// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include <stdio.h> #include <string.h> #include <stdarg.h> #include <time.h> #include <stdlib.h> // atexit #include "cbasetypes.h" #include "showmsg.h" #include "utils.h" #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #ifdef DEBUGLOGMAP #define DEBUGLOGPATH "log\\map-server.log" #else #ifdef DEBUGLOGCHAR #define DEBUGLOGPATH "log\\char-server.log" #else #ifdef DEBUGLOGLOGIN #define DEBUGLOGPATH "log\\login-server.log" #endif #endif #endif #else #include <unistd.h> #include <ctype.h> #ifdef DEBUGLOGMAP #define DEBUGLOGPATH "log/map-server.log" #else #ifdef DEBUGLOGCHAR #define DEBUGLOGPATH "log/char-server.log" #else #ifdef DEBUGLOGLOGIN #define DEBUGLOGPATH "log/login-server.log" #endif #endif #endif #endif /////////////////////////////////////////////////////////////////////////////// /// behavioral parameter. /// when redirecting output: /// if true prints escape sequences /// if false removes the escape sequences int stdout_with_ansisequence = 0; int msg_silent; //Specifies how silent the console is. /////////////////////////////////////////////////////////////////////////////// /// static/dynamic buffer for the messages #define SBUF_SIZE 2048 // never put less that what's required for the debug message #define NEWBUF(buf) \ struct { \ char s_[SBUF_SIZE]; \ struct StringBuf *d_; \ char *v_; \ int l_; \ } buf ={"",NULL,NULL,0}; \ //define NEWBUF #define BUFVPRINTF(buf,fmt,args) \ buf.l_ = vsnprintf(buf.s_, SBUF_SIZE, fmt, args); \ if( buf.l_ >= 0 && buf.l_ < SBUF_SIZE ) \ {/* static buffer */ \ buf.v_ = buf.s_; \ } \ else \ {/* dynamic buffer */ \ buf.d_ = StringBuf_Malloc(); \ buf.l_ = StringBuf_Vprintf(buf.d_, fmt, args); \ buf.v_ = StringBuf_Value(buf.d_); \ ShowDebug("showmsg: dynamic buffer used, increase the static buffer size to %d or more.", buf.l_+1);\ } \ //define BUFVPRINTF #define BUFVAL(buf) buf.v_ #define BUFLEN(buf) buf.l_ #define FREEBUF(buf) \ if( buf.d_ ) \ { \ StringBuf_Free(buf.d_); \ buf.d_ = NULL; \ } \ buf.v_ = NULL; \ //define FREEBUF /////////////////////////////////////////////////////////////////////////////// #ifdef _WIN32 // XXX adapted from eApp (comments are left untouched) [flaviojs] /////////////////////////////////////////////////////////////////////////////// // ansi compatible printf with control sequence parser for windows // fast hack, handle with care, not everything implemented // // \033[#;...;#m - Set Graphics Rendition (SGR) // // printf("\x1b[1;31;40m"); // Bright red on black // printf("\x1b[3;33;45m"); // Blinking yellow on magenta (blink not implemented) // printf("\x1b[1;30;47m"); // Bright black (grey) on dim white // // Style Foreground Background // 1st Digit 2nd Digit 3rd Digit RGB // 0 - Reset 30 - Black 40 - Black 000 // 1 - FG Bright 31 - Red 41 - Red 100 // 2 - Unknown 32 - Green 42 - Green 010 // 3 - Blink 33 - Yellow 43 - Yellow 110 // 4 - Underline 34 - Blue 44 - Blue 001 // 5 - BG Bright 35 - Magenta 45 - Magenta 101 // 6 - Unknown 36 - Cyan 46 - Cyan 011 // 7 - Reverse 37 - White 47 - White 111 // 8 - Concealed (invisible) // // \033[#A - Cursor Up (CUU) // Moves the cursor up by the specified number of lines without changing columns. // If the cursor is already on the top line, this sequence is ignored. \e[A is equivalent to \e[1A. // // \033[#B - Cursor Down (CUD) // Moves the cursor down by the specified number of lines without changing columns. // If the cursor is already on the bottom line, this sequence is ignored. \e[B is equivalent to \e[1B. // // \033[#C - Cursor Forward (CUF) // Moves the cursor forward by the specified number of columns without changing lines. // If the cursor is already in the rightmost column, this sequence is ignored. \e[C is equivalent to \e[1C. // // \033[#D - Cursor Backward (CUB) // Moves the cursor back by the specified number of columns without changing lines. // If the cursor is already in the leftmost column, this sequence is ignored. \e[D is equivalent to \e[1D. // // \033[#E - Cursor Next Line (CNL) // Moves the cursor down the indicated # of rows, to