// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #ifdef _WIN32 #include typedef long in_addr_t; #else #include #include #include #include #include #include #include #endif #include #include #include #include #include #include "../common/strlib.h" #include "../common/core.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/mmo.h" #include "../common/db.h" #include "../common/version.h" #include "../common/lock.h" #include "../common/showmsg.h" #include "../common/malloc.h" #include "char.h" #include "inter.h" #include "int_pet.h" #include "int_guild.h" #include "int_party.h" #include "int_storage.h" #ifdef ENABLE_SC_SAVING #include "int_status.h" #endif struct mmo_map_server server[MAX_MAP_SERVERS]; int server_fd[MAX_MAP_SERVERS]; int login_fd, char_fd; char userid[24]; char passwd[24]; char server_name[20]; char wisp_server_name[NAME_LENGTH] = "Server"; int login_ip_set_ = 0; char login_ip_str[16]; in_addr_t login_ip; int login_port = 6900; int char_ip_set_ = 0; char char_ip_str[16]; int bind_ip_set_ = 0; char bind_ip_str[16]; in_addr_t char_ip; int char_port = 6121; int char_maintenance; int char_new; int char_new_display; int email_creation = 0; // disabled by default char char_txt[1024]="save/athena.txt"; char backup_txt[1024]="save/backup.txt"; //By zanetheinsane char friends_txt[1024]="save/friends.txt"; // davidsiaw char backup_txt_flag = 0; // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor] char unknown_char_name[1024] = "Unknown"; char char_log_filename[1024] = "log/char.log"; char db_path[1024]="db"; //Added for lan support char lan_map_ip[128]; int subneti[4]; int subnetmaski[4]; int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor] int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor] //The following are characters that are trimmed regardless because they cause confusion and problems on the servers. [Skotlex] #define TRIM_CHARS "\032\t\n " char char_name_letters[1024] = ""; // list of letters/symbols authorised (or not) in a character name. by [Yor] int log_char = 1; // loggin char or not [devil] int log_inter = 1; // loggin inter or not [devil] struct char_session_data{ int account_id, login_id1, login_id2, sex; int found_char[9]; char email[40]; // e-mail (default: a@a.com) by [Yor] time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) }; #define AUTH_FIFO_SIZE 256 struct { int account_id, char_id, login_id1, login_id2, ip, char_pos, delflag, sex; time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) } auth_fifo[AUTH_FIFO_SIZE]; int auth_fifo_pos = 0; int check_ip_flag = 1; // It's to check IP of a player between char-server and other servers (part of anti-hacking system) static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex] int char_id_count = START_CHAR_NUM; struct character_data { struct mmo_charstatus status; int global_num; struct global_reg global[GLOBAL_REG_NUM]; } *char_dat; int char_num, char_max; int max_connect_user = 0; int gm_allow_level = 99; int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; int save_log = 1; int start_zeny = 500; int start_weapon = 1201; int start_armor = 2301; // Initial position (it's possible to set it in conf file) struct point start_point = { 0, 53, 111}; struct gm_account *gm_account = NULL; int GM_num = 0; // online players by [Yor] char online_txt_filename[1024] = "online.txt"; char online_html_filename[1024] = "online.html"; int online_sorting_option = 0; // sorting option to display online players in online files int online_display_option = 1; // display options: to know which columns must be displayed int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it //These are used to aid the map server in identifying valid clients. [Skotlex] static int max_account_id = DEFAULT_MAX_ACCOUNT_ID, max_char_id = DEFAULT_MAX_CHAR_ID; struct online_char_data { int account_id; int char_id; short server; unsigned waiting_disconnect :1; }; struct dbt *online_char_db; //Holds all online characters. time_t update_online; // to update online files when we receiving information from a server (not less than 8 seconds) int console = 0; //------------------------------ // Writing function of logs file //------------------------------ int char_log(char *fmt, ...) { if(log_char) { FILE *logfp; va_list ap; time_t raw_time; char tmpstr[2048]; va_start(ap, fmt); logfp = fopen(char_log_filename, "a"); if (logfp) { if (fmt[0] == '\0') // jump a line if no message fprintf(logfp, RETCODE); else { time(&raw_time); strftime(tmpstr, 24, "%d-%m-%Y %H:%M:%S", localtime(&raw_time)); sprintf(tmpstr + 19, ": %s", fmt); vfprintf(logfp, tmpstr, ap); } fclose(logfp); } va_end(ap); } return 0; } //---------------------------------------------------------------------- // Determine if an account (id) is a GM account // and returns its level (or 0 if it isn't a GM account or if not found) //---------------------------------------------------------------------- int isGM(int account_id) { int i; for(i = 0; i < GM_num; i++) if (gm_account[i].account_id == account_id) return gm_account[i].level; return 0; } //---------------------------------------------- // Search an character id // (return character index or -1 (if not found)) // If exact character name is not found, // the function checks without case sensitive // and returns index if only 1 character is found // and similar to the searched name. //---------------------------------------------- int search_character_index(char* character_name) { int i, quantity, index; quantity = 0; index = -1; for(i = 0; i < char_num; i++) { // Without case sensitive check (increase the number of similar character names found) if (stricmp(char_dat[i].status.name, character_name) == 0) { // Strict comparison (if found, we finish the function immediatly with correct value) if (strcmp(char_dat[i].status.name, character_name) == 0) return i; quantity++; index = i; } } // Here, the exact character name is not found // We return the found index of a similar account ONLY if there is 1 similar character if (quantity == 1) return index; // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found return -1; } //------------------------------------- // Return character name with the index //------------------------------------- char * search_character_name(int index) { if (index >= 0 && index < char_num) return char_dat[index].status.name; return unknown_char_name; } static void * create_online_char_data(DBKey key, va_list args) { struct online_char_data* character; character = aCalloc(1, sizeof(struct online_char_data)); character->account_id = key.i; character->char_id = -1; character->server = -1; return character; } static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data); //------------------------------------------------- // Set Character online/offline [Wizputer] //------------------------------------------------- void set_char_online(int map_id, int char_id, int account_id) { struct online_char_data* character; if ( char_id != 99 && (max_account_id < account_id || max_char_id < char_id)) { //Notify map-server of the new max IDs [Skotlex] if (account_id > max_account_id) max_account_id = account_id; if (char_id > max_char_id) max_char_id = char_id; mapif_send_maxid(max_account_id, max_char_id); } character = idb_ensure(online_char_db, account_id, create_online_char_data); if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id) { ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n", character->account_id, character->char_id, character->server, map_id, account_id, char_id); mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); } character->waiting_disconnect = 0; character->char_id = (char_id==99)?-1:char_id; character->server = (char_id==99)?-1:map_id; if (login_fd <= 0 || session[login_fd]->eof) return; WFIFOHEAD(login_fd, 6); WFIFOW(login_fd,0) = 0x272b; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); //printf ("set online\n"); } void set_char_offline(int char_id, int account_id) { struct online_char_data* character; if ((character = idb_get(online_char_db, account_id)) != NULL) { //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex] character->char_id = -1; character->server = -1; character->waiting_disconnect = 0; } if (login_fd <= 0 || session[login_fd]->eof) return; WFIFOHEAD(login_fd, 6); WFIFOW(login_fd,0) = 0x272c; WFIFOL(login_fd,2) = account_id; WFIFOSET(login_fd,6); } static int char_db_setoffline(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int server = va_arg(ap, int); if (server == -1) { character->char_id = -1; character->server = -1; character->waiting_disconnect = 0; } else if (character->server == server) character->server = -2; //In some map server that we aren't connected to. return 0; } void set_all_offline(void) { online_char_db->foreach(online_char_db,char_db_setoffline,-1); if (login_fd <= 0 || session[login_fd]->eof) return; WFIFOHEAD(login_fd, 6); WFIFOW(login_fd,0) = 0x272c; WFIFOL(login_fd,2) = 99; WFIFOSET(login_fd,6); //printf ("set all offline\n"); } /*--------------------------------------------------- Make a data line for friends list --------------------------------------------------*/ int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p) { int i; char *str_p = str; str_p += sprintf(str_p, "%d", p->char_id); for (i=0;ifriends[i].account_id > 0 && p->friends[i].char_id > 0 && p->friends[i].name[0]) str_p += sprintf(str_p, ",%d,%d,%s", p->friends[i].account_id, p->friends[i].char_id, p->friends[i].name); else str_p += sprintf(str_p,",,,"); } str_p += '\0'; return 0; } //------------------------------------------------- // Function to create the character line (for save) //------------------------------------------------- int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int reg_num) { int i,j; char *str_p = str; // on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart. if (!p->last_point.map) { p->last_point.map = mapindex_name2id(MAP_PRONTERA); p->last_point.x = 273; p->last_point.y = 354; } str_p += sprintf(str_p, "%d\t%d,%d\t%s\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%s,%d,%d\t%s,%d,%d,%d,%d,%d,%d,%d\t", p->char_id, p->account_id, p->char_num, p->name, // p->class_, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->hp, p->max_hp, p->sp, p->max_sp, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, p->status_point, p->skill_point, p->option, p->karma, p->manner, // p->party_id, p->guild_id, p->pet_id, p->hair, p->hair_color, p->clothes_color, p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom, mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y, // mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->partner_id,p->father,p->mother,p->child,p->fame); for(i = 0; i < 10; i++) if (p->memo_point[i].map) { str_p += sprintf(str_p, "%s,%d,%d", mapindex_id2name(p->memo_point[i].map), p->memo_point[i].x, p->memo_point[i].y); } *(str_p++) = '\t'; for(i = 0; i < MAX_INVENTORY; i++) if (p->inventory[i].nameid) { str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d", p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip, p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute); for(j=0; jinventory[i].card[j]); str_p += sprintf(str_p," "); } *(str_p++) = '\t'; for(i = 0; i < MAX_CART; i++) if (p->cart[i].nameid) { str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d", p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip, p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute); for(j=0; jcart[i].card[j]); str_p += sprintf(str_p," "); } *(str_p++) = '\t'; for(i = 0; i < MAX_SKILL; i++) if (p->skill[i].id && p->skill[i].flag != 1) { str_p += sprintf(str_p, "%d,%d ", p->skill[i].id, (p->skill[i].flag == 0) ? p->skill[i].lv : p->skill[i].flag-2); } *(str_p++) = '\t'; for(i = 0; i < reg_num; i++) if (reg[i].str[0]) str_p += sprintf(str_p, "%s,%s ", reg[i].str, reg[i].value); *(str_p++) = '\t'; *str_p = '\0'; return 0; } //------------------------------------------------------------------------- // Function to set the character from the line (at read of characters file) //------------------------------------------------------------------------- int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int *reg_num) { char tmp_str[3][128]; //To avoid deleting chars with too long names. int tmp_int[256]; int set, next, len, i, j; // initilialise character memset(p, '\0', sizeof(struct mmo_charstatus)); // If it's not char structure of version 1488 and after if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next)) != 47) { tmp_int[43] = 0; // If it's not char structure of version 1363 and after if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &tmp_int[40], &tmp_int[41], &tmp_int[42], &next)) != 46) { tmp_int[40] = 0; // father tmp_int[41] = 0; // mother tmp_int[42] = 0; // child // If it's not char structure of version 1008 and before 1363 if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &next)) != 43) { tmp_int[39] = 0; // partner id // If not char structure from version 384 to 1007 if ((set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &next)) != 42) { // It's char structure of a version before 384 tmp_int[26] = 0; // pet id set = sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%127[^,],%d,%d\t%127[^,],%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], // &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], // &tmp_int[24], &tmp_int[25], // &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], tmp_str[1], &tmp_int[35], &tmp_int[36], // tmp_str[2], &tmp_int[37], &tmp_int[38], &next); set += 2; //printf("char: old char data ver.1\n"); // Char structure of version 1007 or older } else { set++; //printf("char: old char data ver.2\n"); } // Char structure of version 1008+ } else { set += 3; //printf("char: new char data ver.3\n"); } // Char structture of version 1363+ } else { set++; //printf("char: new char data ver.4\n"); } // Char structure of version 1488+ } else { //printf("char: new char data ver.5\n"); } if (set != 47) return 0; memcpy(p->name, tmp_str[0], NAME_LENGTH-1); //Overflow protection [Skotlex] p->char_id = tmp_int[0]; p->account_id = tmp_int[1]; p->char_num = tmp_int[2]; p->class_ = tmp_int[3]; p->base_level = tmp_int[4]; p->job_level = tmp_int[5]; p->base_exp = tmp_int[6]; p->job_exp = tmp_int[7]; p->zeny = tmp_int[8]; p->hp = tmp_int[9]; p->max_hp = tmp_int[10]; p->sp = tmp_int[11]; p->max_sp = tmp_int[12]; p->str = tmp_int[13]; p->agi = tmp_int[14]; p->vit = tmp_int[15]; p->int_ = tmp_int[16]; p->dex = tmp_int[17]; p->luk = tmp_int[18]; p->status_point = tmp_int[19]; p->skill_point = tmp_int[20]; p->option = tmp_int[21]; p->karma = tmp_int[22]; p->manner = tmp_int[23]; p->party_id = tmp_int[24]; p->guild_id = tmp_int[25]; p->pet_id = tmp_int[26]; p->hair = tmp_int[27]; p->hair_color = tmp_int[28]; p->clothes_color = tmp_int[29]; p->weapon = tmp_int[30]; p->shield = tmp_int[31]; p->head_top = tmp_int[32]; p->head_mid = tmp_int[33]; p->head_bottom = tmp_int[34]; p->last_point.map = mapindex_name2id(tmp_str[1]); p->last_point.x = tmp_int[35]; p->last_point.y = tmp_int[36]; p->save_point.map = mapindex_name2id(tmp_str[2]); p->save_point.x = tmp_int[37]; p->save_point.y = tmp_int[38]; p->partner_id = tmp_int[39]; p->father = tmp_int[40]; p->mother = tmp_int[41]; p->child = tmp_int[42]; p->fame = tmp_int[43]; // Some checks for(i = 0; i < char_num; i++) { if (char_dat[i].status.char_id == p->char_id) { ShowError(CL_RED"mmmo_auth_init: a character has an identical id to another.