//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Toms //= Copyright (C) MasterOfMuppets //= Copyright (C) Vicious //= Copyright (C) Poki#3 //= Copyright (C) Lupus //= Copyright (C) Sara-chan //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Lighthalzen Dungeon Warp Script //================= Description =========================================== //= Warp Points for Lighthalzen Dungeon //================= Current Version ======================================= //= 2.1b //========================================================================= lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129 lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153 lhz_dun02,282,161,0 warp lhz_dun2-2 1,1,lhz_dun01,281,154 lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19 lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9 lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150 lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150 lhz_dun02,149,149,4 script lhz_dun5-1 WARPNPC,2,2,{ OnTouch: if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) { warp "lhz_dun02",145,149; } else { warp "lhz_dun03",140,133; } end; } lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142 //- Sewer Pipe - lighthalzen,313,301,0 script Sewer Pipe#lt HIDDEN_NPC,{ if (MISC_QUEST&512) { mes "^3355FFYou found some sort"; mes "of large sewage pipe."; mes "Naturally, the stench"; mes "emanating from inside"; mes "the pipe is barely endurable.^000000"; next; if (select("Enter:Cancel") == 1) { warp "lhz_cube",231,17; end; } close; } mes "^3355FFYou found some sort"; mes "of large sewage pipe."; mes "Naturally, the stench"; mes "emanating from inside"; mes "the pipe is barely endurable.^000000"; close; } //== Cube Room Warps ======================================= //- Cube room <-> Organism test laboratory level 2 - lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6 lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90 //- Cube room -> Lighthalzen - lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302 lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302 // -1 are warps facing east. // -2 the warps facing south. // -3 are warps facing west. // -4 are warps facing north. //- Room 66 74 - lhz_cube,74,74,0 script cubew01-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18 lhz_cube,59,74,0 script cubew01-3 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,66,82,0 script cubew01-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //- Room 66 136 - lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193 lhz_cube,66,129,0 script cubew02-2 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,59,136,0 script cubew02-3 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,66,144,0 script cubew02-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //- Room 67 193 - lhz_cube,74,192,0 script cubew03-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,67,185,0 script cubew03-2 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,59,192,0 script cubew03-3 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136 //- Room 66 18 - lhz_cube,74,18,0 script cubew04-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18 lhz_cube,59,18,0 script cubew04-3 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18 //- Room 66 18 - lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193 lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18 lhz_cube,3,18,0 script cubew05-3 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,10,26,0 script cubew05-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //- Room 10 74 - lhz_cube,18,74,0 script cubew06-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18 lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18 lhz_cube,10,82,0 script cubew06-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //- Room 10 136 - lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74 lhz_cube,10,129,0 script cubew07-2 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,3,136,0 script cubew07-3 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,10,144,0 script cubew07-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //- Room 10 193 - lhz_cube,18,192,0 script cubew08-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,10,185,0 script cubew08-2 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74 lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18 //- Room 123 18 - lhz_cube,130,18,0 script cubew09-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,123,11,0 script cubew09-2 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184 lhz_cube,123,26,0 script cubew09-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //== Function for Random Warps ============================= function script randomw { switch(rand(3)) { case 1: warp "lhz_cube",66,136; end; case 2: warp "lhz_cube",66,74; end; default: warp "lhz_cube",67,193; end; } }