidsiaw { AtCommand_MiscEffect, "@misceffect", 50, atcommand_misceffect }, // by MC Cameri { AtCommand_MobSearch, "@mobsearch", 0, atcommand_mobsearch }, { AtCommand_CleanMap, "@cleanmap", 0, atcommand_cleanmap }, #ifndef TXT_ONLY // sql-only commands { AtCommand_CheckMail, "@checkmail", 1, atcommand_listmail }, // [Valaris] { AtCommand_ListMail, "@listmail", 1, atcommand_listmail }, // [Valaris] { AtCommand_ListNewMail, "@listnewmail", 1, atcommand_listmail }, // [Valaris] { AtCommand_ReadMail, "@readmail", 1, atcommand_readmail }, // [Valaris] { AtCommand_DeleteMail, "@deletemail", 1, atcommand_readmail }, // [Valaris] { AtCommand_SendMail, "@sendmail", 1, atcommand_sendmail }, // [Valaris] { AtCommand_SendPriorityMail, "@sendprioritymail",80, atcommand_sendmail }, // [Valaris] { AtCommand_RefreshOnline, "@refreshonline", 99, atcommand_refreshonline }, // [Valaris] #endif /* TXT_ONLY */ { AtCommand_SkillTree, "@skilltree", 40, atcommand_skilltree }, // [MouseJstr] { AtCommand_Marry, "@marry", 40, atcommand_marry }, // [MouseJstr] { AtCommand_Divorce, "@divorce", 40, atcommand_divorce }, // [MouseJstr] { AtCommand_Rings, "@rings", 40, atcommand_rings }, // [MouseJstr] { AtCommand_Grind, "@grind", 99, atcommand_grind }, // [MouseJstr] { AtCommand_Grind2, "@grind2", 99, atcommand_grind2 }, // [MouseJstr] #ifdef DMALLOC { AtCommand_DMStart, "@dmstart", 99, atcommand_dmstart }, // [MouseJstr] { AtCommand_DMTick, "@dmtick", 99, atcommand_dmtick }, // [MouseJstr] #endif { AtCommand_JumpToId, "@jumptoid", 20, atcommand_jumptoid }, // [Dino9021] { AtCommand_JumpToId, "@warptoid", 20, atcommand_jumptoid }, // [Dino9021] { AtCommand_JumpToId, "@gotoid", 20, atcommand_jumptoid }, // [Dino9021] { AtCommand_JumpToId2, "@jumptoid2", 20, atcommand_jumptoid2 }, // [Dino9021] { AtCommand_JumpToId2, "@warptoid2", 20, atcommand_jumptoid2 }, // [Dino9021] { AtCommand_JumpToId2, "@gotoid2", 20, atcommand_jumptoid2 }, // [Dino9021] { AtCommand_RecallId, "@recallid", 60, atcommand_recallid }, // [Dino9021] { AtCommand_RecallId2, "@recallid2", 60, atcommand_recallid2 }, // [Dino9021] { AtCommand_KickId, "@kickid", 99, atcommand_kickid }, // [Dino9021] { AtCommand_KickId2, "@kickid2", 99, atcommand_kickid2 }, // [Dino9021] { AtCommand_ReviveId, "@reviveid", 60, atcommand_reviveid }, // [Dino9021] { AtCommand_ReviveId2, "@reviveid2", 60, atcommand_reviveid2 }, // [Dino9021] { AtCommand_KillId, "@killid", 60, atcommand_killid }, // [Dino9021] { AtCommand_KillId2, "@killid2", 60, atcommand_killid2 }, // [Dino9021] { AtCommand_CharKillableId, "@charkillableid", 40, atcommand_charkillableid }, // [Dino9021] { AtCommand_CharKillableId2, "@charkillableid2", 40, atcommand_charkillableid2 }, // [Dino9021] { AtCommand_Sound, "@sound", 40, atcommand_sound }, { AtCommand_UndisguiseAll, "@undisguiseall", 99, atcommand_undisguiseall }, { AtCommand_DisguiseAll, "@disguiseall", 99, atcommand_disguiseall }, { AtCommand_ChangeLook, "@changelook", 99, atcommand_changelook }, { AtCommand_AutoLoot, "@autoloot", 10, atcommand_autoloot }, // Upa-Kun { AtCommand_MobInfo, "@mobinfo", 1, atcommand_mobinfo }, // [Lupus] { AtCommand_MobInfo, "@monsterinfo", 1, atcommand_mobinfo }, // [Lupus] { AtCommand_MobInfo, "@mi", 1, atcommand_mobinfo }, // [Lupus] // add new commands before this line { AtCommand_Unknown, NULL, 1, NULL } }; /*==================================================== * This function return the name of the job (by [Yor]) *---------------------------------------------------- */ char * job_name(int class_) { switch (class_) { case 0: return "Novice"; case 1: return "Swordsman"; case 2: return "Mage"; case 3: return "Archer"; case 4: return "Acolyte"; case 5: return "Merchant"; case 6: return "Thief"; case 7: return "Knight"; case 8: return "Priest"; case 9: return "Wizard"; case 10: return "Blacksmith"; case 11: return "Hunter"; case 12: return "Assassin"; case 13: return "Knight 2"; case 14: return "Crusader"; case 15: return "Monk"; case 16: return "Sage"; case 17: return "Rogue"; case 18: return "Alchemist"; case 19: return "Bard"; case 20: return "Dancer"; case 21: return "Crusader 2"; case 22: return "Wedding"; case 23: return "Super Novice"; case 4001: return "Novice High"; case 4002: return "Swordsman High"; case 4003: return "Mage High"; case 4004: return "Archer High"; case 4005: return "Acolyte High"; case 4006: return "Merchant High"; case 4007: return "Thief High"; case 4008: return "Lord Knight"; case 4009: return "High Priest"; case 4010: return "High Wizard"; case 4011: return "Whitesmith"; case 4012: return "Sniper"; case 4013: return "Assassin Cross"; case 4014: return "Peko Knight"; case 4015: return "Paladin"; case 4016: return "Champion"; case 4017: return "Professor"; case 4018: return "Stalker"; case 4019: return "Creator"; case 4020: return "Clown"; case 4021: return "Gypsy"; case 4022: return "Peko Paladin"; case 4023: return "Baby Novice"; case 4024: return "Baby Swordsman"; case 4025: return "Baby Mage"; case 4026: return "Baby Archer"; case 4027: return "Baby Acolyte"; case 4028: return "Baby Merchant"; case 4029: return "Baby Thief"; case 4030: return "Baby Knight"; case 4031: return "Baby Priest"; case 4032: return "Baby Wizard"; case 4033: return "Baby Blacksmith"; case 4034: return "Baby Hunter"; case 4035: return "Baby Assassin"; case 4036: return "Baby Peco Knight"; case 4037: return "Baby Crusader"; case 4038: return "Baby Monk"; case 4039: return "Baby Sage"; case 4040: return "Baby Rogue"; case 4041: return "Baby Alchemist"; case 4042: return "Baby Bard"; case 4043: return "Baby Dancer"; case 4044: return "Baby Peco Crusader"; case 4045: return "Super Baby"; } return "Unknown Job"; } /*========================================== * estr_lower (replace strlwr, non ANSI function that doesn't exist in all C compilator) *------------------------------------------ */ char *estr_lower(char *str) { int i; for (i=0; str[i]; i++) if ((str[i] >= 65) && (str[i] <= 90)) str[i] += 32; return str; } // compare function for sorting high to lowest int hightolow_compare (const void * a, const void * b) { return ( *(int*)b - *(int*)a ); } // compare function for sorting lowest to highest int lowtohigh_compare (const void * a, const void * b) { return ( *(int*)a - *(int*)b ); } //----------------------------------------------------------- // Return the message string of the specified number by [Yor] //----------------------------------------------------------- char * msg_txt(int msg_number) { if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])) && msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0') return msg_table[msg_number]; return "??"; } //------------------------------------------------------------ // E-mail check: return 0 (not correct) or 1 (valid). by [Yor] //------------------------------------------------------------ int e_mail_check(unsigned char *email) { char ch; unsigned char* last_arobas; // athena limits if (strlen(email) < 3 || strlen(email) > 39) return 0; // part of RFC limits (official reference of e-mail description) if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@') return 0; if (email[strlen(email)-1] == '.') return 0; last_arobas = strrchr(email, '@'); if (strstr(last_arobas, "@.") != NULL || strstr(last_arobas, "..") != NULL) return 0; for(ch = 1; ch < 32; ch++) { if (strchr(last_arobas, ch) != NULL) { return 0; break; } } if (strchr(last_arobas, ' ') != NULL || strchr(last_arobas, ';') != NULL) return 0; // all correct return 1; } /*========================================== * get_atcommand_level @�R�}���h�̕K�v���x�����擾 *------------------------------------------ */ int get_atcommand_level(const AtCommandType type) { int i; for (i = 0; atcommand_info[i].type != AtCommand_None; i++) if (atcommand_info[i].type == type) return atcommand_info[i].level; return 100; // 100: command can not be used } /*========================================== *is_atcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F���� *------------------------------------------ */ AtCommandType is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) { const char* str = message; int s_flag = 0; AtCommandInfo info; AtCommandType type; nullpo_retr(AtCommand_None, sd); if (!battle_config.allow_atcommand_when_mute && sd->sc_count && sd->sc_data[SC_NOCHAT].timer != -1) { return AtCommand_Unknown; } if (!message || !*message) return AtCommand_None; memset(&info, 0, sizeof(info)); str += strlen(sd->status.name); while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) { if (*str == ':') s_flag = 1; str++; } if (!*str) return AtCommand_None; type = atcommand(sd, gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info); if (type != AtCommand_None) { char command[100]; char output[200]; const char* p = str; memset(command, '\0', sizeof(command)); memset(output, '\0', sizeof(output)); while (*p && !isspace(*p)) p++; if (p - str >= sizeof(command)) // too long return AtCommand_Unknown; strncpy(command, str, p - str); while (isspace(*p)) p++; if (type == AtCommand_Unknown || info.proc == NULL) { sprintf(output, msg_table[153], command); // %s is Unknown Command. clif_displaymessage(fd, output); } else { if (info.proc(fd, sd, command, p) != 0) { // Command can not be executed sprintf(output, msg_table[154], command); // %s failed. clif_displaymessage(fd, output); } } return info.type; } return AtCommand_None; } /*========================================== * *------------------------------------------ */ AtCommandType atcommand(struct map_session_data* sd, const int level, const char* message, struct AtCommandInfo* info) { char* p = (char *)message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary if (!info) return AtCommand_None; if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) return AtCommand_None; if (!p || !*p) { fprintf(stderr, "at command message is empty\n"); return AtCommand_None; } if (*p == command_symbol) { // check first char. char command[101]; int i = 0; memset(info, 0, sizeof(AtCommandInfo)); sscanf(p, "%100s", command); command[sizeof(command)-1] = '\0'; while (atcommand_info[i].type != AtCommand_Unknown) { if (strcmpi(command+1, atcommand_info[i].command+1) == 0 && level >= atcommand_info[i].level) { p[0] = atcommand_info[i].command[0]; // set correct first symbol for after. break; } i++; } if (atcommand_info[i].type == AtCommand_Unknown) { // doesn't return Unknown if player is normal player (display the text, not display: unknown command) if (level == 0) return AtCommand_None; else return AtCommand_Unknown; } else if((log_config.gm) && (atcommand_info[i].level >= log_config.gm)) { log_atcommand(sd, message); } memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]); } else { return AtCommand_None; } return info->type; } /*========================================== * *------------------------------------------ */ static int atkillmonster_sub(struct block_list *bl, va_list ap) { int flag = va_arg(ap, int); nullpo_retr(0, bl); if (flag) mob_damage(NULL, (struct mob_data *)bl, ((struct mob_data *)bl)->hp, 2); else mob_delete((struct mob_data *)bl); return 0; } /*========================================== * Mob search *------------------------------------------ */ static int atmobsearch_sub(struct block_list *bl,va_list ap) { int mob_id,fd; static int number=0; struct mob_data *md; char output[128]; nullpo_retr(0, bl); if(!ap){ number=0; return 0; } mob_id = va_arg(ap,int); fd = va_arg(ap,int); md = (struct mob_data *)bl; if(md && fd && (mob_id==-1 || (md->class_==mob_id))){ snprintf(output, sizeof output, "%2d[%3d:%3d] %s", ++number,bl->x, bl->y,md->name); clif_displaymessage(fd, output); } return 0; } /*========================================== * cleanmap *------------------------------------------ */ static int atcommand_cleanmap_sub(struct block_list *bl,va_list ap) { struct flooritem_data *fitem; nullpo_retr(0, bl); fitem = (struct flooritem_data *)bl; if(fitem==NULL || fitem->bl.type!=BL_ITEM){ if(battle_config.error_log) printf("map_clearflooritem_timer : error\n"); return 1; } delete_timer(fitem->cleartimer,map_clearflooritem_timer); if(fitem->item_data.card[0] == (short)0xff00) intif_delete_petdata(*((long *)(&fitem->item_data.card[1]))); clif_clearflooritem(fitem,0); map_delobject(fitem->bl.id); return 0; } static int atkillnpc_sub(struct block_list *bl, va_list ap) { int flag = va_arg(ap,int); nullpo_retr(0, bl); npc_delete((struct npc_data *)bl); flag = 0; return 0; } void rehash( const int fd, struct map_session_data* sd ) { int map_id = 0; int LOADED_MAPS = map_num; for (map_id = 0; map_id < LOADED_MAPS;map_id++) { if (map_id > LOADED_MAPS) break; map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, 0); map_foreachinarea(atkillnpc_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC, 0); } } /*========================================== * Read Message Data *------------------------------------------ */ int msg_config_read(const char *cfgName) { int msg_number; char line[1024], w1[1024], w2[1024]; FILE *fp; if ((fp = fopen(cfgName, "r")) == NULL) { printf("Messages file not found: %s\n", cfgName); return 1; } while(fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) { if (strcmpi(w1, "import") == 0) { msg_config_read(w2); } else { msg_number = atoi(w1); if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0]))) strcpy(msg_table[msg_number], w2); // printf("message #%d: '%s'.\n", msg_number, msg_table[msg_number]); } } } fclose(fp); return 0; } /*========================================== * *------------------------------------------ */ static AtCommandInfo* get_atcommandinfo_byname(const char* name) { int i; for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++) if (strcmpi(atcommand_info[i].command + 1, name) == 0) return &atcommand_info[i]; return NULL; } /*========================================== * *------------------------------------------ */ int atcommand_config_read(const char *cfgName) { char line[1024], w1[1024], w2[1024]; AtCommandInfo* p; FILE* fp; if ((fp = fopen(cfgName, "r")) == NULL) { printf("At commands configuration file not found: %s\n", cfgName); return 1; } while (fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2) continue; p = get_atcommandinfo_byname(w1); if (p != NULL) { p->level = atoi(w2); if (p->level > 100) p->level = 100; else if (p->level < 0) p->level = 0; } if (strcmpi(w1, "import") == 0) atcommand_config_read(w2); else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands w2[0] != '%' && // symbol of party chat speaking w2[0] != '#') // symbol of charcommand command_symbol = w2[0]; } fclose(fp); return 0; } /*========================================== // @ command processing functions *------------------------------------------ */ /*========================================== * @send (used for testing packet sends from the client) *------------------------------------------ */ int atcommand_send( const int fd, struct map_session_data* sd, const char* command, const char* message) { int a = atoi(message); if (a) { unsigned char buf[1024]; switch(a) { case 1: WBUFW(buf,0)=0x18d; case 2: WBUFW(buf,0)=0x18e; case 3: WBUFW(buf,0)=0x18f; case 4: WBUFW(buf,0)=0x190; } } return 0; } // @rura /*========================================== * *------------------------------------------ */ int atcommand_rura( const int fd, struct map_session_data* sd, const char* command, const char* message) { char map_name[100]; int x = 0, y = 0; int m; nullpo_retr(-1, sd); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1) { clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>)."); return -1; } if (x <= 0) x = rand() % 399 + 1; if (y <= 0) y = rand() % 399 + 1; if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); if (x > 0 && x < 400 && y > 0 && y < 400) { m = map_mapname2mapid(map_name); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to this map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } if (pc_setpos(sd, map_name, x, y, 3) == 0) clif_displaymessage(fd, msg_table[0]); // Warped. else { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } } else { clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_where( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; memset(character, '\0', sizeof character); if (sscanf(message, "%99[^\n]", character) < 1) return -1; if(strncmp(sd->status.name,character,24)==0) return -1; if ((pl_sd = map_nick2sd(character)) == NULL) { snprintf(output, sizeof output, "%s %d %d", sd->mapname, sd->bl.x, sd->bl.y); clif_displaymessage(fd, output); return -1; } snprintf(output, sizeof output, "%s %s %d %d", character, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage(fd, output); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_jumpto( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>)."); return -1; } memset(character, '\0', sizeof character); if (sscanf(message, "%99[^\n]", character) < 1) return -1; if(strncmp(sd->status.name,character,24)==0) //Yourself mate? Tsk tsk tsk. return -1; if ((pl_sd = map_nick2sd(character)) != NULL) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); sprintf(output, msg_table[4], character); // Jump to %s clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_jump( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; int x = 0, y = 0; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); sscanf(message, "%d %d", &x, &y); if (x <= 0) x = rand() % 399 + 1; if (y <= 0) y = rand() % 399 + 1; if (x > 0 && x < 400 && y > 0 && y < 400) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to your actual map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos(sd, sd->mapname, x, y, 3); sprintf(output, msg_table[5], x, y); // Jump to %d %d clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_who( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); if (sscanf(message, "%99[^\n]", match_text) < 1) strcpy(match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower(match_text[j]); count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive if (pl_GM_level > 0) sprintf(output, "(CID:%d/AID:%d) Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.char_id, pl_sd->status.account_id, pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); else sprintf(output, "(CID:%d/AID:%d) Name: %s | Location: %s %d %d", pl_sd->status.char_id, pl_sd->status.account_id, pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage(fd, output); count++; } } } } if (count == 0) clif_displaymessage(fd, msg_table[28]); // No player found. else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { sprintf(output, msg_table[30], count); // %d players found. clif_displaymessage(fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_who2( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); if (sscanf(message, "%99[^\n]", match_text) < 1) strcpy(match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower(match_text[j]); count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive if (pl_GM_level > 0) sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); count++; } } } } if (count == 0) clif_displaymessage(fd, msg_table[28]); // No player found. else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { sprintf(output, msg_table[30], count); // %d players found. clif_displaymessage(fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_who3( const int fd, struct map_session_data* sd, const char* command, const char* message) { char temp0[100]; char temp1[100]; char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; struct guild *g; struct party *p; nullpo_retr(-1, sd); memset(temp0, '\0', sizeof(temp0)); memset(temp1, '\0', sizeof(temp1)); memset(output, '\0', sizeof(output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); if (sscanf(message, "%99[^\n]", match_text) < 1) strcpy(match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower(match_text[j]); count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive g = guild_search(pl_sd->status.guild_id); if (g == NULL) sprintf(temp1, "None"); else sprintf(temp1, "%s", g->name); p = party_search(pl_sd->status.party_id); if (p == NULL) sprintf(temp0, "None"); else sprintf(temp0, "%s", p->name); if (pl_GM_level > 0) sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); else sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); clif_displaymessage(fd, output); count++; } } } } if (count == 0) clif_displaymessage(fd, msg_table[28]); // No player found. else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { sprintf(output, msg_table[30], count); // %d players found. clif_displaymessage(fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whomap( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; int map_id; char map_name[100]; memset(output, '\0', sizeof(output)); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message) map_id = sd->bl.m; else { sscanf(message, "%99s", map_name); if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); if ((map_id = map_mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { if (pl_GM_level > 0) sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); else sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage(fd, output); count++; } } } } if (count == 0) sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. else if (count == 1) sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. else { sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. } clif_displaymessage(fd, output); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whomap2( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; int map_id = 0; char map_name[100]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message) map_id = sd->bl.m; else { sscanf(message, "%99s", map_name); if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); if ((map_id = map_mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { if (pl_GM_level > 0) sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); count++; } } } } if (count == 0) sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. else if (count == 1) sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. else { sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. } clif_displaymessage(fd, output); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whomap3( const int fd, struct map_session_data* sd, const char* command, const char* message) { char temp0[100]; char temp1[100]; char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; int map_id = 0; char map_name[100]; struct guild *g; struct party *p; nullpo_retr(-1, sd); memset(temp0, '\0', sizeof(temp0)); memset(temp1, '\0', sizeof(temp1)); memset(output, '\0', sizeof(output)); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message) map_id = sd->bl.m; else { sscanf(message, "%99s", map_name); if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); if ((map_id = map_mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { g = guild_search(pl_sd->status.guild_id); if (g == NULL) sprintf(temp1, "None"); else sprintf(temp1, "%s", g->name); p = party_search(pl_sd->status.party_id); if (p == NULL) sprintf(temp0, "None"); else sprintf(temp0, "%s", p->name); if (pl_GM_level > 0) sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); else sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); clif_displaymessage(fd, output); count++; } } } } if (count == 0) sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. else if (count == 1) sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. else { sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. } clif_displaymessage(fd, output); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whogm( const int fd, struct map_session_data* sd, const char* command, const char* message) { char temp0[100]; char temp1[100]; char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; struct guild *g; struct party *p; nullpo_retr(-1, sd); memset(temp0, '\0', sizeof(temp0)); memset(temp1, '\0', sizeof(temp1)); memset(output, '\0', sizeof(output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); if (sscanf(message, "%99[^\n]", match_text) < 1) strcpy(match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower(match_text[j]); count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (pl_GM_level > 0) { if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage(fd, output); sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); g = guild_search(pl_sd->status.guild_id); if (g == NULL) sprintf(temp1, "None"); else sprintf(temp1, "%s", g->name); p = party_search(pl_sd->status.party_id); if (p == NULL) sprintf(temp0, "None"); else sprintf(temp0, "%s", p->name); sprintf(output, " Party: '%s' | Guild: '%s'", temp0, temp1); clif_displaymessage(fd, output); count++; } } } } } if (count == 0) clif_displaymessage(fd, msg_table[150]); // No GM found. else if (count == 1) clif_displaymessage(fd, msg_table[151]); // 1 GM found. else { sprintf(output, msg_table[152], count); // %d GMs found. clif_displaymessage(fd, output); } return 0; } int atcommand_whozeny( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; struct map_session_data *pl_sd; int i, j, count,c; char match_text[100]; char player_name[24]; //int zeny[clif_countusers()]; //int counted[clif_countusers()]; int *zeny = (int *)aCallocA(clif_countusers(), sizeof(int)); int *counted = (int *)aCallocA(clif_countusers(), sizeof(int)); nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); if (sscanf(message, "%99[^\n]", match_text) < 1) strcpy(match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower(match_text[j]); count = 0; for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { memcpy(player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive zeny[count]=pl_sd->status.zeny; counted[i]=0; count++; } } } qsort(zeny, count, sizeof(int), hightolow_compare); for (c = 0; c < count && c < 50; c++) { if(!zeny[c]) continue; for (i = 0; i < fd_max; i++) { if(!zeny[c]) continue; if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && zeny[c] && counted[i]==0) { if(pl_sd->status.zeny==zeny[c]) { sprintf(output, "Name: %s | Zeny: %d", pl_sd->status.name, pl_sd->status.zeny); clif_displaymessage(fd, output); zeny[c]=0; counted[i]=1; } } } } if (count == 0) clif_displaymessage(fd, msg_table[28]); // No player found. else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { sprintf(output, msg_table[30], count); // %d players found. clif_displaymessage(fd, output); } free(zeny); free(counted); return 0; } // cause random emote on all online players [Valaris] int atcommand_happyhappyjoyjoy( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i,e; nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { e=rand()%40; if(e==34) e = 0; clif_emotion(&pl_sd->bl,e); } } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_save( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y); if (sd->status.pet_id > 0 && sd->pd) intif_save_petdata(sd->status.account_id, &sd->pet); pc_makesavestatus(sd); chrif_save(sd); storage_storage_save(sd); clif_displaymessage(fd, msg_table[6]); // Character data respawn point saved. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_load( const int fd, struct map_session_data* sd, const char* command, const char* message) { int m; nullpo_retr(-1, sd); m = map_mapname2mapid(sd->status.save_point.map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to your save map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0); clif_displaymessage(fd, msg_table[7]); // Warping to respawn point. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_speed( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; int speed; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message) { sprintf(output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); clif_displaymessage(fd, output); return -1; } speed = atoi(message); if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) { sd->speed = speed; //sd->walktimer = x; //���̕���lj� by �� clif_updatestatus(sd, SP_SPEED); clif_displaymessage(fd, msg_table[8]); // Speed changed. } else { sprintf(output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); clif_displaymessage(fd, output); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_storage( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); storage_storageopen(sd); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_guildstorage( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (sd->status.guild_id > 0) storage_guild_storageopen(sd); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_option( const int fd, struct map_session_data* sd, const char* command, const char* message) { int param1 = 0, param2 = 0, param3 = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) { clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>)."); return -1; } sd->opt1 = param1; sd->opt2 = param2; if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) { clif_cart_itemlist(sd); clif_cart_equiplist(sd); clif_updatestatus(sd, SP_CARTINFO); } sd->status.option = param3; // fix pecopeco display if (sd->status.class_ == 13 || sd->status.class_ == 21 || sd->status.class_ == 4014 || sd->status.class_ == 4022) { if (!pc_isriding(sd)) { // sd have the new value... if (sd->status.class_ == 13) sd->status.class_ = sd->view_class = 7; else if (sd->status.class_ == 21) sd->status.class_ = sd->view_class = 14; else if (sd->status.class_ == 4014) sd->status.class_ = sd->view_class = 4008; else if (sd->status.class_ == 4022) sd->status.class_ = sd->view_class = 4015; } } else { if (pc_isriding(sd)) { // sd have the new value... if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) sd->status.option &= ~0x0020; } else { if (sd->status.class_ == 7) sd->status.class_ = sd->view_class = 13; else if (sd->status.class_ == 14) sd->status.class_ = sd->view_class = 21; else if (sd->status.class_ == 4008) sd->status.class_ = sd->view_class = 4014; else if (sd->status.class_ == 4015) sd->status.class_ = sd->view_class = 4022; else sd->status.option &= ~0x0020; } } } clif_changeoption(&sd->bl); status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[9]); // Options changed. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_hide( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (sd->status.option & OPTION_HIDE) { sd->status.option &= ~OPTION_HIDE; clif_displaymessage(fd, msg_table[10]); // Invisible: Off } else { sd->status.option |= OPTION_HIDE; clif_displaymessage(fd, msg_table[11]); // Invisible: On } clif_changeoption(&sd->bl); return 0; } /*========================================== * �]�E���� upper���w�肷��Ɠ]����{�q�ɂ��Ȃ�� *------------------------------------------ */ int atcommand_jobchange( const int fd, struct map_session_data* sd, const char* command, const char* message) { int job = 0, upper = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) { int i, found = 0; const struct { char name[16]; int id; } jobs[] = { { "novice", 0 }, { "swordsman", 1 }, { "mage", 2 }, { "archer", 3 }, { "acolyte", 4 }, { "merchant", 5 }, { "thief", 6 }, { "knight", 7 }, { "priest", 8 }, { "priestess", 8 }, { "wizard", 9 }, { "blacksmith", 10 }, { "hunter", 11 }, { "assassin", 12 }, { "crusader", 14 }, { "monk", 15 }, { "sage", 16 }, { "rogue", 17 }, { "alchemist", 18 }, { "bard", 19 }, { "dancer", 20 }, { "super novice", 23 }, { "supernovice", 23 }, { "high novice", 4001 }, { "swordsman high", 4002 }, { "mage high", 4003 }, { "archer high", 4004 }, { "acolyte high", 4005 }, { "merchant high", 4006 }, { "thief high", 4007 }, { "lord knight", 4008 }, { "high priest", 4009 }, { "high priestess", 4009 }, { "high wizard", 4010 }, { "whitesmith", 4011 }, { "sniper", 4012 }, { "assassin cross", 4013 }, { "paladin", 4015 }, { "champion", 4016 }, { "professor", 4017 }, { "stalker", 4018 }, { "creator", 4019 }, { "clown", 4020 }, { "gypsy", 4021 }, { "baby novice", 4023 }, { "baby swordsman", 4024 }, { "baby mage", 4025 }, { "baby archer", 4026 }, { "baby acolyte", 4027 }, { "baby merchant", 4028 }, { "baby thief", 4029 }, { "baby knight", 4030 }, { "baby priest", 4031 }, { "baby priestess", 4031 }, { "baby wizard", 4032 }, { "baby blacksmith",4033 }, { "baby hunter", 4034 }, { "baby assassin", 4035 }, { "baby crusader", 4037 }, { "baby monk", 4038 }, { "baby sage", 4039 }, { "baby rogue", 4040 }, { "baby alchemist", 4041 }, { "baby bard", 4042 }, { "baby dancer", 4043 }, { "super baby", 4045 }, }; for (i=0; i < (int)(sizeof(jobs) / sizeof(jobs[0])); i++) { if (strncmpi(message, jobs[i].name, 16) == 0) { job = jobs[i].id; upper = 0; found = 1; break; } } if (!found) { clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job ID>)."); return -1; } } if (job == 37 ||job == 45) return 0; if ((job >= 0 && job < MAX_PC_CLASS)) { int j; // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { if (sd->status.class_ == 13) sd->status.class_ = sd->view_class = 7; if (sd->status.class_ == 21) sd->status.class_ = sd->view_class = 14; if (sd->status.class_ == 4014) sd->status.class_ = sd->view_class = 4008; if (sd->status.class_ == 4022) sd->status.class_ = sd->view_class = 4015; sd->status.option &= ~0x0020; clif_changeoption(&sd->bl); status_calc_pc(sd, 0); } } else { if (!pc_isriding(sd)) { if (job == 13) job = 7; if (job == 21) job = 14; if (job == 4014) job = 4008; if (job == 4022) job = 4015; } } for (j=0; j < MAX_INVENTORY; j++) { if(sd->status.inventory[j].nameid>0 && sd->status.inventory[j].equip!=0) pc_unequipitem(sd, j, 3); } if (pc_jobchange(sd, job, upper) == 0) clif_displaymessage(fd, msg_table[12]); // Your job has been changed. else { clif_displaymessage(fd, msg_table[155]); // Impossible to change your job. return -1; } } else { clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job ID>)."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_die( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); clif_specialeffect(&sd->bl,450,1); pc_damage(NULL, sd, sd->status.hp + 1); clif_displaymessage(fd, msg_table[13]); // A pity! You've died. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_kill( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @kill <char name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); clif_displaymessage(fd, msg_table[14]); // Character killed. } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_alive( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (pc_isdead(sd)) { sd->status.hp = sd->status.max_hp; sd->status.sp = sd->status.max_sp; clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); pc_setstand(sd); if (battle_config.pc_invincible_time > 0) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); clif_updatestatus(sd, SP_HP); clif_updatestatus(sd, SP_SP); clif_resurrection(&sd->bl, 1); clif_displaymessage(fd, msg_table[16]); // You've been revived! It's a miracle! return 0; } return -1; } /*========================================== * *------------------------------------------ */ int atcommand_kami( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>)."); return -1; } sscanf(message, "%199[^\n]", output); intif_GMmessage(output, strlen(output) + 1, (*(command + 5) == 'b') ? 0x10 : 0); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_heal( const int fd, struct map_session_data* sd, const char* command, const char* message) { int hp = 0, sp = 0; // [Valaris] thanks to fov nullpo_retr(-1, sd); sscanf(message, "%d %d", &hp, &sp); if (hp == 0 && sp == 0) { hp = sd->status.max_hp - sd->status.hp; sp = sd->status.max_sp - sd->status.sp; } else { if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow hp = sd->status.max_hp - sd->status.hp; else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow hp = 1 - sd->status.hp; if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow sp = sd->status.max_sp - sd->status.sp; else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow sp = 1 - sd->status.sp; } if (hp > 0) // display like heal clif_heal(fd, SP_HP, hp); else if (hp < 0) // display like damage clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0); if (sp > 0) // no display when we lost SP clif_heal(fd, SP_SP, sp); if (hp != 0 || sp != 0) { pc_heal(sd, hp, sp); if (hp >= 0 && sp >= 0) clif_displaymessage(fd, msg_table[17]); // HP, SP recovered. else clif_displaymessage(fd, msg_table[156]); // HP or/and SP modified. } else { clif_displaymessage(fd, msg_table[157]); // HP and SP are already with the good value. return -1; } return 0; } /*========================================== * @item command (usage: @item <name/id_of_item> <quantity>) (modified by [Yor] for pet_egg) *------------------------------------------ */ int atcommand_item( const int fd, struct map_session_data* sd, const char* command, const char* message) { char item_name[100]; int number = 0, item_id, flag; struct item item_tmp; struct item_data *item_data; int get_count, i, pet_id; nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); if (!message || !*message || sscanf(message, "%99s %d", item_name, &number) < 1) { clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity])."); return -1; } if (number <= 0) number = 1; item_id = 0; if ((item_data = itemdb_searchname(item_name)) != NULL || (item_data = itemdb_exists(atoi(item_name))) != NULL) item_id = item_data->nameid; if (item_id >= 500) { get_count = number; // check pet egg pet_id = search_petDB_index(item_id, PET_EGG); if (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8) { get_count = 1; } for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv, (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); // if not pet egg } else { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = 1; if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count))) clif_additem((struct map_session_data*)sd, 0, 0, flag); } } clif_displaymessage(fd, msg_table[18]); // Item created. } else { clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_item2( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct item item_tmp; struct item_data *item_data; char item_name[100]; int item_id, number = 0; int identify = 0, refine = 0, attr = 0; int c1 = 0, c2 = 0, c3 = 0, c4 = 0; int flag; int loop, get_count, i; nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); if (!message || !*message || sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9) { clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>"); clif_displaymessage(fd, " <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>)."); return -1; } if (number <= 0) number = 1; item_id = 0; if ((item_data = itemdb_searchname(item_name)) != NULL || (item_data = itemdb_exists(atoi(item_name))) != NULL) item_id = item_data->nameid; if (item_id > 500) { loop = 1; get_count = number; if (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8) { loop = number; get_count = 1; if (item_data->type == 7) { identify = 1; refine = 0; } if (item_data->type == 8) refine = 0; if (refine > 10) refine = 10; } else { identify = 1; refine = attr = 0; } for (i = 0; i < loop; i++) { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = identify; item_tmp.refine = refine; item_tmp.attribute = attr; item_tmp.card[0] = c1; item_tmp.card[1] = c2; item_tmp.card[2] = c3; item_tmp.card[3] = c4; if ((flag = pc_additem(sd, &item_tmp, get_count))) clif_additem(sd, 0, 0, flag); } clif_displaymessage(fd, msg_table[18]); // Item created. } else { clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_itemreset( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; nullpo_retr(-1, sd); for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) pc_delitem(sd, i, sd->status.inventory[i].amount, 0); } clif_displaymessage(fd, msg_table[20]); // All of your items have been removed. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_itemcheck( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); pc_checkitem(sd); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_baselevelup( const int fd, struct map_session_data* sd, const char* command, const char* message) { int level, i; nullpo_retr(-1, sd); if (!message || !*message || (level = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a level adjustement (usage: @lvup/@blevel/@baselvlup <number of levels>)."); return -1; } if (level > 0) { if (sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris clif_displaymessage(fd, msg_table[47]); // Base level can't go any higher. return -1; } // End Addition if ((unsigned int)level > battle_config.maximum_level || (unsigned int)level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow level = battle_config.maximum_level - sd->status.base_level; for (i = 1; i <= level; i++) sd->status.status_point += (sd->status.base_level + i + 14) / 5; sd->status.base_level += level; clif_updatestatus(sd, SP_BASELEVEL); clif_updatestatus(sd, SP_NEXTBASEEXP); clif_updatestatus(sd, SP_STATUSPOINT); status_calc_pc(sd, 0); pc_heal(sd, sd->status.max_hp, sd->status.max_sp); clif_misceffect(&sd->bl, 0); clif_displaymessage(fd, msg_table[21]); // Base level raised. } else { if (sd->status.base_level == 1) { clif_displaymessage(fd, msg_table[158]); // Base level can't go any lower. return -1; } if (level < -(int)battle_config.maximum_level || level < (1 - (int)sd->status.base_level)) // fix negativ overflow level = 1 - sd->status.base_level; if (sd->status.status_point > 0) { for (i = 0; i > level; i--) sd->status.status_point -= (sd->status.base_level + i + 14) / 5; if (sd->status.status_point < 0) sd->status.status_point = 0; clif_updatestatus(sd, SP_STATUSPOINT); } // to add: remove status points from stats sd->status.base_level += level; clif_updatestatus(sd, SP_BASELEVEL); clif_updatestatus(sd, SP_NEXTBASEEXP); status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[22]); // Base level lowered. } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_joblevelup( const int fd, struct map_session_data* sd, const char* command, const char* message) { unsigned int up_level = 50; int level; struct pc_base_job s_class; nullpo_retr(-1, sd); s_class = pc_calc_base_job(sd->status.class_); if (!message || !