// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #ifdef _WIN32 #include #else #include #include #include #endif #include #include #include #include #include #include #include #include "../common/cbasetypes.h" #include "../common/strlib.h" #include "../common/core.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/mmo.h" #include "../common/db.h" #include "../common/version.h" #include "../common/lock.h" #include "../common/showmsg.h" #include "../common/malloc.h" #include "char.h" #include "inter.h" #include "int_pet.h" #include "int_homun.h" #include "int_guild.h" #include "int_party.h" #include "int_storage.h" #ifdef ENABLE_SC_SAVING #include "int_status.h" #endif #ifndef TXT_SQL_CONVERT struct mmo_map_server{ uint32 ip; uint16 port; int users; unsigned short map[MAX_MAP_PER_SERVER]; } server[MAX_MAP_SERVERS]; int server_fd[MAX_MAP_SERVERS]; int login_fd, char_fd; char userid[24]; char passwd[24]; char server_name[20]; char wisp_server_name[NAME_LENGTH] = "Server"; char login_ip_str[128]; uint32 login_ip; uint16 login_port = 6900; char char_ip_str[128]; uint32 char_ip; char bind_ip_str[128]; uint32 bind_ip; uint16 char_port = 6121; int char_maintenance; int char_new; int char_new_display; int email_creation = 0; // disabled by default #endif char char_txt[1024]="save/athena.txt"; char backup_txt[1024]="save/backup.txt"; //By zanetheinsane char friends_txt[1024]="save/friends.txt"; // davidsiaw #ifndef TXT_SQL_CONVERT char backup_txt_flag = 0; // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor] char unknown_char_name[1024] = "Unknown"; char char_log_filename[1024] = "log/char.log"; char db_path[1024]="db"; // Advanced subnet check [LuzZza] struct _subnet { uint32 subnet; uint32 mask; uint32 char_ip; uint32 map_ip; } subnet[16]; int subnet_count = 0; int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor] int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor] //The following are characters that are trimmed regardless because they cause confusion and problems on the servers. [Skotlex] #define TRIM_CHARS "\032\t\x0A\x0D " char char_name_letters[1024] = ""; // list of letters/symbols authorised (or not) in a character name. by [Yor] int log_char = 1; // loggin char or not [devil] int log_inter = 1; // loggin inter or not [devil] struct char_session_data{ int account_id, login_id1, login_id2, sex; int found_char[MAX_CHARS]; char email[40]; // e-mail (default: a@a.com) by [Yor] time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) }; #define AUTH_FIFO_SIZE 256 struct { int account_id, char_id, login_id1, login_id2; uint32 ip; int delflag; int sex; time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) } auth_fifo[AUTH_FIFO_SIZE]; int auth_fifo_pos = 0; static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex] int char_id_count = START_CHAR_NUM; struct character_data *char_dat; int char_num, char_max; int max_connect_user = 0; int gm_allow_level = 99; int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; int save_log = 1; int start_zeny = 500; int start_weapon = 1201; int start_armor = 2301; int guild_exp_rate = 100; //Custom limits for the fame lists. [Skotlex] int fame_list_size_chemist = MAX_FAME_LIST; int fame_list_size_smith = MAX_FAME_LIST; int fame_list_size_taekwon = MAX_FAME_LIST; // Char-server-side stored fame lists [DracoRPG] struct fame_list smith_fame_list[MAX_FAME_LIST]; struct fame_list chemist_fame_list[MAX_FAME_LIST]; struct fame_list taekwon_fame_list[MAX_FAME_LIST]; // Initial position (it's possible to set it in conf file) struct point start_point = { 0, 53, 111 }; struct gm_account *gm_account = NULL; int GM_num = 0; // online players by [Yor] char online_txt_filename[1024] = "online.txt"; char online_html_filename[1024] = "online.html"; int online_sorting_option = 0; // sorting option to display online players in online files int online_display_option = 1; // display options: to know which columns must be displayed int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it //These are used to aid the map server in identifying valid clients. [Skotlex] static int max_account_id = DEFAULT_MAX_ACCOUNT_ID, max_char_id = DEFAULT_MAX_CHAR_ID; struct online_char_data { int account_id; int char_id; int fd; int waiting_disconnect; short server; }; struct dbt *online_char_db; //Holds all online characters. time_t update_online; // to update online files when we receiving information from a server (not less than 8 seconds) int console = 0; //------------------------------ // Writing function of logs file //------------------------------ int char_log(char *fmt, ...) { if(log_char) { FILE *logfp; va_list ap; time_t raw_time; char tmpstr[2048]; va_start(ap, fmt); logfp = fopen(char_log_filename, "a"); if (logfp) { if (fmt[0] == '\0') // jump a line if no message fprintf(logfp, RETCODE); else { time(&raw_time); strftime(tmpstr, 24, "%d-%m-%Y %H:%M:%S", localtime(&raw_time)); sprintf(tmpstr + 19, ": %s", fmt); vfprintf(logfp, tmpstr, ap); } fclose(logfp); } va_end(ap); } return 0; } //---------------------------------------------------------------------- // Determine if an account (id) is a GM account // and returns its level (or 0 if it isn't a GM account or if not found) //---------------------------------------------------------------------- int isGM(int account_id) { int i; for(i = 0; i < GM_num; i++) if (gm_account[i].account_id == account_id) return gm_account[i].level; return 0; } //Search character data from the aid/cid givem struct mmo_charstatus* search_character(int aid, int cid) { int i; for (i = 0; i < char_num; i++) { if (char_dat[i].status.char_id == cid && char_dat[i].status.account_id == aid) return &char_dat[i].status; } return NULL; } struct mmo_charstatus* search_character_byname(char* character_name) { int i = search_character_index(character_name); if (i == -1) return NULL; return &char_dat[i].status; } //---------------------------------------------- // Search an character id // (return character index or -1 (if not found)) // If exact character name is not found, // the function checks without case sensitive // and returns index if only 1 character is found // and similar to the searched name. //---------------------------------------------- int search_character_index(char* character_name) { int i, quantity, index; quantity = 0; index = -1; for(i = 0; i < char_num; i++) { // Without case sensitive check (increase the number of similar character names found) if (stricmp(char_dat[i].status.name, character_name) == 0) { // Strict comparison (if found, we finish the function immediatly with correct value) if (strcmp(char_dat[i].status.name, character_name) == 0) return i; quantity++; index = i; } } // Here, the exact character name is not found // We return the found index of a similar account ONLY if there is 1 similar character if (quantity == 1) return index; // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found return -1; } //------------------------------------- // Return character name with the index //------------------------------------- char * search_character_name(int index) { if (index >= 0 && index < char_num) return char_dat[index].status.name; return unknown_char_name; } // Searches if the given character is online, and returns the fd of the // map-server it is connected to. int search_character_online(int aid, int cid) { //Look for online character. struct online_char_data* character; character = idb_get(online_char_db, aid); if(character && character->char_id == cid && character->server > -1) return server_fd[character->server]; return -1; } static void * create_online_char_data(DBKey key, va_list args) { struct online_char_data* character; character = aCalloc(1, sizeof(struct online_char_data)); character->account_id = key.i; character->char_id = -1; character->server = -1; character->fd = -1; character->waiting_disconnect = -1; return character; } static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data); //------------------------------------------------- // Set Character online/offline [Wizputer] //------------------------------------------------- void set_char_online(int map_id, int char_id, int account_id) { struct online_char_data* character; if ( char_id != 99 && (max_account_id < account_id || max_char_id < char_id)) { //Notify map-server of the new max IDs [Skotlex] if (account_id > max_account_id) max_account_id = account_id; if (char_id > max_char_id) max_char_id = char_id; mapif_send_maxid(max_account_id, max_char_id); } character = idb_ensure(online_char_db, account_id, create_online_char_data); if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id) { //char == 99 <- Character logging in, so someone has logged in while one //char is still on map-server, so kick him out, but don't print "error" //as this is normal behaviour. [Skotlex] if (char_id != 99) ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n", character->account_id, character->char_id, character->server, map_id, account_id, char_id); mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); } if(character->waiting_disconnect != -1){ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } character->char_id = (char_id==99)?-1:char_id; character->server = (char_id==99)?-1:map_id; if (login_fd <= 0 || session[login_fd]->eof) return; WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x272b; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); //printf ("set online\n"); } void set_char_offline(int char_id, int account_id) { struct online_char_data* character; if ((character = idb_get(online_char_db, account_id)) != NULL) { //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex] character->char_id = -1; character->server = -1; if(character->waiting_disconnect != -1){ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } } if (login_fd <= 0 || session[login_fd]->eof) return; WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x272c; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); } static int char_db_setoffline(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int server = va_arg(ap, int); if (server == -1) { character->char_id = -1; character->server = -1; if(character->waiting_disconnect != -1){ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; } } else if (character->server == server) character->server = -2; //In some map server that we aren't connected to. return 0; } static int char_db_kickoffline(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int server = va_arg(ap, int); if (server > -1 && character->server != server) return 0; //Kick out any connected characters, and set them offline as appropiate. if (character->server > -1) mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 1); else if (character->waiting_disconnect == -1) set_char_offline(character->char_id, character->account_id); else return 0; return 1; } void set_all_offline(int id) { if (id < 0) ShowNotice("Sending all users offline.\n"); else ShowNotice("Sending users of map-server %d offline.\n", id); online_char_db->foreach(online_char_db,char_db_kickoffline,id); if (id >= 0 || login_fd <= 0 || session[login_fd]->eof) return; //Tell login-server to also mark all our characters as offline. WFIFOHEAD(login_fd,2); WFIFOW(login_fd,0) = 0x2737; WFIFOSET(login_fd,2); } /*--------------------------------------------------- Make a data line for friends list --------------------------------------------------*/ int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p) { int i; char *str_p = str; str_p += sprintf(str_p, "%d", p->char_id); for (i=0;ifriends[i].account_id > 0 && p->friends[i].char_id > 0 && p->friends[i].name[0]) str_p += sprintf(str_p, ",%d,%d,%s", p->friends[i].account_id, p->friends[i].char_id, p->friends[i].name); } str_p += '\0'; return 0; } //------------------------------------------------- // Function to create the character line (for save) //------------------------------------------------- int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int reg_num) { int i,j; char *str_p = str; /* We shouldn't need this anymore... [Skotlex] // on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart. if (!p->last_point.map) { p->last_point.map = mapindex_name2id(MAP_PRONTERA); p->last_point.x = 273; p->last_point.y = 354; } */ str_p += sprintf(str_p, "%d\t%d,%d\t%s\t%d,%d,%d\t%u,%u,%d" //Up to Zeny field "\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" //Up to Skill Point "\t%d,%d,%d\t%d,%d,%d,%d" //Up to hom id "\t%d,%d,%d\t%d,%d,%d,%d,%d" //Up to head bottom "\t%d,%d,%d\t%d,%d,%d" //last point + save point ",%d,%d,%d,%d,%d\t", //Family info p->char_id, p->account_id, p->char_num, p->name, // p->class_, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->hp, p->max_hp, p->sp, p->max_sp, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, p->status_point, p->skill_point, p->option, p->karma, p->manner, // p->party_id, p->guild_id, p->pet_id, p->hom_id, p->hair, p->hair_color, p->clothes_color, p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom, p->last_point.map, p->last_point.x, p->last_point.y, // p->save_point.map, p->save_point.x, p->save_point.y, p->partner_id,p->father,p->mother,p->child,p->fame); for(i = 0; i < MAX_MEMOPOINTS; i++) if (p->memo_point[i].map) { str_p += sprintf(str_p, "%d,%d,%d ", p->memo_point[i].map, p->memo_point[i].x, p->memo_point[i].y); } *(str_p++) = '\t'; for(i = 0; i < MAX_INVENTORY; i++) if (p->inventory[i].nameid) { str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d", p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip, p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute); for(j=0; jinventory[i].card[j]); str_p += sprintf(str_p," "); } *(str_p++) = '\t'; for(i = 0; i < MAX_CART; i++) if (p->cart[i].nameid) { str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d", p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip, p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute); for(j=0; jcart[i].card[j]); str_p += sprintf(str_p," "); } *(str_p++) = '\t'; for(i = 0; i < MAX_SKILL; i++) if (p->skill[i].id && p->skill[i].flag != 1) { str_p += sprintf(str_p, "%d,%d ", p->skill[i].id, (p->skill[i].flag == 0) ? p->skill[i].lv : p->skill[i].flag-2); } *(str_p++) = '\t'; for(i = 0; i < reg_num; i++) if (reg[i].str[0]) str_p += sprintf(str_p, "%s,%s ", reg[i].str, reg[i].value); *(str_p++) = '\t'; *str_p = '\0'; return 0; } #endif //TXT_SQL_CONVERT //------------------------------------------------------------------------- // Function to set the character from the line (at read of characters file) //------------------------------------------------------------------------- int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int *reg_num) { char tmp_str[3][128]; //To avoid deleting chars with too long names. int tmp_int[256]; unsigned int tmp_uint[2]; //To read exp.... int next, len, i, j; // initilialise character memset(p, '\0', sizeof(struct mmo_charstatus)); // Char structure of version 1500 (homun + mapindex maps) if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_uint[0], &tmp_uint[1], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], &tmp_int[45], &tmp_int[35], &tmp_int[36], &tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39], &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 48) { tmp_int[44] = 0; //Hom ID. // Char structure of version 1488 (fame field addition) if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_uint[0], &tmp_uint[1], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 47) { tmp_int[43] = 0; //Fame // Char structure of version 1363 (family data addition) if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_uint[0], &tmp_uint[1], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &tmp_int[40], &tmp_int[41], &tmp_int[42], &next) != 46) { tmp_int[40] = 0; // father tmp_int[41] = 0; // mother tmp_int[42] = 0; // child // Char structure version 1008 (marriage partner addition) if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_uint[0], &tmp_uint[1], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &next) != 43) { tmp_int[39] = 0; // partner id // Char structure version 384 (pet addition) if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_uint[0], &tmp_uint[1], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 42) { tmp_int[26] = 0; // pet id // Char structure of a version 1 (original data structure) if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_uint[0], &tmp_uint[1], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], // &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 41) { ShowError("Char-loading: Unrecognized character data version, info lost!