//===== rAthena Script ======================================= //= El Dicastes Quest NPCs //===== By: ================================================== //= Gennosuke Kouga //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Quest NPCs related to Dewata: //== Sapha's Visit, Doha's Secrect Order, Frede's Request, //== Department Quests, Document Quests, //== Chesire's Call, Cat Hands Enchantment //===== Additional Comments: ================================= //= 1.0 First version. 14107 lines, oh, the pain... //= 1.1 Standardized and reduced by 7000+ lines. [Euphy] //= 1.2 Further optimization. [Euphy] //= 1.2a Small bug fix. [Euphy] //= 1.3 Temporarly disabled Izlude Fish Tail?#33 NPC because of //= the new Izlude Town Map. [Masao] //= 1.4 Fixed minor typos. [Joseph] //= 1.5 Removed "Mysterious Documents" duplicated in magic_books. [Euphy] //= 1.6 Fixed missing checks for quest: Sapha's Visit. [Joseph] //============================================================ // Entrance //============================================================ manuk,321,182,5 script Entrance Manager#ep13_3_ 450,{ mes "[Entrance Manager]"; if (isequipped(2782)) { if (ep13_3_invite >= 4) { mes "Are you visiting the capital city, El Dicastes?"; next; if(select("Yes:No")==2) { mes "[Entrance Manager]"; mes "Then use the tunnel next time."; close; } mes "[Entrance Manager]"; mes "Be careful."; close2; warp "dic_dun01",33,212; end; } mes "Sorry."; mes "I cannot let you pass because you are not a Sapha."; close; } mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; mes "¡ï¡ò¡Ð ¢¤ ?"; mes "¡ñ¡ï..?"; close; } dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{ mes "[Curious Sapha]"; if (isequipped(2782)) { mes "Hello?"; next; switch(select("What are you doing here?:Buy research items.:Hello!:I want to help your research.")) { case 1: mes "[Curious Sapha]"; mes "Do you see that dirty vigilante over there?"; next; mes "[Curious Sapha]"; mes "He was attacked by Scarabas after falling into Scaraba Hall."; mes "And he was the only one attacked even with others around him."; next; mes "[Curious Sapha]"; mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it."; next; mes "[Curious Sapha]"; mes "If the research results are correct, the Scarabas are very sensitive to the smell."; mes "Or else say they go crazy over it. Almost as if they were losing it..."; next; mes "[Curious Sapha]"; mes "I came to research the relationship between the Queen secretion component and the Scarabas."; mes "So I created this into a perfume to carry it easily."; next; mes "[Curious Sapha]"; mes "I might be able to use this perfume's reaction to Scarabas and make progress in research."; close; case 2: mes "[Curious Sapha]"; mes "You want to buy the Scaraba"; mes "Perfume? A gift for home?"; mes "Well, it has become a rare perfume."; next; mes "[Curious Sapha]"; mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall."; mes "How many do you want? You can buy up to 100."; next; input .@deal,0,100; if (.@deal == 0) { mes "[Curious Sapha]"; mes "You changed your mind?"; close; } if (Zeny < .@deal*500) { mes "[Curious Sapha]"; mes "You don't have enough money."; close; } mes "[Curious Sapha]"; mes "Will you buy "+.@deal+"?"; next; if(select("Yes:No")==2) close; mes "[Curious Sapha]"; mes "Here you go. Scaraba might flock"; mes "around you, so don't use it near Scaraba Hall."; getitem 6437, .@deal; set Zeny, Zeny-(.@deal*500); close; case 3: mes "[Curious Sapha]"; mes "Hello?"; close; case 4: mes "[Curious Sapha]"; mes "Do you have any useful information?"; mes "Please let me know!"; next; input .@talksap$; mes "[Curious Sapha]"; mes "It says ^0000FF"+.@talksap$+"^000000."; next; set .@curiousrand,rand(1,4); // Needs more information! if (.@curiousrand == 1) { mes "[Curious Sapha]"; mes "That is great information!"; mes "I must start on the research."; close; } else if (.@curiousrand == 2) { mes "[Curious Sapha]"; mes "I already know about that information, but I'm really grateful for you to come all the way here to tell me."; close; } else { mes "[Curious Sapha]"; mes "Hmm... do you think so?"; mes "I have some doubts about your information. I'll think it over."; close; } } } mes "¡ö¡ñ¡Ð ¡ò ¡õ?"; next; mes "- Cannot understand a word. -"; close; } // Vigilantes //============================================================ function script eldicastes_dv { mes "[Vigilante]"; if (isequipped(2782)) { if (ep13_3_secret >= 4) { if (countitem(6437)) { mes "Do you need something from the cave?"; next; if(select("Yes:No")==2) { mes "[Vigilante]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[Vigilante]"; mes "Ewwww, what's this smell?"; mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; next; if(select("Enter after spraying perfume.:Do not enter because it's dangerous.")==2) { mes "[Vigilante]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[Vigilante]"; mes "Okay. Then good luck to you. Be careful."; close2; warp "dic_dun02",101,142; end; } switch(getarg(0)) { case 1: mes "Phew, what happened?! Why are they all over me?"; next; mes "[Vigilante]"; mes "I already had bad luck in falling into Scaraba Hall and being"; mes "drenched with this awful ^E77471stench^000000 my"; mes "head is starting to ache!"; next; mes "- The vigilante complained while brushing off the traces of the Scarabas. -"; close; case 2: mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; next; mes "[Vigilante]"; mes "If you need something from the cave!"; mes "Please get some ^E77471Scaraba Perfume^000000 before you go."; close; } } switch(getarg(0)) { case 1: mes "Hey! This is no place for a rookie like you."; mes "Those Scaraba can snatch you away!"; close; case 2: mes "The area below is restricted because it is dangerous."; mes "I cannot let you pass because you are here as a guest."; mes "Please follow the tunnel to get to the capital city."; close; } } switch(getarg(0)) { case 1: mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û."; mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; break; case 2: mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; break; } next; mes "- Cannot understand a word. -"; close; } dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ callfunc "eldicastes_dv",1; } dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ callfunc "eldicastes_dv",2; } dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ callfunc "eldicastes_dv",2; } dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{ mes "[Vigilante]"; if (isequipped(2782)) { mes "Manuk is just before us."; mes "Are you heading to Manuk?"; next; if(select("Yes:No")==2) { mes "[Vigilante]"; mes "Good luck."; close; } mes "[Vigilante]"; mes "I will send you back to Manuk."; close2; warp "manuk",326,180; end; } mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; next; mes "- The Vigilante says something and then shakes his head."; mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -"; close; } dic_fild01,153,281,4 script Capital City Guard 492,{ mes "[Capital City Guard]"; if (isequipped(2782)) { mes "Access to the city is restricted from other races without permits."; mes "Please go back."; next; mes "[Capital City Guard]"; mes "Hmmm? You are human."; mes "If you went through that tunnel, you are here by Ravail's invitation?"; next; select("Yes."); mes "[Capital City Guard]"; mes "No wonder Vyhannus approved you."; mes "Understood."; mes "I approve your entrance and will guide you on what you should first do in El Dicastes."; next; mes "[Capital City Guard]"; mes "First enter the fortress,"; mes "and register yourself at Dicastes Diel located at the highest location in the north."; mes "You must first register to be able to move freely."; next; mes "[Capital City Guard]"; mes "You'll see Diel if you follow here towards the north."; mes "You won't get lost."; mes "You need to find the register window at the Diel public service center."; close2; warp "dicastes01",199,41; end; } mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; next; mes "- Cannot communicate with him. -"; close; } dic_in01,254,119,0 script Item Storage#01 844,{ mes "This is the item storage."; mes "There is some writing on the paper."; next; mes "+ Shay's precious safe +"; mes "For those you want to use this safe!"; mes "1. Is my cooking delicious?"; mes "2. You have enough basic skills, right?"; mes "3. It will be ^0000FF500 Zeny^000000, please!"; next; mes "You'll have to put in some coins to use it."; mes "Insert Coins: Will you"; mes "put in 500 Zeny?"; next; if(select("Use safe:No way.")==2) { mes "["+strcharinfo(0)+"]"; mes "I will use it later."; close; } if (Zeny < 500) { mes "Not enough Zeny."; close; } set Zeny, Zeny-500; close2; openstorage; end; } // Civil Services //============================================================ function script que_dic { if (getarg(0) > 1) { for(set .@i,0; .@i= 0) { erasequest getarg(.@i); break; } return; } if (!getarg(0)) { if (checkquest(getarg(1),HUNTING) != 2) return; mes getarg(3); } else if (getarg(0)) { if (checkquest(getarg(1)) == -1) return; if (countitem(getarg(3)) < getarg(4)) { mes "It looks like you are short on the amount."; close; } mes getarg(5); mes getarg(6,""); delitem getarg(3), getarg(4); } getexp getarg(2),0; erasequest getarg(1); specialeffect2 18; getitem 6304,1; close; } dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{ mes "[Hunting Dept. 1 Manager]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (checkquest(12159) == -1) { mes "So you didn't get any requests yet."; mes "Laponte will have piles of requests and might give you one."; next; mes "[Hunting Dept. 1 Manager]"; mes "Try meeting him near the center of El Dicastes."; close; } else if (checkquest(12159,PLAYTIME) == 2) { mes "Time limit has expired for the existing request."; next; mes "[Hunting Dept. 1 Manager]"; mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted."; next; mes "[Hunting Dept. 1 Manager]"; mes "You can get a new request after the existing request record being removed, go to see Laponte."; que_dic(12099,12100,12101,12102,12103,12104,12105); erasequest 12159; close; } mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[Hunting Dept. 1 Manager]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; mes "[Hunting Dept. 1 Manager]"; set .@s$, "Oh, you completed all your requests. Confirmation complete."; que_dic(0,12099,4000,.@s$); que_dic(0,12100,49000,.@s$); que_dic(0,12101,18000,.@s$); que_dic(0,12102,45000,.@s$); que_dic(0,12103,4000,.@s$); que_dic(0,12104,73000,.@s$); que_dic(0,12105,59000,.@s$); mes "You will get in trouble if you lie about the request..."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{ mes "[Hunting Dept. 2 Manager]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (checkquest(12160) == -1) { mes "So you didn't get any requests yet."; mes "Kalipo will have piles of requests and might give you one. Try to find him."; close; } else if (checkquest(12160,PLAYTIME) == 2) { mes "Kalipo seems to have another request for you."; next; mes "[Hunting Dept. 2 Manager]"; mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet."; next; mes "[Hunting Dept. 2 Manager]"; mes "Your request history is cleared now. Please visit Kalipo."; que_dic(12106,12107,12108,12109,12110,12111); erasequest 12160; close; } mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[Hunting Dept. 2 Manager]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; mes "[Hunting Dept. 2 Manager]"; set .@s$, "Oh, you completed all your requests. Confirmation complete."; que_dic(0,12106,77000,.@s$); que_dic(0,12107,47000,.@s$); que_dic(0,12108,50000,.@s$); que_dic(0,12109,53000,.@s$); que_dic(0,12110,30000,.@s$); que_dic(0,12111,42000,.@s$); mes "Please check your request history again. There is a discrepancy with our documents."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{ mes "[Supply Dept. 1 Manager]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (checkquest(12161) == -1) { mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him."; close; } else if (checkquest(12161,PLAYTIME) == 2) { mes "I erased all records related with the previous request. Go to meet Pura."; que_dic(12117,12118,12119,12120,12121,12122,12123,12124,12125,12126); erasequest 12161; close; } mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[Supply Dept. 1 Manager]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; mes "[Supply Dept. 1 Manager]"; set .@s$, "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; que_dic(1,12117,26300,6086,6,.@s$); que_dic(1,12118,25600,6090,3,.@s$); que_dic(1,12119,51100,6073,16,.@s$); que_dic(1,12120,26300,1037,6,.@s$); que_dic(1,12121,79900,7032,26,.@s$); que_dic(1,12122,26300,6075,6,.@s$); que_dic(1,12123,79900,7326,26,.@s$); que_dic(1,12124,53000,12353,1,.@s$); que_dic(1,12125,56700,936,18,.@s$); que_dic(1,12126,37500,954,11,.@s$); if ((checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 || checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || checkquest(12126) == -1) && checkquest(12161) >= 0) { mes "Cannot find any record..."; mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000."; close; } mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{ mes "[Supply Dept. 2 Manager]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (checkquest(12162) == -1) { mes "So you didn't get any requests yet."; mes "Tragis will have piles of requests and might give you one. Try meeting him."; close; } else if (checkquest(12162,PLAYTIME) == 2) { mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him."; que_dic(12127,12128,12129,12130,12131,12132,12133,12134,12135,12136); erasequest 12162; close; } mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[Supply Dept. 2 Manager]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; mes "[Supply Dept. 2 Manager]"; set .@s1$, strcharinfo(0)+", you handle your requests quite well."; set .@s2$, "You are not like the pub owner who just sends requests here every day."; que_dic(1,12127,65300,6023,5,.@s1$,.@s2$); que_dic(1,12128,65300,6020,21,.@s1$,.@s2$); que_dic(1,12129,82800,1042,27,.@s1$,.@s2$); que_dic(1,12130,79900,912,26,.@s1$,.@s2$); que_dic(1,12131,42800,943,13,.@s1$,.@s2$); que_dic(1,12132,51100,6041,16,.@s1$,.@s2$); que_dic(1,12133,79900,7100,26,.@s1$,.@s2$); que_dic(1,12134,37500,7198,11,.@s1$,.@s2$); que_dic(1,12135,51100,7188,16,.@s1$,.@s2$); que_dic(1,12136,31000,518,2,.@s1$,.@s2$); if ((checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 || checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 || checkquest(12136) == -1) && checkquest(12162) >= 0) { mes " I would like to complete a request for you but you have none going on now."; close; } mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{ mes "[Transport Dept. 1 Mgr.]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (checkquest(12163) == -1) { mes "So you didn't get any requests yet."; mes "Calyon will have piles of requests and might give you one. Try meeting him."; close; } else if (checkquest(12163,PLAYTIME) == 2) { mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him."; que_dic(12137,12138,12139,12140,12141,12142,12143,12144,12145,12146,12147); erasequest 12163; close; } mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[Transport Dept. 1 Mgr.]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; mes "[Transport Dept. 1 Mgr.]"; set .@s1$, "Quantity check finished. Ahhh, you going to rest?"; set .@s2$, "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; que_dic(1,12137,30000,7143,4,.@s1$,.@s2$); que_dic(1,12138,25000,744,5,.@s1$,.@s2$); que_dic(1,12139,47500,748,1,.@s1$,.@s2$); que_dic(1,12140,27500,736,15,.@s1$,.@s2$); que_dic(1,12141,27000,746,10,.@s1$,.@s2$); que_dic(1,12142,27500,740,15,.@s1$,.@s2$); que_dic(1,12143,21600,925,50,.@s1$,.@s2$); que_dic(1,12144,21400,965,50,.@s1$,.@s2$); que_dic(1,12145,20900,964,20,.@s1$,.@s2$); que_dic(1,12146,22400,911,30,.@s1$,.@s2$); que_dic(1,12147,22400,910,40,.@s1$,.@s2$); if ((checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 || checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 || checkquest(12146) == -1 || checkquest(12147) == -1) && checkquest(12163) >= 0) { mes "Um... What do you want me to do?"; next; mes "[Transport Dept. 1 Mgr.]"; mes "You've got nothing that I can handle..."; close; } mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{ mes "[Transport Dept. 2 Mgr.]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (checkquest(12164) == -1) { mes "So you didn't get any requests yet."; mes "Moltuka will have piles of requests and might give you one. Try meeting him."; close; } else if (checkquest(12164,PLAYTIME) == 2) { mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him."; que_dic(12148,12149,12150,12151,12152,12153,12154,12155,12156,12157,12158); erasequest 12164; close; } mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[Transport Dept. 2 Mgr.]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; mes "[Transport Dept. 2 Mgr.]"; set .@s$, "Well received. One less thing to worry about now."; que_dic(1,12148,23000,528,100,.@s$); que_dic(1,12149,20750,512,100,.@s$); que_dic(1,12150,20750,515,100,.@s$); que_dic(1,12151,20750,535,100,.@s$); que_dic(1,12152,24500,516,50,.@s$); que_dic(1,12153,20750,513,100,.@s$); que_dic(1,12154,21250,517,50,.@s$); que_dic(1,12155,24000,737,20,.@s$); que_dic(1,12156,20037,747,5,.@s$); que_dic(1,12157,23000,6265,2,.@s$); que_dic(1,12158,23000,6264,2,.@s$); if ((checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 || checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 || checkquest(12157) == -1 || checkquest(12158) == -1) && checkquest(12164) >= 0) { mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any."; close; } mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,40,193,0 script Papyrus#0001 453,{ mes "[Papyrus]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { set .@papyrustalk,rand(1,4); if (.@papyrustalk == 1) mes "The number of adventurers visiting the Archive room has increased"; else if (.@papyrustalk == 2) mes "This is the very place where Ancient Sapha forefathers created history"; else if (.@papyrustalk == 3) mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard"; else if (.@papyrustalk == 4) mes "Welcome, I am Papyrus, the manager of the Archive room here."; next; if (countitem(6308) > 2 && countitem(6308) < 30) { mes "[Papyrus]"; mes "Wow~"; mes "You've found an Unknown Relic."; mes "Do you want to exchange it with for 1 Sapha Certification?"; next; if(select("Next time:Exchange now")==1) { mes "[Papyrus]"; mes "Ok, have it your way. I'm here if you change your mind"; close; } mes "[Papyrus]"; mes "Ok here's your 1 Sapha Certifications."; delitem 6308,3; getitem 6304,1; close; } else if (countitem(6308) > 29) { mes "[Papyrus]"; mes "Oh... You've brought back plenty of unknown relics"; mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?"; next; if(select("Next time:Exchange now")==1) { mes "[Papyrus]"; mes "Ok, have it your way. I'm here if you change your mind"; close; } mes "[Papyrus]"; mes "Ok here's your 11 Sapha Certifications."; delitem 6308,30; getitem 6304,11; close; } mes "[Papyrus]"; mes "How can I help you? "; next; switch(select("What is this place for?:How do I view documents?:What is an Unknown Relic?")) { case 1: mes "[Papyrus]"; mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept."; next; mes "[Papyrus]"; mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records."; next; mes "[Papyrus]"; mes "You'll never know if you'll find something that catches your adventurous eye."; close; case 2: mes "[Papyrus]"; mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents."; next; mes "[Papyrus]"; mes "You can find recent documents on the left where I am standing."; mes "You can also take notes on documents you found interesting."; next; mes "[Papyrus]"; mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me."; close; case 3: mes "[Papyrus]"; mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us."; next; mes "[Papyrus]"; mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics"; next; mes "[Papyrus]"; mes "If you find and bring an Unknown Relics to me,"; mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring."; next; mes "[Papyrus]"; mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000."; close; } } mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -"; close; } mes "¡õ¡ú¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I don't feel confident in talking since you wouldn't understand anything. -"; close; } // Document Packages //============================================================ function script eldicastes_dp { specialeffect2 235; progressbar "ffff00",4; if (checkquest(getarg(0)) >= 0) { mes "You've found a document you already have."; close; } else { mes getarg(2); mes getarg(3); next; mes "You've found a document about ^800080"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000."; specialeffect2 18; setquest getarg(0); close; } } dic_in01,31,192,0 script Document Package#0001 844,{ if (isequipped(2782)) { if (ep13_3_invite == 5) { if (checkquest(12165,PLAYTIME) == 2) { mes "Feeling a bit better."; erasequest 12165; close; } else if (checkquest(12165,PLAYTIME) != -1) { mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down."; close; } set .