*message || (level = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup <number of levels>)."); return -1; } if (s_class.job == 0) up_level -= 40; // super novices can go up to 99 [celest] else if (s_class.job == 23) up_level += 49; else if (sd->status.class_ > 4007 && sd->status.class_ < 4023) up_level += 20; if (level > 0) { if (sd->status.job_level == up_level) { clif_displaymessage(fd, msg_table[23]); // Job level can't go any higher. return -1; } if ((unsigned int)level > up_level || (unsigned int)level > (up_level - sd->status.job_level)) // fix positiv overflow level = up_level - sd->status.job_level; sd->status.job_level += level; clif_updatestatus(sd, SP_JOBLEVEL); clif_updatestatus(sd, SP_NEXTJOBEXP); sd->status.skill_point += level; clif_updatestatus(sd, SP_SKILLPOINT); status_calc_pc(sd, 0); clif_misceffect(&sd->bl, 1); clif_displaymessage(fd, msg_table[24]); // Job level raised. } else { if (sd->status.job_level == 1) { clif_displaymessage(fd, msg_table[159]); // Job level can't go any lower. return -1; } if (level < -(int)up_level || level < (1 - (int)sd->status.job_level)) // fix negativ overflow level = 1 - sd->status.job_level; sd->status.job_level += level; clif_updatestatus(sd, SP_JOBLEVEL); clif_updatestatus(sd, SP_NEXTJOBEXP); if (sd->status.skill_point > 0) { sd->status.skill_point += level; if (sd->status.skill_point < 0) sd->status.skill_point = 0; clif_updatestatus(sd, SP_SKILLPOINT); } // to add: remove status points from skills status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[25]); // Job level lowered. } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_help( const int fd, struct map_session_data* sd, const char* command, const char* message) { char buf[2048], w1[2048], w2[2048]; int i, gm_level; FILE* fp; nullpo_retr(-1, sd); memset(buf, '\0', sizeof(buf)); if ((fp = fopen(help_txt, "r")) != NULL) { clif_displaymessage(fd, msg_table[26]); // Help commands: gm_level = pc_isGM(sd); while(fgets(buf, sizeof(buf) - 1, fp) != NULL) { if (buf[0] == '/' && buf[1] == '/') continue; for (i = 0; buf[i] != '\0'; i++) { if (buf[i] == '\r' || buf[i] == '\n') { buf[i] = '\0'; break; } } if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2) clif_displaymessage(fd, buf); else if (gm_level >= atoi(w1)) clif_displaymessage(fd, w2); } fclose(fp); } else { clif_displaymessage(fd, msg_table[27]); // File help.txt not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gm( const int fd, struct map_session_data* sd, const char* command, const char* message) { char password[100]; nullpo_retr(-1, sd); memset(password, '\0', sizeof(password)); if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1) { clif_displaymessage(fd, "Please, enter a password (usage: @gm <password>)."); return -1; } if (pc_isGM(sd)) { // a GM can not use this function. only a normal player (become gm is not for gm!) clif_displaymessage(fd, msg_table[50]); // You already have some GM powers. return -1; } else chrif_changegm(sd->status.account_id, password, strlen(password) + 1); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_pvpoff( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. return -1; } if (map[sd->bl.m].flag.pvp) { map[sd->bl.m].flag.pvp = 0; clif_send0199(sd->bl.m, 0); for (i = 0; i < fd_max; i++) { //�l�������[�v if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { if (sd->bl.m == pl_sd->bl.m) { clif_pvpset(pl_sd, 0, 0, 2); if (pl_sd->pvp_timer != -1) { delete_timer(pl_sd->pvp_timer, pc_calc_pvprank_timer); pl_sd->pvp_timer = -1; } } } } clif_displaymessage(fd, msg_table[31]); // PvP: Off. } else { clif_displaymessage(fd, msg_table[160]); // PvP is already Off. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_pvpon( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. return -1; } if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) { map[sd->bl.m].flag.pvp = 1; clif_send0199(sd->bl.m, 1); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { pl_sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, pl_sd->bl.id, 0); pl_sd->pvp_rank = 0; pl_sd->pvp_lastusers = 0; pl_sd->pvp_point = 5; } } } clif_displaymessage(fd, msg_table[32]); // PvP: On. } else { clif_displaymessage(fd, msg_table[161]); // PvP is already On. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gvgoff( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (map[sd->bl.m].flag.gvg) { map[sd->bl.m].flag.gvg = 0; clif_send0199(sd->bl.m, 0); clif_displaymessage(fd, msg_table[33]); // GvG: Off. } else { clif_displaymessage(fd, msg_table[162]); // GvG is already Off. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gvgon( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (!map[sd->bl.m].flag.gvg) { map[sd->bl.m].flag.gvg = 1; clif_send0199(sd->bl.m, 3); clif_displaymessage(fd, msg_table[34]); // GvG: On. } else { clif_displaymessage(fd, msg_table[163]); // GvG is already On. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_model( const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_style = 0, hair_color = 0, cloth_color = 0; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) { sprintf(output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); clif_displaymessage(fd, output); return -1; } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { //���̐F�ύX if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { //���̐F�������E�̔��� clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { pc_changelook(sd, LOOK_HAIR, hair_style); pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif_displaymessage(fd, msg_table[36]); // Appearence changed. } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } return 0; } /*========================================== * @dye && @ccolor *------------------------------------------ */ int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message) { int cloth_color = 0; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) { sprintf(output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); clif_displaymessage(fd, output); return -1; } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif_displaymessage(fd, msg_table[36]); // Appearence changed. } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } return 0; } /*========================================== * @hairstyle && @hstyle *------------------------------------------ */ int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_style = 0; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) { sprintf(output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE); clif_displaymessage(fd, output); return -1; } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { pc_changelook(sd, LOOK_HAIR, hair_style); clif_displaymessage(fd, msg_table[36]); // Appearence changed. } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } return 0; } /*========================================== * @charhairstyle by [MouseJstr] *------------------------------------------ */ int atcommand_charhairstyle(const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); return 0; } /*========================================== * @haircolor && @hcolor *------------------------------------------ */ int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_color = 0; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) { sprintf(output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); clif_displaymessage(fd, output); return -1; } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); clif_displaymessage(fd, msg_table[36]); // Appearence changed. } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } return 0; } /*========================================== * @go [city_number/city_name]: improved by [yor] to add city names and help *------------------------------------------ */ int atcommand_go( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; int town; char map_name[100]; char output[200]; int m; const struct { char map[16]; int x, y; } data[] = { { "prontera.gat", 156, 191 }, // 0=Prontera { "morocc.gat", 156, 93 }, // 1=Morroc { "geffen.gat", 119, 59 }, // 2=Geffen { "payon.gat", 162, 233 }, // 3=Payon { "alberta.gat", 192, 147 }, // 4=Alberta { "izlude.gat", 128, 114 }, // 5=Izlude { "aldebaran.gat",140, 131 }, // 6=Al de Baran { "xmas.gat", 147, 134 }, // 7=Lutie { "comodo.gat", 209, 143 }, // 8=Comodo { "yuno.gat", 157, 51 }, // 9=Yuno { "amatsu.gat", 198, 84 }, // 10=Amatsu { "gonryun.gat", 160, 120 }, // 11=Gon Ryun { "umbala.gat", 89, 157 }, // 12=Umbala { "niflheim.gat", 21, 153 }, // 13=Niflheim { "louyang.gat", 217, 40 }, // 14=Lou Yang { "new_1-1.gat", 53, 111 }, // 15=Start point { "sec_pri.gat", 23, 61 }, // 16=Prison { "jawaii.gat", 249, 127 }, // 17=Jawaii { "ayothaya.gat", 151, 117 }, // 18=Ayothaya }; nullpo_retr(-1, sd); if(map[sd->bl.m].flag.nogo) { clif_displaymessage(sd->fd,"You can not use @go on this map."); return 0; } memset(map_name, '\0', sizeof(map_name)); memset(output, '\0', sizeof(output)); // get the number town = atoi(message); // if no value, display all value if (!message || !*message || sscanf(message, "%99s", map_name) < 1 || town < -3 || town >= (int)(sizeof(data) / sizeof(data[0]))) { clif_displaymessage(fd, msg_table[38]); // Invalid location number or name. clif_displaymessage(fd, msg_table[82]); // Please, use one of this number/name: clif_displaymessage(fd, "-3=(Memo point 2) 4=Alberta 11=Gon Ryun"); clif_displaymessage(fd, "-2=(Memo point 1) 5=Izlude 12=Umbala"); clif_displaymessage(fd, "-1=(Memo point 0) 6=Al de Baran 13=Niflheim"); clif_displaymessage(fd, " 0=Prontera 7=Lutie 14=Lou Yang"); clif_displaymessage(fd, " 1=Morroc 8=Comodo 15=Start point"); clif_displaymessage(fd, " 2=Geffen 9=Yuno 16=Prison"); clif_displaymessage(fd, " 3=Payon 10=Amatsu 17=Jawaii"); clif_displaymessage(fd, " 18=Ayothaya"); return -1; } else { // get possible name of the city and add .gat if not in the name map_name[sizeof(map_name)-1] = '\0'; for (i = 0; map_name[i]; i++) map_name[i] = tolower(map_name[i]); if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); // try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too) if (strncmp(map_name, "prontera.gat", 3) == 0) { // 3 first characters town = 0; } else if (strncmp(map_name, "morocc.gat", 3) == 0) { // 3 first characters town = 1; } else if (strncmp(map_name, "geffen.gat", 3) == 0) { // 3 first characters town = 2; } else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters strncmp(map_name, "paion.gat", 3) == 0) { // writing error (3 first characters) town = 3; } else if (strncmp(map_name, "alberta.gat", 3) == 0) { // 3 first characters town = 4; } else if (strncmp(map_name, "izlude.gat", 3) == 0 || // 3 first characters strncmp(map_name, "islude.gat", 3) == 0) { // writing error (3 first characters) town = 5; } else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters strcmp(map_name, "al.gat") == 0) { // al (de baran) town = 6; } else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters) strcmp(map_name, "christmas.gat") == 0 || // name of the symbol strncmp(map_name, "xmas.gat", 3) == 0 || // 3 first characters strncmp(map_name, "x-mas.gat", 3) == 0) { // writing error (3 first characters) town = 7; } else if (strncmp(map_name, "comodo.gat", 3) == 0) { // 3 first characters town = 8; } else if (strncmp(map_name, "yuno.gat", 3) == 0) { // 3 first characters town = 9; } else if (strncmp(map_name, "amatsu.gat", 3) == 0 || // 3 first characters strncmp(map_name, "ammatsu.gat", 3) == 0) { // writing error (3 first characters) town = 10; } else if (strncmp(map_name, "gonryun.gat", 3) == 0) { // 3 first characters town = 11; } else if (strncmp(map_name, "umbala.gat", 3) == 0) { // 3 first characters town = 12; } else if (strncmp(map_name, "niflheim.gat", 3) == 0) { // 3 first characters town = 13; } else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters town = 14; } else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies") strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters) strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters) town = 15; } else if (strncmp(map_name, "sec_pri.gat", 3) == 0 || // 3 first characters strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters) strncmp(map_name, "jails.gat", 3) == 0) { // name of the position town = 16; } else if (strncmp(map_name, "jawaii.gat", 3) == 0 || // 3 first characters strncmp(map_name, "jawai.gat", 3) == 0) { // writing error (3 first characters) town = 17; } else if (strncmp(map_name, "ayothaya.gat", 4) == 0 || // 3 first characters strncmp(map_name, "ayotaya.gat", 4) == 0) { // writing error (3 first characters) town = 18; } if (town >= -3 && town <= -1) { if (sd->status.memo_point[-town-1].map[0]) { m = map_mapname2mapid(sd->status.memo_point[-town-1].map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to this memo map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) { clif_displaymessage(fd, msg_table[0]); // Warped. } else { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } } else { sprintf(output, msg_table[164], -town-1); // Your memo point #%d doesn't exist. clif_displaymessage(fd, output); return -1; } } else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) { m = map_mapname2mapid((char *)data[town].map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to this destination map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } if (pc_setpos(sd, (char *)data[town].map, data[town].x, data[town].y, 3) == 0) { clif_displaymessage(fd, msg_table[0]); // Warped. } else { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } } else { // if you arrive here, you have an error in town variable when reading of names clif_displaymessage(fd, msg_table[38]); // Invalid location number or name. return -1; } } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_monster( const int fd, struct map_session_data* sd, const char* command, const char* message) { char name[100]; char monster[100]; char output[200]; int mob_id; int number = 0; int x = 0, y = 0; int count; int i, j, k; int mx, my, range; nullpo_retr(-1, sd); memset(name, '\0', sizeof(name)); memset(monster, '\0', sizeof(monster)); memset(output, '\0', sizeof(output)); if (!message || !*message || (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && sscanf(message, "%99s %99s %d %d %d", name, monster, &number, &x, &y) < 2)) { clif_displaymessage(fd, msg_table[80]); // Give a display name and monster name/id please. return -1; } if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) mob_id = mobdb_checkid(atoi(monster)); if (mob_id == 0) { clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. return -1; } if (mob_id == 1288) { clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium. return -1; } if (number <= 0) number = 1; if (strlen(name) < 1) strcpy(name, "--ja--"); // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) number = battle_config.atc_spawn_quantity_limit; if (battle_config.etc_log) printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); count = 0; range = (int)sqrt(number) / 2; range = range * 2 + 5; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { j = 0; k = 0; while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) if (x <= 0) mx = sd->bl.x + (rand() % range - (range / 2)); else mx = x; if (y <= 0) my = sd->bl.y + (rand() % range - (range / 2)); else my = y; k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, ""); } count += (k != 0) ? 1 : 0; } if (count != 0) if (number == count) clif_displaymessage(fd, msg_table[39]); // All monster summoned! else { sprintf(output, msg_table[240], count); // %d monster(s) summoned! clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_spawn( const int fd, struct map_session_data* sd, const char* command, const char* message) { char name[100]; char monster[100]; char output[200]; int mob_id; int number = 0; int x = 0, y = 0; int count; int i, j, k; int mx, my, range; nullpo_retr(-1, sd); memset(name, '\0', sizeof(name)); memset(monster, '\0', sizeof(monster)); memset(output, '\0', sizeof(output)); if (!message || !*message || (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1)) { clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please. return -1; } // If monster identifier/name argument is a name if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) mob_id = mobdb_checkid(atoi(monster)); if (mob_id == 0) { clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. return -1; } if (mob_id == 1288) { clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium. return -1; } if (number <= 0) number = 1; if (strlen(name) < 1) strcpy(name, "--ja--"); // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) number = battle_config.atc_spawn_quantity_limit; if (battle_config.etc_log) printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); count = 0; range = (int)sqrt(number) / 2; range = range * 2 + 5; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { j = 0; k = 0; while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) if (x <= 0) mx = sd->bl.x + (rand() % range - (range / 2)); else mx = x; if (y <= 0) my = sd->bl.y + (rand() % range - (range / 2)); else my = y; k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, ""); } count += (k != 0) ? 1 : 0; } if (count != 0) if (number == count) clif_displaymessage(fd, msg_table[39]); // All monster summoned! else { sprintf(output, msg_table[240], count); // %d monster(s) summoned! clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. return -1; } return 0; } // small monster spawning [Valaris] int atcommand_monstersmall( const int fd, struct map_session_data* sd, const char* command, const char* message) { char name[100] = ""; char monster[100] = ""; int mob_id = 0; int number = 0; int x = 0; int y = 0; int count; int i; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Give a monster name/id please."); return 0; } if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) { clif_displaymessage(fd, "Give a monster name/id please."); return 0; } // If monster identifier/name argument is a name if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) mob_id = atoi(monster); if (mob_id == 0) { clif_displaymessage(fd, "Monster name hasn't been found."); return 0; } if (mob_id == 1288) { clif_displaymessage(fd, "Cannot spawn emperium."); return 0; } if (mob_id > 2000) { clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID. return 0; } if (number <= 0) number = 1; if (strlen(name) < 1) strcpy(name, "--ja--"); // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) number = battle_config.atc_spawn_quantity_limit; count = 0; for (i = 0; i < number; i++) { int mx, my; if (x <= 0) mx = sd->bl.x + (rand() % 11 - 5); else mx = x; if (y <= 0) my = sd->bl.y + (rand() % 11 - 5); else my = y; count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+2000, 1, "") != 0) ? 1 : 0; } if (count != 0) clif_displaymessage(fd, msg_table[39]); // Monster Summoned!! else clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID. return 0; } // big monster spawning [Valaris] int atcommand_monsterbig( const int fd, struct map_session_data* sd, const char* command, const char* message) { char name[100] = ""; char monster[100] = ""; int mob_id = 0; int number = 0; int x = 0; int y = 0; int count; int i; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Give a monster name/id please."); return 0; } if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) { clif_displaymessage(fd, "Give a monster name/id please."); return 0; } // If monster identifier/name argument is a name if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) mob_id = atoi(monster); if (mob_id == 0) { clif_displaymessage(fd, "Monster name hasn't been found."); return 0; } if (mob_id == 1288) { clif_displaymessage(fd, "Cannot spawn emperium."); return 0; } if (mob_id > 2000) { clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID. return 0; } if (number <= 0) number = 1; if (strlen(name) < 1) strcpy(name, "--ja--"); // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) number = battle_config.atc_spawn_quantity_limit; count = 0; for (i = 0; i < number; i++) { int mx, my; if (x <= 0) mx = sd->bl.x + (rand() % 11 - 5); else mx = x; if (y <= 0) my = sd->bl.y + (rand() % 11 - 5); else my = y; count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+4000, 1, "") != 0) ? 1 : 0; } if (count != 0) clif_displaymessage(fd, msg_table[39]); // Monster Summoned!! else clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID. return 0; } /*========================================== * *------------------------------------------ */ void atcommand_killmonster_sub( const int fd, struct map_session_data* sd, const char* message, const int drop) { int map_id; char map_name[100]; if (!sd) return; memset(map_name, '\0', sizeof(map_name)); if (!message || !*message || sscanf(message, "%99s", map_name) < 1) map_id = sd->bl.m; else { if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); if ((map_id = map_mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, drop); clif_displaymessage(fd, msg_table[165]); // All monsters killed! return; } /*========================================== * *------------------------------------------ */ int atcommand_killmonster( const int fd, struct map_session_data* sd, const char* command, const char* message) { if (!sd) return 0; atcommand_killmonster_sub(fd, sd, message, 1); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_killmonster2( const int fd, struct map_session_data* sd, const char* command, const char* message) { if (!sd) return 0; atcommand_killmonster_sub(fd, sd, message, 0); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_refine( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i, position = 0, refine = 0, current_position, final_refine; int count; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) { clif_displaymessage(fd, "Please, enter a position and a amount (usage: @refine <equip position> <+/- amount>)."); return -1; } if (refine < -10) refine = -10; else if (refine > 10) refine = 10; else if (refine == 0) refine = 1; count = 0; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid && // �Y�����̑����B���� (sd->status.inventory[i].equip & position || (sd->status.inventory[i].equip && !position))) { final_refine = sd->status.inventory[i].refine + refine; if (final_refine > 10) final_refine = 10; else if (final_refine < 0) final_refine = 0; if (sd->status.inventory[i].refine != final_refine) { sd->status.inventory[i].refine = final_refine; current_position = sd->status.inventory[i].equip; pc_unequipitem(sd, i, 3); clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine); clif_delitem(sd, i, 1); clif_additem(sd, i, 1, 0); pc_equipitem(sd, i, current_position); clif_misceffect((struct block_list*)&sd->bl, 3); count++; } } } if (count == 0) clif_displaymessage(fd, msg_table[166]); // No item has been refined! else if (count == 1) clif_displaymessage(fd, msg_table[167]); // 1 item has been refined! else { sprintf(output, msg_table[168], count); // %d items have been refined! clif_displaymessage(fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_produce( const int fd, struct map_session_data* sd, const char* command, const char* message) { char item_name[100]; int item_id, attribute = 0, star = 0; int flag = 0; struct item_data *item_data; struct item tmp_item; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); memset(item_name, '\0', sizeof(item_name)); if (!message || !