\n"); ShowError(" character id #%d -> new character not readed.\n", p->char_id); ShowError(" Character saved in log file."CL_RESET"\n"); return -1; } else if (strcmp(char_dat[i].status.name, p->name) == 0) { ShowError(CL_RED"mmmo_auth_init: a character name already exists.\n"); ShowError(" character name '%s' -> new character not read.\n", p->name); ShowError(" Character saved in log file."CL_RESET"\n"); return -2; } } if (strcmpi(wisp_server_name, p->name) == 0) { ShowWarning("mmo_auth_init: ******WARNING: character name has wisp server name.\n"); ShowWarning(" Character name '%s' = wisp server name '%s'.\n", p->name, wisp_server_name); ShowWarning(" Character readed. Suggestion: change the wisp server name.\n"); char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'." RETCODE, p->name, wisp_server_name); } if (str[next] == '\n' || str[next] == '\r') return 1; // 新規データ next++; for(i = 0; str[next] && str[next] != '\t'; i++) { if (sscanf(str+next, "%[^,],%d,%d%n", tmp_str[0], &tmp_int[0], &tmp_int[1], &len) != 3) return -3; p->memo_point[i].map = mapindex_name2id(tmp_str[0]); p->memo_point[i].x = tmp_int[0]; p->memo_point[i].y = tmp_int[1]; next += len; if (str[next] == ' ') next++; } next++; for(i = 0; str[next] && str[next] != '\t'; i++) { if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8) { p->inventory[i].id = tmp_int[0]; p->inventory[i].nameid = tmp_int[1]; p->inventory[i].amount = tmp_int[2]; p->inventory[i].equip = tmp_int[3]; p->inventory[i].identify = tmp_int[4]; p->inventory[i].refine = tmp_int[5]; p->inventory[i].attribute = tmp_int[6]; for(j = 0; j < MAX_SLOTS && tmp_str[0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++) p->inventory[i].card[j] = tmp_int[0]; next += len; if (str[next] == ' ') next++; } else // invalid structure return -4; } next++; for(i = 0; str[next] && str[next] != '\t'; i++) { if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8) { p->cart[i].id = tmp_int[0]; p->cart[i].nameid = tmp_int[1]; p->cart[i].amount = tmp_int[2]; p->cart[i].equip = tmp_int[3]; p->cart[i].identify = tmp_int[4]; p->cart[i].refine = tmp_int[5]; p->cart[i].attribute = tmp_int[6]; for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++) p->cart[i].card[j] = tmp_int[0]; next += len; if (str[next] == ' ') next++; } else // invalid structure return -5; } next++; for(i = 0; str[next] && str[next] != '\t'; i++) { if (sscanf(str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len) != 2) return -6; p->skill[tmp_int[0]].id = tmp_int[0]; p->skill[tmp_int[0]].lv = tmp_int[1]; next += len; if (str[next] == ' ') next++; } next++; for(i = 0; str[next] && str[next] != '\t' && str[next] != '\n' && str[next] != '\r'; i++) { // global_reg実装以前のathena.txt互換のため一応'\n'チェック if (sscanf(str + next, "%[^,],%[^ ] %n", reg[i].str, reg[i].value, &len) != 2) { // because some scripts are not correct, the str can be "". So, we must check that. // If it's, we must not refuse the character, but just this REG value. // Character line will have something like: nov_2nd_cos,9 ,9 nov_1_2_cos_c,1 (here, ,9 is not good) if (str[next] == ',' && sscanf(str + next, ",%[^ ] %n", reg[i].value, &len) == 1) i--; else return -7; } next += len; if (str[next] == ' ') next++; } *reg_num = i; return 1; } //--------------------------------- // Function to read friend list //--------------------------------- int parse_friend_txt(struct mmo_charstatus *p) { char line[1024], temp[1024]; int pos = 0, count = 0, next; int i,len; FILE *fp; // Open the file and look for the ID fp = fopen(friends_txt, "r"); if(fp == NULL) return -1; while(fgets(line, sizeof(line)-1, fp)) { if(line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id) continue; //Not this line... //Read friends len = strlen(line); next = pos; for (count = 0; next < len && count < MAX_FRIENDS; count++) { //Read friends. if (sscanf(line+next, ",%d,%d,%23[^,]%n",&p->friends[count].account_id,&p->friends[count].char_id, p->friends[count].name, &pos) < 3) { //Invalid friend? memset(&p->friends[count], 0, sizeof(p->friends[count])); break; } next+=pos; //What IF the name contains a comma? while the next field is not a //number, we assume it belongs to the current name. [Skotlex] //NOTE: Of course, this will fail if someone sets their name to something like //Bob,2005 but... meh, it's the problem of parsing a text file (encasing it in " //won't do as quotes are also valid name chars!) while(next < len && sscanf(line+next, ",%23[^,]%n", temp, &len) > 0) { if (atoi(temp)) { //We read the next friend, just continue. break; } else { //Append the name. next+=len; if (strlen(p->friends[count].name) + strlen(temp) +1 < NAME_LENGTH) { strcat(p->friends[count].name, ","); strcat(p->friends[count].name, temp); } } } //End Guess Block } //Friend's for. break; //Finished reading. } /* //Character names must not exceed the 23+\0 limit. [Skotlex] sscanf(line, "%d,%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23[^,],%d,%23s",&cid, &temp[0],p->friend_name[0], &temp[1],p->friend_name[1], &temp[2],p->friend_name[2], &temp[3],p->friend_name[3], &temp[4],p->friend_name[4], &temp[5],p->friend_name[5], &temp[6],p->friend_name[6], &temp[7],p->friend_name[7], &temp[8],p->friend_name[8], &temp[9],p->friend_name[9], &temp[10],p->friend_name[10], &temp[11],p->friend_name[11], &temp[12],p->friend_name[12], &temp[13],p->friend_name[13], &temp[14],p->friend_name[14], &temp[15],p->friend_name[15], &temp[16],p->friend_name[16], &temp[17],p->friend_name[17], &temp[18],p->friend_name[18], &temp[19],p->friend_name[19]); if (cid == p->char_id) break; } // No register of friends list if (cid == 0) { fclose(fp); return 0; } // Fill in the list for (i=0; ifriend_id[i] = temp[i]; */ fclose(fp); return count; } //--------------------------------- // Function to read characters file //--------------------------------- int mmo_char_init(void) { char line[65536]; int ret, line_count; FILE *fp; char_max = 256; char_dat = (struct character_data*)aCalloc(sizeof(struct character_data) * 256, 1); if (!char_dat) { ShowFatalError("out of memory: mmo_char_init (calloc of char_dat).\n"); exit(1); } char_num = 0; fp = fopen(char_txt, "r"); if (fp == NULL) { ShowError("Characters file not found: %s.\n", char_txt); char_log("Characters file not found: %s." RETCODE, char_txt); char_log("Id for the next created character: %d." RETCODE, char_id_count); return 0; } line_count = 0; while(fgets(line, sizeof(line)-1, fp)) { int i, j; line_count++; if (line[0] == '/' && line[1] == '/') continue; line[sizeof(line)-1] = '\0'; j = 0; if (sscanf(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0) { if (char_id_count < i) char_id_count = i; continue; } if (char_num >= char_max) { char_max += 256; char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max); if (!char_dat) { ShowFatalError("Out of memory: mmo_char_init (realloc of char_dat).\n"); char_log("Out of memory: mmo_char_init (realloc of char_dat)." RETCODE); exit(1); } } ret = mmo_char_fromstr(line, &char_dat[char_num].status, char_dat[char_num].global, &char_dat[char_num].global_num); // Initialize friends list parse_friend_txt(&char_dat[char_num].status); // Grab friends for the character if (ret > 0) { // negative value or zero for errors if (char_dat[char_num].status.char_id >= char_id_count) char_id_count = char_dat[char_num].status.char_id + 1; char_num++; } else { ShowError("mmo_char_init: in characters file, unable to read the line #%d.\n", line_count); ShowError(" -> Character saved in log file.\n"); switch (ret) { case -1: char_log("Duplicate character id in the next character line (character not readed):" RETCODE); break; case -2: char_log("Duplicate character name in the next character line (character not readed):" RETCODE); break; case -3: char_log("Invalid memo point structure in the next character line (character not readed):" RETCODE); break; case -4: char_log("Invalid inventory item structure in the next character line (character not readed):" RETCODE); break; case -5: char_log("Invalid cart item structure in the next character line (character not readed):" RETCODE); break; case -6: char_log("Invalid skill structure in the next character line (character not readed):" RETCODE); break; case -7: char_log("Invalid register structure in the next character line (character not readed):" RETCODE); break; default: // 0 char_log("Unabled to get a character in the next line - Basic structure of line (before inventory) is incorrect (character not readed):" RETCODE); break; } char_log("%s", line); } } fclose(fp); if (char_num == 0) { ShowNotice("mmo_char_init: No character found in %s.\n", char_txt); char_log("mmo_char_init: No character found in %s." RETCODE, char_txt); } else if (char_num == 1) { ShowStatus("mmo_char_init: 1 character read in %s.\n", char_txt); char_log("mmo_char_init: 1 character read in %s." RETCODE, char_txt); } else { ShowStatus("mmo_char_init: %d characters read in %s.\n", char_num, char_txt); char_log("mmo_char_init: %d characters read in %s." RETCODE, char_num, char_txt); } char_log("Id for the next created character: %d." RETCODE, char_id_count); return 0; } //--------------------------------------------------------- // Function to save characters in files (speed up by [Yor]) //--------------------------------------------------------- void mmo_char_sync(void) { char line[65536],f_line[1024]; int i, j, k; int lock; FILE *fp,*f_fp; //int *id = (int *) aMalloc(sizeof(int) * char_num); CREATE_BUFFER(id, int, char_num); // Sorting before save (by [Yor]) for(i = 0; i < char_num; i++) { id[i] = i; for(j = 0; j < i; j++) { if ((char_dat[i].status.account_id < char_dat[id[j]].status.account_id) || // if same account id, we sort by slot. (char_dat[i].status.account_id == char_dat[id[j]].status.account_id && char_dat[i].status.char_num < char_dat[id[j]].status.char_num)) { for(k = i; k > j; k--) id[k] = id[k-1]; id[j] = i; // id[i] break; } } } // Data save fp = lock_fopen(char_txt, &lock); if (fp == NULL) { ShowWarning("Server can't not save characters.\n"); char_log("WARNING: Server can't not save characters." RETCODE); } else { for(i = 0; i < char_num; i++) { // create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line) mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index fprintf(fp, "%s" RETCODE, line); } fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count); lock_fclose(fp, char_txt, &lock); } // Data save (backup) if (backup_txt_flag) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor] fp = lock_fopen(backup_txt, &lock); if (fp == NULL) { ShowWarning("Server can't not create backup of characters file.\n"); char_log("WARNING: Server can't not create backup of characters file." RETCODE); //aFree(id); // free up the memory before leaving -.- [Ajarn] DELETE_BUFFER(id); return; } for(i = 0; i < char_num; i++) { // create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line) mmo_char_tostr(line, &char_dat[id[i]].status,char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index fprintf(fp, "%s" RETCODE, line); } fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count); lock_fclose(fp, backup_txt, &lock); } // Friends List data save (davidsiaw) f_fp = lock_fopen(friends_txt, &lock); for(i = 0; i < char_num; i++) { mmo_friends_list_data_str(f_line, &char_dat[id[i]].status); fprintf(f_fp, "%s" RETCODE, f_line); } lock_fclose(f_fp, friends_txt, &lock); //aFree(id); DELETE_BUFFER(id); return; } //---------------------------------------------------- // Function to save (in a periodic way) datas in files //---------------------------------------------------- int mmo_char_sync_timer(int tid, unsigned int tick, int id, int data) { if (save_log) ShowInfo("Saving all files...\n"); mmo_char_sync(); inter_save(); return 0; } //----------------------------------- // Function to create a new character //----------------------------------- int make_new_char(int fd, unsigned char *dat) { int i; struct char_session_data *sd; char name[NAME_LENGTH]; sd = (struct char_session_data*)session[fd]->session_data; // remove control characters from the name strncpy(name, dat, NAME_LENGTH); name[NAME_LENGTH-1] = '\0'; //Trunc name to max possible value (23) trim(name,TRIM_CHARS); //Trim character name. [Skotlex] //check name != main chat nick [LuzZza] if(strcmpi(name, main_chat_nick) == 0) { char_log("Create char failed (%d): this nick (%s) reserved for mainchat messages." RETCODE, sd->account_id, name); return -1; } if (remove_control_chars((unsigned char *)name)) { char_log("Make new char error (control char received in the name): (connection #%d, account: %d)." RETCODE, fd, sd->account_id); return -1; } // check lenght of character name if (strlen(name) < 4) { char_log("Make new char error (character name too small): (connection #%d, account: %d, name: '%s')." RETCODE, fd, sd->account_id, dat); return -1; } // Check Authorised letters/symbols in the name of the character if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) == NULL) { char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE, fd, sd->account_id, name, name[i]); return -1; } } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) != NULL) { char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE, fd, sd->account_id, dat, dat[i]); return -1; } } // else, all letters/symbols are authorised (except control char removed before) if (dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29] != 5*6 || // stats dat[30] >= 9 || // slots (dat[30] can not be negativ) dat[33] <= 0 || dat[33] >= 24 || // hair style dat[31] >= 9) { // hair color (dat[31] can not be negativ) char_log("Make new char error (invalid values): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE, fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } // check individual stat value for(i = 24; i <= 29; i++) { if (dat[i] < 1 || dat[i] > 9) { char_log("Make new char error (invalid stat value: not between 1 to 9): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE, fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } } // now we know that every stat has proper value but we have to check if str/int agi/luk vit/dex pairs are correct if( ((dat[24]+dat[27]) > 10) || ((dat[25]+dat[29]) > 10) || ((dat[26]+dat[28]) > 10) ) { if (log_char) { char_log("Make new char error (invalid stat value): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE, fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } } // now when we have passed all stat checks for(i = 0; i < char_num; i++) { if ((name_ignoring_case != 0 && strncmp(char_dat[i].status.name, name, NAME_LENGTH) == 0) || (name_ignoring_case == 0 && strncmpi(char_dat[i].status.name, name, NAME_LENGTH) == 0)) { char_log("Make new char error (name already exists): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } if (char_dat[i].status.account_id == sd->account_id && char_dat[i].status.char_num == dat[30]) { char_log("Make new char error (slot already used): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } } if (strcmp(wisp_server_name, name) == 0) { char_log("Make new char error (name used is wisp name for server): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], name, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); return -1; } if (char_num >= char_max) { char_max += 256; char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max); if (!char_dat) { ShowFatalError("Out of memory: make_new_char (realloc of char_dat).