// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/core.h" #include "../common/db.h" #include "../common/malloc.h" #include "../common/mapindex.h" #include "../common/mmo.h" #include "../common/showmsg.h" #include "../common/socket.h" #include "../common/strlib.h" #include "../common/timer.h" #include "../common/utils.h" #include "../common/version.h" #include "inter.h" #include "int_guild.h" #include "int_homun.h" #include "int_mercenary.h" #include "int_party.h" #include "int_storage.h" #include "char.h" #include #include #include #include #include #include #include // private declarations #define CHAR_CONF_NAME "conf/char_athena.conf" #define LAN_CONF_NAME "conf/subnet_athena.conf" #define SQL_CONF_NAME "conf/inter_athena.conf" char char_db[256] = "char"; char scdata_db[256] = "sc_data"; char cart_db[256] = "cart_inventory"; char inventory_db[256] = "inventory"; char charlog_db[256] = "charlog"; char storage_db[256] = "storage"; char interlog_db[256] = "interlog"; char reg_db[256] = "global_reg_value"; char skill_db[256] = "skill"; char memo_db[256] = "memo"; char guild_db[256] = "guild"; char guild_alliance_db[256] = "guild_alliance"; char guild_castle_db[256] = "guild_castle"; char guild_expulsion_db[256] = "guild_expulsion"; char guild_member_db[256] = "guild_member"; char guild_position_db[256] = "guild_position"; char guild_skill_db[256] = "guild_skill"; char guild_storage_db[256] = "guild_storage"; char party_db[256] = "party"; char pet_db[256] = "pet"; char mail_db[256] = "mail"; // MAIL SYSTEM char auction_db[256] = "auction"; // Auctions System char friend_db[256] = "friends"; char hotkey_db[256] = "hotkey"; char quest_db[256] = "quest"; //If your code editor is having problems syntax highlighting this file, uncomment this and RECOMMENT IT BEFORE COMPILING //#undef TXT_SQL_CONVERT #ifndef TXT_SQL_CONVERT static DBMap* char_db_; // int char_id -> struct mmo_charstatus* char db_path[1024] = "db"; int db_use_sqldbs; struct mmo_map_server { int fd; uint32 ip; uint16 port; int users; unsigned short map[MAX_MAP_PER_SERVER]; } server[MAX_MAP_SERVERS]; int login_fd=-1, char_fd=-1; char userid[24]; char passwd[24]; char server_name[20]; char wisp_server_name[NAME_LENGTH] = "Server"; char login_ip_str[128]; uint32 login_ip = 0; uint16 login_port = 6900; char char_ip_str[128]; uint32 char_ip = 0; char bind_ip_str[128]; uint32 bind_ip = INADDR_ANY; uint16 char_port = 6121; int char_maintenance = 0; bool char_new = true; int char_new_display = 0; int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor] int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor] char unknown_char_name[NAME_LENGTH] = "Unknown"; // Name to use when the requested name cannot be determined #define TRIM_CHARS "\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex] char char_name_letters[1024] = ""; // list of letters/symbols used to authorise or not a name of a character. by [Yor] int char_per_account = 0; //Maximum charas per account (default unlimited) [Sirius] int char_del_level = 0; //From which level u can delete character [Lupus] int log_char = 1; // loggin char or not [devil] int log_inter = 1; // loggin inter or not [devil] #ifdef TXT_SQL_CONVERT int save_log = 0; //Have the logs be off by default when converting #else int save_log = 1; #endif // Advanced subnet check [LuzZza] struct s_subnet { uint32 mask; uint32 char_ip; uint32 map_ip; } subnet[16]; int subnet_count = 0; struct char_session_data { bool auth; // whether the session is authed or not int account_id, login_id1, login_id2, sex; int found_char[MAX_CHARS]; // ids of chars on this account char email[40]; // e-mail (default: a@a.com) by [Yor] time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) int gmlevel; uint32 version; uint8 clienttype; char new_name[NAME_LENGTH]; }; int max_connect_user = 0; int gm_allow_level = 99; int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; int start_zeny = 0; int start_weapon = 1201; int start_armor = 2301; int guild_exp_rate = 100; //Custom limits for the fame lists. [Skotlex] int fame_list_size_chemist = MAX_FAME_LIST; int fame_list_size_smith = MAX_FAME_LIST; int fame_list_size_taekwon = MAX_FAME_LIST; // Char-server-side stored fame lists [DracoRPG] struct fame_list smith_fame_list[MAX_FAME_LIST]; struct fame_list chemist_fame_list[MAX_FAME_LIST]; struct fame_list taekwon_fame_list[MAX_FAME_LIST]; // check for exit signal // 0 is saving complete // other is char_id unsigned int save_flag = 0; // Initial position (it's possible to set it in conf file) struct point start_point = { 0, 53, 111 }; int console = 0; //----------------------------------------------------- // Auth database //----------------------------------------------------- #define AUTH_TIMEOUT 30000 struct auth_node { int account_id; int char_id; uint32 login_id1; uint32 login_id2; uint32 ip; int sex; time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) int gmlevel; }; static DBMap* auth_db; // int account_id -> struct auth_node* //----------------------------------------------------- // Online User Database //----------------------------------------------------- struct online_char_data { int account_id; int char_id; int fd; int waiting_disconnect; short server; // -2: unknown server, -1: not connected, 0+: id of server }; static DBMap* online_char_db; // int account_id -> struct online_char_data* static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data); static void* create_online_char_data(DBKey key, va_list args) { struct online_char_data* character; CREATE(character, struct online_char_data, 1); character->account_id = key.i; character->char_id = -1; character->server = -1; character->fd = -1; character->waiting_disconnect = -1; return character; } void set_char_charselect(int account_id) { struct online_char_data* character; character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); if( character->server > -1 ) if( server[character->server].users > 0 ) // Prevent this value from going negative. server[character->server].users--; character->char_id = -1; character->server = -1; if(character->waiting_disconnect != -1) { delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } if (login_fd > 0 && !session[login_fd]->flag.eof) { WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x272b; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); } } void set_char_online(int map_id, int char_id, int account_id) { struct online_char_data* character; struct mmo_charstatus *cp; //Update DB if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, char_id) ) Sql_ShowDebug(sql_handle); //Check to see for online conflicts character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); if( character->char_id != -1 && character->server > -1 && character->server != map_id ) { ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n", character->account_id, character->char_id, character->server, map_id, account_id, char_id); mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2); } //Update state data character->char_id = char_id; character->server = map_id; if( character->server > -1 ) server[character->server].users++; //Get rid of disconnect timer if(character->waiting_disconnect != -1) { delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } //Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it. cp = (struct mmo_charstatus*)idb_get(char_db_,char_id); inter_guild_CharOnline(char_id, cp?cp->guild_id:-1); //Notify login server if (login_fd > 0 && !session[login_fd]->flag.eof) { WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x272b; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); } } void set_char_offline(int char_id, int account_id) { struct online_char_data* character; if ( char_id == -1 ) { if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `account_id`='%d'", char_db, account_id) ) Sql_ShowDebug(sql_handle); } else { struct mmo_charstatus* cp = (struct mmo_charstatus*)idb_get(char_db_,char_id); inter_guild_CharOffline(char_id, cp?cp->guild_id:-1); if (cp) idb_remove(char_db_,char_id); if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, char_id) ) Sql_ShowDebug(sql_handle); } if ((character = (struct online_char_data*)idb_get(online_char_db, account_id)) != NULL) { //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex] if( character->server > -1 ) if( server[character->server].users > 0 ) // Prevent this value from going negative. server[character->server].users--; if(character->waiting_disconnect != -1){ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } if(character->char_id == char_id) { character->char_id = -1; character->server = -1; } //FIXME? Why Kevin free'd the online information when the char was effectively in the map-server? } //Remove char if 1- Set all offline, or 2- character is no longer connected to char-server. if (login_fd > 0 && !session[login_fd]->flag.eof && (char_id == -1 || character == NULL || character->fd == -1)) { WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x272c; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); } } static int char_db_setoffline(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int server = va_arg(ap, int); if (server == -1) { character->char_id = -1; character->server = -1; if(character->waiting_disconnect != -1){ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } } else if (character->server == server) character->server = -2; //In some map server that we aren't connected to. return 0; } static int char_db_kickoffline(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int server_id = va_arg(ap, int); if (server_id > -1 && character->server != server_id) return 0; //Kick out any connected characters, and set them offline as appropiate. if (character->server > -1) mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 1); else if (character->waiting_disconnect == -1) set_char_offline(character->char_id, character->account_id); else return 0; // fail return 1; } void set_all_offline(int id) { if (id < 0) ShowNotice("Sending all users offline.\n"); else ShowNotice("Sending users of map-server %d offline.\n",id); online_char_db->foreach(online_char_db,char_db_kickoffline,id); if (id >= 0 || login_fd <= 0 || session[login_fd]->flag.eof) return; //Tell login-server to also mark all our characters as offline. WFIFOHEAD(login_fd,2); WFIFOW(login_fd,0) = 0x2737; WFIFOSET(login_fd,2); } void set_all_offline_sql(void) { //Set all players to 'OFFLINE' if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", char_db) ) Sql_ShowDebug(sql_handle); if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", guild_member_db) ) Sql_ShowDebug(sql_handle); if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `connect_member` = '0'", guild_db) ) Sql_ShowDebug(sql_handle); } static void* create_charstatus(DBKey key, va_list args) { struct mmo_charstatus *cp; cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus)); cp->char_id = key.i; return cp; } #endif //TXT_SQL_CONVERT int mmo_char_tosql(int char_id, struct mmo_charstatus* p) { int i = 0; int count = 0; int diff = 0; char save_status[128]; //For displaying save information. [Skotlex] struct mmo_charstatus *cp; StringBuf buf; if (char_id!=p->char_id) return 0; #ifndef TXT_SQL_CONVERT cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus); #else cp = (struct mmo_charstatus*)aCalloc(1, sizeof(struct mmo_charstatus)); #endif StringBuf_Init(&buf); memset(save_status, 0, sizeof(save_status)); //map inventory data if( memcmp(p->inventory, cp->inventory, sizeof(p->inventory)) ) { memitemdata_to_sql(p->inventory, MAX_INVENTORY, p->char_id, TABLE_INVENTORY); strcat(save_status, " inventory"); } //map cart data if( memcmp(p->cart, cp->cart, sizeof(p->cart)) ) { memitemdata_to_sql(p->cart, MAX_CART, p->char_id, TABLE_CART); strcat(save_status, " cart"); } //map storage data if( memcmp(p->storage.items, cp->storage.items, sizeof(p->storage.items)) ) { memitemdata_to_sql(p->storage.items, MAX_STORAGE, p->account_id, TABLE_STORAGE); strcat(save_status, " storage"); } #ifdef TXT_SQL_CONVERT { //Insert the barebones to then update the rest. char esc_name[NAME_LENGTH*2+1]; Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH)); if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`char_id`, `account_id`, `char_num`, `name`) VALUES ('%d', '%d', '%d', '%s')", char_db, p->char_id, p->account_id, p->slot, esc_name) ) { Sql_ShowDebug(sql_handle); } strcat(save_status, " creation"); } #endif if ( (p->base_exp != cp->base_exp) || (p->base_level != cp->base_level) || (p->job_level != cp->job_level) || (p->job_exp != cp->job_exp) || (p->zeny != cp->zeny) || (p->last_point.map != cp->last_point.map) || (p->last_point.x != cp->last_point.x) || (p->last_point.y != cp->last_point.y) || (p->max_hp != cp->max_hp) || (p->hp != cp->hp) || (p->max_sp != cp->max_sp) || (p->sp != cp->sp) || (p->status_point != cp->status_point) || (p->skill_point != cp->skill_point) || (p->str != cp->str) || (p->agi != cp->agi) || (p->vit != cp->vit) || (p->int_ != cp->int_) || (p->dex != cp->dex) || (p->luk != cp->luk) || (p->option != cp->option) || (p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) || (p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) || (p->shield != cp->shield) || (p->head_top != cp->head_top) || (p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom) ) { //Save status if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `base_level`='%d', `job_level`='%d'," "`base_exp`='%u', `job_exp`='%u', `zeny`='%d'," "`max_hp`='%d',`hp`='%d',`max_sp`='%d',`sp`='%d',`status_point`='%d',`skill_point`='%d'," "`str`='%d',`agi`='%d',`vit`='%d',`int`='%d',`dex`='%d',`luk`='%d'," "`option`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d',`homun_id`='%d'," "`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d'," "`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d', `rename`='%d'" " WHERE `account_id`='%d' AND `char_id` = '%d'", char_db, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id, p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom, mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y, mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->rename, p->account_id, p->char_id) ) { Sql_ShowDebug(sql_handle); } strcat(save_status, " status"); } //Values that will seldom change (to speed up saving) if ( (p->hair != cp->hair) || (p->hair_color != cp->hair_color) || (p->clothes_color != cp->clothes_color) || (p->class_ != cp->class_) || (p->partner_id != cp->partner_id) || (p->father != cp->father) || (p->mother != cp->mother) || (p->child != cp->child) || (p->karma != cp->karma) || (p->manner != cp->manner) || (p->fame != cp->fame) ) { if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d'," "`hair`='%d',`hair_color`='%d',`clothes_color`='%d'," "`partner_id`='%d', `father`='%d', `mother`='%d', `child`='%d'," "`karma`='%d',`manner`='%d', `fame`='%d'" " WHERE `account_id`='%d' AND `char_id` = '%d'", char_db, p->class_, p->hair, p->hair_color, p->clothes_color, p->partner_id, p->father, p->mother, p->child, p->karma, p->manner, p->fame, p->account_id, p->char_id) ) { Sql_ShowDebug(sql_handle); } strcat(save_status, " status2"); } /* Mercenary Owner */ if( (p->mer_id != cp->mer_id) || (p->arch_calls != cp->arch_calls) || (p->arch_faith != cp->arch_faith) || (p->spear_calls != cp->spear_calls) || (p->spear_faith != cp->spear_faith) || (p->sword_calls != cp->sword_calls) || (p->sword_faith != cp->sword_faith) ) { mercenary_owner_tosql(char_id, p); strcat(save_status, " mercenary"); } //memo points if( memcmp(p->memo_point, cp->memo_point, sizeof(p->memo_point)) ) { char esc_mapname[NAME_LENGTH*2+1]; //`memo` (`memo_id`,`char_id`,`map`,`x`,`y`) if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, p->char_id) ) Sql_ShowDebug(sql_handle); //insert here. StringBuf_Clear(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db); for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i ) { if( p->memo_point[i].map ) { if( count ) StringBuf_AppendStr(&buf, ","); Sql_EscapeString(sql_handle, esc_mapname, mapindex_id2name(p->memo_point[i].map)); StringBuf_Printf(&buf, "('%d', '%s', '%d', '%d')", char_id, esc_mapname, p->memo_point[i].x, p->memo_point[i].y); ++count; } } if( count ) { if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(sql_handle); } strcat(save_status, " memo"); } //FIXME: is this neccessary? [ultramage] for(i=0;iskill[i].lv != 0) && (p->skill[i].id == 0)) p->skill[i].id = i; // Fix skill tree //skills if( memcmp(p->skill, cp->skill, sizeof(p->skill)) ) { //`skill` (`char_id`, `id`, `lv`) if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, p->char_id) ) Sql_ShowDebug(sql_handle); StringBuf_Clear(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`) VALUES ", skill_db); //insert here. for( i = 0, count = 0; i < MAX_SKILL; ++i ) { if(p->skill[i].id && p->skill[i].flag!