// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_CORE_H_ #define _CONFIG_CORE_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /// Max number of items on @autolootid list #define AUTOLOOTITEM_SIZE 10 /// The maximum number of atcommand suggestions #define MAX_SUGGESTIONS 10 /// Comment to disable the official walk path /// The official walkpath disables users from taking non-clear walk paths, /// e.g. if they want to get around an obstacle they have to walk around it, /// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically #define OFFICIAL_WALKPATH /// leave this line uncommented to enable callfunc checks when processing scripts. /// while allowed, the script engine will attempt to match user-defined functions /// in scripts allowing direct function callback (without the use of callfunc.) /// this CAN affect performance, so if you find scripts running slower or find /// your map-server using more resources while this is active, comment the line #define SCRIPT_CALLFUNC_CHECK /// Uncomment to disable rAthena's anonymous stat report /// We kindly ask you to consider keeping it enabled, it helps us improve rAthena. //#define STATS_OPT_OUT /// uncomment to enable query_sql script command and mysql logs to function on it's own thread /// be aware this feature is under tests and you should use at your own risk, we however /// welcome any feedback you may have regarding this feature, please send us all bug reports. //#define BETA_THREAD_TEST /// Uncomment to enable the Cell Stack Limit mod. /// It's only config is the battle_config cell_stack_limit. /// Only chars affected are those defined in BL_CHAR (mobs and players currently) //#define CELL_NOSTACK /// Uncomment to enable circular area checks. /// By default, all range checks in Aegis are of Square shapes, so a weapon range /// - of 10 allows you to attack from anywhere within a 21x21 area. /// Enabling this changes such checks to circular checks, which is more realistic, /// - but is not the official behaviour. //#define CIRCULAR_AREA /// Uncomment to enable Non Stackable items unique ID /// By enabling it, the system will create an unique id for each new non stackable item created //#define NSI_UNIQUE_ID /** * No settings past this point **/ #include "./renewal.h" #include "./secure.h" #include "./classes/general.h" /** * Constants come last; so they process anything that could've been modified in early includes **/ #include "./const.h" #endif // _CONFIG_CORE_H_