*message || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1) { clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>)."); return -1; } item_id = 0; if ((item_data = itemdb_searchname(item_name)) != NULL || (item_data = itemdb_exists(atoi(item_name))) != NULL) item_id = item_data->nameid; if (itemdb_exists(item_id) && (item_id <= 500 || item_id > 1099) && (item_id < 4001 || item_id > 4148) && (item_id < 7001 || item_id > 10019) && itemdb_isequip(item_id)) { if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) attribute = ATTRIBUTE_NORMAL; if (star < MIN_STAR || star > MAX_STAR) star = 0; memset(&tmp_item, 0, sizeof tmp_item); tmp_item.nameid = item_id; tmp_item.amount = 1; tmp_item.identify = 1; tmp_item.card[0] = 0x00ff; tmp_item.card[1] = ((star * 5) << 8) + attribute; *((unsigned long *)(&tmp_item.card[2])) = sd->char_id; clif_produceeffect(sd, 0, item_id); // �����G�t�F�N�g�p�P�b�g clif_misceffect(&sd->bl, 3); // ���l�ɂ�������ʒm if ((flag = pc_additem(sd, &tmp_item, 1))) clif_additem(sd, 0, 0, flag); } else { if (battle_config.error_log) printf("@produce NOT WEAPON [%d]\n", item_id); if (item_id != 0 && itemdb_exists(item_id)) sprintf(output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment. else sprintf(output, msg_table[170]); // This item is not an equipment. clif_displaymessage(fd, output); return -1; } return 0; } /*========================================== * Sub-function to display actual memo points *------------------------------------------ */ void atcommand_memo_sub(struct map_session_data* sd) { int i; char output[200]; if (!sd) return; memset(output, '\0', sizeof(output)); clif_displaymessage(sd->fd, "Your actual memo positions are (except respawn point):"); for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) { if (sd->status.memo_point[i].map[0]) sprintf(output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y); else sprintf(output, msg_table[171], i); // %d - void clif_displaymessage(sd->fd, output); } return; } /*========================================== * *------------------------------------------ */ int atcommand_memo( const int fd, struct map_session_data* sd, const char* command, const char* message) { int position = 0; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d", &position) < 1) atcommand_memo_sub(sd); else { if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to memo this map."); return -1; } if (sd->status.memo_point[position].map[0]) { sprintf(output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d). clif_displaymessage(fd, output); } memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name, 24); sd->status.memo_point[position].x = sd->bl.x; sd->status.memo_point[position].y = sd->bl.y; clif_skill_memo(sd, 0); if (pc_checkskill(sd, AL_WARP) <= (position + 1)) clif_displaymessage(fd, msg_table[173]); // Note: you don't have the 'Warp' skill level to use it. atcommand_memo_sub(sd); } else { sprintf(output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO); clif_displaymessage(fd, output); atcommand_memo_sub(sd); return -1; } } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gat( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; int y; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); for (y = 2; y >= -2; y--) { sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); clif_displaymessage(fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_packet( const int fd, struct map_session_data* sd, const char* command, const char* message) { int x = 0, y = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d", &x, &y) < 2) { clif_displaymessage(fd, "Please, enter a status type/flag (usage: @packet <status type> <flag>)."); return -1; } clif_status_change(&sd->bl, x, y); return 0; } /*========================================== * @stpoint (Rewritten by [Yor]) *------------------------------------------ */ int atcommand_statuspoint( const int fd, struct map_session_data* sd, const char* command, const char* message) { int point, new_status_point; if (!message || !*message || (point = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>)."); return -1; } new_status_point = (int)sd->status.status_point + point; if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow new_status_point = 0x7FFF; else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow new_status_point = 0; if (new_status_point != (int)sd->status.status_point) { sd->status.status_point = (short)new_status_point; clif_updatestatus(sd, SP_STATUSPOINT); clif_displaymessage(fd, msg_table[174]); // Number of status points changed! } else { if (point < 0) clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. return -1; } return 0; } /*========================================== * @skpoint (Rewritten by [Yor]) *------------------------------------------ */ int atcommand_skillpoint( const int fd, struct map_session_data* sd, const char* command, const char* message) { int point, new_skill_point; nullpo_retr(-1, sd); if (!message || !*message || (point = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>)."); return -1; } new_skill_point = (int)sd->status.skill_point + point; if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow new_skill_point = 0x7FFF; else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow new_skill_point = 0; if (new_skill_point != (int)sd->status.skill_point) { sd->status.skill_point = (short)new_skill_point; clif_updatestatus(sd, SP_SKILLPOINT); clif_displaymessage(fd, msg_table[175]); // Number of skill points changed! } else { if (point < 0) clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. return -1; } return 0; } /*========================================== * @zeny (Rewritten by [Yor]) *------------------------------------------ */ int atcommand_zeny( const int fd, struct map_session_data* sd, const char* command, const char* message) { int zeny, new_zeny; nullpo_retr(-1, sd); if (!message || !*message || (zeny = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>)."); return -1; } new_zeny = sd->status.zeny + zeny; if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow new_zeny = MAX_ZENY; else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow new_zeny = 0; if (new_zeny != sd->status.zeny) { sd->status.zeny = new_zeny; clif_updatestatus(sd, SP_ZENY); clif_displaymessage(fd, msg_table[176]); // Number of zenys changed! } else { if (zeny < 0) clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_param( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i, index, value = 0, new_value; const char* param[] = { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL }; short* status[] = { &sd->status.str, &sd->status.agi, &sd->status.vit, &sd->status.int_, &sd->status.dex, &sd->status.luk }; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) { sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); clif_displaymessage(fd, output); return -1; } index = -1; for (i = 0; param[i] != NULL; i++) { if (strcmpi(command, param[i]) == 0) { index = i; break; } } if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible... sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); clif_displaymessage(fd, output); return -1; } new_value = (int)*status[index] + value; if (value > 0 && ((unsigned int)value > battle_config.max_parameter || (unsigned int)new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; else if (value < 0 && (value < -(int)battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; if (new_value != (int)*status[index]) { *status[index] = new_value; clif_updatestatus(sd, SP_STR + index); clif_updatestatus(sd, SP_USTR + index); status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[42]); // Stat changed. } else { if (value < 0) clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. return -1; } return 0; } /*========================================== * *------------------------------------------ */ //** Stat all by fritz (rewritten by [Yor]) int atcommand_stat_all( const int fd, struct map_session_data* sd, const char* command, const char* message) { int index, count, value = 0, new_value; short* status[] = { &sd->status.str, &sd->status.agi, &sd->status.vit, &sd->status.int_, &sd->status.dex, &sd->status.luk }; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) value = battle_config.max_parameter; count = 0; for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) { new_value = (int)*status[index] + value; if (value > 0 && ((unsigned int)value > battle_config.max_parameter || (unsigned int)new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; else if (value < 0 && (value < -(int)battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; if (new_value != (int)*status[index]) { *status[index] = new_value; clif_updatestatus(sd, SP_STR + index); clif_updatestatus(sd, SP_USTR + index); status_calc_pc(sd, 0); count++; } } if (count > 0) // if at least 1 stat modified clif_displaymessage(fd, msg_table[84]); // All stats changed! else { if (value < 0) clif_displaymessage(fd, msg_table[177]); // Impossible to decrease a stat. else clif_displaymessage(fd, msg_table[178]); // Impossible to increase a stat. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_guildlevelup( const int fd, struct map_session_data* sd, const char* command, const char* message) { int level = 0; short added_level; struct guild *guild_info; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) { clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>)."); return -1; } if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) { clif_displaymessage(fd, msg_table[43]); // You're not in a guild. return -1; } if (strcmp(sd->status.name, guild_info->master) != 0) { clif_displaymessage(fd, msg_table[44]); // You're not the master of your guild. return -1; } added_level = (short)level; if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv; else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow added_level = 1 - guild_info->guild_lv; if (added_level != 0) { intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2); clif_displaymessage(fd, msg_table[179]); // Guild level changed. } else { clif_displaymessage(fd, msg_table[45]); // Guild level change failed. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_makeegg( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct item_data *item_data; int id, pet_id; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>)."); return -1; } if ((item_data = itemdb_searchname(message)) != NULL) // for egg name id = item_data->nameid; else if ((id = mobdb_searchname(message)) == 0) // for monster name id = atoi(message); pet_id = search_petDB_index(id, PET_CLASS); if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0) { sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv, (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } else { clif_displaymessage(fd, msg_table[180]); // The monter/egg name/id doesn't exist. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_hatch( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (sd->status.pet_id <= 0) clif_sendegg(sd); else { clif_displaymessage(fd, msg_table[181]); // You already have a pet. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_petfriendly( const int fd, struct map_session_data* sd, const char* command, const char* message) { int friendly; int t; nullpo_retr(-1, sd); if (!message || !*message || (friendly = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>)."); return -1; } if (sd->status.pet_id > 0 && sd->pd) { if (friendly >= 0 && friendly <= 1000) { if (friendly != sd->pet.intimate) { t = sd->pet.intimate; sd->pet.intimate = friendly; clif_send_petstatus(sd); if (battle_config.pet_status_support) { if ((sd->pet.intimate > 0 && t <= 0) || (sd->pet.intimate <= 0 && t > 0)) { if (sd->bl.prev != NULL) status_calc_pc(sd, 0); else status_calc_pc(sd, 2); } } clif_displaymessage(fd, msg_table[182]); // Pet friendly value changed! } else { clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value. return -1; } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } } else { clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_pethungry( const int fd, struct map_session_data* sd, const char* command, const char* message) { int hungry; nullpo_retr(-1, sd); if (!message || !*message || (hungry = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>)."); return -1; } if (sd->status.pet_id > 0 && sd->pd) { if (hungry >= 0 && hungry <= 100) { if (hungry != sd->pet.hungry) { sd->pet.hungry = hungry; clif_send_petstatus(sd); clif_displaymessage(fd, msg_table[185]); // Pet hungry value changed! } else { clif_displaymessage(fd, msg_table[186]); // Pet hungry is already the good value. return -1; } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } } else { clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_petrename( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (sd->status.pet_id > 0 && sd->pd) { if (sd->pet.rename_flag != 0) { sd->pet.rename_flag = 0; intif_save_petdata(sd->status.account_id, &sd->pet); clif_send_petstatus(sd); clif_displaymessage(fd, msg_table[187]); // You can now rename your pet. } else { clif_displaymessage(fd, msg_table[188]); // You can already rename your pet. return -1; } } else { clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_recall( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @recall <char name>)."); return -1; } memset(character, '\0', sizeof character); if(sscanf(message, "%99[^\n]", character) < 1) return -1; if(strncmp(sd->status.name,character,24)==0) return -1; if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); return -1; } if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); return -1; } pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); sprintf(output, msg_table[46], character); // %s recalled! clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_revive( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @revive <char name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isdead(pl_sd)) { pl_sd->status.hp = pl_sd->status.max_hp; clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); pc_setstand(pl_sd); if (battle_config.pc_invincible_time > 0) pc_setinvincibletimer(pl_sd, battle_config.pc_invincible_time); clif_updatestatus(pl_sd, SP_HP); clif_updatestatus(pl_sd, SP_SP); clif_resurrection(&pl_sd->bl, 1); clif_displaymessage(fd, msg_table[51]); // Character revived. return 0; } return -1; } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * charchangesex command (usage: charchangesex <player_name>) *------------------------------------------ */ int atcommand_char_change_sex( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>)."); return -1; } // check player name if (strlen(character) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; } else if (strlen(character) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } return 0; } /*========================================== * charblock command (usage: charblock <player_name>) * This command do a definitiv ban on a player *------------------------------------------ */ int atcommand_char_block( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>)."); return -1; } // check player name if (strlen(character) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; } else if (strlen(character) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } return 0; } /*========================================== * charban command (usage: charban <time> <player_name>) * This command do a limited ban on a player * Time is done as follows: * Adjustment value (-1, 1, +1, etc...) * Modified element: * a or y: year * m: month * j or d: day * h: hour * mn: minute * s: second * <example> @ban +1m-2mn1s-6y test_player * this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time. *------------------------------------------ */ int atcommand_char_ban( const int fd, struct map_session_data* sd, const char* command, const char* message) { char modif[100], character[100]; char * modif_p; int year, month, day, hour, minute, second, value; nullpo_retr(-1, sd); memset(modif, '\0', sizeof(modif)); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%s %99[^\n]", modif, character) < 2) { clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>)."); return -1; } modif[sizeof(modif)-1] = '\0'; character[sizeof(character)-1] = '\0'; modif_p = modif; year = month = day = hour = minute = second = 0; while (modif_p[0] != '\0') { value = atoi(modif_p); if (value == 0) modif_p++; else { if (modif_p[0] == '-' || modif_p[0] == '+') modif_p++; while (modif_p[0] >= '0' && modif_p[0] <= '9') modif_p++; if (modif_p[0] == 's') { second = value; modif_p++; } else if (modif_p[0] == 'm' && modif_p[1] == 'n') { minute = value; modif_p = modif_p + 2; } else if (modif_p[0] == 'h') { hour = value; modif_p++; } else if (modif_p[0] == 'd' || modif_p[0] == 'j') { day = value; modif_p++; } else if (modif_p[0] == 'm') { month = value; modif_p++; } else if (modif_p[0] == 'y' || modif_p[0] == 'a') { year = value; modif_p++; } else if (modif_p[0] != '\0') { modif_p++; } } } if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) { clif_displaymessage(fd, msg_table[85]); // Invalid time for ban command. return -1; } // check player name if (strlen(character) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; } else if (strlen(character) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } return 0; } /*========================================== * charunblock command (usage: charunblock <player_name>) *------------------------------------------ */ int atcommand_char_unblock( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>)."); return -1; } // check player name if (strlen(character) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; } else if (strlen(character) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { // send answer to login server via char-server chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } return 0; } /*========================================== * charunban command (usage: charunban <player_name>) *------------------------------------------ */ int atcommand_char_unban( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>)."); return -1; } // check player name if (strlen(character) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; } else if (strlen(character) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { // send answer to login server via char-server chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_night( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); if (night_flag != 1) { night_flag = 1; // 0=day, 1=night [Yor] for(i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && !map[sd->bl.m].flag.indoors) { //pl_sd->opt2 |= STATE_BLIND; //clif_changeoption(&pl_sd->bl); if (battle_config.night_darkness_level > 0) clif_specialeffect(&pl_sd->bl, 474 + battle_config.night_darkness_level, 0); else { //clif_specialeffect(&pl_sd->bl, 483, 0); // default darkness level pl_sd->opt2 |= STATE_BLIND; clif_changeoption(&pl_sd->bl); } clif_displaymessage(pl_sd->fd, msg_table[59]); // Night has fallen. } } } else { clif_displaymessage(fd, msg_table[89]); // Sorry, it's already the night. Impossible to execute the command. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_day( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); if (night_flag != 0) { night_flag = 0; // 0=day, 1=night [Yor] for(i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { pl_sd->opt2 &= ~STATE_BLIND; clif_changeoption(&pl_sd->bl); clif_displaymessage(pl_sd->fd, msg_table[60]); // Day has arrived. } } } else { clif_displaymessage(fd, msg_table[90]); // Sorry, it's already the day. Impossible to execute the command. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_doom( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); clif_specialeffect(&sd->bl,450,2); for(i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement. } } clif_displaymessage(fd, msg_table[62]); // Judgement was made. