// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $ #include "inter.h" #include "int_guild.h" #include "int_storage.h" #include "mmo.h" #include "char.h" #include "socket.h" #include "db.h" #include "lock.h" #include #include #include char guild_txt[1024] = "save/guild.txt"; char castle_txt[1024] = "save/castle.txt"; static struct dbt *guild_db; static struct dbt *castle_db; static int guild_newid = 10000; static int guild_exp[100]; int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes); int mapif_guild_broken(int guild_id, int flag); int guild_check_empty(struct guild *g); int guild_calcinfo(struct guild *g); int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len); int mapif_guild_info(int fd, struct guild *g); int guild_break_sub(void *key, void *data, va_list ap); // ギルドデータの文字列への変換 int inter_guild_tostr(char *str, struct guild *g) { int i, c, len; // 基本データ len = sprintf(str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t", g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id, g->mes1, g->mes2); // メンバー for(i = 0; i < g->max_member; i++) { struct guild_member *m = &g->member[i]; len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t", m->account_id, m->char_id, m->hair, m->hair_color, m->gender, m->class_, m->lv, m->exp, m->exp_payper, m->position, ((m->account_id > 0) ? m->name : "-")); } // 役職 for(i = 0; i < MAX_GUILDPOSITION; i++) { struct guild_position *p = &g->position[i]; len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name); } // エンブレム len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id); for(i = 0; i < g->emblem_len; i++) { len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i])); } len += sprintf(str + len, "$\t"); // 同盟リスト c = 0; for(i = 0; i < MAX_GUILDALLIANCE; i++) if (g->alliance[i].guild_id > 0) c++; len += sprintf(str + len, "%d\t", c); for(i = 0; i < MAX_GUILDALLIANCE; i++) { struct guild_alliance *a = &g->alliance[i]; if (a->guild_id > 0) len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name); } // 追放リスト c = 0; for(i = 0; i < MAX_GUILDEXPLUSION; i++) if (g->explusion[i].account_id > 0) c++; len += sprintf(str + len, "%d\t", c); for(i = 0; i < MAX_GUILDEXPLUSION; i++) { struct guild_explusion *e = &g->explusion[i]; if (e->account_id > 0) len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t", e->account_id, e->rsv1, e->rsv2, e->rsv3, e->name, e->acc, e->mes ); } // ギルドスキル for(i = 0; i < MAX_GUILDSKILL; i++) { len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv); } len += sprintf(str + len, "\t"); return 0; } // ギルドデータの文字列からの変換 int inter_guild_fromstr(char *str, struct guild *g) { int i, j, c; int tmp_int[16]; char tmp_str[4][256]; char tmp_str2[4096]; char *pstr; // 基本データ memset(g, 0, sizeof(struct guild)); if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0], tmp_str[0], tmp_str[1], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], tmp_str[2], tmp_str[3]) < 8) return 1; g->guild_id = tmp_int[0]; g->guild_lv = tmp_int[1]; g->max_member = tmp_int[2]; g->exp = tmp_int[3]; g->skill_point = tmp_int[4]; g->castle_id = tmp_int[5]; memcpy(g->name, tmp_str[0], 24); memcpy(g->master, tmp_str[1], 24); memcpy(g->mes1, tmp_str[2], 60); memcpy(g->mes2, tmp_str[3], 120); g->mes1[strlen(g->mes1)-1] = 0; g->mes2[strlen(g->mes2)-1] = 0; for(j = 0; j < 6 && str != NULL; j++) // 位置スキップ str = strchr(str + 1, '\t'); // printf("GuildBaseInfo OK\n"); // メンバー for(i = 0; i < g->max_member; i++) { struct guild_member *m = &g->member[i]; if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], tmp_str[0]) < 11) return 1; m->account_id = tmp_int[0]; m->char_id = tmp_int[1]; m->hair = tmp_int[2]; m->hair_color = tmp_int[3]; m->gender = tmp_int[4]; m->class_ = tmp_int[5]; m->lv = tmp_int[6]; m->exp = tmp_int[7]; m->exp_payper = tmp_int[8]; m->position = tmp_int[9]; memcpy(m->name, tmp_str[0], 24); for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ str = strchr(str + 1, '\t'); } // printf("GuildMemberInfo OK\n"); // 役職 i = 0; while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') { struct guild_position *p = &g->position[i]; if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) return 1; p->mode = tmp_int[0]; p->exp_mode = tmp_int[1]; tmp_str[0][strlen(tmp_str[0])-1] = 0; memcpy(p->name, tmp_str[0], 24); for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ str = strchr(str+1, '\t'); i++; } // printf("GuildPositionInfo OK\n"); // エンブレム tmp_int[1] = 