@doc,rand(1,70); if (.@doc > 50 && .@doc <= 60) { specialeffect2 235; progressbar "ffff00",4; mes "No documents look out of the ordinary."; close; } else if (.@doc > 60 && .@doc <= 70) { specialeffect2 235; progressbar "ffff00",4; mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait."; setquest 12165; close; } else if (.@doc == 1) callfunc "eldicastes_dp",12209,"Horn","Hard wedge-like horn from some insects. Doesn't have much practical use.",""; else if (.@doc == 2) callfunc "eldicastes_dp",12195,"Horrendous Mouth","Tooth from a dead body.","Important material for research on time of death and health conditions. Useful in discovering human ecology."; else if (.@doc == 3) callfunc "eldicastes_dp",12186,"Orc's Fangs","Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.","Known to have a friendly relationship between the two races long ago."; else if (.@doc == 4) callfunc "eldicastes_dp",12172,"Frog Eggs","An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.",""; else if (.@doc == 5) callfunc "eldicastes_dp",12208,"Snail's Shells","Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.",""; else if (.@doc == 6) callfunc "eldicastes_dp",12188,"Powder of Butterfly","Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.",""; else if (.@doc == 7) callfunc "eldicastes_dp",12167,"Reptile Tongue","Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.",""; else if (.@doc == 8) callfunc "eldicastes_dp",12168,"Scorpion Tail","Poisonous reptile tail from a creature living in the deserts.","Records say that humans can lose their life when attacked."; else if (.@doc == 9) callfunc "eldicastes_dp",12173,"Jellopy","Unknown substance in Manuk regions but found throughout Midgard.","Research required to see possibilities on using it for construction material."; else if (.@doc == 10) callfunc "eldicastes_dp",12166,"Tree Root","Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.",""; else if (.@doc == 11) callfunc "eldicastes_dp",12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous."; else if (.@doc == 12) callfunc "eldicastes_dp",12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.",""; else if (.@doc == 13) callfunc "eldicastes_dp",12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.",""; else if (.@doc == 14) callfunc "eldicastes_dp",12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city."; else if (.@doc == 15) callfunc "eldicastes_dp",12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required."; else if (.@doc == 16) callfunc "eldicastes_dp",12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful."; else if (.@doc == 17) callfunc "eldicastes_dp",12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.",""; else if (.@doc == 18) callfunc "eldicastes_dp",12178,"Fluff","Many of Midgard creatures are covered with soft hair.","Hair can be used as great cold protection. Further research required."; else if (.@doc == 19) callfunc "eldicastes_dp",12179,"Chrysalis","Large insect sack that is alive and contains who knows what.","Not active at all but the life structure within it is very unique and worth researching."; else if (.@doc == 20) callfunc "eldicastes_dp",12180,"Feather of Birds","Bird feather located throughout Midgard.","The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing."; else if (.@doc == 21) callfunc "eldicastes_dp",12181,"Talon","Pointy talon convenient for making holes or simple accessories.","Very useful with the nails from large creatures from Manuk."; else if (.@doc == 22) callfunc "eldicastes_dp",12182,"Sticky Webfoot","Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.",""; else if (.@doc == 23) callfunc "eldicastes_dp",12183,"Animal Skin","Leather from a mammal.","Very warm and soft and can be used in various ways. Processed in Midgard and valuable."; else if (.@doc == 24) callfunc "eldicastes_dp",12184,"Wolf Claw","Claw from a creature called wolf.","Usage is unknown but many curious Saphas are taking an interest in it."; else if (.@doc == 25) callfunc "eldicastes_dp",12185,"Mushroom Spore","Spores from a mushroom found throughout Midgard.","Looks like it can be cultivated here with a little research."; else if (.@doc == 26) callfunc "eldicastes_dp",12187,"Evil Horn","Item made from Evil Horns that appear in areas that aren't holy.","Sold at a high price but doesn't seem to be practical."; else if (.@doc == 27) callfunc "eldicastes_dp",12214,"Cactus Needle","Surface of a plant that survives in deserts with almost no moisture.",""; else if (.@doc == 28) callfunc "eldicastes_dp",12189,"Bill of Birds","Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.",""; else if (.@doc == 29) callfunc "eldicastes_dp",12190,"Snake Scale","Scales from a reptile that moves without legs.","Scales are shed from the creature and are used for simple craftwork."; else if (.@doc == 30) callfunc "eldicastes_dp",12191,"Insect Feeler","Bug feeler from an insect with keen nerves.","Research subject for its unique structure different from Manuk creatures."; else if (.@doc == 31) callfunc "eldicastes_dp",12192,"Immortal Heart","Heart that never stops beating. Obtained from mystical creatures called mermaids.","The driving force of the heart is still unknown and worth researching."; else if (.@doc == 32) callfunc "eldicastes_dp",12193,"Rotten Bandage","Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.",""; else if (.@doc == 33) callfunc "eldicastes_dp",12194,"Decayed Nail","Nail from a dead body. Important material for research on time of death and health conditions.","Useful in discovering human ecology."; else if (.@doc == 34) callfunc "eldicastes_dp",12215,"Stone Heart","They say a huge stone in a dead area in Midgard moves by itself.","The heart of the huge stone would be a rare research subject."; else if (.@doc == 35) callfunc "eldicastes_dp",12196,"Tentacle","Feeler from ocean creatures. Unlike those from insects, these show active movement.",""; else if (.@doc == 36) callfunc "eldicastes_dp",12197,"Shell","Shell protecting insects or crustacean creatures.","These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching."; else if (.@doc == 37) callfunc "eldicastes_dp",12198,"Scale Shell","Shiny scales found from some reptiles.","The fluorescent substance contained on the surface can be used in various places."; else if (.@doc == 38) callfunc "eldicastes_dp",12199,"Venom Canine","Canine tooth with poison. Humans use this to make weapons for killing.",""; else if (.@doc == 39) callfunc "eldicastes_dp",12200,"Sticky Mucus","Sticky liquid with a bit of viscosity left.","Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard."; else if (.@doc == 40) callfunc "eldicastes_dp",12201,"Bee Sting","Stinger taken from a living insect.","Some humans use it for medical treatment for its medicinal effect."; else if (.@doc == 41) callfunc "eldicastes_dp",12202,"Grasshopper's Leg","Back legs of an insect that can leap far. Fun to research its structure.",""; else if (.@doc == 42) callfunc "eldicastes_dp",12203,"Royal Jelly","A kind of wonder drug collected from a queen bee.","Humans love this but no efficacy found for Manuk."; else if (.@doc == 43) callfunc "eldicastes_dp",12204,"Yoyo Tail","Tail from a humanlike creature.","Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans."; else if (.@doc == 44) callfunc "eldicastes_dp",12205,"Solid Shell","Shell evolved by some kind of environmental factor.","This can be great material to make various tool or armory."; else if (.@doc == 45) callfunc "eldicastes_dp",12206,"Yam","Edible when ripe, yellow food.","Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes."; else if (.@doc == 46) callfunc "eldicastes_dp",12207,"Raccoon Leaf","They say there is an animal that can change its form with this pasted on it.","Worth research to validate if this rumor is true."; else if (.@doc == 47) callfunc "eldicastes_dp",12210,"Bear's Footskin","Humans collect hunted bear paws.","Usage is unknown. The humans that collect the paws are subjects for research."; else if (.@doc == 48) callfunc "eldicastes_dp",12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard."; else if (.@doc == 49) callfunc "eldicastes_dp",12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching."; else if (.@doc == 50) callfunc "eldicastes_dp",12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.",""; } mes "- When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -"; close; } mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; close; } dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844 dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844 dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844 // Unknown Relics //============================================================ function script unknown_d { if (checkquest(getarg(0)) >= 0) { specialeffect2 310; specialeffect2 12; progressbar "ffff00",4; erasequest getarg(0); mes "You were able to find information on the "+getitemname(getarg(1))+"."; specialeffect2 18; getitem getarg(1), rand(1,3); if (rand(1,2)==1) close; next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas."; specialeffect2 18; getitem 6308,1; close; } mes "- You see traces of digging. -"; close; } cmd_fild08,324,163,0 script Stone Heart?#33 844,{ callfunc "unknown_d",12215,953; } moc_fild01,169,62,0 script Cactus Needle?#33 844,{ callfunc "unknown_d",12214,952; } prt_fild02,280,328,0 script Carrot?#33 844,{ callfunc "unknown_d",12213,515; } prt_fild02,97,209,0 script Red Herb?#33 844,{ callfunc "unknown_d",12212,507; } prt_fild02,142,116,0 script Feather?#33 844,{ callfunc "unknown_d",12211,949; } pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ callfunc "unknown_d",12210,948; } prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ callfunc "unknown_d",12207,945; } prt_fild03,262,201,0 script Yam?#33 844,{ callfunc "unknown_d",12206,549; } prt_fild03,226,170,0 script Solid Shell?#33 844,{ callfunc "unknown_d",12205,943; } prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ callfunc "unknown_d",12204,942; } prt_fild03,64,35,0 script Royal Jelly?#33 844,{ callfunc "unknown_d",12203,526; } prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ callfunc "unknown_d",12202,940; } mjolnir_09,99,100,0 script Bee Sting?#33 844,{ callfunc "unknown_d",12201,939; } prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ callfunc "unknown_d",12200,938; } mjolnir_04,162,168,0 script Venom Canine?#33 844,{ callfunc "unknown_d",12199,937; } mjolnir_04,191,154,0 script Scale Shell?#33 844,{ callfunc "unknown_d",12198,936; } iz_dun01,191,92,0 script Shell?#33 844,{ callfunc "unknown_d",12197,935; } iz_dun01,210,77,0 script Tentacle?#33 844,{ callfunc "unknown_d",12196,962; } moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ callfunc "unknown_d",12194,957; } moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ callfunc "unknown_d",12193,930; } iz_dun02,112,96,0 script Immortal Heart?#33 844,{ callfunc "unknown_d",12192,929; } pay_fild07,126,49,0 script Insect Feeler?#33 844,{ callfunc "unknown_d",12191,928; } pay_fild06,306,233,0 script Snake Scale?#33 844,{ callfunc "unknown_d",12190,926; } moc_fild11,237,273,0 script Bill of Birds?#33 844,{ callfunc "unknown_d",12189,925; } c_tower2,170,9,0 script Evil Horn?#33 844,{ callfunc "unknown_d",12187,923; } pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ callfunc "unknown_d",12185,921; } moc_fild03,175,201,0 script Wolf Claw?#33 844,{ callfunc "unknown_d",12184,920; } mjolnir_08,108,99,0 script Animal Skin?#33 844,{ callfunc "unknown_d",12183,919; } prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ callfunc "unknown_d",12182,918; } moc_fild12,116,122,0 script Talon?#33 844,{ callfunc "unknown_d",12181,917; } moc_fild07,201,360,0 script Feather of Birds?#33 844,{ callfunc "unknown_d",12180,916; } prt_fild06,127,85,0 script Chrysalis?#33 844,{ callfunc "unknown_d",12179,915; } prt_fild06,182,290,0 script Fluff?#33 844,{ callfunc "unknown_d",12178,914; } mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ callfunc "unknown_d",12177,913; } iz_dun03,155,165,0 script Gill?#33 844,{ callfunc "unknown_d",12176,956; } prt_fild05,303,169,0 script Worm Peeling?#33 844,{ callfunc "unknown_d",12175,955; } //izlude,132,136,0 script Fish Tail?#33 844,{ callfunc "unknown_d",12174,1023; } pay_fild01,152,171,0 script Resin?#33 844,{ callfunc "unknown_d",12171,907; } pay_fild02,105,113,0 script Pointed Scale?#33 844,{ callfunc "unknown_d",12170,906; } pay_fild02,177,108,0 script Stem?#33 844,{ callfunc "unknown_d",12169,905; } pay_fild03,144,95,0 script Tree Root?#33 844,{ callfunc "unknown_d",12166,902; } prt_fild08,299,332,0 script Jellopy?#33 844,{ callfunc "unknown_d",12173,909; } prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ callfunc "unknown_d",12168,904; } prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ callfunc "unknown_d",12167,903; } prt_fild03,366,237,0 script Horn?#33 844,{ callfunc "unknown_d",12209,947; } moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ callfunc "unknown_d",12195,958; } gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ callfunc "unknown_d",12186,922; } gef_fild01,104,111,0 script Spawn?#33 844,{ callfunc "unknown_d",12172,908; } gef_fild09,67,46,0 script Snail's Shell#33 844,{ callfunc "unknown_d",12208,946; } gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ callfunc "unknown_d",12188,924; } dic_in01,137,225,5 script Diel Guard#ep133_19 450,{ mes "[Diel Guard]"; if (isequipped(2782)) { if (ep13_3_secret > 6 && ep13_3_secret < 11) { mes "Please stop."; mes "Only those with permission"; mes "are allowed to enter."; next; if(select("I have permission.:Go back.")==2) { mes "[Diel Guard]"; mes "Sigh..."; mes "Please understand."; mes "There are many that try to meet the minister."; mes "That is why security is heavy."; close; } mes "[Diel Guard]"; mes "Wait..."; mes ""+strcharinfo(0)+"......ah..."; mes "I see your name on the list."; mes "I'm sorry."; mes "Please go through."; close2; warp "dic_in01",241,177; end; } else if (ep13_3_secret > 10) { mes "Ah, you are "+strcharinfo(0)+".."; mes "I received an order from Ahat to let you through anytime."; mes "Please go up."; close2; warp "dic_in01",241,177; end; } mes "You can't go further."; mes "This is the highest minister's office."; mes "Only those with permission are allowed in."; mes "Please go back."; close; } mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; next; mes "- Cannot communicate with him. -"; close; } dic_in01,242,182,0 script Elevator#5f_to_4f 844,{ select("Administrative Office"); warp "dic_in01",138,221; end; } dic_in01,263,193,3 script Diel Guard#ep133_20 450,{ mes "[Diel Guard]"; if (ep13_3_secret > 10) { if (checkquest(7201) >= 0) { mes "You just came back from Ahat's errand?"; mes "He is waiting inside."; mes "Please go in."; close2; warp "dic_in01",299,251; end; } else if (countitem(6304) > 1) { delitem 6304,1; } else { mes "You need 1 Sapha Certification to meet Ahat."; mes "At least you're getting special treatment."; close; } } mes "Are you here to meet Ahat?"; mes "You are on the list."; close2; warp "dic_in01",299,251; end; } dic_in01,299,268,0 script #ep133_event01 111,5,5,{ OnTouch: if (checkquest(7198) >= 0 && ep13_3_secret == 7) { mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -"; next; sc_start SC_Blind,10000,0; mes "[Ringing Voice]"; mes "That is fine, Cheshire."; mes "Are you here to see me?"; next; cutin "ep13_ahat_f",2; mes "[Ringing Voice]"; mes "Hold up your head and come closer."; mes "Conversations are meant to be eye to eye."; next; mes "You hold up your head at the sound of Ahat's voice"; mes "But you see a human in high-ranking Sapha clothing in front of you."; emotion e_omg,1; erasequest 7198; close2; cutin "",255; } end; } dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{ cutin "ep13_cheshire_h",2; if (ep13_3_secret == 9) { if (checkquest(7199) >= 0) { if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) { mes "[Cheshire]"; mes "You are useful, aren't you?"; mes "That will be all for today."; mes "We will need to work little by little so we don't draw attention."; set ep13_3_secret,10; delitem 6305,10; delitem 6306,10; delitem 6307,10; erasequest 7199; setquest 7200; close2; cutin "",255; end; } mes "[Cheshire]"; mes "Erase the various traces near the crack."; mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; next; mes "[Cheshire]"; mes "This cannot be done in a day so please bring back at least 10 of each."; mes "Got it?"; close2; cutin "",255; end; } mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana."; mes "You see a tail behind Cheshire's hip for a split second. -"; next; select("Tail?"); mes "[Cheshire]"; mes "What are you looking at?!"; mes "What tail are you talking about?"; next; select("Have you ever been near the triangle?"); mes "[Cheshire]"; mes "Hey, what are you talking about?"; mes "What do you want to say?"; next; cutin "",255; cutin "ep13_cheshire_h",2; mes "[Ahat]"; mes ""+strcharinfo(0)+"...."; mes "All you need to do is follow Cheshire's orders."; mes "Don't ask stupid questions."; mes "This is an order."; mes "Cheshire, continue."; next; cutin "",255; cutin "ep13_cheshire_h",2; mes "[Cheshire]"; mes "Hmm... here is what you need to do."; mes "There is a huge crack south from the city."; mes "There are many accidents happening near it."; next; mes "[Cheshire]"; mes "I need you to go and clear out any traces."; mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; next; mes "[Cheshire]"; mes "Clear them out without anyone knowing."; mes "Bring them here instead of throwing them away somewhere."; mes "Bring back at least 10 of each."; next; mes "[Cheshire]"; mes "You mustn't be seen by anyone."; mes "You mustn't tell the Saphas. Work in asbolute secrecly!"; setquest 7199; close2; cutin "",255; end; } else if (ep13_3_secret == 10) { mes "[Cheshire]"; mes "Your work is done with me."; mes "Do you have something for Ahat?"; close2; cutin "",255; end; } else if (checkquest(7200,PLAYTIME) == 2) { mes "[Cheshire]"; mes "Back to work today."; mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; mes "Bring them back quietly."; next; mes "[Cheshire]"; mes "Collect 10 of each as always."; mes "Got it?"; changequest 7200,7201; next; mes "- You've received a request from Cheshire to clean up the crack area."; mes "Ahat and Cheshire still have no clue. -"; close2; cutin "",255; end; } else if (checkquest(7200,PLAYTIME) != -1) { mes "[Cheshire]"; mes "Not just yet."; mes "We must plan the cleanup near the dimensional crack carefully."; mes "Come back later."; close2; cutin "",255; end; } else if (checkquest(7201) >= 0) { if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) { mes "[Cheshire]"; mes "We will do this again tomorrow."; mes "Ahat seems to trust you very much."; mes "Let's do our best."; getitem 6304,1; delitem 6305,10; delitem 6306,10; delitem 6307,10; erasequest 7201; setquest 7200; getexp 70000,30000; close2; cutin "",255; end; } mes "[Cheshire]"; mes "As always, go and collect traces near the crack north from here."; mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; mes "10 of each."; close2; cutin "",255; end; } mes "[Cheshire]"; mes "........"; mes "........Humph."; close2; cutin "",255; end; } dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{ cutin "ep13_ahat_f",2; if (ep13_3_secret == 8) { mes "[Ahat]"; mes "My loyal evil servant."; mes "Come closer."; next; if(select("Wait! I'm nobody's servant!:Your wish is my command.")