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_doommap( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); clif_specialeffect(&sd->bl,450,3); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); // clif_specialeffect(&pl_sd->bl,450,1); clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement. } } clif_displaymessage(fd, msg_table[62]); // Judgement was made. return 0; } /*========================================== * *------------------------------------------ */ static void atcommand_raise_sub(struct map_session_data* sd) { if (sd && sd->state.auth && pc_isdead(sd)) { clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); sd->status.hp = sd->status.max_hp; sd->status.sp = sd->status.max_sp; pc_setstand(sd); clif_updatestatus(sd, SP_HP); clif_updatestatus(sd, SP_SP); clif_resurrection(&sd->bl, 1); if (battle_config.pc_invincible_time > 0) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); clif_displaymessage(sd->fd, msg_table[63]); // Mercy has been shown. } } /*========================================== * *------------------------------------------ */ int atcommand_raise( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { if (session[i]) atcommand_raise_sub(session[i]->session_data); } clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_raisemap( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m) atcommand_raise_sub(pl_sd); } clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. return 0; } /*========================================== * atcommand_character_baselevel @charbaselvl�őΏۃL�����̃��x�����グ�� *------------------------------------------ */ int atcommand_character_baselevel( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; int level = 0, i; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charbaselvl <#> <nickname>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level if (level > 0) { if (pl_sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher. return 0; } // End Addition if ((unsigned int)level > battle_config.maximum_level || (unsigned int)level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow level = battle_config.maximum_level - pl_sd->status.base_level; for (i = 1; i <= level; i++) pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5; pl_sd->status.base_level += level; clif_updatestatus(pl_sd, SP_BASELEVEL); clif_updatestatus(pl_sd, SP_NEXTBASEEXP); clif_updatestatus(pl_sd, SP_STATUSPOINT); status_calc_pc(pl_sd, 0); pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp); clif_misceffect(&pl_sd->bl, 0); clif_displaymessage(fd, msg_table[65]); // Character's base level raised. } else { if (pl_sd->status.base_level == 1) { clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower. return -1; } if (level < -(int)battle_config.maximum_level || level < (1 - (int)pl_sd->status.base_level)) // fix negativ overflow level = 1 - pl_sd->status.base_level; if (pl_sd->status.status_point > 0) { for (i = 0; i > level; i--) pl_sd->status.status_point -= (pl_sd->status.base_level + i + 14) / 5; if (pl_sd->status.status_point < 0) pl_sd->status.status_point = 0; clif_updatestatus(pl_sd, SP_STATUSPOINT); } // to add: remove status points from stats pl_sd->status.base_level += level; clif_updatestatus(pl_sd, SP_BASELEVEL); clif_updatestatus(pl_sd, SP_NEXTBASEEXP); status_calc_pc(pl_sd, 0); clif_displaymessage(fd, msg_table[66]); // Character's base level lowered. } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; //����I�� } /*========================================== * atcommand_character_joblevel @charjoblvl�őΏۃL������Job���x�����グ�� *------------------------------------------ */ int atcommand_character_joblevel( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; unsigned int max_level = 50; int level = 0; //�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o���� struct pc_base_job pl_s_class; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { pl_s_class = pc_calc_base_job(pl_sd->status.class_); if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level if (pl_s_class.job == 0) max_level -= 40; // super novices can go up to 99 [celest] else if (pl_s_class.job == 23) max_level += 49; else if (pl_sd->status.class_ > 4007 && pl_sd->status.class_ < 4023) max_level += 20; if (level > 0) { if (pl_sd->status.job_level == max_level) { clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher. return -1; } if (pl_sd->status.job_level + level > max_level) level = max_level - pl_sd->status.job_level; pl_sd->status.job_level += level; clif_updatestatus(pl_sd, SP_JOBLEVEL); clif_updatestatus(pl_sd, SP_NEXTJOBEXP); pl_sd->status.skill_point += level; clif_updatestatus(pl_sd, SP_SKILLPOINT); status_calc_pc(pl_sd, 0); clif_misceffect(&pl_sd->bl, 1); clif_displaymessage(fd, msg_table[68]); // character's job level raised. } else { if (pl_sd->status.job_level == 1) { clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower. return -1; } if (pl_sd->status.job_level + level < 1) level = 1 - pl_sd->status.job_level; pl_sd->status.job_level += level; clif_updatestatus(pl_sd, SP_JOBLEVEL); clif_updatestatus(pl_sd, SP_NEXTJOBEXP); if (pl_sd->status.skill_point > 0) { pl_sd->status.skill_point += level; if (pl_sd->status.skill_point < 0) pl_sd->status.skill_point = 0; clif_updatestatus(pl_sd, SP_SKILLPOINT); } // to add: remove status points from skills status_calc_pc(pl_sd, 0); clif_displaymessage(fd, msg_table[69]); // Character's job level lowered. } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_kick( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @kick <charname>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level clif_GM_kick(sd, pl_sd, 1); else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_kickall( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level if (sd->status.account_id != pl_sd->status.account_id) clif_GM_kick(sd, pl_sd, 0); } } clif_displaymessage(fd, msg_table[195]); // All players have been kicked! return 0; } /*========================================== * *------------------------------------------ */ int atcommand_allskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); pc_allskillup(sd); // all skills sd->status.skill_point = 0; // 0 skill points clif_updatestatus(sd, SP_SKILLPOINT); // update clif_displaymessage(fd, msg_table[76]); // You have received all skills. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_questskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { int skill_id; nullpo_retr(-1, sd); if (!message || !*message || (skill_id = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>)."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { if (skill_get_inf2(skill_id) & 0x01) { if (pc_checkskill(sd, skill_id) == 0) { pc_skill(sd, skill_id, 1, 0); clif_displaymessage(fd, msg_table[70]); // You have learned the skill. } else { clif_displaymessage(fd, msg_table[196]); // You already have this quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_charquestskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; int skill_id = 0; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>)."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { if (skill_get_inf2(skill_id) & 0x01) { if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_checkskill(pl_sd, skill_id) == 0) { pc_skill(pl_sd, skill_id, 1, 0); clif_displaymessage(fd, msg_table[199]); // This player has learned the skill. } else { clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_lostskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { int skill_id; nullpo_retr(-1, sd); if (!message || !*message || (skill_id = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>)."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL) { if (skill_get_inf2(skill_id) & 0x01) { if (pc_checkskill(sd, skill_id) > 0) { sd->status.skill[skill_id].lv = 0; sd->status.skill[skill_id].flag = 0; clif_skillinfoblock(sd); clif_displaymessage(fd, msg_table[71]); // You have forgotten the skill. } else { clif_displaymessage(fd, msg_table[201]); // You don't have this quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_charlostskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; int skill_id = 0; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>)."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL) { if (skill_get_inf2(skill_id) & 0x01) { if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_checkskill(pl_sd, skill_id) > 0) { pl_sd->status.skill[skill_id].lv = 0; pl_sd->status.skill[skill_id].flag = 0; clif_skillinfoblock(pl_sd); clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill. } else { clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. return -1; } } else { clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_spiritball( const int fd, struct map_session_data* sd, const char* command, const char* message) { int number; nullpo_retr(-1, sd); if (!message || !*message || (number = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a spirit ball number (usage: @spiritball <number: 0-1000>)."); return -1; } // set max number to avoid server/client crash (500 create big balls of several balls: no visial difference with more) if (number > 500) number = 500; if (number >= 0 && number <= 0x7FFF) { if (sd->spiritball != number || number > 499) { if (sd->spiritball > 0) pc_delspiritball(sd, sd->spiritball, 1); sd->spiritball = number; clif_spiritball(sd); // no message, player can look the difference if (number > 1000) clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client! } else { clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs. return -1; } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_party( const int fd, struct map_session_data* sd, const char* command, const char* message) { char party[100]; nullpo_retr(-1, sd); memset(party, '\0', sizeof(party)); if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1) { clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>)."); return -1; } party_create(sd, party, 0, 0); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_guild( const int fd, struct map_session_data* sd, const char* command, const char* message) { char guild[100]; int prev; nullpo_retr(-1, sd); memset(guild, '\0', sizeof(guild)); if (!message || !*message || sscanf(message, "%99[^\n]", guild) < 1) { clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>)."); return -1; } prev = battle_config.guild_emperium_check; battle_config.guild_emperium_check = 0; guild_create(sd, guild); battle_config.guild_emperium_check = prev; return 0; } /*========================================== * *------------------------------------------ */ int atcommand_agitstart( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (agit_flag == 1) { clif_displaymessage(fd, msg_table[73]); // Already it has started siege warfare. return -1; } agit_flag = 1; guild_agit_start(); clif_displaymessage(fd, msg_table[72]); // Guild siege warfare start! return 0; } /*========================================== * *------------------------------------------ */ int atcommand_agitend( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (agit_flag == 0) { clif_displaymessage(fd, msg_table[75]); // Siege warfare hasn't started yet. return -1; } agit_flag = 0; guild_agit_end(); clif_displaymessage(fd, msg_table[74]); // Guild siege warfare end! return 0; } /*========================================== * @mapexit�Ń}�b�v�T�[�o�[���I�������� *------------------------------------------ */ int atcommand_mapexit( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { if (sd->status.account_id != pl_sd->status.account_id) clif_GM_kick(sd, pl_sd, 0); } } clif_GM_kick(sd, sd, 0); runflag = 0; return 0; } /*========================================== * idsearch <part_of_name>: revrited by [Yor] *------------------------------------------ */ int atcommand_idsearch( const int fd, struct map_session_data* sd, const char* command, const char* message) { char item_name[100]; char output[200]; unsigned int i, match; struct item_data *item; nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99s", item_name) < 0) { clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>)."); return -1; } sprintf(output, msg_table[77], item_name); // The reference result of '%s' (name: id): clif_displaymessage(fd, output); match = 0; for(i = 0; i < 20000; i++) { if ((item = itemdb_exists(i)) != NULL && strstr(item->jname, item_name) != NULL) { match++; sprintf(output, msg_table[78], item->jname, item->nameid); // %s: %d clif_displaymessage(fd, output); } } sprintf(output, msg_table[79], match); // It is %d affair above. clif_displaymessage(fd, output); return 0; } /*========================================== * Character Skill Reset *------------------------------------------ */ int atcommand_charskreset( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level pc_resetskill(pl_sd); sprintf(output, msg_table[206], character); // '%s' skill points reseted! clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * Character Stat Reset *------------------------------------------ */ int atcommand_charstreset( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level pc_resetstate(pl_sd); sprintf(output, msg_table[207], character); // '%s' stats points reseted! clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * Character Model by chbrules *------------------------------------------ */ int atcommand_charmodel( const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_style = 0, hair_color = 0, cloth_color = 0; struct map_session_data *pl_sd; char character[100]; char output[200]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, character) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) { sprintf(output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); clif_displaymessage(fd, output); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { if (cloth_color != 0 && pl_sd->status.sex == 1 && (pl_sd->status.class_ == 12 || pl_sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { pc_changelook(pl_sd, LOOK_HAIR, hair_style); pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color); pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color); clif_displaymessage(fd, msg_table[36]); // Appearence changed. } } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * Character Skill Point (Rewritten by [Yor]) *------------------------------------------ */ int atcommand_charskpoint( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; int new_skill_point; int point = 0; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { new_skill_point = (int)pl_sd->status.skill_point + point; if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow new_skill_point = 0x7FFF; else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow new_skill_point = 0; if (new_skill_point != (int)pl_sd->status.skill_point) { pl_sd->status.skill_point = new_skill_point; clif_updatestatus(pl_sd, SP_SKILLPOINT); clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed! } else { if (point < 0) clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * Character Status Point (rewritten by [Yor]) *------------------------------------------ */ int atcommand_charstpoint( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; int new_status_point; int point = 0; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { new_status_point = (int)pl_sd->status.status_point + point; if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow new_status_point = 0x7FFF; else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow new_status_point = 0; if (new_status_point != (int)pl_sd->status.status_point) { pl_sd->status.status_point = new_status_point; clif_updatestatus(pl_sd, SP_STATUSPOINT); clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed! } else { if (point < 0) clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * Recall All Characters Online To Your Location *------------------------------------------ */ int atcommand_recallall( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; int count; char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); return -1; } count = 0; for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) count++; else pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); } } clif_displaymessage(fd, msg_table[92]); // All characters recalled! if (count) { sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); clif_displaymessage(fd, output); } return 0; } /*========================================== * Recall online characters of a guild to your location *------------------------------------------ */ int atcommand_guildrecall( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; char guild_name[100]; char output[200]; struct guild *g; int count; nullpo_retr(-1, sd); memset(guild_name, '\0', sizeof(guild_name)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>)."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); return -1; } if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number (g = guild_search(atoi(message))) != NULL) { count = 0; for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) count++; else pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); } } sprintf(output, msg_table[93], g->name); // All online characters of the %s guild are near you. clif_displaymessage(fd, output); if (count) { sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. return -1; } return 0; } /*========================================== * Recall online characters of a party to your location *------------------------------------------ */ int atcommand_partyrecall( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; struct map_session_data *pl_sd; char party_name[100]; char output[200]; struct party *p; int count; nullpo_retr(-1, sd); memset(party_name, '\0', sizeof(party_name)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>)."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); return -1; } if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number (p = party_search(atoi(message))) != NULL) { count = 0; for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party_id) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) count++; else pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); } } sprintf(output, msg_table[95], p->name); // All online characters of the %s party are near you. clif_displaymessage(fd, output); if (count) { sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_reloaditemdb( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); itemdb_reload(); clif_displaymessage(fd, msg_table[97]); // Item database reloaded. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_reloadmobdb( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); mob_reload(); clif_displaymessage(fd, msg_table[98]); // Monster database reloaded. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_reloadskilldb( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); skill_reload(); clif_displaymessage(fd, msg_table[99]); // Skill database reloaded. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_reloadscript( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); atcommand_broadcast( fd, sd, "@broadcast", "eAthena SQL Server is Rehashing..." ); atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" ); rehash( fd, sd ); atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." ); do_init_npc(); do_init_script(); npc_event_do_oninit(); clif_displaymessage(fd, msg_table[100]); // Scripts reloaded. return 0; } /*========================================== * *------------------------------------------ */ int atcommand_reloadgmdb( // by [Yor] const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); chrif_reloadGMdb(); clif_displaymessage(fd, msg_table[101]); // Login-server asked to reload GM accounts and their level. return 0; } /*========================================== * @mapinfo <map name> [0-3] by MC_Cameri * => Shows information about the map [map name] * 0 = no additional information * 1 = Show users in that map and their location * 2 = Shows NPCs in that map * 3 = Shows the shops/chats in that map (not implemented) *------------------------------------------ */ int atcommand_mapinfo( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; struct npc_data *nd = NULL; struct chat_data *cd = NULL; char output[200], map_name[100]; char direction[12]; int m_id, i, chat_num, list = 0; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); memset(map_name, '\0', sizeof(map_name)); memset(direction, '\0', sizeof(direction)); sscanf(message, "%d %99[^\n]", &list, map_name); if (list < 0 || list > 3) { clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); return -1; } if (map_name[0] == '\0') strcpy(map_name, sd->mapname); if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) strcat(map_name, ".gat"); if ((m_id = map_mapname2mapid(map_name)) < 0) { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } clif_displaymessage(fd, "------ Map Info ------"); sprintf(output, "Map Name: %s", map_name); clif_displaymessage(fd, output); sprintf(output, "Players In Map: %d", map[m_id].users); clif_displaymessage(fd, output); sprintf(output, "NPCs In Map: %d", map[m_id].npc_num); clif_displaymessage(fd, output); chat_num = 0; for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && (cd = (struct chat_data*)map_id2bl(pl_sd->chatID))) { chat_num++; } } sprintf(output, "Chats In Map: %d", chat_num); clif_displaymessage(fd, output); clif_displaymessage(fd, "------ Map Flags ------"); sprintf(output, "Player vs Player: %s | No Guild: %s | No Party: %s", (map[m_id].flag.pvp) ? "True" : "False", (map[m_id].flag.pvp_noguild) ? "True" : "False", (map[m_id].flag.pvp_noparty) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False"); clif_displaymessage(fd, output); sprintf(output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False"); clif_displaymessage(fd, output); switch (list) { case 0: // Do nothing. It's list 0, no additional display. break; case 1: clif_displaymessage(fd, "----- Players in Map -----"); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, map_name) == 0) { sprintf(output, "Player '%s' (session #%d) | Location: %d,%d", pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage(fd, output); } } break; case 2: clif_displaymessage(fd, "----- NPCs in Map -----"); for (i = 0; i < map[m_id].npc_num;) { nd = map[m_id].npc[i]; switch(nd->dir) { case 0: strcpy(direction, "North"); break; case 1: strcpy(direction, "North West"); break; case 2: strcpy(direction, "West"); break; case 3: strcpy(direction, "South West"); break; case 4: strcpy(direction, "South"); break; case 5: strcpy(direction, "South East"); break; case 6: strcpy(direction, "East"); break; case 7: strcpy(direction, "North East"); break; case 9: strcpy(direction, "North"); break; default: strcpy(direction, "Unknown"); break; } sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", ++i, nd->name, direction, nd->class_, nd->bl.x, nd->bl.y); clif_displaymessage(fd, output); } break; case 3: clif_displaymessage(fd, "----- Chats in Map -----"); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) && strcmp(pl_sd->mapname, map_name) == 0 && cd->usersd[0] == pl_sd) { sprintf(output, "Chat %d: %s | Player: %s | Location: %d %d", i, cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y); clif_displaymessage(fd, output); sprintf(output, " Users: %d/%d | Password: %s | Public: %s", cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No"); clif_displaymessage(fd, output); } } break; default: // normally impossible to arrive here clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); return -1; break; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_mount_peco( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[212]); // Cannot mount a Peco while in disguise. return -1; } if (!pc_isriding(sd)) { // if actually no peco if (sd->status.class_ == 7 || sd->status.class_ == 14 || sd->status.class_ == 4008 || sd->status.class_ == 4015) { if (sd->status.class_ == 7) sd->status.class_ = sd->view_class = 13; else if (sd->status.class_ == 14) sd->status.class_ = sd->view_class = 21; else if (sd->status.class_ == 4008) sd->status.class_ = sd->view_class = 4014; else if (sd->status.class_ == 4015) sd->status.class_ = sd->view_class = 4022; pc_setoption(sd, sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[102]); // Mounted Peco. } else { clif_displaymessage(fd, msg_table[213]); // You can not mount a peco with your job. return -1; } } else { if (sd->status.class_ == 13) sd->status.class_ = sd->view_class = 7; else if (sd->status.class_ == 21) sd->status.class_ = sd->view_class = 14; else if (sd->status.class_ == 4014) sd->status.class_ = sd->view_class = 4008; else if (sd->status.class_ == 4022) sd->status.class_ = sd->view_class = 4015; pc_setoption(sd, sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[214]); // Unmounted Peco. } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_char_mount_peco( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charmountpeco <char_name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[215]); // This player cannot mount a Peco while in disguise. return -1; } if (!pc_isriding(pl_sd)) { // if actually no peco if (pl_sd->status.class_ == 7 || pl_sd->status.class_ == 14 || pl_sd->status.class_ == 4008 || pl_sd->status.class_ == 4015) { if (pl_sd->status.class_ == 7) pl_sd->status.class_ = pl_sd->view_class = 13; else if (pl_sd->status.class_ == 14) pl_sd->status.class_ = pl_sd->view_class = 21; else if (pl_sd->status.class_ == 4008) pl_sd->status.class_ = pl_sd->view_class = 4014; else if (pl_sd->status.class_ == 4015) pl_sd->status.class_ = pl_sd->view_class = 4022; pc_setoption(pl_sd, pl_sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco. } else { clif_displaymessage(fd, msg_table[217]); // This player can not mount a peco with his/her job. return -1; } } else { if (pl_sd->status.class_ == 13) pl_sd->status.class_ = pl_sd->view_class = 7; else if (pl_sd->status.class_ == 21) pl_sd->status.class_ = pl_sd->view_class = 14; else if (pl_sd->status.class_ == 4014) pl_sd->status.class_ = pl_sd->view_class = 4008; else if (pl_sd->status.class_ == 4022) pl_sd->status.class_ = pl_sd->view_class = 4015; pc_setoption(pl_sd, pl_sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco. } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== *Spy Commands by Syrus22 *------------------------------------------ */ int atcommand_guildspy( const int fd, struct map_session_data* sd, const char* command, const char* message) { char guild_name[100]; char output[200]; struct guild *g; nullpo_retr(-1, sd); memset(guild_name, '\0', sizeof(guild_name)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>)."); return -1; } if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number (g = guild_search(atoi(message))) != NULL) { if (sd->guildspy == g->guild_id) { sd->guildspy = 0; sprintf(output, msg_table[103], g->name); // No longer spying on the %s guild. clif_displaymessage(fd, output); } else { sd->guildspy = g->guild_id; sprintf(output, msg_table[104], g->name); // Spying on the %s guild. clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_partyspy( const int fd, struct map_session_data* sd, const char* command, const char* message) { char party_name[100]; char output[200]; struct party *p; nullpo_retr(-1, sd); memset(party_name, '\0', sizeof(party_name)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>)."); return -1; } if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number (p = party_search(atoi(message))) != NULL) { if (sd->partyspy == p->party_id) { sd->partyspy = 0; sprintf(output, msg_table[105], p->name); // No longer spying on the %s party. clif_displaymessage(fd, output); } else { sd->partyspy = p->party_id; sprintf(output, msg_table[106], p->name); // Spying on the %s party. clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. return -1; } return 0; } /*========================================== * @repairall [Valaris] *------------------------------------------ */ int atcommand_repairall( const int fd, struct map_session_data* sd, const char* command, const char* message) { int count, i; nullpo_retr(-1, sd); count = 0; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid && sd->status.inventory[i].attribute == 1) { sd->status.inventory[i].attribute = 0; clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); count++; } } if (count > 0) { clif_misceffect(&sd->bl, 3); clif_equiplist(sd); clif_displaymessage(fd, msg_table[107]); // All items have been repaired. } else { clif_displaymessage(fd, msg_table[108]); // No item need to be repaired. return -1; } return 0; } // Removed @nuke for now in favor of alchemist marine sphere skill [Valaris] int atcommand_nuke( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level skill_castend_damage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); clif_displaymessage(fd, msg_table[109]); // Player has been nuked! } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_enablenpc(const int fd, struct map_session_data* sd, const char* command, const char* message) { char NPCname[100]; nullpo_retr(-1, sd); memset(NPCname, '\0', sizeof(NPCname)); if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { clif_displaymessage(fd, "Please, enter a NPC name (usage: @enablenpc <NPC_name>)."); return -1; } if (npc_name2id(NPCname) != NULL) { npc_enable(NPCname, 1); clif_displaymessage(fd, msg_table[110]); // Npc Enabled. } else { clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_disablenpc(const int fd, struct map_session_data* sd, const char* command, const char* message) { char NPCname[100]; nullpo_retr(-1, sd); memset(NPCname, '\0', sizeof(NPCname)); if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>)."); return -1; } if (npc_name2id(NPCname) != NULL) { npc_enable(NPCname, 0); clif_displaymessage(fd, msg_table[112]); // Npc Disabled. } else { clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist. return -1; } return 0; } /*========================================== * time in txt for time command (by [Yor]) *------------------------------------------ */ char * txt_time(unsigned int duration) { int days, hours, minutes, seconds; char temp[256]; static char temp1[256]; memset(temp, '\0', sizeof(temp)); memset(temp1, '\0', sizeof(temp1)); if (duration < 0) duration = 0; days = duration / (60 * 60 * 24); duration = duration - (60 * 60 * 24 * days); hours = duration / (60 * 60); duration = duration - (60 * 60 * hours); minutes = duration / 60; seconds = duration - (60 * minutes); if (days < 2) sprintf(temp, msg_table[219], days); // %d day else sprintf(temp, msg_table[220], days); // %d days if (hours < 2) sprintf(temp1, msg_table[221], temp, hours); // %s %d hour else sprintf(temp1, msg_table[222], temp, hours); // %s %d hours if (minutes < 2) sprintf(temp, msg_table[223], temp1, minutes); // %s %d minute else sprintf(temp, msg_table[224], temp1, minutes); // %s %d minutes if (seconds < 2) sprintf(temp1, msg_table[225], temp, seconds); // %s and %d second else sprintf(temp1, msg_table[226], temp, seconds); // %s and %d seconds return temp1; } /*========================================== * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor] * Calculation management of GM modification (@day/@night GM commands) is done *------------------------------------------ */ int atcommand_servertime(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct TimerData * timer_data; struct TimerData * timer_data2; time_t time_server; // variable for number of seconds (used with time() function) struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ... char temp[256]; nullpo_retr(-1, sd); memset(temp, '\0', sizeof(temp)); time(&time_server); // get time in seconds since 1/1/1970 datetime = localtime(&time_server); // convert seconds in structure // like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52) strftime(temp, sizeof(temp)-1, msg_table[230], datetime); // Server time (normal time): %A, %B %d %Y %X. clif_displaymessage(fd, temp); if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { if (night_flag == 0) clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight. else clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night. } else if (battle_config.night_duration == 0) if (night_flag == 1) { // we start with night timer_data = get_timer(day_timer_tid); sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s. clif_displaymessage(fd, temp); clif_displaymessage(fd, msg_table[234]); // Game time: After, the game will be in permanent daylight. } else clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight. else if (battle_config.day_duration == 0) if (night_flag == 0) { // we start with day timer_data = get_timer(night_timer_tid); sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s. clif_displaymessage(fd, temp); clif_displaymessage(fd, msg_table[236]); // Game time: After, the game will be in permanent night. } else clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night. else { if (night_flag == 0) { timer_data = get_timer(night_timer_tid); timer_data2 = get_timer(day_timer_tid); sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s. clif_displaymessage(fd, temp); if (timer_data->tick > timer_data2->tick) sprintf(temp, msg_table[237], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. else sprintf(temp, msg_table[237], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in night for %s. clif_displaymessage(fd, temp); sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. clif_displaymessage(fd, temp); } else { timer_data = get_timer(day_timer_tid); timer_data2 = get_timer(night_timer_tid); sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s. clif_displaymessage(fd, temp); if (timer_data->tick > timer_data2->tick) sprintf(temp, msg_table[239], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. else sprintf(temp, msg_table[239], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in daylight for %s. clif_displaymessage(fd, temp); sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. clif_displaymessage(fd, temp); } } return 0; } /*========================================== * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor] * removes <quantity> item from a character * item can be equiped or not. * Inspired from a old command created by RoVeRT *------------------------------------------ */ int atcommand_chardelitem(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; char item_name[100]; int i, number = 0, item_id, item_position, count; char output[200]; struct item_data *item_data; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(item_name, '\0', sizeof(item_name)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, character) < 3 || number < 1) { clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>)."); return -1; } item_id = 0; if ((item_data = itemdb_searchname(item_name)) != NULL || (item_data = itemdb_exists(atoi(item_name))) != NULL) item_id = item_data->nameid; if (item_id > 500) { if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level item_position = pc_search_inventory(pl_sd, item_id); if (item_position >= 0) { count = 0; for(i = 0; i < number && item_position >= 0; i++) { pc_delitem(pl_sd, item_position, 1, 0); count++; item_position = pc_search_inventory(pl_sd, item_id); // for next loop } sprintf(output, msg_table[113], count); // %d item(s) removed by a GM. clif_displaymessage(pl_sd->fd, output); if (number == count) sprintf(output, msg_table[114], count); // %d item(s) removed from the player. else sprintf(output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items. clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[116]); // Character does not have the item. return -1; } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. return -1; } return 0; } /*========================================== * @jail <char_name> by [Yor] * Special warp! No check with nowarp and nowarpto flag *------------------------------------------ */ int atcommand_jail( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; int x, y; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM switch(rand() % 2) { case 0: x = 24; y = 75; break; default: x = 49; y = 75; break; } if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0) { pc_setsavepoint(pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus] clif_displaymessage(pl_sd->fd, msg_table[117]); // GM has send you in jails. clif_displaymessage(fd, msg_table[118]); // Player warped in jails. } else { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * @unjail/@discharge <char_name> by [Yor] * Special warp! No check with nowarp and nowarpto flag *------------------------------------------ */ int atcommand_unjail( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat")) { clif_displaymessage(fd, msg_table[119]); // This player is not in jails. return -1; } else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0) { pc_setsavepoint(pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera clif_displaymessage(pl_sd->fd, msg_table[120]); // GM has discharge you. clif_displaymessage(fd, msg_table[121]); // Player warped to Prontera. } else { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * @disguise <mob_id> by [Valaris] (simplified by [Yor]) *------------------------------------------ */ int atcommand_disguise( const int fd, struct map_session_data* sd, const char* command, const char* message) { int mob_id = 0; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>)."); return -1; } if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number) mob_id = atoi(message); if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC (mob_id >= 813 && mob_id <= 834) || // NPC (mob_id > 1000 && mob_id < 1582)) { // monsters if (pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco. return -1; } sd->disguiseflag = 1; // set to override items with disguise script [Valaris] sd->disguise = mob_id; pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); clif_displaymessage(fd, msg_table[122]); // Disguise applied. } else { clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found. return -1; } return 0; } /*========================================== * DisguiseAll *------------------------------------------ */ int atcommand_disguiseall( const int fd, struct map_session_data* sd, const char* command, const char* message) { int mob_id=0, i=0; struct map_session_data *pl_sd; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguiseall <monster_name_or_monster_ID>)."); return -1; } if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number) mob_id = atoi(message); if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC (mob_id >= 813 && mob_id <= 834) || // NPC (mob_id > 1000 && mob_id < 1582)) { // monsters for(i=0; i < fd_max; i++) { if(session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { if(pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco. } else { pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris] pl_sd->disguise = mob_id; pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); } } } clif_displaymessage(fd, msg_table[122]); // Disguise applied. } else { return -1; } return 0; } /*========================================== * @undisguise by [Yor] *------------------------------------------ */ int atcommand_undisguise( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (sd->disguise) { clif_clearchar(&sd->bl, 9); sd->disguise = 0; pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); clif_displaymessage(fd, msg_table[124]); // Undisguise applied. } else { clif_displaymessage(fd, msg_table[125]); // You're not disguised. return -1; } return 0; } /*========================================== * UndisguiseAll *------------------------------------------ */ int atcommand_undisguiseall( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int i; nullpo_retr(-1, sd); for(i=0; i < fd_max; i++) { if(session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && pl_sd->disguise) { clif_clearchar(&pl_sd->bl, 9); pl_sd->disguise = 0; pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); } } clif_displaymessage(fd, msg_table[124]); // Undisguise applied. return 0; } /*========================================== * @broadcast by [Valaris] *------------------------------------------ */ int atcommand_broadcast( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>)."); return -1; } sprintf(output, "%s : %s", sd->status.name, message); intif_GMmessage(output, strlen(output) + 1, 0); return 0; } /*========================================== * @localbroadcast by [Valaris] *------------------------------------------ */ int atcommand_localbroadcast( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>)."); return -1; } sprintf(output, "%s : %s", sd->status.name, message); clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP return 0; } /*========================================== * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work) *------------------------------------------ */ int atcommand_chardisguise( const int fd, struct map_session_data* sd, const char* command, const char* message) { int mob_id; char character[100]; char mob_name[100]; struct map_session_data* pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(mob_name, '\0', sizeof(mob_name)); if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, character) < 2) { clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>)."); return -1; } if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number) mob_id = atoi(mob_name); if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can disguise only lower or same level if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC (mob_id >= 813 && mob_id <= 834) || // NPC (mob_id > 1000 && mob_id < 1521)) { // monsters if (pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[228]); // Character cannot wear disguise while riding a Peco. return -1; } pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris] pl_sd->disguise = mob_id; pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); clif_displaymessage(fd, msg_table[140]); // Character's disguise applied. } else { clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found. return -1; } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * @charundisguise <character> by Kalaspuff (based off Yor's work) *------------------------------------------ */ int atcommand_charundisguise( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data* pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charundisguise <char name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can undisguise only lower or same level if (pl_sd->disguise) { clif_clearchar(&pl_sd->bl, 9); pl_sd->disguise = 0; pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); clif_displaymessage(fd, msg_table[141]); // Character's undisguise applied. } else { clif_displaymessage(fd, msg_table[142]); // Character is not disguised. return -1; } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * @email <actual@email> <new@email> by [Yor] *------------------------------------------ */ int atcommand_email( const int fd, struct map_session_data* sd, const char* command, const char* message) { char actual_email[100]; char new_email[100]; nullpo_retr(-1, sd); memset(actual_email, '\0', sizeof(actual_email)); memset(new_email, '\0', sizeof(new_email)); if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) { clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>)."); return -1; } if (e_mail_check(actual_email) == 0) { clif_displaymessage(fd, msg_table[144]); // Invalid actual email. If you have default e-mail, give a@a.com. return -1; } else if (e_mail_check(new_email) == 0) { clif_displaymessage(fd, msg_table[145]); // Invalid new email. Please enter a real e-mail. return -1; } else if (strcmpi(new_email, "a@a.com") == 0) { clif_displaymessage(fd, msg_table[146]); // New email must be a real e-mail. return -1; } else if (strcmpi(actual_email, new_email) == 0) { clif_displaymessage(fd, msg_table[147]); // New email must be different of the actual e-mail. return -1; } else { chrif_changeemail(sd->status.account_id, actual_email, new_email); clif_displaymessage(fd, msg_table[148]); // Information sended to login-server via char-server. } return 0; } /*========================================== *@effect *------------------------------------------ */ int atcommand_effect( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; int type = 0, flag = 0, i; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d", &type,&flag) < 2) { clif_displaymessage(fd, "Please, enter at least a option (usage: @effect <type+>)."); return -1; } if(flag <=0){ clif_specialeffect(&sd->bl, type, flag); clif_displaymessage(fd, msg_table[229]); // Your effect has changed. } else{ for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { clif_specialeffect(&pl_sd->bl, type, flag); clif_displaymessage(pl_sd->fd, msg_table[229]); // Your effect has changed. } } } return 