0; if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 && sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2) return 1; g->emblem_len = tmp_int[0]; g->emblem_id = tmp_int[1]; for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) { int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0; if (c1 >= '0' && c1 <= '9') x1 = c1 - '0'; if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10; if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10; if (c2 >= '0' && c2 <= '9') x2 = c2 - '0'; if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10; if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10; g->emblem_data[i] = (x1<<4) | x2; } // printf("GuildEmblemInfo OK\n"); str=strchr(str + 1, '\t'); // 位置スキップ // 同盟リスト if (sscanf(str + 1, "%d\t", &c) < 1) return 1; str = strchr(str + 1, '\t'); // 位置スキップ for(i = 0; i < c; i++) { struct guild_alliance *a = &g->alliance[i]; if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) return 1; a->guild_id = tmp_int[0]; a->opposition = tmp_int[1]; memcpy(a->name, tmp_str[0], 24); for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ str = strchr(str + 1, '\t'); } // printf("GuildAllianceInfo OK\n"); // 追放リスト if (sscanf(str+1, "%d\t", &c) < 1) return 1; str = strchr(str + 1, '\t'); // 位置スキップ for(i = 0; i < c; i++) { struct guild_explusion *e = &g->explusion[i]; if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], tmp_str[0], tmp_str[1], tmp_str[2]) < 6) return 1; e->account_id = tmp_int[0]; e->rsv1 = tmp_int[1]; e->rsv2 = tmp_int[2]; e->rsv3 = tmp_int[3]; memcpy(e->name, tmp_str[0], 24); memcpy(e->acc, tmp_str[1], 24); tmp_str[2][strlen(tmp_str[2])-1] = 0; memcpy(e->mes, tmp_str[2], 40); for(j = 0; j < 4 && str != NULL; j++) // 位置スキップ str = strchr(str + 1, '\t'); } // printf("GuildExplusionInfo OK\n"); // ギルドスキル for(i = 0; i < MAX_GUILDSKILL; i++) { if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2) break; g->skill[i].id = tmp_int[0]; g->skill[i].lv = tmp_int[1]; str = strchr(str + 1, ' '); } str = strchr(str + 1, '\t'); // printf("GuildSkillInfo OK\n"); return 0; } // ギルド城データの文字列への変換 int inter_guildcastle_tostr(char *str, struct guild_castle *gc) { int len; len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris] gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5, gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2, gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7); return 0; } // ギルド城データの文字列からの変換 int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) { int tmp_int[26]; memset(gc, 0, sizeof(struct guild_castle)); // new structure of guild castle if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) { gc->castle_id = tmp_int[0]; gc->guild_id = tmp_int[1]; gc->economy = tmp_int[2]; gc->defense = tmp_int[3]; gc->triggerE = tmp_int[4]; gc->triggerD = tmp_int[5]; gc->nextTime = tmp_int[6]; gc->payTime = tmp_int[7]; gc->createTime = tmp_int[8]; gc->visibleC = tmp_int[9]; gc->visibleG0 = tmp_int[10]; gc->visibleG1 = tmp_int[11]; gc->visibleG2 = tmp_int[12]; gc->visibleG3 = tmp_int[13]; gc->visibleG4 = tmp_int[14]; gc->visibleG5 = tmp_int[15]; gc->visibleG6 = tmp_int[16]; gc->visibleG7 = tmp_int[17]; gc->Ghp0 = tmp_int[18]; gc->Ghp1 = tmp_int[19]; gc->Ghp2 = tmp_int[20]; gc->Ghp3 = tmp_int[21]; gc->Ghp4 = tmp_int[22]; gc->Ghp5 = tmp_int[23]; gc->Ghp6 = tmp_int[24]; gc->Ghp7 = tmp_int[25]; // end additions [Valaris] // old structure of guild castle } else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) { gc->castle_id = tmp_int[0]; gc->guild_id = tmp_int[1]; gc->economy = tmp_int[2]; gc->defense = tmp_int[3]; gc->triggerE = tmp_int[4]; gc->triggerD = tmp_int[5]; gc->nextTime = tmp_int[6]; gc->payTime = tmp_int[7]; gc->createTime = tmp_int[8]; gc->visibleC = tmp_int[9]; gc->visibleG0 = tmp_int[10]; gc->visibleG1 = tmp_int[11]; gc->visibleG2 = tmp_int[12]; gc->visibleG3 = tmp_int[13]; gc->visibleG4 = tmp_int[14]; gc->visibleG5 = tmp_int[15]; gc->visibleG6 = tmp_int[16]; gc->visibleG7 = tmp_int[17]; if (gc->visibleG0 == 1) gc->Ghp0 = 15670 + 2000 * gc->defense; else gc->Ghp0 = 0; if (gc->visibleG1 == 1) gc->Ghp1 = 15670 + 2000 * gc->defense; else gc->Ghp1 = 0; if (gc->visibleG2 == 1) gc->Ghp2 = 15670 + 2000 * gc->defense; else gc->Ghp2 = 0; if (gc->visibleG3 == 1) gc->Ghp3 = 30214 + 2000 * gc->defense; else gc->Ghp3 = 0; if (gc->visibleG4 == 1) gc->Ghp4 = 30214 + 2000 * gc->defense; else gc->Ghp4 = 0; if (gc->visibleG5 == 1) gc->Ghp5 = 28634 + 2000 * gc->defense; else gc->Ghp5 = 0; if (gc->visibleG6 == 1) gc->Ghp6 = 28634 + 2000 * gc->defense; else gc->Ghp6 = 0; if (gc->visibleG7 == 1) gc->Ghp7 = 28634 + 2000 * gc->defense; else gc->Ghp7 = 0; } else { return 1; } return 0; } // ギルド関連データベース読み込み int inter_guild_readdb() { int i; FILE *fp; char line[1024]; char path[1024]; sprintf(path, "%s%s", db_path, "/exp_guild.txt"); fp = fopen(path, "r"); if (fp == NULL) { printf("can't read db/exp_guild.txt\n"); return 1; } i = 0; while(fgets(line, sizeof(line)-1, fp) && i < 100){ if (line[0] == '/' && line[1] == '/') continue; guild_exp[i] = atoi(line); i++; } fclose(fp); return 0; } // ギルドデータの読み込み int inter_guild_init() { char line[16384]; struct guild *g; struct guild_castle *gc; FILE *fp; int i, j, c = 0; inter_guild_readdb(); guild_db = numdb_init(); castle_db = numdb_init(); if ((fp = fopen(guild_txt,"r")) == NULL) return 1; while(fgets(line, sizeof(line)-1, fp)) { j = 0; if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) { guild_newid = i; continue; } g = (struct guild *) aCalloc(sizeof(struct guild), 1); if(g == NULL){ printf("int_guild: out of memory!\n"); exit(0); } memset(g, 0, sizeof(struct guild)); if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) { if (g->guild_id >= guild_newid) guild_newid = g->guild_id + 1; numdb_insert(guild_db, g->guild_id, g); guild_check_empty(g); guild_calcinfo(g); } else { printf("int_guild: broken data [%s] line %d\n", guild_txt, c); aFree(g); } c++; } fclose(fp); // printf("int_guild: %s read done (%d guilds)\n", guild_txt, c); c = 0;//カウンタ初期化 if ((fp = fopen(castle_txt, "r")) == NULL) { return 1; } while(fgets(line, sizeof(line)-1, fp)) { gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1); if(gc == NULL){ printf("int_guild: out of memory!\n"); exit(0); } memset(gc, 0, sizeof(struct guild_castle)); if (inter_guildcastle_fromstr(line, gc) == 0) { numdb_insert(castle_db, gc->castle_id, gc); } else { printf("int_guild: broken data [%s] line %d\n", castle_txt, c); aFree(gc); } c++; } if (!c) { printf(" %s - making Default Data...\n", castle_txt); //デフォルトデータを作成 for(i = 0; i < MAX_GUILDCASTLE; i++) { gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1); if (gc == NULL) { printf("int_guild: out of memory!\n"); exit(0); } memset(gc, 0, sizeof(struct guild_castle)); gc->castle_id = i; gc->guild_id = 0; gc->economy = 0; gc->defense = 0; gc->triggerE = 0; gc->triggerD = 0; gc->nextTime = 0; gc->payTime = 0; gc->createTime = 0; gc->visibleC = 0; gc->visibleG0 = 0; gc->visibleG1 = 0; gc->visibleG2 = 0; gc->visibleG3 = 0; gc->visibleG4 = 0; gc->visibleG5 = 0; gc->visibleG6 = 0; gc->visibleG7 = 0; gc->Ghp0 = 0; // guardian HP [Valaris] gc->Ghp1 = 0; gc->Ghp2 = 0; gc->Ghp3 = 0; gc->Ghp4 = 0; gc->Ghp5 = 0; gc->Ghp6 = 0; gc->Ghp7 = 0; // end additions [Valaris] numdb_insert(castle_db, gc->castle_id, gc); } printf(" %s - making done\n",castle_txt); return 0; } fclose(fp); return 0; } int castle_db_final (void *k, void *data, va_list ap) { struct guild_castle *gc = data; if (gc) aFree(gc); return 0; } int guild_db_final (void *k, void *data, va_list ap) { struct guild *g = data; if (g) aFree(g); return 0; } void inter_guild_final() { numdb_final(castle_db, castle_db_final); numdb_final(guild_db, guild_db_final); return; } struct guild *inter_guild_search(int guild_id) { struct guild *g; g = (struct guild *) numdb_search(guild_db, guild_id); return g; } // ギルドデータのセーブ用 int inter_guild_save_sub(void *key,void *data,va_list ap) { char line[16384]; FILE *fp; inter_guild_tostr(line,(struct guild *)data); fp=va_arg(ap,FILE *); fprintf(fp,"%s" RETCODE,line); return 0; } // ギルド城データのセーブ用 int inter_castle_save_sub(void *key, void *data, va_list ap) { char line[16384]; FILE *fp; inter_guildcastle_tostr(line, (struct guild_castle *)data); fp = va_arg(ap, FILE *); fprintf(fp, "%s" RETCODE, line); return 0; } // ギルドデータのセーブ int inter_guild_save() { FILE *fp; int lock; if ((fp = lock_fopen(guild_txt, &lock)) == NULL) { printf("int_guild: cant write [%s] !!! data is lost !!!\n", guild_txt); return 1; } numdb_foreach(guild_db, inter_guild_save_sub, fp); // fprintf(fp, "%d\t%%newid%%\n", guild_newid); lock_fclose(fp, guild_txt, &lock); // printf("int_guild: %s saved.\n", guild_txt); if ((fp = lock_fopen(castle_txt,&lock)) == NULL) { printf("int_guild: cant write [%s] !!! data is lost !!!