=1) { if( count ) StringBuf_AppendStr(&buf, ","); StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->skill[i].id, (p->skill[i].flag == 0 ? p->skill[i].lv : p->skill[i].flag - 2)); ++count; } } if( count ) { if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(sql_handle); } strcat(save_status, " skills"); } diff = 0; for(i = 0; i < MAX_FRIENDS; i++){ if(p->friends[i].char_id != cp->friends[i].char_id || p->friends[i].account_id != cp->friends[i].account_id){ diff = 1; break; } } if(diff == 1) { //Save friends if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", friend_db, char_id) ) Sql_ShowDebug(sql_handle); StringBuf_Clear(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db); for( i = 0, count = 0; i < MAX_FRIENDS; ++i ) { if( p->friends[i].char_id > 0 ) { if( count ) StringBuf_AppendStr(&buf, ","); StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->friends[i].account_id, p->friends[i].char_id); count++; } } if( count ) { if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(sql_handle); else strcat(save_status, " friends"); } else //Friend list cleared. strcat(save_status, " friends"); } #ifdef HOTKEY_SAVING // hotkeys StringBuf_Clear(&buf); StringBuf_Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db); diff = 0; for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){ if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey))) { if( diff ) StringBuf_AppendStr(&buf, ",");// not the first hotkey StringBuf_Printf(&buf, "('%d','%u','%u','%u','%u')", char_id, (unsigned int)i, (unsigned int)p->hotkeys[i].type, p->hotkeys[i].id , (unsigned int)p->hotkeys[i].lv); diff = 1; } } if(diff) { if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(sql_handle); else strcat(save_status, " hotkeys"); } #endif StringBuf_Destroy(&buf); if (save_status[0]!='\0' && save_log) ShowInfo("Saved char %d - %s:%s.\n", char_id, p->name, save_status); #ifndef TXT_SQL_CONVERT memcpy(cp, p, sizeof(struct mmo_charstatus)); #else aFree(cp); #endif return 0; } /// Saves an array of 'item' entries into the specified table. int memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch) { StringBuf buf; SqlStmt* stmt; int i; int j; const char* tablename; const char* selectoption; struct item item; // temp storage variable bool* flag; // bit array for inventory matching bool found; switch (tableswitch) { case TABLE_INVENTORY: tablename = inventory_db; selectoption = "char_id"; break; case TABLE_CART: tablename = cart_db; selectoption = "char_id"; break; case TABLE_STORAGE: tablename = storage_db; selectoption = "account_id"; break; case TABLE_GUILD_STORAGE: tablename = guild_storage_db; selectoption = "guild_id"; break; default: ShowError("Invalid table name!\n"); return 1; } // The following code compares inventory with current database values // and performs modification/deletion/insertion only on relevant rows. // This approach is more complicated than a trivial delete&insert, but // it significantly reduces cpu load on the database server. StringBuf_Init(&buf); StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`"); for( j = 0; j < MAX_SLOTS; ++j ) StringBuf_Printf(&buf, ", `card%d`", j); StringBuf_Printf(&buf, " FROM `%s` WHERE `%s`='%d'", tablename, selectoption, id); stmt = SqlStmt_Malloc(sql_handle); if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) || SQL_ERROR == SqlStmt_Execute(stmt) ) { SqlStmt_ShowDebug(stmt); SqlStmt_Free(stmt); StringBuf_Destroy(&buf); return 1; } SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL); for( j = 0; j < MAX_SLOTS; ++j ) SqlStmt_BindColumn(stmt, 8+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL); // bit array indicating which inventory items have already been matched flag = (bool*) aCallocA(max, sizeof(bool)); while( SQL_SUCCESS == SqlStmt_NextRow(stmt) ) { found = false; // search for the presence of the item in the char's inventory for( i = 0; i < max; ++i ) { // skip empty and already matched entries if( items[i].nameid == 0 || flag[i] ) continue; if( items[i].nameid == item.nameid && items[i].card[0] == item.card[0] && items[i].card[2] == item.card[2] && items[i].card[3] == item.card[3] ) { //They are the same item. ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] ); if( j == MAX_SLOTS && items[i].amount == item.amount && items[i].equip == item.equip && items[i].identify == item.identify && items[i].refine == item.refine && items[i].attribute == item.attribute && items[i].expire_time == item.expire_time ) ; //Do nothing. else { // update all fields. StringBuf_Clear(&buf); StringBuf_Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u'", tablename, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time); for( j = 0; j < MAX_SLOTS; ++j ) StringBuf_Printf(&buf, ", `card%d`=%d", j, items[i].card[j]); StringBuf_Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id); if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(sql_handle); } found = flag[i] = true; //Item dealt with, break; //skip to next item in the db. } } if( !found ) {// Item not present in inventory, remove it. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `id`='%d'", tablename, item.id) ) Sql_ShowDebug(sql_handle); } } SqlStmt_Free(stmt); StringBuf_Clear(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`%s`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`", tablename, selectoption); for( j = 0; j < MAX_SLOTS; ++j ) StringBuf_Printf(&buf, ", `card%d`", j); StringBuf_AppendStr(&buf, ") VALUES "); found = false; // insert non-matched items into the db as new items for( i = 0; i < max; ++i ) { // skip empty and already matched entries if( items[i].nameid == 0 || flag[i] ) continue; if( found ) StringBuf_AppendStr(&buf, ","); else found = true; StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u'", id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time); for( j = 0; j < MAX_SLOTS; ++j ) StringBuf_Printf(&buf, ", '%d'", items[i].card[j]); StringBuf_AppendStr(&buf, ")"); } if( found && SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(sql_handle); StringBuf_Destroy(&buf); aFree(flag); return 0; } #define MAX_CHAR_BUF 110 //Max size (for WFIFOHEAD calls) int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p); #ifndef TXT_SQL_CONVERT //===================================================================================================== // Loads the basic character rooster for the given account. Returns total buffer used. int mmo_chars_fromsql(struct char_session_data* sd, uint8* buf) { SqlStmt* stmt; struct mmo_charstatus p; int j = 0, i; char last_map[MAP_NAME_LENGTH_EXT]; stmt = SqlStmt_Malloc(sql_handle); if( stmt == NULL ) { SqlStmt_ShowDebug(stmt); return 0; } memset(&p, 0, sizeof(p)); // read char data if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT " "`char_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`," "`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`," "`status_point`,`skill_point`,`option`,`karma`,`manner`,`hair`,`hair_color`," "`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`rename`" " FROM `%s` WHERE `account_id`='%d' AND `char_num` < '%d'", char_db, sd->account_id, MAX_CHARS) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p.char_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR, &p.slot, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &p.name, sizeof(p.name), NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_SHORT, &p.class_, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_UINT, &p.base_level, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_UINT, &p.job_level, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_UINT, &p.base_exp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &p.job_exp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_INT, &p.zeny, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 9, SQLDT_SHORT, &p.str, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT, &p.agi, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT, &p.vit, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT, &p.int_, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT, &p.dex, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT, &p.luk, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_INT, &p.max_hp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT, &p.hp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT, &p.max_sp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT, &p.sp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_UINT, &p.status_point, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_UINT, &p.skill_point, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_UINT, &p.option, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UCHAR, &p.karma, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_SHORT, &p.manner, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT, &p.hair, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_SHORT, &p.hair_color, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_SHORT, &p.clothes_color, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_SHORT, &p.weapon, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_SHORT, &p.shield, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT, &p.head_top, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p.head_mid, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p.head_bottom, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT, &p.rename, 0, NULL, NULL) ) { SqlStmt_ShowDebug(stmt); SqlStmt_Free(stmt); return 0; } for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SqlStmt_NextRow(stmt); i++ ) { p.last_point.map = mapindex_name2id(last_map); sd->found_char[i] = p.char_id; j += mmo_char_tobuf(WBUFP(buf, j), &p); } for( ; i < MAX_CHARS; i++ ) sd->found_char[i] = -1; memset(sd->new_name,0,sizeof(sd->new_name)); SqlStmt_Free(stmt); return j; } //===================================================================================================== int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything) { int i,j; char t_msg[128] = ""; struct mmo_charstatus* cp; StringBuf buf; SqlStmt* stmt; char last_map[MAP_NAME_LENGTH_EXT]; char save_map[MAP_NAME_LENGTH_EXT]; char point_map[MAP_NAME_LENGTH_EXT]; struct point tmp_point; struct item tmp_item; struct s_skill tmp_skill; struct s_friend tmp_friend; #ifdef HOTKEY_SAVING struct hotkey tmp_hotkey; int hotkey_num; #endif memset(p, 0, sizeof(struct mmo_charstatus)); if (save_log) ShowInfo("Char load request (%d)\n", char_id); stmt = SqlStmt_Malloc(sql_handle); if( stmt == NULL ) { SqlStmt_ShowDebug(stmt); return 0; } // read char data if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT " "`char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`," "`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`," "`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`hair`," "`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`," "`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`" " FROM `%s` WHERE `char_id`=? LIMIT 1", char_db) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p->char_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &p->account_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UCHAR, &p->slot, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_STRING, &p->name, sizeof(p->name), NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_SHORT, &p->class_, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_UINT, &p->base_level, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_UINT, &p->job_level, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &p->base_exp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_UINT, &p->job_exp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 9, SQLDT_INT, &p->zeny, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT, &p->str, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT, &p->agi, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT, &p->vit, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT, &p->int_, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT, &p->dex, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_SHORT, &p->luk, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT, &p->max_hp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT, &p->hp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT, &p->max_sp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_INT, &p->sp, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_UINT, &p->status_point, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_UINT, &p->skill_point, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UINT, &p->option, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_UCHAR, &p->karma, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT, &p->manner, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_INT, &p->party_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_INT, &p->guild_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_INT, &p->pet_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_INT, &p->hom_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT, &p->hair, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p->hair_color, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p->clothes_color, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_SHORT, &p->weapon, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT, &p->shield, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 34, SQLDT_SHORT, &p->head_top, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 35, SQLDT_SHORT, &p->head_mid, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 36, SQLDT_SHORT, &p->head_bottom, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 37, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 38, SQLDT_SHORT, &p->last_point.x, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 39, SQLDT_SHORT, &p->last_point.y, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 40, SQLDT_STRING, &save_map, sizeof(save_map), NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 41, SQLDT_SHORT, &p->save_point.x, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 42, SQLDT_SHORT, &p->save_point.y, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 43, SQLDT_INT, &p->partner_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 44, SQLDT_INT, &p->father, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 45, SQLDT_INT, &p->mother, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 46, SQLDT_INT, &p->child, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 47, SQLDT_INT, &p->fame, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 48, SQLDT_SHORT, &p->rename, 0, NULL, NULL) ) { SqlStmt_ShowDebug(stmt); SqlStmt_Free(stmt); return 0; } if( SQL_ERROR == SqlStmt_NextRow(stmt) ) { ShowError("Requested non-existant character id: %d!