//===== rAthena Script ======================================= //= Eclage Quest NPCs //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 0.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Quest NPCs related to Eclage. //===== Additional Comments: ================================= //= 0.1 NPCs are mostly placeholders. [Euphy] //============================================================ // Teleport Cats (14.2 Cat Hand Addition) //============================================================ - script Teleport Cat#ep14_2 -1,{ switch(atoi(charat(strnpcinfo(1),16))) { case 1: setarray .@map$[0],"Entrance to Mora"; setarray .@cost[0],15; break; case 2: setarray .@map$[0],"Near Eclage","Near Splendide"; setarray .@cost[0],15,55; break; case 3: setarray .@map$[0],"Entrance to Mora","Midgard Allied Forces Post"; setarray .@cost[0],55,10; break; case 4: setarray .@map$[0],"Near Splendide","Manuk Field"; setarray .@cost[0],10,10; break; case 5: setarray .@map$[0],"Midgard Allied Forces Post","Near El Dicastes"; setarray .@cost[0],10,20; break; case 6: setarray .@map$[0],"Manuk Field"; setarray .@cost[0],20; break; } mes "[Teleport Cat]"; mes "What a nice day, isn't it!"; mes "Welcome to Cat Merchant Group. We do anything to please our customers. We would even lie on our back if you want!"; next; mes "[Teleport Cat]"; mes "We provide teleport service between various regions based on our accumulated knowledge. We accept Malangdo Canned Specialties or Zeny, so you can pay however you like it~"; next; set .@menu$,"Forget it:"; for(set .@i,0; .@i<getarraysize(.@map$); set .@i,.@i+1) { set .@menu$, .@menu$+ .@map$[.@i]+" ("+.@cost[.@i]+" Canned Food):"+ .@map$[.@i]+" ("+.@cost[.@i]+",000 Zeny):"; } set .@i, select(.@menu$)-2; if (.@i == -1) { mes "[Teleport Cat]"; mes "I'll see you later then."; close; } set .@choice$, .@map$[.@i/2]; set .@price, .@cost[.@i/2]; if (.@i % 2) { set .@price, .@price*1000; if (Zeny < .@price) { mes "[Teleport Cat]"; mes "I'm afraid it's not enough. Sorry, but it can't be done for free~"; close; } set Zeny, Zeny-.@price; } else { if (countitem(12636) < .@price) { mes "[Teleport Cat]"; mes "I'm afraid it's not enough. Sorry, but it can't be done for free~"; close; } delitem 12636,.@price; //Malang_Sp_Can } if (compare(.@choice$,"Midgard Allied Forces Post")) warp "mid_camp",180,247; else if (compare(.@choice$,"Manuk Field")) warp "man_fild02",133,47; else if (compare(.@choice$,"Near Splendide")) warp "spl_fild02",51,240; else if (compare(.@choice$,"Near El Dicastes")) warp "dic_fild01",159,264; else if (compare(.@choice$,"Entrance to Mora")) warp "bif_fild02",291,323; else if (compare(.@choice$,"Near Eclage")) warp "ecl_fild01",116,309; close; } ecl_fild01,118,311,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.1 421 bif_fild02,293,325,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.2 421 spl_fild02,53,242,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.3 421 mid_camp,207,234,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.4 421 man_fild02,135,49,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.5 421 dic_fild01,161,266,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.6 421 // Eclage's Entrance //============================================================ ecl_fild01,97,322,0 script #ep14_2Entrance 45,3,3,{ OnTouch: if (ep14_2_enter < 3) { mes "[Security Guard]"; mes "Please wait a minute."; mes "All first-time visitors to Eclage must fill out the necessary forms before entering."; close; } warp "eclage",100,28; end; } ecl_fild01,94,322,5 script Security Guard#ep14_2 447,{ if (ep14_2_enter == 0) { mes "[Security Guard]"; mes "All first-time visitors to Eclage must fill out the necessary forms here before entering."; next; mes "[Security Guard]"; mes "Please understand because of a recent increase in the influx of people from Midgard through Bifrost, we had to create this process."; next; mes "[Security Guard]"; mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry."; next; if(select("Fill out the forms.:Forget it.") == 2) { mes "[Security Guard]"; mes "Please note that you would not be able to enter the city without filling out the forms."; close; } mes "[Security Guard]"; mes "Please fill out your name, occupation, and level here."; next; mes "Write your name."; input .@input1$; next; mes "Write your occupation."; input .@input1$; next; mes "Write your level."; input .@input1$; next; mes "[Security Guard]"; mes "If you completed your forms, please submit them to the administrator over there."; mes "There may be some waiting time, so take your time."; set ep14_2_enter,1; setquest 11310; close; } else if (ep14_2_enter == 1) { mes "[Security Guard]"; mes "Please submit your forms to the administrator over there after writing in your name, occupation, and level."; mes "There may be some waiting time, so take your time."; close; } else if (ep14_2_enter == 2) { mes "[Security Guard]"; mes "Great, you completed the forms."; mes "Welcome to Eclage, the capital of the Laphines."; next; mes "[Security Guard]"; mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races."; next; mes "[Security Guard]"; mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit."; set ep14_2_enter,3; erasequest 11311; close2; warp "eclage",100,28; end; } else { mes "[Security Guard]"; mes "Welcome to Eclage, the capital of the Laphines."; next; mes "[Security Guard]"; mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races."; next; mes "[Security Guard]"; mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit."; close; } } ecl_fild01,100,323,3 duplicate(Security Guard#ep14_2) Security Guard#ep14_2_2 447 ecl_fild01,111,320,2 script Immigration Officer#ep1 445,{ if (ep14_2_enter == 0) { mes "[Immigration Officer]"; mes "What do you need?"; mes "As you can see, I'm really busy here, so unless you need something, please don't bother me."; emotion e_an; close; } else if (ep14_2_enter == 1) { mes "[Immigration Officer]"; mes "Whew! I'm sorry to have kept you waiting."; mes "There are just too many visitors."; emotion e_wah; next; mes "[Immigration Officer]"; mes "So if you will place your forms here..."; next; mes "[???]"; mes "Here!! These are my completed forms!!"; mes "This time it's all good, right?"; mes "Let me through quick!"; cutin "bu_du1.bmp",2; emotion e_omg,1; next; cutin "bu_du1.bmp",255; mes "[Immigration Officer]"; mes "I'm taking care of visitors in the order they arrived, so please wait for your turn."; emotion e_swt; next; mes "[???]"; mes "What are you talking about!"; mes "I was waaaay before all of these guys!"; cutin "bu_du3.bmp",2; next; cutin "bu_du3.bmp",255; mes "[Immigration Officer]"; mes "Well, your turn was delayed because you had to fill out your forms, so you have to wait until