// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file #ifndef _CONSOLE_H_ #define _CONSOLE_H_ #include "../common/thread.h" #include "../common/mutex.h" #include "../common/spinlock.h" #include "../common/sql.h" #include "../config/core.h" /** * Queue Max * why is there a limit, why not make it dynamic? - I'm playing it safe, I'd rather not play with memory management between threads **/ #define CONSOLE_PARSE_SIZE 10 typedef void (*CParseFunc)(char *line); #define CPCMD(x) void console_parse_ ##x (char *line) #define CPCMD_A(x) console_parse_ ##x #define CP_CMD_LENGTH 20 struct CParseEntry { char cmd[CP_CMD_LENGTH]; union { CParseFunc func; struct CParseEntry **next; } u; unsigned short next_count; }; struct { char queue[CONSOLE_PARSE_SIZE][MAX_CONSOLE_INPUT]; unsigned short count; } cinput; struct console_interface { void (*init) (void); void (*final) (void); void (*display_title) (void); #ifdef CONSOLE_INPUT /* vars */ SPIN_LOCK ptlock;/* parse thread lock */ rAthread pthread;/* parse thread */ volatile int32 ptstate;/* parse thread state */ ramutex ptmutex;/* parse thread mutex */ racond ptcond;/* parse thread cond */ /* */ struct CParseEntry **cmd_list; struct CParseEntry **cmds; unsigned int cmd_count; unsigned int cmd_list_count; /* */ Sql *SQL; /* */ void (*parse_init) (void); void (*parse_final) (void); int (*parse_timer) (int tid, unsigned int tick, int id, intptr_t data); void *(*pthread_main) (void *x); void (*parse) (char* line); void (*parse_sub) (char* line); int (*key_pressed) (void); void (*load_defaults) (void); void (*parse_list_subs) (struct CParseEntry *cmd, unsigned char depth); void (*addCommand) (char *name, CParseFunc func); void (*setSQL) (Sql *SQL); #endif }; struct console_interface *console; void console_defaults(void); #endif /* _CONSOLE_H_ */