==2) { mes "[Ahat]"; mes "Good. You are now allowed to come and go freely."; mes "You will work for me starting now."; next; ahatsuccess: mes "[Ahat]"; mes "Here is your first mission."; mes "A dimensional crack has opened south of El Dicastes."; mes "Do you know about it?"; next; mes "[Ahat]"; mes "There are many traces around the crack."; mes "You're mission is to go find these tracks and erase them."; next; mes "[Ahat]"; mes "Cheshire, will tell you the details of this mission."; mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000"; next; mes "[Ahat]"; mes "You will now talk about us meeting to the Naga people."; mes "Tell them that I look like a Sapha and always work alone in my office."; next; mes "[Ahat]"; mes "Never talk about Cheshire."; mes "Cheshire is never here."; mes "You must follow Cheshire's order from now on."; mes "Go now."; next; mes "- Ahat doesn't suspect a thing yet."; mes "He seems to believe that his spell actually works. -"; set ep13_3_secret,9; close2; cutin "",255; end; } mes "[Ahat]"; mes "Aren't you stubborn."; mes "My spell doesn't work on you?"; mes "Or it was broken."; mes "Or because you don't have your strength back."; next; mes "- Ahat casts another powerful spell. -"; next; mes "[Ahat]"; mes "Who is your master?"; next; select("My master is Ahat."); goto ahatsuccess; } else if (ep13_3_secret == 9) { if (checkquest(7199) >= 0) { mes "[Ahat]"; mes "Cheshire's orders are"; mes "important for future plans."; mes "Make no mistakes and never leave traces that may lead to me."; mes "This is your master's orders."; close2; cutin "",255; end; } mes "[Ahat]"; mes "You must follow Cheshire's order from now on."; mes "Go now."; next; mes "- Ahat doesn't suspect a thing yet."; mes "He seems to believe that his spell actually works. -"; close2; cutin "",255; end; } else if (ep13_3_secret == 10) { mes "[Ahat]"; mes "Do you have something to say?"; mes "You've done well in the crack area."; next; select("What are those?"); mes "[Ahat]"; mes "Well..."; mes "You don't need to know now."; mes "Or probably never need to know. Ho ho."; next; mes "[Ahat]"; mes "Where will your sword point at... the day you get to know.."; mes "Now leave me since I'm tired."; next; mes "[Ahat]"; mes "I'm still the Minister of El Dicastes and have piles of work to do."; mes "Because it is difficult to satisfy everyone with only one loaf of bread."; next; mes "[Ahat]"; mes "And this is something to reward you for your deeds."; mes "Nothing much but I hope you like it."; getitem 2790,1; set ep13_3_secret,11; close2; cutin "",255; end; } else if (ep13_3_secret > 10) { mes "[Ahat]"; mes "Follow Cheshire's orders for the time being and clear the are near the crack."; next; mes "- Ahat still thinks you are under her spell."; mes "Let's follow along with Cheshire's orders and act normal. -"; close2; cutin "",255; end; } mes "[Ahat]"; mes "Supprised?"; mes "Because I look like a human just like you?"; next; select("You aren't a Sapha?:Human?!!!!!:Pretty!:So handsome!"); mes "[Ahat]"; mes "Hahaha... that's fine."; mes "I understand you can't help being supprised at my appearance."; mes "How do I look to you?"; next; mes "[Ahat]"; mes "A perfect male?"; mes "A perfect female?"; mes "Doesn't matter."; next; mes "[Ahat]"; mes "Who you see in front of you is not me."; mes "Lie to a lie."; mes "A vision in a wavering reflection."; next; mes "[Ahat]"; mes "Just an image from a memory in your fixed concept..."; mes "Look deep into your past."; next; mes "- Ahat's voice rings pleasantly in your ears."; mes "Each syllable he says takes effect on your body. -"; next; mes "- You see someone smilling peacefully at your from afar... -"; next; mes "[Soft Voice]"; mes "Who is the master?"; next; mes "- Ahat seems to be casting a powerful spell."; mes "This might be his real ability. -"; next; if(select("Stop that!:Demon go away!")==2) { ahatjoke: mes "[Ahat]"; mes "It's useless to resist..."; mes "But this is fun from time to time."; mes "I can always cast a spell on you again."; next; mes "[Ahat]"; mes "Now... hold up your head and look into my eyes....."; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("You close your eyes."); mes "[Ahat]"; mes "No, no.. you mustn't close them. Cheshire."; next; mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -"; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("Try to sing a song."); mes "[Ahat]"; mes "Humans are funny."; mes "But you need to listen to me so I will make you quiet for awhile."; next; mes "[Ahat]"; mes "No use on resisting."; mes "Just leave everything to me."; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("Try to twist your body."); mes "[Ahat]"; mes "Amusing."; mes "Don't you think, Cheshire?"; mes "Hahaha. Playing hard to get.. this will be fun.."; next; mes "[Ahat]"; mes "Stop that! You look pathetic. Just relax..."; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("Try to twist your body."); mes "[Ahat]"; mes "Amusing."; mes "Don't you think, Cheshire?"; mes "Hahaha. Playing hard to get.. this will be fun.."; next; mes "[Ahat]"; mes "Stop that! You look pathetic. Just relax..."; next; mes "[Ahat]"; mes "You are resisting."; mes "So you didn't just come here."; mes "Let's see how much you can stand."; next; mes "[Ahat]"; mes "Who is your master?"; next; if(select("Pretend to be under the spell.:Well, you tell me")==2) { mes "["+strcharinfo(0)+"]"; mes "You!!!"; mes "I'm in love!"; mes "I will die for you!"; next; mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; next; mes "[Ahat]"; mes "........ah, no."; mes "No need to kill yourself"; mes "Now you are under my spell....."; next; mes "[Ahat]"; mes "Who are you to me?"; next; goto ahatfool; } mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; next; mes "[Ahat]"; mes "Who are you to me?"; next; ahatfool: if(select("A foot stool!:Loyal servant.")==2) { mes "[Ahat]"; mes "I see... you are my servant... my legs.. and my hands..."; set ep13_3_secret,8; close2; cutin "",255; end; } mes "[Ahat]"; mes "I don't need a foot stool. Let's talk after a minute."; set ep13_3_secret,8; close2; cutin "",255; end; } goto ahatjoke; } dic_in01,138,188,0 script #ep133_event02 111,5,5,{ OnTouch: if (ep13_3_secret > 10 && ep13_3_secret < 14) { mes "[Quiet Voice]"; mes "Sorry."; mes "Just a moment."; close2; warp "dic_in01",155,188; } end; } dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ if (isequipped(2782)) { cutin "ep13_heslanta",2; if (ep13_3_secret == 11 || ep13_3_secret == 12) { if (ep13_3_secret == 12) { mes "[HesLanta]"; mes "Ah, sorry."; mes "You can't get out?"; mes "It was designed that way."; mes "I will send you out"; next; select("I was joking before."); mes "["+strcharinfo(0)+"]"; mes "I want to know about Ahat too."; mes "I want to talk about him with you."; mes "But aren't you too defenseless while I'm talking like this?"; next; mes "[HesLanta]"; mes "Well. Are you Ahat's servant?"; mes "Then that is strange too."; mes "Why would Ahat use a non-Sapha as a servant?"; mes "Why are you serving Ahat?"; next; goto heslantaq; } mes "[HesLanta]"; mes "I'm sorry to bring you here suddenly."; mes "But I wanted to check someone."; next; mes "[HesLanta]"; mes "Jarute... what did Ahat look like to you?"; next; if(select("I don't understand your question.:My master.")==2) { mes "[HesLanta]"; mes "....huh....?"; mes "Is he?"; mes "Sorry."; next; mes "- HesLanta is upset with my reply."; mes "His expression is complex and dark. -"; set ep13_3_secret,12; close2; cutin "",255; end; } mes "[HesLanta]"; mes "I'll rephrase my question."; mes "Did you find anything strange about Ahat?"; next; select("Why are you asking?"); mes "[HesLanta]"; mes "Well, because I don't trust Ahat."; mes "There are too many odd things about Ahat."; next; select("Are you allowed to say that?"); mes "[HesLanta]"; mes "Are you Ahat's servant?"; mes "Then that is strange too."; mes "Why would Ahat use a non-Sapha as a servant?"; mes "Why are you serving Ahat?"; next; heslantaq: select("What if I hurt you?"); mes "[HesLanta]"; mes "Try it if you can."; mes "My office is special and you won't be able to leave here."; mes "And nobody can come in to help you either."; next; mes "[HesLanta]"; mes "But this room is open to anyone."; mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson."; next; mes "[HesLanta]"; mes "If things flow like that then you and Ahat won't stand a chance."; next; mes "[HesLanta]"; mes "I'm now risking my life"; mes "to unveil Ahat's identity."; mes "Sapha's don't fear death."; next; mes "[HesLanta]"; mes "If I were to die at your hands"; mes "I will have no regrets as long as I reveal the truth."; next; select("Okay. Stop it."); mes "[HesLanta]"; mes "Now you understand."; mes "I'll ask you again."; mes "Have you found anything suspicious about Ahat?"; next; mes "[HesLanta]"; mes "Ahat almost never meets anyone else except for Ravail."; mes "But he allowed you to visit him means there is something going on."; next; select("He cast a spell on me."); mes "[HesLanta]"; mes "Hypnotize? Why would he?"; mes "Wait, that means you are under Ahat's spell...!!"; mes "Oh no!"; next; if(select("No!:That's not it!")==2) { mes "["+strcharinfo(0)+"]"; mes "I'm not under a spell!"; mes "I only pretended that I am. I'm also investigating Ahat!"; next; mes "[HesLanta]"; mes "Huh? What does that mean?"; mes "Are you acting right now?"; next; mes "You take out the traces you've found near the crack."; mes "And start to explain what Ahat ordered you to do."; next; mes "[HesLanta]"; mes "... you went through that.."; mes "He is strange."; mes "I only thought he was a Sapha colleague that avoided the curse."; mes "So everything started from the crack."; next; goto heslantaq1; } mes "["+strcharinfo(0)+"]"; mes "I'm not under the spell!"; mes "I only pretended that I am. I'm also investigating Ahat!"; next; mes "[HesLanta]"; mes "Huh? What does that mean?"; mes "Are you acting right now?"; next; mes "- You take out the traces you've found near the crack."; mes "And start to explain what Ahat ordered you to do. -"; next; mes "[HesLanta]"; mes "... you went through that.."; mes "He is strange."; mes "I only thought he was a Sapha colleague that avoided the curse."; mes "So everything started from the crack."; next; heslantaq1: select("He is human."); mes "["+strcharinfo(0)+"]"; mes "El Dicastes only recently allowed humans to visit."; mes "Why would a human take the place of a Sapha Jarute?"; next; mes "[HesLanta]"; mes "Human?"; mes "He is a Sapha. And a very beautiful and noble one."; mes "When we first found him at the crack. We all thought the same thing."; next; mes "[HesLanta]"; mes "The only Sapha that avoided the curse."; mes "Because Ahat doesn't use Bradium."; mes "Our race will get stiff and die by this curse"; mes "but he is delicate, elegant and beautiful."; next; mes "[HesLanta]"; mes "There was a bright light when the ground split with a huge roaring sound north from here."; mes "And this beautiful Sapha was found next to the crack."; next; mes "[HesLanta]"; mes "He was not a Sapha from Dicastes."; mes "We took him to Ravail and wise Ravail concluded."; next; mes "[HesLanta]"; mes "When we came here to avoid the god's curse,"; mes "we found a friend that was lucky enough to not be cursed."; next; mes "[HesLanta]"; mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust."; mes "His working abilities are amazing."; mes "He is the perfect Sapha."; next; mes "- HesLanta starts to think deeply after saying this. -"; set ep13_3_secret,13; close2; cutin "",255; end; } else if (ep13_3_secret == 13) { mes "[HesLanta]"; mes "Ah, sorry."; mes "I was thinking."; mes "The Crack.. hypnotism.. and the evidence you showed me."; next; mes "[HesLanta]"; mes "I don't know why you think Ahat is human but that can also be part of his spell."; next; mes "[HesLanta]"; mes "The reason he cast a spell"; mes "was to clean up the traces near the crack."; mes "and he chose a non-Sapha, you.."; next; mes "[HesLanta]"; mes "Because we Saphas mustn't know about the crack traces."; mes "That means, Ahat is.."; mes "^0000FFcleaning up his traces that started from the crack^000000."; next; mes "[HesLanta]"; mes "Yes."; mes "He is trying to cover up something related to the crack."; mes "But what is it?"; next; mes "[HesLanta]"; mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000."; mes "Isn't that strange?"; next; mes "[HesLanta]"; mes "I only get suspicious more and more when I hear your story."; mes "But the reason I can't agree with this story is..."; next; mes "[HesLanta]"; mes "Ahat is pure."; mes "He is truly working for Sapha and Dicastes."; next; select("Then why are you investigating Ahat?"); mes "[HesLanta]"; mes "Ahat is loyal and is working wonders for the Sapha community but."; next; mes "[HesLanta]"; mes "Ravail's trust and popularity from other Saphas"; mes "is concentrating Dicastes's power to one place."; next; mes "[HesLanta]"; mes "The power is focused on Ahat."; mes "When power should be spread out evenly throughout departments."; next; mes "[HesLanta]"; mes "That is how everyone can monitor and check each other..."; mes "and try their best and not stray to the wrong side of the road"; mes "that is how we can live together."; next; mes "[HesLanta]"; mes "But if power is concentrated to one place and abused?"; mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?"; next; mes "[HesLanta]"; mes "I'm scared of that."; mes "He is beautiful. But beauty comes with thorns."; next; mes "[HesLanta]"; mes "Ahat has slowly become the center."; mes "If what he was holding in his was not bread but a sword.."; mes "......."; next; mes "[HesLanta]"; mes "I've gone too emotional."; mes "Sorry."; mes "My mind is so complicated now after hearing your story."; next; select("Do you know about Cheshire?"); mes "[HesLanta]"; mes "You mean the aide?"; mes "Yes I do but most Sapha's don't."; mes "Everyone near Ahat knows Cheshire."; next; mes "[HesLanta]"; mes "^0000FFCheshire is a feline Ahat brought with him^000000."; mes "Ahat took care of injured Cheshire and brought him with him."; mes "We have cats around so we didn't think much of him."; next; mes "[HesLanta]"; mes "Because this land is their second homeland."; mes "There may be other felines living elsewhere."; mes "But he always covers his face with a bandana because he looks different from Saphas."; next; mes "[HesLanta]"; mes "But why are you asking?"; next; mes "["+strcharinfo(0)+"]"; mes "Nothing."; mes "I was only curious personally."; mes "What are you going to do now?"; next; mes "[HesLanta]"; mes "I will continue to keep an eye on Ahat."; mes "Until I know the truth that is."; next; mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -"; next; mes "["+strcharinfo(0)+"]"; mes "First the report culprit was.."; next; recalltalk: switch(select("Cheshire:Ahat:BK")) { case 1: mes "["+strcharinfo(0)+"]"; mes "It was Cheshire"; mes "Cheshire is a cat."; mes "and the bandana was to hid his ears."; next; mes "["+strcharinfo(0)+"]"; mes "Why would Cheshire try to steal the report?"; next; if(select("No idea.:To make the conflict between 3 countries worse")==2) { mes "["+strcharinfo(0)+"]"; mes "To bring conflict between the three countries?"; mes "What will Cheshire gain out of this?"; next; mes "["+strcharinfo(0)+"]"; mes "Cheshire's master is Ahat."; mes "So all his actions are to.."; next; goto cheshirefail; } mes "["+strcharinfo(0)+"]"; mes "We don't know the actual reason at this point."; mes "But what will Cheshire gain out of this?"; next; mes "["+strcharinfo(0)+"]"; mes "Cheshire's master is Ahat."; mes "So all his actions are to.."; next; cheshirefail: if(select("Cheshire is plotting on his own.:Ahat must be ordering him.")==2) { mes "["+strcharinfo(0)+"]"; mes "Yes. Ahat must have ordered him."; mes "But why would Ahat do that?"; mes "Conflict between three countries? Or the report content?"; next; mes "["+strcharinfo(0)+"]"; mes "Let's think Ahat over."; mes "Ahat came from the crack."; mes "and has no records before that."; next; mes "["+strcharinfo(0)+"]"; mes "And tries to erase all traces found near the crack."; mes "And Ahat wants to eliminate..."; next; if(select("Himself.", "Morroc because of the crack?")==2) { mes "["+strcharinfo(0)+"]"; mes "A bit dramatic but we cannot rule out Satan Morocc."; mes "Because the crack was created by him."; next; mes "["+strcharinfo(0)+"]"; mes "Ahat and the crack and then Morocc..."; mes "I can tell there is a relationship between them but I can't pinpoint it."; mes "And in the expedition's report was content of..."; next; cheshire_: if(select("conflict between the 3 countries..", "Satan Morocc...")==2) { mes "["+strcharinfo(0)+"]"; mes "Yes. There is a report from the tracking team led by Echinacea."; mes "It was about Satan Morocc."; next; mes "["+strcharinfo(0)+"]"; mes "To summarize."; mes "The report robber is Cheshire."; mes "Cheshire is Ahat's servant and they are related to the crack."; mes "They are trying to hide something or someone at the crack"; mes "and the crack was created by Satan Morocc!"; next; mes "["+strcharinfo(0)+"]"; mes "Ahat is Satan Morocc?"; mes "No..."; mes "This is unbelievable."; next; mes "["+strcharinfo(0)+"]"; mes "I must go back to the expedition camp to report to Doha!"; set ep13_3_secret,14; setquest 7203; close2; cutin "",255; end; } mes "["+strcharinfo(0)+"]"; mes "There was something about the conflict between three countries.."; mes "But.. I don't think it all adds up?"; mes "Let's think it over."; next; mes "["+strcharinfo(0)+"]"; mes "Ahat and the crack and then Morocc..."; mes "I can tell there is a relationship between them but I can't pinpoint it."; mes "And in the expedition's report was content of..."; next; goto cheshire_; } mes "["+strcharinfo(0)+"]"; mes "Yes, Ahat might just be a shell..."; mes "Saphas want to hide something that is why they hired me."; next; mes "["+strcharinfo(0)+"]"; mes "Ahat and the crack and then Morocc..."; mes "I can tell there is a relationship between them but I can't pinpoint it."; mes "And in the expedition's report was content of..."; next; goto cheshire_; } mes "["+strcharinfo(0)+"]"; mes "Cheshire is the mastermind?"; mes "Are you sure?"; next; mes "["+strcharinfo(0)+"]"; mes "Cheshire's master is Ahat."; mes "So all his actions are to.."; next; goto cheshirefail; case 2: mes "["+strcharinfo(0)+"]"; mes "Ahat?"; mes "Ahat doesn't fit the witness information."; mes "Let's rethink this."; next; mes "["+strcharinfo(0)+"]"; mes "First the report culprit was.."; next; goto recalltalk; case 3: mes "["+strcharinfo(0)+"]"; mes "BK?"; mes "Nonsense"; mes "Let's rethink this."; next; mes "["+strcharinfo(0)+"]"; mes "First the report culprit was.."; next; goto recalltalk; } } else if (ep13_3_secret == 14) { mes "[HesLanta]"; mes "You made a decision."; mes "What are you going to do now?"; mes "If possible, please help Ahat and keep a close eye on him."; next; mes "[HesLanta]"; mes "I will prepare myself to confront him if he ever becomes a threat."; mes "This is the best I can do now."; next; mes "[HesLanta]"; mes "I only hope nothing sad will happen."; mes "........"; next; mes "[HesLanta]"; mes "I'm sorry to take your time. I will send you out now."; mes "It was great to talk with you today."; next; select("Me too."); mes "[HesLanta]"; mes "Let's keep our meeting a secret, alright?"; mes "Hahaha."; close2; cutin "",255; warp "dic_in01",144,188; end; } else if (ep13_3_secret == 15) { mes "[HesLanta]"; mes "Ahat takes a walk with Cheshire sometimes."; mes "They don't go far but they often go to the Jorhi Forest around dawn."; next; mes "[HesLanta]"; mes "You get to see him walking if you are lucky."; mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity."; close2; cutin "",255; end; } mes "[HesLanta]"; mes "You are from the Midgard expedition."; mes "I heard many stories of you being active around here."; next; mes "[HesLanta]"; mes "Ah, it is a bit far, isn't it?"; mes "There is an invisible wall between this room and the corridor."; mes "But of course I can move around freely."; next; mes "[HesLanta]"; mes "There is nothing threatening Diel but we've put this wall up just in case."; mes "This isn't magical, it is made by a magnetic field."; next; mes "[HesLanta]"; mes "Oh no, I'm talking too much."; mes "Sorry. There aren't many people that come here. I got excited."; next; mes "[HesLanta]"; mes "You've come to help Ahat?"; mes "Haha.. good luck."; close2; cutin "",255; end; } cutin "ep13_heslanta",2; mes "[Jarute HesLanta]"; mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; next; mes "- Cannot communicate with him. -"; mes "The Sapha minister looking hopeless gestures with an expression of abandonment."; next; if(select("Is he asking me to leave?:Is he trying to tell me something?")