\n"); ShowDebug("Character info: %s\n", str); return 0; } } // Char structure version 384 (pet addition) } // Char structure version 1008 (marriage partner addition) } // Char structure of version 1363 (family data addition) } // Char structure of version 1488 (fame field addition) //Convert save data from string to integer for older formats tmp_int[45] = mapindex_name2id(tmp_str[1]); tmp_int[46] = mapindex_name2id(tmp_str[2]); } // Char structure of version 1500 (homun + mapindex maps) memcpy(p->name, tmp_str[0], NAME_LENGTH-1); //Overflow protection [Skotlex] p->char_id = tmp_int[0]; p->account_id = tmp_int[1]; p->char_num = tmp_int[2]; p->class_ = tmp_int[3]; /* Unneeded unless you are running a real old character database now. //Temporal fix until all chars are reverted from peco-flying-class to //normal classes. [Skotlex] switch (p->class_) { case JOB_KNIGHT2: //Job_Knight2 p->class_ = JOB_KNIGHT; break; case JOB_CRUSADER2: //Job_Crusader2 p->class_ = JOB_CRUSADER; break; case JOB_LORD_KNIGHT2: //Job_Lord_Knight2 p->class_ = JOB_LORD_KNIGHT; break; case JOB_PALADIN2: //Job_Paladin2 p->class_ = JOB_PALADIN; break; case JOB_BABY_KNIGHT2: //Job_Baby_Knight2 p->class_ = JOB_BABY_KNIGHT; break; case JOB_BABY_CRUSADER2: //Job_Baby_Crusader2 p->class_ = JOB_BABY_CRUSADER; break; case JOB_STAR_GLADIATOR2: //Job_Star_Gladiator2 p->class_ = JOB_STAR_GLADIATOR; break; } */ p->base_level = tmp_int[4]; p->job_level = tmp_int[5]; p->base_exp = tmp_uint[0]; p->job_exp = tmp_uint[1]; p->zeny = tmp_int[8]; p->hp = tmp_int[9]; p->max_hp = tmp_int[10]; p->sp = tmp_int[11]; p->max_sp = tmp_int[12]; p->str = tmp_int[13]; p->agi = tmp_int[14]; p->vit = tmp_int[15]; p->int_ = tmp_int[16]; p->dex = tmp_int[17]; p->luk = tmp_int[18]; p->status_point = tmp_int[19] > USHRT_MAX ? USHRT_MAX : tmp_int[19]; p->skill_point = tmp_int[20] > USHRT_MAX ? USHRT_MAX : tmp_int[20]; p->option = tmp_int[21]; p->karma = tmp_int[22]; p->manner = tmp_int[23]; p->party_id = tmp_int[24]; p->guild_id = tmp_int[25]; p->pet_id = tmp_int[26]; p->hair = tmp_int[27]; p->hair_color = tmp_int[28]; p->clothes_color = tmp_int[29]; p->weapon = tmp_int[30]; p->shield = tmp_int[31]; p->head_top = tmp_int[32]; p->head_mid = tmp_int[33]; p->head_bottom = tmp_int[34]; p->last_point.x = tmp_int[35]; p->last_point.y = tmp_int[36]; p->save_point.x = tmp_int[37]; p->save_point.y = tmp_int[38]; p->partner_id = tmp_int[39]; p->father = tmp_int[40]; p->mother = tmp_int[41]; p->child = tmp_int[42]; p->fame = tmp_int[43]; p->hom_id = tmp_int[44]; p->last_point.map = tmp_int[45]; p->save_point.map = tmp_int[46]; #ifndef TXT_SQL_CONVERT // Some checks for(i = 0; i < char_num; i++) { if (char_dat[i].status.char_id == p->char_id) { ShowError(CL_RED"mmmo_auth_init: a character has an identical id to another.\n"); ShowError(" character id #%d -> new character not readed.\n", p->char_id); ShowError(" Character saved in log file."CL_RESET"\n"); return -1; } else if (strcmp(char_dat[i].status.name, p->name) == 0) { ShowError(CL_RED"mmmo_auth_init: a character name already exists.\n"); ShowError(" character name '%s' -> new character not read.\n", p->name); ShowError(" Character saved in log file."CL_RESET"\n"); return -2; } } if (strcmpi(wisp_server_name, p->name) == 0) { ShowWarning("mmo_auth_init: ******WARNING: character name has wisp server name.\n"); ShowWarning(" Character name '%s' = wisp server name '%s'.\n", p->name, wisp_server_name); ShowWarning(" Character readed. Suggestion: change the wisp server name.\n"); char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'." RETCODE, p->name, wisp_server_name); } #endif //TXT_SQL_CONVERT if (str[next] == '\n' || str[next] == '\r') return 1; // 新規データ next++; for(i = 0; str[next] && str[next] != '\t'; i++) { //mapindex memo format if (sscanf(str+next, "%d,%d,%d%n", &tmp_int[2], &tmp_int[0], &tmp_int[1], &len) != 3) { //Old string-based memo format. if (sscanf(str+next, "%[^,],%d,%d%n", tmp_str[0], &tmp_int[0], &tmp_int[1], &len) != 3) return -3; tmp_int[2] = mapindex_name2id(tmp_str[0]); } if (i < MAX_MEMOPOINTS) { //Avoid overflowing (but we must also read through all saved memos) p->memo_point[i].x = tmp_int[0]; p->memo_point[i].y = tmp_int[1]; p->memo_point[i].map = tmp_int[2]; } next += len; if (str[next] == ' ') next++; } next++; for(i = 0; str[next] && str[next] != '\t'; i++) { if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8) { p->inventory[i].id = tmp_int[0]; p->inventory[i].nameid = tmp_int[1]; p->inventory[i].amount = tmp_int[2]; p->inventory[i].equip = tmp_int[3]; p->inventory[i].identify = tmp_int[4]; p->inventory[i].refine = tmp_int[5]; p->inventory[i].attribute = tmp_int[6]; for(j = 0; j < MAX_SLOTS && tmp_str[0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++) p->inventory[i].card[j] = tmp_int[0]; next += len; if (str[next] == ' ') next++; } else // invalid structure return -4; } next++; for(i = 0; str[next] && str[next] != '\t'; i++) { if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8) { p->cart[i].id = tmp_int[0]; p->cart[i].nameid = tmp_int[1]; p->cart[i].amount = tmp_int[2]; p->cart[i].equip = tmp_int[3]; p->cart[i].identify = tmp_int[4]; p->cart[i].refine = tmp_int[5]; p->cart[i].attribute = tmp_int[6]; for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++) p->cart[i].card[j] = tmp_int[0]; next += len; if (str[next] == ' ') next++; } else // invalid structure return -5; } next++; for(i = 0; str[next] && str[next] != '\t'; i++) { if (sscanf(str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len) != 2) return -6; p->skill[tmp_int[0]].id = tmp_int[0]; p->skill[tmp_int[0]].lv = tmp_int[1]; next += len; if (str[next] == ' ') next++; } next++; for(i = 0; str[next] && str[next] != '\t' && str[next] != '\n' && str[next] != '\r'; i++) { // global_reg実装以前のathena.txt互換のため一応'\n'チェック if (sscanf(str + next, "%[^,],%[^ ] %n", reg[i].str, reg[i].value, &len) != 2) { // because some scripts are not correct, the str can be "". So, we must check that. // If it's, we must not refuse the character, but just this REG value. // Character line will have something like: nov_2nd_cos,9 ,9 nov_1_2_cos_c,1 (here, ,9 is not good) if (str[next] == ',' && sscanf(str + next, ",%[^ ] %n", reg[i].value, &len) == 1) i--; else return -7; } next += len; if (str[next] == ' ') next++; } *reg_num = i; return 1; } //--------------------------------- // Function to read friend list //--------------------------------- int parse_friend_txt(struct mmo_charstatus *p) { char line[1024], temp[1024]; int pos = 0, count = 0, next; int i,len; FILE *fp; // Open the file and look for the ID fp = fopen(friends_txt, "r"); if(fp == NULL) return -1; while(fgets(line, sizeof(line)-1, fp)) { if(line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id) continue; //Not this line... //Read friends len = strlen(line); next = pos; for (count = 0; next < len && count < MAX_FRIENDS; count++) { //Read friends. if (sscanf(line+next, ",%d,%d,%23[^,^\n]%n",&p->friends[count].account_id,&p->friends[count].char_id, p->friends[count].name, &pos) < 3) { //Invalid friend? memset(&p->friends[count], 0, sizeof(p->friends[count])); break; } next+=pos; //What IF the name contains a comma? while the next field is not a //number, we assume it belongs to the current name. [Skotlex] //NOTE: Of course, this will fail if someone sets their name to something like //Bob,2005 but... meh, it's the problem of parsing a text file (encasing it in " //won't do as quotes are also valid name chars!) while(next < len && sscanf(line+next, ",%23[^,^\n]%n", temp, &pos) > 0) { if (atoi(temp)) //We read the next friend, just continue. break; //Append the name. next+=pos; i = strlen(p->friends[count].name); if (i + strlen(temp) +1 < NAME_LENGTH) { p->friends[count].name[i] = ','; strcpy(p->friends[count].name+i+1, temp); } } //End Guess Block } //Friend's for. break; //Found friends. } fclose(fp); return count; } #ifndef TXT_SQL_CONVERT //--------------------------------- // Function to read characters file //--------------------------------- int mmo_char_init(void) { char line[65536]; int ret, line_count; FILE *fp; char_max = 256; char_dat = (struct character_data*)aCalloc(sizeof(struct character_data) * 256, 1); if (!char_dat) { ShowFatalError("out of memory: mmo_char_init (calloc of char_dat).\n"); exit(1); } char_num = 0; fp = fopen(char_txt, "r"); if (fp == NULL) { ShowError("Characters file not found: %s.\n", char_txt); char_log("Characters file not found: %s." RETCODE, char_txt); char_log("Id for the next created character: %d." RETCODE, char_id_count); return 0; } line_count = 0; while(fgets(line, sizeof(line)-1, fp)) { int i, j; line_count++; if (line[0] == '/' && line[1] == '/') continue; line[sizeof(line)-1] = '\0'; j = 0; if (sscanf(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0) { if (char_id_count < i) char_id_count = i; continue; } if (char_num >= char_max) { char_max += 256; char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max); if (!char_dat) { ShowFatalError("Out of memory: mmo_char_init (realloc of char_dat).\n"); char_log("Out of memory: mmo_char_init (realloc of char_dat)." RETCODE); exit(1); } } ret = mmo_char_fromstr(line, &char_dat[char_num].status, char_dat[char_num].global, &char_dat[char_num].global_num); // Initialize friends list parse_friend_txt(&char_dat[char_num].status); // Grab friends for the character if (ret > 0) { // negative value or zero for errors if (char_dat[char_num].status.char_id >= char_id_count) char_id_count = char_dat[char_num].status.char_id + 1; char_num++; } else { ShowError("mmo_char_init: in characters file, unable to read the line #%d.\n", line_count); ShowError(" -> Character saved in log file.\n"); switch (ret) { case -1: char_log("Duplicate character id in the next character line (character not readed):" RETCODE); break; case -2: char_log("Duplicate character name in the next character line (character not readed):" RETCODE); break; case -3: char_log("Invalid memo point structure in the next character line (character not readed):" RETCODE); break; case -4: char_log("Invalid inventory item structure in the next character line (character not readed):" RETCODE); break; case -5: char_log("Invalid cart item structure in the next character line (character not readed):" RETCODE); break; case -6: char_log("Invalid skill structure in the next character line (character not readed):" RETCODE); break; case -7: char_log("Invalid register structure in the next character line (character not readed):" RETCODE); break; default: // 0 char_log("Unabled to get a character in the next line - Basic structure of line (before inventory) is incorrect (character not readed):" RETCODE); break; } char_log("%s", line); } } fclose(fp); if (char_num == 0) { ShowNotice("mmo_char_init: No character found in %s.\n", char_txt); char_log("mmo_char_init: No character found in %s." RETCODE, char_txt); } else if (char_num == 1) { ShowStatus("mmo_char_init: 1 character read in %s.\n", char_txt); char_log("mmo_char_init: 1 character read in %s." RETCODE, char_txt); } else { ShowStatus("mmo_char_init: %d characters read in %s.\n", char_num, char_txt); char_log("mmo_char_init: %d characters read in %s." RETCODE, char_num, char_txt); } char_log("Id for the next created character: %d." RETCODE, char_id_count); return 0; } //--------------------------------------------------------- // Function to save characters in files (speed up by [Yor]) //--------------------------------------------------------- void mmo_char_sync(void) { char line[65536],f_line[1024]; int i, j, k; int lock; FILE *fp,*f_fp; //int *id = (int *) aMalloc(sizeof(int) * char_num); CREATE_BUFFER(id, int, char_num); // Sorting before save (by [Yor]) for(i = 0; i < char_num; i++) { id[i] = i; for(j = 0; j < i; j++) { if ((char_dat[i].status.account_id < char_dat[id[j]].status.account_id) || // if same account id, we sort by slot. (char_dat[i].status.account_id == char_dat[id[j]].status.account_id && char_dat[i].status.char_num < char_dat[id[j]].status.char_num)) { for(k = i; k > j; k--) id[k] = id[k-1]; id[j] = i; // id[i] break; } } } // Data save fp = lock_fopen(char_txt, &lock); if (fp == NULL) { ShowWarning("Server can't not save characters.\n"); char_log("WARNING: Server can't not save characters." RETCODE); } else { for(i = 0; i < char_num; i++) { // create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line) mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index fprintf(fp, "%s" RETCODE, line); } fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count); lock_fclose(fp, char_txt, &lock); } // Data save (backup) if (backup_txt_flag) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor] fp = lock_fopen(backup_txt, &lock); if (fp == NULL) { ShowWarning("Server can't not create backup of characters file.\n"); char_log("WARNING: Server can't not create backup of characters file." RETCODE); //aFree(id); // free up the memory before leaving -.- [Ajarn] DELETE_BUFFER(id); return; } for(i = 0; i < char_num; i++) { // create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line) mmo_char_tostr(line, &char_dat[id[i]].status,char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index fprintf(fp, "%s" RETCODE, line); } fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count); lock_fclose(fp, backup_txt, &lock); } // Friends List data save (davidsiaw) f_fp = lock_fopen(friends_txt, &lock); for(i = 0; i < char_num; i++) { mmo_friends_list_data_str(f_line, &char_dat[id[i]].status); fprintf(f_fp, "%s" RETCODE, f_line); } lock_fclose(f_fp, friends_txt, &lock); //aFree(id); DELETE_BUFFER(id); return; } //---------------------------------------------------- // Function to save (in a periodic way) datas in files //---------------------------------------------------- int mmo_char_sync_timer(int tid, unsigned int tick, int id, int data) { if (save_log) ShowInfo("Saving all files...