\n", castle_txt); return 1; } numdb_foreach(castle_db, inter_castle_save_sub, fp); lock_fclose(fp, castle_txt, &lock); return 0; } // ギルド名検索用 int search_guildname_sub(void *key, void *data, va_list ap) { struct guild *g = (struct guild *)data, **dst; char *str; str = va_arg(ap, char *); dst = va_arg(ap, struct guild **); if (strcmpi(g->name, str) == 0) *dst = g; return 0; } // ギルド名検索 struct guild* search_guildname(char *str) { struct guild *g = NULL; numdb_foreach(guild_db, search_guildname_sub, str, &g); return g; } // ギルドが空かどうかチェック int guild_check_empty(struct guild *g) { int i; for(i = 0; i < g->max_member; i++) { if (g->member[i].account_id > 0) { return 0; } } // 誰もいないので解散 numdb_foreach(guild_db, guild_break_sub, g->guild_id); numdb_erase(guild_db, g->guild_id); inter_guild_storage_delete(g->guild_id); mapif_guild_broken(g->guild_id, 0); aFree(g); return 1; } // キャラの競合がないかチェック用 int guild_check_conflict_sub(void *key, void *data, va_list ap) { struct guild *g = (struct guild *)data; int guild_id, account_id, char_id, i; guild_id = va_arg(ap, int); account_id = va_arg(ap, int); char_id = va_arg(ap, int); if (g->guild_id == guild_id) // 本来の所属なので問題なし return 0; for(i = 0; i < MAX_GUILD; i++) { if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { // 別のギルドに偽の所属データがあるので脱退 printf("int_guild: guild conflict! %d,%d %d!=%d\n", account_id, char_id, guild_id, g->guild_id); mapif_parse_GuildLeave(-1, g->guild_id, account_id, char_id, 0, "**データ競合**"); } } return 0; } // キャラの競合がないかチェック int guild_check_conflict(int guild_id, int account_id, int char_id) { numdb_foreach(guild_db, guild_check_conflict_sub, guild_id, account_id, char_id); return 0; } int guild_nextexp(int level) { if (level < 100) return guild_exp[level-1]; return 0; } // ギルドスキルがあるか確認 int guild_checkskill(struct guild *g, int id) { int idx = id - GD_SKILLBASE; if(idx < 0 || idx >= MAX_GUILDSKILL) return 0; return g->skill[idx].lv; } // ギルドの情報の再計算 int guild_calcinfo(struct guild *g) { int i, c, nextexp; struct guild before = *g; // スキルIDの設定 for(i = 0; i < MAX_GUILDSKILL; i++) g->skill[i].id=i+GD_SKILLBASE; // ギルドレベル if (g->guild_lv <= 0) g->guild_lv = 1; nextexp = guild_nextexp(g->guild_lv); if (nextexp > 0) { while(g->exp >= nextexp) { // レベルアップ処理 g->exp -= nextexp; g->guild_lv++; g->skill_point++; nextexp = guild_nextexp(g->guild_lv); } } // ギルドの次の経験値 g->next_exp = guild_nextexp(g->guild_lv); // メンバ上限(ギルド拡張適用) g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Lupus 2 -> 6 // 平均レベルとオンライン人数 g->average_lv = 0; g->connect_member = 0; c = 0; for(i = 0; i < g->max_member; i++) { if (g->member[i].account_id > 0) { g->average_lv += g->member[i].lv; c++; if (g->member[i].online > 0) g->connect_member++; } } if(c) g->average_lv /= c; // 全データを送る必要がありそう if (g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point) { mapif_guild_info(-1, g); return 1; } return 0; } //------------------------------------------------------------------- // map serverへの通信 // ギルド作成可否 int mapif_guild_created(int fd, int account_id, struct guild *g) { WFIFOW(fd,0) = 0x3830; WFIFOL(fd,2) = account_id; if (g != NULL) { WFIFOL(fd,6) = g->guild_id; printf("int_guild: created! %d %s\n", g->guild_id, g->name); }else{ WFIFOL(fd,6) = 0; } WFIFOSET(fd,10); return 0; } // ギルド情報見つからず int mapif_guild_noinfo(int fd, int guild_id) { WFIFOW(fd,0) = 0x3831; WFIFOW(fd,2) = 8; WFIFOL(fd,4) = guild_id; WFIFOSET(fd,8); printf("int_guild: info not found %d\n", guild_id); return 0; } // ギルド情報まとめ送り int mapif_guild_info(int fd, struct guild *g) { unsigned char buf[4 + sizeof(struct guild)]; WBUFW(buf,0) = 0x3831; memcpy(buf + 4, g, sizeof(struct guild)); WBUFW(buf,2) = 4 + sizeof(struct guild); // printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild)); if (fd < 0) mapif_sendall(buf, WBUFW(buf,2)); else mapif_send(fd, buf, WBUFW(buf,2)); // printf("int_guild: info %d %s\n", p->guild_id, p->name); return 0; } // メンバ追加可否 int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) { WFIFOW(fd,0) = 0x3832; WFIFOL(fd,2) = guild_id; WFIFOL(fd,6) = account_id; WFIFOL(fd,10) = char_id; WFIFOB(fd,14) = flag; WFIFOSET(fd, 15); return 0; } // 脱退/追放通知 int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) { unsigned char buf[79]; WBUFW(buf, 0) = 0x3834; WBUFL(buf, 2) = guild_id; WBUFL(buf, 6) = account_id; WBUFL(buf,10) = char_id; WBUFB(buf,14) = flag; memcpy(WBUFP(buf,15), mes, 40); memcpy(WBUFP(buf,55), name, 24); mapif_sendall(buf, 79); printf("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id, name, mes); return 0; } // オンライン状態とLv更新通知 int mapif_guild_memberinfoshort(struct