\n"); char_log("Out of memory: make_new_char (realloc of char_dat)." RETCODE); exit(1); } } char_log("Creation of New Character: (connection #%d, account: %d) slot %d, character Name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE, fd, sd->account_id, dat[30], name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]); memset(&char_dat[i], 0, sizeof(struct character_data)); char_dat[i].status.char_id = char_id_count++; char_dat[i].status.account_id = sd->account_id; char_dat[i].status.char_num = dat[30]; strcpy(char_dat[i].status.name,name); char_dat[i].status.class_ = 0; char_dat[i].status.base_level = 1; char_dat[i].status.job_level = 1; char_dat[i].status.base_exp = 0; char_dat[i].status.job_exp = 0; char_dat[i].status.zeny = start_zeny; char_dat[i].status.str = dat[24]; char_dat[i].status.agi = dat[25]; char_dat[i].status.vit = dat[26]; char_dat[i].status.int_ = dat[27]; char_dat[i].status.dex = dat[28]; char_dat[i].status.luk = dat[29]; char_dat[i].status.max_hp = 40 * (100 + char_dat[i].status.vit) / 100; char_dat[i].status.max_sp = 11 * (100 + char_dat[i].status.int_) / 100; char_dat[i].status.hp = char_dat[i].status.max_hp; char_dat[i].status.sp = char_dat[i].status.max_sp; char_dat[i].status.status_point = 0; char_dat[i].status.skill_point = 0; char_dat[i].status.option = 0; char_dat[i].status.karma = 0; char_dat[i].status.manner = 0; char_dat[i].status.party_id = 0; char_dat[i].status.guild_id = 0; char_dat[i].status.hair = dat[33]; char_dat[i].status.hair_color = dat[31]; char_dat[i].status.clothes_color = 0; char_dat[i].status.inventory[0].nameid = start_weapon; // Knife char_dat[i].status.inventory[0].amount = 1; char_dat[i].status.inventory[0].equip = 0x02; char_dat[i].status.inventory[0].identify = 1; char_dat[i].status.inventory[1].nameid = start_armor; // Cotton Shirt char_dat[i].status.inventory[1].amount = 1; char_dat[i].status.inventory[1].equip = 0x10; char_dat[i].status.inventory[1].identify = 1; char_dat[i].status.weapon = 1; char_dat[i].status.shield = 0; char_dat[i].status.head_top = 0; char_dat[i].status.head_mid = 0; char_dat[i].status.head_bottom = 0; memcpy(&char_dat[i].status.last_point, &start_point, sizeof(start_point)); memcpy(&char_dat[i].status.save_point, &start_point, sizeof(start_point)); char_num++; mmo_char_sync(); return i; } //---------------------------------------------------- // This function return the name of the job (by [Yor]) //---------------------------------------------------- char * job_name(int class_) { switch (class_) { case 0: return "Novice"; case 1: return "Swordsman"; case 2: return "Mage"; case 3: return "Archer"; case 4: return "Acolyte"; case 5: return "Merchant"; case 6: return "Thief"; case 7: return "Knight"; case 8: return "Priest"; case 9: return "Wizard"; case 10: return "Blacksmith"; case 11: return "Hunter"; case 12: return "Assassin"; case 13: return "Knight 2"; case 14: return "Crusader"; case 15: return "Monk"; case 16: return "Sage"; case 17: return "Rogue"; case 18: return "Alchemist"; case 19: return "Bard"; case 20: return "Dancer"; case 21: return "Crusader 2"; case 22: return "Wedding"; case 23: return "Super Novice"; case 4001: return "Novice High"; case 4002: return "Swordsman High"; case 4003: return "Mage High"; case 4004: return "Archer High"; case 4005: return "Acolyte High"; case 4006: return "Merchant High"; case 4007: return "Thief High"; case 4008: return "Lord Knight"; case 4009: return "High Priest"; case 4010: return "High Wizard"; case 4011: return "Whitesmith"; case 4012: return "Sniper"; case 4013: return "Assassin Cross"; case 4014: return "Peko Knight"; case 4015: return "Paladin"; case 4016: return "Champion"; case 4017: return "Professor"; case 4018: return "Stalker"; case 4019: return "Creator"; case 4020: return "Clown"; case 4021: return "Gypsy"; case 4022: return "Peko Paladin"; case 4023: return "Baby Novice"; case 4024: return "Baby Swordsman"; case 4025: return "Baby Mage"; case 4026: return "Baby Archer"; case 4027: return "Baby Acolyte"; case 4028: return "Baby Merchant"; case 4029: return "Baby Thief"; case 4030: return "Baby Knight"; case 4031: return "Baby Priest"; case 4032: return "Baby Wizard"; case 4033: return "Baby Blacksmith"; case 4034: return "Baby Hunter"; case 4035: return "Baby Assassin"; case 4036: return "Baby Peco Knight"; case 4037: return "Baby Crusader"; case 4038: return "Baby Monk"; case 4039: return "Baby Sage"; case 4040: return "Baby Rogue"; case 4041: return "Baby Alchemist"; case 4042: return "Baby Bard"; case 4043: return "Baby Dancer"; case 4044: return "Baby Peco Crusader"; case 4045: return "Super Baby"; } return "Unknown Job"; } static int create_online_files_sub(DBKey key, void* data, va_list va) { struct online_char_data *character; int* players; int *id; int j,k,l; character = (struct online_char_data*) data; players = va_arg(va, int*); id = va_arg(va, int*); // check if map-server is online if (character->server == -1 || character->char_id == -1) { //Character not currently online. return -1; } j = character->server; if (server_fd[j] < 0) { server[j].users = 0; if (kick_on_disconnect) { character->char_id = -1; character->server = -1; } return -1; } // search position of character in char_dat and sort online characters. for(j = 0; j < char_num; j++) { if (char_dat[j].status.char_id != character->char_id) continue; id[*players] = j; // use sorting option switch (online_sorting_option) { case 1: // by name (without case sensitive) for(k = 0; k < *players; k++) if (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0 || // if same name, we sort with case sensitive. (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) == 0 && strcmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 2: // by zeny for(k = 0; k < *players; k++) if (char_dat[j].status.zeny < char_dat[id[k]].status.zeny || // if same number of zenys, we sort by name. (char_dat[j].status.zeny == char_dat[id[k]].status.zeny && stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 3: // by base level for(k = 0; k < *players; k++) if (char_dat[j].status.base_level < char_dat[id[k]].status.base_level || // if same base level, we sort by base exp. (char_dat[j].status.base_level == char_dat[id[k]].status.base_level && char_dat[j].status.base_exp < char_dat[id[k]].status.base_exp)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 4: // by job (and job level) for(k = 0; k < *players; k++) if (char_dat[j].status.class_ < char_dat[id[k]].status.class_ || // if same job, we sort by job level. (char_dat[j].status.class_ == char_dat[id[k]].status.class_ && char_dat[j].status.job_level < char_dat[id[k]].status.job_level) || // if same job and job level, we sort by job exp. (char_dat[j].status.class_ == char_dat[id[k]].status.class_ && char_dat[j].status.job_level == char_dat[id[k]].status.job_level && char_dat[j].status.job_exp < char_dat[id[k]].status.job_exp)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } break; case 5: // by location map name { const char *map1, *map2; map1 = mapindex_id2name(char_dat[j].status.last_point.map); for(k = 0; k < *players; k++) { map2 = mapindex_id2name(char_dat[id[k]].status.last_point.map); if (!map1 || !map2 || //Avoid sorting if either one failed to resolve. stricmp(map1, map2) < 0 || // if same map name, we sort by name. (stricmp(map1, map2) == 0 && stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) { for(l = *players; l > k; l--) id[l] = id[l-1]; id[k] = j; // id[*players] break; } } } break; default: // 0 or invalid value: no sorting break; } (*players)++; break; } return 0; } //------------------------------------------------------------- // Function to create the online files (txt and html). by [Yor] //------------------------------------------------------------- void create_online_files(void) { unsigned int k, j; // for loop with strlen comparing int i, l; // for loops int players; // count the number of players FILE *fp; // for the txt file FILE *fp2; // for the html file char temp[256]; // to prepare what we must display time_t time_server; // for number of seconds struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ... int id[4096]; if (online_display_option == 0) // we display nothing, so return return; // Get number of online players, id of each online players, and verify if a server is offline players = 0; online_char_db->foreach(online_char_db, create_online_files_sub, &players, &id); // write files fp = fopen(online_txt_filename, "w"); if (fp != NULL) { fp2 = fopen(online_html_filename, "w"); if (fp2 != NULL) { // get time time(&time_server); // get time in seconds since 1/1/1970 datetime = localtime(&time_server); // convert seconds in structure strftime(temp, sizeof(temp), "%d %b %Y %X", datetime); // like sprintf, but only for date/time (05 dec 2003 15:12:52) // write heading fprintf(fp2, "\n"); fprintf(fp2, " \n", online_refresh_html); // update on client explorer every x seconds fprintf(fp2, " \n"); fprintf(fp2, " Online Players on %s\n", server_name); fprintf(fp2, " \n"); fprintf(fp2, " \n"); fprintf(fp2, "

Online Players on %s (%s):

\n", server_name, temp); fprintf(fp, "Online Players on %s (%s):\n", server_name, temp); fprintf(fp, "\n"); for (i = 0; i < players; i++) { // if it's the first player if (i == 0) { j = 0; // count the number of characters for the txt version and to set the separate line fprintf(fp2, " \n"); fprintf(fp2, " \n"); if ((online_display_option & 1) || (online_display_option & 64)) { fprintf(fp2, " \n"); if (online_display_option & 64) { fprintf(fp, "Name "); // 30 j += 30; } else { fprintf(fp, "Name "); // 25 j += 25; } } if ((online_display_option & 6) == 6) { fprintf(fp2, " \n"); fprintf(fp, "Job Levels "); // 27 j += 27; } else if (online_display_option & 2) { fprintf(fp2, " \n"); fprintf(fp, "Job "); // 19 j += 19; } else if (online_display_option & 4) { fprintf(fp2, " \n"); fprintf(fp, " Levels "); // 8 j += 8; } if (online_display_option & 24) { // 8 or 16 fprintf(fp2, " \n"); if (online_display_option & 16) { fprintf(fp, "Location ( x , y ) "); // 23 j += 23; } else { fprintf(fp, "Location "); // 13 j += 13; } } if (online_display_option & 32) { fprintf(fp2, " \n"); fprintf(fp, " Zenys "); // 16 j += 16; } fprintf(fp2, " \n"); fprintf(fp, "\n"); for (k = 0; k < j; k++) fprintf(fp, "-"); fprintf(fp, "\n"); } fprintf(fp2, " \n"); // get id of the character (more speed) j = id[i]; // displaying the character name if ((online_display_option & 1) || (online_display_option & 64)) { // without/with 'GM' display strcpy(temp, char_dat[j].status.name); l = isGM(char_dat[j].status.account_id); if (online_display_option & 64) { if (l >= online_gm_display_min_level) fprintf(fp, "%-24s (GM) ", temp); else fprintf(fp, "%-24s ", temp); } else fprintf(fp, "%-24s ", temp); // name of the character in the html (no < >, because that create problem in html code) fprintf(fp2, " \n"); } // displaying of the job if (online_display_option & 6) { char * jobname = job_name(char_dat[j].status.class_); if ((online_display_option & 6) == 6) { fprintf(fp2, " \n", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level); fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level); } else if (online_display_option & 2) { fprintf(fp2, " \n", jobname); fprintf(fp, "%-18s ", jobname); } else if (online_display_option & 4) { fprintf(fp2, " \n", char_dat[j].status.base_level, char_dat[j].status.job_level); fprintf(fp, "%3d/%3d ", char_dat[j].status.base_level, char_dat[j].status.job_level); } } // displaying of the map if (online_display_option & 24) { // 8 or 16 // prepare map name memcpy(temp, mapindex_id2name(char_dat[j].status.last_point.map), MAP_NAME_LENGTH); temp[MAP_NAME_LENGTH] = '\0'; if (strstr(temp, ".gat") != NULL) { temp[strstr(temp, ".gat") - temp] = 0; // suppress the '.gat' } // write map name if (online_display_option & 16) { // map-name AND coordinates fprintf(fp2, " \n", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y); fprintf(fp, "%-12s (%3d,%3d) ", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y); } else { fprintf(fp2, " \n", temp); fprintf(fp, "%-12s ", temp); } } // displaying nimber of zenys if (online_display_option & 32) { // write number of zenys if (char_dat[j].status.zeny == 0) { // if no zeny fprintf(fp2, " \n"); fprintf(fp, " no zeny "); } else { fprintf(fp2, " \n", char_dat[j].status.zeny); fprintf(fp, "%13d z ", char_dat[j].status.zeny); } } fprintf(fp, "\n"); fprintf(fp2, " \n"); } // If we display at least 1 player if (players > 0) { fprintf(fp2, "
NameJob (levels)JobLevelsLocationzenys
"); if ((online_display_option & 64) && l >= online_gm_display_min_level) fprintf(fp2, ""); for (k = 0; k < strlen(temp); k++) { switch(temp[k]) { case '<': // < fprintf(fp2, "<"); break; case '>': // > fprintf(fp2, ">"); break; default: fprintf(fp2, "%c", temp[k]); break; }; } if ((online_display_option & 64) && l >= online_gm_display_min_level) fprintf(fp2, " (GM)"); fprintf(fp2, "%s %d/%d%s%d/%d%s (%d, %d)%sno zeny%d z
\n"); fprintf(fp, "\n"); } // Displaying number of online players if (players == 0) { fprintf(fp2, "

No user is online.

\n"); fprintf(fp, "No user is online.\n"); } else if (players == 1) { fprintf(fp2, "

%d user is online.

\n", players); fprintf(fp, "%d user is online.\n", players); } else { fprintf(fp2, "

%d users are online.