==2) { mes "- The minister sighs and nods. -"; close2; cutin "",255; end; } mes "The minister sighs and nods. -"; close2; cutin "",255; end; } dicastes01,223,190,1 script Calyon#pa8029 453,{ mes "[Calyon]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (BaseLevel < 80) { mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if (checkquest(12163,PLAYTIME) == 2) { mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back."; close; } else if (checkquest(12163,PLAYTIME) != -1) { mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck."; close; } mes "Welcome."; mes "What brings you here?"; next; if(select("Please explain the request to me.", "Please give me a request.")==1) { mes "[Calyon]"; mes "The Transport Dept. 1 and 2 brings in rare items that are not available here."; next; mes "[Calyon]"; mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent."; next; mes "[Calyon]"; mes "Please see me any time once you are ready."; close; } set .@calyonrequest,rand(1,11); mes "[Calyon]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; mes "[Calyon]"; if (.@calyonrequest == 1) { setquest 12139; setquest 12163; mes "The high minister is looking for the Midgard product, Witherless Roses these days."; mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off."; next; mes "[Calyon]"; mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me."; next; mes "You have received a request named ^800080Respect for Taste^000000."; } else if (.@calyonrequest == 2) { setquest 12137; setquest 12163; mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials."; next; mes "[Calyon]"; mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them."; next; mes "You have received a request named ^800080Tools for Experiment^000000."; } else if (.@calyonrequest == 3) { setquest 12138; setquest 12163; mes "The pub owner said he wants to give a gift to all his regular Sapha customers."; next; mes "[Calyon]"; mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?"; next; mes "You have received a request named ^800080Fine Gift Samples^000000."; } else if (.@calyonrequest == 4) { setquest 12140; setquest 12163; mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers."; next; mes "[Calyon]"; mes "He is asking for 15 solid, white chinas from Midgard."; next; mes "You have received a request named ^800080Courtesy for Regular^000000."; } else if (.@calyonrequest == 5) { setquest 12141; setquest 12163; mes "I have a personal request. I heard there is a round transparent handicraft in Midgard."; mes "I think they are called Glass Beads."; next; mes "[Calyon]"; mes "We have similar manufactured items here but nothing compared to the elaborate sphere there."; mes "Please get me 10 of them."; next; mes "You have received a request named ^800080Special Package^000000."; } else if (.@calyonrequest == 6) { setquest 12142; setquest 12163; mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard."; mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose."; next; mes "[Calyon]"; mes "Please bring 15 of them."; next; mes "You have received a request named ^800080Dangerous Request^000000."; } else if (.@calyonrequest == 7) { setquest 12143; setquest 12163; mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard."; next; mes "[Calyon]"; mes "I'm thinking of distributing them within the Operations building."; mes "Can you buy and bring back 50 of them?"; next; mes "You have received a request named ^800080Strange Trend^000000."; } else if (.@calyonrequest == 8) { setquest 12144; setquest 12163; mes "The pub owner said he wanted to decorate the pub with something called Clam Shells."; mes "Please bring back about 50 of them."; next; mes "[Calyon]"; mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers."; next; mes "You have received a request named ^800080Unknown Usage^000000."; } else if (.@calyonrequest == 9) { setquest 12145; setquest 12163; mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating."; mes "So the pub owner needs a plate for his new cuisine."; next; mes "[Calyon]"; mes "He asked for 20 Crab Shells."; mes "I have no idea where you can get them but... good luck."; next; mes "You have received a request named ^800080Other World Cuisine^000000."; } else if (.@calyonrequest == 10) { setquest 12146; setquest 12163; mes "I think the most useful Midgard item is Scells."; next; mes "[Calyon]"; mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple."; mes "Can you bring back 30 of them?"; next; mes "You have received a request named ^800080Filling in Cracks^000000."; } else if (.@calyonrequest == 11) { setquest 12147; setquest 12163; mes "Garlets are an element in building maintenance."; mes "It is one of the most important materials in buildings."; next; mes "[Calyon]"; mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by."; mes "Please bring back 40 of them."; next; mes "You have received a request named ^800080Adhesive Material^000000."; } mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,211,178,1 script Moltuka#pa8029 453,{ mes "[Moltuka]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (BaseLevel < 80) { mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if (checkquest(12164,PLAYTIME) == 2) { mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history."; close; } else if (checkquest(12164,PLAYTIME) != -1) { mes "I don't have any requests for you now."; mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests."; close; } mes "Welcome."; mes "What brings you here?"; next; if(select("Please explain the request to me.:Please give me a request.")==1) { mes "[Moltuka]"; mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department."; next; mes "[Moltuka]"; mes "Since I am not good at speaking."; close; } set .@moltukarequest,rand(1,11); mes "[Moltuka]"; mes "Request... Yeah, there's one. Wait a second."; next; mes "- You hear a rustling sound -"; next; mes "[Moltuka]"; if (.@moltukarequest == 1) { setquest 12156; setquest 12164; mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones."; next; mes "[Moltuka]"; mes "I am actually a bit worried but there must be a reason for our 'wise' high minister."; next; mes "You have received a request named ^800080Respect personal appetite!^000000."; } else if (.@moltukarequest == 2) { setquest 12148; setquest 12164; mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed."; next; mes "[Moltuka]"; mes "It's said that there is an expert who does that job, please get 100 Monster's Feed."; next; mes "You have received a request named ^800080Bait for Tatacho Hunting^000000."; } else if (.@moltukarequest == 3) { setquest 12149; setquest 12164; mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food."; next; mes "[Moltuka]"; mes "Anyway he says that he will try, so get 100 Apples for him."; next; mes "You have received a request named ^800080Swordmanship Practice^000000."; } else if (.@moltukarequest == 4) { setquest 12150; setquest 12164; mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish."; next; mes "[Moltuka]"; mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them."; next; mes "You have received a request named ^800080Pretty reddish vegetable^000000."; } else if (.@moltukarequest == 5) { setquest 12151; setquest 12164; mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire."; next; mes "[Moltuka]"; mes "Bring 100 Pumpkins because they're all gone."; next; mes "You have received a request named ^800080Tenacity of the pub owner^000000."; } else if (.@moltukarequest == 6) { setquest 12152; setquest 12164; mes "The pub owner has another request... He misses Potatos which he used to eat when he was young."; next; mes "[Moltuka]"; mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them."; next; mes "You have received a request named ^800080Tastes like home cooking^000000."; } else if (.@moltukarequest == 7) { setquest 12153; setquest 12164; mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before..."; next; mes "[Moltuka]"; mes "Well, I can't remember much. Anyway... you need to get 100 Bananas."; next; mes "You have received a request named ^800080Hazardous plant when burnt^000000."; } else if (.@moltukarequest == 8) { setquest 12154; setquest 12164; mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction."; next; mes "[Moltuka]"; mes "It will be enough with 50 chunks. I wonder if he really is running his business..."; next; mes "You have received a request named ^800080Unexpectedly Normal^000000."; } else if (.@moltukarequest == 9) { setquest 12155; setquest 12164; mes "Few days ago, I saw the pub owner frustrated with all broken ladles..."; next; mes "[Moltuka]"; mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard."; next; mes "You have received a request named ^800080Gift with heart^000000."; } else if (.@moltukarequest == 10) { setquest 12157; setquest 12164; mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days."; next; mes "You have received a request named ^800080Resolution of the pub owner^000000."; } else if (.@moltukarequest == 11) { setquest 12158; setquest 12164; mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas."; next; mes "You have received a request named ^800080Rage of the pub owner^000000."; } mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,175,217,5 script Kalipo#pa8029 453,{ mes "[Kalipo]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (BaseLevel < 100) { mes "Sorry, a minimum base level of 100 or higher is required to obtain my request."; close; } if (checkquest(12160,PLAYTIME) == 2) { mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000."; close; } else if (checkquest(12160,PLAYTIME) != -1) { mes "I do not have any additional requests."; mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion."; close; } mes "Welcome."; mes "Are you here for a request?"; next; if(select("Please explain the request to me.:Please give me a request.")==1) { mes "[Kalipo]"; mes "As you know better and Laponte explained to you already I just can offer you one single request a day."; next; mes "[Kalipo]"; mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first."; close; } set .@kaliporequest,rand(1,6); mes "[Kalipo]"; mes "I will check the list of requests that came in today."; next; mes "[Kalipo]"; mes "Hmm..."; mes "I actually have something just right for you."; next; mes "[Kalipo]"; if (.@kaliporequest == 1) { setquest 12106; setquest 12160; mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters."; next; mes "[Kalipo]"; mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide."; next; mes "You have received a request named ^800080A child on a flower^000000."; close; } else if (.@kaliporequest == 2) { setquest 12107; setquest 12160; mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower."; next; mes "[Kalipo]"; mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area."; next; mes "You have received a request named ^800080Twisted Love^000000."; } else if (.@kaliporequest == 3) { setquest 12108; setquest 12160; mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora."; next; mes "[Kalipo]"; mes "We gotta do something in order to protect people from more damage."; next; mes "You have received a request named ^800080Dangerous Plant Removal^000000."; } else if (.@kaliporequest == 4) { setquest 12109; setquest 12160; mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes."; next; mes "[Kalipo]"; mes "Would you find them and kill them? You will have to be careful with the centipedes around them."; next; mes "You have received a request named ^800080Larva Extermination^000000."; } else if (.@kaliporequest == 5) { setquest 12110; setquest 12160; mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature."; next; mes "[Kalipo]"; mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up."; next; mes "You have received a request named ^800080Demon of Water^000000."; } else if (.@kaliporequest == 6) { setquest 12111; setquest 12160; mes "Tatachos were originally beautiful birds, and they could fly."; mes "But since they settled here where there is no natural enemy, they started to be fat and lazy."; next; mes "[Kalipo]"; mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them."; next; mes "You have received a request named ^800080Bird with ugly face^000000."; } mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,187,230,5 script Laponte#pa8029 453,{ mes "[Laponte]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (BaseLevel < 95) { mes "Sorry, a minimum base level of 95 or higher is required to obtain my request."; close; } if (checkquest(12159,PLAYTIME) == 2) { mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000."; close; } else if (checkquest(12159,PLAYTIME) != -1) { mes "I do not have any additional requests."; mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion."; close; } mes "Welcome."; mes "Are you here for a request?"; next; if(select("Please explain the request to me.:Please give me a request.")==1) { mes "[Laponte]"; mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers."; next; mes "[Laponte]"; mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level."; next; mes "[Laponte]"; mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small."; close; } set .@laponterequest,rand(1,7); mes "[Laponte]"; mes "I will check the list of requests that came in today."; next; mes "[Laponte]"; mes "Hmm..."; mes "I actually have something just right for you."; next; mes "[Laponte]"; if (.@laponterequest == 1) { setquest 12099; setquest 12159; mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching."; next; mes "[Laponte]"; mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young."; next; mes "You have received a request named ^800080Remove Root Cause^000000."; } else if (.@laponterequest == 2) { setquest 12100; setquest 12159; mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently."; next; mes "[Laponte]"; mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot."; next; mes "You have received a request named ^800080Violent Winged Insect^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if (.@laponterequest == 3) { setquest 12101; setquest 12159; mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines."; next; mes "[Laponte]"; mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry."; next; mes "You have received a request named ^800080Work Interference^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if (.@laponterequest == 4) { setquest 12102; setquest 12159; mes "A new race called Naga was found at the swamp near the Laphine camp."; mes "The problem is that they are primitive intellectuals and are violent."; next; mes "[Laponte]"; mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas."; next; mes "You have received a request named ^800080Intelligent Snakes^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if (.@laponterequest == 5) { setquest 12103; setquest 12159; mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base."; next; mes "[Laponte]"; mes "Can you go there and take a look?"; mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature."; next; mes "You have received a request named ^800080Legendary Creature^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if (.@laponterequest == 6) { setquest 12104; setquest 12159; mes "Centipede's reproduction is another problem but their appetite is also threatening our survival."; mes "They absorb Bradium minerals and damage our mining grounds."; next; mes "[Laponte]"; mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them."; next; mes "You have received a request named ^800080Insects with an Appetite^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if (.@laponterequest == 7) { setquest 12105; setquest 12159; mes "Got a report that Bradium raw minerals in the mines are alive."; next; mes "[Laponte]"; mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them."; mes "Can you please go and eliminate them?"; next; mes "You have received a request named ^800080Moving Rocks^000000."; close; } mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,181,224,5 script Pura#pa8029 453,{ mes "[Pura]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (BaseLevel < 80) { mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if (checkquest(12161,PLAYTIME) == 2) { mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history."; close; } else if (checkquest(12161,PLAYTIME) != -1) { mes "I don't have any requests for you now"; mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests."; close; } mes "Welcome."; mes "What brings you here?"; next; if(select("Please explain the request to me.:Please give me a request.")==1) { mes "[Pura]"; mes "Adventurers help me deliver various items produced here to other parts of the area."; next; mes "[Pura]"; mes "There is no restrictions to the job but some jobs are more difficult than others."; next; mes "[Pura]"; mes "Please see me any time once you are ready."; close; } set .@purarequest,rand(1,10); mes "[Pura]"; mes "I will check the list of requests that came in today."; next; mes "[Pura]"; mes "Hmm..."; mes "I actually have something just right for you."; next; mes "[Pura]"; if (.@purarequest == 1) { setquest 12117; setquest 12161; mes "This area was a wetland long ago. But for some reason the environment has changed over the years."; next; mes "[Pura]"; mes "There is a preserved of land nearby the Laphine camp."; mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes."; next; mes "You have received a request named ^800080Withered Flower^000000."; } else if (.@purarequest == 2) { setquest 12118; setquest 12161; mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine."; next; mes "[Pura]"; mes "So we are using all our adventurers to help collect refined Bradium."; mes "Please bring back 3 Refined Bradiums from the Bradium Golem."; next; mes "You have received a request named ^800080Welcomed Mineral^000000."; } else if (.@purarequest == 3) { setquest 12119; setquest 12161; mes "I have a request to bring in 16 Dragon's Manes."; next; mes "[Pura]"; mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable."; mes "It is used in our indigenous designs in our flags, clothes and field equipment."; next; mes "You have received a request named ^800080Valuable Textile^000000."; } else if (.@purarequest == 4) { setquest 12120; setquest 12161; mes "This is a request from the pub for the food of people from other worlds."; next; mes "[Pura]"; mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively."; mes "So humans like this. Please bring back 6 of them."; next; mes "You have received a request named ^800080Curious Meat^000000."; } else if (.@purarequest == 5) { setquest 12121; setquest 12161; mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting."; next; mes "[Pura]"; mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do."; next; mes "You have received a request named ^800080Materials to Clear Snow^000000."; } else if (.@purarequest == 6) { setquest 12122; setquest 12161; mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water."; next; mes "[Pura]"; mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them."; next; mes "You have received a request named ^800080Best Cooler Material^000000."; } else if (.@purarequest == 7) { setquest 12123; setquest 12161; mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city."; next; mes "[Pura]"; mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it."; next; mes "You have received a request named ^800080Best Paint^000000."; } else if (.@purarequest == 8) { setquest 12124; setquest 12161; mes "The valuable interior water bottle in the minister's room is broken."; next; mes "[Pura]"; mes "They won't be able to find who did it because there are so many visitors every day."; mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1."; next; mes "You have received a request named ^800080Rare Valuable^000000."; } else if (.@purarequest == 9) { setquest 12125; setquest 12161; mes "Lining supplies for armor for the Guards are all out."; mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them."; next; mes "You have received a request named ^800080Armory Material^000000."; } else if (.@purarequest == 10) { setquest 12126; setquest 12161; mes "I got you a request named lining material for armor supplied to the guard commanders."; next; mes "[Pura]"; mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you."; next; mes "You have received a request named ^800080Advanced Armory Material^000000."; } mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,217,184,1 script Tragis#pa8029 453,{ mes "[Tragis]"; if (isequipped(2782)) { if (ep13_3_invite == 5) { if (BaseLevel < 80) { mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if (checkquest(12162,PLAYTIME) == 2) { mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back."; close; } else if (checkquest(12162,PLAYTIME) != -1) { mes "I don't have any requests for you now"; mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests."; close; } mes "Welcome."; mes "What brings you here?"; next; if(select("Please explain the request to me.:Please give me a request.")