// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #define HERCULES_CORE #include "int_quest.h" #include #include #include #include "char.h" #include "inter.h" #include "../common/db.h" #include "../common/malloc.h" #include "../common/mmo.h" #include "../common/showmsg.h" #include "../common/socket.h" #include "../common/sql.h" #include "../common/strlib.h" #include "../common/timer.h" /** * Loads the entire questlog for a character. * * @param char_id Character ID * @param count Pointer to return the number of found entries. * @return Array of found entries. It has *count entries, and it is care of the * caller to aFree() it afterwards. */ struct quest *mapif_quests_fromsql(int char_id, int *count) { struct quest *questlog = NULL; struct quest tmp_quest; SqlStmt *stmt; StringBuf buf; int i; int sqlerror = SQL_SUCCESS; if (!count) return NULL; stmt = SQL->StmtMalloc(sql_handle); if (stmt == NULL) { SqlStmt_ShowDebug(stmt); *count = 0; return NULL; } StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "SELECT `quest_id`, `state`, `time`"); for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) { StrBuf->Printf(&buf, ", `count%d`", i+1); } StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`=?", quest_db); memset(&tmp_quest, 0, sizeof(struct quest)); if (SQL_ERROR == SQL->StmtPrepare(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SQL->StmtExecute(stmt) || SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UINT, &tmp_quest.time, 0, NULL, NULL) ) sqlerror = SQL_ERROR; StrBuf->Destroy(&buf); for (i = 0; sqlerror != SQL_ERROR && i < MAX_QUEST_OBJECTIVES; i++) { // Stop on the first error sqlerror = SQL->StmtBindColumn(stmt, 3+i, SQLDT_INT, &tmp_quest.count[i], 0, NULL, NULL); } if (sqlerror == SQL_ERROR) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); *count = 0; return NULL; } *count = (int)SQL->StmtNumRows(stmt); if (*count > 0) { i = 0; questlog = (struct quest *)aCalloc(*count, sizeof(struct quest)); while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) { if (i >= *count) // Sanity check, should never happen break; memcpy(&questlog[i++], &tmp_quest, sizeof(tmp_quest)); } if (i < *count) { // Should never happen. Compact array *count = i; questlog = aRealloc(questlog, sizeof(struct quest)*i); } } SQL->StmtFree(stmt); return questlog; } /** * Deletes a quest from a character's questlog. * * @param char_id Character ID * @param quest_id Quest ID * @return false in case of errors, true otherwise */ bool mapif_quest_delete(int char_id, int quest_id) { if (SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, quest_id, char_id)) { Sql_ShowDebug(sql_handle); return false; } return true; } /** * Adds a quest to a character's questlog. * * @param char_id Character ID * @param qd Quest data * @return false in case of errors, true otherwise */ bool mapif_quest_add(int char_id, struct quest qd) { StringBuf buf; int i; StrBuf->Init(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`, `time`", quest_db); for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) { StrBuf->Printf(&buf, ", `count%d`", i+1); } StrBuf->Printf(&buf, ") VALUES ('%d', '%d', '%d', '%d'", qd.quest_id, char_id, qd.state, qd.time); for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) { StrBuf->Printf(&buf, ", '%d'", qd.count[i]); } StrBuf->AppendStr(&buf, ")"); if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(sql_handle); StrBuf->Destroy(&buf); return false; } StrBuf->Destroy(&buf); return true; } /** * Updates a quest in a character's questlog. * * @param char_id Character ID * @param qd Quest data * @return false in case of errors, true otherwise */ bool mapif_quest_update(int char_id, struct quest qd) { StringBuf buf; int i; StrBuf->Init(&buf); StrBuf->Printf(&buf, "UPDATE `%s` SET `state`='%d'", quest_db, qd.state); for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) { StrBuf->Printf(&buf, ", `count%d`='%d'", i+1, qd.count[i]); } StrBuf->Printf(&buf, " WHERE `quest_id` = '%d' AND `char_id` = '%d'", qd.quest_id, char_id); if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(sql_handle); StrBuf->Destroy(&buf); return false; } StrBuf->Destroy(&buf); return true; } void mapif_quest_save_ack(int fd, int char_id, bool success) { WFIFOHEAD(fd,7); WFIFOW(fd,0) = 0x3861; WFIFOL(fd,2) = char_id; WFIFOB(fd,6) = success?1:0; WFIFOSET(fd,7); } /** * Handles the save request from mapserver for a character's questlog. * * Received quests are saved, and an ack is sent back to the map server. * * @see inter_parse_frommap */ int mapif_parse_quest_save(int fd) { int i, j, k, old_n, new_n = (RFIFOW(fd,2)-8)/sizeof(struct quest); int char_id = RFIFOL(fd,4); struct quest *old_qd = NULL, *new_qd = NULL; bool success = true; if (new_n > 0) new_qd = (struct quest*)RFIFOP(fd,8); old_qd = mapif_quests_fromsql(char_id, &old_n); for (i = 0; i < new_n; i++) { ARR_FIND( 0, old_n, j, new_qd[i].quest_id == old_qd[j].quest_id ); if (j < old_n) { // Update existing quests // Only states and counts are changeable. ARR_FIND( 0, MAX_QUEST_OBJECTIVES, k, new_qd[i].count[k] != old_qd[j].count[k] ); if (k != MAX_QUEST_OBJECTIVES || new_qd[i].state != old_qd[j].state) success &= mapif_quest_update(char_id, new_qd[i]); if (j < (--old_n)) { // Compact array memmove(&old_qd[j],&old_qd[j+1],sizeof(struct quest)*(old_n-j)); memset(&old_qd[old_n], 0, sizeof(struct quest)); } } else { // Add new quests success &= mapif_quest_add(char_id, new_qd[i]); } } for (i = 0; i < old_n; i++) // Quests not in new_qd but in old_qd are to be erased. success &= mapif_quest_delete(char_id, old_qd[i].quest_id); if (old_qd) aFree(old_qd); // Send ack mapif_quest_save_ack(fd, char_id, success); return 0; } void mapif_send_quests(int fd, int char_id, struct quest *tmp_questlog, int num_quests) { WFIFOHEAD(fd,num_quests*sizeof(struct quest)+8); WFIFOW(fd,0) = 0x3860; WFIFOW(fd,2) = num_quests*sizeof(struct quest)+8; WFIFOL(fd,4) = char_id; if (num_quests > 0) memcpy(WFIFOP(fd,8), tmp_questlog, sizeof(struct quest)*num_quests); WFIFOSET(fd,num_quests*sizeof(struct quest)+8); } /** * Sends questlog to the map server * * Note: Completed quests (state == Q_COMPLETE) are guaranteed to be sent last * and the map server relies on this behavior (once the first Q_COMPLETE quest, * all of them are considered to be Q_COMPLETE) * * @see inter_parse_frommap */ int mapif_parse_quest_load(int fd) { int char_id = RFIFOL(fd,2); struct quest *tmp_questlog = NULL; int num_quests; tmp_questlog = mapif_quests_fromsql(char_id, &num_quests); mapif_send_quests(fd, char_id, tmp_questlog, num_quests); if (tmp_questlog) aFree(tmp_questlog); return 0; } /** * Parses questlog related packets from the map server. * * @see inter_parse_frommap */ int inter_quest_parse_frommap(int fd) { switch(RFIFOW(fd,0)) { case 0x3060: mapif_parse_quest_load(fd); break; case 0x3061: mapif_parse_quest_save(fd); break; default: return 0; } return 1; }