// // original code from athena // SQL conversion by hack // #include #include #include #include "char.h" #include "../common/strlib.h" #include "int_storage.h" #include "inter.h" #include "int_guild.h" #include "int_storage.h" #include "mmo.h" #include "socket.h" #include "db.h" #include "malloc.h" static struct dbt *guild_db_; static struct dbt *castle_db_; static struct dbt *guild_expcache_db_; static struct dbt *guild_infoevent_db_; static struct dbt *guild_castleinfoevent_db_; static struct guild *guild_pt; static struct guild *guild_pt2; static struct guild_castle * guildcastle_pt; static int guild_newid=10000; static int guild_exp[100]; int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); int mapif_guild_broken(int guild_id,int flag); int guild_check_empty(struct guild *g); int guild_calcinfo(struct guild *g); int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); int mapif_guild_info(int fd,struct guild *g); int guild_break_sub(void *key,void *data,va_list ap); #define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y) static int _erase_guild(void *key, void *data, va_list ap) { int guild = va_arg(ap, int); struct guild_castle * castle = (struct guild_castle *) data; if (castle->guild_id == guild) { aFree(castle); db_erase(castle_db_, key); } return 0; } // Save guild into sql int inter_guild_tosql(struct guild *g,int flag) { // 1 `guild` (`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`castle_id`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`) // 2 `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`) // 4 `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) // 8 `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) // 16 `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) // 32 `guild_skill` (`guild_id`,`id`,`lv`) char t_name[100],t_master[24],t_mes1[60],t_mes2[240],t_member[24],t_position[24],t_alliance[24]; // temporay storage for str convertion; char t_ename[24],t_emes[40]; char emblem_data[4096]; int i=0; int guild_exist=0,guild_member=0,guild_online_member=0; if (g->guild_id<=0) return -1; printf("(\033[1;35m%d\033[0m) Request save guild -(flag 0x%x) ",g->guild_id, flag); jstrescapecpy(t_name, g->name); //printf("- Check if guild %d exists\n",g->guild_id); sprintf(tmp_sql, "SELECT count(*) FROM `%s` WHERE `guild_id`='%d'",guild_db,g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) ); } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { sql_row = mysql_fetch_row(sql_res); guild_exist = atoi (sql_row[0]); //printf("- Check if guild %d exists : %s\n",g->guild_id,((guild_exist==0)?"No":"Yes")); } mysql_free_result(sql_res) ; //resource free if (guild_exist >0){ // Check members in party sprintf(tmp_sql,"SELECT count(*) FROM `%s` WHERE `guild_id`='%d'",guild_member_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); return -1; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { sql_row = mysql_fetch_row(sql_res); guild_member = atoi (sql_row[0]); // printf("- Check members in guild %d : %d \n",g->guild_id,guild_member); } mysql_free_result(sql_res) ; //resource free // Delete old guild from sql if (flag&1||guild_member==0){ // printf("- Delete guild %d from guild\n",g->guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) ); } } if (flag&2||guild_member==0){ // printf("- Delete guild %d from guild_member\n",g->guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_member_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_member`)- %s\n", mysql_error(&mysql_handle) ); } sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (update `char`)- %s\n", mysql_error(&mysql_handle) ); } } if (flag&32||guild_member==0){ // printf("- Delete guild %d from guild_skill\n",g->guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_skill_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_skill`)- %s\n", mysql_error(&mysql_handle) ); } } if (flag&4||guild_member==0){ // printf("- Delete guild %d from guild_position\n",g->guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_position_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) ); } } if (flag&16||guild_member==0){ // printf("- Delete guild %d from guild_expulsion\n",g->guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) ); } } if (flag&8||guild_member==0){ // printf("- Delete guild %d from guild_alliance\n",g->guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_alliance`)- %s\n", mysql_error(&mysql_handle) ); } } if (flag&2||guild_member==0){ // printf("- Delete guild %d from char\n",g->guild_id); sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_alliance`)- %s\n", mysql_error(&mysql_handle) ); } } if (guild_member==0){ // printf("- Delete guild %d from guild_castle\n",g->guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_castle_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_castle`)- %s\n", mysql_error(&mysql_handle) ); } db_foreach(castle_db_, _erase_guild, g->guild_id); } } guild_online_member = 0; i=0; while (imax_member) { if (g->member[i].account_id>0) guild_online_member++; i++; } // No member in guild , no need to create it in sql if (guild_member <= 0 && guild_online_member <=0) { inter_guild_storage_delete(g->guild_id); printf("No member in guild %d , break it! \n",g->guild_id); return -2; } // Insert new guild to sqlserver if (flag&1||guild_member==0){ int len=0; //printf("- Insert guild %d to guild\n",g->guild_id); for(i=0;iemblem_len;i++){ len+=sprintf(emblem_data+len,"%02x",(unsigned char)(g->emblem_data[i])); //printf("%02x",(unsigned char)(g->emblem_data[i])); } emblem_data[len] = '\0'; //printf("- emblem_len = %d \n",g->emblem_len); sprintf(tmp_sql,"INSERT INTO `%s` " "(`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`castle_id`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`) " "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%s', '%d', '%d', '%s')", guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master), g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point,g->castle_id, jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (insert `guild`)- %s\n", mysql_error(&mysql_handle) ); } } if (flag&2||guild_member==0){ struct StringBuf sbuf; struct StringBuf sbuf2; int first = 1; StringBuf_Init(&sbuf2); StringBuf_Init(&sbuf); StringBuf_Printf(&sbuf,"REPLACE `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`) VALUES \n", guild_member_db); StringBuf_Printf(&sbuf2, "UPDATE `%s` SET `guild_id`='%d' WHERE `char_id` IN (",char_db, g->guild_id); //printf("- Insert guild %d to guild_member\n",g->guild_id); for(i=0;imax_member;i++){ if (g->member[i].account_id>0){ struct guild_member *m = &g->member[i]; if (first == 0) { StringBuf_Printf(&sbuf , ", "); StringBuf_Printf(&sbuf2, ", "); } else first = 0; StringBuf_Printf(&sbuf, "('%d','%d','%d','%d','%d', '%d','%d','%d','%d','%d','%d','%d','%d','%d','%s')\n", g->guild_id, m->account_id,m->char_id, m->hair,m->hair_color,m->gender, m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position, 0,0, jstrescapecpy(t_member,m->name)); StringBuf_Printf(&sbuf2, "'%d'", m->char_id); } } StringBuf_Printf(&sbuf2,")"); if(mysql_query(&mysql_handle, StringBuf_Value(&sbuf))) printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); if(mysql_query(&mysql_handle, StringBuf_Value(&sbuf2))) printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); StringBuf_Destroy(&sbuf2); StringBuf_Destroy(&sbuf); } if (flag&4||guild_member==0){ //printf("- Insert guild %d to guild_position\n",g->guild_id); for(i=0;iposition[i]; sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')", guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (insert `guild_position`)- %s\n", mysql_error(&mysql_handle) ); } } } if (flag&8||guild_member==0){ //printf("- Insert guild %d to guild_alliance\n",g->guild_id); for(i=0;ialliance[i]; if(a->guild_id>0){ sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " "VALUES ('%d','%d','%d','%s')", guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name)); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (insert `guild_alliance`)- %s\n", mysql_error(&mysql_handle) ); } sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " "VALUES ('%d','%d','%d','%s')", guild_alliance_db, a->guild_id,a->opposition,g->guild_id,t_name); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (insert `guild_alliance`)- %s\n", mysql_error(&mysql_handle) ); } } } } if (flag&16||guild_member==0){ //printf("- Insert guild %d to guild_expulsion\n",g->guild_id); for(i=0;iexplusion[i]; if(e->account_id>0){ sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) " "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')", guild_expulsion_db, g->guild_id, jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 ); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (insert `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) ); } } } } if (flag&32||guild_member==0){ //printf("- Insert guild %d to guild_skill\n",g->guild_id); for(i=0;iskill[i].id>0){ sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')", guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv); //printf("%s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (insert `guild_skill`)- %s\n", mysql_error(&mysql_handle) ); } } } } printf("Save guild done\n"); return 0; } // Read guild from sql struct guild * inter_guild_fromsql(int guild_id) { int i; char emblem_data[4096]; char *pstr; struct guild *g; if (guild_id<=0) return 0; g = (struct guild*)numdb_search(guild_db_,guild_id); if (g != NULL) return g; g = (struct guild*)aMalloc(sizeof(struct guild)); memset(g,0,sizeof(struct guild)); // printf("Retrieve guild information from sql ......\n"); // printf("- Read guild %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`castle_id`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` " "FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (select `guild`)- %s\n", mysql_error(&mysql_handle) ); aFree(g); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { sql_row = mysql_fetch_row(sql_res); if (sql_row==NULL) { mysql_free_result(sql_res); aFree(g); return 0; } g->guild_id=atoi(sql_row[0]); strncpy(g->name,sql_row[1],24); strncpy(g->master,sql_row[2],24); g->guild_lv=atoi(sql_row[3]); g->connect_member=atoi(sql_row[4]); if (atoi(sql_row[5]) > MAX_GUILD) // Fix reduction of MAX_GUILD [PoW] g->max_member = MAX_GUILD; else g->max_member = atoi(sql_row[5]); g->average_lv=atoi(sql_row[6]); g->exp=atoi(sql_row[7]); g->next_exp=atoi(sql_row[8]); g->skill_point=atoi(sql_row[9]); g->castle_id=atoi(sql_row[10]); strncpy(g->mes1,sql_row[11],60); strncpy(g->mes2,sql_row[12],120); g->emblem_len=atoi(sql_row[13]); g->emblem_id=atoi(sql_row[14]); strncpy(emblem_data,sql_row[15],4096); for(i=0,pstr=emblem_data;iemblem_len;i++,pstr+=2){ int c1=pstr[0],c2=pstr[1],x1=0,x2=0; if(c1>='0' && c1<='9')x1=c1-'0'; if(c1>='a' && c1<='f')x1=c1-'a'+10; if(c1>='A' && c1<='F')x1=c1-'A'+10; if(c2>='0' && c2<='9')x2=c2-'0'; if(c2>='a' && c2<='f')x2=c2-'a'+10; if(c2>='A' && c2<='F')x2=c2-'A'+10; g->emblem_data[i]=(x1<<4)|x2; } } mysql_free_result(sql_res); //printf("- Read guild_member %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` " "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (select `guild_member`)- %s\n", mysql_error(&mysql_handle) ); aFree(g); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { int i; for(i=0;((sql_row = mysql_fetch_row(sql_res))&&imax_member);i++){ struct guild_member *m = &g->member[i]; m->account_id=atoi(sql_row[1]); m->char_id=atoi(sql_row[2]); m->hair=atoi(sql_row[3]); m->hair_color=atoi(sql_row[4]); m->gender=atoi(sql_row[5]); m->class_=atoi(sql_row[6]); m->lv=atoi(sql_row[7]); m->exp=atoi(sql_row[8]); m->exp_payper=atoi(sql_row[9]); m->online=atoi(sql_row[10]); if (atoi(sql_row[11]) >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW] m->position = MAX_GUILDPOSITION - 1; else m->position = atoi(sql_row[11]); strncpy(m->name,sql_row[14],24); } } mysql_free_result(sql_res); //printf("- Read guild_position %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (select `guild_position`)- %s\n", mysql_error(&mysql_handle) ); aFree(g); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { int i; for(i=0;((sql_row = mysql_fetch_row(sql_res))&&iposition[position]; strncpy(p->name,sql_row[2],24); p->mode=atoi(sql_row[3]); p->exp_mode=atoi(sql_row[4]); } } mysql_free_result(sql_res); //printf("- Read guild_alliance %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (select `guild_alliance`)- %s\n", mysql_error(&mysql_handle) ); aFree(g); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { int i; for(i=0;((sql_row = mysql_fetch_row(sql_res))&&ialliance[i]; a->opposition=atoi(sql_row[1]); a->guild_id=atoi(sql_row[2]); strncpy(a->name,sql_row[3],24); } } mysql_free_result(sql_res); //printf("- Read guild_expulsion %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (select `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) ); aFree(g); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { int i; for(i=0;((sql_row = mysql_fetch_row(sql_res))&&iexplusion[i]; strncpy(e->name,sql_row[1],24); strncpy(e->mes,sql_row[2],40); strncpy(e->acc,sql_row[3],24); e->account_id=atoi(sql_row[4]); e->rsv1=atoi(sql_row[5]); e->rsv2=atoi(sql_row[6]); e->rsv3=atoi(sql_row[7]); } } mysql_free_result(sql_res); //printf("- Read guild_skill %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (select `guild_skill`)- %s\n", mysql_error(&mysql_handle) ); aFree(g); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { int i; for(i=0;((sql_row = mysql_fetch_row(sql_res))&&iskill[i].id=atoi(sql_row[1]); g->skill[i].lv=atoi(sql_row[2]); } } mysql_free_result(sql_res); // printf("Successfully retrieve guild information from sql!\n"); numdb_insert(guild_db_, guild_id,g); return g; } #if 1 static int _set_guild_castle(void *key, void *data, va_list ap) { int castle_id = va_arg(ap, int); int guild_id = va_arg(ap, int); struct guild * g = (struct guild *) data; if (g->castle_id == castle_id) g->castle_id = -1; if (g->guild_id == guild_id) g->castle_id = castle_id; return 0; } #endif int inter_guildcastle_tosql(struct guild_castle *gc) { struct guild_castle *gcopy; if(gc == NULL || gc->castle_id < 0 ){ //gc->castle_id can be == 0 (for the 1st castle it's == 0) [Lupus] return 0; } //printf("[Guild Castle %02i]: Save...\n",gc->castle_id); gcopy = numdb_search(castle_db_,gc->castle_id); if (gcopy == NULL) { gcopy = (struct guild_castle *) aMalloc(sizeof(struct guild_castle)); numdb_insert(castle_db_, gc->castle_id, gcopy); } else { //if the castle data hasn't been changed, then we don't write it into SQL if ((gc->guild_id == gcopy->guild_id ) && ( gc->economy == gcopy->economy ) && ( gc->defense == gcopy->defense ) && ( gc->triggerE == gcopy->triggerE ) && ( gc->triggerD == gcopy->triggerD ) && ( gc->nextTime == gcopy->nextTime ) && ( gc->payTime == gcopy->payTime ) && ( gc->createTime == gcopy->createTime ) && ( gc->visibleC == gcopy->visibleC ) && ( gc->visibleG0 == gcopy->visibleG0 ) && ( gc->visibleG1 == gcopy->visibleG1 ) && ( gc->visibleG2 == gcopy->visibleG2 ) && ( gc->visibleG3 == gcopy->visibleG3 ) && ( gc->visibleG4 == gcopy->visibleG4 ) && ( gc->visibleG5 == gcopy->visibleG5 ) && ( gc->visibleG6 == gcopy->visibleG6 ) && ( gc->visibleG7 == gcopy->visibleG7 ) && ( gc->Ghp0 == gcopy->Ghp0 ) && ( gc->Ghp1 == gcopy->Ghp1 ) && ( gc->Ghp2 == gcopy->Ghp2 ) && ( gc->Ghp3 == gcopy->Ghp3 ) && ( gc->Ghp4 == gcopy->Ghp4 ) && ( gc->Ghp5 == gcopy->Ghp5 ) && ( gc->Ghp6 == gcopy->Ghp6 ) && ( gc->Ghp7 == gcopy->Ghp7 )) return 0; } //printf("[Guild Castle %02i]: Save... ->SQL\n",gc->castle_id); memcpy(gcopy, gc, sizeof(struct guild_castle)); sprintf(tmp_sql,"REPLACE INTO `%s` " "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`," "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`," "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)" "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')", guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5, gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2, gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); return 0; } db_foreach(guild_db_, _set_guild_castle, gc->castle_id,gc->guild_id); return 0; } // Read guild_castle from sql int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc) { struct guild_castle *gcopy; if (gc==NULL) return 0; //printf("Read from guild_castle\n"); gcopy = (struct guild_castle*)numdb_search(castle_db_, castle_id); if (gcopy == NULL) { gcopy = (struct guild_castle*)aMalloc(sizeof(struct guild_castle)); numdb_insert(castle_db_, gc->castle_id, gcopy); } else { memcpy(gc, gcopy, sizeof(struct guild_castle)); return 0; } gc->castle_id=castle_id; if (castle_id==-1) return 0; sprintf(tmp_sql,"SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, " "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`," "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`" " FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, castle_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { sql_row = mysql_fetch_row(sql_res); if (sql_row==NULL){ mysql_free_result(sql_res); return 0; } gc->guild_id = atoi (sql_row[1]); gc->economy = atoi (sql_row[2]); gc->defense = atoi (sql_row[3]); gc->triggerE = atoi (sql_row[4]); gc->triggerD = atoi (sql_row[5]); gc->nextTime = atoi (sql_row[6]); gc->payTime = atoi (sql_row[7]); gc->createTime = atoi (sql_row[8]); gc->visibleC = atoi (sql_row[9]); gc->visibleG0 = atoi (sql_row[10]); gc->visibleG1 = atoi (sql_row[11]); gc->visibleG2 = atoi (sql_row[12]); gc->visibleG3 = atoi (sql_row[13]); gc->visibleG4 = atoi (sql_row[14]); gc->visibleG5 = atoi (sql_row[15]); gc->visibleG6 = atoi (sql_row[16]); gc->visibleG7 = atoi (sql_row[17]); gc->Ghp0 = atoi (sql_row[18]); gc->Ghp1 = atoi (sql_row[19]); gc->Ghp2 = atoi (sql_row[20]); gc->Ghp3 = atoi (sql_row[21]); gc->Ghp4 = atoi (sql_row[22]); gc->Ghp5 = atoi (sql_row[23]); gc->Ghp6 = atoi (sql_row[24]); gc->Ghp7 = atoi (sql_row[25]); //printf("Read Castle %d of guild %d from sql \n",castle_id,gc->guild_id); } mysql_free_result(sql_res) ; //resource free memcpy(gcopy, gc, sizeof(struct guild_castle)); return 0; } // Read exp_guild.txt int inter_guild_readdb() { int i; FILE *fp; char line[1024]; for (i=0;i<100;i++) guild_exp[i]=0; fp=fopen("db/exp_guild.txt","r"); if(fp==NULL){ printf("can't read db/exp_guild.txt\n"); return 1; } i=0; while(fgets(line,256,fp) && i<100){ if(line[0]=='/' && line[1]=='/') continue; guild_exp[i]=atoi(line); i++; } fclose(fp); return 0; } // Initialize guild sql int inter_guild_sql_init() { int i; guild_db_=numdb_init(); castle_db_=numdb_init(); guild_expcache_db_=numdb_init(); guild_infoevent_db_=numdb_init(); guild_castleinfoevent_db_=numdb_init(); printf("interserver guild memory initialize.... (%d byte)\n",sizeof(struct guild)); guild_pt = (struct guild*)aCalloc(sizeof(struct guild), 1); guild_pt2= (struct guild*)aCalloc(sizeof(struct guild), 1); guildcastle_pt = (struct guild_castle*)aCalloc(sizeof(struct guild_castle), 1); inter_guild_readdb(); // Read exp sprintf (tmp_sql , "SELECT count(*) FROM `%s`",guild_db); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); exit(0); } sql_res = mysql_store_result(&mysql_handle) ; sql_row = mysql_fetch_row(sql_res); printf("total guild data -> '%s'.......\n",sql_row[0]); i = atoi (sql_row[0]); mysql_free_result(sql_res); if (i > 0) { //set party_newid sprintf (tmp_sql , "SELECT max(`guild_id`) FROM `%s`",guild_db); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); exit(0); } sql_res = mysql_store_result(&mysql_handle) ; sql_row = mysql_fetch_row(sql_res); guild_newid = atoi(sql_row[0])+1; mysql_free_result(sql_res); } printf("set guild_newid: %d.......\n",guild_newid); return 0; } int guild_expcache_db_final (void *k, void *data, va_list ap) { return 0; } int guild_infoevent_db_final (void *k, void *data, va_list ap) { return 0; } int guild_castleinfoevent_db_final (void *k, void *data, va_list ap) { return 0; } int guild_db_final (void *k, void *data, va_list ap) { struct guild *g = data; if (g) aFree(g); return 0; } int castle_db_final (void *k, void *data, va_list ap) { struct guild_castle *gc = data; if (gc) aFree(gc); return 0; } void inter_guild_sql_final() { if (guild_pt) aFree(guild_pt); if (guild_pt2) aFree(guild_pt2); if (guildcastle_pt) aFree(guildcastle_pt); numdb_final(guild_db_, guild_db_); numdb_final(castle_db_, castle_db_final); numdb_final(guild_expcache_db_, guild_expcache_db_final); numdb_final(guild_infoevent_db_, guild_infoevent_db_final); numdb_final(guild_castleinfoevent_db_, guild_castleinfoevent_db_final); return; } // Get guild by its name struct guild* search_guildname(char *str) { char t_name[24]; int guild_id=0; printf("search_guildname\n"); sprintf (tmp_sql , "SELECT `guild_id` FROM `%s` WHERE `name`='%s'",guild_db, jstrescapecpy(t_name,str)); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { sql_row = mysql_fetch_row(sql_res); guild_id = atoi (sql_row[0]); } mysql_free_result(sql_res); return inter_guild_fromsql(guild_id); } // Check if guild is empty int guild_check_empty(struct guild *g) { int i; for(i=0;imax_member;i++){ if(g->member[i].account_id>0){ return 0; } } // 誰もいないので解散 mapif_guild_broken(g->guild_id,0); inter_guild_storage_delete(g->guild_id); inter_guild_tosql(g,255); memset(g,0,sizeof(struct guild)); return 1; } int guild_nextexp(int level) { if(level < 100 && level >0) // Change by hack return guild_exp[level-1]; return 0; } // ギルドスキルがあるか確認 int guild_checkskill(struct guild *g,int id) { int idx = id - GD_SKILLBASE; if(idx < 0 || idx >= MAX_GUILDSKILL) return 0; return g->skill[idx].lv; } // ギルドの情報の再計算 int guild_calcinfo(struct guild *g) { int i,c,nextexp; struct guild before=*g; // スキルIDの設定 for(i=0;iskill[i].id=i+GD_SKILLBASE; // ギルドレベル if(g->guild_lv<=0) g->guild_lv=1; nextexp = guild_nextexp(g->guild_lv); if(nextexp > 0) { while(g->exp >= nextexp && nextexp>0){ // Change by hack g->exp-=nextexp; g->guild_lv++; g->skill_point++; nextexp = guild_nextexp(g->guild_lv); } } // ギルドの次の経験値 g->next_exp = guild_nextexp(g->guild_lv); // メンバ上限(ギルド拡張適用) g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; // Guild Extention skill - adds by 6 people per level to Max Member [Lupus] // 平均レベルとオンライン人数 g->average_lv=0; g->connect_member=0; for(i=c=0;imax_member;i++){ if(g->member[i].account_id>0){ g->average_lv+=g->member[i].lv; c++; if(g->member[i].online>0) g->connect_member++; } } if(c) g->average_lv/=c; // 全データを送る必要がありそう if( g->max_member!=before.max_member || g->guild_lv!=before.guild_lv || g->skill_point!=before.skill_point ){ mapif_guild_info(-1,g); return 1; } return 0; } //------------------------------------------------------------------- // map serverへの通信 // ギルド作成可否 int mapif_guild_created(int fd,int account_id,struct guild *g) { WFIFOW(fd,0)=0x3830; WFIFOL(fd,2)=account_id; if(g!