\n"); mmo_char_sync(); inter_save(); return 0; } //----------------------------------- // Function to create a new character //----------------------------------- int make_new_char(int fd, unsigned char *dat) { int i; struct char_session_data *sd; char name[NAME_LENGTH]; sd = (struct char_session_data*)session[fd]->session_data; // remove control characters from the name strncpy(name, dat, NAME_LENGTH); name[NAME_LENGTH-1] = '\0'; //Trunc name to max possible value (23) trim(name,TRIM_CHARS); //Trim character name. [Skotlex] //check name != main chat nick [LuzZza] if(strcmpi(name, main_chat_nick) == 0) { char_log("Create char failed (%d): this nick (%s) reserved for mainchat messages." RETCODE, sd->account_id, name); return -1; } if (remove_control_chars((unsigned char *)name)) { char_log("Make new char error (control char received in the name): (connection #%d, account: %d)." RETCODE, fd, sd->account_id); return -1; } // check lenght of character name if (strlen(name) < 4) { char_log("Make new char error (character name too small): (connection #%d, account: %d, name: '%s')." RETCODE, fd, sd->account_id, dat); return -1; } // Check Authorised letters/symbols in the name of the character if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) == NULL) { char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE, fd, sd->account_id, name, name[i]); return -1; } } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) != NULL) { char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE, fd, sd->account_id, dat, dat[i]); return -1; } } // else, all letters/symbols are authorised (except control char removed before) if (dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29] != 5*6 || // stats dat[30] >= MAX_CHARS || // slots (dat[30] can not be negativ) dat[33] <= 0 || dat[33] >= 24 || // hair style dat[31] >= 9) { // hair color (dat[31] can not be negativ) char_log("Make new char error (invalid values): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE, fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } // check individual stat value for(i = 24; i <= 29; i++) { if (dat[i] < 1 || dat[i] > 9) { char_log("Make new char error (invalid stat value: not between 1 to 9): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE, fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } } // now we know that every stat has proper value but we have to check if str/int agi/luk vit/dex pairs are correct if( ((dat[24]+dat[27]) > 10) || ((dat[25]+dat[29]) > 10) || ((dat[26]+dat[28]) > 10) ) { if (log_char) { char_log("Make new char error (invalid stat value): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE, fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } } // now when we have passed all stat checks for(i = 0; i < char_num; i++) { if ((name_ignoring_case != 0 && strncmp(char_dat[i].status.name, name, NAME_LENGTH) == 0) || (name_ignoring_case == 0 && strncmpi(char_dat[i].status.name, name, NAME_LENGTH) == 0)) { char_log("Make new char error (name already exists): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } if (char_dat[i].status.account_id == sd->account_id && char_dat[i].status.char_num == dat[30]) { char_log("Make new char error (slot already used): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } } if (strcmp(wisp_server_name, name) == 0) { char_log("Make new char error (name used is wisp name for server): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], name, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } if (char_num >= char_max) { char_max += 256; char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max); if (!char_dat) { ShowFatalError("Out of memory: make_new_char (realloc of char_dat).\n"); char_log("Out of memory: make_new_char (realloc of char_dat)." RETCODE); exit(1); } } char_log("Creation of New Character: (connection #%d, account: %d) slot %d, character Name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); memset(&char_dat[i], 0, sizeof(struct character_data)); char_dat[i].status.char_id = char_id_count++; char_dat[i].status.account_id = sd->account_id; char_dat[i].status.char_num = dat[30]; strcpy(char_dat[i].status.name,name); char_dat[i].status.class_ = 0; char_dat[i].status.base_level = 1; char_dat[i].status.job_level = 1; char_dat[i].status.base_exp = 0; char_dat[i].status.job_exp = 0; char_dat[i].status.zeny = start_zeny; char_dat[i].status.str = dat[24]; char_dat[i].status.agi = dat[25]; char_dat[i].status.vit = dat[26]; char_dat[i].status.int_ = dat[27]; char_dat[i].status.dex = dat[28]; char_dat[i].status.luk = dat[29]; char_dat[i].status.max_hp = 40 * (100 + char_dat[i].status.vit) / 100; char_dat[i].status.max_sp = 11 * (100 + char_dat[i].status.int_) / 100; char_dat[i].status.hp = char_dat[i].status.max_hp; char_dat[i].status.sp = char_dat[i].status.max_sp; char_dat[i].status.status_point = 0; char_dat[i].status.skill_point = 0; char_dat[i].status.option = 0; char_dat[i].status.karma = 0; char_dat[i].status.manner = 0; char_dat[i].status.party_id = 0; char_dat[i].status.guild_id = 0; char_dat[i].status.hair = dat[33]; char_dat[i].status.hair_color = dat[31]; char_dat[i].status.clothes_color = 0; char_dat[i].status.inventory[0].nameid = start_weapon; // Knife char_dat[i].status.inventory[0].amount = 1; char_dat[i].status.inventory[0].equip = 0x02; char_dat[i].status.inventory[0].identify = 1; char_dat[i].status.inventory[1].nameid = start_armor; // Cotton Shirt char_dat[i].status.inventory[1].amount = 1; char_dat[i].status.inventory[1].equip = 0x10; char_dat[i].status.inventory[1].identify = 1; char_dat[i].status.weapon = 1; char_dat[i].status.shield = 0; char_dat[i].status.head_top = 0; char_dat[i].status.head_mid = 0; char_dat[i].status.head_bottom = 0; memcpy(&char_dat[i].status.last_point, &start_point, sizeof(start_point)); memcpy(&char_dat[i].status.save_point, &start_point, sizeof(start_point)); char_num++; mmo_char_sync(); return i; } //---------------------------------------------------- // This function return the name of the job (by [Yor]) //---------------------------------------------------- char * job_name(int class_) { switch (class_) { case JOB_NOVICE: return "Novice"; case JOB_SWORDMAN: return "Swordsman"; case JOB_MAGE: return "Mage"; case JOB_ARCHER: return "Archer"; case JOB_ACOLYTE: return "Acolyte"; case JOB_MERCHANT: return "Merchant"; case JOB_THIEF: return "Thief"; case JOB_KNIGHT: return "Knight"; case JOB_PRIEST: return "Priest"; case JOB_WIZARD: return "Wizard"; case JOB_BLACKSMITH: return "Blacksmith"; case JOB_HUNTER: return "Hunter"; case JOB_ASSASSIN: return "Assassin"; case JOB_KNIGHT2: return "Peco-Knight"; case JOB_CRUSADER: return "Crusader"; case JOB_MONK: return "Monk"; case JOB_SAGE: return "Sage"; case JOB_ROGUE: return "Rogue"; case JOB_ALCHEMIST: return "Alchemist"; case JOB_BARD: return "Bard"; case JOB_DANCER: return "Dancer"; case JOB_CRUSADER2: return "Peco-Crusader"; case JOB_WEDDING: return "Wedding"; case JOB_SUPER_NOVICE: return "Super Novice"; case JOB_GUNSLINGER: return "Gunslinger"; case JOB_NINJA: return "Ninja"; case JOB_XMAS: return "Christmas"; case JOB_NOVICE_HIGH: return "Novice High"; case JOB_SWORDMAN_HIGH: return "Swordsman High"; case JOB_MAGE_HIGH: return "Mage High"; case JOB_ARCHER_HIGH: return "Archer High"; case JOB_ACOLYTE_HIGH: return "Acolyte High"; case JOB_MERCHANT_HIGH: return "Merchant High"; case JOB_THIEF_HIGH: return "Thief High"; case JOB_LORD_KNIGHT: return "Lord Knight"; case JOB_HIGH_PRIEST: return "High Priest"; case JOB_HIGH_WIZARD: return "High Wizard"; case JOB_WHITESMITH: return "Whitesmith"; case JOB_SNIPER: return "Sniper"; case JOB_ASSASSIN_CROSS: return "Assassin Cross"; case JOB_LORD_KNIGHT2: return "Peko Knight"; case JOB_PALADIN: return "Paladin"; case JOB_CHAMPION: return "Champion"; case JOB_PROFESSOR: return "Professor"; case JOB_STALKER: return "Stalker"; case JOB_CREATOR: return "Creator"; case JOB_CLOWN: return "Clown"; case JOB_GYPSY: return "Gypsy"; case JOB_PALADIN2: return "Peko Paladin"; case JOB_BABY: return "Baby Novice"; case JOB_BABY_SWORDMAN: return "Baby Swordsman"; case JOB_BABY_MAGE: return "Baby Mage"; case JOB_BABY_ARCHER: return "Baby Archer"; case JOB_BABY_ACOLYTE: return "Baby Acolyte"; case JOB_BABY_MERCHANT: return "Baby Merchant"; case JOB_BABY_THIEF: return "Baby Thief"; case JOB_BABY_KNIGHT: return "Baby Knight"; case JOB_BABY_PRIEST: return "Baby Priest"; case JOB_BABY_WIZARD: return "Baby Wizard"; case JOB_BABY_BLACKSMITH: return "Baby Blacksmith"; case JOB_BABY_HUNTER: return "Baby Hunter"; case JOB_BABY_ASSASSIN: return "Baby Assassin"; case JOB_BABY_KNIGHT2: return "Baby Peco Knight"; case JOB_BABY_CRUSADER: return "Baby Crusader"; case JOB_BABY_MONK: return "Baby Monk"; case JOB_BABY_SAGE: return "Baby Sage"; case JOB_BABY_ROGUE: return "Baby Rogue"; case JOB_BABY_ALCHEMIST: return "Baby Alchemist"; case JOB_BABY_BARD: return "Baby Bard"; case JOB_BABY_DANCER: return "Baby Dancer"; case JOB_BABY_CRUSADER2: return "Baby Peco Crusader"; case JOB_SUPER_BABY: return "Super Baby"; case JOB_TAEKWON: return "Taekwon"; case JOB_STAR_GLADIATOR: return "Star Gladiator"; case JOB_STAR_GLADIATOR2: return "Flying Star Gladiator"; case JOB_SOUL_LINKER: return "Soul Linker"; } return "Unknown Job"; } static int create_online_files_sub(DBKey key, void* data, va_list va) { struct online_char_data *character; int* players; int *id; int j,k,l; character = (struct online_char_data*) data; players = va_arg(va, int*); id = va_arg(va, int*); // check if map-server is online if (character->server == -1 || character->char_id == -1) { //Character not currently online. return -1; } j = character->server; if (server_fd[j] < 0) { server[j].users = 0; return -1; } // search position of character in char_dat and sort online characters. for(j = 0; j < char_num; j++) { if (char_dat[j].status.char_id != character->char_id) continue; id[*players] = j; // use sorting option switch (online_sorting_option) { case 1: // by name (without case sensitive) for(k = 0; k < *players; k++) if (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0 || // if same name, we sort with case sensitive. (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) == 0 && strcmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 2: // by zeny for(k = 0; k < *players; k++) if (char_dat[j].status.zeny < char_dat[id[k]].status.zeny || // if same number of zenys, we sort by name. (char_dat[j].status.zeny == char_dat[id[k]].status.zeny && stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 3: // by base level for(k = 0; k < *players; k++) if (char_dat[j].status.base_level < char_dat[id[k]].status.base_level || // if same base level, we sort by base exp. (char_dat[j].status.base_level == char_dat[id[k]].status.base_level && char_dat[j].status.base_exp < char_dat[id[k]].status.base_exp)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 4: // by job (and job level) for(k = 0; k < *players; k++) if (char_dat[j].status.class_ < char_dat[id[k]].status.class_ || // if same job, we sort by job level. (char_dat[j].status.class_ == char_dat[id[k]].status.class_ && char_dat[j].status.job_level < char_dat[id[k]].status.job_level) || // if same job and job level, we sort by job exp. (char_dat[j].status.class_ == char_dat[id[k]].status.class_ && char_dat[j].status.job_level == char_dat[id[k]].status.job_level && char_dat[j].status.job_exp < char_dat[id[k]].status.job_exp)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 5: // by location map name { const char *map1, *map2; map1 = mapindex_id2name(char_dat[j].status.last_point.map); for(k = 0; k < *players; k++) { map2 = mapindex_id2name(char_dat[id[k]].status.last_point.map); if (!map1 || !map2 || //Avoid sorting if either one failed to resolve. stricmp(map1, map2) < 0 || // if same map name, we sort by name. (stricmp(map1, map2) == 0 && stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } } } break; default: // 0 or invalid value: no sorting break; } (*players)++; break; } return 0; } //------------------------------------------------------------- // Function to create the online files (txt and html). by [Yor] //------------------------------------------------------------- void create_online_files(void) { unsigned int k, j; // for loop with strlen comparing int i, l; // for loops int players; // count the number of players FILE *fp; // for the txt file FILE *fp2; // for the html file char temp[256]; // to prepare what we must display time_t time_server; // for number of seconds struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ... int id[4096]; if (online_display_option == 0) // we display nothing, so return return; // Get number of online players, id of each online players, and verify if a server is offline players = 0; online_char_db->foreach(online_char_db, create_online_files_sub, &players, &id); // write files fp = fopen(online_txt_filename, "w"); if (fp != NULL) { fp2 = fopen(online_html_filename, "w"); if (fp2 != NULL) { // get time time(&time_server); // get time in seconds since 1/1/1970 datetime = localtime(&time_server); // convert seconds in structure strftime(temp, sizeof(temp), "%d %b %Y %X", datetime); // like sprintf, but only for date/time (05 dec 2003 15:12:52) // write heading fprintf(fp2, "\n"); fprintf(fp2, " \n", online_refresh_html); // update on client explorer every x seconds fprintf(fp2, " \n"); fprintf(fp2, " Online Players on %s\n", server_name); fprintf(fp2, " \n"); fprintf(fp2, " \n"); fprintf(fp2, "

Online Players on %s (%s):

\n", server_name, temp); fprintf(fp, "Online Players on %s (%s):\n", server_name, temp); fprintf(fp, "\n"); for (i = 0; i < players; i++) { // if it's the first player if (i == 0) { j = 0; // count the number of characters for the txt version and to set the separate line fprintf(fp2, " \n"); fprintf(fp2, " \n"); if ((online_display_option & 1) || (online_display_option & 64)) { fprintf(fp2, " \n"); if (online_display_option & 64) { fprintf(fp, "Name "); // 30 j += 30; } else { fprintf(fp, "Name "); // 25 j += 25; } } if ((online_display_option & 6) == 6) { fprintf(fp2, " \n"); fprintf(fp, "Job Levels "); // 27 j += 27; } else if (online_display_option & 2) { fprintf(fp2, " \n"); fprintf(fp, "Job "); // 19 j += 19; } else if (online_display_option & 4) { fprintf(fp2, " \n"); fprintf(fp, " Levels "); // 8 j += 8; } if (online_display_option & 24) { // 8 or 16 fprintf(fp2, " \n"); if (online_display_option & 16) { fprintf(fp, "Location ( x , y ) "); // 23 j += 23; } else { fprintf(fp, "Location "); // 13 j += 13; } } if (online_display_option & 32) { fprintf(fp2, " \n"); fprintf(fp, " Zenys "); // 16 j += 16; } fprintf(fp2, " \n"); fprintf(fp, "\n"); for (k = 0; k < j; k++) fprintf(fp, "-"); fprintf(fp, "\n"); } fprintf(fp2, " \n"); // get id of the character (more speed) j = id[i]; // displaying the character name if ((online_display_option & 1) || (online_display_option & 64)) { // without/with 'GM' display strcpy(temp, char_dat[j].status.name); l = isGM(char_dat[j].status.account_id); if (online_display_option & 64) { if (l >= online_gm_display_min_level) fprintf(fp, "%-24s (GM) ", temp); else fprintf(fp, "%-24s ", temp); } else fprintf(fp, "%-24s ", temp); // name of the character in the html (no < >, because that create problem in html code) fprintf(fp2, " \n"); } // displaying of the job if (online_display_option & 6) { char * jobname = job_name(char_dat[j].status.class_); if ((online_display_option & 6) == 6) { fprintf(fp2, " \n", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level); fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level); } else if (online_display_option & 2) { fprintf(fp2, " \n", jobname); fprintf(fp, "%-18s ", jobname); } else if (online_display_option & 4) { fprintf(fp2, " \n", char_dat[j].status.base_level, char_dat[j].status.job_level); fprintf(fp, "%3d/%3d ", char_dat[j].status.base_level, char_dat[j].status.job_level); } } // displaying of the map if (online_display_option & 24) { // 8 or 16 // prepare map name memcpy(temp, mapindex_id2name(char_dat[j].status.last_point.map), MAP_NAME_LENGTH); // write map name if (online_display_option & 16) { // map-name AND coordinates fprintf(fp2, " \n", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y); fprintf(fp, "%-12s (%3d,%3d) ", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y); } else { fprintf(fp2, " \n", temp); fprintf(fp, "%-12s ", temp); } } // displaying nimber of zenys if (online_display_option & 32) { // write number of zenys if (char_dat[j].status.zeny == 0) { // if no zeny fprintf(fp2, " \n"); fprintf(fp, " no zeny "); } else { fprintf(fp2, " \n", char_dat[j].status.zeny); fprintf(fp, "%13d z ", char_dat[j].status.zeny); } } fprintf(fp, "\n"); fprintf(fp2, " \n"); } // If we display at least 1 player if (players > 0) { fprintf(fp2, "
NameJob (levels)JobLevelsLocationzenys
"); if ((online_display_option & 64) && l >= online_gm_display_min_level) fprintf(fp2, ""); for (k = 0; k < strlen(temp); k++) { switch(temp[k]) { case '<': // < fprintf(fp2, "<"); break; case '>': // > fprintf(fp2, ">"); break; default: fprintf(fp2, "%c", temp[k]); break; }; } if ((online_display_option & 64) && l >= online_gm_display_min_level) fprintf(fp2, " (GM)"); fprintf(fp2, "%s %d/%d%s%d/%d%s (%d, %d)%sno zeny%d z
\n"); fprintf(fp, "\n"); } // Displaying number of online players if (players == 0) { fprintf(fp2, "

No user is online.

\n"); fprintf(fp, "No user is online.\n"); } else if (players == 1) { fprintf(fp2, "

%d user is online.

\n", players); fprintf(fp, "%d user is online.\n", players); } else { fprintf(fp2, "

%d users are online.