guild *g, int idx) { unsigned char buf[19]; WBUFW(buf, 0) = 0x3835; WBUFL(buf, 2) = g->guild_id; WBUFL(buf, 6) = g->member[idx].account_id; WBUFL(buf,10) = g->member[idx].char_id; WBUFB(buf,14) = (unsigned char)g->member[idx].online; WBUFW(buf,15) = g->member[idx].lv; WBUFW(buf,17) = g->member[idx].class_; mapif_sendall(buf, 19); return 0; } // 解散通知 int mapif_guild_broken(int guild_id, int flag) { unsigned char buf[7]; WBUFW(buf,0) = 0x3836; WBUFL(buf,2) = guild_id; WBUFB(buf,6) = flag; mapif_sendall(buf, 7); printf("int_guild: broken %d\n", guild_id); return 0; } // ギルド内発言 int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd) { unsigned char buf[len+12]; WBUFW(buf,0) = 0x3837; WBUFW(buf,2) = len + 12; WBUFL(buf,4) = guild_id; WBUFL(buf,8) = account_id; memcpy(WBUFP(buf,12), mes, len); mapif_sendallwos(sfd, buf, len + 12); return 0; } // ギルド基本情報変更通知 int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) { unsigned char buf[2048]; WBUFW(buf,0) = 0x3839; WBUFW(buf,2) = len+10; WBUFL(buf,4) = guild_id; WBUFW(buf,8) = type; memcpy(WBUFP(buf,10),data,len); mapif_sendall(buf,len+10); return 0; } // ギルドメンバ情報変更通知 int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) { unsigned char buf[len + 18]; WBUFW(buf, 0) = 0x383a; WBUFW(buf, 2) = len + 18; WBUFL(buf, 4) = guild_id; WBUFL(buf, 8) = account_id; WBUFL(buf,12) = char_id; WBUFW(buf,16) = type; memcpy(WBUFP(buf,18), data, len); mapif_sendall(buf,len+18); return 0; } // ギルドスキルアップ通知 int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) { unsigned char buf[14]; WBUFW(buf, 0) = 0x383c; WBUFL(buf, 2) = guild_id; WBUFL(buf, 6) = skill_num; WBUFL(buf,10) = account_id; mapif_sendall(buf, 14); return 0; } // ギルド同盟/敵対通知 int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) { unsigned char buf[67]; WBUFW(buf, 0) = 0x383d; WBUFL(buf, 2) = guild_id1; WBUFL(buf, 6) = guild_id2; WBUFL(buf,10) = account_id1; WBUFL(buf,14) = account_id2; WBUFB(buf,18) = flag; memcpy(WBUFP(buf,19), name1, 24); memcpy(WBUFP(buf,43), name2, 24); mapif_sendall(buf, 67); return 0; } // ギルド役職変更通知 int mapif_guild_position(struct guild *g, int idx) { unsigned char buf[sizeof(struct guild_position) + 12]; WBUFW(buf,0) = 0x383b; WBUFW(buf,2) = sizeof(struct guild_position) + 12; WBUFL(buf,4) = g->guild_id; WBUFL(buf,8) = idx; memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position)); mapif_sendall(buf, WBUFW(buf,2)); return 0; } // ギルド告知変更通知 int mapif_guild_notice(struct guild *g) { unsigned char buf[186]; WBUFW(buf,0) = 0x383e; WBUFL(buf,2) = g->guild_id; memcpy(WBUFP(buf,6), g->mes1, 60); memcpy(WBUFP(buf,66), g->mes2, 120); mapif_sendall(buf, 186); return 0; } // ギルドエンブレム変更通知 int mapif_guild_emblem(struct guild *g) { unsigned char buf[2048]; WBUFW(buf,0) = 0x383f; WBUFW(buf,2) = g->emblem_len + 12; WBUFL(buf,4) = g->guild_id; WBUFL(buf,8) = g->emblem_id; memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len); mapif_sendall(buf, WBUFW(buf,2)); return 0; } int mapif_guild_castle_dataload(int castle_id, int index, int value) { unsigned char buf[9]; WBUFW(buf,0) = 0x3840; WBUFW(buf,2) = castle_id; WBUFB(buf,4) = index; WBUFL(buf,5) = value; mapif_sendall(buf,9); return 0; } int mapif_guild_castle_datasave(int castle_id, int index, int value) { unsigned char buf[9]; WBUFW(buf,0) = 0x3841; WBUFW(buf,2) = castle_id; WBUFB(buf,4) = index; WBUFL(buf,5) = value; mapif_sendall(buf,9); return 0; } int mapif_guild_castle_alldataload_sub(void *key, void *data, va_list ap) { int fd = va_arg(ap, int); int *p = va_arg(ap, int*); memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle)); (*p) += sizeof(struct guild_castle); return 0; } int mapif_guild_castle_alldataload(int fd) { int len = 4; WFIFOW(fd,0) = 0x3842; numdb_foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len); WFIFOW(fd,2) = len; WFIFOSET(fd, len); return 0; } //------------------------------------------------------------------- // map serverからの通信 // ギルド作成要求 int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) { struct guild *g; int i; for(i = 0; i < 24 && name[i]; i++) { if (!(name[i] & 0xe0) || name[i] == 0x7f) { printf("int_guild: illeagal guild name [%s]\n", name); mapif_guild_created(fd, account_id, NULL); return 0; } } if ((g = search_guildname(name)) != NULL) { printf("int_guild: same name guild exists [%s]\n", name); mapif_guild_created(fd, account_id, NULL); return 0; } g = (struct guild *) aCalloc(sizeof(struct guild), 1); if (g == NULL) { printf("int_guild: CreateGuild: out of memory !