=NULL){ WFIFOL(fd,6)=g->guild_id; printf("int_guild: created! %d %s\n",g->guild_id,g->name); }else{ WFIFOL(fd,6)=0; } WFIFOSET(fd,10); return 0; } // ギルド情報見つからず int mapif_guild_noinfo(int fd,int guild_id) { WFIFOW(fd,0)=0x3831; WFIFOW(fd,2)=8; WFIFOL(fd,4)=guild_id; WFIFOSET(fd,8); printf("int_guild: info not found %d\n",guild_id); return 0; } // ギルド情報まとめ送り int mapif_guild_info(int fd,struct guild *g) { unsigned char buf[16384]; WBUFW(buf,0)=0x3831; memcpy(buf+4,g,sizeof(struct guild)); WBUFW(buf,2)=4+sizeof(struct guild); // printf("int_guild: sizeof(guild)=%d\n",sizeof(struct guild)); if(fd<0) mapif_sendall(buf,WBUFW(buf,2)); else mapif_send(fd,buf,WBUFW(buf,2)); // printf("int_guild: info %d %s\n",p->guild_id,p->name); return 0; } // メンバ追加可否 int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag) { WFIFOW(fd,0)=0x3832; WFIFOL(fd,2)=guild_id; WFIFOL(fd,6)=account_id; WFIFOL(fd,10)=char_id; WFIFOB(fd,14)=flag; WFIFOSET(fd,15); return 0; } // 脱退/追放通知 int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, const char *name,const char *mes) { unsigned char buf[128]; WBUFW(buf, 0)=0x3834; WBUFL(buf, 2)=guild_id; WBUFL(buf, 6)=account_id; WBUFL(buf,10)=char_id; WBUFB(buf,14)=flag; memcpy(WBUFP(buf,15),mes,40); memcpy(WBUFP(buf,55),name,24); mapif_sendall(buf,79); printf("int_guild: guild leaved %d %d %s %s\n",guild_id,account_id,name,mes); return 0; } // オンライン状態とLv更新通知 int mapif_guild_memberinfoshort(struct guild *g,int idx) { unsigned char buf[32]; WBUFW(buf, 0)=0x3835; WBUFL(buf, 2)=g->guild_id; WBUFL(buf, 6)=g->member[idx].account_id; WBUFL(buf,10)=g->member[idx].char_id; WBUFB(buf,14)=(unsigned char)g->member[idx].online; WBUFW(buf,15)=g->member[idx].lv; WBUFW(buf,17)=g->member[idx].class_; mapif_sendall(buf,19); return 0; } // 解散通知 int mapif_guild_broken(int guild_id,int flag) { unsigned char buf[16]; WBUFW(buf,0)=0x3836; WBUFL(buf,2)=guild_id; WBUFB(buf,6)=flag; mapif_sendall(buf,7); printf("int_guild: broken %d\n",guild_id); return 0; } // ギルド内発言 int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd) { unsigned char buf[512]; WBUFW(buf,0)=0x3837; WBUFW(buf,2)=len+12; WBUFL(buf,4)=guild_id; WBUFL(buf,8)=account_id; memcpy(WBUFP(buf,12),mes,len); mapif_sendallwos(sfd, buf,len+12); return 0; } // ギルド基本情報変更通知 int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len) { unsigned char buf[2048]; WBUFW(buf, 0)=0x3839; WBUFW(buf, 2)=len+10; WBUFL(buf, 4)=guild_id; WBUFW(buf, 8)=type; memcpy(WBUFP(buf,10),data,len); mapif_sendall(buf,len+10); return 0; } // ギルドメンバ情報変更通知 int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len) { unsigned char buf[2048]; WBUFW(buf, 0)=0x383a; WBUFW(buf, 2)=len+18; WBUFL(buf, 4)=guild_id; WBUFL(buf, 8)=account_id; WBUFL(buf,12)=char_id; WBUFW(buf,16)=type; memcpy(WBUFP(buf,18),data,len); mapif_sendall(buf,len+18); return 0; } // ギルドスキルアップ通知 int mapif_guild_skillupack(int guild_id,int skill_num,int account_id) { unsigned char buf[16]; WBUFW(buf, 0)=0x383c; WBUFL(buf, 2)=guild_id; WBUFL(buf, 6)=skill_num; WBUFL(buf,10)=account_id; mapif_sendall(buf,14); return 0; } // ギルド同盟/敵対通知 int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2, int flag,const char *name1,const char *name2) { unsigned char buf[128]; WBUFW(buf, 0)=0x383d; WBUFL(buf, 2)=guild_id1; WBUFL(buf, 6)=guild_id2; WBUFL(buf,10)=account_id1; WBUFL(buf,14)=account_id2; WBUFB(buf,18)=flag; memcpy(WBUFP(buf,19),name1,24); memcpy(WBUFP(buf,43),name2,24); mapif_sendall(buf,67); return 0; } // ギルド役職変更通知 int mapif_guild_position(struct guild *g,int idx) { unsigned char buf[128]; WBUFW(buf,0)=0x383b; WBUFW(buf,2)=sizeof(struct guild_position)+12; WBUFL(buf,4)=g->guild_id; WBUFL(buf,8)=idx; memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position)); mapif_sendall(buf,WBUFW(buf,2)); return 0; } // ギルド告知変更通知 int mapif_guild_notice(struct guild *g) { unsigned char buf[256]; WBUFW(buf,0)=0x383e; WBUFL(buf,2)=g->guild_id; memcpy(WBUFP(buf,6),g->mes1,60); memcpy(WBUFP(buf,66),g->mes2,120); mapif_sendall(buf,186); return 0; } // ギルドエンブレム変更通知 int mapif_guild_emblem(struct guild *g) { unsigned char buf[2048]; WBUFW(buf,0)=0x383f; WBUFW(buf,2)=g->emblem_len+12; WBUFL(buf,4)=g->guild_id; WBUFL(buf,8)=g->emblem_id; memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len); mapif_sendall(buf,WBUFW(buf,2)); return 0; } int mapif_guild_castle_dataload(int castle_id,int index,int value) // { unsigned char buf[16]; WBUFW(buf, 0)=0x3840; WBUFW(buf, 2)=castle_id; WBUFB(buf, 4)=index; WBUFL(buf, 5)=value; mapif_sendall(buf,9); return 0; } int mapif_guild_castle_datasave(int castle_id,int index,int value) // { unsigned char buf[16]; WBUFW(buf, 0)=0x3841; WBUFW(buf, 2)=castle_id; WBUFB(buf, 4)=index; WBUFL(buf, 5)=value; mapif_sendall(buf,9); return 0; } int mapif_guild_castle_alldataload(int fd) { struct guild_castle* gc = guildcastle_pt; struct guild_castle *gcopy; int i, len = 4; WFIFOW(fd,0) = 0x3842; sprintf(tmp_sql, "SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db); if (mysql_query(&mysql_handle, tmp_sql)) { printf("DB server Error - %s\n", mysql_error(&mysql_handle) ); } sql_res = mysql_store_result(&mysql_handle); if (sql_res != NULL && mysql_num_rows(sql_res) > 0) { for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) { memset(gc, 0, sizeof(struct guild_castle)); gc->castle_id = atoi(sql_row[0]); gc->guild_id = atoi(sql_row[1]); gc->economy = atoi(sql_row[2]); gc->defense = atoi(sql_row[3]); gc->triggerE = atoi(sql_row[4]); gc->triggerD = atoi(sql_row[5]); gc->nextTime = atoi(sql_row[6]); gc->payTime = atoi(sql_row[7]); gc->createTime = atoi(sql_row[8]); gc->visibleC = atoi(sql_row[9]); gc->visibleG0 = atoi(sql_row[10]); gc->visibleG1 = atoi(sql_row[11]); gc->visibleG2 = atoi(sql_row[12]); gc->visibleG3 = atoi(sql_row[13]); gc->visibleG4 = atoi(sql_row[14]); gc->visibleG5 = atoi(sql_row[15]); gc->visibleG6 = atoi(sql_row[16]); gc->visibleG7 = atoi(sql_row[17]); gc->Ghp0 = atoi(sql_row[18]); gc->Ghp1 = atoi(sql_row[19]); gc->Ghp2 = atoi(sql_row[20]); gc->Ghp3 = atoi(sql_row[21]); gc->Ghp4 = atoi(sql_row[22]); gc->Ghp5 = atoi(sql_row[23]); gc->Ghp6 = atoi(sql_row[24]); gc->Ghp7 = atoi(sql_row[25]); memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle)); gcopy = (struct guild_castle*)numdb_search(castle_db_,gc->castle_id); if (gcopy == NULL) { gcopy = (struct guild_castle *) aMalloc(sizeof(struct guild_castle)); numdb_insert(castle_db_, gc->castle_id, gcopy); } memcpy(gcopy, gc, sizeof(struct guild_castle)); len += sizeof(struct guild_castle); } } mysql_free_result(sql_res); WFIFOW(fd,2) = len; WFIFOSET(fd,len); return 0; } //------------------------------------------------------------------- // map serverからの通信 // ギルド作成要求 int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master) { struct guild *g; int i; printf("CreateGuild\n"); g=search_guildname(name); if(g!