\n", char_id); SqlStmt_Free(stmt); return 0; } p->last_point.map = mapindex_name2id(last_map); p->save_point.map = mapindex_name2id(save_map); strcat(t_msg, " status"); if (!load_everything) // For quick selection of data when displaying the char menu { SqlStmt_Free(stmt); return 1; } //read memo data //`memo` (`memo_id`,`char_id`,`map`,`x`,`y`) if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `map`,`x`,`y` FROM `%s` WHERE `char_id`=? ORDER by `memo_id` LIMIT %d", memo_db, MAX_MEMOPOINTS) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_STRING, &point_map, sizeof(point_map), NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_point.x, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_point.y, 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); for( i = 0; i < MAX_MEMOPOINTS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i ) { tmp_point.map = mapindex_name2id(point_map); memcpy(&p->memo_point[i], &tmp_point, sizeof(tmp_point)); } strcat(t_msg, " memo"); //read inventory //`inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`) StringBuf_Init(&buf); StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`"); for( i = 0; i < MAX_SLOTS; ++i ) StringBuf_Printf(&buf, ", `card%d`", i); StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", inventory_db, MAX_INVENTORY); if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_item.id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_item.nameid, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_item.amount, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &tmp_item.identify, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &tmp_item.refine, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &tmp_item.attribute, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &tmp_item.expire_time, 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); for( i = 0; i < MAX_SLOTS; ++i ) if( SQL_ERROR == SqlStmt_BindColumn(stmt, 8+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); for( i = 0; i < MAX_INVENTORY && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i ) memcpy(&p->inventory[i], &tmp_item, sizeof(tmp_item)); strcat(t_msg, " inventory"); //read cart //`cart_inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`) StringBuf_Clear(&buf); StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`"); for( j = 0; j < MAX_SLOTS; ++j ) StringBuf_Printf(&buf, ", `card%d`", j); StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", cart_db, MAX_CART); if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_item.id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_item.nameid, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_item.amount, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &tmp_item.identify, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &tmp_item.refine, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &tmp_item.attribute, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &tmp_item.expire_time, 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); for( i = 0; i < MAX_SLOTS; ++i ) if( SQL_ERROR == SqlStmt_BindColumn(stmt, 8+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); for( i = 0; i < MAX_CART && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i ) memcpy(&p->cart[i], &tmp_item, sizeof(tmp_item)); strcat(t_msg, " cart"); //read storage storage_fromsql(p->account_id, &p->storage); strcat(t_msg, " storage"); //read skill //`skill` (`char_id`, `id`, `lv`) if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `id`, `lv` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_USHORT, &tmp_skill.id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &tmp_skill.lv, 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); tmp_skill.flag = 0; for( i = 0; i < MAX_SKILL && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i ) { if( tmp_skill.id < ARRAYLENGTH(p->skill) ) memcpy(&p->skill[tmp_skill.id], &tmp_skill, sizeof(tmp_skill)); else ShowWarning("mmo_char_fromsql: ignoring invalid skill (id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", tmp_skill.id, tmp_skill.lv, p->name, p->account_id, p->char_id); } strcat(t_msg, " skills"); //read friends //`friends` (`char_id`, `friend_account`, `friend_id`) if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT c.`account_id`, c.`char_id`, c.`name` FROM `%s` c LEFT JOIN `%s` f ON f.`friend_account` = c.`account_id` AND f.`friend_id` = c.`char_id` WHERE f.`char_id`=? LIMIT %d", char_db, friend_db, MAX_FRIENDS) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_friend.account_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &tmp_friend.char_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &tmp_friend.name, sizeof(tmp_friend.name), NULL, NULL) ) SqlStmt_ShowDebug(stmt); for( i = 0; i < MAX_FRIENDS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i ) memcpy(&p->friends[i], &tmp_friend, sizeof(tmp_friend)); strcat(t_msg, " friends"); #ifdef HOTKEY_SAVING //read hotkeys //`hotkey` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl` if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `hotkey`, `type`, `itemskill_id`, `skill_lvl` FROM `%s` WHERE `char_id`=?", hotkey_db) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &hotkey_num, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR, &tmp_hotkey.type, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UINT, &tmp_hotkey.id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_hotkey.lv, 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); while( SQL_SUCCESS == SqlStmt_NextRow(stmt) ) { if( hotkey_num >= 0 && hotkey_num < MAX_HOTKEYS ) memcpy(&p->hotkeys[hotkey_num], &tmp_hotkey, sizeof(tmp_hotkey)); else ShowWarning("mmo_char_fromsql: ignoring invalid hotkey (hotkey=%d,type=%u,id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", hotkey_num, tmp_hotkey.type, tmp_hotkey.id, tmp_hotkey.lv, p->name, p->account_id, p->char_id); } strcat(t_msg, " hotkeys"); #endif /* Mercenary Owner DataBase */ mercenary_owner_fromsql(char_id, p); strcat(t_msg, " mercenary"); if (save_log) ShowInfo("Loaded char (%d - %s): %s\n", char_id, p->name, t_msg); //ok. all data load successfuly! SqlStmt_Free(stmt); StringBuf_Destroy(&buf); cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus); memcpy(cp, p, sizeof(struct mmo_charstatus)); return 1; } //========================================================================================================== int mmo_char_sql_init(void) { ShowInfo("Begin Initializing.......\n"); char_db_= idb_alloc(DB_OPT_RELEASE_DATA); if(char_per_account == 0){ ShowStatus("Chars per Account: 'Unlimited'.......\n"); }else{ ShowStatus("Chars per Account: '%d'.......\n", char_per_account); } //the 'set offline' part is now in check_login_conn ... //if the server connects to loginserver //it will dc all off players //and send the loginserver the new state.... // Force all users offline in sql when starting char-server // (useful when servers crashs and don't clean the database) set_all_offline_sql(); ShowInfo("Finished initilizing.......\n"); return 0; } //----------------------------------- // Function to change chararcter's names //----------------------------------- int rename_char_sql(struct char_session_data *sd, int char_id) { struct mmo_charstatus char_dat; char esc_name[NAME_LENGTH*2+1]; if( sd->new_name[0] == 0 ) // Not ready for rename return 2; if( !mmo_char_fromsql(char_id, &char_dat, false) ) // Only the short data is needed. return 2; if( char_dat.rename == 0 ) return 1; Sql_EscapeStringLen(sql_handle, esc_name, sd->new_name, strnlen(sd->new_name, NAME_LENGTH)); // check if the char exist if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` LIKE '%s'", char_db, esc_name) ) { Sql_ShowDebug(sql_handle); return 4; } if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `name` = '%s', `rename` = '%d' WHERE `char_id` = '%d'", char_db, esc_name, --char_dat.rename, char_id) ) { Sql_ShowDebug(sql_handle); return 3; } // Change character's name into guild_db. if( char_dat.guild_id ) inter_guild_charname_changed(char_dat.guild_id, sd->account_id, char_id, sd->new_name); safestrncpy(char_dat.name, sd->new_name, NAME_LENGTH); memset(sd->new_name,0,sizeof(sd->new_name)); // log change if( log_char ) { if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)" "VALUES (NOW(), '%s', '%d', '%d', '%s', '0', '0', '0', '0', '0', '0', '0', '0')", charlog_db, "change char name", sd->account_id, char_dat.slot, esc_name) ) Sql_ShowDebug(sql_handle); } return 0; } int check_char_name(char * name, char * esc_name) { int i; // check length of character name if( name[0] == '\0' ) return -2; // empty character name // check content of character name if( remove_control_chars(name) ) return -2; // control chars in name // check for reserved names if( strcmpi(name, main_chat_nick) == 0 || strcmpi(name, wisp_server_name) == 0 ) return -1; // nick reserved for internal server messages // Check Authorised letters/symbols in the name of the character if( char_name_option == 1 ) { // only letters/symbols in char_name_letters are authorised for( i = 0; i < NAME_LENGTH && name[i]; i++ ) if( strchr(char_name_letters, name[i]) == NULL ) return -2; } else if( char_name_option == 2 ) { // letters/symbols in char_name_letters are forbidden for( i = 0; i < NAME_LENGTH && name[i]; i++ ) if( strchr(char_name_letters, name[i]) != NULL ) return -2; } if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` = '%s'", char_db, esc_name) ) { // check name (already in use?) Sql_ShowDebug(sql_handle); return -2; } if( Sql_NumRows(sql_handle) > 0 ) return -1; // name already exists return 0; } //----------------------------------- // Function to create a new character //----------------------------------- int make_new_char_sql(struct char_session_data* sd, char* name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style) { char name[NAME_LENGTH]; char esc_name[NAME_LENGTH*2+1]; int char_id, flag; safestrncpy(name, name_, NAME_LENGTH); normalize_name(name,TRIM_CHARS); Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH)); flag = check_char_name(name,esc_name); if( flag < 0 ) return flag; //check other inputs if((slot >= MAX_CHARS) // slots || (str + agi + vit + int_ + dex + luk != 6*5 ) // stats || (str < 1 || str > 9 || agi < 1 || agi > 9 || vit < 1 || vit > 9 || int_ < 1 || int_ > 9 || dex < 1 || dex > 9 || luk < 1 || luk > 9) // individual stat values || (str + int_ != 10 || agi + luk != 10 || vit + dex != 10) ) // pairs return -2; // invalid input // check the number of already existing chars in this account if( char_per_account != 0 ) { if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d'", char_db, sd->account_id) ) Sql_ShowDebug(sql_handle); if( Sql_NumRows(sql_handle) >= char_per_account ) return -2; // character account limit exceeded } // check char slot if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d' AND `char_num` = '%d'", char_db, sd->account_id, slot) ) Sql_ShowDebug(sql_handle); if( Sql_NumRows(sql_handle) > 0 ) return -2; // slot already in use // validation success, log result if (log_char) { if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)" "VALUES (NOW(), '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')", charlog_db, "make new char", sd->account_id, slot, esc_name, str, agi, vit, int_, dex, luk, hair_style, hair_color) ) Sql_ShowDebug(sql_handle); } //Insert the new char entry to the database if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `zeny`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`," "`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES (" "'%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')", char_db, sd->account_id , slot, esc_name, start_zeny, str, agi, vit, int_, dex, luk, (40 * (100 + vit)/100) , (40 * (100 + vit)/100 ), (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color, mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) ) { Sql_ShowDebug(sql_handle); return -2; //No, stop the procedure! } //Retrieve the newly auto-generated char id char_id = (int)Sql_LastInsertId(sql_handle); //Give the char the default items if (start_weapon > 0) { //add Start Weapon (Knife?) if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_weapon, 1, 1) ) Sql_ShowDebug(sql_handle); } if (start_armor > 0) { //Add default armor (cotton shirt?) if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_armor, 1, 1) ) Sql_ShowDebug(sql_handle); } ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, slot, name); return char_id; } /*----------------------------------------------------------------------------------------------------------*/ /* Divorce Players */ /*----------------------------------------------------------------------------------------------------------*/ int divorce_char_sql(int partner_id1, int partner_id2) { unsigned char buf[64]; if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `partner_id`='0' WHERE `char_id`='%d' OR `char_id`='%d'", char_db, partner_id1, partner_id2) ) Sql_ShowDebug(sql_handle); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE (`nameid`='%d' OR `nameid`='%d') AND (`char_id`='%d' OR `char_id`='%d')", inventory_db, WEDDING_RING_M, WEDDING_RING_F, partner_id1, partner_id2) ) Sql_ShowDebug(sql_handle); WBUFW(buf,0) = 0x2b12; WBUFL(buf,2) = partner_id1; WBUFL(buf,6) = partner_id2; mapif_sendall(buf,10); return 0; } /*----------------------------------------------------------------------------------------------------------*/ /* Delete char - davidsiaw */ /*----------------------------------------------------------------------------------------------------------*/ /* Returns 0 if successful * Returns < 0 for error */ int delete_char_sql(int char_id) { char name[NAME_LENGTH]; char esc_name[NAME_LENGTH*2+1]; //Name needs be escaped. int account_id, party_id, guild_id, hom_id, base_level, partner_id, father_id, mother_id; char* data; size_t len; if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id`,`partner_id`,`father`,`mother` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) ) Sql_ShowDebug(sql_handle); if( SQL_SUCCESS != Sql_NextRow(sql_handle) ) { ShowError("delete_char_sql: Unable to fetch character data, deletion aborted.