\n", players); fprintf(fp, "%d users are online.\n", players); } fprintf(fp2, " \n"); fprintf(fp2, "\n"); fclose(fp2); } fclose(fp); } return; } //--------------------------------------------------------------------- // This function return the number of online players in all map-servers //--------------------------------------------------------------------- int count_users(void) { int i, users; users = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] >= 0) users += server[i].users; return users; } /// Writes char data to the buffer in the format used by the client. /// Used in packets 0x6b (chars info) and 0x6d (new char info) /// Returns the size (106 or 108) int mmo_char_tobuf(uint8* buf, struct mmo_charstatus *p) { if( buf == NULL || p == NULL ) return 0; WBUFL(buf,0) = p->char_id; WBUFL(buf,4) = p->base_exp>LONG_MAX?LONG_MAX:p->base_exp; WBUFL(buf,8) = p->zeny; WBUFL(buf,12) = p->job_exp>LONG_MAX?LONG_MAX:p->job_exp; WBUFL(buf,16) = p->job_level; WBUFL(buf,20) = 0;// probably opt1 WBUFL(buf,24) = 0;// probably opt2 WBUFL(buf,28) = p->option; WBUFL(buf,32) = p->karma; WBUFL(buf,36) = p->manner; WBUFW(buf,40) = (p->status_point > SHRT_MAX) ? SHRT_MAX : p->status_point; WBUFW(buf,42) = (p->hp > SHRT_MAX) ? SHRT_MAX : p->hp; WBUFW(buf,44) = (p->max_hp > SHRT_MAX) ? SHRT_MAX : p->max_hp; WBUFW(buf,46) = (p->sp > SHRT_MAX) ? SHRT_MAX : p->sp; WBUFW(buf,48) = (p->max_sp > SHRT_MAX) ? SHRT_MAX : p->max_sp; WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed; WBUFW(buf,52) = p->class_; WBUFW(buf,54) = p->hair; WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!? WBUFW(buf,58) = p->base_level; WBUFW(buf,60) = (p->skill_point > SHRT_MAX) ? SHRT_MAX : p->skill_point; WBUFW(buf,62) = p->head_bottom; WBUFW(buf,64) = p->shield; WBUFW(buf,66) = p->head_top; WBUFW(buf,68) = p->head_mid; WBUFW(buf,70) = p->hair_color; WBUFW(buf,72) = p->clothes_color; memcpy(WBUFP(buf,74), p->name, NAME_LENGTH); WBUFB(buf,98) = (p->str > UCHAR_MAX) ? UCHAR_MAX : p->str; WBUFB(buf,99) = (p->agi > UCHAR_MAX) ? UCHAR_MAX : p->agi; WBUFB(buf,100) = (p->vit > UCHAR_MAX) ? UCHAR_MAX : p->vit; WBUFB(buf,101) = (p->int_ > UCHAR_MAX) ? UCHAR_MAX : p->int_; WBUFB(buf,102) = (p->dex > UCHAR_MAX) ? UCHAR_MAX : p->dex; WBUFB(buf,103) = (p->luk > UCHAR_MAX) ? UCHAR_MAX : p->luk; //Updated packet structure with rename-button included. Credits to Sara-chan #if PACKETVER > 7 WBUFW(buf,104) = p->char_num; WBUFW(buf,106) = 1;// Rename bit (0=rename,1=no rename) return 108; #else WBUFB(buf,104) = p->char_num; return 106; #endif } //---------------------------------------- // Function to send characters to a player //---------------------------------------- int mmo_char_send006b(int fd, struct char_session_data *sd) { int i, j, found_num; set_char_online(-1, 99, sd->account_id); found_num = 0; for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == sd->account_id) { sd->found_char[found_num] = i; if( ++found_num == MAX_CHARS ) break; } } for(i = found_num; i < MAX_CHARS; i++) sd->found_char[i] = -1; j = 24;// offset { WFIFOHEAD(fd,j + found_num*108); WFIFOW(fd,0) = 0x6b; memset(WFIFOP(fd,4), 0, 20);// unknown bytes for(i = 0; i < found_num; i++) j += mmo_char_tobuf(WFIFOP(fd,j), &char_dat[sd->found_char[i]].status); WFIFOW(fd,2) = j;// packet len WFIFOSET(fd,j); } return 0; } // 離婚(char削除時に使用) int char_divorce(struct mmo_charstatus *cs) { if (cs == NULL) return 0; if (cs->partner_id > 0){ int i, j; for(i = 0; i < char_num; i++) { if (char_dat[i].status.char_id == cs->partner_id && char_dat[i].status.partner_id == cs->char_id) { cs->partner_id = 0; char_dat[i].status.partner_id = 0; for(j = 0; j < MAX_INVENTORY; j++) if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F) memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0])); if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F) memset(&cs->inventory[j], 0, sizeof(cs->inventory[0])); return 0; } } } return 0; } int char_married(int pl1,int pl2) { return (char_dat[pl1].status.char_id == char_dat[pl2].status.partner_id && char_dat[pl2].status.char_id == char_dat[pl1].status.partner_id); } int char_child(int parent_id, int child_id) { return (char_dat[parent_id].status.child == char_dat[child_id].status.char_id && ((char_dat[parent_id].status.char_id == char_dat[child_id].status.father) || (char_dat[parent_id].status.char_id == char_dat[child_id].status.mother))); } int char_family(int cid1, int cid2, int cid3) { int i, idx1 = -1, idx2 =-1;//, idx3 =-1; for(i = 0; i < char_num && (idx1 == -1 || idx2 == -1/* || idx3 == 1*/); i++) { if (char_dat[i].status.char_id == cid1) idx1 = i; if (char_dat[i].status.char_id == cid2) idx2 = i; // if (char_dat[i].status.char_id == cid2) // idx3 = i; } if (idx1 == -1 || idx2 == -1/* || idx3 == -1*/) return 0; //Some character not found?? //Unless the dbs are corrupted, these 3 checks should suffice, even though //we could do a lot more checks and force cross-reference integrity. if(char_dat[idx1].status.partner_id == cid2 && char_dat[idx1].status.child == cid3) return cid3; //cid1/cid2 parents. cid3 child. if(char_dat[idx1].status.partner_id == cid3 && char_dat[idx1].status.child == cid2) return cid2; //cid1/cid3 parents. cid2 child. if(char_dat[idx2].status.partner_id == cid3 && char_dat[idx2].status.child == cid1) return cid1; //cid2/cid3 parents. cid1 child. return 0; } //Clears the given party id from all characters. //Since sometimes the party format changes and parties must be wiped, this //method is required to prevent stress during the "party not found!" stages. void char_clearparty(int party_id) { int i; for(i = 0; i < char_num; i++) { if (char_dat[i].status.party_id == party_id) char_dat[i].status.party_id = 0; } } //---------------------------------------------------------------------- // Force disconnection of an online player (with account value) by [Yor] //---------------------------------------------------------------------- int disconnect_player(int account_id) { int i; struct char_session_data *sd; // disconnect player if online on char-server for(i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) { if (sd->account_id == account_id) { session[i]->eof = 1; return 1; } } } return 0; } // キャラ削除に伴うデータ削除 static int char_delete(struct mmo_charstatus *cs) { int j; // ペット削除 if (cs->pet_id) inter_pet_delete(cs->pet_id); if (cs->hom_id) inter_homun_delete(cs->hom_id); for (j = 0; j < MAX_INVENTORY; j++) if (cs->inventory[j].card[0] == (short)0xff00) inter_pet_delete(MakeDWord(cs->inventory[j].card[1],cs->inventory[j].card[2])); for (j = 0; j < MAX_CART; j++) if (cs->cart[j].card[0] == (short)0xff00) inter_pet_delete( MakeDWord(cs->cart[j].card[1],cs->cart[j].card[2]) ); // ギルド脱退 if (cs->guild_id) inter_guild_leave(cs->guild_id, cs->account_id, cs->char_id); // パーティー脱退 if (cs->party_id) inter_party_leave(cs->party_id, cs->account_id, cs->char_id); // 離婚 if (cs->partner_id){ // 離婚情報をmapに通知 unsigned char buf[10]; WBUFW(buf,0) = 0x2b12; WBUFL(buf,2) = cs->char_id; WBUFL(buf,6) = cs->partner_id; mapif_sendall(buf,10); // 離婚 char_divorce(cs); } #ifdef ENABLE_SC_SAVING status_delete_scdata(cs->account_id, cs->char_id); #endif return 0; } static void char_auth_ok(int fd, struct char_session_data *sd) { struct online_char_data* character; if (max_connect_user && count_users() >= max_connect_user && isGM(sd->account_id) < gm_allow_level) { // refuse connection (over populated) WFIFOW(fd,0) = 0x6c; WFIFOW(fd,2) = 0; WFIFOSET(fd,3); return; } if (online_check && (character = idb_get(online_char_db, sd->account_id))) { // check if character is not online already. [Skotlex] if (character->server > -1) { //Character already online. KICK KICK KICK mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); if (character->waiting_disconnect == -1) character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 8; WFIFOSET(fd,3); return; } if (character->fd >= 0 && character->fd != fd) { //There's already a connection from this account that hasn't picked a char yet. WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 8; WFIFOSET(fd,3); return; } character->fd = fd; } if (login_fd > 0) { // request to login-server to obtain e-mail/time limit WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x2716; WFIFOL(login_fd,2) = sd->account_id; WFIFOSET(login_fd,6); } // send characters to player mmo_char_send006b(fd, sd); } int send_accounts_tologin(int tid, unsigned int tick, int id, int data); int parse_tologin(int fd) { int i; struct char_session_data *sd; RFIFOHEAD(fd); // only login-server can have an access to here. // so, if it isn't the login-server, we disconnect the session (fd != login_fd). if (fd != login_fd) session[fd]->eof = 1; if(session[fd]->eof) { if (fd == login_fd) { ShowWarning("Connection to login-server lost (connection #%d).\n", fd); login_fd = -1; } do_close(fd); return 0; } sd = (struct char_session_data*)session[fd]->session_data; while(RFIFOREST(fd) >= 2) { // printf("parse_tologin: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd)); switch(RFIFOW(fd,0)) { case 0x2711: if (RFIFOREST(fd) < 3) return 0; if (RFIFOB(fd,2)) { // printf("connect login server error : %d\n", RFIFOB(fd,2)); ShowError("Can not connect to the login-server.\n"); ShowError("The server communication passwords (default s1/p1) are probably invalid.\n"); ShowInfo("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n"); ShowInfo("The communication passwords can be changed in map_athena.conf and char_athena.conf\n"); exit(1); } else { ShowStatus("Connected to login-server (connection #%d).\n", fd); //Send to login accounts currently connected. send_accounts_tologin(-1, gettick(), 0, 0); // if no map-server already connected, display a message... for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] >= 0 && server[i].map[0]) // if map-server online and at least 1 map break; if (i == MAX_MAP_SERVERS) ShowStatus("Awaiting maps from map-server.\n"); } RFIFOSKIP(fd,3); break; case 0x2713: if (RFIFOREST(fd) < 51) return 0; for(i = 0; i < fd_max && !( session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == RFIFOL(fd,2)) ; i++); if (i < fd_max) { if (RFIFOB(fd,6) != 0) { WFIFOHEAD(i,3); WFIFOW(i,0) = 0x6c; WFIFOB(i,2) = 0x42; WFIFOSET(i,3); } else { memcpy(sd->email, RFIFOP(fd, 7), 40); if (e_mail_check(sd->email) == 0) strncpy(sd->email, "a@a.com", 40); // default e-mail sd->connect_until_time = (time_t)RFIFOL(fd,47); char_auth_ok(i, sd); } } RFIFOSKIP(fd,51); break; // Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor] case 0x2717: if (RFIFOREST(fd) < 50) return 0; for(i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) { if (sd->account_id == RFIFOL(fd,2)) { memcpy(sd->email, RFIFOP(fd,6), 40); if (e_mail_check(sd->email) == 0) strncpy(sd->email, "a@a.com", 40); // default e-mail sd->connect_until_time = (time_t)RFIFOL(fd,46); break; } } } RFIFOSKIP(fd,50); break; // login-server alive packet case 0x2718: if (RFIFOREST(fd) < 2) return 0; RFIFOSKIP(fd,2); break; // Receiving authentification from Freya-type login server (to avoid char->login->char) case 0x2719: if (RFIFOREST(fd) < 18) return 0; // to conserv a maximum of authentification, search if account is already authentified and replace it // that will reduce multiple connection too for(i = 0; i < AUTH_FIFO_SIZE; i++) if (auth_fifo[i].account_id == RFIFOL(fd,2)) break; // if not found, use next value if (i == AUTH_FIFO_SIZE) { if (auth_fifo_pos >= AUTH_FIFO_SIZE) auth_fifo_pos = 0; i = auth_fifo_pos; auth_fifo_pos++; } auth_fifo[i].account_id = RFIFOL(fd,2); auth_fifo[i].char_id = 0; auth_fifo[i].login_id1 = RFIFOL(fd,6); auth_fifo[i].login_id2 = RFIFOL(fd,10); auth_fifo[i].delflag = 2; // 0: auth_fifo canceled/void, 2: auth_fifo received from login/map server in memory, 1: connection authentified auth_fifo[i].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server) auth_fifo[i].ip = ntohl(RFIFOL(fd,14)); RFIFOSKIP(fd,18); break; case 0x2721: // gm reply if (RFIFOREST(fd) < 10) return 0; { unsigned char buf[10]; WBUFW(buf,0) = 0x2b0b; WBUFL(buf,2) = RFIFOL(fd,2); // account WBUFL(buf,6) = RFIFOL(fd,6); // GM level mapif_sendall(buf,10); // printf("parse_tologin: To become GM answer: char -> map.\n"); } RFIFOSKIP(fd,10); break; case 0x2723: // changesex reply (modified by [Yor]) if (RFIFOREST(fd) < 7) return 0; { int acc, sex, i, j; unsigned char buf[7]; acc = RFIFOL(fd,2); sex = RFIFOB(fd,6); RFIFOSKIP(fd, 7); if (acc > 0) { for(i = 0; i < AUTH_FIFO_SIZE; i++) { if (auth_fifo[i].account_id == acc) auth_fifo[i].sex = sex; } for (i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == acc) { int jobclass = char_dat[i].status.class_; char_dat[i].status.sex = sex; if (jobclass == JOB_BARD || jobclass == JOB_DANCER || jobclass == JOB_CLOWN || jobclass == JOB_GYPSY || jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) { // job modification if (jobclass == JOB_BARD || jobclass == JOB_DANCER) { char_dat[i].status.class_ = (sex) ? JOB_BARD : JOB_DANCER; } else if (jobclass == JOB_CLOWN || jobclass == JOB_GYPSY) { char_dat[i].status.class_ = (sex) ? JOB_CLOWN : JOB_GYPSY; } else if (jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) { char_dat[i].status.class_ = (sex) ? JOB_BABY_BARD : JOB_BABY_DANCER; } // remove specifical skills of classes 19, 4020 and 4042 for(j = 315; j <= 322; j++) { if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) { if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv) char_dat[i].status.skill_point = USHRT_MAX; else char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv; char_dat[i].status.skill[j].id = 0; char_dat[i].status.skill[j].lv = 0; } } // remove specifical skills of classes 20, 4021 and 4043 for(j = 323; j <= 330; j++) { if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) { if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv) char_dat[i].status.skill_point = USHRT_MAX; else char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv; char_dat[i].status.skill[j].id = 0; char_dat[i].status.skill[j].lv = 0; } } } // to avoid any problem with equipment and invalid sex, equipment is unequiped. for (j = 0; j < MAX_INVENTORY; j++) { if (char_dat[i].status.inventory[j].nameid && char_dat[i].status.inventory[j].equip) char_dat[i].status.inventory[j].equip = 0; } char_dat[i].status.weapon = 0; char_dat[i].status.shield = 0; char_dat[i].status.head_top = 0; char_dat[i].status.head_mid = 0; char_dat[i].status.head_bottom = 0; if (char_dat[i].status.guild_id) //If there is a guild, update the guild_member data [Skotlex] inter_guild_sex_changed(char_dat[i].status.guild_id, acc, char_dat[i].status.char_id, sex); } } // disconnect player if online on char-server disconnect_player(acc); } WBUFW(buf,0) = 0x2b0d; WBUFL(buf,2) = acc; WBUFB(buf,6) = sex; mapif_sendall(buf, 7); } break; case 0x2726: // Request to send a broadcast message (no answer) if (RFIFOREST(fd) < 8 || RFIFOREST(fd) < (8 + RFIFOL(fd,4))) return 