\n", players); fprintf(fp, "%d users are online.\n", players); } fprintf(fp2, " \n"); fprintf(fp2, "\n"); fclose(fp2); } fclose(fp); } return; } //--------------------------------------------------------------------- // This function return the number of online players in all map-servers //--------------------------------------------------------------------- int count_users(void) { int i, users; users = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] >= 0) users += server[i].users; return users; } //---------------------------------------- // Function to send characters to a player //---------------------------------------- int mmo_char_send006b(int fd, struct char_session_data *sd) { int i, j, found_num; struct mmo_charstatus *p; //#ifdef NEW_006b const int offset = 24; //#else // const int offset = 4; //#endif set_char_online(0, 99,sd->account_id); found_num = 0; for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == sd->account_id) { sd->found_char[found_num] = i; found_num++; if (found_num == 9) break; } } for(i = found_num; i < 9; i++) sd->found_char[i] = -1; WFIFOHEAD(fd, offset + found_num * 106); memset(WFIFOP(fd,0), 0, offset + found_num * 106); WFIFOW(fd,0) = 0x6b; WFIFOW(fd,2) = offset + found_num * 106; for(i = 0; i < found_num; i++) { p = &char_dat[sd->found_char[i]].status; j = offset + (i * 106); // increase speed of code WFIFOL(fd,j) = p->char_id; WFIFOL(fd,j+4) = p->base_exp; WFIFOL(fd,j+8) = p->zeny; WFIFOL(fd,j+12) = p->job_exp; WFIFOL(fd,j+16) = p->job_level; WFIFOL(fd,j+20) = 0; WFIFOL(fd,j+24) = 0; WFIFOL(fd,j+28) = p->option; WFIFOL(fd,j+32) = p->karma; WFIFOL(fd,j+36) = p->manner; WFIFOW(fd,j+40) = p->status_point; WFIFOW(fd,j+42) = (p->hp > 0x7fff) ? 0x7fff : p->hp; WFIFOW(fd,j+44) = (p->max_hp > 0x7fff) ? 0x7fff : p->max_hp; WFIFOW(fd,j+46) = (p->sp > 0x7fff) ? 0x7fff : p->sp; WFIFOW(fd,j+48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp; WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed; WFIFOW(fd,j+52) = p->class_; WFIFOW(fd,j+54) = p->hair; // pecopeco knights/crusaders crash fix if (p->class_ == 13 || p->class_ == 21 || p->class_ == 4014 || p->class_ == 4022 || p->class_ == 4036 || p->class_ == 4044) WFIFOW(fd,j+56) = 0; else WFIFOW(fd,j+56) = p->weapon; WFIFOW(fd,j+58) = p->base_level; WFIFOW(fd,j+60) = p->skill_point; WFIFOW(fd,j+62) = p->head_bottom; WFIFOW(fd,j+64) = p->shield; WFIFOW(fd,j+66) = p->head_top; WFIFOW(fd,j+68) = p->head_mid; WFIFOW(fd,j+70) = p->hair_color; WFIFOW(fd,j+72) = p->clothes_color; memcpy(WFIFOP(fd,j+74), p->name, NAME_LENGTH); WFIFOB(fd,j+98) = (p->str > 255) ? 255 : p->str; WFIFOB(fd,j+99) = (p->agi > 255) ? 255 : p->agi; WFIFOB(fd,j+100) = (p->vit > 255) ? 255 : p->vit; WFIFOB(fd,j+101) = (p->int_ > 255) ? 255 : p->int_; WFIFOB(fd,j+102) = (p->dex > 255) ? 255 : p->dex; WFIFOB(fd,j+103) = (p->luk > 255) ? 255 : p->luk; WFIFOB(fd,j+104) = p->char_num; } WFIFOSET(fd,WFIFOW(fd,2)); return 0; } // 離婚(char削除時に使用) int char_divorce(struct mmo_charstatus *cs) { if (cs == NULL) return 0; if (cs->partner_id > 0){ int i, j; for(i = 0; i < char_num; i++) { if (char_dat[i].status.char_id == cs->partner_id && char_dat[i].status.partner_id == cs->char_id) { cs->partner_id = 0; char_dat[i].status.partner_id = 0; for(j = 0; j < MAX_INVENTORY; j++) if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F) memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0])); if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F) memset(&cs->inventory[j], 0, sizeof(cs->inventory[0])); return 0; } } } return 0; } int char_married(int pl1,int pl2) { return (char_dat[pl1].status.char_id == char_dat[pl2].status.partner_id && char_dat[pl2].status.char_id == char_dat[pl1].status.partner_id); } int char_child(int parent_id, int child_id) { return (char_dat[parent_id].status.child == char_dat[child_id].status.char_id && ((char_dat[parent_id].status.char_id == char_dat[child_id].status.father) || (char_dat[parent_id].status.char_id == char_dat[child_id].status.mother))); } //------------------------------------------------------------ // E-mail check: return 0 (not correct) or 1 (valid). by [Yor] //------------------------------------------------------------ int e_mail_check(char *email) { char ch; char* last_arobas; // athena limits if (strlen(email) < 3 || strlen(email) > 39) return 0; // part of RFC limits (official reference of e-mail description) if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@') return 0; if (email[strlen(email)-1] == '.') return 0; last_arobas = strrchr(email, '@'); if (strstr(last_arobas, "@.") != NULL || strstr(last_arobas, "..") != NULL) return 0; for(ch = 1; ch < 32; ch++) { if (strchr(last_arobas, ch) != NULL) { return 0; break; } } if (strchr(last_arobas, ' ') != NULL || strchr(last_arobas, ';') != NULL) return 0; // all correct return 1; } //---------------------------------------------------------------------- // Force disconnection of an online player (with account value) by [Yor] //---------------------------------------------------------------------- int disconnect_player(int accound_id) { int i; struct char_session_data *sd; // disconnect player if online on char-server for(i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) { if (sd->account_id == accound_id) { session[i]->eof = 1; return 1; } } } return 0; } // キャラ削除に伴うデータ削除 static int char_delete(struct mmo_charstatus *cs) { int j; // ペット削除 if (cs->pet_id) inter_pet_delete(cs->pet_id); for (j = 0; j < MAX_INVENTORY; j++) if (cs->inventory[j].card[0] == (short)0xff00) inter_pet_delete(MakeDWord(cs->inventory[j].card[1],cs->inventory[j].card[2])); for (j = 0; j < MAX_CART; j++) if (cs->cart[j].card[0] == (short)0xff00) inter_pet_delete( MakeDWord(cs->cart[j].card[1],cs->cart[j].card[2]) ); // ギルド脱退 if (cs->guild_id) inter_guild_leave(cs->guild_id, cs->account_id, cs->char_id); // パーティー脱退 if (cs->party_id) inter_party_leave(cs->party_id, cs->account_id, cs->char_id); // 離婚 if (cs->partner_id){ // 離婚情報をmapに通知 unsigned char buf[10]; WBUFW(buf,0) = 0x2b12; WBUFL(buf,2) = cs->char_id; WBUFL(buf,6) = cs->partner_id; mapif_sendall(buf,10); // 離婚 char_divorce(cs); } return 0; } int parse_tologin(int fd) { int i; struct char_session_data *sd; RFIFOHEAD(fd); // only login-server can have an access to here. // so, if it isn't the login-server, we disconnect the session (fd != login_fd). if (fd != login_fd) session[fd]->eof = 1; if(session[fd]->eof) { if (fd == login_fd) { ShowWarning("Connection to login-server lost (connection #%d).\n", fd); login_fd = -1; } do_close(fd); return 0; } sd = (struct char_session_data*)session[fd]->session_data; while(RFIFOREST(fd) >= 2 && !session[fd]->eof) { // printf("parse_tologin: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd)); switch(RFIFOW(fd,0)) { case 0x2711: if (RFIFOREST(fd) < 3) return 0; if (RFIFOB(fd,2)) { // printf("connect login server error : %d\n", RFIFOB(fd,2)); ShowError("Can not connect to the login-server.\n"); ShowError("The server communication passwords (default s1/p1) are probably invalid.\n"); ShowInfo("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n"); ShowInfo("The communication passwords can be changed in map_athena.conf and char_athena.conf\n"); exit(1); } else { ShowStatus("Connected to login-server (connection #%d).\n", fd); if (kick_on_disconnect) set_all_offline(); // if no map-server already connected, display a message... for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] >= 0 && server[i].map[0]) // if map-server online and at least 1 map break; if (i == MAX_MAP_SERVERS) ShowStatus("Awaiting maps from map-server.\n"); } RFIFOSKIP(fd,3); break; case 0x2713: if (RFIFOREST(fd) < 51) return 0; // printf("parse_tologin 2713 : %d\n", RFIFOB(fd,6)); for(i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == RFIFOL(fd,2)) { if (RFIFOB(fd,6) != 0) { WFIFOHEAD(i, 3); WFIFOW(i,0) = 0x6c; WFIFOB(i,2) = 0x42; WFIFOSET(i,3); } else if (max_connect_user == 0 || count_users() < max_connect_user) { // if (max_connect_user == 0) // printf("max_connect_user (unlimited) -> accepted.\n"); // else // printf("count_users(): %d < max_connect_user (%d) -> accepted.\n", count_users(), max_connect_user); memcpy(sd->email, RFIFOP(fd, 7), 40); if (e_mail_check(sd->email) == 0) strncpy(sd->email, "a@a.com", 40); // default e-mail sd->connect_until_time = (time_t)RFIFOL(fd,47); // send characters to player mmo_char_send006b(i, sd); } else if(isGM(sd->account_id) >= gm_allow_level) { sd->connect_until_time = (time_t)RFIFOL(fd,47); // send characters to player mmo_char_send006b(i, sd); } else { // refuse connection: too much online players // printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user); WFIFOHEAD(fd, 3); WFIFOW(i,0) = 0x6c; WFIFOW(i,2) = 0; WFIFOSET(i,3); } break; } } RFIFOSKIP(fd,51); break; // Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor] case 0x2717: if (RFIFOREST(fd) < 50) return 0; for(i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) { if (sd->account_id == RFIFOL(fd,2)) { memcpy(sd->email, RFIFOP(fd,6), 40); if (e_mail_check(sd->email) == 0) strncpy(sd->email, "a@a.com", 40); // default e-mail sd->connect_until_time = (time_t)RFIFOL(fd,46); break; } } } RFIFOSKIP(fd,50); break; // login-server alive packet case 0x2718: if (RFIFOREST(fd) < 2) return 0; RFIFOSKIP(fd,2); break; // Receiving authentification from Freya-type login server (to avoid char->login->char) case 0x2719: if (RFIFOREST(fd) < 18) return 0; // to conserv a maximum of authentification, search if account is already authentified and replace it // that will reduce multiple connection too for(i = 0; i < AUTH_FIFO_SIZE; i++) if (auth_fifo[i].account_id == RFIFOL(fd,2)) break; // if not found, use next value if (i == AUTH_FIFO_SIZE) { if (auth_fifo_pos >= AUTH_FIFO_SIZE) auth_fifo_pos = 0; i = auth_fifo_pos; auth_fifo_pos++; } auth_fifo[i].account_id = RFIFOL(fd,2); auth_fifo[i].char_id = 0; auth_fifo[i].login_id1 = RFIFOL(fd,6); auth_fifo[i].login_id2 = RFIFOL(fd,10); auth_fifo[i].delflag = 2; // 0: auth_fifo canceled/void, 2: auth_fifo received from login/map server in memory, 1: connection authentified auth_fifo[i].char_pos = 0; auth_fifo[i].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server) auth_fifo[i].ip = RFIFOL(fd,14); RFIFOSKIP(fd,18); break; case 0x2721: // gm reply if (RFIFOREST(fd) < 10) return 0; { unsigned char buf[10]; WBUFW(buf,0) = 0x2b0b; WBUFL(buf,2) = RFIFOL(fd,2); // account WBUFL(buf,6) = RFIFOL(fd,6); // GM level mapif_sendall(buf,10); // printf("parse_tologin: To become GM answer: char -> map.\n"); } RFIFOSKIP(fd,10); break; case 0x2723: // changesex reply (modified by [Yor]) if (RFIFOREST(fd) < 7) return 0; { int acc, sex, i, j; unsigned char buf[7]; acc = RFIFOL(fd,2); sex = RFIFOB(fd,6); RFIFOSKIP(fd, 7); if (acc > 0) { for(i = 0; i < AUTH_FIFO_SIZE; i++) { if (auth_fifo[i].account_id == acc) auth_fifo[i].sex = sex; } for (i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == acc) { int jobclass = char_dat[i].status.class_; char_dat[i].status.sex = sex; if (jobclass == 19 || jobclass == 20 || jobclass == 4020 || jobclass == 4021 || jobclass == 4042 || jobclass == 4043) { // job modification if (jobclass == 19 || jobclass == 20) { char_dat[i].status.class_ = (sex) ? 19 : 20; } else if (jobclass == 4020 || jobclass == 4021) { char_dat[i].status.class_ = (sex) ? 4020 : 4021; } else if (jobclass == 4042 || jobclass == 4043) { char_dat[i].status.class_ = (sex) ? 4042 : 4043; } // remove specifical skills of classes 19, 4020 and 4042 for(j = 315; j <= 322; j++) { if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) { char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv; char_dat[i].status.skill[j].id = 0; char_dat[i].status.skill[j].lv = 0; } } // remove specifical skills of classes 20, 4021 and 4043 for(j = 323; j <= 330; j++) { if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) { char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv; char_dat[i].status.skill[j].id = 0; char_dat[i].status.skill[j].lv = 0; } } } // to avoid any problem with equipment and invalid sex, equipment is unequiped. for (j = 0; j < MAX_INVENTORY; j++) { if (char_dat[i].status.inventory[j].nameid && char_dat[i].status.inventory[j].equip) char_dat[i].status.inventory[j].equip = 0; } char_dat[i].status.weapon = 0; char_dat[i].status.shield = 0; char_dat[i].status.head_top = 0; char_dat[i].status.head_mid = 0; char_dat[i].status.head_bottom = 0; if (char_dat[i].status.guild_id) //If there is a guild, update the guild_member data [Skotlex] inter_guild_sex_changed(char_dat[i].status.guild_id, acc, char_dat[i].status.char_id, sex); } } // disconnect player if online on char-server disconnect_player(acc); } WBUFW(buf,0) = 0x2b0d; WBUFL(buf,2) = acc; WBUFB(buf,6) = sex; mapif_sendall(buf, 7); } break; case 0x2726: // Request to send a broadcast message (no answer) if (RFIFOREST(fd) < 8 || RFIFOREST(fd) < (8 + RFIFOL(fd,4))) return 0; if (RFIFOL(fd,4) < 1) char_log("Receiving a message for broadcast, but message is void." RETCODE); else { // at least 1 map-server for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] >= 0) break; if (i == MAX_MAP_SERVERS) char_log("'ladmin': Receiving a message for broadcast, but no map-server is online." RETCODE); else { unsigned char buf[128]; char message[4096]; // +1 to add a null terminated if not exist in the packet int lp; char *p; memset(message, '\0', sizeof(message)); memcpy(message, RFIFOP(fd,8), RFIFOL(fd,4)); message[sizeof(message)-1] = '\0'; remove_control_chars((unsigned char *)message); // remove all first spaces p = message; while(p[0] == ' ') p++; // if message is only composed of spaces if (p[0] == '\0') char_log("Receiving a message for broadcast, but message is only a lot of spaces." RETCODE); // else send message to all map-servers else { if (RFIFOW(fd,2) == 0) { char_log("'ladmin': Receiving a message for broadcast (message (in yellow): %s)" RETCODE, message); lp = 4; } else { char_log("'ladmin': Receiving a message for broadcast (message (in blue): %s)" RETCODE, message); lp = 8; } // split message to max 80 char while(p[0] != '\0') { // if not finish if (p[0] == ' ') // jump if first char is a space p++; else { char split[80]; char* last_space; sscanf(p, "%79[^\t]", split); // max 79 char, any char (\t is control char and control char was removed before) split[sizeof(split)-1] = '\0'; // last char always \0 if ((last_space = strrchr(split, ' ')) != NULL) { // searching space from end of the string last_space[0] = '\0'; // replace it by NULL to have correct length of split p++; // to jump the new NULL } p += strlen(split); // send broadcast to all map-servers WBUFW(buf,0) = 0x3800; WBUFW(buf,2) = lp + strlen(split) + 1; WBUFL(buf,4) = 0x65756c62; // only write if in blue (lp = 8) memcpy(WBUFP(buf,lp), split, strlen(split) + 1); mapif_sendall(buf, WBUFW(buf,2)); } } } } } RFIFOSKIP(fd,8 + RFIFOL(fd,4)); break; // account_reg2変更通知 case 