// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MMO_H_ #define _MMO_H_ #include "cbasetypes.h" #include #define FIFOSIZE_SERVERLINK 256*1024 //Remove/Comment this line to disable sc_data saving. [Skotlex] #define ENABLE_SC_SAVING //Remove/Comment this line to disable server-side hot-key saving support [Skotlex] //Note that newer clients no longer save hotkeys in the registry! #define HOTKEY_SAVING //The number is the max number of hotkeys to save (27 = 9 skills x 3 bars) #define MAX_HOTKEYS 27 #define MAX_MAP_PER_SERVER 1024 #define MAX_INVENTORY 100 //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. #define MAX_CHARS 9 //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex] //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. #define MAX_SLOTS 4 //Max amount of a single stacked item #define MAX_AMOUNT 30000 #define MAX_ZENY 1000000000 #define MAX_FAME 1000000000 #define MAX_CART 100 #define MAX_SKILL 1100 // Bumped to 1100 for new quest skills, will need to further increase one day... [DracoRPG] #define GLOBAL_REG_NUM 96 #define ACCOUNT_REG_NUM 64 #define ACCOUNT_REG2_NUM 16 //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three) #define MAX_REG_NUM 96 #define DEFAULT_WALK_SPEED 150 #define MIN_WALK_SPEED 0 #define MAX_WALK_SPEED 1000 #define MAX_STORAGE 300 #define MAX_GUILD_STORAGE 1000 #define MAX_PARTY 12 #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPULSION 32 #define MAX_GUILDALLIANCE 16 #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan] #define MAX_GUILDCASTLE 29 // increased to include novice castles [Valaris] #define MAX_GUILDLEVEL 50 #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex] #define MIN_HAIR_STYLE battle_config.min_hair_style #define MAX_HAIR_STYLE battle_config.max_hair_style #define MIN_HAIR_COLOR battle_config.min_hair_color #define MAX_HAIR_COLOR battle_config.max_hair_color #define MIN_CLOTH_COLOR battle_config.min_cloth_color #define MAX_CLOTH_COLOR battle_config.max_cloth_color // for produce #define MIN_ATTRIBUTE 0 #define MAX_ATTRIBUTE 4 #define ATTRIBUTE_NORMAL 0 #define MIN_STAR 0 #define MAX_STAR 3 #define MIN_PORTAL_MEMO 0 #define MAX_PORTAL_MEMO 2 #define MAX_STATUS_TYPE 5 #define WEDDING_RING_M 2634 #define WEDDING_RING_F 2635 //For character names, title names, guilds, maps, etc. //Includes null-terminator as it is the length of the array. #define NAME_LENGTH (23 + 1) //For item names, which tend to have much longer names. #define ITEM_NAME_LENGTH 50 //For Map Names, which the client considers to be 16 in length including the .gat extension #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) #define MAX_FRIENDS 40 #define MAX_MEMOPOINTS 10 //Size of the fame list arrays. #define MAX_FAME_LIST 10 //These max values can be exceeded and the char/map servers will update them with no problems //These are just meant to minimize the updating needed between char/map servers as players login. //Room for initial 10K accounts #define DEFAULT_MAX_ACCOUNT_ID 2010000 #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 //Room for initial 100k characters #define DEFAULT_MAX_CHAR_ID 250000 //Base Homun skill. #define HM_SKILLBASE 8000 #define MAX_HOMUNSKILL 16 #define MAX_HOMUNCULUS_CLASS 16 //[orn] #define HM_CLASS_BASE 6001 #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) //Mail System #define MAIL_MAX_INBOX 30 #define MAIL_TITLE_LENGTH 40 #define MAIL_BODY_LENGTH 200 struct item { int id; short nameid; short amount; unsigned short equip; char identify; char refine; char