/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2018 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#define HERCULES_CORE
#include "int_quest.h"
#include "char/char.h"
#include "char/inter.h"
#include "char/mapif.h"
#include "common/cbasetypes.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/socket.h"
#include "common/sql.h"
#include "common/strlib.h"
#include
#include
struct inter_quest_interface inter_quest_s;
struct inter_quest_interface *inter_quest;
/**
* Loads the entire questlog for a character.
*
* @param char_id Character ID
* @param count Pointer to return the number of found entries.
* @return Array of found entries. It has *count entries, and it is care of the
* caller to aFree() it afterwards.
*/
struct quest *inter_quest_fromsql(int char_id, int *count)
{
struct quest *questlog = NULL;
struct quest tmp_quest;
struct SqlStmt *stmt;
StringBuf buf;
int i;
int sqlerror = SQL_SUCCESS;
int quest_state = 0;
if (!count)
return NULL;
stmt = SQL->StmtMalloc(inter->sql_handle);
if (stmt == NULL) {
SqlStmt_ShowDebug(stmt);
*count = 0;
return NULL;
}
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "SELECT `quest_id`, `state`, `time`");
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", `count%d`", i+1);
}
StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`=?", quest_db);
memset(&tmp_quest, 0, sizeof(struct quest));
if (SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
|| SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, sizeof char_id)
|| SQL_ERROR == SQL->StmtExecute(stmt)
|| SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, sizeof tmp_quest.quest_id, NULL, NULL)
|| SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &quest_state, sizeof quest_state, NULL, NULL)
|| SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UINT, &tmp_quest.time, sizeof tmp_quest.time, NULL, NULL)
) {
sqlerror = SQL_ERROR;
}
StrBuf->Destroy(&buf);
for (i = 0; sqlerror != SQL_ERROR && i < MAX_QUEST_OBJECTIVES; i++) { // Stop on the first error
sqlerror = SQL->StmtBindColumn(stmt, 3+i, SQLDT_INT, &tmp_quest.count[i], sizeof tmp_quest.count[i], NULL, NULL);
}
if (sqlerror == SQL_ERROR) {
SqlStmt_ShowDebug(stmt);
SQL->StmtFree(stmt);
*count = 0;
return NULL;
}
*count = (int)SQL->StmtNumRows(stmt);
if (*count > 0) {
i = 0;
questlog = (struct quest *)aCalloc(*count, sizeof(struct quest));
while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) {
tmp_quest.state = quest_state;
if (i >= *count) // Sanity check, should never happen
break;
questlog[i++] = tmp_quest;
}
if (i < *count) {
// Should never happen. Compact array
*count = i;
questlog = aRealloc(questlog, sizeof(struct quest)*i);
}
}
SQL->StmtFree(stmt);
return questlog;
}
/**
* Deletes a quest from a character's questlog.
*
* @param char_id Character ID
* @param quest_id Quest ID
* @return false in case of errors, true otherwise
*/
bool inter_quest_delete(int char_id, int quest_id)
{
if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, quest_id, char_id)) {
Sql_ShowDebug(inter->sql_handle);
return false;
}
return true;
}
/**
* Adds a quest to a character's questlog.
*
* @param char_id Character ID
* @param qd Quest data
* @return false in case of errors, true otherwise
*/
bool inter_quest_add(int char_id, struct quest qd)
{
StringBuf buf;
int i;
StrBuf->Init(&buf);
StrBuf->Printf(&buf, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`, `time`", quest_db);
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", `count%d`", i+1);
}
StrBuf->Printf(&buf, ") VALUES ('%d', '%d', '%u', '%u'", qd.quest_id, char_id, qd.state, qd.time);
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", '%d'", qd.count[i]);
}
StrBuf->AppendStr(&buf, ")");
if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf);
return false;
}
StrBuf->Destroy(&buf);
return true;
}
/**
* Updates a quest in a character's questlog.
*
* @param char_id Character ID
* @param qd Quest data
* @return false in case of errors, true otherwise
*/
bool inter_quest_update(int char_id, struct quest qd)
{
StringBuf buf;
int i;
StrBuf->Init(&buf);
StrBuf->Printf(&buf, "UPDATE `%s` SET `state`='%u', `time`='%u'", quest_db, qd.state, qd.time);
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", `count%d`='%d'", i+1, qd.count[i]);
}
StrBuf->Printf(&buf, " WHERE `quest_id` = '%d' AND `char_id` = '%d'", qd.quest_id, char_id);
if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf);
return false;
}
StrBuf->Destroy(&buf);
return true;
}
bool inter_quest_save(int char_id, const struct quest *new_qd, int new_n)
{
int i, j, k, old_n;
struct quest *old_qd = NULL;
bool success = true;
old_qd = inter_quest->fromsql(char_id, &old_n);
for (i = 0; i < new_n; i++) {
ARR_FIND( 0, old_n, j, new_qd[i].quest_id == old_qd[j].quest_id );
if (j < old_n) {
// Update existing quests
// Only states and counts are changeable.
ARR_FIND( 0, MAX_QUEST_OBJECTIVES, k, new_qd[i].count[k] != old_qd[j].count[k] );
if (k != MAX_QUEST_OBJECTIVES || new_qd[i].state != old_qd[j].state)
success &= inter_quest->update(char_id, new_qd[i]);
if (j < (--old_n)) {
// Compact array
memmove(&old_qd[j],&old_qd[j+1],sizeof(struct quest)*(old_n-j));
memset(&old_qd[old_n], 0, sizeof(struct quest));
}
} else {
// Add new quests
success &= inter_quest->add(char_id, new_qd[i]);
}
}
for (i = 0; i < old_n; i++) // Quests not in new_qd but in old_qd are to be erased.
success &= inter_quest->delete(char_id, old_qd[i].quest_id);
if (old_qd)
aFree(old_qd);
return success;
}
/**
* Parses questlog related packets from the map server.
*
* @see inter_parse_frommap
*/
int inter_quest_parse_frommap(int fd)
{
switch(RFIFOW(fd,0)) {
case 0x3060: mapif->parse_quest_load(fd); break;
case 0x3061: mapif->parse_quest_save(fd); break;
default:
return 0;
}
return 1;
}
void inter_quest_defaults(void)
{
inter_quest = &inter_quest_s;
inter_quest->parse_frommap = inter_quest_parse_frommap;
inter_quest->fromsql = inter_quest_fromsql;
inter_quest->delete = inter_quest_delete;
inter_quest->add = inter_quest_add;
inter_quest->update = inter_quest_update;
inter_quest->save = inter_quest_save;
}