later."; emotion e_ag; next; mes "[???]"; mes "What?! You just said you take care of visitors in the order they arrived!!!"; cutin "bu_du5.bmp",2; next; cutin "bu_du5.bmp",255; mes "[Immigration Officer]"; mes "Yes, I did say that but..."; next; mes "- SMACK!!! -"; next; mes "[???]"; mes "OW!! Why did you hit me?"; cutin "bu_du4.bmp",2; next; mes "[???]"; mes "I'm so sorry."; mes "My stupid friend here is causing trouble."; cutin "bu_mark3.bmp",0; next; mes "[???]"; mes "Who are you calling stupid?!"; cutin "bu_du5.bmp",2; next; mes "[???]"; mes "If you hadn't filled out my name incorrectly in the first place, we wouldn't be waiting like this!"; cutin "bu_mark3.bmp",0; next; mes "[???]"; mes "Mark Esha or Madrid, they're all the same!"; cutin "bu_du3.bmp",2; next; mes "[Mark Esha]"; mes "They're not at all the same!"; mes "And what's more, how can you not know the name of your friend of 15 years?"; cutin "bu_mark4.bmp",0; next; mes "[???]"; mes "It's not that I didn't know- I did it on purpose!!"; mes "Madrid is just fine! Madrid!"; cutin "bu_du3.bmp",2; next; cutin "bu_du3.bmp",255; mes "- SMACK -"; next; mes "[Mark Esha]"; mes "Hu... I am so sorry that my friend is this stupid."; mes "Please don't mind us and do what you need to do."; cutin "bu_mark3.bmp",0; next; mes "[???]"; mes "AHHHH!!!"; mes "LET ME IN!!!!"; mes "How long do I have to wait out here!!!"; cutin "bu_du5.bmp",2; next; mes "[Mark Esha]"; mes "Would you stay put just for a second?!!!"; mes "Sorry. So sorry."; cutin "bu_mark3.bmp",0; next; cutin "bu_mark3.bmp",255; mes "[Immigration Officer]"; mes "Oh wow, this is just so crazy."; mes "Test15696 Here, your documents are processed."; mes "You may enter the city when you go talk to the security guard."; emotion e_go; next; mes "[???]"; mes "Shuffle, shuffle"; cutin "bu_oliver0.bmp",0; next; cutin "bu_oliver0.bmp",255; mes "[Immigration Officer]"; mes "And Mr. Deu Lean, please take your group and enter. It's just way too noisy."; emotion e_an; next; mes "[Du Lian]"; mes "Mwahah!!"; mes "SEE THAT?!"; mes "Thanks to me, we got through faster!"; cutin "bu_du1.bmp",2; next; mes "[Mark Esha]"; mes "You mean slower..."; cutin "bu_mark4.bmp",0; next; mes "[Du Lian]"; mes "A real man does not get bogged down by the past!!"; mes "I may have been slow with the documentation but I will be the one to enter Eclage first!"; mes "Mwahah!"; cutin "bu_du2.bmp",2; next; mes "[Mark Esha]"; mes "......Whew"; mes "I'm so sorry for everything."; cutin "bu_mark2.bmp",0; next; mes "[???]"; mes "Well......"; mes "Mr. Mark, Mr. Du is already gone."; cutin "bu_maggi3.bmp",2; next; mes "[Mark Esha]"; mes "Oh............."; mes "Oh......................"; cutin "bu_mark3.bmp",0; next; mes "[Mark Esha]"; mes "My goodness......"; emotion e_swt2,1; set ep14_2_enter,2; erasequest 11310; setquest 11311; close2; cutin "bu_mark3.bmp",255; end; } else { mes "[Immigration Officer]"; mes "Oh wow, this is just so crazy."; mes strcharinfo(0)+"."; mes "Here, your documents are processed."; mes "You may enter the city when you go talk to the security guard."; emotion e_go; close; } } // Oliver Wolf Hood //============================================================ eclage,102,32,4 script Fairy Carpenter#ep14_2 443,{ if (BaseLevel < 120) { mes "[Fairy Carpenter]"; mes "The bridge is kind of broken so please be careful."; emotion e_sob; close; } if (checkquest(11312) == -1) { mes "[Fairy Carpenter]"; mes "This area is kind of broken, so be careful."; mes "Otherwise, you'll fall aaaaaall the way down."; next; switch(select("The work being done right now:The reason for the bridge being broken:Forget it.")) { case 1: //missing close; case 2: mes "[Fairy Carpenter]"; mes "Oh, just a minute ago, there was a human benig who took a misstep and broke a tree branch while falling."; emotion e_an; next; mes "[Fairy Carpenter]"; mes "Being close to the entrance and all, this really needs to be fixed soon."; mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for it, and fix it myself."; //custom next; switch(select("Give help.:Don't give help.")) { case 1: mes "[Fairy Carpenter]"; mes "Wow!!!"; mes "You are going to help me?!"; mes "So... so kind..."; next; mes "[Fairy Carpenter]"; mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes..."; emotion e_sob; next; mes "[Fairy Carpenter]"; mes "Would you then bring me a new bridge to use for repair?"; mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime."; emotion e_go; //setquest 11312; close; case 2: //missing close; } case 3: //missing close; } } select("What if you use magic to repair it?"); mes "[Fairy Carpenter]"; mes "Hmm, it's not impossible, but magic that deals with creation of life requires much magic power and shouldn't be used so freely."; next; mes "[Fairy Carpenter]"; mes "If I were to describe how stupid that would be... Well, it's like turning a deliciously baked chocolate cake back into flour."; next; mes "[Fairy Carpenter]"; mes "Since the broken part is about 19 meters from here..."; next; mes "[Fairy Carpenter]"; mes "Ahh! Now that I remember, before we used to be able to order the exact necessary length, but because they are mass-producing them nowadays, they only provide preset lengths."; next; mes "[Fairy Carpenter]"; mes "To maximize the stability, it's better to avoid connecting multiple bridge pieces together,"; next; mes "[Fairy Carpenter]"; mes "and this broken bridge... from here to there it's about 19 meters and the present pieces come in 3 meters, 5 meters, and 10 meters......"; emotion e_swt2; next; mes "[Fairy Carpenter]"; mes "Hmm......."; next; mes "[Fairy Carpenter]"; mes "Hmm......."; mes "......"; emotion e_swt2; next; mes "[Fairy Carpenter]"; mes "......Hmm........."; emotion e_swt2; next; mes "- It's probably just my imagination that smoke is coming out of his head, right? -"; next; mes "[Fairy Carpenter]"; mes "Oh ho!"; mes "What do you think?"; emotion e_heh; next; mes "[Fairy Carpenter]"; mes "To make a bridge of 19 meters in length with the fewest number of pieces possible, how many of each 3, 5, or 10 meter length pieces would I need?"; emotion e_what; next; mes "[Fairy Carpenter]"; mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0."; input .@inputstr$; if (.