\n"); Sql_FreeResult(sql_handle); return -1; } Sql_GetData(sql_handle, 0, &data, &len); safestrncpy(name, data, NAME_LENGTH); Sql_GetData(sql_handle, 1, &data, NULL); account_id = atoi(data); Sql_GetData(sql_handle, 2, &data, NULL); party_id = atoi(data); Sql_GetData(sql_handle, 3, &data, NULL); guild_id = atoi(data); Sql_GetData(sql_handle, 4, &data, NULL); base_level = atoi(data); Sql_GetData(sql_handle, 5, &data, NULL); hom_id = atoi(data); Sql_GetData(sql_handle, 6, &data, NULL); partner_id = atoi(data); Sql_GetData(sql_handle, 7, &data, NULL); father_id = atoi(data); Sql_GetData(sql_handle, 8, &data, NULL); mother_id = atoi(data); Sql_EscapeStringLen(sql_handle, esc_name, name, min(len, NAME_LENGTH)); Sql_FreeResult(sql_handle); //check for config char del condition [Lupus] if( ( char_del_level > 0 && base_level >= char_del_level ) || ( char_del_level < 0 && base_level <= -char_del_level ) ) { ShowInfo("Char deletion aborted: %s, BaseLevel: %i\n", name, base_level); return -1; } /* Divorce [Wizputer] */ if( partner_id ) divorce_char_sql(char_id, partner_id); /* De-addopt [Zephyrus] */ if( father_id || mother_id ) { // Char is Baby unsigned char buf[64]; if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `child`='0' WHERE `char_id`='%d' OR `char_id`='%d'", char_db, father_id, mother_id) ) Sql_ShowDebug(sql_handle); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `id` = '410'AND (`char_id`='%d' OR `char_id`='%d')", skill_db, father_id, mother_id) ) Sql_ShowDebug(sql_handle); WBUFW(buf,0) = 0x2b25; WBUFL(buf,2) = father_id; WBUFL(buf,6) = mother_id; WBUFL(buf,10) = char_id; // Baby mapif_sendall(buf,14); } //Make the character leave the party [Skotlex] if (party_id) inter_party_leave(party_id, account_id, char_id); /* delete char's pet */ //Delete the hatched pet if you have one... if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d' AND `incuvate` = '0'", pet_db, char_id) ) Sql_ShowDebug(sql_handle); //Delete all pets that are stored in eggs (inventory + cart) if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` USING `%s` JOIN `%s` ON `pet_id` = `card1`|`card2`<<16 WHERE `%s`.char_id = '%d' AND card0 = -256", pet_db, pet_db, inventory_db, inventory_db, char_id) ) Sql_ShowDebug(sql_handle); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` USING `%s` JOIN `%s` ON `pet_id` = `card1`|`card2`<<16 WHERE `%s`.char_id = '%d' AND card0 = -256", pet_db, pet_db, cart_db, cart_db, char_id) ) Sql_ShowDebug(sql_handle); /* remove homunculus */ if( hom_id ) mapif_homunculus_delete(hom_id); /* remove mercenary data */ mercenary_owner_delete(char_id); /* delete char's friends list */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'", friend_db, char_id) ) Sql_ShowDebug(sql_handle); /* delete char from other's friend list */ //NOTE: Won't this cause problems for people who are already online? [Skotlex] if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `friend_id` = '%d'", friend_db, char_id) ) Sql_ShowDebug(sql_handle); #ifdef HOTKEY_SAVING /* delete hotkeys */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", hotkey_db, char_id) ) Sql_ShowDebug(sql_handle); #endif /* delete inventory */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", inventory_db, char_id) ) Sql_ShowDebug(sql_handle); /* delete cart inventory */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", cart_db, char_id) ) Sql_ShowDebug(sql_handle); /* delete memo areas */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, char_id) ) Sql_ShowDebug(sql_handle); /* delete character registry */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'", reg_db, char_id) ) Sql_ShowDebug(sql_handle); /* delete skills */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, char_id) ) Sql_ShowDebug(sql_handle); #ifdef ENABLE_SC_SAVING /* status changes */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, account_id, char_id) ) Sql_ShowDebug(sql_handle); #endif if (log_char) { if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`char_msg`,`name`) VALUES (NOW(), '%d', '%d', 'Deleted char (CID %d)', '%s')", charlog_db, account_id, 0, char_id, esc_name) ) Sql_ShowDebug(sql_handle); } /* delete character */ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", char_db, char_id) ) Sql_ShowDebug(sql_handle); /* No need as we used inter_guild_leave [Skotlex] // Also delete info from guildtables. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", guild_member_db, char_id) ) Sql_ShowDebug(sql_handle); */ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `char_id` = '%d'", guild_db, char_id) ) Sql_ShowDebug(sql_handle); else if( Sql_NumRows(sql_handle) > 0 ) mapif_parse_BreakGuild(0,guild_id); else if( guild_id ) inter_guild_leave(guild_id, account_id, char_id);// Leave your guild. return 0; } //========================================================================================================== int count_users(void) { int i, users; if (login_fd > 0 && session[login_fd]){ users = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) { if (server[i].fd > 0) { users += server[i].users; } } return users; } return 0; } /// Writes char data to the buffer in the format used by the client. /// Used in packets 0x6b (chars info) and 0x6d (new char info) // Returns the size int mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) { unsigned short offset = 0; uint8* buf; if( buffer == NULL || p == NULL ) return 0; buf = WBUFP(buffer,0); WBUFL(buf,0) = p->char_id; WBUFL(buf,4) = min(p->base_exp, LONG_MAX); WBUFL(buf,8) = p->zeny; WBUFL(buf,12) = min(p->job_exp, LONG_MAX); WBUFL(buf,16) = p->job_level; WBUFL(buf,20) = 0; // probably opt1 WBUFL(buf,24) = 0; // probably opt2 WBUFL(buf,28) = p->option; WBUFL(buf,32) = p->karma; WBUFL(buf,36) = p->manner; WBUFW(buf,40) = min(p->status_point, SHRT_MAX); #if PACKETVER > 20081217 WBUFL(buf,42) = p->hp; WBUFL(buf,46) = p->max_hp; offset+=4; buf = WBUFP(buffer,offset); #else WBUFW(buf,42) = min(p->hp, SHRT_MAX); WBUFW(buf,44) = min(p->max_hp, SHRT_MAX); #endif WBUFW(buf,46) = min(p->sp, SHRT_MAX); WBUFW(buf,48) = min(p->max_sp, SHRT_MAX); WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed; WBUFW(buf,52) = p->class_; WBUFW(buf,54) = p->hair; WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!? WBUFW(buf,58) = p->base_level; WBUFW(buf,60) = min(p->skill_point, SHRT_MAX); WBUFW(buf,62) = p->head_bottom; WBUFW(buf,64) = p->shield; WBUFW(buf,66) = p->head_top; WBUFW(buf,68) = p->head_mid; WBUFW(buf,70) = p->hair_color; WBUFW(buf,72) = p->clothes_color; memcpy(WBUFP(buf,74), p->name, NAME_LENGTH); WBUFB(buf,98) = min(p->str, UCHAR_MAX); WBUFB(buf,99) = min(p->agi, UCHAR_MAX); WBUFB(buf,100) = min(p->vit, UCHAR_MAX); WBUFB(buf,101) = min(p->int_, UCHAR_MAX); WBUFB(buf,102) = min(p->dex, UCHAR_MAX); WBUFB(buf,103) = min(p->luk, UCHAR_MAX); WBUFW(buf,104) = p->slot; #if PACKETVER >= 20061023 WBUFW(buf,106) = ( p->rename > 0 ) ? 0 : 1; offset+=2; #endif #if (PACKETVER >= 20100720 && PACKETVER <= 20100727) || PACKETVER >= 20100803 mapindex_getmapname_ext(mapindex_id2name(p->last_point.map), (char*)WBUFP(buf,108)); offset += MAP_NAME_LENGTH_EXT; #endif return 106+offset; } int mmo_char_send006b(int fd, struct char_session_data* sd) { int j, offset = 0; #if PACKETVER >= 20100413 offset += 3; #endif if (save_log) ShowInfo("Loading Char Data ("CL_BOLD"%d"CL_RESET")\n",sd->account_id); j = 24 + offset; // offset WFIFOHEAD(fd,j + MAX_CHARS*MAX_CHAR_BUF); WFIFOW(fd,0) = 0x6b; #if PACKETVER >= 20100413 WFIFOB(fd,4) = MAX_CHARS; // Max slots. WFIFOB(fd,5) = MAX_CHARS; // Available slots. WFIFOB(fd,6) = MAX_CHARS; // Premium slots. #endif memset(WFIFOP(fd,4 + offset), 0, 20); // unknown bytes j+=mmo_chars_fromsql(sd, WFIFOP(fd,j)); WFIFOW(fd,2) = j; // packet len WFIFOSET(fd,j); return 0; } int char_married(int pl1, int pl2) { if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `partner_id` FROM `%s` WHERE `char_id` = '%d'", char_db, pl1) ) Sql_ShowDebug(sql_handle); else if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) { char* data; Sql_GetData(sql_handle, 0, &data, NULL); if( pl2 == atoi(data) ) { Sql_FreeResult(sql_handle); return 1; } } Sql_FreeResult(sql_handle); return 0; } int char_child(int parent_id, int child_id) { if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `child` FROM `%s` WHERE `char_id` = '%d'", char_db, parent_id) ) Sql_ShowDebug(sql_handle); else if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) { char* data; Sql_GetData(sql_handle, 0, &data, NULL); if( child_id == atoi(data) ) { Sql_FreeResult(sql_handle); return 1; } } Sql_FreeResult(sql_handle); return 0; } int char_family(int pl1, int pl2, int pl3) { if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`partner_id`,`child` FROM `%s` WHERE `char_id` IN ('%d','%d','%d')", char_db, pl1, pl2, pl3) ) Sql_ShowDebug(sql_handle); else while( SQL_SUCCESS == Sql_NextRow(sql_handle) ) { int charid; int partnerid; int childid; char* data; Sql_GetData(sql_handle, 0, &data, NULL); charid = atoi(data); Sql_GetData(sql_handle, 1, &data, NULL); partnerid = atoi(data); Sql_GetData(sql_handle, 2, &data, NULL); childid = atoi(data); if( (pl1 == charid && ((pl2 == partnerid && pl3 == childid ) || (pl2 == childid && pl3 == partnerid))) || (pl1 == partnerid && ((pl2 == charid && pl3 == childid ) || (pl2 == childid && pl3 == charid ))) || (pl1 == childid && ((pl2 == charid && pl3 == partnerid) || (pl2 == partnerid && pl3 == charid ))) ) { Sql_FreeResult(sql_handle); return childid; } } Sql_FreeResult(sql_handle); return 0; } static void char_auth_ok(int fd, struct char_session_data *sd) { struct online_char_data* character; if( (character = (struct online_char_data*)idb_get(online_char_db, sd->account_id)) != NULL ) { // check if character is not online already. [Skotlex] if (character->server > -1) { //Character already online. KICK KICK KICK mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2); if (character->waiting_disconnect == -1) character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 8; WFIFOSET(fd,3); return; } if (character->fd >= 0 && character->fd != fd) { //There's already a connection from this account that hasn't picked a char yet. WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 8; WFIFOSET(fd,3); return; } character->fd = fd; } if (login_fd > 0) { // request account data WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x2716; WFIFOL(login_fd,2) = sd->account_id; WFIFOSET(login_fd,6); } // mark session as 'authed' sd->auth = true; // set char online on charserver set_char_charselect(sd->account_id); // continues when account data is received... } int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data); int parse_fromlogin(int fd) { int i; struct char_session_data *sd; // only login-server can have an access to here. // so, if it isn't the login-server, we disconnect the session. if( fd != login_fd ) set_eof(fd); if(session[fd]->flag.eof) { if (fd == login_fd) { ShowWarning("Connection to login-server lost (connection #%d).\n", fd); login_fd = -1; } do_close(fd); return 0; } sd = (struct char_session_data*)session[fd]->session_data; while(RFIFOREST(fd) >= 2) { uint16 command = RFIFOW(fd,0); switch( command ) { // acknowledgement of connect-to-loginserver request case 0x2711: if (RFIFOREST(fd) < 3) return 0; if (RFIFOB(fd,2)) { //printf("connect login server error : %d\n", RFIFOB(fd, 2)); ShowError("Can not connect to login-server.\n"); ShowError("The server communication passwords (default s1/p1) are probably invalid.\n"); ShowError("Also, please make sure your login db has the correct communication username/passwords and the gender of the account is S.\n"); ShowError("The communication passwords are set in map_athena.conf and char_athena.conf\n"); }else { ShowStatus("Connected to login-server (connection #%d).\n", fd); //Send online accounts to login server. send_accounts_tologin(-1, gettick(), 0, 0); // if no map-server already connected, display a message... ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd > 0 && server[i].map[0] ); if( i == MAX_MAP_SERVERS ) ShowStatus("Awaiting maps from map-server.\n"); } RFIFOSKIP(fd,3); break; // acknowledgement of account authentication request case 0x2713: if (RFIFOREST(fd) < 25) return 0; { int account_id = RFIFOL(fd,2); uint32 login_id1 = RFIFOL(fd,6); uint32 login_id2 = RFIFOL(fd,10); uint8 sex = RFIFOB(fd,14); uint8 result = RFIFOB(fd,15); int request_id = RFIFOL(fd,16); uint32 version = RFIFOL(fd,20); uint8 clienttype = RFIFOB(fd,24); RFIFOSKIP(fd,25); if( session_isActive(request_id) && (sd=(struct char_session_data*)session[request_id]->session_data) && !sd->auth && sd->account_id == account_id && sd->login_id1 == login_id1 && sd->login_id2 == login_id2 && sd->sex == sex ) { int client_fd = request_id; sd->version = version; sd->clienttype = clienttype; switch( result ) { case 0:// ok char_auth_ok(client_fd, sd); break; case 1:// auth failed WFIFOHEAD(client_fd,3); WFIFOW(client_fd,0) = 0x6c; WFIFOB(client_fd,2) = 0;// rejected from server WFIFOSET(client_fd,3); break; } } } break; case 0x2717: // account data if (RFIFOREST(fd) < 51) return 0; // find the authenticated session with this account id ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->auth && sd->account_id == RFIFOL(fd,2) ); if( i < fd_max ) { memcpy(sd->email, RFIFOP(fd,6), 40); sd->expiration_time = (time_t)RFIFOL(fd,46); sd->gmlevel = RFIFOB(fd,50); // continued from char_auth_ok... if( max_connect_user && count_users() >= max_connect_user && sd->gmlevel < gm_allow_level ) { // refuse connection (over populated) WFIFOW(i,0) = 0x6c; WFIFOW(i,2) = 0; WFIFOSET(i,3); } else { // send characters to player mmo_char_send006b(i, sd); } } RFIFOSKIP(fd,51); break; // login-server alive packet case 0x2718: if (RFIFOREST(fd) < 2) return 0; RFIFOSKIP(fd,2); break; // changesex reply case 0x2723: if (RFIFOREST(fd) < 7) return 0; { unsigned char buf[16]; int acc = RFIFOL(fd,2); int sex = RFIFOB(fd,6); RFIFOSKIP(fd,7); if( acc > 0 ) {// TODO: Is this even possible? int char_id[MAX_CHARS]; int class_[MAX_CHARS]; int guild_id[MAX_CHARS]; int num; int i; char* data; struct auth_node* node = (struct auth_node*)idb_get(auth_db, acc); if( node != NULL ) node->sex = sex; // get characters if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) ) Sql_ShowDebug(sql_handle); for( i = 0; i < MAX_CHARS && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) { Sql_GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data); Sql_GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data); Sql_GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data); } num = i; for( i = 0; i < num; ++i ) { if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER || class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY || class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ) { // job modification if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ) class_[i] = (sex ? JOB_BARD : JOB_DANCER); else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ) class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY); else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ) class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER); // remove specifical skills of classes 19,20 4020,4021 and 4042,4043 if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `skill_point` = `skill_point` +" " (SELECT SUM(lv) FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330' AND `lv` > '0')" " WHERE `char_id` = '%d'", char_db, skill_db, char_id[i], char_id[i]) ) Sql_ShowDebug(sql_handle); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330'", skill_db, char_id[i]) ) Sql_ShowDebug(sql_handle); } // to avoid any problem with equipment and invalid sex, equipment is unequiped. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `equip` = '0' WHERE `char_id` = '%d'", inventory_db, char_id[i]) ) Sql_ShowDebug(sql_handle); if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", char_db, class_[i], char_id[i]) ) Sql_ShowDebug(sql_handle); if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex] inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex); } Sql_FreeResult(sql_handle); // disconnect player if online on char-server ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == acc ); if( i < fd_max ) set_eof(i); } // notify all mapservers about this change WBUFW(buf,0) = 0x2b0d; WBUFL(buf,2) = acc; WBUFB(buf,6) = sex; mapif_sendall(buf, 7); } break; // reply to an account_reg2 registry request case 0x2729: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { //Receive account_reg2 registry, forward to map servers. unsigned char buf[13+ACCOUNT_REG2_NUM*sizeof(struct global_reg)]; memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2)); WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex] mapif_sendall(buf, WBUFW(buf,2)); } RFIFOSKIP(fd, RFIFOW(fd,2)); break; // State change of account/ban notification (from login-server) case 0x2731: if (RFIFOREST(fd) < 11) return 0; { // send to all map-servers to disconnect the player unsigned char buf[11]; WBUFW(buf,0) = 0x2b14; WBUFL(buf,2) = RFIFOL(fd,2); WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment mapif_sendall(buf, 11); } // disconnect player if online on char-server ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == RFIFOL(fd,2) ); if( i < fd_max ) set_eof(i); RFIFOSKIP(fd,11); break; // Login server request to kick a character out. [Skotlex] case 0x2734: if (RFIFOREST(fd) < 6) return 0; { int aid = RFIFOL(fd,2); struct online_char_data* character = (struct online_char_data*)idb_get(online_char_db, aid); RFIFOSKIP(fd,6); if( character != NULL ) {// account is already marked as online! if( character->server > -1 ) { //Kick it from the map server it is on. mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2); if (character->waiting_disconnect == -1) character->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0); } else {// Manual kick from char server. struct char_session_data *tsd; int i; ARR_FIND( 0, fd_max, i, session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid ); if( i < fd_max ) { WFIFOHEAD(i,3); WFIFOW(i,0) = 0x81; WFIFOB(i,2) = 2; // "Someone has already logged in with this id" WFIFOSET(i,3); set_eof(i); } else // still moving to the map-server set_char_offline(-1, aid); } } idb_remove(auth_db, aid);// reject auth attempts from map-server } break; // ip address update signal from login server case 0x2735: { unsigned char buf[2]; uint32 new_ip = 0; WBUFW(buf,0) = 0x2b1e; mapif_sendall(buf, 2); new_ip = host2ip(login_ip_str); if (new_ip && new_ip != login_ip) //Update login ip, too. login_ip = new_ip; new_ip = host2ip(char_ip_str); if (new_ip && new_ip != char_ip) { //Update ip. char_ip = new_ip; ShowInfo("Updating IP for [%s].\n", char_ip_str); // notify login server about the change WFIFOHEAD(fd,6); WFIFOW(fd,0) = 0x2736; WFIFOL(fd,2) = htonl(char_ip); WFIFOSET(fd,6); } } RFIFOSKIP(fd,2); break; default: ShowError("Unknown packet 0x%04x received from login server, disconnecting.\n", command); set_eof(fd); return 0; } } RFIFOFLUSH(fd); return 0; } int request_accreg2(int account_id, int char_id) { if (login_fd > 0) { WFIFOHEAD(login_fd,10); WFIFOW(login_fd,0) = 0x272e; WFIFOL(login_fd,2) = account_id; WFIFOL(login_fd,6) = char_id; WFIFOSET(login_fd,10); return 1; } return 0; } //Send packet forward to login-server for account saving int save_accreg2(unsigned char* buf, int len) { if (login_fd > 0) { WFIFOHEAD(login_fd,len+4); memcpy(WFIFOP(login_fd,4), buf, len); WFIFOW(login_fd,0) = 0x2728; WFIFOW(login_fd,2) = len+4; WFIFOSET(login_fd,len+4); return 1; } return 0; } void char_read_fame_list(void) { int i; char* data; size_t len; // Empty ranking lists memset(smith_fame_list, 0, sizeof(smith_fame_list)); memset(chemist_fame_list, 0, sizeof(chemist_fame_list)); memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list)); // Build Blacksmith ranking list if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_BLACKSMITH, JOB_WHITESMITH, JOB_BABY_BLACKSMITH, fame_list_size_smith) ) Sql_ShowDebug(sql_handle); for( i = 0; i < fame_list_size_smith && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) { // char_id Sql_GetData(sql_handle, 0, &data, NULL); smith_fame_list[i].id = atoi(data); // fame Sql_GetData(sql_handle, 1, &data, &len); smith_fame_list[i].fame = atoi(data); // name Sql_GetData(sql_handle, 2, &data, &len); memcpy(smith_fame_list[i].name, data, min(len, NAME_LENGTH)); } // Build Alchemist ranking list if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_ALCHEMIST, JOB_CREATOR, JOB_BABY_ALCHEMIST, fame_list_size_chemist) ) Sql_ShowDebug(sql_handle); for( i = 0; i < fame_list_size_chemist && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) { // char_id Sql_GetData(sql_handle, 0, &data, NULL); chemist_fame_list[i].id = atoi(data); // fame Sql_GetData(sql_handle, 1, &data, &len); chemist_fame_list[i].fame = atoi(data); // name Sql_GetData(sql_handle, 2, &data, &len); memcpy(chemist_fame_list[i].name, data, min(len, NAME_LENGTH)); } // Build Taekwon ranking list if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_TAEKWON, fame_list_size_taekwon) ) Sql_ShowDebug(sql_handle); for( i = 0; i < fame_list_size_taekwon && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) { // char_id Sql_GetData(sql_handle, 0, &data, NULL); taekwon_fame_list[i].id = atoi(data); // fame Sql_GetData(sql_handle, 1, &data, &len); taekwon_fame_list[i].fame = atoi(data); // name Sql_GetData(sql_handle, 2, &data, &len); memcpy(taekwon_fame_list[i].name, data, min(len, NAME_LENGTH)); } Sql_FreeResult(sql_handle); } // Send map-servers the fame ranking lists int char_send_fame_list(int fd) { int i, len = 8; unsigned char buf[32000]; WBUFW(buf,0) = 0x2b1b; for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) { memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list)); len += sizeof(struct fame_list); } // add blacksmith's block length WBUFW(buf, 6) = len; for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) { memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list)); len += sizeof(struct fame_list); } // add alchemist's block length WBUFW(buf, 4) = len; for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) { memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list)); len += sizeof(struct fame_list); } // add total packet length WBUFW(buf, 2) = len; if (fd != -1) mapif_send(fd, buf, len); else mapif_sendall(buf, len); return 0; } void char_update_fame_list(int type, int index, int fame) { unsigned char buf[8]; WBUFW(buf,0) = 0x2b22; WBUFB(buf,2) = type; WBUFB(buf,3) = index; WBUFL(buf,4) = fame; mapif_sendall(buf, 8); } //Loads a character's name and stores it in the buffer given (must be NAME_LENGTH in size) //Returns 1 on found, 0 on not found (buffer is filled with Unknown char name) int char_loadName(int char_id, char* name) { char* data; size_t len; if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) ) Sql_ShowDebug(sql_handle); else if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) { Sql_GetData(sql_handle, 0, &data, &len); safestrncpy(name, data, NAME_LENGTH); return 1; } else { safestrncpy(name, unknown_char_name, NAME_LENGTH); } return 0; } int search_mapserver(unsigned short map, uint32 ip, uint16 port); int parse_frommap(int fd) { int i = 0, j = 0; int id; // Sometimes fd=0, and it will cause server crash. Don't know why. :( if (fd <= 0) { ShowError("parse_frommap error fd=%d\n", fd); return 0; } ARR_FIND( 0, MAX_MAP_SERVERS, id, server[id].fd == fd ); if(id == MAX_MAP_SERVERS) set_eof(fd); if(session[fd]->flag.eof) { if (id < MAX_MAP_SERVERS) { unsigned char buf[16384]; ShowStatus("Map-server %d (session #%d) has disconnected.\n", id, fd); //Notify other map servers that this one is gone. [Skotlex] WBUFW(buf,0) = 0x2b20; WBUFL(buf,4) = htonl(server[id].ip); WBUFW(buf,8) = htons(server[id].port); j = 0; for(i = 0; i < MAX_MAP_PER_SERVER; i++) if (server[id].map[i]) WBUFW(buf,10+(j++)*4) = server[id].map[i]; if (j > 0) { WBUFW(buf,2) = j * 4 + 10; mapif_sendallwos(fd, buf, WBUFW(buf,2)); } memset(&server[id], 0, sizeof(struct mmo_map_server)); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo` WHERE `index`='%d'", server[id].fd) ) Sql_ShowDebug(sql_handle); server[id].fd = -1; online_char_db->foreach(online_char_db,char_db_setoffline,id); //Tag relevant chars as 'in disconnected' server. } do_close(fd); return 0; } while(RFIFOREST(fd) >= 2) { switch(RFIFOW(fd, 0)) { case 0x2afa: // Receiving map names list from the map-server if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; memset(server[id].map, 0, sizeof(server[id].map)); j = 0; for(i = 4; i < RFIFOW(fd,2); i += 4) { server[id].map[j] = RFIFOW(fd,i); j++; } ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n", id, j, CONVIP(server[id].ip), server[id].port); ShowStatus("Map-server %d loading complete.\n", id); // send name for wisp to player WFIFOHEAD(fd, 3 + NAME_LENGTH); WFIFOW(fd,0) = 0x2afb; WFIFOB(fd,2) = 0; memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); WFIFOSET(fd,3+NAME_LENGTH); char_send_fame_list(fd); //Send fame list. { unsigned char buf[16384]; int x; if (j == 0) { ShowWarning("Map-server %d has NO maps.\n", id); } else { // Transmitting maps information to the other map-servers WBUFW(buf,0) = 0x2b04; WBUFW(buf,2) = j * 4 + 10; WBUFL(buf,4) = htonl(server[id].ip); WBUFW(buf,8) = htons(server[id].port); memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4); mapif_sendallwos(fd, buf, WBUFW(buf,2)); } // Transmitting the maps of the other map-servers to the new map-server for(x = 0; x < MAX_MAP_SERVERS; x++) { if (server[x].fd > 0 && x != id) { WFIFOHEAD(fd,10 +4*MAX_MAP_PER_SERVER); WFIFOW(fd,0) = 0x2b04; WFIFOL(fd,4) = htonl(server[x].ip); WFIFOW(fd,8) = htons(server[x].port); j = 0; for(i = 0; i < MAX_MAP_PER_SERVER; i++) if (server[x].map[i]) WFIFOW(fd,10+(j++)*4) = server[x].map[i]; if (j > 0) { WFIFOW(fd,2) = j * 4 + 10; WFIFOSET(fd,WFIFOW(fd,2)); } } } } RFIFOSKIP(fd,RFIFOW(fd,2)); break; case 0x2afc: //Packet command is now used for sc_data request. [Skotlex] if (RFIFOREST(fd) < 10) return 0; { #ifdef ENABLE_SC_SAVING int aid, cid; aid = RFIFOL(fd,2); cid = RFIFOL(fd,6); if( SQL_ERROR == Sql_Query(sql_handle, "SELECT type, tick, val1, val2, val3, val4 from `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, aid, cid) ) { Sql_ShowDebug(sql_handle); break; } if( Sql_NumRows(sql_handle) > 0 ) { struct status_change_data scdata; int count; char* data; WFIFOHEAD(fd,14+50*sizeof(struct status_change_data)); WFIFOW(fd,0) = 0x2b1d; WFIFOL(fd,4) = aid; WFIFOL(fd,8) = cid; for( count = 0; count < 50 && SQL_SUCCESS == Sql_NextRow(sql_handle); ++count ) { Sql_GetData(sql_handle, 0, &data, NULL); scdata.type = atoi(data); Sql_GetData(sql_handle, 1, &data, NULL); scdata.tick = atoi(data); Sql_GetData(sql_handle, 2, &data, NULL); scdata.val1 = atoi(data); Sql_GetData(sql_handle, 3, &data, NULL); scdata.val2 = atoi(data); Sql_GetData(sql_handle, 4, &data, NULL); scdata.val3 = atoi(data); Sql_GetData(sql_handle, 5, &data, NULL); scdata.val4 = atoi(data); memcpy(WFIFOP(fd, 14+count*sizeof(struct status_change_data)), &scdata, sizeof(struct status_change_data)); } if (count >= 50) ShowWarning("Too many status changes for %d:%d, some of them were not loaded.\n", aid, cid); if (count > 0) { WFIFOW(fd,2) = 14 + count*sizeof(struct status_change_data); WFIFOW(fd,12) = count; WFIFOSET(fd,WFIFOW(fd,2)); //Clear the data once loaded. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, aid, cid) ) Sql_ShowDebug(sql_handle); } } Sql_FreeResult(sql_handle); #endif RFIFOSKIP(fd, 10); } break; case 0x2afe: //set MAP user count if (RFIFOREST(fd) < 4) return 0; if (RFIFOW(fd,2) != server[id].users) { server[id].users = RFIFOW(fd,2); ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id); } RFIFOSKIP(fd, 4); break; case 0x2aff: //set MAP users if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { //TODO: When data mismatches memory, update guild/party online/offline states. int i, aid, cid; struct online_char_data* character; online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown' server[id].users = RFIFOW(fd,4); for(i = 0; i < server[id].users; i++) { aid = RFIFOL(fd,6+i*8); cid = RFIFOL(fd,6+i*8+4); character = (struct online_char_data*)idb_ensure(online_char_db, aid, create_online_char_data); if (character->server > -1 && character->server != id) { ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n", character->account_id, character->char_id, character->server, id, aid, cid); mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2); } character->server = id; character->char_id = cid; } //If any chars remain in -2, they will be cleaned in the cleanup timer. RFIFOSKIP(fd,RFIFOW(fd,2)); } break; case 0x2b01: // Receive character data from map-server for saving if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { int aid = RFIFOL(fd,4), cid = RFIFOL(fd,8), size = RFIFOW(fd,2); struct online_char_data* character; if (size - 13 != sizeof(struct mmo_charstatus)) { ShowError("parse_from_map (save-char): Size mismatch! %d != %d\n", size-13, sizeof(struct mmo_charstatus)); RFIFOSKIP(fd,size); break; } //Check account only if this ain't final save. Final-save goes through because of the char-map reconnect if (RFIFOB(fd,12) || ( (character = (struct online_char_data*)idb_get(online_char_db, aid)) != NULL && character->char_id == cid)) { struct mmo_charstatus char_dat; memcpy(&char_dat, RFIFOP(fd,13), sizeof(struct mmo_charstatus)); mmo_char_tosql(cid, &char_dat); } else { //This may be valid on char-server reconnection, when re-sending characters that already logged off. ShowError("parse_from_map (save-char): Received data for non-existant/offline character (%d:%d).