0x2729: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { //Receive account_reg2 registry, forward to map servers. unsigned char buf[ACCOUNT_REG2_NUM*(256+32+2)+16]; memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2)); // WBUFW(buf,0) = 0x2b11; WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex] mapif_sendall(buf, WBUFW(buf,2)); RFIFOSKIP(fd, RFIFOW(fd,2)); } break; // Account deletion notification (from login-server) case 0x2730: if (RFIFOREST(fd) < 6) return 0; // Deletion of all characters of the account for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == RFIFOL(fd,2)) { char_delete(&char_dat[i].status); if (i < char_num - 1) { memcpy(&char_dat[i], &char_dat[char_num-1], sizeof(struct character_data)); // if moved character owns to deleted account, check again it's character if (char_dat[i].status.account_id == RFIFOL(fd,2)) { i--; // Correct moved character reference in the character's owner by [Yor] } else { int j, k; struct char_session_data *sd2; for (j = 0; j < fd_max; j++) { if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) && sd2->account_id == char_dat[char_num-1].status.account_id) { for (k = 0; k < 9; k++) { if (sd2->found_char[k] == char_num-1) { sd2->found_char[k] = i; break; } } break; } } } } char_num--; } } // Deletion of the storage inter_storage_delete(RFIFOL(fd,2)); // send to all map-servers to disconnect the player { unsigned char buf[6]; WBUFW(buf,0) = 0x2b13; WBUFL(buf,2) = RFIFOL(fd,2); mapif_sendall(buf, 6); } // disconnect player if online on char-server disconnect_player(RFIFOL(fd,2)); RFIFOSKIP(fd,6); break; // State change of account/ban notification (from login-server) by [Yor] case 0x2731: if (RFIFOREST(fd) < 11) return 0; // send to all map-servers to disconnect the player { unsigned char buf[11]; WBUFW(buf,0) = 0x2b14; WBUFL(buf,2) = RFIFOL(fd,2); WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment mapif_sendall(buf, 11); } // disconnect player if online on char-server disconnect_player(RFIFOL(fd,2)); RFIFOSKIP(fd,11); break; // Receiving GM acounts info from login-server (by [Yor]) case 0x2732: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { unsigned char buf[32000]; if (gm_account != NULL) aFree(gm_account); gm_account = (struct gm_account*)aCalloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1); GM_num = 0; for (i = 4; i < RFIFOW(fd,2); i = i + 5) { gm_account[GM_num].account_id = RFIFOL(fd,i); gm_account[GM_num].level = (int)RFIFOB(fd,i+4); //printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level); GM_num++; } ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num); char_log("From login-server: receiving information of %d GM accounts." RETCODE, GM_num); create_online_files(); // update online players files (perhaps some online players change of GM level) // send new gm acccounts level to map-servers memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2)); WBUFW(buf,0) = 0x2b15; mapif_sendall(buf, RFIFOW(fd,2)); } RFIFOSKIP(fd,RFIFOW(fd,2)); break; // Receive GM accounts [Freya login server packet by Yor] case 0x2733: // add test here to remember that the login-server is Freya-type // sprintf (login_server_type, "Freya"); if (RFIFOREST(fd) < 7) return 0; { unsigned char buf[32000]; int new_level = 0; for(i = 0; i < GM_num; i++) if (gm_account[i].account_id == RFIFOL(fd,2)) { if (gm_account[i].level != (int)RFIFOB(fd,6)) { gm_account[i].level = (int)RFIFOB(fd,6); new_level = 1; } break; } // if not found, add it if (i == GM_num) { // limited to 4000, because we send information to char-servers (more than 4000 GM accounts???) // int (id) + int (level) = 8 bytes * 4000 = 32k (limit of packets in windows) if (((int)RFIFOB(fd,6)) > 0 && GM_num < 4000) { if (GM_num == 0) { gm_account = (struct gm_account*)aMalloc(sizeof(struct gm_account)); } else { gm_account = (struct gm_account*)aRealloc(gm_account, sizeof(struct gm_account) * (GM_num + 1)); } gm_account[GM_num].account_id = RFIFOL(fd,2); gm_account[GM_num].level = (int)RFIFOB(fd,6); new_level = 1; GM_num++; if (GM_num >= 4000) { ShowWarning("4000 GM accounts found. Next GM accounts are not readed.\n"); char_log("***WARNING: 4000 GM accounts found. Next GM accounts are not readed." RETCODE); } } } if (new_level == 1) { int len; ShowStatus("From login-server: receiving GM account information (%d: level %d).\n", RFIFOL(fd,2), (int)RFIFOB(fd,6)); char_log("From login-server: receiving a GM account information (%d: level %d)." RETCODE, RFIFOL(fd,2), (int)RFIFOB(fd,6)); //create_online_files(); // not change online file for only 1 player (in next timer, that will be done // send gm acccounts level to map-servers len = 4; WBUFW(buf,0) = 0x2b15; for(i = 0; i < GM_num; i++) { WBUFL(buf, len) = gm_account[i].account_id; WBUFB(buf, len+4) = (unsigned char)gm_account[i].level; len += 5; } WBUFW(buf, 2) = len; mapif_sendall(buf, len); } } RFIFOSKIP(fd,7); break; //Login server request to kick a character out. [Skotlex] case 0x2734: if (RFIFOREST(fd) < 6) return 0; { struct online_char_data* character; int aid = RFIFOL(fd,2); if ((character = idb_get(online_char_db, aid)) != NULL) { //Kick out this player. if (character->server > -1) { //Kick it from the map server it is on. mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); if (!character->waiting_disconnect) add_timer(gettick()+15000, chardb_waiting_disconnect, character->account_id, 0); character->waiting_disconnect = 1; } else { //Manual kick from char server. struct char_session_data *tsd; int i; for(i = 0; i < fd_max; i++) { if (session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid) { WFIFOHEAD(fd, 3); WFIFOW(i,0) = 0x81; WFIFOB(i,2) = 2; WFIFOSET(i,3); break; } } if (i == fd_max) //Shouldn't happen, but just in case. set_char_offline(99, aid); } } RFIFOSKIP(fd,6); } break; default: ShowWarning("Unknown packet 0x%04x received from login-server, disconnecting.\n", RFIFOW(fd,0)); session[fd]->eof = 1; return 0; } } RFIFOFLUSH(fd); return 0; } int request_accreg2(int account_id, int char_id) { if (login_fd > 0) { WFIFOW(login_fd, 0) = 0x272e; WFIFOL(login_fd, 2) = account_id; WFIFOL(login_fd, 6) = char_id; WFIFOSET(login_fd, 10); return 1; } return 0; } //Send packet forward to login-server for account saving int save_accreg2(unsigned char* buf, int len) { if (login_fd > 0) { WFIFOHEAD(login_fd, len+4); memcpy(WFIFOP(login_fd,4), buf, len); WFIFOW(login_fd,0) = 0x2728; WFIFOW(login_fd,2) = len+4; WFIFOSET(login_fd,len+4); return 1; } return 0; } //Receive Registry information for a character. int char_parse_Registry(int account_id, int char_id, unsigned char *buf, int buf_len) { int i,j,p,len; for (i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id) break; } if(i >= char_num) //Character not found? return 1; for(j=0,p=0;j= char_num){ //Character not found? Sent empty packet. WFIFOW(fd,2)=13; }else{ for (p=13,j = 0; j < char_dat[i].global_num; j++) { if (char_dat[i].global[j].str[0]) { p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].str)+1; //We add 1 to consider the '\0' in place. p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].value)+1; } } WFIFOW(fd,2)=p; } WFIFOSET(fd,WFIFOW(fd,2)); return 0; } int search_mapserver(unsigned short map, long ip, short port); int parse_frommap(int fd) { int i, j; int id; RFIFOHEAD(fd); for(id = 0; id < MAX_MAP_SERVERS; id++) if (server_fd[id] == fd) break; if(id==MAX_MAP_SERVERS) session[fd]->eof=1; if(session[fd]->eof){ if (id < MAX_MAP_SERVERS) { unsigned char buf[16384]; ShowStatus("Map-server %d has disconnected.\n", id); //Notify other map servers that this one is gone. [Skotlex] WBUFW(buf,0) = 0x2b20; WBUFL(buf,4) = server[id].ip; WBUFW(buf,8) = server[id].port; j = 0; for(i = 0; i < MAX_MAP_PER_SERVER; i++) if (server[id].map[i]) WBUFW(buf,10+(j++)*4) = server[id].map[i]; if (j > 0) { WBUFW(buf,2) = j * 4 + 10; mapif_sendallwos(fd, buf, WBUFW(buf,2)); } server_fd[id] = -1; online_char_db->foreach(online_char_db,char_db_setoffline,i); //Tag relevant chars as 'in disconnected' server. } do_close(fd); create_online_files(); return 0; } while(RFIFOREST(fd) >= 2 && !session[fd]->eof) { // printf("parse_frommap: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd)); switch(RFIFOW(fd,0)) { // map-server alive packet case 0x2718: if (RFIFOREST(fd) < 2) return 0; RFIFOSKIP(fd,2); break; // request from map-server to reload GM accounts. Transmission to login-server (by Yor) case 0x2af7: if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd, 2); WFIFOW(login_fd,0) = 0x2709; WFIFOSET(login_fd, 2); // printf("char : request from map-server to reload GM accounts -> login-server.\n"); } RFIFOSKIP(fd,2); break; // Receiving map names list from the map-server case 0x2afa: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; memset(server[id].map, 0, sizeof(server[id].map)); j = 0; for(i = 4; i < RFIFOW(fd,2); i += 4) { server[id].map[j] = RFIFOW(fd,i); j++; } { unsigned char *p = (unsigned char *)&server[id].ip; ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n", id, j, p[0], p[1], p[2], p[3], server[id].port); ShowStatus("Map-server %d loading complete.\n", id); char_log("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d. Map-server %d loading complete." RETCODE, id, j, p[0], p[1], p[2], p[3], server[id].port, id); if (kick_on_disconnect) set_all_offline(); if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID) mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex] } WFIFOHEAD(fd, 3 + NAME_LENGTH); WFIFOW(fd,0) = 0x2afb; WFIFOB(fd,2) = 0; memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player WFIFOSET(fd,3+NAME_LENGTH); //WFIFOSET(fd,27); { unsigned char buf[16384]; int x; if (j == 0) { ShowWarning("Map-Server %d have NO map.\n", id); char_log("WARNING: Map-Server %d have NO map." RETCODE, id); // Transmitting maps information to the other map-servers } else { WBUFW(buf,0) = 0x2b04; WBUFW(buf,2) = j * 4 + 10; WBUFL(buf,4) = server[id].ip; WBUFW(buf,8) = server[id].port; memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4); mapif_sendallwos(fd, buf, WBUFW(buf,2)); } // Transmitting the maps of the other map-servers to the new map-server for(x = 0; x < MAX_MAP_SERVERS; x++) { if (server_fd[x] >= 0 && x != id) { WFIFOW(fd,0) = 0x2b04; WFIFOL(fd,4) = server[x].ip; WFIFOW(fd,8) = server[x].port; j = 0; for(i = 0; i < MAX_MAP_PER_SERVER; i++) if (server[x].map[i]) WFIFOW(fd,10+(j++)*4) = server[x].map[i]; if (j > 0) { WFIFOW(fd,2) = j * 4 + 10; WFIFOSET(fd,WFIFOW(fd,2)); } } } } RFIFOSKIP(fd,RFIFOW(fd,2)); break; //Packet command is now used for sc_data request. [Skotlex] case 0x2afc: if (RFIFOREST(fd) < 10) return 0; { #ifdef ENABLE_SC_SAVING int aid, cid; struct scdata *data; aid = RFIFOL(fd,2); cid = RFIFOL(fd,6); #endif RFIFOSKIP(fd, 10); #ifdef ENABLE_SC_SAVING data = status_search_scdata(aid, cid); if (data->count > 0) { //Deliver status change data. int i; WFIFOW(fd,0) = 0x2b1d; WFIFOW(fd,2) = 14 + data->count*sizeof(struct status_change_data); WFIFOL(fd,4) = aid; WFIFOL(fd,8) = cid; WFIFOW(fd,12) = data->count; for (i = 0; i < data->count; i++) memcpy(WFIFOP(fd,14+i*sizeof(struct status_change_data)), &data->data[i], sizeof(struct status_change_data)); WFIFOSET(fd, WFIFOW(fd,2)); status_delete_scdata(aid, cid); //Data sent, so it needs be discarded now. } #endif break; } //set MAP user count case 0x2afe: if (RFIFOREST(fd) < 4) return 0; if (RFIFOW(fd,2) != server[id].users) { server[id].users = RFIFOW(fd,2); ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id); } RFIFOSKIP(fd, 4); break; //set MAP users case 0x2aff: if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; server[id].users = RFIFOW(fd,4); // add online players in the list by [Yor], adapted to use dbs by [Skotlex] j = 0; online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown' for(i = 0; i < server[id].users; i++) { int aid, cid; struct online_char_data* character; aid = RFIFOL(fd,6+i*8); cid = RFIFOL(fd,6+i*8+4); character = idb_ensure(online_char_db, aid, create_online_char_data); if (online_check && character->server > -1 && character->server != id) { ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n", character->account_id, character->char_id, character->server, id, aid, cid); mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); } character->char_id = cid; character->server = id; } if (update_online < time(NULL)) { // Time is done update_online = time(NULL) + 8; create_online_files(); // only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection. // it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted. } //If any chars remain in -2, they will be cleaned in the cleanup timer. RFIFOSKIP(fd,6+i*8); break; // キャラデータ保存 // Recieve character data from map-server case 0x2b01: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == RFIFOL(fd,4) && char_dat[i].status.char_id == RFIFOL(fd,8)) break; } if (i != char_num) memcpy(&char_dat[i].status, RFIFOP(fd,13), sizeof(struct mmo_charstatus)); if (RFIFOB(fd,12)) { //Flag, set character offline. [Skotlex] set_char_offline(RFIFOL(fd,8),RFIFOL(fd,4)); } RFIFOSKIP(fd,RFIFOW(fd,2)); break; // キャラセレ要求 case 0x2b02: if (RFIFOREST(fd) < 18) return 0; if (auth_fifo_pos >= AUTH_FIFO_SIZE) auth_fifo_pos = 0; auth_fifo[auth_fifo_pos].account_id = RFIFOL(fd,2); auth_fifo[auth_fifo_pos].char_id = 0; auth_fifo[auth_fifo_pos].login_id1 = RFIFOL(fd,6); auth_fifo[auth_fifo_pos].login_id2 = RFIFOL(fd,10); auth_fifo[auth_fifo_pos].delflag = 2; auth_fifo[auth_fifo_pos].char_pos = 0; auth_fifo[auth_fifo_pos].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server) auth_fifo[auth_fifo_pos].ip = RFIFOL(fd,14); auth_fifo_pos++; WFIFOW(fd,0) = 0x2b03; WFIFOL(fd,2) = RFIFOL(fd,2); WFIFOB(fd,6) = 0; WFIFOSET(fd,7); RFIFOSKIP(fd,18); break; // request "change map server" case 0x2b05: if (RFIFOREST(fd) < 35) return 0; { unsigned short name; int map_id, map_fd = -1, i; struct online_char_data* data; struct mmo_charstatus* char_data; name = RFIFOW(fd,18); map_id = search_mapserver(name, RFIFOL(fd,24), RFIFOW(fd,28)); //Locate mapserver by ip and port. if (map_id >= 0) map_fd = server_fd[map_id]; for(i = 0; i < char_num; i++) { if (char_dat[i].status.account_id == RFIFOL(fd,2) && char_dat[i].status.char_id == RFIFOL(fd,14)) break; } char_data = i< char_num? &char_dat[i].status:NULL; //Tell the new map server about this player using Kevin's new auth packet. [Skotlex] if (map_fd>=0 && session[map_fd] && char_data) { //Send the map server the auth of this player. //Update the "last map" as this is where the player must be spawned on the new map server. char_data->last_point.map = RFIFOW(fd,18); char_data->last_point.x = RFIFOW(fd,20); char_data->last_point.y = RFIFOW(fd,22); WFIFOW(map_fd,0) = 0x2afd; WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus); WFIFOL(map_fd,4) = RFIFOL(fd, 2); //Account ID WFIFOL(map_fd,8) = RFIFOL(fd, 6); //Login1 WFIFOL(map_fd,16) = RFIFOL(fd,10); //Login2 WFIFOL(map_fd,12) = (unsigned long)0; //TODO: connect_until_time, how do I figure it out right now? memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus)); WFIFOSET(map_fd, WFIFOW(map_fd,2)); data = idb_ensure(online_char_db, RFIFOL(fd, 2), create_online_char_data); data->char_id = char_data->char_id; data->server = map_id; //Update server where char is. //Reply with an ack. WFIFOW(fd, 0) = 0x2b06; memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28); WFIFOSET(fd, 30); } else { //Reply with nak WFIFOW(fd, 0) = 0x2b06; memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28); WFIFOL(fd, 6) = 0; //Set login1 to 0. WFIFOSET(fd, 30); } RFIFOSKIP(fd, 35); } break; // キャラ名検索 case 0x2b08: if (RFIFOREST(fd) < 6) return 0; for(i = 0; i < char_num; i++) { if (char_dat[i].status.char_id == RFIFOL(fd,2)) break; } WFIFOW(fd,0) = 0x2b09; WFIFOL(fd,2) = RFIFOL(fd,2); if (i != char_num) memcpy(WFIFOP(fd,6), char_dat[i].status.name, NAME_LENGTH); else memcpy(WFIFOP(fd,6), unknown_char_name, NAME_LENGTH); WFIFOSET(fd,6+NAME_LENGTH); //WFIFOSET(fd,30); RFIFOSKIP(fd,6); break; // it is a request to become GM case 0x2b0a: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; // printf("parse_frommap: change gm -> login, account: %d, pass: '%s'.