=NULL&&g->guild_id>0){ printf("int_guild: same name guild exists [%s]\n",name); mapif_guild_created(fd,account_id,NULL); return 0; } g=guild_pt; memset(g,0,sizeof(struct guild)); g->guild_id=guild_newid++; memcpy(g->name,name,24); memcpy(g->master,master->name,24); memcpy(&g->member[0],master,sizeof(struct guild_member)); g->position[0].mode=0x11; strcpy(g->position[0].name,"GuildMaster"); strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie"); for(i=1;iposition[i].name,"Position %d",i+1); // Initialize guild property g->max_member=16; g->average_lv=master->lv; g->castle_id=-1; for(i=0;iskill[i].id=i + GD_SKILLBASE; // Save to sql printf("Create initialize OK!\n"); i=inter_guild_tosql(g,255); if (i<0) { mapif_guild_created(fd,account_id,NULL); return 0; } // Report to client mapif_guild_created(fd,account_id,g); mapif_guild_info(fd,g); if(log_inter) inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE, name, g->guild_id, master->name, master->account_id ); return 0; } // Return guild info to client int mapif_parse_GuildInfo(int fd,int guild_id) { struct guild * g = inter_guild_fromsql(guild_id); if(g!=NULL&&g->guild_id>0){ guild_calcinfo(g); mapif_guild_info(fd,g); //inter_guild_tosql(g,1); // Change guild }else mapif_guild_noinfo(fd,guild_id); return 0; } // Add member to guild int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m) { struct guild *g = inter_guild_fromsql(guild_id); int i; if(g==NULL||g->guild_id<=0){ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); return 0; } for(i=0;imax_member;i++){ if(g->member[i].account_id==0){ memcpy(&g->member[i],m,sizeof(struct guild_member)); mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0); guild_calcinfo(g); mapif_guild_info(-1,g); inter_guild_tosql(g,3); // Change guild & guild_member return 0; } } mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); //inter_guild_tosql(g,3); // Change guild & guild_member return 0; } // Delete member from guild int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes) { struct guild *g= inter_guild_fromsql(guild_id); if(g!=NULL&&g->guild_id>0){ int i; for(i=0;imax_member;i++){ if( g->member[i].account_id==account_id && g->member[i].char_id==char_id){ printf("%d %d\n",i, (int)(&g->member[i])); printf("%d %s\n",i, g->member[i].name); if(flag){ // 追放の場合追放リストに入れる int j; for(j=0;jexplusion[j].account_id==0) break; } if(j==MAX_GUILDEXPLUSION){ // 一杯なので古いのを消す for(j=0;jexplusion[j]=g->explusion[j+1]; j=MAX_GUILDEXPLUSION-1; } g->explusion[j].account_id=account_id; memcpy(g->explusion[j].acc,"dummy",24); memcpy(g->explusion[j].name,g->member[i].name,24); memcpy(g->explusion[j].mes,mes,40); } mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); printf("%d %d\n",i, (int)(&g->member[i])); printf("%d %s\n",i, (&g->member[i])->name); memset(&g->member[i],0,sizeof(struct guild_member)); if( guild_check_empty(g)==0 ) mapif_guild_info(-1,g);// まだ人がいるのでデータ送信 /* else inter_guild_save(); // 解散したので一営Zーブ return 0;*/ } } guild_calcinfo(g); inter_guild_tosql(g,19); // Change guild & guild_member & guild_expulsion }else{ sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (update `char`)- %s\n", mysql_error(&mysql_handle) ); } /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */ } return 0; } // Change member info int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, int account_id,int char_id,int online,int lv,int class_) { // Could speed up by manipulating only guild_member struct guild * g= inter_guild_fromsql(guild_id); int i,alv,c, idx; if(g==NULL||g->guild_id<=0) return 0; g->connect_member=0; idx = -1; for(i=0,alv=0,c=0;imax_member;i++){ if( g->member[i].account_id==account_id && g->member[i].char_id==char_id){ g->member[i].online=online; g->member[i].lv=lv; g->member[i].class_=class_; mapif_guild_memberinfoshort(g,i); idx = i; } if( g->member[i].account_id>0 ){ alv+=g->member[i].lv; c++; } if( g->member[i].online ) g->connect_member++; } if (c) // 平均レベル g->average_lv=alv/c; sprintf(tmp_sql, "UPDATE `%s` SET `connect_member`=%d,`average_lv`=%d WHERE `guild_id`='%d'", guild_db, g->connect_member, g->average_lv, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); sprintf(tmp_sql, "UPDATE `%s` SET `online`=%d,`lv`=%d,`class`=%d WHERE `char_id`=%d", guild_member_db, g->member[idx].online, g->member[idx].lv, g->member[idx].class_, g->member[idx].char_id); if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); return 0; } // BreakGuild int mapif_parse_BreakGuild(int fd,int guild_id) { struct guild *g= inter_guild_fromsql(guild_id); if(g==NULL) return 0; // Delete guild from sql //printf("- Delete guild %d from guild\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) ); } //printf("- Delete guild %d from guild_member\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_member_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_member`)- %s\n", mysql_error(&mysql_handle) ); } //printf("- Delete guild %d from