\n", aid, cid); set_char_online(id, cid, aid); } if (RFIFOB(fd,12)) { //Flag? Set character offline after saving [Skotlex] set_char_offline(cid, aid); WFIFOHEAD(fd,10); WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save. WFIFOL(fd,2) = aid; WFIFOL(fd,6) = cid; WFIFOSET(fd,10); } RFIFOSKIP(fd,size); } break; case 0x2b02: // req char selection if( RFIFOREST(fd) < 18 ) return 0; { struct auth_node* node; int account_id = RFIFOL(fd,2); uint32 login_id1 = RFIFOL(fd,6); uint32 login_id2 = RFIFOL(fd,10); uint32 ip = RFIFOL(fd,14); RFIFOSKIP(fd,18); // create temporary auth entry CREATE(node, struct auth_node, 1); node->account_id = account_id; node->char_id = 0; node->login_id1 = login_id1; node->login_id2 = login_id2; //node->sex = 0; node->ip = ntohl(ip); //node->expiration_time = 0; // unlimited/unknown time by default (not display in map-server) //node->gmlevel = 0; idb_put(auth_db, account_id, node); //Set char to "@ char select" in online db [Kevin] set_char_charselect(account_id); WFIFOHEAD(fd,7); WFIFOW(fd,0) = 0x2b03; WFIFOL(fd,2) = account_id; WFIFOB(fd,6) = 0; WFIFOSET(fd,7); } break; case 0x2b05: // request "change map server" if (RFIFOREST(fd) < 35) return 0; { int map_id, map_fd = -1; struct online_char_data* data; struct mmo_charstatus* char_data; struct mmo_charstatus char_dat; map_id = search_mapserver(RFIFOW(fd,18), ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port. if (map_id >= 0) map_fd = server[map_id].fd; //Char should just had been saved before this packet, so this should be safe. [Skotlex] char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14)); if (char_data == NULL) { //Really shouldn't happen. mmo_char_fromsql(RFIFOL(fd,14), &char_dat, true); char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14)); } if (map_fd >= 0 && session[map_fd] && char_data) { //Send the map server the auth of this player. struct auth_node* node; //Update the "last map" as this is where the player must be spawned on the new map server. char_data->last_point.map = RFIFOW(fd,18); char_data->last_point.x = RFIFOW(fd,20); char_data->last_point.y = RFIFOW(fd,22); char_data->sex = RFIFOB(fd,30); // create temporary auth entry CREATE(node, struct auth_node, 1); node->account_id = RFIFOL(fd,2); node->char_id = RFIFOL(fd,14); node->login_id1 = RFIFOL(fd,6); node->login_id2 = RFIFOL(fd,10); node->sex = RFIFOB(fd,30); node->expiration_time = 0; // FIXME node->ip = ntohl(RFIFOL(fd,31)); idb_put(auth_db, RFIFOL(fd,2), node); data = (struct online_char_data*)idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data); data->char_id = char_data->char_id; data->server = map_id; //Update server where char is. //Reply with an ack. WFIFOHEAD(fd,30); WFIFOW(fd,0) = 0x2b06; memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28); WFIFOSET(fd,30); } else { //Reply with nak WFIFOHEAD(fd,30); WFIFOW(fd,0) = 0x2b06; memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28); WFIFOL(fd,6) = 0; //Set login1 to 0. WFIFOSET(fd,30); } RFIFOSKIP(fd,35); } break; case 0x2b08: // char name request if (RFIFOREST(fd) < 6) return 0; WFIFOHEAD(fd,30); WFIFOW(fd,0) = 0x2b09; WFIFOL(fd,2) = RFIFOL(fd,2); char_loadName((int)RFIFOL(fd,2), (char*)WFIFOP(fd,6)); WFIFOSET(fd,30); RFIFOSKIP(fd,6); break; case 0x2b0c: // Map server send information to change an email of an account -> login-server if (RFIFOREST(fd) < 86) return 0; if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,86); memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0),86); // 0x2722 .L .40B .40B WFIFOW(login_fd,0) = 0x2722; WFIFOSET(login_fd,86); } RFIFOSKIP(fd, 86); break; case 0x2b0e: // Request from map-server to change an account's status (will just be forwarded to login server) if (RFIFOREST(fd) < 44) return 0; { int result = 0; // 0-login-server request done, 1-player not found, 2-gm level too low, 3-login-server offline char esc_name[NAME_LENGTH*2+1]; int acc = RFIFOL(fd,2); // account_id of who ask (-1 if server itself made this request) const char* name = (char*)RFIFOP(fd,6); // name of the target character int type = RFIFOW(fd,30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban short year = RFIFOW(fd,32); short month = RFIFOW(fd,34); short day = RFIFOW(fd,36); short hour = RFIFOW(fd,38); short minute = RFIFOW(fd,40); short second = RFIFOW(fd,42); RFIFOSKIP(fd,44); Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH)); if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name` FROM `%s` WHERE `name` = '%s'", char_db, esc_name) ) Sql_ShowDebug(sql_handle); else if( Sql_NumRows(sql_handle) == 0 ) { result = 1; // 1-player not found } else if( SQL_SUCCESS != Sql_NextRow(sql_handle) ) Sql_ShowDebug(sql_handle); //FIXME: set proper result value? else { char name[NAME_LENGTH]; int account_id; char* data; Sql_GetData(sql_handle, 0, &data, NULL); account_id = atoi(data); Sql_GetData(sql_handle, 1, &data, NULL); safestrncpy(name, data, sizeof(name)); if( login_fd <= 0 ) result = 3; // 3-login-server offline //FIXME: need to move this check to login server [ultramage] // else // if( acc != -1 && isGM(acc) < isGM(account_id) ) // result = 2; // 2-gm level too low else switch( type ) { case 1: // block WFIFOHEAD(login_fd,10); WFIFOW(login_fd,0) = 0x2724; WFIFOL(login_fd,2) = account_id; WFIFOL(login_fd,6) = 5; // new account status WFIFOSET(login_fd,10); break; case 2: // ban WFIFOHEAD(login_fd,18); WFIFOW(login_fd, 0) = 0x2725; WFIFOL(login_fd, 2) = account_id; WFIFOW(login_fd, 6) = year; WFIFOW(login_fd, 8) = month; WFIFOW(login_fd,10) = day; WFIFOW(login_fd,12) = hour; WFIFOW(login_fd,14) = minute; WFIFOW(login_fd,16) = second; WFIFOSET(login_fd,18); break; case 3: // unblock WFIFOHEAD(login_fd,10); WFIFOW(login_fd,0) = 0x2724; WFIFOL(login_fd,2) = account_id; WFIFOL(login_fd,6) = 0; // new account status WFIFOSET(login_fd,10); break; case 4: // unban WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x272a; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); break; case 5: // changesex WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x2727; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); break; } } Sql_FreeResult(sql_handle); // send answer if a player ask, not if the server ask if( acc != -1 && type != 5) { // Don't send answer for changesex WFIFOHEAD(fd,34); WFIFOW(fd, 0) = 0x2b0f; WFIFOL(fd, 2) = acc; safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH); WFIFOW(fd,30) = type; WFIFOW(fd,32) = result; WFIFOSET(fd,34); } } break; case 0x2b10: // Update and send fame ranking list if (RFIFOREST(fd) < 11) return 0; { int cid = RFIFOL(fd, 2); int fame = RFIFOL(fd, 6); char type = RFIFOB(fd, 10); int size; struct fame_list* list; int player_pos; int fame_pos; switch(type) { case 1: size = fame_list_size_smith; list = smith_fame_list; break; case 2: size = fame_list_size_chemist; list = chemist_fame_list; break; case 3: size = fame_list_size_taekwon; list = taekwon_fame_list; break; default: size = 0; list = NULL; break; } ARR_FIND(0, size, player_pos, list[player_pos].id == cid);// position of the player ARR_FIND(0, size, fame_pos, list[fame_pos].fame <= fame);// where the player should be if( player_pos == size && fame_pos == size ) ;// not on list and not enough fame to get on it else if( fame_pos == player_pos ) {// same position list[player_pos].fame = fame; char_update_fame_list(type, player_pos, fame); } else {// move in the list if( player_pos == size ) {// new ranker - not in the list ARR_MOVE(size - 1, fame_pos, list, struct fame_list); list[fame_pos].id = cid; list[fame_pos].fame = fame; char_loadName(cid, list[fame_pos].name); } else {// already in the list if( fame_pos == size ) --fame_pos;// move to the end of the list ARR_MOVE(player_pos, fame_pos, list, struct fame_list); list[fame_pos].fame = fame; } char_send_fame_list(-1); } RFIFOSKIP(fd,11); } break; // Divorce chars case 0x2b11: if( RFIFOREST(fd) < 10 ) return 0; divorce_char_sql(RFIFOL(fd,2), RFIFOL(fd,6)); RFIFOSKIP(fd,10); break; case 0x2b16: // Receive rates [Wizputer] if( RFIFOREST(fd) < 14 ) return 0; { char esc_server_name[sizeof(server_name)*2+1]; Sql_EscapeString(sql_handle, esc_server_name, server_name); if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `ragsrvinfo` SET `index`='%d',`name`='%s',`exp`='%d',`jexp`='%d',`drop`='%d'", fd, esc_server_name, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)) ) Sql_ShowDebug(sql_handle); RFIFOSKIP(fd,14); } break; case 0x2b17: // Character disconnected set online 0 [Wizputer] if (RFIFOREST(fd) < 6) return 0; set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6)); RFIFOSKIP(fd,10); break; case 0x2b18: // Reset all chars to offline [Wizputer] set_all_offline(id); RFIFOSKIP(fd,2); break; case 0x2b19: // Character set online [Wizputer] if (RFIFOREST(fd) < 10) return 0; set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6)); RFIFOSKIP(fd,10); break; case 0x2b1a: // Build and send fame ranking lists [DracoRPG] if (RFIFOREST(fd) < 2) return 0; char_read_fame_list(); char_send_fame_list(-1); RFIFOSKIP(fd,2); break; case 0x2b1c: //Request to save status change data. [Skotlex] if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { #ifdef ENABLE_SC_SAVING int count, aid, cid; aid = RFIFOL(fd, 4); cid = RFIFOL(fd, 8); count = RFIFOW(fd, 12); if( count > 0 ) { struct status_change_data data; StringBuf buf; int i; StringBuf_Init(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s` (`account_id`, `char_id`, `type`, `tick`, `val1`, `val2`, `val3`, `val4`) VALUES ", scdata_db); for( i = 0; i < count; ++i ) { memcpy (&data, RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data)); if( i > 0 ) StringBuf_AppendStr(&buf, ", "); StringBuf_Printf(&buf, "('%d','%d','%hu','%d','%d','%d','%d','%d')", aid, cid, data.type, data.tick, data.val1, data.val2, data.val3, data.val4); } if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(sql_handle); StringBuf_Destroy(&buf); } #endif RFIFOSKIP(fd, RFIFOW(fd, 2)); } break; case 0x2b23: // map-server alive packet WFIFOHEAD(fd,2); WFIFOW(fd,0) = 0x2b24; WFIFOSET(fd,2); RFIFOSKIP(fd,2); break; case 0x2b26: // auth request from map-server if (RFIFOREST(fd) < 19) return 0; { int account_id; int char_id; int login_id1; char sex; uint32 ip; struct auth_node* node; struct mmo_charstatus* cd; struct mmo_charstatus char_dat; account_id = RFIFOL(fd,2); char_id = RFIFOL(fd,6); login_id1 = RFIFOL(fd,10); sex = RFIFOB(fd,14); ip = ntohl(RFIFOL(fd,15)); RFIFOSKIP(fd,19); node = (struct auth_node*)idb_get(auth_db, account_id); cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id); if( cd == NULL ) { //Really shouldn't happen. mmo_char_fromsql(char_id, &char_dat, true); cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id); } if( node != NULL && cd != NULL && node->account_id == account_id && node->char_id == char_id && node->login_id1 == login_id1 && node->sex == sex /*&& node->ip == ip*/ ) {// auth ok cd->sex = sex; WFIFOHEAD(fd,24 + sizeof(struct mmo_charstatus)); WFIFOW(fd,0) = 0x2afd; WFIFOW(fd,2) = 24 + sizeof(struct mmo_charstatus); WFIFOL(fd,4) = account_id; WFIFOL(fd,8) = node->login_id1; WFIFOL(fd,12) = node->login_id2; WFIFOL(fd,16) = (uint32)node->expiration_time; // FIXME: will wrap to negative after "19-Jan-2038, 03:14:07 AM GMT" WFIFOL(fd,20) = node->gmlevel; memcpy(WFIFOP(fd,24), cd, sizeof(struct mmo_charstatus)); WFIFOSET(fd, WFIFOW(fd,2)); // only use the auth once and mark user online idb_remove(auth_db, account_id); set_char_online(id, char_id, account_id); } else {// auth failed WFIFOHEAD(fd,19); WFIFOW(fd,0) = 0x2b27; WFIFOL(fd,2) = account_id; WFIFOL(fd,6) = char_id; WFIFOL(fd,10) = login_id1; WFIFOB(fd,14) = sex; WFIFOL(fd,15) = htonl(ip); WFIFOSET(fd,19); } } break; case 0x2736: // ip address update if (RFIFOREST(fd) < 6) return 0; server[id].ip = ntohl(RFIFOL(fd, 2)); ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip)); RFIFOSKIP(fd,6); break; default: { // inter server - packet int r = inter_parse_frommap(fd); if (r == 1) break; // processed if (r == 2) return 0; // need more packet // no inter server packet. no char server packet -> disconnect ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0)); set_eof(fd); return 0; } } // switch } // while return 0; } // Searches for the mapserver that has a given map (and optionally ip/port, if not -1). // If found, returns the server's index in the 'server' array (otherwise returns -1). int search_mapserver(unsigned short map, uint32 ip, uint16 port) { int i, j; for(i = 0; i < MAX_MAP_SERVERS; i++) { if (server[i].fd > 0 && (ip == (uint32)-1 || server[i].ip == ip) && (port == (uint16)-1 || server[i].port == port)) { for (j = 0; server[i].map[j]; j++) if (server[i].map[j] == map) return i; } } return -1; } int char_mapif_init(int fd) { return inter_mapif_init(fd); } //-------------------------------------------- // Test to know if an IP come from LAN or WAN. //-------------------------------------------- int lan_subnetcheck(uint32 ip) { int i; ARR_FIND( 0, subnet_count, i, (subnet[i].char_ip & subnet[i].mask) == (ip & subnet[i].mask) ); if( i < subnet_count ) { ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n", CONVIP(ip), CONVIP(subnet[i].char_ip & subnet[i].mask), CONVIP(subnet[i].mask)); return subnet[i].char_ip; } else { ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip)); return 0; } } int parse_char(int fd) { int i, ch = 0; char email[40]; unsigned short cmd; int map_fd; struct char_session_data* sd; uint32 ipl = session[fd]->client_addr; sd = (struct char_session_data*)session[fd]->session_data; // disconnect any player if no login-server. if(login_fd < 0) set_eof(fd); if(session[fd]->flag.eof) { if( sd != NULL && sd->auth ) { // already authed client struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id); if( data != NULL && data->fd == fd) data->fd = -1; if( data == NULL || data->server == -1) //If it is not in any server, send it offline. [Skotlex] set_char_offline(-1,sd->account_id); } do_close(fd); return 0; } while( RFIFOREST(fd) >= 2 ) { //For use in packets that depend on an sd being present [Skotlex] #define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL || !sd->auth) { RFIFOSKIP(fd,rest); return 0; } } cmd = RFIFOW(fd,0); switch( cmd ) { // request to connect // 0065 .L .L .L .W .B case 0x65: if( RFIFOREST(fd) < 17 ) return 0; { struct auth_node* node; int account_id = RFIFOL(fd,2); uint32 login_id1 = RFIFOL(fd,6); uint32 login_id2 = RFIFOL(fd,10); int sex = RFIFOB(fd,16); RFIFOSKIP(fd,17); ShowInfo("request connect - account_id:%d/login_id1:%d/login_id2:%d\n", account_id, login_id1, login_id2); if (sd) { //Received again auth packet for already authentified account?? Discard it. //TODO: Perhaps log this as a hack attempt? //TODO: and perhaps send back a reply? break; } CREATE(session[fd]->session_data, struct char_session_data, 1); sd = (struct char_session_data*)session[fd]->session_data; sd->account_id = account_id; sd->login_id1 = login_id1; sd->login_id2 = login_id2; sd->sex = sex; sd->auth = false; // not authed yet // send back account_id WFIFOHEAD(fd,4); WFIFOL(fd,0) = account_id; WFIFOSET(fd,4); // search authentification node = (struct auth_node*)idb_get(auth_db, account_id); if( node != NULL && node->account_id == account_id && node->login_id1 == login_id1 && node->login_id2 == login_id2 /*&& node->ip == ipl*/ ) {// authentication found (coming from map server) idb_remove(auth_db, account_id); char_auth_ok(fd, sd); } else {// authentication not found (coming from login server) if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,23); WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account WFIFOL(login_fd,2) = sd->account_id; WFIFOL(login_fd,6) = sd->login_id1; WFIFOL(login_fd,10) = sd->login_id2; WFIFOB(login_fd,14) = sd->sex; WFIFOL(login_fd,15) = htonl(ipl); WFIFOL(login_fd,19) = fd; WFIFOSET(login_fd,23); } else { // if no login-server, we must refuse connection WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x6c; WFIFOB(fd,2) = 0; WFIFOSET(fd,3); } } } break; // char select case 0x66: FIFOSD_CHECK(3); { struct mmo_charstatus char_dat; struct mmo_charstatus * cp; char* data; int char_id; uint32 subnet_map_ip; struct auth_node* node; int slot = RFIFOB(fd,2); RFIFOSKIP(fd,3); if ( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `char_id` FROM `%s` WHERE `account_id`='%d' AND `char_num`='%d'", char_db, sd->account_id, slot) || SQL_SUCCESS != Sql_NextRow(sql_handle) || SQL_SUCCESS != Sql_GetData(sql_handle, 0, &data, NULL) ) { //Not found?? May be forged packet. Sql_ShowDebug(sql_handle); Sql_FreeResult(sql_handle); WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x6c; WFIFOB(fd,2) = 0; // rejected from server WFIFOSET(fd,3); break; } char_id = atoi(data); Sql_FreeResult(sql_handle); mmo_char_fromsql(char_id, &char_dat, true); //Have to switch over to the DB instance otherwise data won't propagate [Kevin] cp = (struct mmo_charstatus *)idb_get(char_db_, char_id); cp->sex = sd->sex; if (log_char) { char esc_name[NAME_LENGTH*2+1]; Sql_EscapeStringLen(sql_handle, esc_name, char_dat.name, strnlen(char_dat.name, NAME_LENGTH)); if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`name`) VALUES (NOW(), '%d', '%d', '%s')", charlog_db, sd->account_id, slot, esc_name) ) Sql_ShowDebug(sql_handle); } ShowInfo("Selected char: (Account %d: %d - %s)\n", sd->account_id, slot, char_dat.name); // searching map server i = search_mapserver(char_dat.last_point.map, -1, -1); // if map is not found, we check major cities if (i < 0) { unsigned short j; //First check that there's actually a map server online. ARR_FIND( 0, MAX_MAP_SERVERS, j, server[j].fd >= 0 && server[j].map[0] ); if (j == MAX_MAP_SERVERS) { ShowInfo("Connection Closed. No map servers available.\n"); WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) { cp->last_point.x = 273; cp->last_point.y = 354; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) { cp->last_point.x = 120; cp->last_point.y = 100; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) { cp->last_point.x = 160; cp->last_point.y = 94; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) { cp->last_point.x = 116; cp->last_point.y = 57; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) { cp->last_point.x = 87; cp->last_point.y = 117; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) { cp->last_point.x = 94; cp->last_point.y = 103; } else { ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(char_dat.last_point.map)); WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(char_dat.last_point.map), mapindex_id2name(j)); cp->last_point.map = j; } //Send NEW auth packet [Kevin] //FIXME: is this case even possible? [ultramage] if ((map_fd = server[i].fd) < 1 || session[map_fd] == NULL) { ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i); server[i].fd = -1; memset(&server[i], 0, sizeof(struct mmo_map_server)); //Send server closed. WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } //Send player to map WFIFOHEAD(fd,28); WFIFOW(fd,0) = 0x71; WFIFOL(fd,2) = cp->char_id; mapindex_getmapname_ext(mapindex_id2name(cp->last_point.map), (char*)WFIFOP(fd,6)); subnet_map_ip = lan_subnetcheck(ipl); WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip); WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!] WFIFOSET(fd,28); // create temporary auth entry CREATE(node, struct auth_node, 1); node->account_id = sd->account_id; node->char_id = cp->char_id; node->login_id1 = sd->login_id1; node->login_id2 = sd->login_id2; node->sex = sd->sex; node->expiration_time = sd->expiration_time; node->gmlevel = sd->gmlevel; node->ip = ipl; idb_put(auth_db, sd->account_id, node); set_char_online(-2,node->char_id,sd->account_id); } break; // create new char // S 0067 .24B .B .B .B .B .B .B .B .W .W case 0x67: FIFOSD_CHECK(37); if( !char_new ) //turn character creation on/off [Kevin] i = -2; else i = make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35)); //'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3) if (i < 0) { WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x6e; switch (i) { case -1: WFIFOB(fd,2) = 0x00; break; case -2: WFIFOB(fd,2) = 0xFF; break; case -3: WFIFOB(fd,2) = 0x01; break; } WFIFOSET(fd,3); RFIFOSKIP(fd,37); break; } else { int len; // retrieve data struct mmo_charstatus char_dat; mmo_char_fromsql(i, &char_dat, false); //Only the short data is needed. // send to player WFIFOHEAD(fd,2+MAX_CHAR_BUF); WFIFOW(fd,0) = 0x6d; len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat); WFIFOSET(fd,len); // add new entry to the chars list ARR_FIND( 0, MAX_CHARS, ch, sd->found_char[ch] == -1 ); if( ch < MAX_CHARS ) sd->found_char[ch] = i; // the char_id of the new char } RFIFOSKIP(fd,37); break; // delete char case 0x68: // 2004-04-19aSakexe+ langtype 12 char deletion packet case 0x1fb: if (cmd == 0x68) FIFOSD_CHECK(46); if (cmd == 0x1fb) FIFOSD_CHECK(56); { int cid = RFIFOL(fd,2); ShowInfo(CL_RED"Request Char Deletion: "CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid); memcpy(email, RFIFOP(fd,6), 40); RFIFOSKIP(fd,RFIFOREST(fd)); // hack to make the other deletion packet work // Check if e-mail is correct if(strcmpi(email, sd->email) && //email does not matches and ( strcmp("a@a.com", sd->email) || //it is not default email, or (strcmp("a@a.com", email) && strcmp("", email)) //email sent does not matches default )) { //Fail WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x70; WFIFOB(fd,2) = 0; // 00 = Incorrect Email address WFIFOSET(fd,3); break; } // check if this char exists ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid ); if( i == MAX_CHARS ) { // Such a character does not exist in the account WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x70; WFIFOB(fd,2) = 0; WFIFOSET(fd,3); break; } // remove char from list and compact it for(ch = i; ch < MAX_CHARS-1; ch++) sd->found_char[ch] = sd->found_char[ch+1]; sd->found_char[MAX_CHARS-1] = -1; /* Delete character */ if(delete_char_sql(cid)<0){ //can't delete the char //either SQL error or can't delete by some CONFIG conditions //del fail WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; WFIFOSET(fd, 3); break; } /* Char successfully deleted.*/ WFIFOHEAD(fd,2); WFIFOW(fd,0) = 0x6f; WFIFOSET(fd,2); } break; // client keep-alive packet (every 12 seconds) // R 0187 .l case 0x187: if (RFIFOREST(fd) < 6) return 0; RFIFOSKIP(fd,6); break; // char rename request // R 028d .l .l .24B case 0x28d: FIFOSD_CHECK(34); { int i, aid = RFIFOL(fd,2), cid =RFIFOL(fd,6); char name[NAME_LENGTH]; char esc_name[NAME_LENGTH*2+1]; safestrncpy(name, (char *)RFIFOP(fd,10), NAME_LENGTH); RFIFOSKIP(fd,34); if( aid != sd->account_id ) break; ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid ); if( i == MAX_CHARS ) break; normalize_name(name,TRIM_CHARS); Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH)); if( !check_char_name(name,esc_name) ) { i = 1; safestrncpy(sd->new_name, name, NAME_LENGTH); } else i = 0; WFIFOHEAD(fd, 4); WFIFOW(fd,0) = 0x28e; WFIFOW(fd,2) = i; WFIFOSET(fd,4); } break; //Confirm change name. // 0x28f .L case 0x28f: // 0: Sucessfull // 1: This character's name has already been changed. You cannot change a character's name more than once. // 2: User information is not correct. // 3: You have failed to change this character's name. // 4: Another user is using this character name, so please select another one. FIFOSD_CHECK(6); { int i; int cid = RFIFOL(fd,2); RFIFOSKIP(fd,6); ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid ); if( i == MAX_CHARS ) break; i = rename_char_sql(sd, cid); WFIFOHEAD(fd, 4); WFIFOW(fd,0) = 0x290; WFIFOW(fd,2) = i; WFIFOSET(fd,4); } break; // captcha code request (not implemented) // R 07e5 .w .l case 0x7e5: WFIFOHEAD(fd,5); WFIFOW(fd,0) = 0x7e9; WFIFOW(fd,2) = 5; WFIFOB(fd,4) = 1; WFIFOSET(fd,5); RFIFOSKIP(fd,8); break; // captcha code check (not implemented) // R 07e7 .w .l .b10 .b14 case 0x7e7: WFIFOHEAD(fd,5); WFIFOW(fd,0) = 0x7e9; WFIFOW(fd,2) = 5; WFIFOB(fd,4) = 1; WFIFOSET(fd,5); RFIFOSKIP(fd,32); break; // log in as map-server case 0x2af8: if (RFIFOREST(fd) < 60) return 0; { char* l_user = (char*)RFIFOP(fd,2); char* l_pass = (char*)RFIFOP(fd,26); l_user[23] = '\0'; l_pass[23] = '\0'; ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd <= 0 ); if (i == MAX_MAP_SERVERS || strcmp(l_user, userid) || strcmp(l_pass, passwd)) { WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x2af9; WFIFOB(fd,2) = 3; WFIFOSET(fd,3); } else { WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x2af9; WFIFOB(fd,2) = 0; WFIFOSET(fd,3); server[i].fd = fd; server[i].ip = ntohl(RFIFOL(fd,54)); server[i].port = ntohs(RFIFOW(fd,58)); server[i].users = 0; memset(server[i].map, 0, sizeof(server[i].map)); session[fd]->func_parse = parse_frommap; session[fd]->flag.server = 1; realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); char_mapif_init(fd); } RFIFOSKIP(fd,60); } return 0; // avoid processing of followup packets here // Athena info get case 0x7530: WFIFOHEAD(fd,10); WFIFOW(fd,0) = 0x7531; WFIFOB(fd,2) = ATHENA_MAJOR_VERSION; WFIFOB(fd,3) = ATHENA_MINOR_VERSION; WFIFOB(fd,4) = ATHENA_REVISION; WFIFOB(fd,5) = ATHENA_RELEASE_FLAG; WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG; WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR; WFIFOW(fd,8) = ATHENA_MOD_VERSION; WFIFOSET(fd,10); RFIFOSKIP(fd,2); break; // unknown packet received default: ShowError("parse_char: Received unknown packet "CL_WHITE"0x%x"CL_RESET" from ip '"CL_WHITE"%s"CL_RESET"'! Disconnecting!\n", RFIFOW(fd,0), ip2str(ipl, NULL)); set_eof(fd); return 0; } } RFIFOFLUSH(fd); return 0; } // Console Command Parser [Wizputer] int parse_console(char* buf) { char command[256]; memset(command, 0, sizeof(command)); sscanf(buf, "%[^\n]", command); //login_log("Console command :%s\n", command); if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 || strcmpi("end", command) == 0 ) runflag = 0; else if( strcmpi("alive", command) == 0 || strcmpi("status", command) == 0 ) ShowInfo(CL_CYAN"Console: "CL_BOLD"I'm Alive."CL_RESET"\n"); else if( strcmpi("help", command) == 0 ){ ShowInfo(CL_BOLD"Help of commands:"CL_RESET"\n"); ShowInfo(" To shutdown the server:\n"); ShowInfo(" 'shutdown|exit|qui|end'\n"); ShowInfo(" To know if server is alive:\n"); ShowInfo(" 'alive|status'\n"); } return 0; } // MAP send all int mapif_sendall(unsigned char *buf, unsigned int len) { int i, c; c = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) { int fd; if ((fd = server[i].fd) > 0) { WFIFOHEAD(fd,len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); c++; } } return c; } int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len) { int i, c; c = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) { int fd; if ((fd = server[i].fd) > 0 && fd != sfd) { WFIFOHEAD(fd,len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); c++; } } return c; } int mapif_send(int fd, unsigned char *buf, unsigned int len) { int i; if (fd >= 0) { ARR_FIND( 0, MAX_MAP_SERVERS, i, fd == server[i].fd ); if( i < MAX_MAP_SERVERS ) { WFIFOHEAD(fd,len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); return 1; } } return 0; } int broadcast_user_count(int tid, unsigned int tick, int id, intptr data) { uint8 buf[6]; int users = count_users(); // only send an update when needed static int prev_users = 0; if( prev_users == users ) return 0; prev_users = users; if( login_fd > 0 && session[login_fd] ) { // send number of user to login server WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x2714; WFIFOL(login_fd,2) = users; WFIFOSET(login_fd,6); } // send number of players to all map-servers WBUFW(buf,0) = 0x2b00; WBUFL(buf,2) = users; mapif_sendall(buf,6); return 0; } /// load this char's account id into the 'online accounts' packet static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int* i = va_arg(ap, int*); if(character->server > -1) { WFIFOL(login_fd,8+(*i)*4) = character->account_id; (*i)++; return 1; } return 0; } int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data) { if (login_fd > 0 && session[login_fd]) { // send account list to login server int users = online_char_db->size(online_char_db); int i = 0; WFIFOHEAD(login_fd,8+users*4); WFIFOW(login_fd,0) = 0x272d; online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i, users); WFIFOW(login_fd,2) = 8+ i*4; WFIFOL(login_fd,4) = i; WFIFOSET(login_fd,WFIFOW(login_fd,2)); } return 0; } int check_connect_login_server(int tid, unsigned int tick, int id, intptr data) { if (login_fd > 0 && session[login_fd] != NULL) return 0; ShowInfo("Attempt to connect to login-server...