//===== Hercules Script ====================================== //= Izlude Dungeon Renewal Warp Script //===== By: ================================================== //= Athena (1.0) //= Nana (1.1) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= //= Warp Points for Bibilyn Island & Undersea Cave //===== Additional Comments: ================================= //= 1.2 Moved common warps to base path. [Euphy] //= 1.3 Added Undersea Tunnel 6th floor warper. [L0ne_W0lf] //============================================================ // Undersea Tunnel Warper //============================================================ iz_dun04,130,234,5 script Gatekeeper#iz_dun 413,{ mes "[Gatekeeper]"; mes "Halt!"; mes "What brings you here, Adventurer?"; mes "We've discovered a new floor of this underwater city."; next; mes "[Gatekeeper]"; mes "Do you think you're up to the challenge?"; mes "The monsters here are between levels 110 and 124."; mes "And you must beware of the Kraken!"; next; switch(select("Release the Kraken!:I'll stay here.")) { case 1: mes "[Gatekeeper]"; mes "Be cautious and good luck."; mes "If you see the Kraken be sure you have your friends to help or do what we do and run."; close2; warp "iz_dun05",141,187; end; case 2: mes "[Gatekeeper]"; mes "It's always best to be prepared before exploring a new area."; mes "Come back when you're ready to go."; close; } } iz_dun05,142,190,5 script Guard#iz_dun 413,{ mes "[Gatekeeper]"; mes "So I guess you want to go back to the fifth floor?"; next; switch(select("Yes!:No, I'll stay.")) { case 1: mes "[Gatekeeper]"; mes "Be safe, adventurer."; close2; warp "iz_dun04",129,232; end; case 2: mes "[Gatekeeper]"; mes "You're not going?"; mes "You're braver than I thought."; close; } }