0; if (RFIFOL(fd,4) < 1) char_log("Receiving a message for broadcast, but message is void." RETCODE); else { // at least 1 map-server for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] >= 0) break; if (i == MAX_MAP_SERVERS) char_log("'ladmin': Receiving a message for broadcast, but no map-server is online." RETCODE); else { unsigned char buf[128]; char message[4096]; // +1 to add a null terminated if not exist in the packet int lp; char *p; memset(message, '\0', sizeof(message)); memcpy(message, RFIFOP(fd,8), RFIFOL(fd,4)); message[sizeof(message)-1] = '\0'; remove_control_chars((unsigned char *)message); // remove all first spaces p = message; while(p[0] == ' ') p++; // if message is only composed of spaces if (p[0] == '\0') char_log("Receiving a message for broadcast, but message is only a lot of spaces." RETCODE); // else send message to all map-servers else { if (RFIFOW(fd,2) == 0) { char_log("'ladmin': Receiving a message for broadcast (message (in yellow): %s)" RETCODE, message); lp = 4; } else { char_log("'ladmin': Receiving a message for broadcast (message (in blue): %s)" RETCODE, message); lp = 8; } // split message to max 80 char while(p[0] != '\0') { // if not finish if (p[0] == ' ') // jump if first char is a space p++; else { char split[80]; char* last_space; sscanf(p, "%79[^\t]", split); // max 79 char, any char (\t is control char and control char was removed before) split[sizeof(split)-1] = '\0'; // last char always \0 if ((last_space = strrchr(split, ' ')) != NULL) { // searching space from end of the string last_space[0] = '\0'; // replace it by NULL to have correct length of split p++; // to jump the new NULL } p += strlen(split); // send broadcast to all map-servers WBUFW(buf,0) = 0x3800; WBUFW(buf,2) = lp + strlen(split) + 1; WBUFL(buf,4) = 0x65756c62; // only write if in blue (lp = 8) memcpy(WBUFP(buf,lp), split, strlen(split) + 1); mapif_sendall(buf, WBUFW(buf,2)); } } } } } RFIFOSKIP(fd,8 + RFIFOL(fd,4)); break; // account_reg2変更通知 case 0x2729: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { //Receive account_reg2 registry, forward to map servers. unsigned char buf[ACCOUNT_REG2_NUM*(256+32+2)+16]; memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2)); // WBUFW(buf,0) = 0x2b11; WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex] mapif_sendall(buf, WBUFW(buf,2)); RFIFOSKIP(fd, RFIFOW(fd,2)); } break; // Account deletion notification (from login-server) case 0x2730: if (RFIFOREST(fd) < 6) return 0; // Deletion of all characters of the account for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == RFIFOL(fd,2)) { char_delete(&char_dat[i].status); if (i < char_num - 1) { memcpy(&char_dat[i], &char_dat[char_num-1], sizeof(struct character_data)); // if moved character owns to deleted account, check again it's character if (char_dat[i].status.account_id == RFIFOL(fd,2)) { i--; // Correct moved character reference in the character's owner by [Yor] } else { int j, k; struct char_session_data *sd2; for (j = 0; j < fd_max; j++) { if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) && sd2->account_id == char_dat[char_num-1].status.account_id) { for (k = 0; k < MAX_CHARS; k++) { if (sd2->found_char[k] == char_num-1) { sd2->found_char[k] = i; break; } } break; } } } } char_num--; } } // Deletion of the storage inter_storage_delete(RFIFOL(fd,2)); // send to all map-servers to disconnect the player { unsigned char buf[6]; WBUFW(buf,0) = 0x2b13; WBUFL(buf,2) = RFIFOL(fd,2); mapif_sendall(buf, 6); } // disconnect player if online on char-server disconnect_player(RFIFOL(fd,2)); RFIFOSKIP(fd,6); break; // State change of account/ban notification (from login-server) by [Yor] case 0x2731: if (RFIFOREST(fd) < 11) return 0; // send to all map-servers to disconnect the player { unsigned char buf[11]; WBUFW(buf,0) = 0x2b14; WBUFL(buf,2) = RFIFOL(fd,2); WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment mapif_sendall(buf, 11); } // disconnect player if online on char-server disconnect_player(RFIFOL(fd,2)); RFIFOSKIP(fd,11); break; // Receiving GM acounts info from login-server (by [Yor]) case 0x2732: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { unsigned char buf[32000]; if (gm_account != NULL) aFree(gm_account); gm_account = (struct gm_account*)aCalloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1); GM_num = 0; for (i = 4; i < RFIFOW(fd,2); i = i + 5) { gm_account[GM_num].account_id = RFIFOL(fd,i); gm_account[GM_num].level = (int)RFIFOB(fd,i+4); //printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level); GM_num++; } ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num); char_log("From login-server: receiving information of %d GM accounts." RETCODE, GM_num); create_online_files(); // update online players files (perhaps some online players change of GM level) // send new gm acccounts level to map-servers memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2)); WBUFW(buf,0) = 0x2b15; mapif_sendall(buf, RFIFOW(fd,2)); } RFIFOSKIP(fd,RFIFOW(fd,2)); break; // Receive GM accounts [Freya login server packet by Yor] case 0x2733: // add test here to remember that the login-server is Freya-type // sprintf (login_server_type, "Freya"); if (RFIFOREST(fd) < 7) return 0; { unsigned char buf[32000]; int new_level = 0; for(i = 0; i < GM_num; i++) if (gm_account[i].account_id == RFIFOL(fd,2)) { if (gm_account[i].level != (int)RFIFOB(fd,6)) { gm_account[i].level = (int)RFIFOB(fd,6); new_level = 1; } break; } // if not found, add it if (i == GM_num) { // limited to 4000, because we send information to char-servers (more than 4000 GM accounts???) // int (id) + int (level) = 8 bytes * 4000 = 32k (limit of packets in windows) if (((int)RFIFOB(fd,6)) > 0 && GM_num < 4000) { if (GM_num == 0) { gm_account = (struct gm_account*)aMalloc(sizeof(struct gm_account)); } else { gm_account = (struct gm_account*)aRealloc(gm_account, sizeof(struct gm_account) * (GM_num + 1)); } gm_account[GM_num].account_id = RFIFOL(fd,2); gm_account[GM_num].level = (int)RFIFOB(fd,6); new_level = 1; GM_num++; if (GM_num >= 4000) { ShowWarning("4000 GM accounts found. Next GM accounts are not readed.\n"); char_log("***WARNING: 4000 GM accounts found. Next GM accounts are not readed." RETCODE); } } } if (new_level == 1) { int len; ShowStatus("From login-server: receiving GM account information (%d: level %d).\n", RFIFOL(fd,2), (int)RFIFOB(fd,6)); char_log("From login-server: receiving a GM account information (%d: level %d)." RETCODE, RFIFOL(fd,2), (int)RFIFOB(fd,6)); //create_online_files(); // not change online file for only 1 player (in next timer, that will be done // send gm acccounts level to map-servers len = 4; WBUFW(buf,0) = 0x2b15; for(i = 0; i < GM_num; i++) { WBUFL(buf, len) = gm_account[i].account_id; WBUFB(buf, len+4) = (unsigned char)gm_account[i].level; len += 5; } WBUFW(buf, 2) = len; mapif_sendall(buf, len); } } RFIFOSKIP(fd,7); break; //Login server request to kick a character out. [Skotlex] case 0x2734: if (RFIFOREST(fd) < 6) return 0; { struct online_char_data* character; int aid = RFIFOL(fd,2); if ((character = idb_get(online_char_db, aid)) != NULL) { //Kick out this player. if (character->server > -1) { //Kick it from the map server it is on. mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); if (character->waiting_disconnect == -1) character->waiting_disconnect = add_timer(gettick()+15000, chardb_waiting_disconnect, character->account_id, 0); } else { //Manual kick from char server. struct char_session_data *tsd; int i; for(i = 0; i < fd_max; i++) { if (session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid) { WFIFOHEAD(i,3); WFIFOW(i,0) = 0x81; WFIFOB(i,2) = 2; WFIFOSET(i,3); break; } } if (i == fd_max) //Shouldn't happen, but just in case. set_char_offline(99, aid); } } RFIFOSKIP(fd,6); } break; case 0x2735: { unsigned char buf[2]; uint32 new_ip = 0; RFIFOSKIP(fd,2); WBUFW(buf,0) = 0x2b1e; mapif_sendall(buf, 2); new_ip = host2ip(login_ip_str); if (new_ip && new_ip != login_ip) login_ip = new_ip; //Update login up. new_ip = host2ip(char_ip_str); if (new_ip && new_ip != char_ip) { //Update ip. WFIFOHEAD(fd,6); char_ip = new_ip; ShowInfo("Updating IP for [%s].\n", char_ip_str); WFIFOW(fd,0) = 0x2736; WFIFOL(fd,2) = htonl(char_ip); WFIFOSET(fd,6); } break; } default: ShowWarning("Unknown packet 0x%04x received from login-server, disconnecting.\n", RFIFOW(fd,0)); session[fd]->eof = 1; return 0; } } RFIFOFLUSH(fd); return 0; } int request_accreg2(int account_id, int char_id) { if (login_fd > 0) { WFIFOHEAD(login_fd,10); WFIFOW(login_fd,0) = 0x272e; WFIFOL(login_fd,2) = account_id; WFIFOL(login_fd,6) = char_id; WFIFOSET(login_fd,10); return 1; } return 0; } //Send packet forward to login-server for account saving int save_accreg2(unsigned char* buf, int len) { if (login_fd > 0) { WFIFOHEAD(login_fd,len+4); memcpy(WFIFOP(login_fd,4), buf, len); WFIFOW(login_fd,0) = 0x2728; WFIFOW(login_fd,2) = len+4; WFIFOSET(login_fd,len+4); return 1; } return 0; } //Receive Registry information for a character. int char_parse_Registry(int account_id, int char_id, unsigned char *buf, int buf_len) { int i,j,p,len; for (i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id) break; } if(i >= char_num) //Character not found? return 1; for(j=0,p=0;j= char_num){ //Character not found? Sent empty packet. WFIFOW(fd,2)=13; }else{ for (p=13,j = 0; j < char_dat[i].global_num; j++) { if (char_dat[i].global[j].str[0]) { p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].str)+1; //We add 1 to consider the '\0' in place. p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].value)+1; } } WFIFOW(fd,2)=p; } WFIFOSET(fd,WFIFOW(fd,2)); return 0; } void char_read_fame_list(void) { int i, j, k; struct fame_list fame_item; CREATE_BUFFER(id, int, char_num); for(i = 0; i < char_num; i++) { id[i] = i; for(j = 0; j < i; j++) { if (char_dat[i].status.fame > char_dat[id[j]].status.fame) { for(k = i; k > j; k--) id[k] = id[k-1]; id[j] = i; // id[i] break; } } } // Empty ranking lists memset(smith_fame_list, 0, sizeof(smith_fame_list)); memset(chemist_fame_list, 0, sizeof(chemist_fame_list)); memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list)); // Build Blacksmith ranking list for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) { if (char_dat[id[i]].status.fame && ( char_dat[id[i]].status.class_ == JOB_BLACKSMITH || char_dat[id[i]].status.class_ == JOB_WHITESMITH || char_dat[id[i]].status.class_ == JOB_BABY_BLACKSMITH)) { fame_item.id = char_dat[id[i]].status.char_id; fame_item.fame = char_dat[id[i]].status.fame; strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); memcpy(&smith_fame_list[j],&fame_item,sizeof(struct fame_list)); j++; } } // Build Alchemist ranking list for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) { if (char_dat[id[i]].status.fame && ( char_dat[id[i]].status.class_ == JOB_ALCHEMIST || char_dat[id[i]].status.class_ == JOB_CREATOR || char_dat[id[i]].status.class_ == JOB_BABY_ALCHEMIST)) { fame_item.id = char_dat[id[i]].status.char_id; fame_item.fame = char_dat[id[i]].status.fame; strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); memcpy(&chemist_fame_list[j],&fame_item,sizeof(struct fame_list)); j++; } } // Build Taekwon ranking list for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) { if (char_dat[id[i]].status.fame && char_dat[id[i]].status.class_ == JOB_TAEKWON) { fame_item.id = char_dat[id[i]].status.char_id; fame_item.fame = char_dat[id[i]].status.fame; strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); memcpy(&taekwon_fame_list[j],&fame_item,sizeof(struct fame_list)); j++; } } DELETE_BUFFER(id); } // Send map-servers the fame ranking lists int char_send_fame_list(int fd) { int i, len = 8; unsigned char buf[32000]; WBUFW(buf,0) = 0x2b1b; for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) { memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list)); len += sizeof(struct fame_list); } // add blacksmith's block length WBUFW(buf, 6) = len; for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) { memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list)); len += sizeof(struct fame_list); } // add alchemist's block length WBUFW(buf, 4) = len; for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) { memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list)); len += sizeof(struct fame_list); } // add total packet length WBUFW(buf, 2) = len; if(fd!=-1) mapif_send(fd, buf, len); else mapif_sendall(buf, len); return 0; } void char_update_fame_list(int type, int index, int fame) { char buf[9]; WBUFW(buf,0) = 0x2b22; WBUFB(buf,2) = type; WBUFB(buf,3) = index; WBUFL(buf,4) = fame; mapif_sendall(buf, 8); } int search_mapserver(unsigned short map, uint32 ip, uint16 port); int parse_frommap(int fd) { int i, j; int id; RFIFOHEAD(fd); for(id = 0; id < MAX_MAP_SERVERS; id++) if (server_fd[id] == fd) break; if(id==MAX_MAP_SERVERS) session[fd]->eof=1; if(session[fd]->eof){ if (id < MAX_MAP_SERVERS) { unsigned char buf[16384]; ShowStatus("Map-server %d has disconnected.\n", id); //Notify other map servers that this one is gone. [Skotlex] WBUFW(buf,0) = 0x2b20; WBUFL(buf,4) = htonl(server[id].ip); WBUFW(buf,8) = htons(server[id].port); j = 0; for(i = 0; i < MAX_MAP_PER_SERVER; i++) if (server[id].map[i]) WBUFW(buf,10+(j++)*4) = server[id].map[i]; if (j > 0) { WBUFW(buf,2) = j * 4 + 10; mapif_sendallwos(fd, buf, WBUFW(buf,2)); } server_fd[id] = -1; online_char_db->foreach(online_char_db,char_db_setoffline,i); //Tag relevant chars as 'in disconnected' server. } do_close(fd); create_online_files(); return 0; } while(RFIFOREST(fd) >= 2) { //ShowDebug("Received packet 0x%4x (%d bytes) from map-server (connection %d)\n", RFIFOW(fd, 0), RFIFOREST(fd), fd); switch(RFIFOW(fd,0)) { case 0x2718: // map-server alive packet if (RFIFOREST(fd) < 2) return 0; RFIFOSKIP(fd,2); break; case 0x2af7: // request from map-server to reload GM accounts. Transmission to login-server if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,2); WFIFOW(login_fd,0) = 0x2709; WFIFOSET(login_fd,2); } RFIFOSKIP(fd,2); break; case 0x2afa: // Receiving map names list from the map-server if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; memset(server[id].map, 0, sizeof(server[id].map)); j = 0; for(i = 4; i < RFIFOW(fd,2); i += 4) { server[id].map[j] = RFIFOW(fd,i); j++; } ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n", id, j, CONVIP(server[id].ip), server[id].port); ShowStatus("Map-server %d loading complete.\n", id); char_log("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d. Map-server %d loading complete." RETCODE, id, j, CONVIP(server[id].ip), server[id].port, id); if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID) mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex] WFIFOHEAD(fd, 3 + NAME_LENGTH); WFIFOW(fd,0) = 0x2afb; WFIFOB(fd,2) = 0; memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player WFIFOSET(fd,3+NAME_LENGTH); char_send_fame_list(fd); //Send fame list. { unsigned char buf[16384]; int x; if (j == 0) { ShowWarning("Map-server %d has NO maps.