@inputstr$ != "002") { //missing close; } next; mes "[Fairy Carpenter]"; mes "Yeah, that sounds good, right?"; mes "Especially since there wouldn't be a need to make them so straight."; emotion e_ic; next; mes "[Fairy Carpenter]"; mes "Okay, if you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces."; //erasequest 11312; //setquest 11313; close; /* OnTouch: if (ep14_2_hood == 0) { mes "[Fairy Carpenter]"; mes "Hey!!!!!!!"; mes "Be careful over there!!"; close; } end; */ } eclage,283,275,4 script Glaces#ep14_2 438,{ mes "[Glaces]"; mes "Hm......"; mes "The guys are late."; mes "I can only imagine that they would be busy just looking at the number of people visiting Eclage nowadays but..."; next; mes "[Glaces]"; mes "Why... why do I have so much time at hand...?"; mes "Am I the only one with so much free time?"; mes "Am I really the only one?"; emotion e_omg; close; } eclage,266,216,4 script Moreng#ep14_2 444,{ mes "[Moreng]"; mes "Eclage is a really nice place to live."; mes "The flowers are always in full bloom and the weather is always comfortable."; next; mes "[Moreng]"; mes "If there were a beautiful Yai of my own, it would truly be a paradise!"; next; mes "[Moreng]"; mes "Yai actually signifies an egg."; mes "And to Laphines, Yai could even signify what is beyond a home..."; emotion e_shy; close; } eclage,191,200,4 script Yube#ep14_2 446,{ mes "- Shuffle shuffle -"; mes "He's working on something."; mes "Let's not bother him."; close; } eclage,292,265,0 script #ep14_2Yube Entrance 45,2,2,{ OnTouch: mes "- Looks like the door is locked. -"; close; } eclage,265,166,4 script Shul#ep14_2 443,{ mes "[Shul]"; mes "Laphine's put their lives on the line to make Yai beautiful."; mes "I'm a Laphine myself but that kind of priority is difficult to understand."; close; } eclage,137,169,4 script Tato#ep14_2 439,{ mes "[Tato]"; mes "A friend of mine recently applied to the Splendide unit."; mes "I heard Jotunheim is really cold. I hope he's doing well."; close; } ecl_in01,60,71,4 script Old Man#ep14_2 443,{ mes "[Old Man]"; mes "Hohoho~!"; next; mes "[Old Man]"; mes "Looks like there are a lot of interesting visitors nowadays..."; mes "When I was young, you had to put your life on the line to go into the foreign lands."; next; mes "[Old Man]"; mes "Nowadays, things are much more convenient with de-regulation and all."; mes "And with the warps and flying to all these places, where's all the romance in adventures anymore?"; emotion e_pif; next; mes "[Old Man]"; mes "Young people nowadays probably don't even know how frog eggs taste like."; next; mes "[Old Man]"; mes "It seems like yesterday when I saved enough Jellopies to buy a Tsurugi, but even that Tsurugi is deserted somewhere in storage."; emotion e_sob; close; } ecl_in01,44,53,4 script Delivery Man#ep14_2 513,{ mes "[Delivery Man]"; mes "Sigh..."; mes "I need to get going in order to make it on time."; next; mes "[Delivery Man]"; mes "Wait a minute..."; mes "Is it actually better to deliver it later..."; mes "I remember seeing so many boxes of pickled Poring in the storage waiting to be delivered..."; emotion e_sob; close; } ecl_in01,70,88,4 script Sack Merchant#ep14_2 495,{ mes "[Sack Merchant]"; mes "Meow?"; mes "Helloeow~"; mes "I have a treasure from a place very, very fareow~"; mes "Take a lookeow~"; mes "I'll give you a good priceow~"; close; } ecl_in01,73,51,4 script Murah#ep14_2 442,{ mes "[Murah]"; mes "Hmm... What amazing present should I give?"; emotion e_flash; close; } ecl_fild01,192,94,4 script Golie#ep14_2 442,{ mes "[Golie]"; mes "To grow Elder Willow trees,"; mes "since Spring, Peco Peco"; mes "must have cried as such."; next; mes "[Golie]"; mes "To grow Elder Willow trees"; mes "the alarm in the clock tower"; mes "again must have cried as such."; next; mes "[Golie]"; mes "It's a song given to me by a bard from Midgard. The lyrical and nature-oriented words really resonated with me."; next; mes "[Golie]"; mes "I would love to hear any songs that you might know also."; close; } ecl_fild01,97,315,4 script Traveler#ep14_2 732,{ mes "[Traveler]"; mes "Who are you?"; mes "I've never seen you before."; next; mes "[Traveler]"; mes "Oh, you came to ask me about the feather, too?"; mes "It's just a plain old decoration, but everyone really likes to bother me about it."; next; mes "[Traveler]"; mes "If you are thinking about selling it, you should just give up."; mes "I have no wishes to sell it no matter how much you beg."; next; mes "[Traveler]"; mes "This feather..."; close; } // Wanted to be Big and Beautiful //============================================================ eclage,282,255,4 script Wuhari#eclbig 620,{ mes "[Wuhari]"; mes "Ah... Is there anyone with more experienced with this..."; close; } eclage,163,228,4 script Goatie#eclbig 438,{ mes "[Goatie]"; mes "Have you ever been to the palace?"; mes "They say that it is so much more beautiful than our Yai's could ever be."; next; mes "[Goatie]"; mes "I guess people who have nothing can only dream."; close; } eclage,170,195,4 script Svery#eclbig 443,{ mes "[Svery]"; mes "It's my wife's big wish to visit the palace."; next; mes "[Svery]"; mes "I want to grant that wish for her, but how could that ever be possible."; mes "Especially given our situation..."; close; } eclage,126,151,4 script Pompe#eclbig 444,{ mes "[Pompe]"; mes "I saw it!"; next; mes "[Pompe]"; mes "I really saw it!!"; close; } // Mystery Robbery Investigation //============================================================ eclage,164,102,3 script Cruyan#eclage 442,{} eclage,222,131,4 script Wandering Merchant#ecla 807,{ mes "[Wandering Merchant]"; mes "Go away kids~"; close; } // Troublesome Fairie //============================================================ ecl_in01,26,88,4 script Cecilia#nk 440,{ mes "[Cecilia]"; mes "Mm...mm... what should I do..."; next; mes "- She seems too busy to talk to you. -"; close; } ecl_in01,80,77,4 script Dominic#nk 445,{ mes "[Dominic]"; mes "I won't stop you from walking around in Eclage but, don't bother me you outsider!"; close; } ecl_in02,160,36,4 script Eirinn#nk 441,{ mes "[Eirinn]"; mes "Oww, my stomach hurts!!"; mes "What are you looking at?"; next; mes "[Eirinn]"; mes "I haven't really eaten anything unusual these days but why am I getting stomach aches so often!"; close; } ecl_in03,175,69,4 script Bourbon#nk 444,{ mes "[Bourbon]"; mes "How strange. I've been losing my stuff recently like things I put in my pocket or even the things I put away properly."; close; } ecl_in01,82,80,0 script Monthly Eclage#pa0829 111,{ mes "^000099I see a plain-looking journal. It seems to deal with third-rate gossip stories.^000000"; close; } ecl_in01,82,78,0 script Magazine#01 111,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -"; next; mes "[Dominic]"; mes "Hey, outsider,"; mes "who said you can touch my books?"; mes "Stay away from my bookshelves!"; close; } ecl_in01,82,79,0 duplicate(Magazine#01) Magazine#02 111 ecl_in01,83,81,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard1 111 ecl_in01,82,84,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard2 111 ecl_in01,80,86,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard3 111 // Hiel's Workshop //============================================================ eclage,155,91,4 script #pa0829Hiel's Door10 836,{ mes "[Notice]"; mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop."; mes "Normal Laphines, animals, and Saphas are prohibited."; next; if(select("Continue on my way.:Enter this place.") == 2) warp "ecl_in04",107,213; close; } ecl_in04,108,215,0 script Supreme Electronic Rope 111,{ mes "If you would like to go down, please press the bell~"; next; if(select("Forget it.:Go down.") == 2) warp "eclage",152,91; close; } ecl_in04,105,216,0 script Hiel's Workshop#pa0829 111,{ mes "^000099It's a workshop with lots of oddities.