0; } /*========================================== * @charcartlist <character>: Displays the items list of a player's cart. *------------------------------------------ */ int atcommand_character_cart_list( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; struct item_data *item_data, *item_temp; int i, j, count, counter, counter2; char character[100], output[200], outputtmp[200]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); memset(outputtmp, '\0', sizeof(outputtmp)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level counter = 0; count = 0; for (i = 0; i < MAX_CART; i++) { if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) { counter = counter + pl_sd->status.cart[i].amount; count++; if (count == 1) { sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name); clif_displaymessage(fd, output); } if (pl_sd->status.cart[i].refine) sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid); else sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid); clif_displaymessage(fd, output); memset(output, '\0', sizeof(output)); counter2 = 0; for (j = 0; j < item_data->slot; j++) { if (pl_sd->status.cart[i].card[j]) { if ((item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) { if (output[0] == '\0') sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); else sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); strcat(output, outputtmp); } } } if (output[0] != '\0') { output[strlen(output) - 2] = ')'; output[strlen(output) - 1] = '\0'; clif_displaymessage(fd, output); } } } if (count == 0) clif_displaymessage(fd, "No item found in the cart of this player."); else { sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * @killer by MouseJstr * enable killing players even when not in pvp *------------------------------------------ */ int atcommand_killer( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); sd->special_state.killer = !sd->special_state.killer; if(sd->special_state.killer) clif_displaymessage(fd, msg_table[241]); else clif_displaymessage(fd, msg_table[242]); return 0; } /*========================================== * @killable by MouseJstr * enable other people killing you *------------------------------------------ */ int atcommand_killable( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); sd->special_state.killable = !sd->special_state.killable; if(sd->special_state.killable) clif_displaymessage(fd, msg_table[242]); else clif_displaymessage(fd, msg_table[241]); return 0; } /*========================================== * @charkillable by MouseJstr * enable another player to be killed *------------------------------------------ */ int atcommand_charkillable( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) == NULL) return -1; pl_sd->special_state.killable = !pl_sd->special_state.killable; if(pl_sd->special_state.killable) clif_displaymessage(fd, "The player is now killable"); else clif_displaymessage(fd, "The player is no longer killable"); return 0; } /*========================================== * @skillon by MouseJstr * turn skills on for the map *------------------------------------------ */ int atcommand_skillon( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); map[sd->bl.m].flag.noskill = 0; clif_displaymessage(fd, msg_table[244]); return 0; } /*========================================== * @skilloff by MouseJstr * Turn skills off on the map *------------------------------------------ */ int atcommand_skilloff( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); map[sd->bl.m].flag.noskill = 1; clif_displaymessage(fd, msg_table[243]); return 0; } /*========================================== * @npcmove by MouseJstr * * move a npc *------------------------------------------ */ int atcommand_npcmove(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; int x = 0, y = 0; struct npc_data *nd = 0; nullpo_retr(-1, sd); if (!message || !*message) return -1; memset(character, '\0', sizeof character); if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 3) { clif_displaymessage(fd, "Usage: @npcmove <X> <Y> <npc_name>"); return -1; } nullpo_retr(-1, (nd = npc_name2id(character))); npc_enable(character, 0); nd->bl.x = x; nd->bl.y = y; npc_enable(character, 1); return 0; } /*========================================== * @addwarp by MouseJstr * * Create a new static warp point. *------------------------------------------ */ int atcommand_addwarp(const int fd, struct map_session_data* sd, const char* command, const char* message) { char w1[64], w3[64], w4[64]; char map[30], output[200]; int x,y,ret; nullpo_retr(-1, sd); if (!message || !*message) return -1; if (sscanf(message, "%99s %d %d[^\n]", map, &x, &y ) < 3) return -1; sprintf(w1,"%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y); sprintf(w3,"%s%d%d%d%d", map,sd->bl.x, sd->bl.y, x, y); sprintf(w4,"1,1,%s.gat,%d,%d", map, x, y); ret = npc_parse_warp(w1, "warp", w3, w4); sprintf(output, "New warp NPC => %s",w3); clif_displaymessage(fd, output); return ret; } /*========================================== * @follow by [MouseJstr] * * Follow a player .. staying no more then 5 spaces away *------------------------------------------ */ int atcommand_follow(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) != NULL) pc_follow(sd, pl_sd->bl.id); else return 1; return 0; } /*========================================== * @dropall by [MouseJstr] * * Drop all your possession on the ground *------------------------------------------ */ int atcommand_dropall(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; nullpo_retr(-1, sd); for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) pc_unequipitem(sd, i, 3); pc_dropitem(sd, i, sd->status.inventory[i].amount); } } return 0; } /*========================================== * @chardropall by [MouseJstr] * * Throw all the characters possessions on the ground. Normally * done in response to them being disrespectful of a GM *------------------------------------------ */ int atcommand_chardropall(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) == NULL) return -1; for (i = 0; i < MAX_INVENTORY; i++) { if (pl_sd->status.inventory[i].amount) { if(pl_sd->status.inventory[i].equip != 0) pc_unequipitem(pl_sd, i, 3); pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount); } } clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?"); clif_displaymessage(fd, "It is done"); //clif_displaymessage(fd, "It is offical.. your a jerk"); return 0; } /*========================================== * @storeall by [MouseJstr] * * Put everything into storage to simplify your inventory to make * debugging easie *------------------------------------------ */ int atcommand_storeall(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; nullpo_retr(-1, sd); if (storage_storageopen(sd) == 1) { clif_displaymessage(fd, "run this command again.."); return 0; } for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) pc_unequipitem(sd, i, 3); storage_storageadd(sd, i, sd->status.inventory[i].amount); } } storage_storageclose(sd); clif_displaymessage(fd, "It is done"); return 0; } /*========================================== * @charstoreall by [MouseJstr] * * A way to screw with players who piss you off *------------------------------------------ */ int atcommand_charstoreall(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) == NULL) return -1; if (storage_storageopen(pl_sd) == 1) { clif_displaymessage(fd, "Had to open the characters storage window..."); clif_displaymessage(fd, "run this command again.."); return 0; } for (i = 0; i < MAX_INVENTORY; i++) { if (pl_sd->status.inventory[i].amount) { if(pl_sd->status.inventory[i].equip != 0) pc_unequipitem(pl_sd, i, 3); storage_storageadd(pl_sd, i, sd->status.inventory[i].amount); } } storage_storageclose(pl_sd); clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping."); clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it.."); clif_displaymessage(pl_sd->fd, " -- the management"); clif_displaymessage(fd, "It is done"); return 0; } /*========================================== * @skillid by [MouseJstr] * * lookup a skill by name *------------------------------------------ */ int atcommand_skillid(const int fd, struct map_session_data* sd, const char* command, const char* message) { int skillen = 0, idx = 0; nullpo_retr(-1, sd); if (!message || !*message) return -1; skillen = strlen(message); while (skill_names[idx].id != 0) { if ((strnicmp(skill_names[idx].name, message, skillen) == 0) || (strnicmp(skill_names[idx].desc, message, skillen) == 0)) { char output[255]; sprintf(output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc); clif_displaymessage(fd, output); } idx++; } return 0; } /*========================================== * @useskill by [MouseJstr] * * A way of using skills without having to find them in the skills menu *------------------------------------------ */ int atcommand_useskill(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; int skillnum; int skilllv; int inf; char target[255]; nullpo_retr(-1, sd); if (!message || !*message) return -1; if(sscanf(message, "%d %d %s", &skillnum, &skilllv, target) != 3) { clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>"); return -1; } if((pl_sd=map_nick2sd(target)) == NULL) { return -1; } inf = skill_get_inf(skillnum); if ((inf == 2) || (inf == 1)) skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv); else skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv); return 0; } /*========================================== * @skilltree by [MouseJstr] * * prints the skill tree for a player required to get to a skill *------------------------------------------ */ int atcommand_skilltree(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; int skillnum, skillidx = -1; int meets = 1, j, c=0, s=0; struct pc_base_job s_class; char target[255], *tbl; char output[255]; struct skill_tree_entry *ent; nullpo_retr(-1, sd); if (!message || !*message) return -1; if(sscanf(message, "%d %[^\r\n]", &skillnum, target) != 2) { clif_displaymessage(fd, "Usage: @skilltree <skillnum> <target>"); return -1; } if((pl_sd=map_nick2sd(target)) == NULL) return -1; s_class = pc_calc_base_job(pl_sd->status.class_); c = s_class.job; s = s_class.upper; c = pc_calc_skilltree_normalize_job(c, pl_sd); tbl = job_name(c); sprintf(output, "Player is using %s %s skill tree (%d basic points)", s_class.upper ? "upper" : "lower", tbl, pc_checkskill(pl_sd, 1)); clif_displaymessage(fd, output); for (j = 0; skill_tree[s][c][j].id != 0; j++) { if (skill_tree[s][c][j].id == skillnum) { skillidx = j; break; } } if (skillidx == -1) { sprintf(output, "I do not believe the player can use that skill"); clif_displaymessage(fd, output); return 0; } ent = &skill_tree[s][c][skillidx]; for(j=0;j<5;j++) if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv) { int idx = 0; char *desc; while (skill_names[idx].id != 0 && skill_names[idx].id != ent->need[j].id) idx++; if (skill_names[idx].id == 0) desc = "Unknown skill"; else desc = skill_names[idx].desc; sprintf(output, "player requires level %d of skill %s", ent->need[j].lv, desc); clif_displaymessage(fd, output); meets = 0; } if (meets == 1) { sprintf(output, "I believe the player meets all the requirements for that skill"); clif_displaymessage(fd, output); } return 0; } /*========================================== * @marry by [MouseJstr] * * Marry two players *------------------------------------------ */ int atcommand_marry(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd1 = NULL; struct map_session_data *pl_sd2 = NULL; char player1[255], player2[255]; nullpo_retr(-1, sd); if (!message || !*message) return -1; if (sscanf(message, "%[^,],%[^\r\n]", player1, player2) != 2) { clif_displaymessage(fd, "usage: @marry <player1> <player2>."); return -1; } if((pl_sd1=map_nick2sd((char *) player1)) == NULL) { sprintf(player2, "Cannot find player %s online", player1); clif_displaymessage(fd, player2); return -1; } if((pl_sd2=map_nick2sd((char *) player2)) == NULL) { sprintf(player1, "Cannot find player %s online", player2); clif_displaymessage(fd, player1); return -1; } if (pc_marriage(pl_sd1, pl_sd2) == 0) { clif_displaymessage(fd, "They are married.. wish them well"); return 0; } else return -1; } /*========================================== * @divorce by [MouseJstr] * * divorce two players *------------------------------------------ */ int atcommand_divorce(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) != NULL) { return pc_divorce(pl_sd); clif_displaymessage(fd, "They are now divorced."); } else clif_displaymessage(fd, "The divorce has failed.. talk to the judge.."); return 0; } /*========================================== * @rings by [MouseJstr] * * Give two players rings *------------------------------------------ */ int atcommand_rings(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct item item_tmp; int flag; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = 2634; item_tmp.identify = 1; if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1))) clif_additem((struct map_session_data*)sd, 0, 0, flag); item_tmp.nameid = 2635; item_tmp.identify = 1; if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1))) clif_additem((struct map_session_data*)sd, 0, 0, flag); clif_displaymessage(fd, "You have rings! Give them to the lovers."); return 0; } #ifdef DMALLOC unsigned long dmark_; int atcommand_dmstart(const int fd, struct map_session_data* sd, const char* command, const char* message) { dmark_ = dmalloc_mark(); clif_displaymessage(fd, "debug mark set"); return 0; } int atcommand_dmtick(const int fd, struct map_session_data* sd, const char* command, const char* message) { dmalloc_log_changed ( dmark_, 1, 0, 1 ) ; dmark_ = dmalloc_mark(); clif_displaymessage(fd, "malloc changes logged"); return 0; } #endif /*========================================== * @grind by [MouseJstr] *------------------------------------------ */ int atcommand_grind(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; int skillnum; int inf; char target[255]; nullpo_retr(-1, sd); if (!message || !*message) return -1; if(sscanf(message, "%s", target) != 1) { clif_displaymessage(fd, "Usage: @grind <target>"); return -1; } if((pl_sd=map_nick2sd(target)) == NULL) return -1; for (skillnum = 1; skillnum < 500; skillnum++) { sd->status.sp = sd->status.max_sp; atcommand_alive(fd, sd, command, message); inf = skill_get_inf(skillnum); if ((inf == 2) || (inf == 1)) skill_use_pos(sd, pl_sd->bl.x+5, pl_sd->bl.y+5, skillnum, 1); else skill_use_id(sd, pl_sd->bl.id, skillnum, 1); } return 0; } /*========================================== * @grind2 by [MouseJstr] *------------------------------------------ */ int atcommand_grind2(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i, x, y, id; for (i = 1000; i <2000; i++) { x = sd->bl.x + (rand() % 10 - 5); y = sd->bl.y + (rand() % 10 - 5); id = mob_once_spawn(sd, "this", x, y, "--ja--", i, 1, ""); } return 0; } /*========================================== * @changelook by [Celest] *------------------------------------------ */ int atcommand_changelook(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i, j = 0, k = 0; int pos[6] = { LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HEAD_BOTTOM,LOOK_WEAPON,LOOK_SHIELD,LOOK_SHOES }; if((i = sscanf(message, "%d %d", &j, &k)) < 1) { clif_displaymessage(fd, "Usage: @changelook [<position>] <view id> -- [] = optional"); clif_displaymessage(fd, "Position: 1-Top 2-Middle 3-Bottom 4-Weapon 5-Shield"); return -1; } else if (i == 2) { if (j < 1) j = 1; else if (j > 6) j = 6; // 6 = Shoes - for beta clients only perhaps j = pos[j - 1]; } else if (i == 1) { // position not defined, use HEAD_TOP as default k = j; // swap j = LOOK_HEAD_TOP; } clif_changelook(&sd->bl,j,k); return 0; } /*========================================== *Turns on/off AutoLoot for a specific player *------------------------------------------ *by Upa-Kun */ int atcommand_autoloot( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if (sd->autoloot) { sd->autoloot = 0; clif_displaymessage(fd, "Autoloot is now off."); } else { sd->autoloot = 1; clif_displaymessage(fd, "Autoloot is now on."); } return 0; } /*========================================== * It is made to rain. *------------------------------------------ */ int atcommand_rain( const int fd, struct map_session_data* sd, const char* command, const char* message) { int effno = 0; nullpo_retr(-1, sd); effno = 161; if (map[sd->bl.m].flag.rain) { map[sd->bl.m].flag.rain=0; clif_displaymessage(fd, "The rain has stopped."); } else { map[sd->bl.m].flag.rain=1; clif_specialeffect(&sd->bl,effno,2); clif_displaymessage(fd, "It is made to rain."); } return 0; } /*========================================== * It is made to snow. *------------------------------------------ */ int atcommand_snow( const int fd, struct map_session_data* sd, const char* command, const char* message) { int effno = 0; effno = 162; nullpo_retr(-1, sd); if (map[sd->bl.m].flag.snow) { map[sd->bl.m].flag.snow=0; clif_displaymessage(fd, "Snow has stopped falling."); } else { map[sd->bl.m].flag.snow=1; clif_specialeffect(&sd->bl,effno,2); clif_displaymessage(fd, "It is made to snow."); } return 0; } /*========================================== * Cherry tree snowstorm is made to fall. (Sakura) *------------------------------------------ */ int atcommand_sakura( const int fd, struct map_session_data* sd, const char* command, const char* message) { int effno = 0; effno = 163; nullpo_retr(-1, sd); if (map[sd->bl.m].flag.sakura) { map[sd->bl.m].flag.sakura=0; clif_displaymessage(fd, "Cherry tree leaves is made to fall."); } else { map[sd->bl.m].flag.sakura=1; clif_specialeffect(&sd->bl,effno,2); clif_displaymessage(fd, "Cherry tree leaves is made to fall."); } return 0; } /*========================================== * Fog hangs over. *------------------------------------------ */ int atcommand_fog( const int fd, struct map_session_data* sd, const char* command, const char* message) { int effno = 0; effno = 233; nullpo_retr(-1, sd); if (map[sd->bl.m].flag.fog) { map[sd->bl.m].flag.fog=0; clif_displaymessage(fd, "The fog has gone."); } else { map[sd->bl.m].flag.fog=1; clif_specialeffect(&sd->bl,effno,2); clif_displaymessage(fd, "Fog hangs over."); } return 0; } /*========================================== * Fallen leaves fall. *------------------------------------------ */ int atcommand_leaves( const int fd, struct map_session_data* sd, const char* command, const char* message) { int effno = 0; effno = 333; nullpo_retr(-1, sd); if (map[sd->bl.m].flag.leaves) { map[sd->bl.m].flag.leaves=0; clif_displaymessage(fd, "Leaves no longer fall."); } else { map[sd->bl.m].flag.leaves=1; clif_specialeffect(&sd->bl,effno,2); clif_displaymessage(fd, "Fallen leaves fall."); } return 0; } /*========================================== * Clearing Weather Effects by Dexity *------------------------------------------ */ int atcommand_clearweather( const int fd, struct map_session_data* sd, const char* command, const char* message) { //int effno = 0; nullpo_retr(-1, sd); map[sd->bl.m].flag.rain=0; map[sd->bl.m].flag.snow=0; map[sd->bl.m].flag.sakura=0; map[sd->bl.m].flag.fog=0; map[sd->bl.m].flag.leaves=0; //clif_specialeffect(&sd->bl,effno,2); // not required. [celest] return 0; } /*=============================================================== * Sound Command - plays a sound for everyone! [Codemaster] *--------------------------------------------------------------- */ int atcommand_sound( const int fd, struct map_session_data *sd, const char *command, const char *message) { char sound_file[100]; if(!message || !*message || sscanf(message, "%99[^\n]", sound_file) < 1) { clif_displaymessage(fd, "Please, enter a sound filename. (usage: @sound <filename>)"); return -1; } memset(sound_file, '\0', sizeof(sound_file)); if(sscanf(message, "%99[^\n]", sound_file) < 1) return -1; if(strstr(sound_file, ".wav") == NULL) strcat(sound_file, ".wav"); clif_soundeffectall(&sd->bl, sound_file,0); return 0; } /*========================================== * MOB Search *------------------------------------------ */ int atcommand_mobsearch( const int fd, struct map_session_data* sd, const char* command, const char* message) { char mob_name[100]; char output[100]; int mob_id,map_id = 0; nullpo_retr(-1, sd); if (sscanf(message, "%99s", mob_name) < 0) return -1; if ((mob_id = atoi(mob_name)) == 0) mob_id = mobdb_searchname(mob_name); if(mob_id !=-1 && (mob_id <= 1000 || mob_id >= 2000)){ snprintf(output, sizeof output, "Invalid mob id %s!",mob_name); clif_displaymessage(fd, output); return 0; } if(mob_id == atoi(mob_name) && mob_db[mob_id].jname) strcpy(mob_name,mob_db[mob_id].jname); // --ja-- // strcpy(mob_name,mob_db[mob_id].name); // --en-- map_id = sd->bl.m; snprintf(output, sizeof output, "Mob Search... %s %s", mob_name, sd->mapname); clif_displaymessage(fd, output); map_foreachinarea(atmobsearch_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, mob_id, fd); atmobsearch_sub(&sd->bl,0); // �ԍ����Z�b�g return 0; } /*========================================== * �h���b�v�A�C�e���̑|�� *------------------------------------------ */ int atcommand_cleanmap( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i=0; map_foreachinarea(atcommand_cleanmap_sub,sd->bl.m, sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2, sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2, BL_ITEM,sd,&i); clif_displaymessage(fd, "All dropped items have been cleaned up."); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_summon( const int fd, struct map_session_data* sd, const char* command, const char* message) { char name[100]; int mob_id = 0; int x = 0; int y = 0; int id = 0; struct mob_data *md; unsigned int tick=gettick(); nullpo_retr(-1, sd); if (!message || !