\n", RFIFOL(fd,4), RFIFOP(fd,8)); if (login_fd > 0) { // don't send request if no login-server WFIFOW(login_fd,0) = 0x2720; memcpy(WFIFOP(login_fd,2), RFIFOP(fd,2), RFIFOW(fd,2)-2); WFIFOSET(login_fd, RFIFOW(fd,2)); } else { WFIFOW(fd,0) = 0x2b0b; WFIFOL(fd,2) = RFIFOL(fd,4); WFIFOL(fd,6) = 0; WFIFOSET(fd, 10); } RFIFOSKIP(fd, RFIFOW(fd,2)); break; // Map server send information to change an email of an account -> login-server case 0x2b0c: if (RFIFOREST(fd) < 86) return 0; if (login_fd > 0) { // don't send request if no login-server memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0), 86); // 0x2722 .L .40B .40B WFIFOW(login_fd,0) = 0x2722; WFIFOSET(login_fd, 86); } RFIFOSKIP(fd, 86); break; // Map server ask char-server about a character name to do some operations (all operations are transmitted to login-server) case 0x2b0e: if (RFIFOREST(fd) < 44) return 0; { char character_name[NAME_LENGTH]; int acc = RFIFOL(fd,2); // account_id of who ask (-1 if nobody) memcpy(character_name, RFIFOP(fd,6), NAME_LENGTH-1); character_name[NAME_LENGTH -1] = '\0'; // prepare answer WFIFOW(fd,0) = 0x2b0f; // answer WFIFOL(fd,2) = acc; // who want do operation WFIFOW(fd,30) = RFIFOW(fd, 30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban, 5-changesex // search character i = search_character_index(character_name); if (i >= 0) { memcpy(WFIFOP(fd,6), search_character_name(i), NAME_LENGTH); // put correct name if found WFIFOW(fd,6+NAME_LENGTH) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline //WFIFOW(fd,32) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline switch(RFIFOW(fd, 30)) { case 1: // block if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOW(login_fd,0) = 0x2724; WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value WFIFOL(login_fd,6) = 5; // status of the account WFIFOSET(login_fd, 10); // printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 5); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 2: // ban if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOW(login_fd, 0) = 0x2725; WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value WFIFOW(login_fd, 6) = RFIFOW(fd,32); // year WFIFOW(login_fd, 8) = RFIFOW(fd,34); // month WFIFOW(login_fd,10) = RFIFOW(fd,36); // day WFIFOW(login_fd,12) = RFIFOW(fd,38); // hour WFIFOW(login_fd,14) = RFIFOW(fd,40); // minute WFIFOW(login_fd,16) = RFIFOW(fd,42); // second WFIFOSET(login_fd,18); // printf("char : status -> login: account %d, ban: %dy %dm %dd %dh %dmn %ds\n", // char_dat[i].account_id, (short)RFIFOW(fd,32), (short)RFIFOW(fd,34), (short)RFIFOW(fd,36), (short)RFIFOW(fd,38), (short)RFIFOW(fd,40), (short)RFIFOW(fd,42)); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 3: // unblock if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOW(login_fd,0) = 0x2724; WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value WFIFOL(login_fd,6) = 0; // status of the account WFIFOSET(login_fd, 10); // printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 0); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 4: // unban if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOW(login_fd, 0) = 0x272a; WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value WFIFOSET(login_fd, 6); // printf("char : status -> login: account %d, unban request\n", char_dat[i].account_id); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; case 5: // changesex if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) { if (login_fd > 0) { // don't send request if no login-server WFIFOW(login_fd, 0) = 0x2727; WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value WFIFOSET(login_fd, 6); // printf("char : status -> login: account %d, change sex request\n", char_dat[i].account_id); } else WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } else WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline break; } } else { // character name not found memcpy(WFIFOP(fd,6), character_name, NAME_LENGTH); WFIFOW(fd,8+NAME_LENGTH) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline //WFIFOW(fd,32) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline } // send answer if a player ask, not if the server ask if (acc != -1) { //WFIFOSET(fd, 34); WFIFOSET(fd, 10+NAME_LENGTH); } RFIFOSKIP(fd, 44); break; } // case 0x2b0f: not more used (available for futur usage) //Packet 0x2b10 deprecated in favor of packet 0x3004 for registry saving. [Skotlex] //case 0x2b10: // Recieve rates [Wizputer] case 0x2b16: if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8)) return 0; // Txt doesn't need this packet, so just skip it RFIFOSKIP(fd,RFIFOW(fd,8)); break; // Character disconnected set online 0 [Wizputer] case 0x2b17: if (RFIFOREST(fd) < 6) return 0; //printf("Setting %d char offline\n",RFIFOL(fd,2)); set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6)); RFIFOSKIP(fd,10); break; // Reset all chars to offline [Wizputer] case 0x2b18: ShowNotice("Map server [%d] requested to set all characters offline.\n", id); set_all_offline(); RFIFOSKIP(fd,2); break; // Character set online [Wizputer] case 0x2b19: if (RFIFOREST(fd) < 6) return 0; //printf("Setting %d char online\n",RFIFOL(fd,2)); set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6)); RFIFOSKIP(fd,10); break; // Request sending of fame list case 0x2b1a: if (RFIFOREST(fd) < 2) return 0; { int i, j, k, len = 8; unsigned char buf[32000]; struct fame_list fame_item; //struct mmo_charstatus *dat; //dat = (struct mmo_charstatus *)aCalloc(char_num, sizeof(struct mmo_charstatus *)); CREATE_BUFFER(id, int, char_num); // copy character list into buffer //for (i = 0; i < char_num; i++) // dat[i] = char_dat[i]; // sort according to fame // qsort(dat, char_num, sizeof(struct mmo_charstatus *), sort_fame); for(i = 0; i < char_num; i++) { id[i] = i; for(j = 0; j < i; j++) { if (char_dat[i].status.fame > char_dat[id[j]].status.fame) { for(k = i; k > j; k--) id[k] = id[k-1]; id[j] = i; // id[i] break; } } } // starting to send to map WBUFW(buf,0) = 0x2b1b; // add list for blacksmiths for (i = 0, j = 0; i < char_num && j < 10; i++) { if (char_dat[id[i]].status.fame && (char_dat[id[i]].status.class_ == 10 || char_dat[id[i]].status.class_ == 4011 || char_dat[id[i]].status.class_ == 4033)) { fame_item.id = char_dat[id[i]].status.char_id; fame_item.fame = char_dat[id[i]].status.fame; strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); memcpy(WBUFP(buf, len), &fame_item, sizeof(struct fame_list)); len += sizeof(struct fame_list); j++; } } // add blacksmith's block length WBUFW(buf, 6) = len; // add list for alchemists for (i = 0, j = 0; i < char_num && j < 10; i++) { if (char_dat[id[i]].status.fame && (char_dat[id[i]].status.class_ == 18 || char_dat[id[i]].status.class_ == 4019 || char_dat[id[i]].status.class_ == 4041)) { fame_item.id = char_dat[id[i]].status.char_id; fame_item.fame = char_dat[id[i]].status.fame; strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); memcpy(WBUFP(buf, len), &fame_item, sizeof(struct fame_list)); len += sizeof(struct fame_list); j++; } } // add alchemist's block length WBUFW(buf, 4) = len; // adding list for taekwons for (i = 0, j = 0; i < char_num && j < 10; i++) { if (char_dat[id[i]].status.fame && char_dat[id[i]].status.class_ == 4046) { fame_item.id = char_dat[id[i]].status.char_id; fame_item.fame = char_dat[id[i]].status.fame; strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); memcpy(WBUFP(buf, len), &fame_item, sizeof(struct fame_list)); len += sizeof(struct fame_list); j++; } } // add total packet length WBUFW(buf, 2) = len; // sending to all maps mapif_sendall(buf, len); // done! //aFree(dat); DELETE_BUFFER(id); RFIFOSKIP(fd,2); break; } //Request to save status change data. [Skotlex] case 0x2b1c: if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2)) return 0; { #ifdef ENABLE_SC_SAVING int count, aid, cid, i; struct scdata *data; aid = RFIFOL(fd, 4); cid = RFIFOL(fd, 8); count = RFIFOW(fd, 12); data = status_search_scdata(aid, cid); if (data->count != count) { data->count = count; data->data = aRealloc(data->data, count*sizeof(struct status_change_data)); } for (i = 0; i < count; i++) memcpy (&data->data[i], RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data)); #endif RFIFOSKIP(fd, RFIFOW(fd, 2)); break; } default: // inter server処理に渡す { int r = inter_parse_frommap(fd); if (r == 1) // 処理できた break; if (r == 2) // パケット長が足りない return 0; } // inter server処理でもない場合は切断 ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0)); session[fd]->eof = 1; return 0; } } return 0; } int search_mapserver(unsigned short map, long ip, short port) { int i, j; for(i = 0; i < MAX_MAP_SERVERS; i++) if (server_fd[i] >= 0) for (j = 0; server[i].map[j]; j++) if (server[i].map[j] == map) { if (ip > 0 && server[i].ip != ip) continue; if (port > 0 && server[i].port != port) continue; return i; } return -1; } // char_mapifの初期化処理(現在はinter_mapif初期化のみ) static int char_mapif_init(int fd) { return inter_mapif_init(fd); } //----------------------------------------------------- // Test to know if an IP come from LAN or WAN. by [Yor] //----------------------------------------------------- int lan_ip_check(unsigned char *p){ int i; int lancheck = 1; // printf("lan_ip_check: to compare: %d.%d.%d.%d, network: %d.%d.%d.%d/%d.%d.%d.%d\n", // p[0], p[1], p[2], p[3], // subneti[0], subneti[1], subneti[2], subneti[3], // subnetmaski[0], subnetmaski[1], subnetmaski[2], subnetmaski[3]); for(i = 0; i < 4; i++) { if ((subneti[i] & subnetmaski[i]) != (p[i] & subnetmaski[i])) { lancheck = 0; break; } } ShowInfo("LAN test (result): %s source"CL_RESET".\n", (lancheck) ? CL_CYAN"LAN" : CL_GREEN"WAN"); return lancheck; } int parse_char(int fd) { int i, ch; unsigned short cmd; char email[40]; int map_fd; struct char_session_data *sd; unsigned char *p = (unsigned char *) &session[fd]->client_addr.sin_addr; RFIFOHEAD(fd); sd = (struct char_session_data*)session[fd]->session_data; if (login_fd < 0) session[fd]->eof = 1; if(session[fd]->eof) { // disconnect any player (already connected to char-server or coming back from map-server) if login-server is diconnected. if (fd == login_fd) login_fd = -1; if (sd != NULL) { struct online_char_data* data = idb_get(online_char_db, sd->account_id); if (!data || data->server== -1) //If it is not in any server, send it offline. [Skotlex] set_char_offline(99,sd->account_id); } do_close(fd); return 0; } while(RFIFOREST(fd) >= 2 && !session[fd]->eof) { cmd = RFIFOW(fd,0); // crc32のスキップ用 if( sd==NULL && // 未ログインor管理パケット RFIFOREST(fd)>=4 && // 最低バイト数制限 & 0x7530,0x7532管理パケ除去 RFIFOREST(fd)<=21 && // 最大バイト数制限 & サーバーログイン除去 cmd!=0x20b && // md5通知パケット除去 (RFIFOREST(fd)<6 || RFIFOW(fd,4)==0x65) ){ // 次に何かパケットが来てるなら、接続でないとだめ RFIFOSKIP(fd,4); cmd = RFIFOW(fd,0); ShowDebug("parse_char : %d crc32 skipped\n",fd); if(RFIFOREST(fd)==0) return 0; } //For use in packets that depend on an sd being present [Skotlex] #define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL) { RFIFOSKIP(fd,rest); return 0; } } switch(cmd){ case 0x20b: //20040622暗号化ragexe対応 if (RFIFOREST(fd) < 19) return 0; RFIFOSKIP(fd,19); break; case 0x65: // 接続要求 if (RFIFOREST(fd) < 17) return 0; { int GM_value; if ((GM_value = isGM(RFIFOL(fd,2)))) ShowInfo("Account Logged On; Account ID: %d (GM level %d).\n", RFIFOL(fd,2), GM_value); else ShowInfo("Account Logged On; Account ID: %d.\n", RFIFOL(fd,2)); if (sd == NULL) { sd = (struct char_session_data*)aCalloc(sizeof(struct char_session_data), 1); session[fd]->session_data = sd; // memset(sd, 0, sizeof(struct char_session_data)); aCalloc does this [Skotlex] strncpy(sd->email, "no mail", 40); // put here a mail without '@' to refuse deletion if we don't receive the e-mail sd->connect_until_time = 0; // unknow or illimited (not displaying on map-server) } sd->account_id = RFIFOL(fd,2); sd->login_id1 = RFIFOL(fd,6); sd->login_id2 = RFIFOL(fd,10); sd->sex = RFIFOB(fd,16); // send back account_id WFIFOHEAD(fd, 4); WFIFOL(fd,0) = RFIFOL(fd,2); WFIFOSET(fd,4); // search authentification for(i = 0; i < AUTH_FIFO_SIZE; i++) { if (auth_fifo[i].account_id == sd->account_id && auth_fifo[i].login_id1 == sd->login_id1 && #if CMP_AUTHFIFO_LOGIN2 != 0 auth_fifo[i].login_id2 == sd->login_id2 && // relate to the versions higher than 18 #endif (!check_ip_flag || auth_fifo[i].ip == session[fd]->client_addr.sin_addr.s_addr) && auth_fifo[i].delflag == 2) { auth_fifo[i].delflag = 1; if (online_check) { // check if character is not online already. [Skotlex] struct online_char_data* character; character = idb_get(online_char_db, sd->account_id); if (character) { if(character->server > -1) { //Kick it from the map server it is on. mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2); if (!character->waiting_disconnect) add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0); character->waiting_disconnect = 1; /* Not a good idea because this would trigger when you do a char-change from the map server! [Skotlex] } else { //Manual kick from char server. struct char_session_data *tsd; int i; for(i = 0; i < fd_max; i++) { if (session[i] && i!