^000000"; close; } ecl_in04,109,215,2 script Hiel#pa0829 621,{ mes "[Hiel]"; mes "It is said that the leaves from home tree have the length X with the average m and standard deviation of 4. If P(m<X<a)=0.3413 ... (Mumble mumble)"; next; mes "^0000ffIt doesn't look like I'll understand anything he says. Let's get out of here.^000000"; close; } // For Eclage //============================================================ function script F_Eclage_Traveler { if (checkquest(7411) > -1 && checkquest(7412) > -1 && checkquest(7413) > -1) { cutin "minuel01.bmp",4; donpcevent "Eclage Guard#tl01::OnEnable"; mes "[Eclage Guard]"; mes "Excuse me for a moment."; mes "Is there anyone from Splendide here?"; next; select("I am, but why?"); mes "[Eclage Guard]"; mes "Ah, you are?"; mes "There's someone who wants to see you. Do you have time right now?"; next; mes "[Eclage Guard]"; mes "You don't have to worry. It's nothing suspicious or bad."; mes "We just wanted to ask you about Splendide, so please spare your time for us."; next; mes "[Eclage Guard]"; mes "I'll guide you if it's okay."; next; switch(select("Sure. Let's go.:I don't have time for it right now...")) { case 1: //missing break; case 2: mes "[Eclage Guard]"; mes "Oh, is that right?"; mes "That's too bad."; mes "But if you have some time later, please pay us a visit."; next; break; } mes "[Eclage Guard]"; mes "I'll be at the east side of the plaze near the gate."; mes "Please, find me there."; mes "I'll be looking forward to seeing you."; erasequest 7411; erasequest 7412; erasequest 7413; setquest 7414; set ep14_2_tl,1; donpcevent "Eclage Guard#tl01::OnDisable"; close2; cutin "minuel01.bmp",255; end; } return; } ecl_in01,32,52,4 script Traveler Fome#tl01 515,3,3,{ if (ep14_2_tl == 0) { if (checkquest(7411) == -1) { mes "[Fome]"; mes "Come here and have a talk with us."; mes "My name is Fome and I'm from the central region of Alpheim."; mes "You are..."; next; mes "[Fome]"; mes "Wait, let me guess!"; mes "You're a member of the famous Midgard expedition, right?!"; next; select("Yes.:How did he know?"); mes "[Fome]"; mes "Well, it's simple."; mes "There's no one who looks like you or dresses like you around Eclage."; next; mes "[Fome]"; mes "I heard the ways to Bifrost are blocked by a strange rift and soon, travelers who came here through the Hazy Forest started to appear."; next; mes "[Fome]"; mes "They are humans who came from Midgard passing through Jotunheim!"; mes "Seriously...I'm glad I came to Eclage."; mes "I didn't expect to meet a person from Midgard!"; next; mes "[Fome]"; mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim."; mes "It's nice to see you. I was about to talk to you just now."; next; switch(select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) { case 1: case 2: //missing mes "[Fome]"; mes "Why does this place have so many travelers...?"; mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost."; next; mes "[Fome]"; mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now."; next; mes "[Fome]"; mes "Second, it's because Eclage is the end and the gateway of Alpheim."; mes "It's the only way to get to Jotunheim."; next; mes "[Fome]"; mes "A great number of travelers who admire the unknown world come to Eclage."; mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes."; next; mes "[Fome]"; mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!"; next; select("It is...?!"); emotion e_loud; mes "[Fome]"; mes "A new Mayor Jun was born!"; next; select("Whosa whatsits?"); mes "[Fome]"; mes "No, no, Mayor Jun. It's a Laphine name."; mes "It's a...right, it means a 'king.'"; mes "The King is born!"; next; mes "[Fome]"; mes "Although he is pretty old, he became a king."; mes "As the king of Laphines, he is so beautiful."; next; select("When was that?"); mes "[Fome]"; mes "Mm? Maybe 10 years ago?"; mes "5 years ago? Or 15? Anyway, it's less than 100 years."; next; break; } setquest 7411; callfunc "F_Eclage_Traveler"; mes "This traveler named Fome is going on forever about the king of Laphines."; mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about."; mes "Let's talk to other travelers."; close; } else { mes "[Fome]"; mes "Oh my, did I talk too much?"; mes "But you're really lucky."; mes "If you tell them that you're here to congratulate on the birth of new Mayor Jun, you'll surely meet the great Kardui."; next; mes "[Fome]"; mes "Ah...how beautiful."; mes "I heard some bad rumors but I don't believe in them at all~"; next; mes "[Fome]"; mes "Ha, I almost went too far again."; mes "Did you talk to Litrip and York?"; next; mes "[Fome]"; mes "When it comes to Bifrost Tower, which is the most popular tourist attraction, Litrip knows the best!"; close; } } else if (ep14_2_tl == 1) { mes "[Fome]"; mes "An Eclage Guard was looking for you just a minute ago, right?"; mes "I think he said he'll be waiting for you at the east gate. Don't you have to go?"; next; mes "[Fome]"; mes "Since he was very polite and all, I'm sure it's something good."; mes "Sure. The Laphines in Eclage are very generous to travelers."; close; } else { mes "[Fome]"; mes "You seem very busy."; mes "I heard so much about you from here and there."; mes "I see that you're friends with Laphines already."; close; } OnTouch: if (ep14_2_tl == 0 && checkquest(7411) == -1 && checkquest(7412) == -1 && checkquest(7413) == -1) { mes "A group of travelers of Alpheim are having a conversation."; emotion e_loud; next; if(select("Avoid them.:Join the group.") == 1) { mes "They don't seem to care that much."; close; } mes "When you approach, they stop talking for a second and make a seat for you."; mes "Start a conversation."; close; } end; } ecl_in01,32,51,6 script Traveler Litrip#tl02 513,{ if (ep14_2_tl == 0) { if (checkquest(7412) == -1) { mes "[Litrip]"; mes "Oh, look at this strange traveler."; mes "Come here. My name is Litrip."; next; mes "[Litrip]"; mes "You're from Mora?"; mes "You must have seen Bifrost Tower on the way then?"; next; switch(select("I saw it from the outside.:I've gone inside the tower.")) { case 1: mes "[Litrip]"; mes "Really? That's too bad."; mes "Well, but it's good to play it safe since there are frightful monsters inside the tower."; mes "It's certainly