\n", id); char_log("WARNING: Map-server %d has NO maps." RETCODE, id); } else { // Transmitting maps information to the other map-servers WBUFW(buf,0) = 0x2b04; WBUFW(buf,2) = j * 4 + 10; WBUFL(buf,4) = htonl(server[id].ip); WBUFW(buf,8) = htons(server[id].port); memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4); mapif_sendallwos(fd, buf, WBUFW(buf,2)); } // Transmitting the maps of the other map-servers to the new map-server for(x = 0; x < MAX_MAP_SERVERS; x++) { if (server_fd[x] >= 0 && x != id) { WFIFOW(fd,0) = 0x2b04; WFIFOL(fd,4) = htonl(server[x].ip); WFIFOW(fd,8) = htons(server[x].port); j = 0; for(i = 0; i < MAX_MAP_PER_SERVER; i++) if (server[x].map[i]) WFIFOW(fd,10+(j++)*4) = server[x].map[i]; if (j > 0) { WFIFOW(fd,2) = j * 4 + 10; WFIFOSET(fd,WFIFOW(fd,2)); } } } } RFIFOSKIP(fd,RFIFOW(fd,2)); break; case 0x2afc: //Packet command is now used for sc_data request. [Skotlex] if (RFIFOREST(fd) < 10) return 0; { #ifdef ENABLE_SC_SAVING int aid, cid; struct scdata *data; aid = RFIFOL(fd,2); cid = RFIFOL(fd,6); #endif RFIFOSKIP(fd, 10); #ifdef ENABLE_SC_SAVING data = status_search_scdata(aid, cid); if (data->count > 0) { //Deliver status change data. WFIFOW(fd,0) = 0x2b1d; WFIFOW(fd,2) = 14 + data->count*sizeof(struct status_change_data); WFIFOL(fd,4) = aid; WFIFOL(fd,8) = cid; WFIFOW(fd,12) = data->count; for (i = 0; i < data->count; i++) memcpy(WFIFOP(fd,14+i*sizeof(struct status_change_data)), &data->data[i], sizeof(struct status_change_data)); WFIFOSET(fd, WFIFOW(fd,2)); status_delete_scdata(aid, cid); //Data sent, so it needs be discarded now. } #endif break; } case 0x2afe: //set MAP user count if (RFIFOREST(fd) < 4) return 0; if (RFIFOW(fd,2) != server[id].users) { server[id].users = RFIFOW(fd,2); ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id); } RFIFOSKIP(fd, 4); break; case 0x2aff: //set MAP users if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; //TODO: When data mismatches memory, update guild/party online/offline states. server[id].users = RFIFOW(fd,4); // add online players in the list by [Yor], adapted to use dbs by [Skotlex] j = 0; online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown' for(i = 0; i < server[id].users; i++) { int aid, cid; struct online_char_data* character; aid = RFIFOL(fd,6+i*8); cid = RFIFOL(fd,6+i*8+4); character = idb_ensure(online_char_db, aid, create_online_char_data); if (online_check && character->server > -1 && character->server != id) { ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n", character->account_id, character->char_id, character->server, id, aid, cid); mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); } character->char_id = cid; character->server = id; } if (update_online < time(NULL)) { // Time is done update_online = time(NULL) + 8; create_online_files(); // only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection. // it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted. } //If any chars remain in -2, they will be cleaned in the cleanup timer. RFIFOSKIP(fd,6+i*8); break; case 0x2b01: // Receive character data from map-server for saving if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == RFIFOL(fd,4) && char_dat[i].status.char_id == RFIFOL(fd,8)) break; } if (i != char_num) memcpy(&char_dat[i].status, RFIFOP(fd,13), sizeof(struct mmo_charstatus)); if (RFIFOB(fd,12)) { //Flag, set character offline. [Skotlex] set_char_offline(RFIFOL(fd,8),RFIFOL(fd,4)); WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save. WFIFOL(fd,2) = RFIFOL(fd,4); WFIFOL(fd,6) = RFIFOL(fd,8); WFIFOSET(fd,10); } RFIFOSKIP(fd,RFIFOW(fd,2)); break; case 0x2b02: // req char selection if (RFIFOREST(fd) < 18) return 0; if (auth_fifo_pos >= AUTH_FIFO_SIZE) auth_fifo_pos = 0; auth_fifo[auth_fifo_pos].account_id = RFIFOL(fd,2); auth_fifo[auth_fifo_pos].char_id = 0; auth_fifo[auth_fifo_pos].login_id1 = RFIFOL(fd,6); auth_fifo[auth_fifo_pos].login_id2 = RFIFOL(fd,10); auth_fifo[auth_fifo_pos].delflag = 2; auth_fifo[auth_fifo_pos].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server) auth_fifo[auth_fifo_pos].ip = ntohl(RFIFOL(fd,14)); auth_fifo_pos++; WFIFOW(fd,0) = 0x2b03; WFIFOL(fd,2) = RFIFOL(fd,2); WFIFOB(fd,6) = 0; WFIFOSET(fd,7); RFIFOSKIP(fd,18); break; case 0x2b05: // request "change map server" if (RFIFOREST(fd) < 35) return 0; { unsigned short name; int map_id, map_fd = -1; struct online_char_data* data; struct mmo_charstatus* char_data; name = RFIFOW(fd,18); map_id = search_mapserver(name, ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port. if (map_id >= 0) map_fd = server_fd[map_id]; for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == RFIFOL(fd,2) && char_dat[i].status.char_id == RFIFOL(fd,14)) break; } char_data = i < char_num ? &char_dat[i].status : NULL; //Tell the new map server about this player using Kevin's new auth packet. [Skotlex] if (map_fd >= 0 && session[map_fd] && char_data) { //Send the map server the auth of this player. //Update the "last map" as this is where the player must be spawned on the new map server. WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus)); char_data->last_point.map = RFIFOW(fd,18); char_data->last_point.x = RFIFOW(fd,20); char_data->last_point.y = RFIFOW(fd,22); char_data->sex = RFIFOB(fd,30); WFIFOW(map_fd,0) = 0x2afd; WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus); WFIFOL(map_fd,4) = RFIFOL(fd, 2); //Account ID WFIFOL(map_fd,8) = RFIFOL(fd, 6); //Login1 WFIFOL(map_fd,16) = RFIFOL(fd,10); //Login2 WFIFOL(map_fd,12) = (unsigned long)0; //TODO: connect_until_time, how do I figure it out right now? memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus)); WFIFOSET(map_fd, WFIFOW(map_fd,2)); data = idb_ensure(online_char_db, RFIFOL(fd, 2), create_online_char_data); data->char_id = char_data->char_id; data->server = map_id; //Update server where char is. //Reply with an ack. WFIFOW(fd, 0) = 0x2b06; memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28); WFIFOSET(fd, 30); } else { //Reply with nak WFIFOW(fd, 0) = 0x2b06; memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28); WFIFOL(fd, 6) = 0; //Set login1 to 0. WFIFOSET(fd, 30); } RFIFOSKIP(fd, 35); } break; case 0x2b08: // char name check if (RFIFOREST(fd) < 6) return 0; for(i = 0; i < char_num; i++) { if (char_dat[i].status.char_id == RFIFOL(fd,2)) break; } WFIFOW(fd,0) = 0x2b09; WFIFOL(fd,2) = RFIFOL(fd,2); if (i != char_num) memcpy(WFIFOP(fd,6), char_dat[i].status.name, NAME_LENGTH); else memcpy(WFIFOP(fd,6), unknown_char_name, NAME_LENGTH); WFIFOSET(fd,6+NAME_LENGTH); RFIFOSKIP(fd,6); break; case 0x2b0a: // request to become GM if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; // printf("parse_frommap: change gm -> login, account: %d, pass: '%s'.\n", RFIFOL(fd,4), RFIFOP(fd,8)); if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd, RFIFOW(fd,2)); WFIFOW(login_fd,0) = 0x2720; memcpy(WFIFOP(login_fd,2), RFIFOP(fd,2), RFIFOW(fd,2)-2); WFIFOSET(login_fd, RFIFOW(fd,2)); } else { WFIFOHEAD(fd,10); WFIFOW(fd,0) = 0x2b0b; WFIFOL(fd,2) = RFIFOL(fd,4); WFIFOL(fd,6) = 0; WFIFOSET(fd,10); } RFIFOSKIP(fd, RFIFOW(fd,2)); break; case 0x2b0c: // Map server send information to change an email of an account -> login-server if (RFIFOREST(fd) < 86) return 0; if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,86); memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0), 86); // 0x2722 .L .40B .40B WFIFOW(login_fd,0) = 0x2722; WFIFOSET(login_fd,86); } RFIFOSKIP(fd, 86); break; case 0x2b0e: // Request from map-server to change a char's status (all operations are transmitted to login-server) if (RFIFOREST(fd) < 44) return 0; { char character_name[NAME_LENGTH]; int acc = RFIFOL(fd,2); // account_id of who ask (-1 if nobody) memcpy(character_name, RFIFOP(fd,6), NAME_LENGTH-1); character_name[NAME_LENGTH-1] = '\0'; // prepare answer WFIFOW(fd,0) = 0x2b0f; // answer WFIFOL(fd,2) = acc; // who want do operation WFIFOW(fd,30) = RFIFOW(fd, 30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban, 5-changesex // search character i = search_character_index(character_name); if (i >= 0) { memcpy(WFIFOP(fd,6), search_character_name(i), NAME_LENGTH); // put correct name if found WFIFOW(fd,6+NAME_LENGTH) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline //WFIFOW(fd,32) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline switch(RFIFOW(fd, 30)) { case 1: // block if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,10); WFIFOW(login_fd,0) = 0x2724; WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value WFIFOL(login_fd,6) = 5; // status of the account WFIFOSET(login_fd,10); // printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 5); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 2: // ban if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,18); WFIFOW(login_fd, 0) = 0x2725; WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value WFIFOW(login_fd, 6) = RFIFOW(fd,32); // year WFIFOW(login_fd, 8) = RFIFOW(fd,34); // month WFIFOW(login_fd,10) = RFIFOW(fd,36); // day WFIFOW(login_fd,12) = RFIFOW(fd,38); // hour WFIFOW(login_fd,14) = RFIFOW(fd,40); // minute WFIFOW(login_fd,16) = RFIFOW(fd,42); // second WFIFOSET(login_fd,18); // printf("char : status -> login: account %d, ban: %dy %dm %dd %dh %dmn %ds\n", // char_dat[i].account_id, (short)RFIFOW(fd,32), (short)RFIFOW(fd,34), (short)RFIFOW(fd,36), (short)RFIFOW(fd,38), (short)RFIFOW(fd,40), (short)RFIFOW(fd,42)); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 3: // unblock if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,10); WFIFOW(login_fd,0) = 0x2724; WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value WFIFOL(login_fd,6) = 0; // status of the account WFIFOSET(login_fd,10); // printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 0); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 4: // unban if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,6); WFIFOW(login_fd, 0) = 0x272a; WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value WFIFOSET(login_fd,6); // printf("char : status -> login: account %d, unban request\n", char_dat[i].account_id); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 5: // changesex if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,6); WFIFOW(login_fd, 0) = 0x2727; WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value WFIFOSET(login_fd,6); // printf("char : status -> login: account %d, change sex request\n", char_dat[i].account_id); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; } } else { // character name not found memcpy(WFIFOP(fd,6), character_name, NAME_LENGTH); WFIFOW(fd,8+NAME_LENGTH) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline //WFIFOW(fd,32) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } // send answer if a player ask, not if the server ask if (acc != -1) { //WFIFOSET(fd, 34); WFIFOSET(fd, 10+NAME_LENGTH); } RFIFOSKIP(fd, 44); break; } // case 0x2b0f: Not used anymore, available for future use case 0x2b10: // Update and send fame ranking list if (RFIFOREST(fd) < 12) return 0; { int cid = RFIFOL(fd, 2); int fame = RFIFOL(fd, 6); char type = RFIFOB(fd, 10); char pos = RFIFOB(fd, 11); int size; struct fame_list *list = NULL; RFIFOSKIP(fd,12); switch(type) { case 1: size = fame_list_size_smith; list = smith_fame_list; break; case 2: size = fame_list_size_chemist; list = chemist_fame_list; break; case 3: size = fame_list_size_taekwon; list = taekwon_fame_list; break; default: size = 0; break; } if(!size) break; //No list. if(pos) { pos--; //Convert from pos to index. if( (pos == 0 || fame < list[pos-1].fame) && (pos == size-1 || fame > list[pos+1].fame) ) { //No change in order. list[(int)pos].fame = fame; char_update_fame_list(type, pos, fame); break; } // If the player's already in the list, remove the entry and shift the following ones 1 step up memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list)); //Clear out last entry. list[size-1].id = 0; list[size-1].fame = 0; } // Find the position where the player has to be inserted for(i = 0; i < size && fame < list[i].fame; i++); if(i >= size) break;//Out of ranking. // When found someone with less or as much fame, insert just above memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list)); list[i].id = cid; list[i].fame = fame; // Look for the player's name for(j = 0; j < char_num && char_dat[j].status.char_id != id; j++); if(j < char_num) strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH); else //Not found?? strncpy(list[i].name, "Unknown", NAME_LENGTH); char_send_fame_list(-1); } break; case 0x2b16: // Receive rates [Wizputer] if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8)) return 0; // Txt doesn't need this packet, so just skip it RFIFOSKIP(fd,RFIFOW(fd,8)); break; case 0x2b17: // Character disconnected set online 0 [Wizputer] if (RFIFOREST(fd) < 6) return 0; set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6)); RFIFOSKIP(fd,10); break; case 0x2b18: // Reset all chars to offline [Wizputer] set_all_offline(id); RFIFOSKIP(fd,2); break; case 0x2b19: // Character set online [Wizputer] if (RFIFOREST(fd) < 6) return 0; set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6)); RFIFOSKIP(fd,10); break; case 0x2b1a: // Build and send fame ranking lists [DracoRPG] if (RFIFOREST(fd) < 2) return 0; char_read_fame_list(); char_send_fame_list(-1); RFIFOSKIP(fd,2); break; case 0x2b1c: //Request to save status change data. [Skotlex] if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { #ifdef ENABLE_SC_SAVING int count, aid, cid; struct scdata *data; aid = RFIFOL(fd, 4); cid = RFIFOL(fd, 8); count = RFIFOW(fd, 12); data = status_search_scdata(aid, cid); if (data->count != count) { data->count = count; data->data = aRealloc(data->data, count*sizeof(struct status_change_data)); } for (i = 0; i < count; i++) memcpy (&data->data[i], RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data)); #endif RFIFOSKIP(fd, RFIFOW(fd, 2)); break; } case 0x2736: // ip address update if (RFIFOREST(fd) < 6) return 0; server[id].ip = ntohl(RFIFOL(fd, 2)); ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip)); RFIFOSKIP(fd,6); break; default: // inter server処理に渡す { int r = inter_parse_frommap(fd); if (r == 1) // 処理できた break; if (r == 2) // パケット長が足りない return 0; } // inter server処理でもない場合は切断 ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0)); session[fd]->eof = 1; return 0; } } return 0; } int search_mapserver(unsigned short map, uint32 ip, uint16 port) { int i, j; for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] > 0) for (j = 0; server[i].map[j]; j++) if (server[i].map[j] == map) { if (ip != (uint32)-1 && server[i].ip != ip) continue; if (port != (uint16)-1 && server[i].port != port) continue; return i; } return -1; } // char_mapifの初期化処理(現在はinter_mapif初期化のみ) static int char_mapif_init(int fd) { return inter_mapif_init(fd); } //-------------------------------------------- // Test to know if an IP come from LAN or WAN. //-------------------------------------------- int lan_subnetcheck(uint32 ip) { int i; for(i = 0; i < subnet_count; i++) { if((subnet[i].subnet & subnet[i].mask) == (ip & subnet[i].mask)) { ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n", CONVIP(ip), CONVIP(subnet[i].subnet), CONVIP(subnet[i].mask)); return subnet[i].map_ip; } } ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip)); return 0; } int parse_char(int fd) { int i, ch; unsigned short cmd; char email[40]; int map_fd; struct char_session_data *sd; uint32 ipl = session[fd]->client_addr; RFIFOHEAD(fd); sd = (struct char_session_data*)session[fd]->session_data; if(login_fd < 0) session[fd]->eof = 1; if(session[fd]->eof) { // disconnect any player (already connected to char-server or coming back from map-server) if login-server is diconnected. if (fd == login_fd) login_fd = -1; if (sd != NULL) { struct online_char_data* data = idb_get(online_char_db, sd->account_id); if (!data || data->server== -1) //If it is not in any server, send it offline. [Skotlex] set_char_offline(99,sd->account_id); if (data && data->fd == fd) data->fd = -1; } do_close(fd); return 0; } while(RFIFOREST(fd) >= 2) { cmd = RFIFOW(fd,0); // crc32のスキップ用 if( sd==NULL && // 未ログインor管理パケット RFIFOREST(fd)>=4 && // 最低バイト数制限 & 0x7530,0x7532管理パケ除去 RFIFOREST(fd)<=21 && // 最大バイト数制限 & サーバーログイン除去 cmd!