// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file #ifndef _CONSOLE_H_ #define _CONSOLE_H_ #include "../common/thread.h" #include "../common/mutex.h" #include "../common/spinlock.h" #include "../config/core.h" /** * Queue Max * why is there a limit, why not make it dynamic? - I'm playing it safe, I'd rather not play with memory management between threads **/ #define CONSOLE_PARSE_SIZE 10 struct { char queue[CONSOLE_PARSE_SIZE][MAX_CONSOLE_INPUT]; unsigned short count; } cinput; struct console_interface { void (*init) (void); void (*final) (void); void (*display_title) (void); #ifdef CONSOLE_INPUT /* vars */ SPIN_LOCK ptlock;/* parse thread lock */ rAthread pthread;/* parse thread */ volatile int32 ptstate;/* parse thread state */ ramutex ptmutex;/* parse thread mutex */ racond ptcond;/* parse thread cond */ /* */ void (*parse_init) (void); void (*parse_final) (void); int (*parse_timer) (int tid, unsigned int tick, int id, intptr_t data); void *(*pthread_main) (void *x); void (*parse) (char* line); int (*key_pressed) (void); #endif }; struct console_interface *console; void console_defaults(void); #endif /* _CONSOLE_H_ */