//===== Hercules Script ====================================== //= Port Malaya Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Warp Points for Port Malaya //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated to match official scripts. [Masao] //= 1.2 Added official Jeepney warp scripts. [Euphy] //============================================================ // Town Warps //============================================================ ma_in01,86,16,0 warp mal_in_ws 1,1,malaya,115,212 ma_in01,24,77,0 warp mal_in_inn 1,1,malaya,178,208 malaya,370,277,0 warp malaya_mal_fild01 1,1,ma_fild01,40,272 ma_fild01,37,272,0 warp mal_fild01_malaya 1,1,malaya,367,277 ma_in01,33,152,0 warp mal_in_house01 1,1,malaya,52,75 malaya,309,70,0 warp malaya_ship_mal_in_ship 1,1,ma_in01,108,92 ma_in01,105,92,0 warp mal_in_ship_malaya_ship 1,1,malaya,310,67 ma_fild01,266,359,0 warp mafild01_to02 1,1,ma_fild02,248,36 ma_fild02,248,33,0 warp mafild02_to01 1,1,ma_fild01,266,356 ma_fild01,288,52,0 warp mafild01_tobknw 1,1,ma_scene01,142,78 ma_scene01,140,80,0 warp bknw_tofild01 1,1,ma_fild01,288,55 ma_in01,9,24,0 warp mal_in_ts 1,1,malaya,296,167 ma_in01,126,17,0 warp mal_in_shop_malaya_shop 1,1,malaya,261,237 ma_fild01,251,190,0 warp mf_minga_mf_in_minga 1,1,ma_in01,108,160 ma_in01,105,160,0 warp mf_in_minga_mf_minga 1,1,ma_fild01,248,190 // Locked Warps //============================================================ malaya,178,211,0 script malaya_inn WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 10) { mes "Door is closed. It seems to be keeping its eyes on you."; close; } warp "ma_in01",24,80; end; } malaya,112,212,0 script malaya_ws WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 20) { mes "Door is closed. It seems to be keeping its eyes on you."; close; } warp "ma_in01",83,16; end; } malaya,299,167,0 script malaya_ts WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 20) { mes "Door is closed. It seems to be keeping its eyes on you."; close; } warp "ma_in01",12,24; end; } malaya,261,240,0 script malaya_shop WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 20) { mes "Door is closed. It seems to be keeping its eyes on you."; close; } warp "ma_in01",126,20; end; } malaya,300,211,0 script malaya_house01 WARPNPC,1,1,{ end; OnTouch: if (malaya_hi < 10) { mes "Door is closed. It seems to be keeping its eyes on you."; close; } warp "ma_in01",36,152; end; } // Jeepney Warps //============================================================ function script F_Malaya_Warp { mes "Where would you like to go?"; next; .@i$ = getarg(select("Back outside",getarg(1)+" Jeepney",getarg(2)+" Jeepney") - 1); close2; switch(getarg(3)) { case 1: // 12 passenger if (.@i$ == "Center") warp "malaya",241,238; if (.@i$ == "Southwest") warp "malaya",71,43; else if (.@i$ == "Southeast") warp "malaya",284,129; break; case 2: // 30 passenger if (.@i$ == "Northwest") warp "malaya",134,247; else if (.@i$ == "Southeast") warp "malaya",341,150; else if (.@i$ == "Northeast") warp "malaya",294,293; break; case 3: // 60 passenger if (.@i$ == "Center") warp "malaya",239,221; else if (.@i$ == "Northwest") warp "malaya",59,246; else if (.@i$ == "Southeast") warp "malaya",254,68; break; } end; } ma_zif01,30,22,0 script Town Warp#zif01 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Center","Southwest","Southeast",1; } ma_zif02,30,22,0 script Town Warp#zif02 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southwest","Center","Southeast",1; } ma_zif03,30,22,0 script Town Warp#zif03 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Southwest",1; } ma_zif04,30,22,0 script Town Warp#zif04 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northwest","Southeast","Northeast",2; } ma_zif05,30,22,0 script Town Warp#zif05 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Northwest","Northeast",2; } ma_zif06,30,22,0 script Town Warp#zif06 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northeast","Northwest","Southeast",2; } ma_zif07,30,22,0 script Town Warp#zif07 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Center","Northwest","Southeast",3; } ma_zif08,30,22,0 script Town Warp#zif08 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northwest","Center","Southeast",3; } ma_zif09,30,22,0 script Town Warp#zif09 WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Northwest",3; } //ma_zif01,30,22,0 warp malaya_car0001 1,1,malaya,241,238 //ma_zif02,30,22,0 warp malaya_car0002 1,1,malaya,71,43 //ma_zif03,30,22,0 warp malaya_car0003 1,1,malaya,284,129 //ma_zif04,30,22,0 warp malaya_car0004 1,1,malaya,134,247 //ma_zif05,30,22,0 warp malaya_car0005 1,1,malaya,341,150 //ma_zif06,30,22,0 warp malaya_car0006 1,1,malaya,294,293 //ma_zif07,30,22,0 warp malaya_car0007 1,1,malaya,239,221 //ma_zif08,30,22,0 warp malaya_car0008 1,1,malaya,59,246 //ma_zif09,30,22,0 warp malaya_car0009 1,1,malaya,254,68