column 1. \e[E is equivalent to \e[1E. // // \033[#F - Cursor Preceding Line (CPL) // Moves the cursor up the indicated # of rows, to column 1. \e[F is equivalent to \e[1F. // // \033[#G - Cursor Horizontal Absolute (CHA) // Moves the cursor to indicated column in current row. \e[G is equivalent to \e[1G. // // \033[#;#H - Cursor Position (CUP) // Moves the cursor to the specified position. The first # specifies the line number, // the second # specifies the column. If you do not specify a position, the cursor moves to the home position: // the upper-left corner of the screen (line 1, column 1). // // \033[#;#f - Horizontal & Vertical Position // (same as \033[#;#H) // // \033[s - Save Cursor Position (SCP) // The current cursor position is saved. // // \033[u - Restore cursor position (RCP) // Restores the cursor position saved with the (SCP) sequence \033[s. // (addition, restore to 0,0 if nothinh was saved before) // // \033[#J - Erase Display (ED) // Clears the screen and moves to the home position // \033[0J - Clears the screen from cursor to end of display. The cursor position is unchanged. (default) // \033[1J - Clears the screen from start to cursor. The cursor position is unchanged. // \033[2J - Clears the screen and moves the cursor to the home position (line 1, column 1). // // \033[#K - Erase Line (EL) // Clears the current line from the cursor position // \033[0K - Clears all characters from the cursor position to the end of the line (including the character at the cursor position). The cursor position is unchanged. (default) // \033[1K - Clears all characters from start of line to the cursor position. (including the character at the cursor position). The cursor position is unchanged. // \033[2K - Clears all characters of the whole line. The cursor position is unchanged. /* not implemented \033[#L IL: Insert Lines: The cursor line and all lines below it move down # lines, leaving blank space. The cursor position is unchanged. The bottommost # lines are lost. \e[L is equivalent to \e[1L. \033[#M DL: Delete Line: The block of # lines at and below the cursor are deleted; all lines below them move up # lines to fill in the gap, leaving # blank lines at the bottom of the screen. The cursor position is unchanged. \e[M is equivalent to \e[1M. \033[#\@ ICH: Insert CHaracter: The cursor character and all characters to the right of it move right # columns, leaving behind blank space. The cursor position is unchanged. The rightmost # characters on the line are lost. \e[\@ is equivalent to \e[1\@. \033[#P DCH: Delete CHaracter: The block of # characters at and to the right of the cursor are deleted; all characters to the right of it move left # columns, leaving behind blank space. The cursor position is unchanged. \e[P is equivalent to \e[1P. Escape sequences for Select Character Set */ #define is_console(handle) (FILE_TYPE_CHAR==GetFileType(handle)) /////////////////////////////////////////////////////////////////////////////// int VFPRINTF(HANDLE handle, const char *fmt, va_list argptr) { ///////////////////////////////////////////////////////////////// /* XXX Two streams are being used. Disabled to avoid inconsistency [flaviojs] static COORD saveposition = {0,0}; */ ///////////////////////////////////////////////////////////////// unsigned long written; char *p, *q; NEWBUF(tempbuf); // temporary buffer if(!fmt || !*fmt) return 0; // Print everything to the buffer BUFVPRINTF(tempbuf,fmt,argptr); if( !is_console(handle) && stdout_with_ansisequence ) { WriteFile(handle, BUFVAL(tempbuf), BUFLEN(tempbuf), &written, 0); return 0; } // start with processing p = BUFVAL(tempbuf); while ((q = strchr(p, 0x1b)) != NULL) { // find the escape character if( 0==WriteConsole(handle, p, q-p, &written, 0) ) // write up to the escape WriteFile(handle, p, q-p, &written, 0); if( q[1]!