==1) { mes "[Tragis]"; mes "Pura will explain the detail about the supply job. I'm soooo busy, as you can see."; close; } set .@tragisrequest,rand(1,10); mes "[Tragis]"; mes "I just got a request. It's good that none of us wasted time."; next; mes "[Tragis]"; if (.@tragisrequest == 1) { setquest 12130; setquest 12162; mes "Zargon is very popular among the residents here."; mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water."; next; mes "[Tragis]"; mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons."; next; mes "You have received a request named ^800080Useful Material^000000."; } else if (.@tragisrequest == 2) { setquest 12129; setquest 12162; mes "There was a request from the pub to collect 27 Bug Legs."; mes "They don't wanna reveal the reason why they need them. Anyway, thank you."; next; mes "You have received a request named ^800080Suspicious Food^000000."; } else if (.@tragisrequest == 3) { setquest 12128; setquest 12162; mes "It seems that there isn't enough amount of fur which is for the adventurers."; mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough."; next; mes "You have received a request named ^800080Preparation for Heating^000000."; } else if (.@tragisrequest == 4) { setquest 12127; setquest 12162; mes "It's time to repair the trumpets for Mine supervisors."; mes "Because those trumpets are necessary to control the miners."; next; mes "[Tragis]"; mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them."; next; mes "You have received a request named ^800080Supervisor's Tool^000000."; } else if (.@tragisrequest == 5) { setquest 12131; setquest 12162; mes "There is a request which is to find a material to be used for every quarter's building repair work."; mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva."; next; mes "[Tragis]"; mes "It will be very useful for the repair work."; next; mes "You have received a request named ^800080Essential Material for Construction^000000."; } else if (.@tragisrequest == 6) { setquest 12132; setquest 12162; mes "There is a request which is to find a material to be used for every quarter's building repair work."; mes "You need to get 16 Strong Vines which can be got from nepenthes."; next; mes "[Tragis]"; mes "It's a vital material for building repair work."; next; mes "You have received a request named ^800080Essential Material for Construction 2^000000."; } else if (.@tragisrequest == 7) { setquest 12133; setquest 12162; mes "The guard need many sharp leaves for a decoration reason."; mes "Some other adventurers started searching them."; next; mes "[Tragis]"; mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!"; next; mes "You have received a request named ^800080Decoration arrangement^000000."; } else if (.@tragisrequest == 8) { setquest 12134; setquest 12162; mes "The pub owner is in trouble due to many adventurers from outside."; mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf."; next; mes "You have received a request named ^800080Instant Receptacle^000000."; } else if (.@tragisrequest == 9) { setquest 12135; setquest 12162; mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners."; next; mes "[Tragis]"; mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them."; next; mes "You have received a request named ^800080Not enough medicine^000000."; } else if (.@tragisrequest == 10) { setquest 12136; setquest 12162; mes "The pub owner came by and blamed and blamed about the big appetite of you guys."; next; mes "[Tragis]"; mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him."; next; mes "You have received a request named ^800080Honey robber^000000."; } mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- I can't understand him... -"; close; } // Doha's Secret Orders //============================================================ mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{ if (checkquest(7185) >= 0) { if (ep13_3_secret == 1) { mes "[Doha]"; mes "Wow.... they say this is the water melted from the snow from the snowy fields."; mes "Very refreshing, don't you agree?"; mes "...."; next; mes "[Doha]"; mes "Then back to the story."; mes "So I asked why the cat thought it was his own kind."; next; mes "[Doha]"; mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe."; next; select("It was a cat?"); mes "[Doha]"; mes "No. I asked the same question."; mes "And he said the attacker looked more like me."; mes "Meaning humanlike to be precise."; next; mes "[Doha]"; mes "Yes. A human male."; mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!"; next; select("Could it be a headgear?"); mes "[Doha]"; mes "Are you talking about the Kitty Band that was popular in Prontera?"; mes "If a full grown male was wearing one of those... and also a tail?"; next; if(select("Was he in disguise?:To each their own...")==2) { mes "[Doha]"; mes "...................."; mes "............Of course"; mes "different tastes should be respected."; next; mes "[Doha]"; mes "....Ahem."; mes "My conclusion is"; mes "Someone disguised themselves ridiculously in order to hide where they came from!"; next; mes "[Doha]"; mes "So what we need to do now"; mes "is find a guy with cat ears."; mes "But I'm not so sure he will"; mes "have them on him now."; next; mes "[Doha]"; mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; mes "be from a third party."; mes "Then what could his motives be?"; next; mes "[Doha]"; mes "Let's start simple before"; mes "it gets too complicated."; mes "I heard you are visiting"; mes "the capital city of Sapha."; next; mes "[Doha]"; mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; next; mes "[Doha]"; mes "I will continue on searching and investigating Manuk and Splendide from here."; mes "I need you to investigate during your journey."; next; mes "[Doha]"; mes "This is a very important mission."; mes "There is a delicate conflict between the three countries"; mes "and there might be a possibility of an unknown third party."; next; mes "[Doha]"; mes "And why did the attacker only interfere instead of stealing the whole report."; mes "We need to find out his motives."; next; mes "[Doha]"; mes "Please bring back some clues if you find anything during your journey."; mes "Please report back to me"; mes "if you find any leads."; changequest 7185,7186; close; } mes "[Doha]"; mes "He had to be..."; mes "I think one of the countries is behind this."; mes "I honestly think both the Sapha and Laphine won't get anything out of this."; next; mes "[Doha]"; mes "I guess the only way to hide where you're from is with a disguise right?"; mes "Disguised as a cat, that is!"; next; mes "[Doha]"; mes "So what we need to do now"; mes "is find a guy with cat ears."; mes "But I'm not so sure he will"; mes "have them on him now."; next; mes "[Doha]"; mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; mes "be from a third party."; mes "Then what could his motives be?"; next; mes "[Doha]"; mes "Let's start simple before"; mes "it gets too complicated."; mes "I heard you are visiting"; mes "the capital city of Sapha."; next; mes "[Doha]"; mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; next; mes "[Doha]"; mes "I will continue on searching and investigating Manuk and Splendide from here."; mes "I need you to investigate during your journey."; next; mes "[Doha]"; mes "This is a very important mission."; mes "There is a delicate conflict between the three countries"; mes "and there might be a possibility of an unknown third party."; next; mes "[Doha]"; mes "And why did the attacker only interfere instead of stealing the whole report."; mes "We need to find out his motives."; next; mes "[Doha]"; mes "Please bring back some clues if you find anything during your journey."; mes "Please report back to me"; mes "if you find any leads."; changequest 7185,7186; close; } mes "[Doha]"; mes "Who are you?"; mes "If you are in the wrong room, please leave now."; next; if(select("I came to meet the inspector.:Sorry, I have the wrong room.")==2) { mes "[Doha]"; mes "Thank you."; mes "I'm a little tired now."; mes "I hope to see you next time."; close; } mes "[Doha]"; mes "Me?"; mes "Are you the person the captain was talkin' about?"; mes "What was the name...?"; next; mes "[Doha]"; mes "Hmm... I don't know why you were chosen but I guess they trusted you enough."; mes "So you were chosen to visit El Dicastes?"; next; mes "[Doha]"; mes "I have a secret mission"; mes "regarding this visit."; mes "More like an order."; next; mes "[Doha]"; mes "I'm the inspector dispatched from home because of a certain case."; mes "We are working on investigating the truth behind the reported case."; next; select("Reported case?"); mes "[Doha]"; mes "You haven't heard of it?"; mes "I thought you already knew..."; mes "So you're not the one that collected the report back then?"; next; mes "[Doha]"; mes "When the expedition was first dispatched there was a general report on our research results and the messenger,"; mes "that was carrying this report back home, was attacked."; next; mes "[Doha]"; mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it."; mes "The important thing is who did this."; next; mes "[Doha]"; mes "The expedition here is an alliance of 3 countries."; mes "And we weren't all on good terms."; mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries."; next; mes "[Doha]"; mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation."; next; mes "[Doha]"; mes "That is why I was dispatched here."; mes "To investigate the situation."; mes "I've come across an unexpected bit of information during my investigation."; next; mes "[Doha]"; mes "Do you know the"; mes "Cat Hand Merchants?"; mes "They are also doing"; mes "business nearby."; mes "One of them leaked this"; mes "information to me."; next; mes "[Doha]"; mes "I was investigating at the location assumed to be where the attack took place when I met a cat."; mes "Well... I don't know what else I'm supposed to call them."; next; mes "[Doha]"; mes "But it turns out, I was lucky to meet this cat."; mes "Because he turned out to be a witness to the case."; next; select("Witness!:Who did it?"); mes "[Doha]"; mes "Sigh..."; mes "He did witness the case but the description I got was..."; mes "suspicious at best."; next; mes "[Doha]"; mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'"; next; select("Same race? A cat?"); mes "[Doha]"; mes "Yes."; mes "I heard the cat say that with my own ears."; mes "He said he went back to the place to see if it was a lost friend of his."; next; mes "[Doha]"; mes "Hmm... my throat is sore from talking too much."; mes "Let's continue later after I get some rest."; mes "I think I need a cup of water."; set ep13_3_secret,1; close; } else if (checkquest(7186) > 0) { mes "[Doha]"; mes "I will investigate Manuk and Splendide."; mes "So you will have to look for clues in El Dicastes."; next; mes "[Doha]"; mes "About the guy with animal ears."; mes "It will be a tough mission but I know you will do well."; close; } if (ep13_3_secret > 1 && ep13_3_secret < 15) { if (checkquest(7202) >= 0 && checkquest(7203) >= 0) { mes "[Doha]"; mes "How is the investigation going?"; mes "Do you have any significant status?"; next; mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack."; mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -"; next; mes "[Doha]"; mes "Hmm.."; mes "I actually gave the same mission to all the other people heading for El Dicastes."; next; mes "[Doha]"; mes "They have all brought information based on assumptions."; mes "Meaning your evidence is not much different from the others."; next; mes "[Doha]"; mes "At least we found out one thing."; mes "At least we now know that the attacker is not from the three countries of Midgard."; mes "But this is only an assumption."; next; mes "[Doha]"; mes "Details of the report will be verified by a superior authority and a schedule for the next step will be given."; mes "Thank you."; next; mes "[Doha]"; mes "Please have this."; mes "This is a reward for your services up to now."; mes "You deserve this for the hardship you are going through."; set ep13_3_secret,15; delitem 6306,1; delitem 6305,1; delitem 6307,1; getitem 2553,1; erasequest 7202; erasequest 7203; next; mes "[Doha]"; mes "...."; mes "Sapha and Laphine, which ever."; mes "I have something more urgent."; next; select("Can you repeat that?"); mes "[Doha]"; mes "..?"; mes "I didn't say a thing."; mes "I guess you heard wrong."; mes "Will you leave now? Because I have to organize a report."; close; } mes "[Doha]"; mes "How is the investigation going?"; mes "Please try your best."; mes "Don't mess up the relationship between countries."; close; } else if (ep13_3_secret == 15) { mes "[Doha]"; mes "There won't be any changes to the current policy."; mes "Home land will continue to review the contents of your reports."; next; mes "[Doha]"; mes "All we can do for now is"; mes "do our best, right?"; next; mes "- He says this kindly but his eyes have a get out and do your work kind of look. -"; close; } mes "[Doha]"; mes "What is it?"; mes "You don't look like you have any business with me."; mes "If you don't, please leave now."; close; } dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; cutin "ep13_shy",2; set .@ep13_shy,rand(1,5); if (.@ep13_shy == 1) { mes "Another failure?."; mes "I'm talking to myself. Don't bother."; mes "What do you want?"; } else if (.@ep13_shy == 2) mes "Boring, What is it?"; else if (.@ep13_shy == 3) mes "Welcome to Burman Flone..."; else if (.@ep13_shy == 4) mes "Whatcha want?"; else if (.@ep13_shy == 5) mes "Sigh... Ready to order?"; next; switch(select("Order.:Talk:Nevermind.")) { case 1: mes "[Shay]"; mes "What will it be?"; mes "I have Tropical Sograt and"; mes "Vermilion on the Beach flown in from Morroc."; mes "A bit on the expensive side though."; next; switch(select("Tropical Sograt","Vermilion on the Beach","Anything else?")) { case 1: mes "[Shay]"; if (Zeny < 2000) { mes "Hey, do you have money?"; break; } mes "Here is your Tropical Sorgrat."; getitem 12112,1; set Zeny, Zeny-2000; break; case 2: mes "[Shay]"; if (Zeny < 2000) { mes "Hey, do you have money?"; break; } mes "Here is your Vermilion on the Beach."; getitem 12113,1; set Zeny, Zeny-2000; break; case 3: mes "[Shay]"; mes "Hmmm..."; mes "Nah."; break; } close2; cutin "",255; end; case 2: if (ep13_3_invite == 5) { if (checkquest(7186) >= 0) { mes "[Shay]"; mes "I don't want to talk about personal stuff."; mes "But do you have any questions?"; next; switch(select("Tell me about yourself:About Sapha:About other races:Hmm...")) { case 1: shayabout: mes "[Shay]"; mes "Me?"; mes "If you are asking about my name, it is written on my badge here."; mes "It's Shay."; next; select("Not that"); mes "[Shay]"; mes "Hmm. Then should I tell you the story on how I settled here?"; mes "The first to apply to expedite here"; mes "where the Assassins."; next; mes "[Shay]"; mes "I was one of them."; mes "That is how I got to reach this place before anyone else did"; mes "And that is how the base of the expedition camp was built."; next; mes "[Shay]"; mes "But you know."; mes "I thought I'd return to my hometown and retire."; mes "But El Dicastes contacted me."; next; mes "[Shay]"; mes "They requested if I could open a place for us outsiders to feel comfortable with."; mes "They also were considerate enough to build it in Midgard style."; next; mes "[Shay]"; mes "So the framework and style,"; mes "architect was brought in.."; mes "and then I found myself managing the whole project?"; next; mes "[Shay]"; mes "And..."; mes "that is how I got here."; mes "I've been here ever since!"; next; mes "[Shay]"; mes "I don't remember what my original job was."; mes "Little rusty on the Katar, I guess..."; next; mes "Shay suddenly has a lonely expression and sighs deeply about his situation."; mes "Looks very tired."; close2; cutin "",255; end; case 2: mes "[Shay]"; mes "Sapha?"; mes "You are surrounded by Saphas."; mes "......"; next; mes "[Shay]"; mes "What are you asking me?"; mes "Just ask any Sapha passing by."; mes "Ask 'what are you'."; close2; cutin "",255; end; case 3: mes "[Shay]"; mes "Other races?"; mes "Talking about Sapha?"; next; switch(select("With cat ears.:With butterfly wings.")) { case 1: mes "[Shay]"; mes "Cat?"; mes "Are you talking about the Cat Merchant?"; mes "They are camped outside of the capital gate."; next; mes "[Shay]"; mes "They even mined and fished near the expedition camp."; mes "They are currently trying to expand their business."; next; mes "[Shay]"; mes "Well... bigger than them?"; mes "Not sure. Haven't heard of it."; mes "Why don't you ask the"; mes "^0000FFSapha around here?^000000"; set ep13_3_secret,2; changequest 7186,7187; break; case 2: mes "[Shay]"; mes "Butterfly wings? Are you talking about Laphine?"; mes "Don't know them?"; mes "You really know nothing."; next; mes "[Shay]"; mes "If you want to know about Laphine, go to Splendide."; mes "They are rough and tough."; break; } close2; cutin "",255; end; case 4: mes "[Shay]"; mes "What..."; mes "I'm not that busy but don't bother me too much."; close2; cutin "",255; end; } } else if (checkquest(7187) >= 0) { mes "[Shay]"; mes "What is it now?"; mes "Any luck?"; next; if (checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0) { mes "["+strcharinfo(0)+"]"; mes "I'm trying to organize the information I've collected."; mes "The Knits at the square are interested in Ahat."; mes "I heard from Pioms that most of the Saphas are interested in the minister."; mes "Galtens are interested in the Cat Merchant for their cat ears."; next; mes "["+strcharinfo(0)+"]"; mes "Everybody is talking about the minister these days!"; mes "What is with this Ahat anyway?"; next; mes "[Shay]"; mes "I haven't even seen the minister."; mes "I heard many say that he is beautiful."; next; mes "[Shay]"; mes "Anyway..."; mes "Try this."; mes "I've been working on this for some time and hope that this can go on the menu."; next; mes "- Shay places a baked pie with the base made out of carrots."; mes "Topped with something that looks like apples or bananas."; mes "You immediately think it is too risky to try."; next; select("The minced ingredient is..."); mes "[Shay]"; mes "An apple pie."; mes "I garnished it with bananas."; mes "Doesn't look like it but this is an apple pie."; next; mes "["+strcharinfo(0)+"]"; mes "But why is there a carrot in a pie."; mes "And there is no hint of apples."; next; mes "[Shay]"; mes "Stop!!!!!!!!!!!!!"; specialeffect2 EF_HIT1; specialeffect2 EF_HIT2; percentheal -20,0; next; mes "-Shay got all upset and threw something sticky and smelly."; mes "The pie left Shay's palm and landed square in your face. -"; next; mes "[Shay]"; mes "Oops.. umph.. hmph..."; mes "Phew... sigh..."; mes "..........."; next; mes "[Shay]"; mes "S...Sorry. Aello told me to help you but.."; mes "......."; mes "I couldn't help myself."; next; mes "[Shay]"; mes "Ha.. there is a cat named BK among the Cat Merchants."; mes "He might have the information you want."; mes "... Go.. meet BK."; next; mes "[Shay]"; mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000."; erasequest 7188; erasequest 7189; erasequest 7190; erasequest 7187; setquest 7191; set ep13_3_secret,3; close2; cutin "",255; end; } mes "["+strcharinfo(0)+"]"; mes "I'm trying to organize the information I've collected."; mes "But what should I do with the collected information?"; next; mes "["+strcharinfo(0)+"]"; mes "Moan..."; next; mes "[Shay]"; mes "You look lost as if nothing makes sense anymore."; mes "The solution is simply to ask around."; next; mes "[Shay]"; mes "There are many Saphas working at the factory, drill hall, square and anywhere else."; mes "There are the Cat Merchants outside of the castle, too."; close2; cutin "",255; end; } else if (checkquest(7191) >= 0) { mes "[Shay]"; mes "You can find the Cat Merchants outside of the gate."; mes "They seem like a small group of wanderers."; mes "You'll see their tent southeast from the gate."; next; mes "[Shay]"; mes "BK is the one that holds information around there."; mes "He will be able to help you."; close2; cutin "",255; end; } else if (checkquest(7192) >= 0) { mes "[Shay]"; mes "You say BK said that?"; mes "Is that so?"; mes "I did think Ahat was more"; mes "beautiful than normal."; next; mes "[Shay]"; mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat."; next; mes "[Shay]"; mes "But BK said Ahat isn't a Sapha?"; mes "That only means that its not the looks that is different but he may be a completely different