=0x20b && // md5通知パケット除去 (RFIFOREST(fd)<6 || RFIFOW(fd,4)==0x65) ){ // 次に何かパケットが来てるなら、接続でないとだめ RFIFOSKIP(fd,4); cmd = RFIFOW(fd,0); ShowDebug("parse_char : %d crc32 skipped\n",fd); if(RFIFOREST(fd)==0) return 0; } //For use in packets that depend on an sd being present [Skotlex] #define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL) { RFIFOSKIP(fd,rest); return 0; } } switch(cmd){ case 0x20b: //20040622暗号化ragexe対応 if (RFIFOREST(fd) < 19) return 0; RFIFOSKIP(fd,19); break; case 0x65: // 接続要求 if (RFIFOREST(fd) < 17) return 0; { int GM_value; WFIFOHEAD(fd,4); if (sd) { //Received again auth packet for already authentified account?? Discard it. //TODO: Perhaps log this as a hack attempt? RFIFOSKIP(fd,17); break; } if ((GM_value = isGM(RFIFOL(fd,2)))) ShowInfo("Account Logged On; Account ID: %d (GM level %d).\n", RFIFOL(fd,2), GM_value); else ShowInfo("Account Logged On; Account ID: %d.\n", RFIFOL(fd,2)); CREATE(session[fd]->session_data, struct char_session_data, 1); sd = (struct char_session_data*)session[fd]->session_data; session[fd]->session_data = sd; strncpy(sd->email, "no mail", 40); // put here a mail without '@' to refuse deletion if we don't receive the e-mail sd->connect_until_time = 0; // unknow or illimited (not displaying on map-server) sd->account_id = RFIFOL(fd,2); sd->login_id1 = RFIFOL(fd,6); sd->login_id2 = RFIFOL(fd,10); sd->sex = RFIFOB(fd,16); // send back account_id WFIFOL(fd,0) = RFIFOL(fd,2); WFIFOSET(fd,4); // search authentification for(i = 0; i < AUTH_FIFO_SIZE && !( auth_fifo[i].account_id == sd->account_id && auth_fifo[i].login_id1 == sd->login_id1 && auth_fifo[i].login_id2 == sd->login_id2 && // relate to the versions higher than 18 auth_fifo[i].ip == session[fd]->client_addr && auth_fifo[i].delflag == 2) ; i++); if (i < AUTH_FIFO_SIZE) { auth_fifo[i].delflag = 1; char_auth_ok(fd, sd); } else { // authentication not found if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,19); WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account WFIFOL(login_fd,2) = sd->account_id; WFIFOL(login_fd,6) = sd->login_id1; WFIFOL(login_fd,10) = sd->login_id2; // relate to the versions higher than 18 WFIFOB(login_fd,14) = sd->sex; WFIFOL(login_fd,15) = htonl(session[fd]->client_addr); WFIFOSET(login_fd,19); } else { // if no login-server, we must refuse connection WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x6c; WFIFOB(fd,2) = 0; WFIFOSET(fd,3); } } } RFIFOSKIP(fd,17); break; case 0x66: // char select FIFOSD_CHECK(3); { int char_num = RFIFOB(fd,2); struct mmo_charstatus *cd; RFIFOSKIP(fd,3); // if we activated email creation and email is default email if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x70; WFIFOB(fd,2) = 0; // 00 = Incorrect Email address WFIFOSET(fd,3); break; } // otherwise, load the character for (ch = 0; ch < MAX_CHARS; ch++) if (sd->found_char[ch] >= 0 && char_dat[sd->found_char[ch]].status.char_num == char_num) break; if (ch == MAX_CHARS) { //Not found?? May be forged packet. break; } cd = &char_dat[sd->found_char[ch]].status; char_log("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s." RETCODE, sd->account_id, char_num, cd->name); cd->sex = sd->sex; // searching map server i = search_mapserver(cd->last_point.map,-1,-1); // if map is not found, we check major cities if (i < 0) { unsigned short j; //First check that there's actually a map server online. for(j = 0; j < MAX_MAP_SERVERS; j++) if (server_fd[j] >= 0 && server[j].map[0]) break; if (j == MAX_MAP_SERVERS) { ShowInfo("Connection Closed. No map servers available.\n"); WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) { cd->last_point.x = 273; cd->last_point.y = 354; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) { cd->last_point.x = 120; cd->last_point.y = 100; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) { cd->last_point.x = 160; cd->last_point.y = 94; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) { cd->last_point.x = 116; cd->last_point.y = 57; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) { cd->last_point.x = 87; cd->last_point.y = 117; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) { cd->last_point.x = 94; cd->last_point.y = 103; } else { ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(cd->last_point.map)); WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(cd->last_point.map), mapindex_id2name(j)); cd->last_point.map = j; } { //Send player to map uint32 subnet_map_ip; char map_name[MAP_NAME_LENGTH_EXT]; snprintf(map_name, MAP_NAME_LENGTH_EXT, "%s.gat", mapindex_id2name(cd->last_point.map)); WFIFOHEAD(fd,28); WFIFOW(fd,0) = 0x71; WFIFOL(fd,2) = cd->char_id; memcpy(WFIFOP(fd,6), map_name, MAP_NAME_LENGTH_EXT); // Advanced subnet check [LuzZza] subnet_map_ip = lan_subnetcheck(ipl); WFIFOL(fd,22) = (subnet_map_ip) ? htonl(subnet_map_ip) : htonl(server[i].ip); WFIFOW(fd,26) = server[i].port; // /!\ must be sent in intel host byte order /!\ (client bug) WFIFOSET(fd,28); ShowInfo("Character selection '%s' (account: %d, slot: %d).\n", cd->name, sd->account_id, ch); } if (auth_fifo_pos >= AUTH_FIFO_SIZE) auth_fifo_pos = 0; auth_fifo[auth_fifo_pos].account_id = sd->account_id; auth_fifo[auth_fifo_pos].char_id = cd->char_id; auth_fifo[auth_fifo_pos].login_id1 = sd->login_id1; auth_fifo[auth_fifo_pos].login_id2 = sd->login_id2; auth_fifo[auth_fifo_pos].delflag = 0; auth_fifo[auth_fifo_pos].sex = sd->sex; auth_fifo[auth_fifo_pos].connect_until_time = sd->connect_until_time; auth_fifo[auth_fifo_pos].ip = session[fd]->client_addr; //Send NEW auth packet [Kevin] if ((map_fd = server_fd[i]) < 1 || session[map_fd] == NULL) { WFIFOHEAD(fd,3); ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i); server_fd[i] = -1; memset(&server[i], 0, sizeof(struct mmo_map_server)); //Send server closed. WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } { //Send auth to server. WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus)); WFIFOW(map_fd,0) = 0x2afd; WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus); WFIFOL(map_fd,4) = auth_fifo[auth_fifo_pos].account_id; WFIFOL(map_fd,8) = auth_fifo[auth_fifo_pos].login_id1; WFIFOL(map_fd,16) = auth_fifo[auth_fifo_pos].login_id2; WFIFOL(map_fd,12) = (unsigned long)auth_fifo[auth_fifo_pos].connect_until_time; memcpy(WFIFOP(map_fd,20), cd, sizeof(struct mmo_charstatus)); WFIFOSET(map_fd, WFIFOW(map_fd,2)); } set_char_online(i, cd->char_id, cd->account_id); auth_fifo_pos++; break; } case 0x67: // make new FIFOSD_CHECK(37); if(char_new == 0) //turn character creation on/off [Kevin] i = -2; else i = make_new_char(fd, RFIFOP(fd,2)); //'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3) if (i < 0) { WFIFOHEAD(fd,3); WFIFOW(fd, 0) = 0x6e; switch (i) { case -1: WFIFOB(fd,2) = 0x00; break; case -2: WFIFOB(fd,2) = 0x02; break; case -3: WFIFOB(fd,2) = 0x01; break; } WFIFOSET(fd, 3); RFIFOSKIP(fd, 37); break; } { //Send to player. int len; WFIFOHEAD(fd,110); WFIFOW(fd,0) = 0x6d; len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat[i].status); WFIFOSET(fd,len); RFIFOSKIP(fd,37); } for(ch = 0; ch < MAX_CHARS; ch++) { if (sd->found_char[ch] == -1) { sd->found_char[ch] = i; break; } } break; case 0x68: // delete char FIFOSD_CHECK(46); { int cid = RFIFOL(fd,2); struct mmo_charstatus *cs = NULL; WFIFOHEAD(fd,46); WFIFOHEAD(login_fd,46); ShowInfo(CL_RED" Request Char Deletion:"CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid); memcpy(email, RFIFOP(fd,6), 40); RFIFOSKIP(fd,46); if (e_mail_check(email) == 0) strncpy(email, "a@a.com", 40); // default e-mail // BEGIN HACK: "change email using the char deletion 'confirm email' menu" // if we activated email creation and email is default email if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online // if sended email is incorrect e-mail if (strcmp(email, "a@a.com") == 0) { WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address WFIFOSET(fd, 3); break; } // we change the packet to set it like selection. for (i = 0; i < MAX_CHARS; i++) if (sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == cid) { // we save new e-mail memcpy(sd->email, email, 40); // we send new e-mail to login-server ('online' login-server is checked before) WFIFOW(login_fd,0) = 0x2715; WFIFOL(login_fd,2) = sd->account_id; memcpy(WFIFOP(login_fd, 6), email, 40); WFIFOSET(login_fd,46); // change value to put new packet (char selection) RFIFOSKIP(fd,-3); //FIXME: Will this work? Messing with the received buffer is ugly anyway... RFIFOW(fd, 0) = 0x66; RFIFOB(fd, 2) = char_dat[sd->found_char[i]].status.char_num; // not send packet, it's modify of actual packet break; } if (i == MAX_CHARS) { WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address WFIFOSET(fd, 3); } break; } // END HACK // otherwise, we delete the character if (strcmpi(email, sd->email) != 0) { // if it's an invalid email WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address WFIFOSET(fd, 3); break; } for (i = 0; i < MAX_CHARS; i++) { if (sd->found_char[i] == -1) continue; if (char_dat[sd->found_char[i]].status.char_id == cid) break; } if (i == MAX_CHARS) { // Such a character does not exist in the account WFIFOW(fd,0) = 0x70; WFIFOB(fd,2) = 0; WFIFOSET(fd,3); break; } // deletion process cs = &char_dat[sd->found_char[i]].status; char_delete(cs); if (sd->found_char[i] != char_num - 1) { int j, k; struct char_session_data *sd2; memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num-1], sizeof(struct mmo_charstatus)); // Correct moved character reference in the character's owner for (j = 0; j < fd_max; j++) { if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) && sd2->account_id == char_dat[char_num-1].status.account_id) { for (k = 0; k < MAX_CHARS; k++) { if (sd2->found_char[k] == char_num-1) { sd2->found_char[k] = sd->found_char[i]; break; } } break; } } } char_num--; for(ch = i; ch < MAX_CHARS-1; ch++) sd->found_char[ch] = sd->found_char[ch+1]; sd->found_char[MAX_CHARS-1] = -1; WFIFOW(fd,0) = 0x6f; WFIFOSET(fd,2); break; } case 0x2af8: // login as map-server if (RFIFOREST(fd) < 60) return 0; { char *l_user = RFIFOP(fd,2); char *l_pass = RFIFOP(fd,26); WFIFOHEAD(fd,4+5*GM_num); l_user[23] = '\0'; l_pass[23] = '\0'; WFIFOW(fd,0) = 0x2af9; for(i = 0; i < MAX_MAP_SERVERS; i++) { if (server_fd[i] <= 0) break; } if (i == MAX_MAP_SERVERS || strcmp(l_user, userid) || strcmp(l_pass, passwd)) { WFIFOB(fd,2) = 3; WFIFOSET(fd,3); RFIFOSKIP(fd,60); } else { int len; WFIFOB(fd,2) = 0; WFIFOSET(fd,3); session[fd]->func_parse = parse_frommap; server_fd[i] = fd; server[i].ip = ntohl(RFIFOL(fd,54)); server[i].port = ntohs(RFIFOW(fd,58)); server[i].users = 0; memset(server[i].map, 0, sizeof(server[i].map)); RFIFOSKIP(fd,60); realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); char_mapif_init(fd); // send gm acccounts level to map-servers len = 4; WFIFOW(fd,0) = 0x2b15; for(i = 0; i < GM_num; i++) { WFIFOL(fd,len) = gm_account[i].account_id; WFIFOB(fd,len+4) = (unsigned char)gm_account[i].level; len += 5; } WFIFOW(fd,2) = len; WFIFOSET(fd,len); } break; } case 0x187: // Alive? if (RFIFOREST(fd) < 6) return 0; RFIFOSKIP(fd, 6); break; case 0x7530: // Athena info get { WFIFOHEAD(fd,10); WFIFOW(fd,0) = 0x7531; WFIFOB(fd,2) = ATHENA_MAJOR_VERSION; WFIFOB(fd,3) = ATHENA_MINOR_VERSION; WFIFOB(fd,4) = ATHENA_REVISION; WFIFOB(fd,5) = ATHENA_RELEASE_FLAG; WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG; WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR; WFIFOW(fd,8) = ATHENA_MOD_VERSION; WFIFOSET(fd,10); RFIFOSKIP(fd,2); return 0; } case 0x7532: // disconnect(default also disconnect) default: session[fd]->eof = 1; return 0; } } RFIFOFLUSH(fd); return 0; } // Console Command Parser [Wizputer] int parse_console(char* buf) { char command[256]; memset(command, 0, sizeof(command)); sscanf(buf, "%[^\n]", command); //login_log("Console command :%s" RETCODE, command); if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 || strcmpi("end", command) == 0 ) runflag = 0; else if( strcmpi("alive", command) == 0 || strcmpi("status", command) == 0 ) ShowInfo(CL_CYAN"Console: "CL_BOLD"I'm Alive."CL_RESET"\n"); else if( strcmpi("help", command) == 0 ){ printf(CL_BOLD"Help of commands:"CL_RESET"\n"); printf(" To shutdown the server:\n"); printf(" 'shutdown|exit|qui|end'\n"); printf(" To know if server is alive:\n"); printf(" 'alive|status'\n"); } return 0; } // 全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す) int mapif_sendall(unsigned char *buf, unsigned int len) { int i, c; c = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) { int fd; if ((fd = server_fd[i]) > 0) { WFIFOHEAD(fd,len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); c++; } } return c; } // 自分以外の全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す) int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len) { int i, c; c = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) { int fd; if ((fd = server_fd[i]) > 0 && fd != sfd) { WFIFOHEAD(fd,len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); c++; } } return c; } // MAPサーバーにデータ送信(map鯖生存確認有り) int mapif_send(int fd, unsigned char *buf, unsigned int len) { int i; if (fd >= 0) { for(i = 0; i < MAX_MAP_SERVERS; i++) { if (fd == server_fd[i]) { WFIFOHEAD(fd,len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); return 1; } } } return 0; } int send_users_tologin(int tid, unsigned int tick, int id, int data) { int users = count_users(); unsigned char buf[16]; if (login_fd > 0 && session[login_fd]) { // send number of user to login server WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x2714; WFIFOL(login_fd,2) = users; WFIFOSET(login_fd,6); } // send number of players to all map-servers WBUFW(buf,0) = 0x2b00; WBUFL(buf,2) = users; mapif_sendall(buf, 6); return 0; } static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int *i = va_arg(ap, int*); int count = va_arg(ap, int); if ((*i) >= count) return 0; //This is an error that shouldn't happen.... if(character->server > -1) { WFIFOHEAD(login_fd,8+count*4); WFIFOL(login_fd, 8+(*i)*4) =character->account_id; (*i)++; return 1; } return 0; } int send_accounts_tologin(int tid, unsigned int tick, int id, int data) { int users = count_users(), i=0; if (login_fd > 0 && session[login_fd]) { // send account list to login server WFIFOHEAD(login_fd,8+users*4); WFIFOW(login_fd,0) = 0x272d; WFIFOL(login_fd,4) = users; online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i); WFIFOW(login_fd,2) = 8+ i*4; WFIFOSET(login_fd,WFIFOW(login_fd,2)); } return 0; } int check_connect_login_server(int tid, unsigned int tick, int id, int data) { if (login_fd > 0 && session[login_fd] != NULL) return 0; ShowInfo("Attempt to connect to login-server...