attribute; short card[MAX_SLOTS]; }; struct point{ unsigned short map; short x,y; }; struct skill { unsigned short id,lv,flag; }; struct global_reg { char str[32]; char value[256]; }; //Holds array of global registries, used by the char server and converter. struct accreg { int account_id, char_id; int reg_num; struct global_reg reg[MAX_REG_NUM]; }; //For saving status changes across sessions. [Skotlex] struct status_change_data { unsigned short type; //SC_type int val1, val2, val3, val4, tick; //Remaining duration. }; struct s_pet { int account_id; int char_id; int pet_id; short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; char rename_flag; char incuvate; }; struct s_homunculus { //[orn] char name[NAME_LENGTH]; int hom_id; int char_id; short class_; int hp,max_hp,sp,max_sp; unsigned int intimacy; //[orn] short hunger; struct skill hskill[MAX_HOMUNSKILL]; //albator short skillpts; short level; unsigned int exp; short rename_flag; short vaporize; //albator int str ; int agi ; int vit ; int int_ ; int dex ; int luk ; }; struct s_friend { int account_id; int char_id; char name[NAME_LENGTH]; }; #ifdef HOTKEY_SAVING struct hotkey { unsigned int id; unsigned short lv; unsigned char type; // 0: item, 1: skill }; #endif struct mmo_charstatus { int char_id; int account_id; int partner_id; int father; int mother; int child; unsigned int base_exp,job_exp; int zeny; short class_; unsigned short status_point,skill_point; int hp,max_hp,sp,max_sp; unsigned int option; short manner; unsigned char karma; short hair,hair_color,clothes_color; int party_id,guild_id,pet_id,hom_id; int fame; short weapon,shield; short head_top,head_mid,head_bottom; char name[NAME_LENGTH]; unsigned int base_level,job_level; short str,agi,vit,int_,dex,luk; unsigned char slot,sex; uint32 mapip; uint16 mapport; struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; struct skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] #ifdef HOTKEY_SAVING struct hotkey hotkeys[MAX_HOTKEYS]; #endif }; struct mail_message { unsigned int id; int send_id; char send_name[NAME_LENGTH]; int dest_id; char dest_name[NAME_LENGTH]; char title[MAIL_TITLE_LENGTH]; char body[MAIL_BODY_LENGTH]; unsigned char read; unsigned int timestamp; // marks when the message was sent int zeny; struct item item; }; struct mail_data { short amount; bool changed, full; short unchecked, unread; struct mail_message msg[MAIL_MAX_INBOX]; }; struct registry { int global_num; struct global_reg global[GLOBAL_REG_NUM]; int account_num; struct global_reg account[ACCOUNT_REG_NUM]; int account2_num; struct global_reg account2[ACCOUNT_REG2_NUM]; }; struct storage { int dirty; int account_id; short storage_status; short storage_amount; struct item storage_[MAX_STORAGE]; }; struct guild_storage { int dirty; int guild_id; short storage_status; short storage_amount; struct item storage_[MAX_GUILD_STORAGE]; }; struct gm_account { int account_id; int level; }; struct party_member { int account_id; int char_id; char name[NAME_LENGTH]; unsigned short class_; unsigned short map; unsigned short lv; unsigned leader : 1, online : 1; }; struct party { int party_id; char name[NAME_LENGTH]; unsigned char count; //Count of online characters. unsigned exp : 1, item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. struct party_member member[MAX_PARTY]; }; struct map_session_data; struct guild_member { int account_id, char_id; short hair,hair_color,gender,class_,lv; unsigned int exp; int exp_payper; short online,position; int rsv1,rsv2; char