\n"); login_fd = make_connection(login_ip, login_port); if (login_fd == -1) { //Try again later. [Skotlex] login_fd = 0; return 0; } session[login_fd]->func_parse = parse_fromlogin; session[login_fd]->flag.server = 1; realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); WFIFOHEAD(login_fd,86); WFIFOW(login_fd,0) = 0x2710; memcpy(WFIFOP(login_fd,2), userid, 24); memcpy(WFIFOP(login_fd,26), passwd, 24); WFIFOL(login_fd,50) = 0; WFIFOL(login_fd,54) = htonl(char_ip); WFIFOW(login_fd,58) = htons(char_port); memcpy(WFIFOP(login_fd,60), server_name, 20); WFIFOW(login_fd,80) = 0; WFIFOW(login_fd,82) = char_maintenance; WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin] WFIFOSET(login_fd,86); return 1; } // sends a ping packet to login server (will receive pong 0x2718) int ping_login_server(int tid, unsigned int tick, int id, intptr data) { if (login_fd > 0 && session[login_fd] != NULL) { WFIFOHEAD(login_fd,2); WFIFOW(login_fd,0) = 0x2719; WFIFOSET(login_fd,2); } return 0; } //------------------------------------------------ //Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't //replies/disconnect the player we tried to kick. [Skotlex] //------------------------------------------------ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data) { struct online_char_data* character; if ((character = (struct online_char_data*)idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid) { //Mark it offline due to timeout. character->waiting_disconnect = -1; set_char_offline(character->char_id, character->account_id); } return 0; } static int online_data_cleanup_sub(DBKey key, void *data, va_list ap) { struct online_char_data *character= (struct online_char_data*)data; if (character->fd != -1) return 0; //Still connected if (character->server == -2) //Unknown server.. set them offline set_char_offline(character->char_id, character->account_id); if (character->server < 0) //Free data from players that have not been online for a while. db_remove(online_char_db, key); return 0; } static int online_data_cleanup(int tid, unsigned int tick, int id, intptr data) { online_char_db->foreach(online_char_db, online_data_cleanup_sub); return 0; } //---------------------------------- // Reading Lan Support configuration // Rewrote: Anvanced subnet check [LuzZza] //---------------------------------- int char_lan_config_read(const char *lancfgName) { FILE *fp; int line_num = 0; char line[1024], w1[64], w2[64], w3[64], w4[64]; if((fp = fopen(lancfgName, "r")) == NULL) { ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName); return 1; } ShowInfo("Reading the configuration file %s...\n", lancfgName); while(fgets(line, sizeof(line), fp)) { line_num++; if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n') continue; if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) { ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num); continue; } remove_control_chars(w1); remove_control_chars(w2); remove_control_chars(w3); remove_control_chars(w4); if( strcmpi(w1, "subnet") == 0 ) { subnet[subnet_count].mask = str2ip(w2); subnet[subnet_count].char_ip = str2ip(w3); subnet[subnet_count].map_ip = str2ip(w4); if( (subnet[subnet_count].char_ip & subnet[subnet_count].mask) != (subnet[subnet_count].map_ip & subnet[subnet_count].mask) ) { ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4); continue; } subnet_count++; } } ShowStatus("Read information about %d subnetworks.\n", subnet_count); fclose(fp); return 0; } #endif //TXT_SQL_CONVERT void sql_config_read(const char* cfgName) { char line[1024], w1[1024], w2[1024]; FILE* fp; ShowInfo("Reading file %s...\n", cfgName); if ((fp = fopen(cfgName, "r")) == NULL) { ShowError("file not found: %s\n", cfgName); return; } while(fgets(line, sizeof(line), fp)) { if(line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2) continue; if(!strcmpi(w1,"char_db")) safestrncpy(char_db, w2, sizeof(char_db)); else if(!strcmpi(w1,"scdata_db")) safestrncpy(scdata_db, w2, sizeof(scdata_db)); else if(!strcmpi(w1,"cart_db")) safestrncpy(cart_db, w2, sizeof(cart_db)); else if(!strcmpi(w1,"inventory_db")) safestrncpy(inventory_db, w2, sizeof(inventory_db)); else if(!strcmpi(w1,"charlog_db")) safestrncpy(charlog_db, w2, sizeof(charlog_db)); else if(!strcmpi(w1,"storage_db")) safestrncpy(storage_db, w2, sizeof(storage_db)); else if(!strcmpi(w1,"reg_db")) safestrncpy(reg_db, w2, sizeof(reg_db)); else if(!strcmpi(w1,"skill_db")) safestrncpy(skill_db, w2, sizeof(skill_db)); else if(!strcmpi(w1,"interlog_db")) safestrncpy(interlog_db, w2, sizeof(interlog_db)); else if(!strcmpi(w1,"memo_db")) safestrncpy(memo_db, w2, sizeof(memo_db)); else if(!strcmpi(w1,"guild_db")) safestrncpy(guild_db, w2, sizeof(guild_db)); else if(!strcmpi(w1,"guild_alliance_db")) safestrncpy(guild_alliance_db, w2, sizeof(guild_alliance_db)); else if(!strcmpi(w1,"guild_castle_db")) safestrncpy(guild_castle_db, w2, sizeof(guild_castle_db)); else if(!strcmpi(w1,"guild_expulsion_db")) safestrncpy(guild_expulsion_db, w2, sizeof(guild_expulsion_db)); else if(!strcmpi(w1,"guild_member_db")) safestrncpy(guild_member_db, w2, sizeof(guild_member_db)); else if(!strcmpi(w1,"guild_skill_db")) safestrncpy(guild_skill_db, w2, sizeof(guild_skill_db)); else if(!strcmpi(w1,"guild_position_db")) safestrncpy(guild_position_db, w2, sizeof(guild_position_db)); else if(!strcmpi(w1,"guild_storage_db")) safestrncpy(guild_storage_db, w2, sizeof(guild_storage_db)); else if(!strcmpi(w1,"party_db")) safestrncpy(party_db, w2, sizeof(party_db)); else if(!strcmpi(w1,"pet_db")) safestrncpy(pet_db, w2, sizeof(pet_db)); else if(!strcmpi(w1,"mail_db")) safestrncpy(mail_db, w2, sizeof(mail_db)); else if(!strcmpi(w1,"auction_db")) safestrncpy(auction_db, w2, sizeof(auction_db)); else if(!strcmpi(w1,"friend_db")) safestrncpy(friend_db, w2, sizeof(friend_db)); else if(!strcmpi(w1,"hotkey_db")) safestrncpy(hotkey_db, w2, sizeof(hotkey_db)); else if(!strcmpi(w1,"quest_db")) safestrncpy(quest_db,w2,sizeof(quest_db)); //support the import command, just like any other config else if(!strcmpi(w1,"import")) sql_config_read(w2); } fclose(fp); ShowInfo("Done reading %s.\n", cfgName); } #ifndef TXT_SQL_CONVERT int char_config_read(const char* cfgName) { char line[1024], w1[1024], w2[1024]; FILE* fp = fopen(cfgName, "r"); if (fp == NULL) { ShowError("Configuration file not found: %s.\n", cfgName); return 1; } ShowInfo("Reading configuration file %s...\n", cfgName); while(fgets(line, sizeof(line), fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2) continue; remove_control_chars(w1); remove_control_chars(w2); if(strcmpi(w1,"timestamp_format") == 0) { safestrncpy(timestamp_format, w2, sizeof(timestamp_format)); } else if(strcmpi(w1,"console_silent")==0){ ShowInfo("Console Silent Setting: %d\n", atoi(w2)); msg_silent = atoi(w2); } else if(strcmpi(w1,"stdout_with_ansisequence")==0){ stdout_with_ansisequence = config_switch(w2); } else if (strcmpi(w1, "userid") == 0) { safestrncpy(userid, w2, sizeof(userid)); } else if (strcmpi(w1, "passwd") == 0) { safestrncpy(passwd, w2, sizeof(passwd)); } else if (strcmpi(w1, "server_name") == 0) { safestrncpy(server_name, w2, sizeof(server_name)); ShowStatus("%s server has been initialized\n", w2); } else if (strcmpi(w1, "wisp_server_name") == 0) { if (strlen(w2) >= 4) { safestrncpy(wisp_server_name, w2, sizeof(wisp_server_name)); } } else if (strcmpi(w1, "login_ip") == 0) { char ip_str[16]; login_ip = host2ip(w2); if (login_ip) { safestrncpy(login_ip_str, w2, sizeof(login_ip_str)); ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str)); } } else if (strcmpi(w1, "login_port") == 0) { login_port = atoi(w2); } else if (strcmpi(w1, "char_ip") == 0) { char ip_str[16]; char_ip = host2ip(w2); if (char_ip){ safestrncpy(char_ip_str, w2, sizeof(char_ip_str)); ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str)); } } else if (strcmpi(w1, "bind_ip") == 0) { char ip_str[16]; bind_ip = host2ip(w2); if (bind_ip) { safestrncpy(bind_ip_str, w2, sizeof(bind_ip_str)); ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str)); } } else if (strcmpi(w1, "char_port") == 0) { char_port = atoi(w2); } else if (strcmpi(w1, "char_maintenance") == 0) { char_maintenance = atoi(w2); } else if (strcmpi(w1, "char_new") == 0) { char_new = (bool)atoi(w2); } else if (strcmpi(w1, "char_new_display") == 0) { char_new_display = atoi(w2); } else if (strcmpi(w1, "max_connect_user") == 0) { max_connect_user = atoi(w2); if (max_connect_user < 0) max_connect_user = 0; // unlimited online players } else if(strcmpi(w1, "gm_allow_level") == 0) { gm_allow_level = atoi(w2); if(gm_allow_level < 0) gm_allow_level = 99; } else if (strcmpi(w1, "autosave_time") == 0) { autosave_interval = atoi(w2)*1000; if (autosave_interval <= 0) autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; } else if (strcmpi(w1, "save_log") == 0) { save_log = config_switch(w2); } else if (strcmpi(w1, "start_point") == 0) { char map[MAP_NAME_LENGTH_EXT]; int x, y; if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3) continue; start_point.map = mapindex_name2id(map); if (!start_point.map) ShowError("Specified start_point %s not found in map-index cache.\n", map); start_point.x = x; start_point.y = y; } else if (strcmpi(w1, "start_zeny") == 0) { start_zeny = atoi(w2); if (start_zeny < 0) start_zeny = 0; } else if (strcmpi(w1, "start_weapon") == 0) { start_weapon = atoi(w2); if (start_weapon < 0) start_weapon = 0; } else if (strcmpi(w1, "start_armor") == 0) { start_armor = atoi(w2); if (start_armor < 0) start_armor = 0; } else if(strcmpi(w1,"log_char")==0) { //log char or not [devil] log_char = atoi(w2); } else if (strcmpi(w1, "unknown_char_name") == 0) { safestrncpy(unknown_char_name, w2, sizeof(unknown_char_name)); unknown_char_name[NAME_LENGTH-1] = '\0'; } else if (strcmpi(w1, "name_ignoring_case") == 0) { name_ignoring_case = config_switch(w2); } else if (strcmpi(w1, "char_name_option") == 0) { char_name_option = atoi(w2); } else if (strcmpi(w1, "char_name_letters") == 0) { safestrncpy(char_name_letters, w2, sizeof(char_name_letters)); } else if (strcmpi(w1, "chars_per_account") == 0) { //maxchars per account [Sirius] char_per_account = atoi(w2); } else if (strcmpi(w1, "char_del_level") == 0) { //disable/enable char deletion by its level condition [Lupus] char_del_level = atoi(w2); } else if(strcmpi(w1,"db_path")==0) { safestrncpy(db_path, w2, sizeof(db_path)); } else if (strcmpi(w1, "console") == 0) { console = config_switch(w2); } else if (strcmpi(w1, "fame_list_alchemist") == 0) { fame_list_size_chemist = atoi(w2); if (fame_list_size_chemist > MAX_FAME_LIST) { ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST); fame_list_size_chemist = MAX_FAME_LIST; } } else if (strcmpi(w1, "fame_list_blacksmith") == 0) { fame_list_size_smith = atoi(w2); if (fame_list_size_smith > MAX_FAME_LIST) { ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST); fame_list_size_smith = MAX_FAME_LIST; } } else if (strcmpi(w1, "fame_list_taekwon") == 0) { fame_list_size_taekwon = atoi(w2); if (fame_list_size_taekwon > MAX_FAME_LIST) { ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST); fame_list_size_taekwon = MAX_FAME_LIST; } } else if (strcmpi(w1, "guild_exp_rate") == 0) { guild_exp_rate = atoi(w2); } else if (strcmpi(w1, "import") == 0) { char_config_read(w2); } } fclose(fp); ShowInfo("Done reading %s.\n", cfgName); return 0; } void do_final(void) { ShowInfo("Doing final stage...\n"); //check SQL save progress. //wait until save char complete set_all_offline(-1); set_all_offline_sql(); inter_final(); flush_fifos(); mapindex_final(); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo`") ) Sql_ShowDebug(sql_handle); if (login_fd > 0) do_close(login_fd); if (char_fd > 0) do_close(char_fd); char_db_->destroy(char_db_, NULL); online_char_db->destroy(online_char_db, NULL); auth_db->destroy(auth_db, NULL); Sql_Free(sql_handle); ShowInfo("ok! all done...\n"); } //------------------------------ // Function called when the server // has received a crash signal. //------------------------------ void do_abort(void) { } void set_server_type(void) { SERVER_TYPE = ATHENA_SERVER_CHAR; } int do_init(int argc, char **argv) { int i; for(i = 0; i < MAX_MAP_SERVERS; i++) { memset(&server[i], 0, sizeof(struct mmo_map_server)); server[i].fd = -1; } //Read map indexes mapindex_init(); start_point.map = mapindex_name2id("new_zone01"); char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]); char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME); sql_config_read(SQL_CONF_NAME); if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) { ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n"); ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n"); ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n"); } ShowInfo("Finished reading the char-server configuration.\n"); inter_init_sql((argc > 2) ? argv[2] : inter_cfgName); // inter server ÃʱâÈ­ ShowInfo("Finished reading the inter-server configuration.\n"); ShowInfo("Initializing char server.\n"); auth_db = idb_alloc(DB_OPT_RELEASE_DATA); online_char_db = idb_alloc(DB_OPT_RELEASE_DATA); mmo_char_sql_init(); char_read_fame_list(); //Read fame lists. ShowInfo("char server initialized.\n"); set_defaultparse(parse_char); if ((naddr_ != 0) && (!login_ip || !char_ip)) { char ip_str[16]; ip2str(addr_[0], ip_str); if (naddr_ > 1) ShowStatus("Multiple interfaces detected.. using %s as our IP address\n", ip_str); else ShowStatus("Defaulting to %s as our IP address\n", ip_str); if (!login_ip) { safestrncpy(login_ip_str, ip_str, sizeof(login_ip_str)); login_ip = str2ip(login_ip_str); } if (!char_ip) { safestrncpy(char_ip_str, ip_str, sizeof(char_ip_str)); char_ip = str2ip(char_ip_str); } } // establish char-login connection if not present add_timer_func_list(check_connect_login_server, "check_connect_login_server"); add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000); // keep the char-login connection alive add_timer_func_list(ping_login_server, "ping_login_server"); add_timer_interval(gettick() + 1000, ping_login_server, 0, 0, ((int)stall_time-2) * 1000); // periodically update the overall user count on all mapservers + login server add_timer_func_list(broadcast_user_count, "broadcast_user_count"); add_timer_interval(gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000); // send a list of all online account IDs to login server add_timer_func_list(send_accounts_tologin, "send_accounts_tologin"); add_timer_interval(gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour. // ??? add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect"); // ??? add_timer_func_list(online_data_cleanup, "online_data_cleanup"); add_timer_interval(gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000); if( console ) { //##TODO invoke a CONSOLE_START plugin event } //Cleaning the tables for NULL entrys @ startup [Sirius] //Chardb clean ShowInfo("Cleaning the '%s' table...\n", char_db); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '0'", char_db) ) Sql_ShowDebug(sql_handle); //guilddb clean ShowInfo("Cleaning the '%s' table...\n", guild_db); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_lv` = '0' AND `max_member` = '0' AND `exp` = '0' AND `next_exp` = '0' AND `average_lv` = '0'", guild_db) ) Sql_ShowDebug(sql_handle); //guildmemberdb clean ShowInfo("Cleaning the '%s' table...\n", guild_member_db); if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '0' AND `account_id` = '0' AND `char_id` = '0'", guild_member_db) ) Sql_ShowDebug(sql_handle); ShowInfo("End of char server initilization function.\n"); ShowInfo("open port %d.....\n",char_port); char_fd = make_listen_bind(bind_ip, char_port); ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port); return 0; } #endif //TXT_SQL_CONVERT