better than losing your life by being rash."; next; break; case 2: mes "[Litrip]"; mes "I see. Wasn't it pretty crazy?"; mes "Once upon a time, It used to be a very nice observatory."; next; mes "[Litrip]"; mes "Although it's occupied by horrible monsters now."; mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled."; next; break; } mes "[Litrip]"; mes "There's a rumor that a suspicious alchemist resides on top of the tower."; mes "No one knows why, but I heard he's been there for a good while."; next; mes "[Litrip]"; mes "If that alchemist is still alive, he could be a living history himself since the tower, the alchemist, and Bifrost have existed even before Eclage was founded."; next; mes "[Litrip]"; mes "A good number of people still challenge themselves to find the mysterious legend of Bifrost but so far, none of them succeeded."; next; select("What about Laphines?"); mes "[Litrip]"; mes "Hmm, Laphines?"; mes "For some reason, they're not interested in Bifrost Tower at all."; mes "I think they perceive it just as a natural object."; next; mes "[Litrip]"; mes "They're actually more than capable of solving the mystery if they wanted to but I feel like they're just respecting the existence of Bifrost Tower."; next; mes "[Litrip]"; mes "However, they don't necessarily stop people from going into the tower, either. So I'm thinking maybe they're just not aware of it."; mes "If you're curious, go challenge yourself and solve the mystery of the tower."; next; setquest 7412; callfunc "F_Eclage_Traveler"; mes "[Litrip]"; mes "If you ever happen to solve the mystery of Bifrost Tower, let me be the first one to know about it."; mes "You're strong enough to explore the tower."; mes "I only got to the first floor. Haha."; next; mes "[Litrip]"; mes "Have you talked to other friends?"; mes "Isn't information the most important thing to a traveler?"; close; } else { mes "[Litrip]"; mes "It's not fun listening to my story only."; mes "You should go talk to Fome and Chiba, too."; next; mes "[Litrip]"; mes "And Let me know if you ever solve the mystery of Bifrost Tower."; mes "I'll be looking forward to hearing from you, hahaha."; close; } } else if (ep14_2_tl == 1) { mes "[Litrip]"; mes "It seems like Laphines have some official affairs to do with you."; mes "Didn't they tell you to come to the east gate?"; mes "You should go."; close; } else { mes "[Litrip]"; mes "Since the last time I saw you talking to the guard, I hear your name here and there."; mes "Is it something important? You've become pretty famous here."; close; } } ecl_in01,35,51,2 script Traveler Chiba#tl03 514,{ if (ep14_2_tl == 0) { if (checkquest(7413) == -1) { mes "[Chiba]"; mes "You're human from Midgard."; mes "I'm Chiba."; mes "As you can see, I'm a traveler just like you."; next; mes "[Chiba]"; mes "I think local area information is the most important when traveling."; mes "You think so, too?"; next; mes "[Chiba]"; mes "I heard there's a way to avoid a rift that is blocking Jotunheim..."; mes "Do people really travel through Hazy Forest?"; next; switch(select("Yes.:By magic!")) { case 1: mes "[Chiba]"; mes "So it is."; mes "That's how strong humans are, I guess."; mes "When I was Mora, I heard there are many missing men in Hazy Forest..."; next; break; case 2: mes "[Chiba]"; mes "Indeed... people who get to Mora first use magic to help others travel?"; mes "That's brilliant."; next; break; } mes "[Chiba]"; mes "Anyway it's true that there are active interactions thanks to you people."; mes "I should be grateful for that."; next; mes "[Chiba]"; mes "Do you want to know something more interesting?"; mes "Everyone in Alpheim knows about it, but I'm sure you people have never heard about it."; next; mes "[Chiba]"; mes "Among Laphines, have you seen the taller ones with especially bright skin and gorgeous wings?"; next; mes "[Chiba]"; mes "They're the 'Donas.' By the way, normal-looking Laphines are called 'Papang' in their language."; mes "It sounds like some kind of a snack, but well, we should respect them."; next; mes "[Chiba]"; mes "The reason Donas are taller and gorgeous is because they're all candidates for Mayor."; mes "That is, they all have a chance of becoming the king."; next; mes "[Chiba]"; mes "We're not talking about upper class or lower class here. They are classified according to their job."; mes "It might not be important, but it's good to know about it as a foreigner."; next; mes "[Chiba]"; mes "Anyway, Donas have strong magical powers and they live longer. But since there are not many of them most of them are assigned to important positions."; next; mes "[Chiba]"; mes "The throne of the king of Laphines seems to be inherited by blood, but it isn't in reality."; mes "Mayor Jun is known to emerge among the Donas but it's just exactly that."; next; mes "[Chiba]"; mes "He literally just emerges without any kind of a formal inheritance process."; mes "Isn't it pretty interesting?"; next; setquest 7413; callfunc "F_Eclage_Traveler"; mes "[Chiba]"; mes "Try talking to the other travelers."; //custom close; } else { mes "[Chiba]"; mes "Try talking to the other travelers."; //custom close; } } else if (ep14_2_tl == 1) { mes "[Chiba]"; mes "Wasn't there an Eclage Guard looking for you just now?"; mes "You'd better respect Laphines as much as possible in order to avoid any discord."; mes "It's the basis of traveling."; close; } else { mes "[Chiba]"; mes "So, you weren't a mere traveler after all."; close; } } ecl_in01,82,70,2 script Eclage Guard#tl02 447,{ if (ep14_2_tl == 0) { mes "[Eclage Guard]"; mes "Welcome to Eclage."; //custom close; } else if (ep14_2_tl == 1) { cutin "minuel02.bmp",2; mes "[Eclage Guard]"; mes "Oh, you are here!"; mes "May I escort take you to the one who wants to meet you?"; next; switch(select("Sure. Let's go.:I don't have time for it right now...")) { case 1: mes "[Eclage Guard]"; mes "Please follow me then."; erasequest 7414; setquest 7415; set ep14_2_tl,2; close2; warp "ecl_in03",244,89; cutin "minuel02.bmp",255; end; case 2: mes "[Eclage Guard]"; mes "Ah...is that right?"; mes "I'll wait then."; next; mes "[Eclage Guard]"; mes "Don't worry about me."; mes "I'll just wait here as long as it takes."; mes "Well, it's my job. Don't worry."; close2; cutin "minuel02.bmp",255; end; } } else if (ep14_2_tl == 2) { cutin "minuel01.bmp",2; mes "[Eclage Guard]"; mes "I thought you sill had something to do."; mes "May I guide you?"; next; switch(select("Yes, please.:No, it's okay.")) { case 1: mes "[Eclage Guard]"; mes "Please follow me then."; close2; warp "ecl_in03",244,89; cutin "minuel02.bmp",255; end; case 2: mes "[Eclage Guard]"; mes "Is that right?"; mes "I see. Come find me whenever you need it."; close2; cutin "minuel02.bmp",255; end; } } else