// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _LOGIN_SQL_H_ #define _LOGIN_SQL_H_ #include "../common/mmo.h" // NAME_LENGTH #define LOGIN_CONF_NAME "conf/login_athena.conf" #define SQL_CONF_NAME "conf/inter_athena.conf" #define LAN_CONF_NAME "conf/subnet_athena.conf" // supported encryption types: 1- passwordencrypt, 2- passwordencrypt2, 3- both #define PASSWORDENC 3 struct login_session_data { int account_id; long login_id1; long login_id2; char sex; char userid[NAME_LENGTH]; char passwd[NAME_LENGTH]; int passwdenc; char md5key[20]; uint16 md5keylen; char lastlogin[24]; uint8 level; int version; int fd; }; struct mmo_char_server { char name[20]; int fd; uint32 ip; uint16 port; int users; int maintenance; int new_; }; struct Login_Config { uint32 login_ip; // the address to bind to uint16 login_port; // the port to bind to unsigned int ip_sync_interval; // interval (in minutes) to execute a DNS/IP update (for dynamic IPs) bool log_login; // whether to log login server actions or not char date_format[32]; // date format used in messages bool console; // console input system enabled? bool new_account_flag; // autoregistration via _M/_F ? int start_limited_time; // new account expiration time (-1: unlimited) bool case_sensitive; // are logins case sensitive ? bool use_md5_passwds; // work with password hashes instead of plaintext passwords? bool login_gm_read; // should the login server handle info about gm accounts? int min_level_to_connect; // minimum level of player/GM (0: player, 1-99: GM) to connect bool online_check; // reject incoming players that are already registered as online ? bool check_client_version; // check the clientversion set in the clientinfo ? int client_version_to_connect; // the client version needed to connect (if checking is enabled) bool ipban; // perform IP blocking (via contents of `ipbanlist`) ? bool dynamic_pass_failure_ban; // automatic IP blocking due to failed login attemps ? unsigned int dynamic_pass_failure_ban_interval; // how far to scan the loginlog for password failures unsigned int dynamic_pass_failure_ban_limit; // number of failures needed to trigger the ipban unsigned int dynamic_pass_failure_ban_duration; // duration of the ipban bool use_dnsbl; // dns blacklist blocking ? char dnsbl_servs[1024]; // comma-separated list of dnsbl servers }; struct mmo_account { int account_id; char sex; char userid[24]; char pass[32+1]; // 23+1 for normal, 32+1 for md5-ed passwords char lastlogin[24]; int logincount; uint32 state; // packet 0x006a value + 1 (0: compte OK) char email[40]; // e-mail (by default: a@a.com) char error_message[20]; // Message of error code #6 = Your are Prohibited to log in until %s (packet 0x006a) time_t unban_time; // # of seconds 1/1/1970 (timestamp): ban time limit of the account (0 = no ban) time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) char last_ip[16]; // save of last IP of connection char memo[255]; // a memo field int account_reg2_num; struct global_reg account_reg2[ACCOUNT_REG2_NUM]; // account script variables (stored on login server) }; #endif /* _LOGIN_SQL_H_ */