\n"); login_fd = make_connection(login_ip, login_port); if (login_fd == -1) { //Try again later. [Skotlex] login_fd = 0; return 0; } session[login_fd]->func_parse = parse_tologin; realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); { WFIFOHEAD(login_fd,86); WFIFOW(login_fd,0) = 0x2710; memcpy(WFIFOP(login_fd,2), userid, 24); memcpy(WFIFOP(login_fd,26), passwd, 24); WFIFOL(login_fd,50) = 0; WFIFOL(login_fd,54) = htonl(char_ip); WFIFOL(login_fd,58) = htons(char_port); memcpy(WFIFOP(login_fd,60), server_name, 20); WFIFOW(login_fd,80) = 0; WFIFOW(login_fd,82) = char_maintenance; WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin] WFIFOSET(login_fd,86); } return 1; } //------------------------------------------------ //Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't //replies/disconnect the player we tried to kick. [Skotlex] //------------------------------------------------ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data) { struct online_char_data* character; if ((character = idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid) { //Mark it offline due to timeout. character->waiting_disconnect = -1; set_char_offline(character->char_id, character->account_id); } return 0; } //---------------------------------- // Reading Lan Support configuration // Rewrote: Anvanced subnet check [LuzZza] //---------------------------------- int char_lan_config_read(const char *lancfgName) { FILE *fp; int line_num = 0; char line[1024], w1[64], w2[64], w3[64], w4[64]; if((fp = fopen(lancfgName, "r")) == NULL) { ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName); return 1; } ShowInfo("Reading the configuration file %s...\n", lancfgName); while(fgets(line, sizeof(line)-1, fp)) { line_num++; if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n') continue; line[sizeof(line)-1] = '\0'; if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) { ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num); continue; } remove_control_chars((unsigned char *)w1); remove_control_chars((unsigned char *)w2); remove_control_chars((unsigned char *)w3); remove_control_chars((unsigned char *)w4); if(strcmpi(w1, "subnet") == 0) { subnet[subnet_count].mask = str2ip(w2); subnet[subnet_count].char_ip = str2ip(w3); subnet[subnet_count].map_ip = str2ip(w4); subnet[subnet_count].subnet = subnet[subnet_count].char_ip&subnet[subnet_count].mask; if (subnet[subnet_count].subnet != (subnet[subnet_count].map_ip&subnet[subnet_count].mask)) { ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4); continue; } subnet_count++; } ShowStatus("Read information about %d subnetworks.\n", subnet_count); } fclose(fp); return 0; } #endif //TXT_SQL_CONVERT int char_config_read(const char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE* fp = fopen(cfgName, "r"); if (fp == NULL) { ShowFatalError("Configuration file not found: %s.\n", cfgName); exit(1); } ShowInfo("Reading configuration file %s...\n", cfgName); while(fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; line[sizeof(line)-1] = '\0'; if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2) continue; remove_control_chars((unsigned char *)w1); remove_control_chars((unsigned char *)w2); if(strcmpi(w1,"timestamp_format") == 0) { strncpy(timestamp_format, w2, 20); } else if(strcmpi(w1,"console_silent")==0){ ShowInfo("Console Silent Setting: %d\n", atoi(w2)); msg_silent = atoi(w2); #ifndef TXT_SQL_CONVERT } else if(strcmpi(w1,"stdout_with_ansisequence")==0){ stdout_with_ansisequence = config_switch(w2); } else if (strcmpi(w1, "userid") == 0) { strncpy(userid, w2, 24); } else if (strcmpi(w1, "passwd") == 0) { strncpy(passwd, w2, 24); } else if (strcmpi(w1, "server_name") == 0) { strncpy(server_name, w2, 20); server_name[sizeof(server_name) - 1] = '\0'; ShowStatus("%s server has been initialized\n", w2); } else if (strcmpi(w1, "wisp_server_name") == 0) { if (strlen(w2) >= 4) { memcpy(wisp_server_name, w2, sizeof(wisp_server_name)); wisp_server_name[sizeof(wisp_server_name) - 1] = '\0'; } } else if (strcmpi(w1, "login_ip") == 0) { char ip_str[16]; login_ip = host2ip(w2); if (login_ip) { strncpy(login_ip_str, w2, sizeof(login_ip_str)); ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str)); } } else if (strcmpi(w1, "login_port") == 0) { login_port = atoi(w2); } else if (strcmpi(w1, "char_ip") == 0) { char ip_str[16]; char_ip = host2ip(w2); if (char_ip){ strncpy(char_ip_str, w2, sizeof(char_ip_str)); ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str)); } } else if (strcmpi(w1, "bind_ip") == 0) { char ip_str[16]; bind_ip = host2ip(w2); if (bind_ip) { strncpy(bind_ip_str, w2, sizeof(bind_ip_str)); ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str)); } } else if (strcmpi(w1, "char_port") == 0) { char_port = atoi(w2); } else if (strcmpi(w1, "char_maintenance") == 0) { char_maintenance = atoi(w2); } else if (strcmpi(w1, "char_new") == 0) { char_new = atoi(w2); } else if (strcmpi(w1, "char_new_display") == 0) { char_new_display = atoi(w2); } else if (strcmpi(w1, "email_creation") == 0) { email_creation = config_switch(w2); } else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex strcpy(scdata_txt, w2); #endif } else if (strcmpi(w1, "char_txt") == 0) { strcpy(char_txt, w2); } else if (strcmpi(w1, "backup_txt") == 0) { //By zanetheinsane strcpy(backup_txt, w2); } else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw strcpy(friends_txt, w2); #ifndef TXT_SQL_CONVERT } else if (strcmpi(w1, "backup_txt_flag") == 0) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. By [Yor] backup_txt_flag = config_switch(w2); } else if (strcmpi(w1, "max_connect_user") == 0) { max_connect_user = atoi(w2); if (max_connect_user < 0) max_connect_user = 0; // unlimited online players } else if(strcmpi(w1, "gm_allow_level") == 0) { gm_allow_level = atoi(w2); if(gm_allow_level < 0) gm_allow_level = 99; } else if (strcmpi(w1, "online_check") == 0) { online_check = config_switch(w2); } else if (strcmpi(w1, "autosave_time") == 0) { autosave_interval = atoi(w2)*1000; if (autosave_interval <= 0) autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; } else if (strcmpi(w1, "save_log") == 0) { save_log = config_switch(w2); } else if (strcmpi(w1, "start_point") == 0) { char map[MAP_NAME_LENGTH_EXT]; int x, y; if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3) continue; start_point.map = mapindex_name2id(map); if (!start_point.map) { ShowError("Specified start_point %s not found in map-index cache.\n", map); start_point.map = 0; } start_point.x = x; start_point.y = y; } else if (strcmpi(w1, "start_zeny") == 0) { start_zeny = atoi(w2); if (start_zeny < 0) start_zeny = 0; } else if (strcmpi(w1, "start_weapon") == 0) { start_weapon = atoi(w2); if (start_weapon < 0) start_weapon = 0; } else if (strcmpi(w1, "start_armor") == 0) { start_armor = atoi(w2); if (start_armor < 0) start_armor = 0; } else if(strcmpi(w1,"log_char")==0) { //log char or not [devil] log_char = atoi(w2); } else if (strcmpi(w1, "unknown_char_name") == 0) { strcpy(unknown_char_name, w2); unknown_char_name[NAME_LENGTH-1] = '\0'; } else if (strcmpi(w1, "char_log_filename") == 0) { strcpy(char_log_filename, w2); } else if (strcmpi(w1, "name_ignoring_case") == 0) { name_ignoring_case = config_switch(w2); } else if (strcmpi(w1, "char_name_option") == 0) { char_name_option = atoi(w2); } else if (strcmpi(w1, "char_name_letters") == 0) { strcpy(char_name_letters, w2); // online files options } else if (strcmpi(w1, "online_txt_filename") == 0) { strcpy(online_txt_filename, w2); } else if (strcmpi(w1, "online_html_filename") == 0) { strcpy(online_html_filename, w2); } else if (strcmpi(w1, "online_sorting_option") == 0) { online_sorting_option = atoi(w2); } else if (strcmpi(w1, "online_display_option") == 0) { online_display_option = atoi(w2); } else if (strcmpi(w1, "online_gm_display_min_level") == 0) { // minimum GM level to display 'GM' when we want to display it online_gm_display_min_level = atoi(w2); if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough online_gm_display_min_level = 5; } else if (strcmpi(w1, "online_refresh_html") == 0) { online_refresh_html = atoi(w2); if (online_refresh_html < 1) online_refresh_html = 1; } else if(strcmpi(w1,"db_path")==0) { strcpy(db_path,w2); } else if (strcmpi(w1, "console") == 0) { if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 ) console = 1; } else if (strcmpi(w1, "fame_list_alchemist") == 0) { fame_list_size_chemist = atoi(w2); if (fame_list_size_chemist > MAX_FAME_LIST) { ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST); fame_list_size_chemist = MAX_FAME_LIST; } } else if (strcmpi(w1, "fame_list_blacksmith") == 0) { fame_list_size_smith = atoi(w2); if (fame_list_size_smith > MAX_FAME_LIST) { ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST); fame_list_size_smith = MAX_FAME_LIST; } } else if (strcmpi(w1, "fame_list_taekwon") == 0) { fame_list_size_taekwon = atoi(w2); if (fame_list_size_taekwon > MAX_FAME_LIST) { ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST); fame_list_size_taekwon = MAX_FAME_LIST; } } else if (strcmpi(w1, "guild_exp_rate") == 0) { guild_exp_rate = atoi(w2); #endif //TXT_SQL_CONVERT } else if (strcmpi(w1, "import") == 0) { char_config_read(w2); } } fclose(fp); ShowInfo("done reading %s.\n", cfgName); return 0; } #ifndef TXT_SQL_CONVERT int chardb_final(int key, void* data, va_list va) { aFree(data); return 0; } void do_final(void) { ShowStatus("Terminating server.\n"); // write online players files with no player online_char_db->clear(online_char_db, NULL); //clean the db... create_online_files(); online_char_db->destroy(online_char_db, NULL); //dispose the db... mmo_char_sync(); inter_save(); set_all_offline(-1); flush_fifos(); if(gm_account) aFree(gm_account); if(char_dat) aFree(char_dat); if (login_fd > 0) do_close(login_fd); if (char_fd > 0) do_close(char_fd); #ifdef ENABLE_SC_SAVING status_final(); #endif inter_final(); mapindex_final(); char_log("----End of char-server (normal end with closing of all files)." RETCODE); } //------------------------------ // Function called when the server // has received a crash signal. //------------------------------ void do_abort(void) { } void set_server_type(void) { SERVER_TYPE = ATHENA_SERVER_CHAR; } static int online_data_cleanup_sub(DBKey key, void *data, va_list ap) { struct online_char_data *character= (struct online_char_data*)data; if (character->server == -2) //Unknown server.. set them offline set_char_offline(character->char_id, character->account_id); if (character->server < 0) //Free data from players that have not been online for a while. db_remove(online_char_db, key); return 0; } static int online_data_cleanup(int tid, unsigned int tick, int id, int data) { online_char_db->foreach(online_char_db, online_data_cleanup_sub); return 0; } int do_init(int argc, char **argv) { int i; mapindex_init(); //Needed here for the start-point reading. start_point.map = mapindex_name2id("new_zone01"); char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]); char_lan_config_read((argc > 3) ? argv[3] : LOGIN_LAN_CONF_NAME); if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) { ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n"); ShowNotice("Please edit your save/account.txt file to create a proper inter-server user/password (gender 'S')\n"); ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n"); } // a newline in the log... char_log(""); // moved behind char_config_read in case we changed the filename [celest] char_log("The char-server starting..." RETCODE); if ((naddr_ != 0) && (!login_ip || !char_ip)) { char ip_str[16]; ip2str(addr_[0], ip_str); if (naddr_ > 1) ShowStatus("Multiple interfaces detected.. using %s as our IP address\n", ip_str); else ShowStatus("Defaulting to %s as our IP address\n", ip_str); if (!login_ip) { strcpy(login_ip_str, ip_str); login_ip = str2ip(login_ip_str); } if (!char_ip) { strcpy(char_ip_str, ip_str); char_ip = str2ip(char_ip_str); } } for(i = 0; i < MAX_MAP_SERVERS; i++) { memset(&server[i], 0, sizeof(struct mmo_map_server)); server_fd[i] = -1; } online_char_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); mmo_char_init(); #ifdef ENABLE_SC_SAVING status_init(); #endif update_online = time(NULL); create_online_files(); // update online players files at start of the server inter_init_txt((argc > 2) ? argv[2] : inter_cfgName); // inter server 初期化 set_defaultparse(parse_char); char_fd = make_listen_bind(bind_ip?bind_ip:INADDR_ANY,char_port); add_timer_func_list(check_connect_login_server, "check_connect_login_server"); add_timer_func_list(send_users_tologin, "send_users_tologin"); add_timer_func_list(send_accounts_tologin, "send_accounts_tologin"); add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer"); add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect"); add_timer_func_list(online_data_cleanup, "online_data_cleanup"); add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600 * 1000); add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000); add_timer_interval(gettick() + 1000, send_users_tologin, 0, 0, 5 * 1000); add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600*1000); //Sync online accounts every hour add_timer_interval(gettick() + autosave_interval, mmo_char_sync_timer, 0, 0, autosave_interval); char_read_fame_list(); //Read fame lists. if( console ) { //##TODO invoke a CONSOLE_START plugin event } char_log("The char-server is ready (Server is listening on the port %d)." RETCODE, char_port); ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port); return 0; } #endif //TXT_SQL_CONVERT