\n"); mapif_guild_created(fd, account_id, NULL); exit(0); } memset(g, 0, sizeof(struct guild)); g->guild_id = guild_newid++; memcpy(g->name, name, 24); memcpy(g->master, master->name, 24); memcpy(&g->member[0], master, sizeof(struct guild_member)); g->position[0].mode = 0x11; strcpy(g->position[ 0].name, "GuildMaster"); strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie"); for(i = 1; i < MAX_GUILDPOSITION-1; i++) sprintf(g->position[i].name, "Position %d", i + 1); // ここでギルド情報計算が必要と思われる g->max_member = 16; g->average_lv = master->lv; for(i = 0; i < MAX_GUILDSKILL; i++) g->skill[i].id=i + GD_SKILLBASE; numdb_insert(guild_db, g->guild_id, g); mapif_guild_created(fd, account_id, g); mapif_guild_info(fd, g); if(log_inter) inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE, name, g->guild_id, master->name, master->account_id); return 0; } // ギルド情報要求 int mapif_parse_GuildInfo(int fd, int guild_id) { struct guild *g; g = (struct guild *) numdb_search(guild_db, guild_id); if (g != NULL){ guild_calcinfo(g); mapif_guild_info(fd, g); } else mapif_guild_noinfo(fd, guild_id); return 0; } // ギルドメンバ追加要求 int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) { struct guild *g; int i; g = (struct guild *) numdb_search(guild_db, guild_id); if (g == NULL) { mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); return 0; } for(i = 0; i < g->max_member; i++) { if (g->member[i].account_id == 0) { memcpy(&g->member[i], m, sizeof(struct guild_member)); mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0); guild_calcinfo(g); mapif_guild_info(-1, g); return 0; } } mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); return 0; } // ギルド脱退/追放要求 int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) { struct guild *g = NULL; int i, j; g = (struct guild *)numdb_search(guild_db, guild_id); if (g != NULL) { for(i = 0; i < MAX_GUILD; i++) { if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { // printf("%d %d\n", i, (int)(&g->member[i])); // printf("%d %s\n", i, g->member[i].name); if (flag) { // 追放の場合追放リストに入れる for(j = 0; j < MAX_GUILDEXPLUSION; j++) { if (g->explusion[j].account_id == 0) break; } if (j == MAX_GUILDEXPLUSION) { // 一杯なので古いのを消す for(j = 0; j < MAX_GUILDEXPLUSION - 1; j++) g->explusion[j] = g->explusion[j+1]; j = MAX_GUILDEXPLUSION - 1; } g->explusion[j].account_id = account_id; memcpy(g->explusion[j].acc, "dummy", 24); memcpy(g->explusion[j].name, g->member[i].name, 24); memcpy(g->explusion[j].mes, mes, 40); } mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes); // printf("%d %d\n", i, (int)(&g->member[i])); // printf("%d %s\n", i, (&g->member[i])->name); memset(&g->member[i], 0, sizeof(struct guild_member)); if (guild_check_empty(g) == 0) mapif_guild_info(-1,g);// まだ人がいるのでデータ送信 return 0; } } } return 0; } // オンライン/Lv更新 int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_) { struct guild *g; int i, alv, c; g = (struct guild *) numdb_search(guild_db, guild_id); if (g == NULL) return 0; g->connect_member = 0; alv = 0; c = 0; for(i = 0; i < MAX_GUILD; i++) { if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { g->member[i].online = online; g->member[i].lv = lv; g->member[i].class_ = class_; mapif_guild_memberinfoshort(g, i); } if (g->member[i].account_id > 0) { alv += g->member[i].lv; c++; } if (g->member[i].online) g->connect_member++; } if (c) // 平均レベル g->average_lv = alv / c; return 0; } // ギルド解散処理用(同盟/敵対を解除) int guild_break_sub(void *key, void *data, va_list ap) { struct guild *g = (struct guild *)data; int guild_id = va_arg(ap, int); int i; for(i = 0; i < MAX_GUILDALLIANCE; i++) { if (g->alliance[i].guild_id == guild_id) g->alliance[i].guild_id = 0; } return 0; } // ギルド解散要求 int mapif_parse_BreakGuild(int fd, int guild_id) { struct guild *g; g = (struct guild *) numdb_search(guild_db, guild_id); if(g == NULL) return 0; numdb_foreach(guild_db, guild_break_sub, guild_id); numdb_erase(guild_db, guild_id); inter_guild_storage_delete(guild_id); mapif_guild_broken(guild_id, 0); if(log_inter) inter_log("guild %s (id=%d) broken" RETCODE, g->name, guild_id); aFree(g); return 0; } // ギルドメッセージ送信 int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) { return mapif_guild_message(guild_id, account_id, mes, len, fd); } // ギルド基本データ変更要求 int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) { struct guild *g; short dw = *((short *)data); g = (struct guild *) numdb_search(guild_db, guild_id); if (g == NULL) return 0; switch(type) { case GBI_GUILDLV: if (dw > 0 && g->guild_lv + dw <= 50) { g->guild_lv+=dw; g->skill_point+=dw; } else if (dw < 0 && g->guild_lv + dw >= 1) g->guild_lv += dw; mapif_guild_info(-1, g); return 0; default: printf("int_guild: GuildBasicInfoChange: Unknown type %d\n", type); break; } mapif_guild_basicinfochanged(guild_id, type, data, len); return 0; } // ギルドメンバデータ変更要求 int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) { int i; struct guild *g; g = (struct guild *) numdb_search(guild_db, guild_id); if(g == NULL) return 0; for(i = 0; i < g->max_member; i++) if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) break; if (i == g->max_member) { printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name); return 0; } switch(type) { case GMI_POSITION: // 役職 g->member[i].position = *((int *)data); break; case GMI_EXP: // EXP { int exp, oldexp = g->member[i].exp; exp = g->member[i].exp = *((unsigned int *)data); g->exp += (exp - oldexp); guild_calcinfo(g); // Lvアップ判断 mapif_guild_basicinfochanged(guild_id, GBI_EXP, &g->exp, 4); } break; default: printf("int_guild: GuildMemberInfoChange: Unknown type %d\n", type); break; } mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len); return 0; } // ギルド役職名変更要求 int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) { struct guild *g = (struct guild *) numdb_search(guild_db, guild_id); if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) { return 0; } memcpy(&g->position[idx], p, sizeof(struct guild_position)); mapif_guild_position(g, idx); printf("int_guild: position changed %d\n", idx); return 0; } // ギルドスキルアップ要求 int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) { struct guild *g = (struct guild *) numdb_search(guild_db, guild_id); int idx = skill_num - GD_SKILLBASE; if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) return 0; if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) { g->skill[idx].lv++; g->skill_point--; if (guild_calcinfo(g) == 0) mapif_guild_info(-1, g); mapif_guild_skillupack(guild_id, skill_num, account_id); printf("int_guild: skill %d up\n", skill_num); } return 0; } // ギルド同盟要求 int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) { struct guild *g[2]; int j, i; g[0] = (struct guild *) numdb_search(guild_db, guild_id1); g[1] = (struct guild *) numdb_search(guild_db, guild_id2); if (g[0] == NULL || g[1] == NULL) return 0; if (!(flag & 0x8)) { for(i = 0; i < 2 - (flag & 1); i++) { for(j = 0; j < MAX_GUILDALLIANCE; j++) if (g[i]->alliance[j].guild_id == 0) { g[i]->alliance[j].guild_id = g[1-i]->guild_id; memcpy(g[i]->alliance[j].name, g[1-i]->name, 24); g[i]->alliance[j].opposition = flag & 1; break; } } } else { // 関係解消 for(i = 0; i < 2 - (flag & 1); i++) { for(j = 0; j < MAX_GUILDALLIANCE; j++) if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) { g[i]->alliance[j].guild_id = 0; break; } } } mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name); return 0; } // ギルド告知変更要求 int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) { struct guild *g; g = (struct guild *) numdb_search(guild_db, guild_id); if (g == NULL) return 0; memcpy(g->mes1, mes1, 60); memcpy(g->mes2, mes2, 120); return mapif_guild_notice(g); } // ギルドエンブレム変更要求 int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) { struct guild *g; g = (struct guild *) numdb_search(guild_db, guild_id); if (g == NULL) return 0; memcpy(g->emblem_data, data, len); g->emblem_len = len; g->emblem_id++; return mapif_guild_emblem(g); } int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) { struct guild_castle *gc = (struct guild_castle *) numdb_search(castle_db, castle_id); if (gc == NULL) { return mapif_guild_castle_dataload(castle_id, 0, 0); } switch(index) { case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id); case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy); case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense); case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE); case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD); case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime); case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime); case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime); case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC); case 10: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG0); case 11: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG1); case 