name[NAME_LENGTH]; struct map_session_data *sd; unsigned char modified; }; struct guild_position { char name[NAME_LENGTH]; int mode; int exp_mode; unsigned char modified; }; struct guild_alliance { int opposition; int guild_id; char name[NAME_LENGTH]; }; struct guild_expulsion { char name[NAME_LENGTH]; char mes[40]; char acc[40]; int account_id; int rsv1,rsv2,rsv3; }; struct guild_skill { int id,lv; }; struct guild { int guild_id; short guild_lv, connect_member, max_member, average_lv; unsigned int exp,next_exp; int skill_point; #ifdef TXT_ONLY //FIXME: Gotta remove this variable completely, but doing so screws up the format of the txt save file... int castle_id; #endif char name[NAME_LENGTH],master[NAME_LENGTH]; struct guild_member member[MAX_GUILD]; struct guild_position position[MAX_GUILDPOSITION]; char mes1[60],mes2[120]; int emblem_len,emblem_id; char emblem_data[2048]; struct guild_alliance alliance[MAX_GUILDALLIANCE]; struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; struct guild_skill skill[MAX_GUILDSKILL]; #ifndef TXT_ONLY unsigned short save_flag; #endif }; struct guild_castle { int castle_id; char map_name[MAP_NAME_LENGTH]; char castle_name[NAME_LENGTH]; char castle_event[NAME_LENGTH]; int guild_id; int economy; int defense; int triggerE; int triggerD; int nextTime; int payTime; int createTime; int visibleC; struct { unsigned visible : 1; int hp; int id; } guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex] }; // for Brandish Spear calculations struct square { int val1[5]; int val2[5]; }; struct fame_list { int id; int fame; char name[NAME_LENGTH]; }; enum { GBI_EXP =1, // ギルドのEXP GBI_GUILDLV, // ギルドのLv GBI_SKILLPOINT, // ギルドのスキルポイント GBI_SKILLLV, // ギルドスキルLv }; enum { GMI_POSITION =0, // メンバーの役職変更 GMI_EXP, GMI_HAIR, GMI_HAIR_COLOR, GMI_GENDER, GMI_CLASS, GMI_LEVEL, }; enum { GD_SKILLBASE=10000, GD_APPROVAL=10000, GD_KAFRACONTRACT=10001, GD_GUARDIANRESEARCH=10002, GD_GUARDUP=10003, GD_EXTENSION=10004, GD_GLORYGUILD=10005, GD_LEADERSHIP=10006, GD_GLORYWOUNDS=10007, GD_SOULCOLD=10008, GD_HAWKEYES=10009, GD_BATTLEORDER=10010, GD_REGENERATION=10011, GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014, }; //These mark the ID of the jobs, as expected by the client. [Skotlex] enum { JOB_NOVICE, JOB_SWORDMAN, JOB_MAGE, JOB_ARCHER, JOB_ACOLYTE, JOB_MERCHANT, JOB_THIEF, JOB_KNIGHT, JOB_PRIEST, JOB_WIZARD, JOB_BLACKSMITH, JOB_HUNTER, JOB_ASSASSIN, JOB_KNIGHT2, JOB_CRUSADER, JOB_MONK, JOB_SAGE, JOB_ROGUE, JOB_ALCHEMIST, JOB_BARD, JOB_DANCER, JOB_CRUSADER2, JOB_WEDDING, JOB_SUPER_NOVICE, JOB_GUNSLINGER, JOB_NINJA, JOB_XMAS, JOB_SUMMER, JOB_NOVICE_HIGH = 4001, JOB_SWORDMAN_HIGH, JOB_MAGE_HIGH, JOB_ARCHER_HIGH, JOB_ACOLYTE_HIGH, JOB_MERCHANT_HIGH, JOB_THIEF_HIGH, JOB_LORD_KNIGHT, JOB_HIGH_PRIEST, JOB_HIGH_WIZARD, JOB_WHITESMITH, JOB_SNIPER, JOB_ASSASSIN_CROSS, JOB_LORD_KNIGHT2, JOB_PALADIN, JOB_CHAMPION, JOB_PROFESSOR, JOB_STALKER, JOB_CREATOR, JOB_CLOWN, JOB_GYPSY, JOB_PALADIN2, JOB_BABY, JOB_BABY_SWORDMAN, JOB_BABY_MAGE, JOB_BABY_ARCHER, JOB_BABY_ACOLYTE, JOB_BABY_MERCHANT, JOB_BABY_THIEF, JOB_BABY_KNIGHT, JOB_BABY_PRIEST, JOB_BABY_WIZARD, JOB_BABY_BLACKSMITH, JOB_BABY_HUNTER, JOB_BABY_ASSASSIN, JOB_BABY_KNIGHT2, JOB_BABY_CRUSADER, JOB_BABY_MONK, JOB_BABY_SAGE, JOB_BABY_ROGUE, JOB_BABY_ALCHEMIST, JOB_BABY_BARD, JOB_BABY_DANCER, JOB_BABY_CRUSADER2, JOB_SUPER_BABY, JOB_TAEKWON, JOB_STAR_GLADIATOR, JOB_STAR_GLADIATOR2, JOB_SOUL_LINKER, }; // sanity checks... #if MAX_ZENY > INT_MAX #error MAX_ZENY is too big #endif #endif /* _MMO_H_ */