if (ep14_2_tl == 3) { cutin "minuel01.bmp",2; mes "[Eclage Guard]"; mes "I see you pretty often."; mes "I was notified in advance that the Chief of Staff requested for an audience."; next; if (checkquest(7416,PLAYTIME) < 2) { mes "[Eclage Guard]"; mes "But I'm afraid it's too early."; mes "I think you have to wait for a while."; close2; cutin "minuel02.bmp",255; end; } mes "[Eclage Guard]"; mes "I see you pretty often."; mes "I was notified in advance that the Chief of Staff requested for an audience."; next; mes "[Eclage Guard]"; mes "Since it's about time, should I lead you in now?"; next; switch(select("Yes, please.:I'll come back later.")) { case 1: mes "[Eclage Guard]"; mes "Follow me, please."; set ep14_2_tl,4; close2; warp "ecl_in03",58,72; cutin "minuel02.bmp",255; end; case 2: mes "[Eclage Guard]"; mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long."; close2; cutin "minuel02.bmp",255; end; } } else if (ep14_2_tl == 4) { cutin "minuel01.bmp",2; mes "[Eclage Guard]"; mes "May I escort you to the audience chamber?"; next; switch(select("Yes, please.:No, it's okay.")) { case 1: mes "[Eclage Guard]"; mes "Follow me, please."; close2; warp "ecl_in03",58,72; cutin "minuel02.bmp",255; end; case 2: mes "[Eclage Guard]"; mes "Thank you."; mes "I thought you were using me for teleportation since you're here so often."; close2; cutin "minuel02.bmp",255; end; } } else if (ep14_2_tl == 5) { if (checkquest(7418) == -1) { cutin "minuel01.bmp",2; mes "[Eclage Guard]"; mes "Eh, good to see you again."; mes "We should have introduced ourselves earlier if we knew we would run into each other so often like this."; next; mes "[Minuel]"; mes "I'm Minuel."; mes "It's such a common name. I don't even know what it means."; mes "I think my parents just gave me a name that is easy on the ear."; next; mes "[Minuel]"; mes "Come to think of it, I heard the news."; mes "You've decided to work in Eclage..."; next; switch(select("It's just a rumor.:Do they have a job for me?")) { case 1: mes "[Minuel]"; mes "Eh? Really?"; mes "That's too bad. There was a suitable job for you."; mes "Well, I understand."; close2; cutin "minuel02.bmp",255; end; case 2: mes "[Minuel]"; mes "Actually I don't have any time for myself since I have to be here all the time."; mes "Not only I, but most Laphines who are in this business are faced with that position, too."; next; mes "[Minuel]"; mes "So, we don't have any time to decorate our Yai."; mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own."; next; mes "[Minuel]"; mes "Since you're free to go anywhere,"; mes "could you gather some decorations for Yai?"; next; switch(select("Sure.:No.")) { case 1: mes "[Minuel]"; mes "Thank you."; mes "You need to find"; mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each."; next; mes "[Minuel]"; mes "I would like to decorate it with unpolished beauty."; mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go."; next; mes "[Minuel]"; mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas."; mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves."; next; mes "[Minuel]"; mes "I'm sure you would know more about those hooves than I do."; mes "I'll be counting on you!"; setquest 7418; close2; cutin "minuel02.bmp",255; end; case 2: mes "[Minuel]"; mes "Ha, do you really think so?"; mes "You will be coming here again."; mes "Soon, in the near future. Hehehe~"; close2; cutin "minuel02.bmp",255; end; } } } mes "[Minuel]"; mes "I asked you for 5 Horns of Hillslion, 5 Mystic Horns, and 5 Horse's Hooves."; mes "You'll be able to get Mystic Horns by catching Cornuses near Splendide."; close; } } ecl_in03,245,93,2 script Chief of Staff#tl01 435,{ if (ep14_2_tl < 2) { mes "[Chief of Staff]"; mes "Sorry, but no unauthorized entry is allowed here."; close; } else if (ep14_2_tl == 2) { mes "[Chief of Staff]"; mes "Welcome to Eclage."; mes "I ordered them to lead you here."; next; mes "[Shenime]"; mes "I'm in charge of the military supplies that are sent to the outpost of Splendide."; mes "My name is Shenime."; next; mes "[Shenime]"; mes "Our supplies sent to Mora Village..."; mes "oww...I'm sorry. I've been having this headache recently..."; next; mes "[Shenime]"; mes "Anyway, I've heard that there are people"; mes "who deliver our supplies to Splendide through Hazy Forest."; next; mes "[Shenime]"; mes "It's so good to see you in person."; mes "People who are clever enough are already trying hard to build relationships with Eclage."; next; select("So, I'm not the first one?"); mes "[Shenime]"; mes "Yes, you're not...oww..."; mes "But it doesn't matter."; mes "You humans are already doing so much for Splendide and us."; next; mes "[Shenime]"; mes "Oh, the reason I'm frowning is because of this headache."; mes "Don't get me wrong."; mes "Um...anyway, to go on with my story..."; next; mes "[Shenime]"; mes "We are supposed to welcome you."; mes "Should I get to the point now? I mean, the reason why I wanted to meet you."; next; mes "[Shenime]"; mes "As you know already, we're disconnected from Splendide due to the accident in Bifrost."; mes "And for us Laphines, it's hard to go against the will of the forest and Bifrost."; next; mes "[Shenime]"; mes "I'm sure every fairy in Alpheim feels the same, too."; mes "Anyway, I want to know what's going on in Splendide and Jotunheim nowadays."; next; mes "[Shenime]"; mes "I heard the battle against Manuk has recently calmed down to the point of a truce..."; mes "and it could have been that they didn't get supplies in time."; next; mes "You've answered Shenime's serious questions and describe the situation as far as you could remember."; next; select("Now that I think about it..."); mes "[Shenime]"; mes "What is it?"; mes "What you've told me is going to be very helpful."; mes "Is there anything else you would like to talk about?"; next; mes "["+strcharinfo(0)+"]"; mes "I was told that Sapha made Yggdrasil Tree sick,"; mes "and your side started a war in order to protect the tree..."; next; mes "["+strcharinfo(0)+"]"; mes "...but what I know is a little bit different from that."; mes "Apparently, the cause of the war seems to be the damage given to Yggdrasil Tree caused by Sapha's excessive mining, but..."; next; mes "[Shenime]"; mes "Wait, stop there."; next; select("What's the matter?"); mes "[Shenime]"; mes "This war is like a holy war for us."; mes "It's a war that we carry on upon our honor and dignity."; next; mes "[Shenime]"; mes "So whatever the truth you know is,"; mes "if you're not going to hold responsibility for the backlash it might bring,"; mes "don't say anything at all."; next; select("Why are you trying to hide the truth..."); mes "[Shenime]"; mes "This is a matter between Yggdrasil the world-ash and its protector."; mes "Mayor Jun should