=fd && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == sd->account_id) { WFIFOW(i,0) = 0x81; WFIFOB(i,2) = 2; WFIFOSET(i,3); break; } } if (i == fd_max) //Shouldn't happen, but just in case. set_char_offline(99, sd->account_id); */ WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 8; WFIFOSET(fd,3); break; } } } if (max_connect_user == 0 || count_users() < max_connect_user) { if (login_fd > 0) { // don't send request if no login-server // request to login-server to obtain e-mail/time limit WFIFOW(login_fd,0) = 0x2716; WFIFOL(login_fd,2) = sd->account_id; WFIFOSET(login_fd,6); } // send characters to player mmo_char_send006b(fd, sd); } else { // refuse connection (over populated) WFIFOW(fd,0) = 0x6c; WFIFOW(fd,2) = 0; WFIFOSET(fd,3); } break; } } // authentification not found if (i == AUTH_FIFO_SIZE) { if (login_fd > 0) { // don't send request if no login-server WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account WFIFOL(login_fd,2) = sd->account_id; WFIFOL(login_fd,6) = sd->login_id1; WFIFOL(login_fd,10) = sd->login_id2; // relate to the versions higher than 18 WFIFOB(login_fd,14) = sd->sex; WFIFOL(login_fd,15) = session[fd]->client_addr.sin_addr.s_addr; WFIFOSET(login_fd,19); } else { // if no login-server, we must refuse connection WFIFOW(fd,0) = 0x6c; WFIFOW(fd,2) = 0; WFIFOSET(fd,3); } } } RFIFOSKIP(fd,17); break; case 0x66: // キャラ選択 FIFOSD_CHECK(3); { int char_num = RFIFOB(fd,2); struct mmo_charstatus *cd; RFIFOSKIP(fd,3); // if we activated email creation and email is default email if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online WFIFOHEAD(fd, 3); WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address WFIFOSET(fd, 3); break; } // otherwise, load the character for (ch = 0; ch < 9; ch++) if (sd->found_char[ch] >= 0 && char_dat[sd->found_char[ch]].status.char_num == char_num) break; if (ch == 9) { //Not found?? May be forged packet. break; } cd = &char_dat[sd->found_char[ch]].status; char_log("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s." RETCODE, sd->account_id, char_num, cd->name); cd->sex = sd->sex; // searching map server i = search_mapserver(cd->last_point.map,-1,-1); // if map is not found, we check major cities if (i < 0) { unsigned short j; ShowWarning("Unable to find map-server for '%s', resorting to sending to a major city.\n", mapindex_id2name(cd->last_point.map)); if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) { cd->last_point.map = j; cd->last_point.x = 273; // savepoint coordinates cd->last_point.y = 354; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) { cd->last_point.map = j; cd->last_point.x = 120; // savepoint coordinates cd->last_point.y = 100; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) { cd->last_point.map = j; cd->last_point.x = 160; // savepoint coordinates cd->last_point.y = 94; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) { cd->last_point.map = j; cd->last_point.x = 116; // savepoint coordinates cd->last_point.y = 57; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) { cd->last_point.map = j; cd->last_point.x = 87; // savepoint coordinates cd->last_point.y = 117; } else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) { cd->last_point.map = j; cd->last_point.x = 94; // savepoint coordinates cd->last_point.y = 103; } else { // get first online server (with a map) i = 0; for(j = 0; j < MAX_MAP_SERVERS; j++) if (server_fd[j] >= 0 && server[j].map[0]) { // change save point to one of map found on the server (the first) i = j; cd->last_point.map = server[j].map[0]; ShowInfo("Map-server #%d found with a map: '%s'.\n", j, mapindex_id2name(server[j].map[0])); // coordinates are unknown break; } // if no map-server is connected, we send: server closed if (j == MAX_MAP_SERVERS) { WFIFOHEAD(fd, 3); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } } } WFIFOHEAD(fd, 28); WFIFOW(fd,0) = 0x71; WFIFOL(fd,2) = cd->char_id; memcpy(WFIFOP(fd,6), mapindex_id2name(cd->last_point.map), MAP_NAME_LENGTH); ShowInfo("Character selection '%s' (account: %d, slot: %d).\n", cd->name, sd->account_id, ch); if (lan_ip_check(p)) WFIFOL(fd, 22) = inet_addr(lan_map_ip); else WFIFOL(fd, 22) = server[i].ip; WFIFOW(fd,26) = server[i].port; WFIFOSET(fd,28); if (auth_fifo_pos >= AUTH_FIFO_SIZE) auth_fifo_pos = 0; auth_fifo[auth_fifo_pos].account_id = sd->account_id; auth_fifo[auth_fifo_pos].char_id = cd->char_id; auth_fifo[auth_fifo_pos].login_id1 = sd->login_id1; auth_fifo[auth_fifo_pos].login_id2 = sd->login_id2; auth_fifo[auth_fifo_pos].delflag = 0; auth_fifo[auth_fifo_pos].char_pos = sd->found_char[ch]; auth_fifo[auth_fifo_pos].sex = sd->sex; auth_fifo[auth_fifo_pos].connect_until_time = sd->connect_until_time; auth_fifo[auth_fifo_pos].ip = session[fd]->client_addr.sin_addr.s_addr; //Send NEW auth packet [Kevin] if ((map_fd = server_fd[i]) < 1 || session[map_fd] == NULL) { //0 Should not be a valid server_fd [Skotlex] ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i); server_fd[i] = -1; memset(&server[i], 0, sizeof(struct mmo_map_server)); //Send server closed. WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 1; // 01 = Server closed WFIFOSET(fd,3); break; } WFIFOW(map_fd,0) = 0x2afd; WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus); WFIFOL(map_fd,4) = auth_fifo[auth_fifo_pos].account_id; WFIFOL(map_fd,8) = auth_fifo[auth_fifo_pos].login_id1; WFIFOL(map_fd,16) = auth_fifo[auth_fifo_pos].login_id2; WFIFOL(map_fd,12) = (unsigned long)auth_fifo[auth_fifo_pos].connect_until_time; memcpy(WFIFOP(map_fd,20), cd, sizeof(struct mmo_charstatus)); WFIFOSET(map_fd, WFIFOW(map_fd,2)); set_char_online(i, cd->char_id, cd->account_id); //Sets char online in the party and breaks even share if needed. inter_party_logged(cd->party_id, cd->account_id, cd->char_id); auth_fifo_pos++; } break; case 0x67: // 作成 FIFOSD_CHECK(37); if(char_new == 0) //turn character creation on/off [Kevin] i = -2; else i = make_new_char(fd, RFIFOP(fd,2)); if(i == -1){ //added some better faile reporting to client on the txt version [Kevin] //already exists WFIFOHEAD(fd, 3); WFIFOW(fd, 0) = 0x6e; WFIFOB(fd, 2) = 0x00; WFIFOSET(fd, 3); RFIFOSKIP(fd, 37); break; }else if(i == -2){ //denied WFIFOHEAD(fd, 3); WFIFOW(fd, 0) = 0x6e; WFIFOB(fd, 2) = 0x02; WFIFOSET(fd, 3); RFIFOSKIP(fd, 37); break; }else if(i == -3){ //underaged XD WFIFOHEAD(fd, 3); WFIFOW(fd, 0) = 0x6e; WFIFOB(fd, 2) = 0x01; WFIFOSET(fd, 3); RFIFOSKIP(fd, 37); break; } WFIFOHEAD(fd, 108); WFIFOW(fd,0) = 0x6d; memset(WFIFOP(fd,2), 0, 106); WFIFOL(fd,2) = char_dat[i].status.char_id; WFIFOL(fd,2+4) = char_dat[i].status.base_exp; WFIFOL(fd,2+8) = char_dat[i].status.zeny; WFIFOL(fd,2+12) = char_dat[i].status.job_exp; WFIFOL(fd,2+16) = char_dat[i].status.job_level; WFIFOL(fd,2+28) = char_dat[i].status.karma; WFIFOL(fd,2+32) = char_dat[i].status.manner; WFIFOW(fd,2+40) = 0x30; WFIFOW(fd,2+42) = (char_dat[i].status.hp > 0x7fff) ? 0x7fff : char_dat[i].status.hp; WFIFOW(fd,2+44) = (char_dat[i].status.max_hp > 0x7fff) ? 0x7fff : char_dat[i].status.max_hp; WFIFOW(fd,2+46) = (char_dat[i].status.sp > 0x7fff) ? 0x7fff : char_dat[i].status.sp; WFIFOW(fd,2+48) = (char_dat[i].status.max_sp > 0x7fff) ? 0x7fff : char_dat[i].status.max_sp; WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].status.speed; WFIFOW(fd,2+52) = char_dat[i].status.class_; WFIFOW(fd,2+54) = char_dat[i].status.hair; WFIFOW(fd,2+58) = char_dat[i].status.base_level; WFIFOW(fd,2+60) = char_dat[i].status.skill_point; WFIFOW(fd,2+64) = char_dat[i].status.shield; WFIFOW(fd,2+66) = char_dat[i].status.head_top; WFIFOW(fd,2+68) = char_dat[i].status.head_mid; WFIFOW(fd,2+70) = char_dat[i].status.hair_color; memcpy(WFIFOP(fd,2+74), char_dat[i].status.name, NAME_LENGTH); WFIFOB(fd,2+98) = (char_dat[i].status.str > 255) ? 255 : char_dat[i].status.str; WFIFOB(fd,2+99) = (char_dat[i].status.agi > 255) ? 255 : char_dat[i].status.agi; WFIFOB(fd,2+100) = (char_dat[i].status.vit > 255) ? 255 : char_dat[i].status.vit; WFIFOB(fd,2+101) = (char_dat[i].status.int_ > 255) ? 255 : char_dat[i].status.int_; WFIFOB(fd,2+102) = (char_dat[i].status.dex > 255) ? 255 : char_dat[i].status.dex; WFIFOB(fd,2+103) = (char_dat[i].status.luk > 255) ? 255 : char_dat[i].status.luk; WFIFOB(fd,2+104) = char_dat[i].status.char_num; WFIFOSET(fd,108); RFIFOSKIP(fd,37); for(ch = 0; ch < 9; ch++) { if (sd->found_char[ch] == -1) { sd->found_char[ch] = i; break; } } case 0x68: // delete char //Yor's Fix FIFOSD_CHECK(46); memcpy(email, RFIFOP(fd,6), 40); if (e_mail_check(email) == 0) strncpy(email, "a@a.com", 40); // default e-mail // if we activated email creation and email is default email if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online // if sended email is incorrect e-mail if (strcmp(email, "a@a.com") == 0) { WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address WFIFOSET(fd, 3); RFIFOSKIP(fd,46); // we act like we have selected a character } else { // we change the packet to set it like selection. for (i = 0; i < 9; i++) if (char_dat[sd->found_char[i]].status.char_id == RFIFOL(fd,2)) { // we save new e-mail memcpy(sd->email, email, 40); // we send new e-mail to login-server ('online' login-server is checked before) WFIFOW(login_fd,0) = 0x2715; WFIFOL(login_fd,2) = sd->account_id; memcpy(WFIFOP(login_fd, 6), email, 40); WFIFOSET(login_fd,46); // skip part of the packet! (46, but leave the size of select packet: 3) RFIFOSKIP(fd,43); // change value to put new packet (char selection) RFIFOW(fd, 0) = 0x66; RFIFOB(fd, 2) = char_dat[sd->found_char[i]].status.char_num; // not send packet, it's modify of actual packet break; } if (i == 9) { WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address WFIFOSET(fd, 3); RFIFOSKIP(fd,46); } } // otherwise, we delete the character } else { if (strcmpi(email, sd->email) != 0) { // if it's an invalid email WFIFOW(fd, 0) = 0x70; WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address WFIFOSET(fd, 3); // if mail is correct } else { for (i = 0; i < 9; i++) { struct mmo_charstatus *cs = NULL; if ((cs = &char_dat[sd->found_char[i]].status)->char_id == RFIFOL(fd,2)) { char_delete(cs); // deletion process if (sd->found_char[i] != char_num - 1) { memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num-1], sizeof(struct mmo_charstatus)); // Correct moved character reference in the character's owner { int j, k; struct char_session_data *sd2; for (j = 0; j < fd_max; j++) { if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) && sd2->account_id == char_dat[char_num-1].status.account_id) { for (k = 0; k < 9; k++) { if (sd2->found_char[k] == char_num-1) { sd2->found_char[k] = sd->found_char[i]; break; } } break; } } } } char_num--; for(ch = i; ch < 9-1; ch++) sd->found_char[ch] = sd->found_char[ch+1]; sd->found_char[8] = -1; WFIFOW(fd,0) = 0x6f; WFIFOSET(fd,2); break; } } if (i == 9) { WFIFOW(fd,0) = 0x70; WFIFOB(fd,2) = 0; WFIFOSET(fd,3); } } RFIFOSKIP(fd,46); } break; case 0x2af8: // マップサーバーログイン if (RFIFOREST(fd) < 60) return 0; WFIFOW(fd,0) = 0x2af9; for(i = 0; i < MAX_MAP_SERVERS; i++) { if (server_fd[i] < 0) break; } if (i == MAX_MAP_SERVERS || strcmp((char*)RFIFOP(fd,2), userid) || strcmp((char*)RFIFOP(fd,26), passwd)){ WFIFOB(fd,2) = 3; WFIFOSET(fd,3); RFIFOSKIP(fd,60); } else { int len; WFIFOB(fd,2) = 0; session[fd]->func_parse = parse_frommap; server_fd[i] = fd; server[i].ip = RFIFOL(fd,54); server[i].port = RFIFOW(fd,58); server[i].users = 0; memset(server[i].map, 0, sizeof(server[i].map)); WFIFOSET(fd,3); RFIFOSKIP(fd,60); realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); char_mapif_init(fd); // send gm acccounts level to map-servers len = 4; WFIFOW(fd,0) = 0x2b15; for(i = 0; i < GM_num; i++) { WFIFOL(fd,len) = gm_account[i].account_id; WFIFOB(fd,len+4) = (unsigned char)gm_account[i].level; len += 5; } WFIFOW(fd,2) = len; WFIFOSET(fd,len); return 0; } break; case 0x187: // Alive信号? if (RFIFOREST(fd) < 6) return 0; RFIFOSKIP(fd, 6); break; case 0x7530: // Athena情報所得 WFIFOW(fd,0) = 0x7531; WFIFOB(fd,2) = ATHENA_MAJOR_VERSION; WFIFOB(fd,3) = ATHENA_MINOR_VERSION; WFIFOB(fd,4) = ATHENA_REVISION; WFIFOB(fd,5) = ATHENA_RELEASE_FLAG; WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG; WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR; WFIFOW(fd,8) = ATHENA_MOD_VERSION; WFIFOSET(fd,10); RFIFOSKIP(fd,2); return 0; case 0x7532: // 接続の切断(defaultと処理は一緒だが明示的にするため) default: session[fd]->eof = 1; return 0; } } RFIFOFLUSH(fd); return 0; } // Console Command Parser [Wizputer] int parse_console(char *buf) { char *type,*command; type = (char *)aCalloc(64,1); command = (char *)aCalloc(64,1); // memset(type,0,64); // memset(command,0,64); ShowStatus("Console: %s\n",buf); if ( sscanf(buf, "%[^:]:%[^\n]", type , command ) < 2 ) sscanf(buf,"%[^\n]",type); ShowDebug("Type of command: %s || Command: %s \n",type,command); if(buf) aFree(buf); if(type) aFree(type); if(command) aFree(command); return 0; } // 全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す) int mapif_sendall(unsigned char *buf, unsigned int len) { int i, c; c = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) { int fd; if ((fd = server_fd[i]) >= 0) { if (session[fd] == NULL) { //Could this be the crash's source? [Skotlex] ShowError("mapif_sendall: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", fd, i); server_fd[i] = -1; memset(&server[i], 0, sizeof(struct mmo_map_server)); continue; } WFIFOHEAD(fd, len); if (WFIFOSPACE(fd) < len) //Increase buffer size. realloc_writefifo(fd, len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); c++; } } return c; } // 自分以外の全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す) int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len) { int i, c; c = 0; for(i = 0; i < MAX_MAP_SERVERS; i++) { int fd; if ((fd = server_fd[i]) >= 0 && fd != sfd) { WFIFOHEAD(fd, len); if (WFIFOSPACE(fd) < len) //Increase buffer size. realloc_writefifo(fd, len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd, len); c++; } } return c; } // MAPサーバーにデータ送信(map鯖生存確認有り) int mapif_send(int fd, unsigned char *buf, unsigned int len) { int i; if (fd >= 0) { for(i = 0; i < MAX_MAP_SERVERS; i++) { if (fd == server_fd[i]) { WFIFOHEAD(fd, len); if (WFIFOSPACE(fd) < len) //Increase buffer size. realloc_writefifo(fd, len); memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); return 1; } } } return 0; } int send_users_tologin(int tid, unsigned int tick, int id, int data) { int users = count_users(); unsigned char buf[16]; if (login_fd > 0 && session[login_fd]) { // send number of user to login server WFIFOHEAD(login_fd, 6); WFIFOW(login_fd,0) = 0x2714; WFIFOL(login_fd,2) = users; WFIFOSET(login_fd,6); } // send number of players to all map-servers WBUFW(buf,0) = 0x2b00; WBUFL(buf,2) = users; mapif_sendall(buf, 6); return 0; } static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap) { struct online_char_data* character = (struct online_char_data*)data; int *i = va_arg(ap, int*); int count = va_arg(ap, int); if ((*i) >= count) return 0; //This is an error that shouldn't happen.... if(character->server > -1) { WFIFOHEAD(login_fd, 8+count*4); WFIFOL(login_fd, 8+(*i)*4) =character->account_id; (*i)++; return 1; } return 0; } int send_accounts_tologin(int tid, unsigned int tick, int id, int data) { int users = count_users(), i=0; if (login_fd > 0 && session[login_fd]) { // send account list to login server WFIFOHEAD(login_fd, 8+users*4); WFIFOW(login_fd,0) = 0x272d; WFIFOL(login_fd,4) = users; online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i); WFIFOW(login_fd,2) = 8+ i*4; if (i > 0) WFIFOSET(login_fd,WFIFOW(login_fd,2)); } return 0; } int check_connect_login_server(int tid, unsigned int tick, int id, int data) { if (login_fd <= 0 || session[login_fd] == NULL) { ShowInfo("Attempt to connect to login-server...