guild_skill\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_skill_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_skill`)- %s\n", mysql_error(&mysql_handle) ); } //printf("- Delete guild %d from guild_position\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) ); } //printf("- Delete guild %d from guild_expulsion\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) ); } //printf("- Delete guild %d from guild_alliance\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, guild_id,guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) ); } //printf("- Delete guild %d from guild_castle\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_castle_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) ); } db_foreach(castle_db_, _erase_guild, guild_id); //printf("- Update guild %d of char\n",guild_id); sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) ); } inter_guild_storage_delete(guild_id); mapif_guild_broken(guild_id,0); if(log_inter) inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id); return 0; } // ギルドメッセージ送信 int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len) { return mapif_guild_message(guild_id,account_id,mes,len, fd); } // ギルド基本データ変更要求 int mapif_parse_GuildBasicInfoChange(int fd,int guild_id, int type,const char *data,int len) { struct guild * g = inter_guild_fromsql(guild_id); // int dd=*((int *)data); short dw=*((short *)data); if(g==NULL||g->guild_id<=0) return 0; switch(type){ case GBI_GUILDLV: { printf("GBI_GUILDLV\n"); if(dw>0 && g->guild_lv+dw<=50){ g->guild_lv+=dw; g->skill_point+=dw; }else if(dw<0 && g->guild_lv+dw>=1) g->guild_lv+=dw; mapif_guild_info(-1,g); inter_guild_tosql(g,1); } return 0; default: printf("int_guild: GuildBasicInfoChange: Unknown type %d\n",type); break; } mapif_guild_basicinfochanged(guild_id,type,data,len); //inter_guild_tosql(g,1); // Change guild return 0; } // ギルドメンバデータ変更要求 int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id, int type,const char *data,int len) { // Could make some improvement in speed, because only change guild_member int i; struct guild * g = inter_guild_fromsql(guild_id); //printf("GuildMemberInfoChange %s \n",(type==GMI_EXP)?"GMI_EXP":"OTHER"); if(g==NULL){ return 0; } for(i=0;imax_member;i++) if( g->member[i].account_id==account_id && g->member[i].char_id==char_id ) break; if(i==g->max_member){ printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id,char_id,guild_id,g->name); return 0; } switch(type){ case GMI_POSITION: // 役職 { g->member[i].position=*((int *)data); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); inter_guild_tosql(g,3); // Change guild & guild_member break; } case GMI_EXP: { // EXP int exp,oldexp=g->member[i].exp; exp=g->member[i].exp=*((unsigned int *)data); g->exp+=(exp-oldexp); guild_calcinfo(g); // Lvアップ判断 mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); sprintf(tmp_sql, "UPDATE `%s` SET `guild_lv`=%d,`connect_member`=%d,`max_member`=%d,`average_lv`=%d,`exp`=%d,`next_exp`=%d,`skill_point`=%d WHERE `guild_id`='%d'", guild_db, g->guild_lv, g->connect_member, g->max_member, g->average_lv, g->exp, g->next_exp, g->skill_point, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); sprintf(tmp_sql, "UPDATE `%s` SET `exp`=%d WHERE `char_id`=%d", guild_member_db, g->member[i].exp, g->member[i].char_id); if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); break; } default: printf("int_guild: GuildMemberInfoChange: Unknown type %d\n",type); break; } return 0; } // ギルド役職名変更要求 int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p) { // Could make some improvement in speed, because only change guild_position struct guild * g = inter_guild_fromsql(guild_id); if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION){ return 0; } memcpy(&g->position[idx],p,sizeof(struct guild_position)); mapif_guild_position(g,idx); printf("int_guild: position changed %d\n",idx); inter_guild_tosql(g,4); // Change guild_position return 0; } // ギルドスキルアップ要求 int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id) { // Could make some improvement in speed, because only change guild_position struct guild *g = inter_guild_fromsql(guild_id); int idx = skill_num - GD_SKILLBASE; if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) return 0; //printf("GuildSkillUp\n"); if( g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<10 ){ g->skill[idx].lv++; g->skill_point--; if(guild_calcinfo(g)==0) mapif_guild_info(-1,g); mapif_guild_skillupack(guild_id,skill_num,account_id); printf("int_guild: skill %d up\n",skill_num); inter_guild_tosql(g,33); // Change guild & guild_skill } return 0; } // ギルド同盟要求 int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2, int account_id1,int account_id2,int flag) { // Could speed up struct guild *g[2]; int j,i; g[0]= inter_guild_fromsql(guild_id1); g[1]= inter_guild_fromsql(guild_id2); if(g[0]==NULL || g[1]==NULL || g[0]->guild_id ==0 || g[1]->guild_id==0) return 0; if(!(flag&0x8)){ for(i=0;i<2-(flag&1);i++){ for(j=0;jalliance[j].guild_id==0){ g[i]->alliance[j].guild_id=g[1-i]->guild_id; memcpy(g[i]->alliance[j].name,g[1-i]->name,24); g[i]->alliance[j].opposition=flag&1; break; } } }else{ // 関係解消 for(i=0;i<2-(flag&1);i++){ for(j=0;jalliance[j].guild_id==g[1-i]->guild_id && g[i]->alliance[j].opposition==(flag&1)){ g[i]->alliance[j].guild_id=0; break; } } } mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag, g[0]->name,g[1]->name); inter_guild_tosql(g[0],8); // Change guild_alliance inter_guild_tosql(g[1],8); // Change guild_alliance return 0; } // ギルド告知変更要求 int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2) { struct guild *g= inter_guild_fromsql(guild_id); if(g==NULL||g->guild_id<=0) return 0; memcpy(g->mes1,mes1,60); memcpy(g->mes2,mes2,120); inter_guild_tosql(g,1); // Change mes of guild return mapif_guild_notice(g); } // ギルドエンブレム変更要求 