*message) return -1; if (sscanf(message, "%99s", name) < 1) return -1; if ((mob_id = atoi(name)) == 0) mob_id = mobdb_searchname(name); if(mob_id == 0) return -1; x = sd->bl.x + (rand() % 10 - 5); y = sd->bl.y + (rand() % 10 - 5); id = mob_once_spawn(sd,"this", x, y, "--ja--", mob_id, 1, ""); if((md=(struct mob_data *)map_id2bl(id))){ md->master_id=sd->bl.id; md->state.special_mob_ai=1; md->mode=mob_db[md->class_].mode|0x04; md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); clif_misceffect2(&md->bl,344); } clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,x,y,tick); return 0; } /*========================================== * @adjcmdlvl by [MouseJstr] * * Temp adjust the GM level required to use a GM command * * Used during beta testing to allow players to use GM commands * for short periods of time *------------------------------------------ */ int atcommand_adjcmdlvl( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i, newlev; char cmd[100]; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) { clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>."); return -1; } for (i = 0; atcommand_info[i].type != AtCommand_None; i++) if (strcmpi(cmd, atcommand_info[i].command+1) == 0) { atcommand_info[i].level = newlev; clif_displaymessage(fd, "@command level changed."); return 0; } clif_displaymessage(fd, "@command not found."); return -1; } /*========================================== * @adjgmlvl by [MouseJstr] * * Create a temp GM * * Used during beta testing to allow players to use GM commands * for short periods of time *------------------------------------------ */ int atcommand_adjgmlvl( const int fd, struct map_session_data* sd, const char* command, const char* message) { int newlev; char user[100]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %[^\r\n]", &newlev, user) != 2) { clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>."); return -1; } if((pl_sd=map_nick2sd((char *) user)) == NULL) return -1; pc_set_gm_level(pl_sd->status.account_id, newlev); return 0; } /*========================================== * @trade by [MouseJstr] * * Open a trade window with a remote player * * If I have to jump to a remote player one more time, I am * gonna scream! *------------------------------------------ */ int atcommand_trade( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) != NULL) { trade_traderequest(sd, pl_sd->bl.id); return 0; } return -1; } /*========================================== * @setbattleflag by [MouseJstr] * * set a battle_config flag without having to reboot */ int atcommand_setbattleflag( const int fd, struct map_session_data* sd, const char* command, const char* message) { char flag[128], value[128]; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%s %s", flag, value) != 2) { clif_displaymessage(fd, "usage: @setbattleflag <flag> <value>."); return -1; } if (battle_set_value(flag, value) == 0) clif_displaymessage(fd, "unknown battle_config flag"); else clif_displaymessage(fd, "battle_config set as requested"); return 0; } /*=========================== * @unmute [Valaris] *=========================== */ int atcommand_unmute( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) != NULL) { if(pl_sd->sc_data[SC_NOCHAT].timer!=-1) { pl_sd->status.manner = 0; // have to set to 0 first [celest] status_change_end(&pl_sd->bl,SC_NOCHAT,-1); clif_displaymessage(sd->fd,"Player unmuted"); } else clif_displaymessage(sd->fd,"Player is not muted"); } return 0; } /*========================================== * @uptime by MC Cameri *------------------------------------------ */ int atcommand_uptime( const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; long seconds = 0, day = 24*60*60, hour = 60*60, minute = 60, days = 0, hours = 0, minutes = 0; nullpo_retr(-1, sd); seconds = (gettick()-ticks)/CLOCKS_PER_SEC; days = seconds/day; seconds -= (seconds/day>0)?(seconds/day)*day:0; hours = seconds/hour; seconds -= (seconds/hour>0)?(seconds/hour)*hour:0; minutes = seconds/minute; seconds -= (seconds/minute>0)?(seconds/minute)*minute:0; snprintf(output, sizeof(output), msg_table[245], days, hours, minutes, seconds); clif_displaymessage(fd,output); return 0; } /*========================================== * @changesex <sex> * => Changes one's sex. Argument sex can be * 0 or 1, m or f, male or female. *------------------------------------------ */ int atcommand_changesex( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); chrif_char_ask_name(sd->status.account_id,sd->status.name, 5,0,0,0,0,0,0); return 0; } /*================================================ * @mute - Mutes a player for a set amount of time *------------------------------------------------ */ int atcommand_mute( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; char character[100]; int manner; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %99[^\n]", &manner, character) < 1) { clif_displaymessage(fd, "usage: @mute <time> <character name>."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { pl_sd->status.manner -= manner; if(pl_sd->status.manner < 0) status_change_start(&pl_sd->bl,SC_NOCHAT,0,0,0,0,0,0); } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * @refresh (like @jumpto <<yourself>>) *------------------------------------------ */ int atcommand_refresh( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); return 0; } /*========================================== * @petid <part of pet name> * => Displays a list of matching pets. *------------------------------------------ */ int atcommand_petid(const int fd, struct map_session_data* sd, const char* command, const char* message) { char searchtext[100]; char temp0[100]; char temp1[100]; int cnt = 0, i = 0; nullpo_retr(-1, sd); if (!message || !*message) return -1; if (sscanf(message, "%99s", searchtext) < 1) return -1; estr_lower(searchtext); snprintf(temp0, sizeof(temp0), "Search results for: %s", searchtext); clif_displaymessage(fd,temp0); while (i < MAX_PET_DB) { strcpy(temp1,pet_db[i].name); strcpy(temp1, estr_lower(temp1)); strcpy(temp0,pet_db[i].jname); strcpy(temp0, estr_lower(temp1)); if (strstr(temp1, searchtext) || strstr(temp0, searchtext) ) { snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class_, pet_db[i].jname); if (cnt >= 100) { // Only if there are custom pets clif_displaymessage(fd, "Be more specific, can't send more than" " 100 results."); } else { clif_displaymessage(fd, temp0); } cnt++; } i++; } snprintf(temp0, sizeof(temp0),"%i pets have '%s' in their name.", cnt, searchtext); clif_displaymessage(fd, temp0); return 0; } /*========================================== * @identify * => GM's magnifier. *------------------------------------------ */ int atcommand_identify( const int fd, struct map_session_data* sd, const char* command, const char* message) { int i,num; nullpo_retr(-1, sd); for(i=num=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){ num++; } } if (num > 0) { clif_item_identify_list(sd); } else { clif_displaymessage(fd,"There are no items to appraise."); } return 0; } /*========================================== * @gmotd (Global MOTD) * by davidsiaw :P *------------------------------------------ */ int atcommand_gmotd( const int fd, struct map_session_data* sd, const char* command, const char* message) { char buf[256]; FILE *fp; nullpo_retr(-1, sd); if( (fp = fopen(motd_txt, "r"))!=NULL){ while (fgets(buf, 250, fp) != NULL){ int i; for( i=0; buf[i]; i++){ if( buf[i]=='\r' || buf[i]=='\n'){ buf[i]=0; break; } } intif_GMmessage(buf,strlen(buf)+1,8); } fclose(fp); } return 0; } int atcommand_misceffect( const int fd, struct map_session_data* sd, const char* command, const char* message) { int effect = 0; nullpo_retr(-1, sd); if (!message || !*message) return -1; if (sscanf(message, "%d", &effect) < 1) return -1; clif_misceffect(&sd->bl,effect); return 0; } int charid2sessionid(int charid) { int i; int session_id=0; struct map_session_data *pl_sd = NULL; for(i=0;i<fd_max;i++){ if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ if (pl_sd->status.char_id==charid) { session_id = i; break; } } } return session_id; } int accountid2sessionid(int accountid) { int i; int session_id=0; struct map_session_data *pl_sd = NULL; for(i=0;i<fd_max;i++){ if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ if (pl_sd->status.account_id==accountid) { session_id = i; break; } } } return session_id; } /*========================================== * Jump to a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_jumptoid( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; int cid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player CID (usage: @jumptoid/@warptoid/@gotoid <char id>)."); return -1; } cid=atoi(message); if ((session_id=charid2sessionid(cid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); sprintf(output, msg_table[4], pl_sd->status.name); // Jump to %s clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[154]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, cid = %d\n",session_id,cid); return 0; } /*========================================== * Jump to a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_jumptoid2( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; int aid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player AID (usage: @jumptoid/@warptoid/@gotoid <account id>)."); return -1; } aid=atoi(message); if ((session_id=accountid2sessionid(aid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); sprintf(output, msg_table[4], pl_sd->status.name); // Jump to %s clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[154]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, aid = %d\n",session_id,aid); return 0; } /*========================================== * Recall a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_recallid( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; int cid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player CID (usage: @recallid <char id>)."); return -1; } cid=atoi(message); if ((session_id=charid2sessionid(cid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); sprintf(output, msg_table[46], pl_sd->status.name); // Jump to %s clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[154]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, cid = %d\n",session_id,cid); return 0; } /*========================================== * Recall a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_recallid2( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; char output[200]; int aid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player AID (usage: @recallid2 <account id>)."); return -1; } aid=atoi(message); if ((session_id=accountid2sessionid(aid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); sprintf(output, msg_table[46], pl_sd->status.name); // Jump to %s clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[154]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, aid = %d\n",session_id,aid); return 0; } /*========================================== * Kick a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_kickid( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; int cid=0; int session_id=0; memset(character, '\0', sizeof(character)); if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player CID (usage: @kickid <char id>)."); return -1; } cid=atoi(message); if ((session_id=charid2sessionid(cid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level clif_GM_kick(sd, pl_sd, 1); else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, cid = %d\n",session_id,cid); return 0; } /*========================================== * Kick a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_kickid2( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[100]; int aid=0; int session_id=0; memset(character, '\0', sizeof(character)); if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player AID (usage: @kickid2 <account id>)."); return -1; } aid=atoi(message); if ((session_id=accountid2sessionid(aid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level clif_GM_kick(sd, pl_sd, 1); else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, aid = %d\n",session_id,aid); return 0; } /*========================================== * Revive a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_reviveid( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; int cid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player CID (usage: @reviveid <char id>)."); return -1; } cid=atoi(message); if ((session_id=charid2sessionid(cid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { pl_sd->status.hp = pl_sd->status.max_hp; pc_setstand(pl_sd); if (battle_config.pc_invincible_time > 0) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); clif_updatestatus(pl_sd, SP_HP); clif_updatestatus(pl_sd, SP_SP); clif_resurrection(&pl_sd->bl, 1); clif_displaymessage(fd, msg_table[51]); // Character revived. } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, cid = %d\n",session_id,cid); return 0; } /*========================================== * Revive a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_reviveid2( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; int aid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player AID (usage: @reviveid2 <account id>)."); return -1; } aid=atoi(message); if ((session_id=accountid2sessionid(aid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { pl_sd->status.hp = pl_sd->status.max_hp; pc_setstand(pl_sd); if (battle_config.pc_invincible_time > 0) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); clif_updatestatus(pl_sd, SP_HP); clif_updatestatus(pl_sd, SP_SP); clif_resurrection(&pl_sd->bl, 1); clif_displaymessage(fd, msg_table[51]); // Character revived. } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, aid = %d\n",session_id,aid); return 0; } /*========================================== * Kill a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_killid( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; int cid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player CID (usage: @killid <char id>)."); return -1; } cid=atoi(message); if ((session_id=charid2sessionid(cid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); clif_displaymessage(fd, msg_table[14]); // Character killed. } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, cid = %d\n",session_id,cid); return 0; } /*========================================== * Kill a player by PID number * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_killid2( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; int aid=0; int session_id=0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player AID (usage: @killid2 <account id>)."); return -1; } aid=atoi(message); if ((session_id=accountid2sessionid(aid))!=0) { if ((pl_sd = session[session_id]->session_data) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); clif_displaymessage(fd, msg_table[14]); // Character killed. } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, aid = %d\n",session_id,aid); return 0; } /*========================================== * Make a player killable, by PID * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_charkillableid( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; int cid=0; int session_id=0; if (!message || (cid = atoi(message)) == 0 || !*message) return -1; cid=atoi(message); if ((session_id=charid2sessionid(cid))!=0) { if((pl_sd=session[session_id]->session_data) == NULL) return -1; pl_sd->special_state.killable = !pl_sd->special_state.killable; if(pl_sd->special_state.killable) clif_displaymessage(fd, "The player is now killable"); else clif_displaymessage(fd, "The player is no longer killable"); } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, cid = %d\n",session_id,cid); return 0; } /*========================================== * Make a player killable, by PID * Original by Dino9021 * Added in by nsstrunks *------------------------------------------ */ int atcommand_charkillableid2( const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; int aid=0; int session_id=0; if (!message || (aid = atoi(message)) == 0 || !*message) return -1; aid=atoi(message); if ((session_id=accountid2sessionid(aid))!=0) { if((pl_sd=session[session_id]->session_data) == NULL) return -1; pl_sd->special_state.killable = !pl_sd->special_state.killable; if(pl_sd->special_state.killable) clif_displaymessage(fd, "The player is now killable"); else clif_displaymessage(fd, "The player is no longer killable"); } else { clif_displaymessage(fd,msg_table[3]); } //printf("Session_id = %d, aid = %d\n",session_id,aid); return 0; } #ifndef TXT_ONLY /* Begin SQL-Only commands */ /*========================================== * Mail System commands by [Valaris] *------------------------------------------ */ int atcommand_listmail( const int fd, struct map_session_data* sd, const char* command, const char* message) { if(!battle_config.mail_system) return 0; nullpo_retr(-1, sd); if(strlen(command)==12) mail_check(sd,3); else if(strlen(command)==9) mail_check(sd,2); else mail_check(sd,1); return 0; } int atcommand_readmail( const int fd, struct map_session_data* sd, const char* command, const char* message) { if(!battle_config.mail_system) return 0; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(sd->fd,"You must specify a message number."); return 0; } if(strlen(command)==11) mail_delete(sd,atoi(message)); else mail_read(sd,atoi(message)); return 0; } int atcommand_sendmail( const int fd, struct map_session_data* sd, const char* command, const char* message) { char name[24],text[80]; if(!battle_config.mail_system) return 0; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(sd->fd,"You must specify a recipient and a message."); return 0; } if ((sscanf(message, "\"%[^\"]\" %79[^\n]", name, text) < 2) && (sscanf(message, "%23s %79[^\n]", name, text) < 2)) { clif_displaymessage(sd->fd,"You must specify a recipient and a message."); return 0; } if(strlen(command)==17) mail_send(sd,name,text,1); else mail_send(sd,name,text,0); return 0; } /*========================================== * Refresh online command for SQL [Valaris] * Will refresh and check online column of * players and set correctly. *------------------------------------------ */ int atcommand_refreshonline( const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); char_online_check(); return 0; } #endif /* end sql only */ /*========================================== * Show Monster DB Info v 1.0 * originally by [Lupus] eAthena *------------------------------------------ */ int atcommand_mobinfo( const int fd, struct map_session_data* sd, const char* command, const char* message) { static char msize[3][8]={"Small","Medium","Large"}; static char mrace[12][12]={"Formless","Undead","Beast","Plant","Insect","Fish","Demon","Demi-Human","Angel","Dragon","Boss","Non-Boss"}; static char melement[11][12]={"None","Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Ghost","Undead"}; char monster[100]; char output[200]; char output2[200]; struct item_data *item_data; int mob_id; int i,j; nullpo_retr(-1, sd); memset(monster, '\0', sizeof(monster)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%99s", monster) < 1) { clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please. return -1; } // If monster identifier/name argument is a name if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) mob_id = mobdb_checkid(atoi(monster)); if (mob_id == 0) { clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. return -1; } sprintf(output, "N:%04i '%s'/'%s' %s", mob_id,mob_db[mob_id].name,mob_db[mob_id].jname, mob_db[mob_id].mexp?"MVP!":""); clif_displaymessage(fd, output); sprintf(output, " Level:%i HP:%i SP:%i Base EXP:%i Job EXP:%i", mob_db[mob_id].lv, mob_db[mob_id].max_hp, mob_db[mob_id].max_sp, mob_db[mob_id].base_exp, mob_db[mob_id].job_exp); clif_displaymessage(fd, output); sprintf(output, " DEF:%i MDEF:%i STR:%i AGI:%i VIT:%i INT:%i DEX:%i LUK:%i", mob_db[mob_id].def, mob_db[mob_id].mdef, mob_db[mob_id].str, mob_db[mob_id].agi, mob_db[mob_id].vit, mob_db[mob_id].int_, mob_db[mob_id].dex, mob_db[mob_id].luk); clif_displaymessage(fd, output); if (mob_db[mob_id].element<20) { //Element - None, Level 0 i = 0; j = 0; } else { i = mob_db[mob_id].element%20+1; j = mob_db[mob_id].element/20; } sprintf(output, " ATK:%i~%i Range:%i~%i~%i Size:%s Race:%s Element:%s(%i Lv)", mob_db[mob_id].atk1,mob_db[mob_id].atk2, mob_db[mob_id].range, mob_db[mob_id].range2 ,mob_db[mob_id].range3, msize[mob_db[mob_id].size],mrace[mob_db[mob_id].race], melement[i],j); clif_displaymessage(fd, output); if (mob_db[mob_id].mexp) { //if MVP, then sprintf(output, " MVP Bonus EXP:%i %02.02f%%", mob_db[mob_id].mexp, (float)mob_db[mob_id].mexpper / 100); clif_displaymessage(fd, output); strcpy(output," MVP Items:"); for (i=0; i<3; i++) { if ( mob_db[mob_id].mvpitem[i].nameid<=0 || mob_db[mob_id].mvpitem[i].p<=0) continue; if( (item_data = itemdb_search(mob_db[mob_id].mvpitem[i].nameid)) == NULL) continue; sprintf(output2, " - %s %02.02f%%", item_data->name, (float)mob_db[mob_id].mvpitem[i].p / 100); strcat(output,output2); } clif_displaymessage(fd, output); } strcpy(output," Drops:"); j=0; for (i=0; i<8; i++) { if ( mob_db[mob_id].dropitem[i].nameid<=0 || mob_db[mob_id].dropitem[i].p<=0) continue; if( (item_data = itemdb_search(mob_db[mob_id].dropitem[i].nameid)) == NULL) continue; sprintf(output2, " - %s %02.02f%%", item_data->name, (float)mob_db[mob_id].dropitem[i].p / 100); strcat(output,output2); if (++j>=3) { j=0; clif_displaymessage(fd, output); strcpy(output," "); } } clif_displaymessage(fd, output); return 0; }