#include "../common/core.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/mmo.h" #include "../common/version.h" #include "../common/db.h" #ifndef _CHAR_H_ #define _CHAR_H_ #define MAX_MAP_SERVERS 30 #define LAN_CONF_NAME "conf/lan_support.conf" #define DEFAULT_AUTOSAVE_INTERVAL 300*1000 struct mmo_map_server{ long ip; short port; int users; char map[MAX_MAP_PER_SERVER][16]; }; struct itemtmp { int flag;//checked = 1 else 0 int id; short nameid; short amount; unsigned short equip; char identify; char refine; char attribute; short card[4]; }; enum { TABLE_INVENTORY, TABLE_CART, TABLE_STORAGE, TABLE_GUILD_STORAGE, }; struct itemtemp{ struct itemtmp equip[MAX_GUILD_STORAGE],notequip[MAX_GUILD_STORAGE]; }; int memitemdata_to_sql(struct itemtmp mapitem[], int count, int char_id,int tableswitch); int mapif_sendall(unsigned char *buf,unsigned int len); int mapif_sendallwos(int fd,unsigned char *buf,unsigned int len); int mapif_send(int fd,unsigned char *buf,unsigned int len); int char_nick2id (char *name); int char_married(int pl1,int pl2); int char_child(int parent_id, int child_id); extern int autosave_interval; extern char db_path[]; extern char char_db[256]; extern char cart_db[256]; extern char inventory_db[256]; extern char charlog_db[256]; extern char storage_db[256]; extern char interlog_db[256]; extern char reg_db[256]; extern char skill_db[256]; extern char memo_db[256]; extern char guild_db[256]; extern char guild_alliance_db[256]; extern char guild_castle_db[256]; extern char guild_expulsion_db[256]; extern char guild_member_db[256]; extern char guild_position_db[256]; extern char guild_skill_db[256]; extern char guild_storage_db[256]; extern char party_db[256]; extern char pet_db[256]; int db_use_sqldbs; // added for sql item_db read for char server [Valaris] extern char login_db_level[32]; extern char login_db_account_id[32]; extern int lowest_gm_level; extern int debug_mysql_query(char *file, int line, void *mysql, const char *q); #endif #include "inter.h" #include "int_pet.h" #include "int_guild.h" #include "int_party.h" #include "int_storage.h"