be the one listening to your story, not me."; next; select("What?"); mes "[Shenime]"; mes "My work is done here."; mes "What I'm saying is that I'm not the one to clear up your question."; mes "I'll arrange a meeting with Mayor Jun for you."; next; mes "In the middle of the conversation, Shenime stopped talking and frowned as if he was having a headache again."; mes "After massaging his head for a while, he looked much better and continued to go on."; next; mes "[Shenime]"; mes "Promise me that you will not tell anyone"; mes "about the truth that you believe."; next; if(select("No!:Yes, I promise.") == 1) { mes "[Shenime]"; mes "You put me on the spot."; mes "I don't want you to be the cause of friction."; next; mes "[Shenime]"; mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?"; next; switch(select("No, I can't!:Fine, I won't tell anyone.")) { case 1: mes "[Shenime]"; mes "Oh well..."; mes "It's your loss..."; close; case 2: mes "[Shenime]"; mes "I see that you've made up your mind."; next; break; } } mes "[Shenime]"; mes "I'll arrange a meeting to let Mayor Jun get to know you."; mes "You need to wait a little bit. Please bear with us."; next; mes "[Shenime]"; mes "I'll notify the guard that brought you here."; mes "Go find the guard after some time."; mes "He will guide you."; next; mes "[Shenime]"; mes "Until then, I hope you have a good time."; mes "I'll send you to the plaza."; mes "By the way, the guard who is going to lead you will be at the east gate. Don't forget the time."; erasequest 7415; setquest 7416; set ep14_2_tl,3; close2; warp "ecl_in01",47,28; end; } else if (ep14_2_tl == 3) { if (checkquest(7416,PLAYTIME) < 2) { mes "[Shenime]"; mes "You need to wait a little longer to see Mayor Jun."; mes "He is pretty busy, so please bear with us."; close; } mes "[Shenime]"; mes "There's another guard who was supposed to be guiding you..."; mes "I can't go anywhere right now."; next; mes "[Shenime]"; mes "There's a guard at the east side of the plaza near the gate."; mes "I notified him already, so just ask him to guide you."; close; } else if (ep14_2_tl == 4) { mes "[Shenime]"; mes "Did you tell Mayor Jun about what you think?"; mes "He should be the one to decide."; next; mes "[Shenime]"; mes "It seems like you haven't even met him yet. Ask the guard to guide you."; close; } else if (ep14_2_tl == 5) { mes "[Shenime]"; mes "I've heard about you."; mes "You've decided to work for Eclage?"; next; mes "[Shenime]"; mes "At the starting point of Bifrost, there should be a messenger stamping his feet."; next; mes "[Shenime]"; mes "It's a messenger that we sent in an effort to contact Splendide regularly,"; mes "but I think it's still difficult to do so."; next; mes "[Shenime]"; mes "If you could help us with that, wouldn't other Laphines think better of you?"; close; } } ecl_in03,41,90,2 script Mayor Jun Kardui#tl01 624,{ if (ep14_2_tl < 4) { mes "[Kardui]"; mes "Mmm..."; mes "I don't know who you are, but could you wait until I call you?"; mes "I'll have to meet you some day, but now is not the right time."; cutin "kardui01.bmp",1; close2; cutin "kardui01.bmp",255; end; } else if (ep14_2_tl == 4) { mes "[Kardui]"; mes "Welcome to Eclage, stranger."; mes "...this was a popular way of greeting each other, but I guess it's not fun anymore."; cutin "kardui01.bmp",1; next; mes "[Kardui]"; mes "Anyway, you who came from a long way away"; mes "and reconized by the guardian."; mes "There is a truth that you would like to tell me?"; next; mes "[Kardui]"; mes "If that's the case, you will be very busy from now on."; next; select("What do you mean?"); mes "[Kardui]"; mes "You have to do a lot of work in order to convince me, the elders, and many other Laphines."; next; mes "[Kardui]"; mes "Of couse I could trust everything you say,"; mes "but will other Laphines accept a Mayor Jun who is swayed by a word of a foreigner?"; next; cutin "kardui03.bmp",1; mes "[Kardui]"; mes "Especially when that Mayor Jun is me. Ah..."; next; cutin "kardui01.bmp",1; mes "[Kardui]"; mes "Don't you understand?"; mes "Here, in Eclage, You have to get more recognition from Laphines."; next; if(select("Do I have to make a contribution?:It's about Yggdrasil!") == 1) { mes "[Kardui]"; mes "See, you understood it right."; next; select("It's about Yggdrasil!"); } cutin "kardui04.bmp",1; mes "[Kardui]"; mes "Um."; mes "I know."; next; mes "[Kardui]"; mes "You don't have to make a face."; mes "No matter what I look like to you, I am the history and the spirit of Laphines, and also the protector of Yggdrasil."; next; mes "[Kardui]"; mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?"; mes "I don't blame you since it is ignorance."; next; mes "[Kardui]"; mes "The war of Jotunheim will soon be over."; mes "And it will happen not by constraint, but as a result of mutual agreement."; next; cutin "kardui01.bmp",1; mes "[Kardui]"; mes "So, stranger,"; mes "don't worry about it and do you want to work with me for Eclage?"; next; select("Then why do you make war and disregard the truth?"); cutin "kardui02.bmp",1; mes "[Kardui]"; mes "Hmm..."; mes "I'll tell you when we get closer to each other."; mes "I'm not obligated to talk about this important subject with a person I just met."; next; cutin "kardui01.bmp",1; mes "[Kardui]"; mes "For now, I will tell the administrative ruler, the elders, and all the guards"; mes "about you,"; mes "and you will enjoy all the rights in Eclage as a person who works for the king."; next; select("Just hire a worker then!"); mes "[Kardui]"; mes "It's a part of building relationships with me, the king of a race. You don't like it?"; mes "If that's the case, I guess there's no friendship between the two of us."; next; select("What do you mean 'the two of us'?"); mes "[Kardui]"; mes "Us?"; mes "Umm..."; mes "Friends who share their secrets from now on?"; next; mes "[Kardui]"; mes "...Haha...wasn't it funny?"; mes "What's up with that face."; mes "Anyway, I allow you to visit anytime."; next; cutin "kardui04.bmp",1; mes "[Kardui]"; mes "However, if you don't meet my expectation, you won't get anything."; mes "I'll be looking forward to seeing you, stranger who will be my friend."; erasequest 7416; setquest 7417; set ep14_2_tl,5; close2; cutin "kardui01.bmp",255; end; } else if (ep14_2_tl == 5) { mes "[Kardui]"; mes "Now, you who work for the king!"; mes "Work your fingers to the bone for me!"; next; cutin "kardui04.bmp",1; mes "[Kardui]"; mes "...It's a joke."; mes "I truly want you to become an important figure in Eclage."; mes "Even if you don't, I want you to be recognized as a harmless person who gives benefit to Eclage."; next; mes "[Kardui]"; mes "It's going to be tough, but think of it as having insurance."; mes "Some day, a person who