12: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG2); case 13: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG3); case 14: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG4); case 15: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG5); case 16: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG6); case 17: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG7); case 18: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris] case 19: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp1); case 20: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp2); case 21: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp3); case 22: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp4); case 23: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp5); case 24: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp6); case 25: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp7); // end additions [Valaris] default: printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); return 0; } return 0; } int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) { struct guild_castle *gc= (struct guild_castle *) numdb_search(castle_db, castle_id); if (gc == NULL) { return mapif_guild_castle_datasave(castle_id, index, value); } switch(index) { case 1: if (gc->guild_id != value) { int gid = (value) ? value : gc->guild_id; struct guild *g = (struct guild *) numdb_search(guild_db, gid); if(log_inter) inter_log("guild %s (id=%d) %s castle id=%d" RETCODE, (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id); } gc->guild_id = value; break; case 2: gc->economy = value; break; case 3: gc->defense = value; break; case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; case 10: gc->visibleG0 = value; break; case 11: gc->visibleG1 = value; break; case 12: gc->visibleG2 = value; break; case 13: gc->visibleG3 = value; break; case 14: gc->visibleG4 = value; break; case 15: gc->visibleG5 = value; break; case 16: gc->visibleG6 = value; break; case 17: gc->visibleG7 = value; break; case 18: gc->Ghp0 = value; break; // guardian HP [Valaris] case 19: gc->Ghp1 = value; break; case 20: gc->Ghp2 = value; break; case 21: gc->Ghp3 = value; break; case 22: gc->Ghp4 = value; break; case 23: gc->Ghp5 = value; break; case 24: gc->Ghp6 = value; break; case 25: gc->Ghp7 = value; break; // end additions [Valaris] default: printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); return 0; } return mapif_guild_castle_datasave(gc->castle_id, index, value); } // ギルドチェック要求 int mapif_parse_GuildCheck(int fd, int guild_id, int account_id, int char_id) { return guild_check_conflict(guild_id, account_id, char_id); } // map server からの通信 // ・1パケットのみ解析すること // ・パケット長データはinter.cにセットしておくこと // ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない // ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない int inter_guild_parse_frommap(int fd) { switch(RFIFOW(fd,0)) { case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break; case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break; case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break; case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), (const char*)RFIFOP(fd,15)); break; case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break; case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break; case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), (char*)RFIFOP(fd,12), RFIFOW(fd,2)-12); break; case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), (const char*)RFIFOP(fd,10), RFIFOW(fd,2)-10); break; case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), (const char*)RFIFOP(fd,18), RFIFOW(fd,2)-18); break; case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break; case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break; case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), (const char*)RFIFOP(fd,6), (const char*)RFIFOP(fd,66)); break; case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), (const char*)RFIFOP(fd,12)); break; case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break; case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break; default: return 0; } return 1; } // マップサーバーの接続時処理 int inter_guild_mapif_init(int fd) { return mapif_guild_castle_alldataload(fd); } // サーバーから脱退要求(キャラ削除用) int inter_guild_leave(int guild_id, int account_id, int char_id) { return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "**サーバー命令**"); }