race."; next; mes "[Shay]"; mes "We can only investigate."; mes "They say he came from the dimensional crack so let's investigate there."; next; mes "[Shay]"; mes "I guess it makes sense that there's a dimensional crack here too..."; mes "Sounds like what happened at Morocc."; set ep13_3_secret,6; changequest 7192,7193; close2; cutin "",255; end; } else if (checkquest(7193) >= 0) { mes "[Shay]"; mes "It is always better to go to the site."; mes "Because it is difficult to meet the minister."; next; mes "[Shay]"; mes "The crack here must have been created when the crack in Morroc appeared."; mes "If he did it."; next; mes "[Shay]"; mes "You'll find the dimensional crack northeast from El Dicastes."; mes "Try investigating there."; close2; cutin "",255; end; } else if (checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0) { mes "[Shay]"; mes "Any luck?"; next; if (checkquest(7196) >= 0) mes "- You show the strange magical stone fragment you collected from near the crack. -"; else if (checkquest(7194) >= 0) mes "- You show the bloodstain you collected from near the crack. -"; else if (checkquest(7195) >= 0) mes "- You show the frozen piece of skin collected near the crack. -"; next; mes "[Shay]"; mes "I didn't expect this."; mes "Then who is Ahat...?"; mes "...I smell something fishy."; next; mes "[Shay]"; mes "I don't know since I haven't"; mes "seen Ahat in person but"; mes "we must find out what"; mes "all this means."; next; select("Do you trust BK?"); mes "[Shay]"; mes "At least BK doesn't lie."; mes "The BK I know never lies."; mes "Why are these found near the crack?"; mes "Why was Ahat found there...?"; next; select("Do you want to meet in person?"); mes "[Shay]"; mes "You can't just waltz in on him."; mes "It's even harder for outsiders"; mes "like us to meet him."; mes "Hm..."; next; mes "[Shay]"; mes "We can try collecting"; mes "Sapha Certifications."; mes "Those who did great deeds get the opportunity to meet the minister."; next; mes "[Shay]"; mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business."; next; mes "[Shay]"; mes "You can receive Sapha Certifications from handling requests throughout the city."; mes "Get enough so you can meet with minister Ahat."; next; mes "[Shay]"; mes "You'll need at least"; mes "^0000FF3 Sapha Certifications^000000."; mes "Go ^0000FFask around in Dicastes Diel^000000 for more information."; next; mes "[Shay]"; mes "There's a Sapha that registers adventurers there."; mes "His name is ^0000FFRhawyne^000000? Ask him."; next; select("Don't you have any Sapha Certifications?"); mes "[Shay]"; mes "................"; mes "Do you think I'm that free?"; mes "I'm not the one receiving requests, I'm the one that makes the requests!"; next; mes "[Shay]"; mes "Think of what you have to do."; mes "Meet Ahat by collecting"; mes "Sapha Certifications."; mes "Then find doubt about his relationship between him and the crack."; setquest 7197; if (checkquest(7196) >= 0) erasequest 7196; else if (checkquest(7194) >= 0) erasequest 7194; else if (checkquest(7195) >= 0) erasequest 7195; close2; cutin "",255; end; } else if (checkquest(7197) >= 0) { mes "[Shay]"; mes "Start with collecting"; mes "Sapha Certifications."; mes "You'll need at least 3 certifications to meet the minister."; next; mes "[Shay]"; mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel."; mes "Rhawyne will help you."; close2; cutin "",255; end; } else if (ep13_3_secret > 6 && ep13_3_secret < 11) { if (checkquest(7199) >= 0) { mes "[Shay]"; mes "Hmm..."; mes "Clearing the area?"; mes "Sounds weird."; mes "Something smells fishy."; next; mes "[Shay]"; mes "Don't forget to bring back evidence."; mes "And to pretend you are hypnotized."; mes "Good. This is our secret."; next; mes "[Shay]"; mes "Funny how things come about."; mes "But you really are talkative."; mes "You are telling me everything. Tsk."; close2; cutin "",255; end; } mes "[Shay]"; mes "So... you got permitted?"; mes "I'm also curious who this Ahat character is."; next; mes "[Shay]"; mes "Good. I'll prepare some food until you come back."; mes "I just found this amazing chocolate recipe a few days ago."; next; select("Oh..no.."); mes "[Shay]"; mes "When I was in Morroc."; mes "A colleague from the guild used to make chocolate stuff you see?"; mes "I thought it would be simple since he was making it."; next; select("So....."); mes "[Shay]"; mes "Wait till you taste it."; mes "Now, get going."; close2; cutin "",255; end; } else if (ep13_3_secret > 10 && ep13_3_secret < 14) { mes "[Shay]"; mes "Did you know?"; mes "There is another skillful Jarute."; mes "Name is HesLanta."; next; mes "[Shay]"; mes "He sometimes comes back and shares his stories."; mes "But I think he also has a story to tell."; next; mes "[Shay]"; mes "It's only a thought but it might be good to talk to those near Ahat too."; next; mes "[Shay]"; mes "How about talking to the Jarute named HesLanta?"; mes "You don't have anything to lose, anyway."; close2; cutin "",255; end; } else if (ep13_3_secret == 13) { mes "[Shay]"; mes "Why are you here again?"; mes "Are you working?"; next; if(select("Mission completed!:I came to thank you.")==2) { mes "[Shay]"; mes "If you are that grateful, all my new cuisines till the last bite."; next; select("Ah, that is um..."); mes "[Shay]"; mes "Huh?"; mes "Ungrateful...."; close2; cutin "",255; end; } mes "[Shay]"; mes "Really?"; mes "Good for you."; mes "....."; mes "Mission. Haven't heard that word for ages."; next; mes "[Shay]"; mes "Now go."; mes "I'm busy."; mes "New ingredients are coming in today."; mes "Go now."; close2; cutin "",255; end; } else if (ep13_3_secret == 14) { mes "[Shay]"; mes "What did you bring here now?"; mes "........."; mes "What? No?"; next; mes "[Shay]"; mes "Tsk.... boring."; close2; cutin "",255; end; } mes "[Shay]"; mes "I don't want to talk about personal stuff."; mes "But do you have any questions?"; next; switch(select("Tell me about yourself:About Sapha:...Hmm...")) { case 1: goto shayabout; case 2: mes "[Shay]"; mes "Sapha?"; mes "You are surrounded by Saphas."; mes "......"; next; mes "[Shay]"; mes "What are you asking me?"; mes "Just ask any Sapha passing by."; mes "Ask 'what are you'."; close2; cutin "",255; end; case 3: mes "[Shay]"; mes "What..."; mes "I'm not that busy but don't bother me too much."; close2; cutin "",255; end; } } mes "[Shay]"; mes "If you haven't registered at Diel yet, you better do it soon."; mes "That is the only way to start receiving requests and guarantee your safety here."; next; mes "[Shay]"; mes "To avoid conflicts apart from diplomatic trouble"; mes "it is always better to respect each sides agreement."; mes "Don't you agree?"; close2; cutin "",255; end; case 3: mes "[Shay]"; mes "Suit yourself."; close2; cutin "",255; end; } } dicastes01,207,210,5 script Walking Knit#ep13_3_15 449,{ if (isequipped(2782)) { if (ep13_3_secret == 2) { mes "[Knit]"; mes "Welcome, human."; mes "I'm finally used to meeting other races like you."; next; switch(select("Are there races other than humans?:What are you doing?")) { case 1: if (checkquest(7188) >= 0) { mes "[Knit]"; mes "There were Laphine"; mes "before you came."; mes "And of course there are still."; mes "But they are over the Kamidal mountains."; next; mes "[Knit]"; mes "And then the cats.."; mes "Ah, did you see the group of cats in front of the castle?"; mes "They are really soft and cuddly unlike us."; next; mes "[Knit]"; mes "They are really lovely."; mes "Those cute cats.."; next; mes "[Knit]"; mes "But Ahat is also loveable even for a Sapha."; mes "....if my hair is like a dry winter tree.."; mes "Ahat's hair is like new sprouts in early spring....."; next; mes "[Knit]"; mes "Ah.. I'm so jealous, envious.."; close; } mes "[Knit]"; mes "There were Laphine"; mes "before you came."; mes "And of course there are still."; mes "But they are over the Kamidal mountains."; next; mes "[Knit]"; mes "And then the cats.."; mes "Ah, did you see the group of cats in front of the castle?"; mes "They are really soft and cuddly unlike us."; next; mes "[Knit]"; mes "And especially their ears and tail!!"; next; select("Have you seen a man with cat ears?"); mes "[Knit]"; mes "Eh?"; mes "Man? Human male?"; mes "A human male with cat ears?"; mes "Never heard such a thing."; next; mes "[Knit]"; mes "Humans are amazing!"; mes "Didn't even think of that...!"; mes "....."; next; mes "[Knit]"; mes "But they are really lovely."; mes "Those cute cats.."; next; mes "[Knit]"; mes "But Ahat is also loveable even for a Sapha."; mes "....if my hair is like a dry winter tree.."; mes "Ahat's hair is like new sprouts in early spring....."; next; mes "[Knit]"; mes "I can't believe how he does his work for Dicastes and still maintains such great hair."; mes "I can almost see a glow."; next; mes "[Knit]"; mes "Ah.....his skin is divine."; mes "But he never comes out from his office high up in Dicastes Diel."; next; mes "[Knit]"; mes "But I guess it would be better for Ahat's complexion..."; mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!"; next; mes "- Continues to talk about Ahat."; mes "Don't think I'll get any more information. -"; setquest 7188; close; case 2: mes "[Knit]"; mes "As you can see, I'm taking a walk."; mes "I should walk from time to time to prevent myself from getting stiff."; mes "I really don't like to get stiff."; close; } } mes "[Knit]"; mes "Don't you think cats are amazing."; mes "I heard from where you came from, you have pets.."; next; mes "[Knit]"; mes "Is it okay to raise other creatures?"; mes "Do they want that?"; mes "It's a difficult issue.."; close; } mes "[Moltuka]"; mes "¡õ¢£¡ô"; mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; next; mes "- Cannot communicate with him. -"; close; } dicastes01,112,248,5 script Resting Piom#ep133_16 491,{ mes "[Piom]"; if (isequipped(2782)) { if (ep13_3_secret == 2) { if (checkquest(7189) >= 0) { mes "Phew.. I need to rest."; mes "Huh?"; mes "Why are you here?"; next; mes "[Piom]"; mes "Don't follow cats around"; mes "Go and meet Ahat."; mes "He is really beautiful."; close; } mes "Phew.. I need to rest."; mes "Huh?"; mes "Why are you here?"; next; select("Ask about human with cat ears."); mes "[Piom]"; mes "HAHAHAHA!!!"; mes "There are so many asking"; mes "about that recently."; mes "Is there any conflict with the Cat Hand Merchants?"; next; mes "[Piom]"; mes "Haha.. ... funny."; mes "Human with cat ears?"; mes "Never heard of such thing."; mes "But you seem to be new around here."; next; mes "[Piom]"; mes "Don't waste your time on something ridiculous as that."; mes "That's it! I think you are the right person."; next; mes "[Piom]"; mes "The minister stays at the top of Diel."; mes "Try meeting the minister."; mes "He is a wonderful person."; mes "A role model to all Saphas!"; next; mes "[Piom]"; mes "You need to know about Saphas if you are staying in El Dicastes, right?"; mes "Don't spend time with a dusty Piom like me, and go meet Ahat."; mes "You will love him."; next; mes "- Continues to talk about Ahat."; mes "Don't think I'll get any more information. -"; setquest 7189; close; } mes "As you can see, I'm resting."; mes "I like my job but it is so tiring."; mes "But I'm happier than when I was a Knit."; next; mes "[Piom]"; mes "I can't think straight."; mes "I didn't like working through documents the Knits do."; mes "But then Galtens have to carry heavy weapons."; next; mes "[Piom]"; mes "The last thing I did was mine and refine Bradium and I loved it!"; mes "And to think that my work keeps everyone healthy is rewarding."; close; } mes "¡ñ¡÷¢¤ ¡ö ¢±¡ñ¡ú?"; mes "¡ò¢³~!"; mes "¡Ð¢²¢¤ ¢± ¡ü¡ñ¡õ ¢³ ¡ð !!!"; next; mes "- Cannot communicate with him. -"; close; } dicastes01,252,144,0 script Training Galten#e 450,{ mes "[Training Galten]"; if (isequipped(2782)) { if (ep13_3_secret == 2) { if (checkquest(7190) >= 0) { mes "Hmm...another peaceful day."; mes "Hmm? Aren't you the outsider that came here a while ago?"; mes "Have you come to see the training grounds?"; next; mes "[Training Galten]"; mes "Ahat..."; mes "He is a strong Sapha."; mes "He may be a minister working through piles of documents but he must be hiding his power!"; next; mes "[Training Galten]"; mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; mes "I've never seen a stronger Sapha before."; mes "I don't quite understand why he didn't become a Galten..."; next; mes "[Training Galten]"; mes "Maybe he is physically strong but has a warm heart.."; mes "but you never know..."; close; } mes "Hmm...another peaceful day."; mes "Hmm? Aren't you the outsider that came here a while ago?"; mes "Have you come to see the training grounds?"; next; select("About a human with cat ears.."); mes "[Training Galten]"; mes "Cat ears?"; mes "Is there someone like that?"; mes "Humans are like that?"; next; mes "[Training Galten]"; mes "What? No?"; mes "Then why are you looking him.."; mes "Why don't you go meet Ahat instead of wasting your time."; next; mes "[Training Galten]"; mes "Anyone that wants to be strong"; mes "should meet Ahat."; mes "He is a very strong Sapha."; next; mes "[Training Galten]"; mes "He may be a minister working through piles of documents but he must be hiding his power!"; next; mes "[Training Galten]"; mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; mes "I've never seen a stronger Sapha before."; mes "I don't quite understand why he didn't become a Galten..."; next; mes "- Continues to talk about Ahat."; mes "I don't think I'll get any more information. -"; setquest 7190; close; } mes "I will get great results"; mes "If I do my best, right?"; close; } mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; mes "¡ø¡ô¡ü"; next; mes "- I can't understand what he's trying to say. -"; close; } dic_fild01,231,174,4 script BK#ep133_18 496,{ if (checkquest(7191) >= 0) { if (ep13_3_secret == 4) { mes "[BK]"; mes "...So what do you want to know?"; next; select("About other feline races"); mes "[BK]"; mes "Feline? Are you asking about us cats?"; mes "Well~"; mes "Don't know about races... unless..."; next; mes "- BK asks for a Sapha Certification. -"; next; if(select("No way.:Give.")==1) { mes "[BK]"; mes "Humph"; mes "We made a deal."; mes "Give me a Sapha Certification."; close; } if (countitem(6304) > 1) { mes "[BK]"; mes "Haha.. good, good."; mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel."; next; mes "[BK]"; mes "I even saw him meet the new minister alone."; mes "Hu hu..."; mes "Satisfied?"; delitem 6304,1; next; mes "- BK says this and takes the Sapha Certification out of your hand."; mes "Information on the person with animal ears Doha mentioned! -"; set ep13_3_secret,5; close; } mes "[BK]"; mes "I will give you information"; mes "and you give me a Sapha Certification"; mes "great teamwork, don't you agree?"; next; mes "[BK]"; mes "If you want to know my information, you have to give me a Sapha Certification."; close; } else if (ep13_3_secret == 5) { mes "[BK]"; mes "...Didn't I just tell you about"; mes "the man with cat ears?"; mes "I've seen him with the"; mes "minister in Dicastes Diel."; next; switch(select("About Ravail?:Who is the minister?")) { case 1: mes "[BK]"; mes "Ravail is the high minister."; mes "Something like a Chief."; mes "They also call him elder."; mes "We would call him leader?"; next; mes "[BK]"; mes ".......ah........."; mes "I should have gotten a Sapha Certification before answering."; close; case 2: mes "[BK]"; mes "The infamous Ahat."; mes "The new minister..."; mes "(BK rubs his front paws"; mes "together and winks)"; next; if(select("Give him a Sapha Certification.:No way.")==2) { mes "[BK]"; mes "No, no, contract violation."; mes "I have nothing to say if you don't give me a Sapha Certification."; close; } mes "[BK]"; mes "The new minister is"; mes "not from around here."; mes "There is a huge crack down there."; next; mes "[BK]"; mes "The new minister was picked"; mes "up near the crack."; mes "He must be an alien!"; delitem 6304,1; next; select("An alien! You must be nuts!"); mes "[BK]"; mes "Because he isn't a Sapha!"; next; select("He isn't a Sapha?"); mes "[BK]"; mes "Yes."; mes "But, isn't it strange?"; mes "All the Saphas here think"; mes "he is a beautiful Sapha..."; mes "But I've seen him from a"; mes "distance and he wasn't."; next; mes "[BK]"; mes "To me, he is a feline."; mes "He might even be a"; mes "lost friend of mine."; next; mes "[BK]"; mes "Well, I don't understand why because all Saphas are beautiful."; delitem 6304,1; changequest 7191,7192; next; mes "- BK says this and takes the Sapha Certification out of your hand."; mes "Shocking information that the Sapha minister Ahat is not a Sapha!-"; next; mes "["+strcharinfo(0)+"]"; mes "...I must find out."; mes "Near the crack, he said..."; mes "Should I talk to Shay?"; close; } } mes "[BK]"; mes "Ha. I'm the information collector of the Cat Merchants."; mes ".............."; mes "I don't give out information just to anyone."; mes "Meow..."; next; mes "- BK of the Cat Merchant group is being difficult."; mes "What did Shay tell you to do?-"; next; input .@shaytalk$; if (.@shaytalk$ != "Shay's special drink will be delivered") { mes "["+strcharinfo(0)+"]"; mes .@shaytalk$+"...?"; mes "Hmm... I think you are wrong?"; mes "What was it.."; next; mes "[BK]"; mes "What. Are you threatening me with that?"; mes "Meow.. You don't know my well enough~!!"; close; } mes "["+strcharinfo(0)+"]"; mes "Hmm. If you don't cooperate,"; mes "Shay's special drink will be delivered."; mes "By Shay himself!"; next; mes "[BK]"; mes "What?!"; mes "What do you want."; mes "Why are you harassing me?"; mes "Bully... sob"; emotion e_sob; next; mes "[BK]"; mes "Okay. I will cooperate."; mes "But with some conditions."; mes "First, you must tell Shay that I cooperated with you."; next; mes "[BK]"; mes "Second, we must meet the minister to expand our business."; mes "But you need Sapha Certifications to meet him."; next; mes "[BK]"; mes "So I'll sell my information for Sapha Certifications."; mes "Tell me when you are ready."; set ep13_3_secret,4; close; } else if (checkquest(7192) >= 0) { mes "[BK]"; mes "Why are you always coming back?"; mes "Why don't you go to the crack yourself if you are curious about the new minister?"; mes "You'll find something there since he was from there. Meow"; close; } else if (ep13_3_secret > 5) { mes "[BK]"; mes "MEOW~"; mes "I thought you brought Shay's food here as a reward."; mes "(BK shivers at the thought)"; next; mes "[BK]"; mes "Eeeew..."; mes "I can't even imagine it."; mes "...........Ha! Don't tell Shay this!"; close; } mes "[BK]"; mes "Ha. I'm the information collector of the Cat Hand Merchants."; mes "Ask me anything...but.."; mes "Meow.. I'm not an easy cat you see."; next; mes "[BK]"; mes "Go away, Ha"; close; } - script Rock Pile#ep133_ -1,{ if (checkquest(7193) >= 0) { mes "There are many piles of rock around because of the unstable crust movements."; mes "This rock pile is also one of them."; mes "Don't see anything suspicious."; next; if(select("Try to knock down the rock pile.:Study the pile closely.")==1) { mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -"; close; } mes "You feel an evil energy from the small stone fragments."; mes "Doesn't look natural but more like remnants from a powerful magic spell nearby."; next; mes "You feel evil energy. Does this have anything to do with Ahat?"; mes "You collected a stone that emits strange energy."; getitem 6307,1; changequest 7193,7196; next; mes "["+strcharinfo(0)+"]"; mes "Hmm... I may need to discuss these with Shay."; close; } else if (checkquest(7196) >= 0) { mes "["+strcharinfo(0)+"]"; mes "This is where you picked up the strange magical stone."; mes "Also feel a strange energy around."; mes "Let's go back to the pub and talk with Shay."; close; } else if (checkquest(7199) >= 0) { if (countitem(6307) == 10) { mes "Need more stone fragments to report back to Doha at the expedition camp."; mes "You collect another stone fragment that emits a strange magical force."; getitem 6307,1; if (checkquest(7202) == -1) setquest 7202; close2; initnpctimer; disablenpc "Rock Pile#"+strnpcinfo(2); end; } else if (countitem(6307) < 11) { mes "There are many piles of rock around because of the unstable crust movements."; mes "This is one of them."; mes "You feel an evil energy from the small stone fragments."; getitem 6307,1; next; mes "You collect stone fragments."