remembers your name will be a great help to you."; close2; cutin "kardui01.bmp",255; end; } } ecl_in01,31,49,6 script Eclage Guard#tl01 447,{ mes "[Eclage Guard]"; mes "Oh, I should hurry and go back to where I was."; mes "Excuse me."; close; OnInit: OnDisable: disablenpc "Eclage Guard#tl01"; end; OnEnable: enablenpc "Eclage Guard#tl01"; end; } ecl_fild01,205,86,4 script Eclage Messenger Roy#tl 461,{ if (ep14_2_tl < 5) { mes "[Roy]"; mes "I can make it to Mora Village."; mes "But how can I go through Hazy Forest? All alone?"; mes "...Ah... I'm just feeling sorry for myself, so just continue on your way."; close; } else { if (checkquest(7419) == -1) { mes "[Roy]"; mes "It's hard."; mes "It really is hard."; mes "The more I think about it, I feel like Shenime has a nasty temper."; emotion e_gasp; next; mes "[Roy]"; mes "You, who appeared in this time of crisis."; mes "You, who went through Hazy Forest Maze... Are you the guidance of god? Or a blessing from god?"; next; mes "[Roy]"; mes "I guess I have no other choice."; mes "They say Laphines are nothing without their pride, but since I value my life over pride,"; mes "can I ask you a favor?"; next; switch(select("What is it?:No.")) { case 1: mes "[Roy]"; mes "It's something difficult for Laphines, but for humans, it's very easy."; mes "That is, brining the news from Splendide!"; next; mes "[Roy]"; mes "I should take care of it but..."; mes "my magical powers are not all that great."; next; mes "[Roy]"; mes "...well, you don't need to know the details!"; mes "You just need to collect mails from the contact officer in Splendide."; next; mes "[Roy]"; mes "There's nothing confidential, so you can do it, too."; mes "Bringing one mail. I'm sure it's easy for you."; next; switch(select("Leave it to me!:I don't want to.")) { case 1: mes "[Roy]"; mes "Good!"; mes "Go to Splendide and meet the contact officer!"; mes "Collect mails that are not confidential and could be a love letter to someone!"; mes "and bring them to me, please."; setquest 7419; next; mes "[Roy]"; mes "Isn't that easy?"; mes "I'll be standing here and waiting for you to bring me that mail."; close; case 2: mes "[Roy]"; mes "What? You're saying no after making me talk all this time?"; mes "....Well, things happen."; mes "But you'll come back. So I'm not worried."; next; mes "[Roy]"; mes "Hehe. I knew it."; mes "From the moment they picked me for this job,"; mes "everything is in 'the big invisible hand!!'"; close; } case 2: mes "[Roy]"; mes "Ah..."; mes "It took you less than a second to say no, how clear is that."; mes "Now, I'll erase the memory of this very moment!"; next; mes "[Roy]"; mes "So that I could ask you again with a renewed mind."; mes "Ahahahah...ha...hahha..hahaa.."; close; } } mes "[Roy]"; mes "Let me explain again."; mes "Go to Splendide and meet the contact officer!"; mes "Collect mails that are not confidential and could be a love letter to someone!"; mes "and bring them to me, please."; close; } } eclage,112,40,4 script Eclage Guard Leo#tl 461,{ if (ep14_2_tl < 5) { mes "[Leo]"; mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim."; mes "I hope you enjoy your trip."; close; } else { if (checkquest(7420) == -1) { mes "[Leo]"; mes "Hi, how are you?"; emotion e_gasp; next; mes "[Leo]"; mes "How are you, really!"; next; mes "[Leo]"; mes "....."; next; switch(select("Does he want something?:It's a strange fairy!")) { case 1: mes "[Leo]"; mes "Mayor Jun told us"; mes "that you would do anything for Laphines and Eclage."; next; mes "[Leo]"; mes "In order to take care of the urgent matter..."; next; switch(select("No, I refuse!:What do you want me to do?")) { case 1: mes "[Leo]"; mes "Although you have all the rights to say no, this is what I get..."; mes "I understand."; close; case 2: mes "[Leo]"; mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,"; mes "which are specialties of Splendide..."; next; mes "[Leo]"; mes "I know it's something personal...but Hazy Forest is such a huge obstacle..."; mes "so I couldn't help but..."; next; select("You said it's something urgent!!!"); mes "[Leo]"; mes "I feel like I might die if I don't eat them!!!"; mes "What's more urgent than this?!!?!?"; next; mes "[Leo]"; mes "You visit Splendide pretty often anyway!"; mes "On your way back, just carry one under your arm, another in your hand, please~"; mes "I won't ask you anything like this ever again!"; next; mes "[Leo]"; mes "So...is that yes?"; mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~"; mes "They are sold inside the base of Splendide."; setquest 7420; next; mes "[Leo]"; mes "You might need Splendide Coins to buy pickled fruits and honey jam."; mes "You could earn those coins if you work in Splendide, so...hehe.........."; next; mes "[Leo]"; mes "Helping out in Splendide is eventually helping Eclage, too."; mes "Now, go for it!"; close; } case 2: mes "[Leo]"; mes "Oh...no. I'm not a weird Laphine."; mes "You got me wrong. It's a misunderstanding..."; close; } } mes "[Leo]"; mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~"; mes "They are specialties of the base of Splendide."; mes "I'll be counting on you!"; close; } } ecl_in03,245,54,2 script Working Laphine 439,{ //Laphine on official duty#tl01 mes "[Working Laphine]"; mes "This is the office area designated for official business."; mes "You're not supposed to be here."; close; } ecl_in03,244,57,4 script Resting Laphine#tl01 440,{ mes "Two Laphines from the upper class are talking about something."; mes "One of them seems to be working and very annoyed."; mes "As if they were aware of my stare, they waved me away with a show of irritation."; close; } ecl_in02,98,32,2 script Eclage Guard#tl1b 461,{ mes "[Eclage Guard]"; mes "This the prison where we put criminals."; mes "No outsiders can enter."; close; } eclage,274,294,4 script Conversing Laphine 436,{ //Laphines in a conversation#tl02 mes "A female Laphine and a male Laphine are talking about something."; mes "But they stopped talking as soon as they saw me."; mes "I think I've interrupted the conversation."; close; } eclage,275,294,2 script Eclage Resident#tl02 445,{ mes "[Male Laphine]"; mes "You're visiting Eclage?"; mes "I hope you have a good time here."; close; } eclage,307,237,0 script Normal Yai#tllb 844,{ mes "This is a Laphine's Yai."; mes "The door is locked shut."; cutin "avn_labo.bmp",4; close2; cutin "avn_labo.bmp",255; end; } // Unknown //============================================================ ecl_fild01,173,95,4 script Diary Frog No. 30#worm 614,{ mes "[Diary Frog No. 30]"; mes "As you can see, I am a broken Diary Frog."; mes "Professor Worm threw me out really hard all the way out here."; mes "I didn't even do anything wrong!"; close; } eclage,156,56,0 script Residence Entrance 844,{}