//Rachel Sanctuary Sky Map ra_temsky.gat,99,117,0 warp rasky001 1,1,ra_temsky.gat,99,140 ra_temsky.gat,99,135,0 warp rasky002 1,1,ra_temsky.gat,99,112 ra_temsky.gat,112,143,0 warp rasky003 1,1,ra_temsky.gat,141,139 ra_temsky.gat,137,139,0 warp rasky004 1,1,ra_temsky.gat,108,143 ra_temsky.gat,87,143,0 warp rasky005 1,1,ra_temsky.gat,58,139 ra_temsky.gat,62,139,0 warp rasky004 1,1,ra_temsky.gat,91,143 //Rachel City rachel.gat,149,249,0 warp rachel001 1,1,ra_temple.gat,119,28 rachel.gat,273,125,0 warp rachel009 1,1,ra_fild12.gat,41,225 rachel.gat,25,125,0 warp rachel010 1,1,ra_fild11.gat,357,225 //Rachel Temple ra_temple.gat,119,21,0 warp rachel002 1,1,rachel.gat,149,244 ra_temple.gat,119,181,0 warp rachel003 1,1,ra_temin.gat,169,22 ra_temin.gat,169,17,0 warp rachel004 1,1,ra_temple.gat,119,176 ra_temin.gat,206,93,0 warp rachel005 1,1,ra_temin.gat,312,257 ra_temin.gat,312,252,0 warp rachel006 1,1,ra_temin.gat,206,88 ra_temin.gat,130,93,0 warp rachel007 1,1,ra_temin.gat,238,257 ra_temin.gat,238,252,0 warp rachel008 1,1,ra_temin.gat,130,88 ra_temin.gat,276,326,0 script Statue#Rachel 111,{ mes "Welcome to the temporary Rachel"; mes "Sanctuary entrance npc!"; mes "Isn't it great?"; next; mes "Do you want to enter Rachel Sanctuary?"; next; if(select("Yes", "No") == 1){ close2; warp "ra_san01",139,14; end; } close; }