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Rock Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else if (checkquest(7201) >= 0) { if (countitem(6307) < 10) { mes "There are many piles of rock around because of the unstable crust movements."; mes "This is one of them."; mes "You feel an evil energy from the small stone fragments."; getitem 6307,1; next; mes "You collect stone fragments."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Rock Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else { mes "- You found traces of something. -"; close; } OnTimer120000: enablenpc "Rock Pile#"+strnpcinfo(2); stopnpctimer; end; } dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844 dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844 dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844 dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844 dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844 dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844 dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844 dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844 dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844 dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844 - script Dirt Pile#ep133_ -1,{ if (checkquest(7193) >= 0) { mes "There a several dirt piles near the crack."; mes "This is one of them."; mes "Don't see anything suspicious."; next; if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) { mes "- You step on the dug up dirt pile and make the ground flat. -"; close; } mes "You poke around the dirt pile to find blood clotted in the dirt."; mes "You feel evil energy. Does this have anything to do with Ahat?"; next; mes "You collect the Clotted Bloodstains."; getitem 6306,1; changequest 7193,7194; next; mes "["+strcharinfo(0)+"]"; mes "Hmm... I may need to discuss these with Shay."; close; } else if (checkquest(7194) >= 0) { mes "["+strcharinfo(0)+"]"; mes "Collected Clotted Bloodstains from the dirt pile here."; mes "Also feel a strange energy around."; mes "Let's go back to the pub and talk with Shay."; close; } else if (checkquest(7199) >= 0) { if (countitem(6306) == 10) { mes "Need more bloodstains to report back to Doha at the expedition camp."; mes "You collect another Clotted Bloodstain from the dirt pile."; getitem 6306,1; if (checkquest(7202) == -1) setquest 7202; close2; initnpctimer; disablenpc "Dirt Pile#"+strnpcinfo(2); end; } else if (countitem(6306) < 11) { mes "There a several dirt piles near the crack."; mes "This is one of them."; mes "You find a Clotted Bloodstain beneath the dirt pile."; getitem 6306,1; next; mes "Collect bloodstains."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Dirt Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else if (checkquest(7201) >= 0) { if (countitem(6306) < 10) { mes "There a several dirt piles near the crack."; mes "This is one of them."; mes "You find a Clotted Bloodstain beneath the dirt pile."; getitem 6306,1; next; mes "Collect bloodstains."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Dirt Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else { mes "- You found traces of something. -"; close; } OnTimer120000: enablenpc "Dirt Pile#"+strnpcinfo(2); stopnpctimer; end; } dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844 dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844 dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844 dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844 dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844 dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844 dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844 dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844 dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844 dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844 - script Split Ground#ep133_ -1,{ if (checkquest(7193) >= 0) { mes "Surface of the ground is split by the shock from the dimensional crack."; mes "The split ground is solid and icy making it look like sharp blades."; mes "Don't see anything suspicious."; next; if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) { mes "- You step on the dry, split surface and make the ground flat. -"; close; } /* mes "There is something stuck by the frost on the sharp, cracked surface."; mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground."; next; mes "You feel evil energy. Does this have anything to do with Ahat?"; mes "You collect the Frozen Piece of Skin."; getitem 6305,1; changequest 7193,7195; next; mes "["+strcharinfo(0)+"]"; mes "Hmm... I may need to discuss these with Shay."; close; */ } else if (checkquest(7195) >= 0) { mes "["+strcharinfo(0)+"]"; mes "It is the place where the frozen skin was found."; mes "Also feel a strange energy around."; mes "Let's go back to the pub and talk with Shay."; close; } else if (checkquest(7199) >= 0) { if (countitem(6305) == 10) { mes "Need more pieces of skin to report back to Doha at the expedition camp."; mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground."; getitem 6305,1; if (checkquest(7202) == -1) setquest 7202; close2; initnpctimer; disablenpc "Split Ground#"+strnpcinfo(2); end; } else if (countitem(6305) < 11) { mes "Surface of the ground near the dimensional crack is split by some kind of impact."; mes "This is one of them."; mes "There is something stuck by the frost on the sharp, cracked surface."; getitem 6305,1; next; mes "Collect a piece of skin."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Split Ground#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else if (checkquest(7201) >= 0) { if (countitem(6305) < 10) { mes "Surface of the ground near the dimensional crack is split by some kind of impact."; mes "This is one of them."; mes "There is something stuck by the frost on the sharp, cracked surface."; getitem 6305,1; next; mes "Collect a piece of skin."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Split Ground#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else { mes "- You found traces of something. -"; close; } OnTimer120000: enablenpc "Split Ground#"+strnpcinfo(2); stopnpctimer; end; } dic_fild02,194,86,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef1 844 dic_fild02,240,51,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef2 844 dic_fild02,176,65,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef3 844 dic_fild02,254,45,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef4 844 dic_fild02,178,119,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef5 844 dic_fild02,200,81,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef6 844 dic_fild02,205,54,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef7 844 dic_fild02,224,74,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef8 844 dic_fild02,244,59,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef9 844 dic_fild02,249,43,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef10 844 // Frede's Request //============================================================ dicastes01,117,262,0 script Frede#ep133_ 491,{ mes "[Frede]"; if (isequipped(2782)) { if (ep13_3_bra == 1) { mes "I'm getting tired, can we continue talking inside."; close2; warp "dic_in01",165,101; end; } else if (ep13_3_bra == 3) { mes "How is little favor going?"; mes "We can have a chat after you are done with it."; close; } else if (ep13_3_bra == 6) { mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; mes "Make sure you clear your schedule."; close; } mes "Moan... moan..."; if (ep13_3_invite == 5) { next; mes "["+strcharinfo(0)+"]"; mes "Are you alright?"; mes "You don't look well. Do you need help?"; next; mes "[Frede]"; mes "Ah.. Thank you."; mes "My leg is injured..."; next; mes "[Frede]"; mes "Do you mind helping me get to the building over there?"; mes "I will feel better if I rest a little."; set ep13_3_bra,1; close2; warp "dic_in01",165,101; end; } close; } mes "¢£¡ô¡ñ ¡û"; mes "¡ú¡ö¡ø ¢£ ¡ô"; close; } dic_in01,165,104,1 script Frede#13_3_in 454,{ if (isequipped(2782)) { if (ep13_3_bra >= 1) { if (checkquest(11171) == 1) { if (ep13_3_bra == 2) { mes "[Frede]"; mes "Oh.. what should I do...?"; mes "I would run there myself if only my legs would move normally."; next; mes "[Frede]"; mes "Would you mind visiting the cave to see if my friends are alright?"; goto fredestill; } mes "["+strcharinfo(0)+"]"; mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?"; next; mes "[Frede]"; mes "I can still move around with this leg and I wanted to help the village."; next; mes "["+strcharinfo(0)+"]"; mes "But you should stay home and recover."; next; mes "[Frede]"; mes "The fact is, my leg will never recover."; mes "I can only keep my injury from getting worse."; next; mes "[Frede]"; mes "But I'm grateful that I can still move around."; mes "Ha......"; mes "When did we start to be afraid of 'death'?"; next; mes "[Frede]"; mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident."; next; mes "[Frede]"; mes "This is also the reason why we Saphas can maintain a perfect community."; mes "We didn't have to be greedy."; next; mes "[Frede]"; mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since."; next; mes "[Frede]"; mes "We weren't prepared for such a disaster."; mes "It was chaos. Nobody knew what to do but watch them die."; next; mes "[Frede]"; mes "It was worse for us because we never experienced death from getting old."; mes "I also thought my ^E77471Still Friends^000000 would wake up one day."; next; mes "[Frede]"; mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control."; next; mes "[Frede]"; mes "We are very advanced in science technology but we lack knowledge in the medical field."; next; mes "[Frede]"; mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness."; next; mes "[Frede]"; mes "As long as I don't forget to take my Bradium, I can keep from getting any worse."; next; mes "[Frede]"; mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working."; next; mes "[Frede]"; mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave."; next; mes "[Frede]"; mes "......umm......"; mes ".............."; next; mes "[Frede]"; mes "Oh no!!!!!!!!!!!!!!!!"; mes "Come... to think of it...."; mes "My friends!!!!!!!!!!"; next; mes "[Frede]"; mes "I haven't seen my friends who I worked with in the cave."; next; mes "[Frede]"; mes "They have to return to the village once every few days to replenish their Bradium."; mes "Maybe......they forgot?"; next; mes "[Frede]"; mes "Oh.. what should I do...?"; mes "I would run there myself if only my legs would move normally."; next; mes "[Frede]"; mes "Would you mind visiting the cave to see if my friends are alright?"; fredestill: next; switch(select("Will do.:No can do.")) { case 1: mes "[Frede]"; mes "Thank you so much."; mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; mes "but you will find a cave nearby the village with repair work going on."; next; mes "[Frede]"; mes "I saw friends leaving the village after returning for more Bradium a few days ago."; mes "I only hope they are all healthy and well."; set ep13_3_bra,3; changequest 11171,11172; close; case 2: mes "[Frede]"; mes "I guess I can't do anything about it."; mes "But drag myself there."; set ep13_3_bra,2; close; } } else if (checkquest(11172) >= 0) { if (checkquest(11159) >= 0 && checkquest(11160) >= 0 && checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0) { mes "[Frede]"; mes "I knew they were working all along and forgot to return back to the village."; mes "They must have been short on Bradium."; next; mes "[Frede]"; mes "Hmmm.."; next; mes "[Frede]"; mes "I'm sorry to ask again but can you take some Bradium to my friends?"; next; mes "[Frede]"; mes "They may be safe now, but they might forget and fall ill suddenly."; next; mes "[Frede]"; mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; mes "I can't thank you enough."; set ep13_3_bra,4; changequest 11172,11173; erasequest 11159; erasequest 11160; erasequest 11161; erasequest 11162; erasequest 11163; erasequest 11164; close; } mes "[Frede]"; mes "Thank you so much."; mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; next; mes "[Frede]"; mes "You can find them in the cave nearby the village with repair work going on."; next; mes "[Frede]"; mes "I saw friends leaving the village after returning for more Bradium a few days ago."; next; mes "[Frede]"; mes "I hope they are all doing well."; mes "Please get back to me once you meet my friends."; close; } else if (checkquest(11173) >= 0) { mes "[Frede]"; mes "I knew they were working all along and forgot to return back to the village."; mes "They must have been short on Bradium."; next; mes "[Frede]"; mes "Hmmm.."; next; mes "[Frede]"; mes "I'm sorry to ask again but can you take some Bradium to my friends?"; next; mes "[Frede]"; mes "They may be safe now, but they might forget and fall ill suddenly."; next; mes "[Frede]"; mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; mes "I can't thank you enough."; close; } else if (checkquest(11174) >= 0 || checkquest(11175) >= 0) { mes "[Frede]"; mes "So they are out of Bradium."; mes "Will they need to wait till other Piom or Galtens return?"; close; } else if (checkquest(11176) >= 0) { if (checkquest(11165) >= 0 && checkquest(11166) >= 0 && checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0) { mes "[Frede]"; mes ""+strcharinfo(0)+" I'm forever in your debt!"; mes "I just came back after meeting my friends!"; mes "Tyler needs some medical treatment but everyone else is safe."; next; mes "[Frede]"; mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help."; mes "I don't want to lose any more friends."; next; mes "[Frede]"; mes "Please take this as a token of my gratitude and friendship."; mes "It's nothing much but I want you to have it."; mes "We may be from different races but we can be great friends."; set ep13_3_bra,6; erasequest 11176; getitem 2788,1; erasequest 11165; erasequest 11166; erasequest 11167; erasequest 11168; erasequest 11169; erasequest 11170; close; } mes "[Frede]"; mes "Please give this Bradium to my friends."; mes "They must take this or else they may get sick."; close; } else if (ep13_3_bra == 6) { mes "[Frede]"; mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; mes "Make sure you clear your schedule."; close; } mes "[Frede]"; mes "Phew..."; mes "Thank you so much."; mes "I'm glad I got a shot of Bradium before it was too late."; next; mes "["+strcharinfo(0)+"]"; mes "Huff...Huff..."; mes "I'm glad that you feel better."; next; mes "[Frede]"; mes "Oh my!! Why are you sweating so much!"; mes "You look a little pale too......"; emotion e_omg; next; mes "["+strcharinfo(0)+"]"; mes "No, it's nothing."; mes "I'm only a little tired, that's all."; next; mes "[Frede]"; mes "Here, sit and eat this."; mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans."; percentheal -10,0; setquest 11171; getitem 513,1; close; } mes "[Frede]"; mes "Zzz...Zzz..."; close; } mes "[Frede]"; mes "¢¤¡ô¡ø ¢³ ¡÷¡û?; mes "¡û¡ö ¡õ"; close; } dic_dun01,205,43,5 script Brian#ep13_3_ 490,{ mes "[Brian]"; if (isequipped(2782)) { if (ep13_3_bra == 3) { if (checkquest(11159) >= 0) { mes "Oh... that reminds me, how many days passed since I came here..."; mes "Do you happen to know what day it is today?"; close; } mes "You never know what kind of accident might happen if we don't do a thorough job."; next; mes "[Brian]"; mes "Not only is creating things important, but regular maintenance is also very important."; next; mes "[Brian]"; mes "Hmm. But what brings an outsider here?"; next; mes "[Brian]"; mes "Oh, you are here for Frede?"; mes "How is he doing?"; next; mes "[Brian]"; mes "I saw him a few days ago but I'm always worried about my old friend."; next; mes "[Brian]"; mes "I hope he is getting used to his new work."; mes "I shouldn't be worried because he is very hardworking but..."; next; mes "[Brian]"; mes "He got sick by overworking himself already. But you don't have to tell him I said this."; next; mes "[Brian]"; mes "I just hope his condition doesn't get worse."; next; mes "[Brian]"; mes "Oh... that reminds me, how many days passed since I came here..."; mes "Do you happen to know what day it is today?"; setquest 11159; close; } else if (ep13_3_bra == 5) { if (checkquest(11165) >= 0) { mes "I remember you."; mes "What brings you here this time?"; next; select("Give Bradium to Brian."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Brian]"; mes "Come to think of it, I do feel a bit heavy."; mes "I've been standing here all day and I could have stiffened up without knowing it."; next; mes "[Brian]"; mes "I'm out of Bradium already."; mes "Frede has been nagging me about this all the time but now I see why."; mes "Ha ha.."; next; mes "[Brian]"; mes "Please tell Frede that I will return to the village after I recover."; close; } mes "I remember you."; mes "What brings you here this time?"; next; select("Give Bradium to Brian."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Brian]"; mes "Come to think of it, I do feel a bit heavy."; mes "I've been standing here all day and I could have stiffened up without knowing it."; next; mes "[Brian]"; mes "I'm out of Bradium already."; mes "Frede has been nagging me about this all the time but now I see why."; mes "Ha ha.."; next; mes "[Brian]"; mes "Please tell Frede that I will return to the village after I recover."; setquest 11165; close; } else if (ep13_3_bra == 6) { mes "You saved me from the inevitable."; mes "If I didn't take Bradium then, I would have been frozen and gradually died."; next; mes "[Brian]"; mes "I am able to work now after I recovered while I was in the village."; mes "Thank you so much."; close; } mes "You never know what kind of accident might happen if we don't do a thorough job."; next; mes "[Brian]"; mes "Not only is creating things important, but regular maintenance is also very important."; close; } mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð"; mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤"; mes "¡ô¡ò¢² ¡ø"; close; } dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{ mes "[Tyler]"; if (isequipped(2782)) { if (ep13_3_bra == 3) { if (checkquest(11161) >= 0) { mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; close; } mes "I still see things to fix after fixing all day!"; mes "It's logical to fix things that needs to be fixed!!"; next; mes "[Tyler]"; mes "Labor is rewarding at the end!"; mes "Ha ha ha ha ha!!!!!"; next; mes "[Tyler]"; mes "Huh?! Who are you?"; mes "Why is an outsider here?"; next; mes "[Tyler]"; mes "You came because of Frede?"; next; mes "[Tyler]"; mes "I can't believe him."; mes "He should take care of himself."; next; mes "[Tyler]"; mes "We two go way back."; mes "He has always been the diligent one."; next; mes "[Tyler]"; mes "We used to work together in a snack bar before."; mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000."; next; mes "[Tyler]"; mes "But Pioms are not really good at brainwork so he was looking someplace else."; next; mes "[Tyler]"; mes "All of our friends applied for this job because we could do something related with stones and metal by working in a tunnel."; next; mes "[Tyler]"; mes "He may be categorizing stones in the village now, but I'm sure he is happy with his work."; next; mes "[Tyler]"; mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; next; mes "[Tyler]"; mes "Do you mind scratching my back?"; mes "I have an itch probably from a bug bite."; mes "But I doubt there is a bug big enough to bite me on the back."; setquest 11161; close; } else if (ep13_3_bra == 5) { if (checkquest(11167) >= 0) { mes "We meet again!"; next; mes "[Tyler]"; mes "I've been waiting for you!"; mes "Scratch my back please~"; mes "It felt so good the last time you scratched it for me."; next; select("Give Bradium to Tyler."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Tyler]"; mes "Oh!! I was out of Bradium. How did you know!"; mes "Thanks!"; next; mes "[Tyler]"; mes "I always end up short even if I bring extra."; mes "I will have to go back to the village after I'm done with this to bring back more."; close; } mes "We meet again!"; next; mes "[Tyler]"; mes "I've been waiting for you!"; mes "Scratch my back please~"; mes "It felt so good the last time you scratched it for me."; next; select("Give Bradium to Tyler."