\n"); login_fd = make_connection(login_ip, login_port); if (login_fd == -1) { //Try again later... [Skotlex] login_fd = 0; return 0; } session[login_fd]->func_parse = parse_tologin; realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); WFIFOHEAD(login_fd, 86); WFIFOW(login_fd,0) = 0x2710; memcpy(WFIFOP(login_fd,2), userid, 24); memcpy(WFIFOP(login_fd,26), passwd, 24); WFIFOL(login_fd,50) = 0; WFIFOL(login_fd,54) = char_ip; WFIFOL(login_fd,58) = char_port; memset(WFIFOP(login_fd,60), 0, 20); memcpy(WFIFOP(login_fd,60), server_name, strlen(server_name) < 20 ? strlen(server_name) : 20); WFIFOW(login_fd,80) = 0; WFIFOW(login_fd,82) = char_maintenance; WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin] WFIFOSET(login_fd,86); } return 0; } //------------------------------------------------ //Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't //replies/disconnect the player we tried to kick. [Skotlex] //------------------------------------------------ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data) { struct online_char_data* character; if ((character = idb_get(online_char_db, id)) != NULL && character->waiting_disconnect) { //Mark it offline due to timeout. set_char_offline(character->char_id, character->account_id); } return 0; } //---------------------------------------------------------- // Return numerical value of a switch configuration by [Yor] // on/off, english, fran軋is, deutsch, espaol //---------------------------------------------------------- int config_switch(const char *str) { if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0) return 1; if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0) return 0; return atoi(str); } //------------------------------------------- // Reading Lan Support configuration by [Yor] //------------------------------------------- int lan_config_read(const char *lancfgName) { int j; struct hostent * h = NULL; char line[1024], w1[1024], w2[1024]; FILE *fp; // set default configuration strncpy(lan_map_ip, "127.0.0.1", sizeof(lan_map_ip)); subneti[0] = 127; subneti[1] = 0; subneti[2] = 0; subneti[3] = 1; for(j = 0; j < 4; j++) subnetmaski[j] = 255; fp = fopen(lancfgName, "r"); if (fp == NULL) { ShowError("LAN support configuration file not found: %s\n", lancfgName); return 1; } ShowInfo("reading configuration file %s...\n", lancfgName); while(fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; line[sizeof(line)-1] = '\0'; if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2) continue; remove_control_chars((unsigned char *)w1); remove_control_chars((unsigned char *)w2); if (strcmpi(w1, "lan_map_ip") == 0) { // Read map-server Lan IP Address h = gethostbyname(w2); if (h != NULL) { sprintf(lan_map_ip, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); } else { strncpy(lan_map_ip, w2, sizeof(lan_map_ip)); lan_map_ip[sizeof(lan_map_ip)-1] = 0; } ShowStatus("LAN IP of map-server: %s.\n", lan_map_ip); } else if (strcmpi(w1, "subnet") == 0) { // Read Subnetwork for(j = 0; j < 4; j++) subneti[j] = 0; h = gethostbyname(w2); if (h != NULL) { for(j = 0; j < 4; j++) subneti[j] = (unsigned char)h->h_addr[j]; } else { sscanf(w2, "%d.%d.%d.%d", &subneti[0], &subneti[1], &subneti[2], &subneti[3]); } ShowStatus("Sub-network of the map-server: %d.%d.%d.%d.\n", subneti[0], subneti[1], subneti[2], subneti[3]); } else if (strcmpi(w1, "subnetmask") == 0){ // Read Subnetwork Mask for(j = 0; j < 4; j++) subnetmaski[j] = 255; h = gethostbyname(w2); if (h != NULL) { for(j = 0; j < 4; j++) subnetmaski[j] = (unsigned char)h->h_addr[j]; } else { sscanf(w2, "%d.%d.%d.%d", &subnetmaski[0], &subnetmaski[1], &subnetmaski[2], &subnetmaski[3]); } ShowStatus("Sub-network mask of the map-server: %d.%d.%d.%d.\n", subnetmaski[0], subnetmaski[1], subnetmaski[2], subnetmaski[3]); } } fclose(fp); // sub-network check of the map-server { unsigned int a0, a1, a2, a3; unsigned char p[4]; sscanf(lan_map_ip, "%d.%d.%d.%d", &a0, &a1, &a2, &a3); p[0] = a0; p[1] = a1; p[2] = a2; p[3] = a3; ShowInfo("LAN test of LAN IP of the map-server...\n"); if (lan_ip_check(p) == 0) { ShowError(CL_RED" LAN IP of the map-server doesn't belong to the specified Sub-network."CL_RESET"\n"); } } ShowInfo("done reading %s.\n", lancfgName); return 0; } int char_config_read(const char *cfgName) { struct hostent *h = NULL; char line[1024], w1[1024], w2[1024]; FILE *fp = fopen(cfgName, "r"); if (fp == NULL) { ShowFatalError("Configuration file not found: %s.\n", cfgName); exit(1); } ShowInfo("Reading configuration file %s...\n", cfgName); while(fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; line[sizeof(line)-1] = '\0'; if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2) continue; remove_control_chars((unsigned char *)w1); remove_control_chars((unsigned char *)w2); if(strcmpi(w1,"timestamp_format") == 0) { strncpy(timestamp_format, w2, 20); } else if(strcmpi(w1,"console_silent")==0){ msg_silent = 0; //To always allow the next line to show up. ShowInfo("Console Silent Setting: %d\n", atoi(w2)); msg_silent = atoi(w2); } else if (strcmpi(w1, "userid") == 0) { strncpy(userid, w2, 24); } else if (strcmpi(w1, "passwd") == 0) { strncpy(passwd, w2, 24); } else if (strcmpi(w1, "server_name") == 0) { memcpy(server_name, w2, sizeof(server_name)); server_name[sizeof(server_name) - 1] = '\0'; ShowStatus("%s server has been initialized\n", w2); } else if (strcmpi(w1, "wisp_server_name") == 0) { if (strlen(w2) >= 4) { memcpy(wisp_server_name, w2, sizeof(wisp_server_name)); wisp_server_name[sizeof(wisp_server_name) - 1] = '\0'; } } else if (strcmpi(w1, "login_ip") == 0) { login_ip_set_ = 1; h = gethostbyname(w2); if (h != NULL) { ShowStatus("Login server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); sprintf(login_ip_str, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); } else memcpy(login_ip_str, w2, 16); } else if (strcmpi(w1, "login_port") == 0) { login_port = atoi(w2); } else if (strcmpi(w1, "char_ip") == 0) { char_ip_set_ = 1; h = gethostbyname(w2); if (h != NULL) { ShowStatus("Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); sprintf(char_ip_str, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); } else memcpy(char_ip_str, w2, 16); } else if (strcmpi(w1, "bind_ip") == 0) { bind_ip_set_ = 1; h = gethostbyname(w2); if (h != NULL) { ShowStatus("Character server binding IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); sprintf(bind_ip_str, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); } else memcpy(bind_ip_str, w2, 16); } else if (strcmpi(w1, "char_port") == 0) { char_port = atoi(w2); } else if (strcmpi(w1, "char_maintenance") == 0) { char_maintenance = atoi(w2); } else if (strcmpi(w1, "char_new") == 0) { char_new = atoi(w2); } else if (strcmpi(w1, "char_new_display") == 0) { char_new_display = atoi(w2); } else if (strcmpi(w1, "email_creation") == 0) { email_creation = config_switch(w2); } else if (strcmpi(w1, "char_txt") == 0) { strcpy(char_txt, w2); } else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex strcpy(scdata_txt, w2); } else if (strcmpi(w1, "backup_txt") == 0) { //By zanetheinsane strcpy(backup_txt, w2); } else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw strcpy(friends_txt, w2); } else if (strcmpi(w1, "backup_txt_flag") == 0) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. By [Yor] backup_txt_flag = config_switch(w2); } else if (strcmpi(w1, "max_connect_user") == 0) { max_connect_user = atoi(w2); if (max_connect_user < 0) max_connect_user = 0; // unlimited online players } else if(strcmpi(w1, "gm_allow_level") == 0) { gm_allow_level = atoi(w2); if(gm_allow_level < 0) gm_allow_level = 99; } else if (strcmpi(w1, "check_ip_flag") == 0) { check_ip_flag = config_switch(w2); } else if (strcmpi(w1, "online_check") == 0) { online_check = config_switch(w2); } else if (strcmpi(w1, "autosave_time") == 0) { autosave_interval = atoi(w2)*1000; if (autosave_interval <= 0) autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; } else if (strcmpi(w1, "save_log") == 0) { save_log = config_switch(w2); } else if (strcmpi(w1, "start_point") == 0) { char map[32]; int x, y; if (sscanf(w2, "%[^,],%d,%d", map, &x, &y) < 3) continue; if (strstr(map, ".gat") != NULL) { // Verify at least if '.gat' is in the map name start_point.map = mapindex_name2id(map); if (!start_point.map) { ShowError("Specified start_point %s not found in map-index cache.\n", map); start_point.map = 0; } start_point.x = x; start_point.y = y; } } else if(strcmpi(w1,"log_char")==0) { //log char or not [devil] log_char = atoi(w2); } else if (strcmpi(w1, "start_zeny") == 0) { start_zeny = atoi(w2); if (start_zeny < 0) start_zeny = 0; } else if (strcmpi(w1, "start_weapon") == 0) { start_weapon = atoi(w2); if (start_weapon < 0) start_weapon = 0; } else if (strcmpi(w1, "start_armor") == 0) { start_armor = atoi(w2); if (start_armor < 0) start_armor = 0; } else if (strcmpi(w1, "unknown_char_name") == 0) { strcpy(unknown_char_name, w2); unknown_char_name[NAME_LENGTH-1] = '\0'; } else if (strcmpi(w1, "char_log_filename") == 0) { strcpy(char_log_filename, w2); } else if (strcmpi(w1, "name_ignoring_case") == 0) { name_ignoring_case = config_switch(w2); } else if (strcmpi(w1, "char_name_option") == 0) { char_name_option = atoi(w2); } else if (strcmpi(w1, "char_name_letters") == 0) { strcpy(char_name_letters, w2); // online files options } else if (strcmpi(w1, "online_txt_filename") == 0) { strcpy(online_txt_filename, w2); } else if (strcmpi(w1, "online_html_filename") == 0) { strcpy(online_html_filename, w2); } else if (strcmpi(w1, "online_sorting_option") == 0) { online_sorting_option = atoi(w2); } else if (strcmpi(w1, "online_display_option") == 0) { online_display_option = atoi(w2); } else if (strcmpi(w1, "online_gm_display_min_level") == 0) { // minimum GM level to display 'GM' when we want to display it online_gm_display_min_level = atoi(w2); if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough online_gm_display_min_level = 5; } else if (strcmpi(w1, "online_refresh_html") == 0) { online_refresh_html = atoi(w2); if (online_refresh_html < 1) online_refresh_html = 1; } else if(strcmpi(w1,"db_path")==0) { strcpy(db_path,w2); } else if (strcmpi(w1, "console") == 0) { if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 ) console = 1; } else if (strcmpi(w1, "import") == 0) { char_config_read(w2); } } fclose(fp); ShowInfo("done reading %s.\n", cfgName); return 0; } int chardb_final(int key, void* data, va_list va) { aFree(data); return 0; } void do_final(void) { ShowStatus("Terminating server.\n"); // write online players files with no player online_char_db->clear(online_char_db, NULL); //clean the db... create_online_files(); online_char_db->destroy(online_char_db, NULL); //dispose the db... mmo_char_sync(); inter_save(); set_all_offline(); if(gm_account) aFree(gm_account); if(char_dat) aFree(char_dat); delete_session(login_fd); delete_session(char_fd); #ifdef ENABLE_SC_SAVING status_final(); #endif inter_final(); mapindex_final(); char_log("----End of char-server (normal end with closing of all files)." RETCODE); } void set_server_type(void) { SERVER_TYPE = ATHENA_SERVER_CHAR; } static int online_data_cleanup_sub(DBKey key, void *data, va_list ap) { struct online_char_data *character= (struct online_char_data*)data; if (character->server == -2) //Unknown server.. set them offline set_char_offline(character->char_id, character->account_id); if (character->server < 0) //Free data from players that have not been online for a while. db_remove(online_char_db, key); return 0; } static int online_data_cleanup(int tid, unsigned int tick, int id, int data) { online_char_db->foreach(online_char_db, online_data_cleanup_sub); return 0; } int do_init(int argc, char **argv) { int i; mapindex_init(); //Needed here for the start-point reading. start_point.map = mapindex_name2id("new_1-1.gat"); char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]); lan_config_read((argc > 1) ? argv[1] : LOGIN_LAN_CONF_NAME); if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) { ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n"); ShowNotice("Please edit your save/account.txt file to create a proper inter-server user/password (gender 'S')\n"); ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n"); } // a newline in the log... char_log(""); // moved behind char_config_read in case we changed the filename [celest] char_log("The char-server starting..." RETCODE); if ((naddr_ != 0) && (login_ip_set_ == 0 || char_ip_set_ == 0)) { // The char server should know what IP address it is running on // - MouseJstr int localaddr = ntohl(addr_[0]); unsigned char *ptr = (unsigned char *) &localaddr; char buf[16]; sprintf(buf, "%d.%d.%d.%d", ptr[0], ptr[1], ptr[2], ptr[3]);; if (naddr_ != 1) ShowStatus("Multiple interfaces detected.. using %s as our IP address\n", buf); else ShowStatus("Defaulting to %s as our IP address\n", buf); if (login_ip_set_ == 0) strcpy(login_ip_str, buf); if (char_ip_set_ == 0) strcpy(char_ip_str, buf); if (ptr[0] == 192 && ptr[1] == 168) ShowWarning("Firewall detected.. edit lan_support.conf and char_athena.conf\n"); } login_ip = inet_addr(login_ip_str); char_ip = inet_addr(char_ip_str); for(i = 0; i < MAX_MAP_SERVERS; i++) { memset(&server[i], 0, sizeof(struct mmo_map_server)); server_fd[i] = -1; } online_char_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); mmo_char_init(); #ifdef ENABLE_SC_SAVING status_init(); #endif update_online = time(NULL); create_online_files(); // update online players files at start of the server inter_init((argc > 2) ? argv[2] : inter_cfgName); // inter server 初期化 set_defaultparse(parse_char); if (bind_ip_set_) char_fd = make_listen_bind(inet_addr(bind_ip_str),char_port); else char_fd = make_listen_bind(INADDR_ANY,char_port); add_timer_func_list(check_connect_login_server, "check_connect_login_server"); add_timer_func_list(send_users_tologin, "send_users_tologin"); add_timer_func_list(send_accounts_tologin, "send_accounts_tologin"); add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer"); add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect"); add_timer_func_list(online_data_cleanup, "online_data_cleanup"); add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600 * 1000); add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000); add_timer_interval(gettick() + 1000, send_users_tologin, 0, 0, 5 * 1000); add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600*1000); //Sync online accounts every hour add_timer_interval(gettick() + autosave_interval, mmo_char_sync_timer, 0, 0, autosave_interval); if(console) { set_defaultconsoleparse(parse_console); start_console(); } char_log("The char-server is ready (Server is listening on the port %d)." RETCODE, char_port); ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port); return 0; }