int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data) { struct guild * g= inter_guild_fromsql(guild_id); if(g==NULL||g->guild_id<=0) return 0; memcpy(g->emblem_data,data,len); g->emblem_len=len; g->emblem_id++; inter_guild_tosql(g,1); // Change guild return mapif_guild_emblem(g); } int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // { struct guild_castle *gc=guildcastle_pt; inter_guildcastle_fromsql(castle_id, gc); if(gc==NULL||gc->castle_id==-1){ return mapif_guild_castle_dataload(castle_id,0,0); } switch(index){ case 1: return mapif_guild_castle_dataload(gc->castle_id,index,gc->guild_id); break; case 2: return mapif_guild_castle_dataload(gc->castle_id,index,gc->economy); break; case 3: return mapif_guild_castle_dataload(gc->castle_id,index,gc->defense); break; case 4: return mapif_guild_castle_dataload(gc->castle_id,index,gc->triggerE); break; case 5: return mapif_guild_castle_dataload(gc->castle_id,index,gc->triggerD); break; case 6: return mapif_guild_castle_dataload(gc->castle_id,index,gc->nextTime); break; case 7: return mapif_guild_castle_dataload(gc->castle_id,index,gc->payTime); break; case 8: return mapif_guild_castle_dataload(gc->castle_id,index,gc->createTime); break; case 9: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleC); break; case 10: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG0); break; case 11: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG1); break; case 12: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG2); break; case 13: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG3); break; case 14: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG4); break; case 15: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG5); break; case 16: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG6); break; case 17: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG7); break; case 18: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp0); break; // guardian HP [Valaris] case 19: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp1); break; case 20: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp2); break; case 21: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp3); break; case 22: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp4); break; case 23: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp5); break; case 24: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp6); break; case 25: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp7); break; // end additions [Valaris] default: printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); return 0; } } int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // { struct guild_castle *gc=guildcastle_pt; inter_guildcastle_fromsql(castle_id, gc); if(gc==NULL||gc->castle_id==-1){ return mapif_guild_castle_datasave(castle_id,index,value); } switch(index){ case 1: if( gc->guild_id!=value ){ int gid=(value)?value:gc->guild_id; struct guild *g=inter_guild_fromsql(gid); if(log_inter) inter_log("guild %s (id=%d) %s castle id=%d" RETCODE, (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id); } gc->guild_id = value; break; case 2: gc->economy = value; break; case 3: gc->defense = value; break; case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; case 10: gc->visibleG0 = value; break; case 11: gc->visibleG1 = value; break; case 12: gc->visibleG2 = value; break; case 13: gc->visibleG3 = value; break; case 14: gc->visibleG4 = value; break; case 15: gc->visibleG5 = value; break; case 16: gc->visibleG6 = value; break; case 17: gc->visibleG7 = value; break; case 18: gc->Ghp0 = value; break; // guardian HP [Valaris] case 19: gc->Ghp1 = value; break; case 20: gc->Ghp2 = value; break; case 21: gc->Ghp3 = value; break; case 22: gc->Ghp4 = value; break; case 23: gc->Ghp5 = value; break; case 24: gc->Ghp6 = value; break; case 25: gc->Ghp7 = value; break; // end additions [Valaris] default: printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); return 0; } inter_guildcastle_tosql(gc); return mapif_guild_castle_datasave(gc->castle_id,index,value); } // ギルドチェック要求 int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id) { // What does this mean? Check if belong to another guild? return 0; } // map server からの通信 // ・1パケットのみ解析すること // ・パケット長データはinter.cにセットしておくこと // ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない // ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない int inter_guild_parse_frommap(int fd) { switch(RFIFOW(fd,0)){ case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break; case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break; case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break; case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break; case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break; case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break; case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break; case 0x3038: mapif_parse_GuildCheck(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break; case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break; case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break; case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break; case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break; case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break; case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break; case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break; case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break; default: return 0; } return 1; } int inter_guild_mapif_init(int fd) { return mapif_guild_castle_alldataload(fd); } // サーバーから脱退要求(キャラ削除用) int inter_guild_leave(int guild_id,int account_id,int char_id) { return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"**サーバー命令**"); }