='[' ) { // write the escape char (whatever purpose it has) if(0==WriteConsole(handle, q, 1, &written, 0) ) WriteFile(handle,q, 1, &written, 0); p=q+1; //and start searching again } else { // from here, we will skip the '\033[' // we break at the first unprocessible position // assuming regular text is starting there uint8 numbers[16], numpoint=0; CONSOLE_SCREEN_BUFFER_INFO info; // initialize GetConsoleScreenBufferInfo(handle, &info); memset(numbers,0,sizeof(numbers)); // skip escape and bracket q=q+2; while(1) { if( isdigit((int)((unsigned char)*q)) ) { // add number to number array, only accept 2digits, shift out the rest // so // \033[123456789m will become \033[89m numbers[numpoint] = (numbers[numpoint]<<4) | (*q-'0'); ++q; // and next character continue; } else if( *q == ';' ) { // delimiter if(numpoint<sizeof(numbers)/sizeof(*numbers)) { // go to next array position numpoint++; } else { // array is full, so we 'forget' the first value memmove(numbers,numbers+1,sizeof(numbers)/sizeof(*numbers)-1); numbers[sizeof(numbers)/sizeof(*numbers)-1]=0; } ++q; // and next number continue; } else if( *q == 'm' ) { // \033[#;...;#m - Set Graphics Rendition (SGR) uint8 i; for(i=0; i<= numpoint; ++i) { if( 0x00 == (0xF0 & numbers[i]) ) { // upper nibble 0 if( 0 == numbers[i] ) { // reset info.wAttributes = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; } else if( 1==numbers[i] ) { // set foreground intensity info.wAttributes |= FOREGROUND_INTENSITY; } else if( 5==numbers[i] ) { // set background intensity info.wAttributes |= BACKGROUND_INTENSITY; } else if( 7==numbers[i] ) { // reverse colors (just xor them) info.wAttributes ^= FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE; } //case '2': // not existing //case '3': // blinking (not implemented) //case '4': // unterline (not implemented) //case '6': // not existing //case '8': // concealed (not implemented) //case '9': // not existing } else if( 0x20 == (0xF0 & numbers[i]) ) { // off if( 1==numbers[i] ) { // set foreground intensity off info.wAttributes &= ~FOREGROUND_INTENSITY; } else if( 5==numbers[i] ) { // set background intensity off info.wAttributes &= ~BACKGROUND_INTENSITY; } else if( 7==numbers[i] ) { // reverse colors (just xor them) info.wAttributes ^= FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE; } } else if( 0x30 == (0xF0 & numbers[i]) ) { // foreground uint8 num = numbers[i]&0x0F; if(num==9) info.wAttributes |= FOREGROUND_INTENSITY; if(num>7) num=7; // set white for 37, 38 and 39 info.wAttributes &= ~(FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if( (num & 0x01)>0 ) // lowest bit set = red info.wAttributes |= FOREGROUND_RED; if( (num & 0x02)>0 ) // second bit set = green info.wAttributes |= FOREGROUND_GREEN; if( (num & 0x04)>0 ) // third bit set = blue info.wAttributes |= FOREGROUND_BLUE; } else if( 0x40 == (0xF0 & numbers[i]) ) { // background uint8 num = numbers[i]&0x0F; if(num==9) info.wAttributes |= BACKGROUND_INTENSITY; if(num>7) num=7; // set white for 47, 48 and 49 info.wAttributes &= ~(BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE); if( (num & 0x01)>0 ) // lowest bit set = red info.wAttributes |= BACKGROUND_RED; if( (num & 0x02)>0 ) // second bit set = green info.wAttributes |= BACKGROUND_GREEN; if( (num & 0x04)>0 ) // third bit set = blue info.wAttributes |= BACKGROUND_BLUE; } } // set the attributes SetConsoleTextAttribute(handle, info.wAttributes); } else if( *q=='J' ) { // \033[#J - Erase Display (ED) // \033[0J - Clears the screen from cursor to end of display. The cursor position is unchanged. // \033[1J - Clears the screen from start to cursor. The cursor position is unchanged. // \033[2J - Clears the screen and moves the cursor to the home position (line 1, column 1). uint8 num = (numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F); int cnt; COORD origin = {0,0}; if(num==1) { // chars from start up to and including cursor cnt = info.dwSize.X * info.dwCursorPosition.Y + info.dwCursorPosition.X + 1; } else if(num==2) { // Number of chars on screen. cnt = info.dwSize.X * info.dwSize.Y; SetConsoleCursorPosition(handle, origin); } else// 0 and default { // number of chars from cursor to end origin = info.dwCursorPosition; cnt = info.dwSize.X * (info.dwSize.Y - info.dwCursorPosition.Y) - info.dwCursorPosition.X; } FillConsoleOutputAttribute(handle,info.wAttributes,cnt,origin,NULL); FillConsoleOutputCharacter(handle,' ', cnt,origin,NULL); } else if( *q=='K' ) { // \033[K : clear line from actual position to end of the line // \033[0K - Clears all characters from the cursor position to the end of the line. // \033[1K - Clears all characters from start of line to the cursor position. // \033[2K - Clears all characters of the whole line. uint8 num = (numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F); COORD origin = {0,info.dwCursorPosition.Y}; SHORT cnt; if(num==1) { cnt = info.dwCursorPosition.X + 1; } else if(num==2) { cnt = info.dwSize.X; } else// 0 and default { origin = info.dwCursorPosition; cnt = info.dwSize.X - info.dwCursorPosition.X; // how many spaces until line is full } FillConsoleOutputAttribute(handle, info.wAttributes, cnt, origin, NULL); FillConsoleOutputCharacter(handle, ' ', cnt, origin, NULL); } else if( *q == 'H' || *q == 'f' ) { // \033[#;#H - Cursor Position (CUP) // \033[#;#f - Horizontal & Vertical Position // The first # specifies the line number, the second # specifies the column. // The default for both is 1 info.dwCursorPosition.X = (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F-1):0; info.dwCursorPosition.Y = (numpoint && numbers[numpoint-1])?(numbers[numpoint-1]>>4)*10+(numbers[numpoint-1]&0x0F-1):0; if( info.dwCursorPosition.X >= info.dwSize.X ) info.dwCursorPosition.Y = info.dwSize.X-1; if( info.dwCursorPosition.Y >= info.dwSize.Y ) info.dwCursorPosition.Y = info.dwSize.Y-1; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q=='s' ) { // \033[s - Save Cursor Position (SCP) /* XXX Two streams are being used. Disabled to avoid inconsistency [flaviojs] CONSOLE_SCREEN_BUFFER_INFO info; GetConsoleScreenBufferInfo(handle, &info); saveposition = info.dwCursorPosition; */ } else if( *q=='u' ) { // \033[u - Restore cursor position (RCP) /* XXX Two streams are being used. Disabled to avoid inconsistency [flaviojs] SetConsoleCursorPosition(handle, saveposition); */ } else if( *q == 'A' ) { // \033[#A - Cursor Up (CUU) // Moves the cursor UP # number of lines info.dwCursorPosition.Y -= (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1; if( info.dwCursorPosition.Y < 0 ) info.dwCursorPosition.Y = 0; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q == 'B' ) { // \033[#B - Cursor Down (CUD) // Moves the cursor DOWN # number of lines info.dwCursorPosition.Y += (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1; if( info.dwCursorPosition.Y >= info.dwSize.Y ) info.dwCursorPosition.Y = info.dwSize.Y-1; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q == 'C' ) { // \033[#C - Cursor Forward (CUF) // Moves the cursor RIGHT # number of columns info.dwCursorPosition.X += (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1; if( info.dwCursorPosition.X >= info.dwSize.X ) info.dwCursorPosition.X = info.dwSize.X-1; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q == 'D' ) { // \033[#D - Cursor Backward (CUB) // Moves the cursor LEFT # number of columns info.dwCursorPosition.X -= (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1; if( info.dwCursorPosition.X < 0 ) info.dwCursorPosition.X = 0; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q == 'E' ) { // \033[#E - Cursor Next Line (CNL) // Moves the cursor down the indicated # of rows, to column 1 info.dwCursorPosition.Y += (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1; info.dwCursorPosition.X = 0; if( info.dwCursorPosition.Y >= info.dwSize.Y ) info.dwCursorPosition.Y = info.dwSize.Y-1; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q == 'F' ) { // \033[#F - Cursor Preceding Line (CPL) // Moves the cursor up the indicated # of rows, to column 1. info.dwCursorPosition.Y -= (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1; info.dwCursorPosition.X = 0; if( info.dwCursorPosition.Y < 0 ) info.dwCursorPosition.Y = 0; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q == 'G' ) { // \033[#G - Cursor Horizontal Absolute (CHA) // Moves the cursor to indicated column in current row. info.dwCursorPosition.X = (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F-1):0; if( info.dwCursorPosition.X >= info.dwSize.X ) info.dwCursorPosition.X = info.dwSize.X-1; SetConsoleCursorPosition(handle, info.dwCursorPosition); } else if( *q == 'L' || *q == 'M' || *q == '@' || *q == 'P') { // not implemented, just skip } else { // no number nor valid sequencer // something is fishy, we break and give the current char free --q; } // skip the sequencer and search again p = q+1; break; }// end while } } if (*p) // write the rest of the buffer if( 0==WriteConsole(handle, p, strlen(p), &written, 0) ) WriteFile(handle,p, strlen(p), &written, 0); FREEBUF(tempbuf); return 0; } int FPRINTF(HANDLE handle, const char *fmt, ...) { int ret; va_list argptr; va_start(argptr, fmt); ret = VFPRINTF(handle,fmt,argptr); va_end(argptr); return ret; } #define FFLUSH(handle) #define STDOUT GetStdHandle(STD_OUTPUT_HANDLE) #define STDERR GetStdHandle(STD_ERROR_HANDLE) #else // not _WIN32 //#define VPRINTF vprintf //#define PRINTF printf #define is_console(file) (0!=isatty(fileno(file))) //vprintf_without_ansiformats int VFPRINTF(FILE *file, const char *fmt, va_list argptr) { char *p, *q; NEWBUF(tempbuf); // temporary buffer if(!fmt || !*fmt) return 0; if( is_console(file) || stdout_with_ansisequence ) { vfprintf(file, fmt, argptr); return 0; } // Print everything to the buffer BUFVPRINTF(tempbuf,fmt,argptr); // start with processing p = BUFVAL(tempbuf); while ((q = strchr(p, 0x1b)) != NULL) { // find the escape character fprintf(file, "%.*s", (int)(q-p), p); // write up to the escape if( q[1]!='[' ) { // write the escape char (whatever purpose it has) fprintf(file, "%.*s", 1, q); p=q+1; //and start searching again } else { // from here, we will skip the '\033[' // we break at the first unprocessible position // assuming regular text is starting there // skip escape and bracket q=q+2; while(1) { if( isdigit((int)((unsigned char)*q)) ) { ++q; // and next character continue; } else if( *q == ';' ) { // delimiter ++q; // and next number continue; } else if( *q == 'm' ) { // \033[#;...;#m - Set Graphics Rendition (SGR) // set the attributes } else if( *q=='J' ) { // \033[#J - Erase Display (ED) } else if( *q=='K' ) { // \033[K : clear line from actual position to end of the line } else if( *q == 'H' || *q == 'f' ) { // \033[#;#H - Cursor Position (CUP) // \033[#;#f - Horizontal & Vertical Position } else if( *q=='s' ) { // \033[s - Save Cursor Position (SCP) } else if( *q=='u' ) { // \033[u - Restore cursor position (RCP) } else if( *q == 'A' ) { // \033[#A - Cursor Up (CUU) // Moves the cursor UP # number of lines } else if( *q == 'B' ) { // \033[#B - Cursor Down (CUD) // Moves the cursor DOWN # number of lines } else if( *q == 'C' ) { // \033[#C - Cursor Forward (CUF) // Moves the cursor RIGHT # number of columns } else if( *q == 'D' ) { // \033[#D - Cursor Backward (CUB) // Moves the cursor LEFT # number of columns } else if( *q == 'E' ) { // \033[#E - Cursor Next Line (CNL) // Moves the cursor down the indicated # of rows, to column 1 } else if( *q == 'F' ) { // \033[#F - Cursor Preceding Line (CPL) // Moves the cursor up the indicated # of rows, to column 1. } else if( *q == 'G' ) { // \033[#G - Cursor Horizontal Absolute (CHA) // Moves the cursor to indicated column in current row. } else if( *q == 'L' || *q == 'M' || *q == '@' || *q == 'P') { // not implemented, just skip } else { // no number nor valid sequencer // something is fishy, we break and give the current char free --q; } // skip the sequencer and search again p = q+1; break; }// end while } } if (*p) // write the rest of the buffer fprintf(file, "%s", p); FREEBUF(tempbuf); return 0; } int FPRINTF(FILE *file, const char *fmt, ...) { int ret; va_list argptr; va_start(argptr, fmt); ret = VFPRINTF(file,fmt,argptr); va_end(argptr); return ret; } #define FFLUSH fflush #define STDOUT stdout #define STDERR stderr #endif// not _WIN32 char timestamp_format[20] = ""; //For displaying Timestamps // by MC Cameri int _vShowMessage(enum msg_type flag, const char *string, va_list ap) { // _ShowMessage MUST be used instead of printf as of 10/24/2004. // Return: 0 = Successful, 1 = Failed. // int ret = 0; char prefix[100]; #if defined(DEBUGLOGMAP) || defined(DEBUGLOGCHAR) || defined(DEBUGLOGLOGIN) FILE *fp; #endif if (!string || *string == '\0') { ShowError("Empty string passed to _vShowMessage().\n"); return 1; } if ((flag == MSG_DEBUG && !SHOW_DEBUG_MSG) || (flag == MSG_INFORMATION && msg_silent&1) || (flag == MSG_STATUS && msg_silent&2) || (flag == MSG_NOTICE && msg_silent&4) || (flag == MSG_WARNING && msg_silent&8) || (flag == MSG_ERROR && msg_silent&16) || (flag == MSG_SQL && msg_silent&16)) return 0; //Do not print it. if (timestamp_format[0]) { //Display time format. [Skotlex] time_t t = time(NULL); strftime(prefix, 80, timestamp_format, localtime(&t)); } else prefix[0]='\0'; switch (flag) { case MSG_NONE: // direct printf replacement break; case MSG_STATUS: //Bright Green (To inform about good things) strcat(prefix,CL_GREEN"[Status]"CL_RESET":"); break; case MSG_SQL: //Bright Violet (For dumping out anything related with SQL) <- Actually, this is mostly used for SQL errors with the database, as successes can as well just be anything else... [Skotlex] strcat(prefix,CL_MAGENTA"[SQL]"CL_RESET":"); break; case MSG_INFORMATION: //Bright White (Variable information) strcat(prefix,CL_WHITE"[Info]"CL_RESET":"); break; case MSG_NOTICE: //Bright White (Less than a warning) strcat(prefix,CL_WHITE"[Notice]"CL_RESET":"); break; case MSG_WARNING: //Bright Yellow strcat(prefix,CL_YELLOW"[Warning]"CL_RESET":"); break; case MSG_DEBUG: //Bright Cyan, important stuff! strcat(prefix,CL_CYAN"[Debug]"CL_RESET":"); break; case MSG_ERROR: //Bright Red (Regular errors) strcat(prefix,CL_RED"[Error]"CL_RESET":"); break; case MSG_FATALERROR: //Bright Red (Fatal errors, abort(); if possible) strcat(prefix,CL_RED"[Fatal Error]"CL_RESET":"); break; default: ShowError("In function _vShowMessage() -> Invalid flag passed.\n"); return 1; } if (flag == MSG_ERROR || flag == MSG_FATALERROR || flag == MSG_SQL) { //Send Errors to StdErr [Skotlex] FPRINTF(STDERR, "%s ", prefix); VFPRINTF(STDERR, string, ap); FFLUSH(STDERR); } else { if (flag != MSG_NONE) FPRINTF(STDOUT, "%s ", prefix); VFPRINTF(STDOUT, string, ap); FFLUSH(STDOUT); } #if defined(DEBUGLOGMAP) || defined(DEBUGLOGCHAR) || defined(DEBUGLOGLOGIN) if(strlen(DEBUGLOGPATH) > 0) { fp=fopen(DEBUGLOGPATH,"a"); if (fp == NULL) { FPRINTF(STDERR, CL_RED"[ERROR]"CL_RESET": Could not open '"CL_WHITE"%s"CL_RESET"', access denied.\n", DEBUGLOGPATH); FFLUSH(STDERR); } else { fprintf(fp,"%s ", prefix); vfprintf(fp,string,ap); fclose(fp); } } else { FPRINTF(STDERR, CL_RED"[ERROR]"CL_RESET": DEBUGLOGPATH not defined!\n"); FFLUSH(STDERR); } #endif va_end(ap); return 0; } void ClearScreen(void) { #ifndef _WIN32 ShowMessage(CL_CLS); // to prevent empty string passed messages #endif } int _ShowMessage(enum msg_type flag, const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(flag, string, ap); va_end(ap); return ret; } // direct printf replacement int ShowMessage(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_NONE, string, ap); va_end(ap); return ret; } int ShowStatus(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_STATUS, string, ap); va_end(ap); return ret; } int ShowSQL(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_SQL, string, ap); va_end(ap); return ret; } int ShowInfo(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_INFORMATION, string, ap); va_end(ap); return ret; } int ShowNotice(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_NOTICE, string, ap); va_end(ap); return ret; } int ShowWarning(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_WARNING, string, ap); va_end(ap); return ret; } int ShowDebug(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_DEBUG, string, ap); va_end(ap); return ret; } int ShowError(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_ERROR, string, ap); va_end(ap); return ret; } int ShowFatalError(const char *string, ...) { int ret; va_list ap; va_start(ap, string); ret = _vShowMessage(MSG_FATALERROR, string, ap); va_end(ap); return ret; }