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Tyler]"; mes "Oh!! I was out of Bradium. How did you know!"; mes "Thanks!"; next; mes "[Tyler]"; mes "I always end up short even if I bring extra."; mes "I will have to go back to the village after I'm done with this to bring back more."; setquest 11167; close; } else if (ep13_3_bra == 6) { mes "I visited the village afterwards."; mes "But the itch on my back wasn't a bug bite."; next; mes "[Tyler]"; mes "Something terrible might have happened if it was too late."; mes "I must visit the village often just so that my friends don't worry."; close; } mes "I still see things to fix after."; mes "fixing all day!"; mes "It's logical to fix things that needs to be fixed."; next; mes "[Tyler]"; mes "Labor is rewarding at the end!"; mes "Hahahahaha!!!!!"; close; } mes "¡ó¡ø¢± ¡÷"; mes "¡ö¡ñ¡Ð ¡ò ¡õ"; close; } dic_dun01,64,107,0 script Bain#ep13_3_ 490,{ mes "[Bain]"; if (isequipped(2782)) { if (ep13_3_bra == 3) { if (checkquest(11163) >= 0) { mes "Just tell him I'm doing well."; mes "Simple, isn't it?"; close; } mes "You take sturdy lumber and erect it to make a pillar."; mes "Simple, isn't it?"; next; mes "[Bain]"; mes "To fix the erected lumber, you need to use wedges to keep it in place."; mes "Simple, isn't it?"; next; mes "[Bain]"; mes "What is it? Do you have any questions?"; next; mes "[Bain]"; mes "Frede asked you to come?"; mes "Just tell him I'm doing well."; mes "Simple, isn't it?"; setquest 11163; close; } else if (ep13_3_bra == 5) { if (checkquest(11169) >= 0) { mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; select("Give Bradium."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Bain]"; mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; mes "[Bain]"; mes "But I will be in trouble if I don't go back to the village for Bradium."; next; mes "[Bain]"; mes "Thank you."; mes "Hope to see you again."; close; } mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; select("Give Bradium."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Bain]"; mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; mes "[Bain]"; mes "But I will be in trouble if I don't go back to the village for Bradium."; next; mes "[Bain]"; mes "Thank you."; mes "Hope to see you again."; setquest 11169; close; } else if (ep13_3_bra == 6) { mes "We meet again."; mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before."; next; mes "[Bain]"; mes "I am forever grateful."; mes "I'm willing to teach you how to erect a pillar anytime you want."; next; mes "[Bain]"; mes "I don't teach these things to just anyone!!"; mes "Ha ha ha!!"; mes "Aren't you excited about it?"; close; } mes "You take sturdy lumber and erect it to make a pillar."; mes "Simple, isn't it?"; next; mes "[Bain]"; mes "To fix the erected lumber, you need to use wedges to keep it in place."; mes "Simple, isn't it?"; close; } mes "¡ó¡ø¢± ¡÷"; mes "¡ö¡ñ¡Ð ¡ò ¡õ"; close; } dic_dun01,335,187,0 script John#ep13_3_ 454,{ mes "[John]"; if (isequipped(2782)) { if (ep13_3_bra == 5) { if (checkquest(11166) >= 0) { mes "......"; next; select("You give Bradium to John."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[John]"; mes "......"; mes "Thanks...."; close; } mes "......"; next; select("You give Bradium to John."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[John]"; mes "......"; mes "Thanks...."; setquest 11166; close; } else if (ep13_3_bra == 6) { mes "..."; mes "I'm... okay now..."; mes "Thanks..."; close; } mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - "; if (ep13_3_bra == 3) { next; mes "[John]"; if (checkquest(11160) >= 0) { mes "Oh well..."; mes "There... is nothing to worry about."; next; mes "[John]"; mes "Don't worry."; close; } mes "Wh..Who is it?"; next; mes "[John]"; mes "Oh, are you a friend of Frede's?"; next; mes "[John]"; mes "Oh well..."; mes "There... is nothing to worry about."; next; mes "[John]"; mes "Don't worry."; next; mes "[John]"; mes "- *whiz, *clink -"; setquest 11160; } close; } mes "¡ù¡õ¡Ð ¢³ ¡ó"; mes "¡ï¡ï¡ò ¡÷ ¡þ¡ð¡ö ¢£..."; close; } dic_dun01,61,226,4 script Lash#ep13_3_ 491,{ mes "[Lash]"; if (isequipped(2782)) { if (ep13_3_bra == 5) { if (checkquest(11170) >= 0) { mes "Moan..."; mes "Is... this what they call fatigue!"; mes "Never knew I would feel this. Sob."; next; select("You give Bradium to Lash."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Lash]"; mes "Wow!!!!"; mes "You've saved me!"; next; mes "[Lash]"; mes "I would have perished into ashes here if it weren't for you!"; close; } mes "Moan..."; mes "Is... this what they call fatigue!"; mes "Never knew I would feel this. Sob."; next; select("You give Bradium to Lash."); mes "["+strcharinfo(0)+"]"; mes "Frede asked me to give you this."; next; mes "[Lash]"; mes "Wow!!!!"; mes "You've saved me!"; next; mes "[Lash]"; mes "I would have perished into ashes here if it weren't for you!"; setquest 11170; close; } else if (ep13_3_bra == 6) { mes "Ha ha ha!!"; mes "You are my savior!"; mes "Our friendship will last forever regardless of race!"; close; } mes "Sigh......"; mes "I'm so tired..."; mes "But fatigue helps me to move forward."; next; mes "[Lash]"; mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha."; mes "And I actually enjoy it. Ha ha ha ha."; if (ep13_3_bra == 3) { next; mes "[Lash]"; if (checkquest(11164) >= 0) { mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; next; mes "[Lash]"; mes "Just tell him what you see!"; mes "Ha ha ha ha ha!"; close; } mes "But what is your business here?"; mes "You want to share the labor and sweat?"; next; mes "[Lash]"; mes "Hm?"; mes "Oh, you are Frede's messenger?"; mes "To bad."; mes "I thought you were like me judging from your forearm."; next; mes "[Lash]"; mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; next; mes "[Lash]"; mes "Just tell him what you see!"; mes "Ha ha ha ha ha!"; setquest 11164; } close; } mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð"; mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤"; mes "¡ô¡ò¢² ¡ø"; mes "¡÷"; mes "¡õ¢³¡ñ ¡õ ¡ñ"; close; } dic_dun02,110,127,5 script Rose#13_3 489,{ mes "[Rose]"; if (isequipped(2782)) { if (ep13_3_bra == 5) { if (checkquest(11168) >= 0) { mes "Ah~"; mes "So you came back because you missed me?"; next; mes "[Rose]"; mes "Don't have to be shy."; mes "If you really have feelings, race differences shouldn't be a problem."; next; select("You give Bradium to Rose."); mes "["+strcharinfo(0)+"]"; mes "You give Bradium to Rose."; next; mes "[Rose]"; mes "Aww... you shouldn't have."; mes "My ^E77471heartbeat^000000 skipped."; mes "You are already taking care of me."; mes "He he he"; next; mes "[Rose]"; mes "I'll return to the village soon."; mes "We can meet up then~"; close; } mes "Ah~"; mes "So you came back because you missed me?"; next; mes "[Rose]"; mes "Don't have to be shy."; mes "If you really have feelings, race differences shouldn't be a problem."; next; select("You give Bradium to Rose."); mes "["+strcharinfo(0)+"]"; mes "You give Bradium to Rose."; next; mes "[Rose]"; mes "Aww... you shouldn't have."; mes "My ^E77471heartbeat^000000 skipped."; mes "You are already taking care of me."; mes "He he he"; next; mes "[Rose]"; mes "I'll return to the village soon."; mes "We can meet up then~"; setquest 11168; close; } else if (ep13_3_bra == 6) { mes "You're here?"; mes "Just in time when I was about to return to the village because I missed you."; next; mes "[Rose]"; mes "We must be connected?"; mes "E77471Hahaha^000000"; close; } mes "Lalala~"; mes "Yeah~!"; next; mes "[Rose]"; mes "He he he!"; mes "I'm so awesome!"; mes "This is a perfect fix!"; mes "I see no errors in my work!"; if (ep13_3_bra == 3) { if (checkquest(11162) >= 0) { next; mes "[Rose]"; mes "Tell him there is no problem at all except that I am too good at my job."; mes "Because I'm perfect."; close; } next; mes "[Rose]"; mes "Who are you!"; mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful."; next; mes "[Rose]"; mes "What? You came on behalf of Frede?"; mes "You mean you're not my admirer?"; mes "Tsk...."; next; mes "[Rose]"; mes "Tell him there is no problem at all except that I am too good at my job."; mes "Because I'm perfect."; setquest 11162; close; } close; } mes "¡ù¡ó¡ð ¢² ¡ð"; mes "¡û¡ö¡÷ ¡ù ¢³"; mes "¢£¡ó¢²"; close; } dic_in01,349,129,5 script Bouy#13_3 449,{ mes "[Bouy]"; if (isequipped(2782)) { if (checkquest(11173) >= 0) { mes "Outsiders are prohibited here."; mes "If you have come here by mistake, please find your way out now."; next; select("I came on behalf of Frede."); mes "[Bouy]"; mes "I didn't know. Excuse me."; mes "What did he ask you to do?"; next; mes "["+strcharinfo(0)+"]"; mes "He asked me to deliver Bradium to his friends working in the cave outside the village."; next; mes "[Bouy]"; mes "Oh no. I don't have any portable Bradium because of insufficient supplies."; next; mes "[Bouy]"; mes "I will only be able to get the Bradium that is being refined now in a few days."; mes "We let Pioms returning from outside work stay and rest in the village."; next; mes "[Bouy]"; mes "But I see they haven't returned yet."; mes "They must be out of Bradium by now."; mes "This isn't good."; next; mes "[Bouy]"; mes "Worst case, they wouldn't come back to the village at all."; next; mes "["+strcharinfo(0)+"]"; mes "Is there another way?"; next; mes "[Bouy]"; mes "It takes a lot of time to refine a large Bradium mineral but small pieces of Bradium will be quick."; next; mes "[Bouy]"; mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; next; mes "[Bouy]"; mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; next; mes "[Bouy]"; mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; changequest 11173,11174; close; } else if (checkquest(11174) >= 0) { if (countitem(6319) > 29) { mes "You've brought back the Bradium."; mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much."; next; mes "[Bouy]"; mes "Handwork is much faster to refine pieces of Bradium instead of using a machine. I will only need an hour to finish."; next; mes "[Bouy]"; mes "Please go rest while I get to work."; delitem 6319,30; changequest 11174,11175; close; } mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; next; mes "[Bouy]"; mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; next; mes "[Bouy]"; mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; close; } else if (checkquest(11175,PLAYTIME) == 2) { mes "I did it!"; mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job."; mes "Please take these to them."; set ep13_3_bra,5; changequest 11175,11176; close; } else if (checkquest(11175,PLAYTIME) != -1) { mes "I'm still working on it so please rest a little more."; close; } else if (ep13_3_bra >= 5) { mes "Saphas cannot live unless we consume Bradium continuously."; mes "That is why we needed spaces for us to inject Bradium all over the village."; next; mes "[Bouy]"; mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable."; next; mes "[Bouy]"; mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out."; next; mes "[Bouy]"; mes "That is why many Pioms working in the outskirts of the village return for more supplies,"; next; mes "[Bouy]"; mes "and the time spent on transportation is what is slowing down work."; next; mes "[Bouy]"; mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end."; next; mes "[Bouy]"; mes "We call this the ^E77471Creamy Effect^000000."; close; } mes "Outsiders are prohibited here."; mes "If you have come here by mistake, please find your way out now."; close; } mes "¡ø¡ö¡þ ¡ù ¡ú¡ð¡ï ¡ø"; mes "¡ï¡ú¡ö ¡ù"; mes "¡õ¡ï¡õ ¡ò"; close; } // Sapha's Visit //============================================================ mid_camp,220,246,5 script Expedition Guard Ben 930,{ mes "[Ben]"; if (ep13_3_invite >= 2) { mes "There is nothing strange!"; mes "I'd love to be like you and respected by many people."; next; mes "[Ben]"; mes "I can also visit the Sapha if I work well here, can't I?"; close; } mes "Hmm. Hey, Maha,"; mes "what do you think?"; mes "Why do you think he is here?"; next; mes "[Maha]"; mes "Don't know."; mes "Not interested."; next; mes "[Ben]"; mes "Don't you find"; mes "that guy strange?"; mes "I've never seen his race before I joined the expedition."; next; mes "[Maha]"; mes "Ah. Really?"; mes "Then it's only you."; mes "There must be a reason why he is here."; next; mes "[Ben]"; mes "................"; mes "Oh no you don't..."; next; mes "[Maha]"; mes "They may make an"; mes "announcement soon."; mes "All we need to do is wait for it and we'll have all our questions answered."; next; if(select("What's the announcement?:Stay silent and listen.")==2) { mes "[Ben]"; mes "Excuse me."; mes "There was no order to restrict or keep it a secret."; mes "Besides, it looks like they are making an official visit."; next; mes "[Ben]"; mes "Hmm..."; mes "That can be true but aren't you thinking about it too much?"; next; mes "[Maha]"; mes "I don't like to get into trouble."; mes "I only follow orders."; mes "Besides, there is nothing out of the ordinary with those Sapha."; next; mes "[Maha]"; mes "From what I can tell, the tree-like giants are a kind race of people."; mes "There won't be any trouble so relax."; next; mes "[Ben]"; mes "We might be able to get some information if we go to the command center now."; mes "Try finding ^8D38C9Aello^000000."; close; } mes "[Ben]"; mes "Huh? Did you hear us?"; mes "Nothing really or maybe something..."; mes "So..."; next; mes "[Ben]"; mes "Research members dispatched to Manuk just came back."; mes "But..."; next; select("But?"); mes "[Ben]"; mes "Well... they came back with a Manuk messenger!"; mes "...some important Sapha from Manuk."; next; select("Where is he?!"); mes "[Ben]"; mes "He's in the command"; mes "center right now."; mes "We should go there."; close; } mid_camp,223,246,4 script Expedition Guard Maha 868,{ if (ep13_3_invite >= 2) { mes "[Maha]"; mes "But I do think the Sapha race is overly kind, almost unnaturally."; mes "Guess it'll be fine."; close; } mes "[Ben]"; mes "Hmm. Hey, Maha,"; mes "what do you think?"; mes "Why do you think he is here?"; next; mes "[Maha]"; mes "Don't know."; mes "Not interested."; next; mes "[Ben]"; mes "Don't you find"; mes "that guy strange?"; mes "I've never seen his race before I joined the expedition."; next; mes "[Maha]"; mes "Ah. Really?"; mes "Then it's only you."; mes "There must be a reason why he is here."; next; mes "[Ben]"; mes "................"; mes "Oh no you don't..."; next; mes "[Maha]"; mes "They may make an"; mes "announcement soon."; mes "All we need to do is wait for it and we'll have all our questions answered."; next; if(select("What's the announcement?:Stay silent and listen.")==2) { mes "[Ben]"; mes "Excuse me."; mes "There was no order to restrict or keep it a secret."; mes "Besides, it looks like they are making an official visit."; next; mes "[Ben]"; mes "Hmm..."; mes "That can be true but aren't you thinking about it too much?"; next; mes "[Maha]"; mes "I don't like to get into trouble."; mes "I only follow orders."; mes "Besides, there is nothing out of the ordinary with those Sapha."; next; mes "[Maha]"; mes "From what I can tell, the tree-like giants are a kind race of people."; mes "There won't be any trouble so relax."; next; mes "[Ben]"; mes "We might be able to get some information if we go to the command center now."; mes "Try finding ^8D38C9Aello^000000."; close; } mes "[Ben]"; mes "Huh? Did you hear us?"; mes "Nothing really or maybe something..."; mes "So..."; next; mes "[Ben]"; mes "Research members dispatched to Manuk just came back."; mes "But..."; next; select("But?"); mes "[Ben]"; mes "Well.. they came back with a Manuk messenger!"; mes "...some important Sapha from Manuk."; next; select("Where's he?!"); mes "[Ben]"; mes "He's in the command"; mes "center right now."; mes "We should go there."; close; } mid_campin,93,114,3 script Guard Aello#ep13_3_03 967,{ mes "[Aello]"; if (ep13_3_invite >= 2) { mes "I knew I could count on you."; mes "You're activities will help us tremendously in expanding our territory."; close; } if (checkquest(7182) >= 0) { mes "It's the room at the right on the second floor."; mes "There is a guard in front of the room."; mes "He'll let you pass if you tell him you have authorization."; next; mes "[Aello]"; mes "Try not to give unnecessary information"; mes "and avoid any small talk."; close; } mes "Ah, you. Good timing."; mes "I have something urgent to tell you."; next; mes "[Aello]"; mes "Do you happen to know that a messenger from Manuk is here?"; mes "Not a big secret but..."; next; mes "[Aello]"; mes "The Sapha from Manuk wants to talk to you."; mes "Agip says anyone from the expedition can meet him but.."; mes "I think someone with more experience should go."; next; mes "[Aello]"; mes "I know your abilities and trust you."; mes "The delegation is in the room at the right on the second floor."; next; mes "[Aello]"; mes "There will be a guard standing in front just tell him you got authorization."; mes "The delegate is interested in humans, so try to be courteous while talking to him."; set ep13_3_invite,1; setquest 7182; close; } mid_campin,111,120,3 script Soldier#ep13_3_04 852,{ mes "[Soldier]"; if (ep13_3_invite >= 2) { mes "You're back."; mes "Are you acquainted with the Sapha messenger now?"; mes "We have high expectations from you."; goto warpnow; } mes "Sorry, but this room is currently restricted from visitors."; next; if(select("I have authorization:Is that so.")==2) { mes "[Soldier]"; mes "You can't enter without Aello's permission."; mes "No exceptions."; close; } mes "[Soldier]"; mes "You do?"; mes "What is your name?"; if (ep13_3_invite < 1) { mes ""+strcharinfo(0)+"?"; mes "I never heard your name before!"; mes "So, please leave."; close; } mes "Thank you."; mes "So you are "+strcharinfo(0)+"?"; next; mes "[Soldier]"; mes "You may go in now."; warpnow: close2; warp "mid_campin",165,126; end; } function script eldicastes_c { switch(getarg(0)) { case 1: mes "[Vyhannus]"; mes "Your captain is like the wind."; mes "We have someone like that in Manuk, too."; mes "His name is Galten. He is so quick, you won't notice that he's so large."; next; mes "[Hound]"; mes "Let's continue.."; mes "Although the details are already settled."; next; mes "[Vyhannus]"; mes "Ah, yes."; mes "Where was I?"; mes "El Dicastes!"; mes "The capital city of the Sapha."; next; mes "[Vyhannus]"; mes "A city like a sparkling jewel in white snow."; mes "Manuk was originally a village created to mine Bradium."; mes "El Dicastes has now grown to"; mes "be the Sapha home ground."; next; mes "[Vyhannus]"; mes "Ravail holds all authority there and makes decisions on reports from Manuk."; next; mes "[Vyhannus]"; mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us."; next; mes "[Vyhannus]"; mes "Ravail would like to invite humans to El Dicastes"; next; select("Invite me?:What is that suppose to mean, Hound?"); mes "[Hound]"; mes "Just as he said."; mes "Our expedition team has helped the Saphas for some time."; mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them."; next; mes "[Hound]"; mes "They have given us an official invitation to visit their capital city in return."; mes "That is why I've been selecting expedition members to send to El Dicastes."; next; select("You mean..."); mes "[Vyhannus]"; mes "Yes."; mes "That is what he meant."; mes "Agip also approved before he left."; mes ""+strcharinfo(0)+", you are invited."; next; mes "[Vyhannus]"; mes "You are kind, respect others, polite, trustworthy and most of all, a fun person."; next; mes "[Vyhannus]"; mes "You are perfect."; mes "Ravail will approve too."; mes "That is why I'm here."; next; mes "[Vyhannus]"; mes ""+strcharinfo(0)+""; mes "I invite you to El Dicastes, our capital city."; next; select("I am honored."); mes "[Hound]"; mes "Shouldn't you already be used to the unexpected by now?"; mes "Come on... you're not a newbie haha."; next; mes "[Hound]"; mes "If you are going to leave, it better be now."; mes "Come back to me once you are ready to leave."; mes "I will let you know your mission."; set ep13_3_invite,3; close; case 2: mes "[Vyhannus]"; mes "First go to Manuk and meet"; mes "General Guard Avalanche."; mes "Avalanche will be heavily armed because he is a Galten."; mes "You can't miss him."; next; mes "[Vyhannus]"; mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes."; next; mes "[Vyhannus]"; mes "You cannot pass without his approval so make sure you get his permission."; mes "He will let you pass with my recommendation."; next; mes "[Vyhannus]"; mes "I'm a little excited on what our meeting will bring in the future."; mes "I only hope it won't be like a blizzard in the middle of the night."; changequest 7182,7183; close; case 3: mes "[Hound]"; mes "My name is Hound."; mes "Are you here by Aello's request?"; next; select("Yes. He told me to meet the Sapha."); mes "[Hound]"; mes "Okay. You should be able to talk to him, right?"; mes "Shall we start with introducing ourselves?"; mes "This is..."; mes ""+strcharinfo(0)+"..."; next; mes "[Vyhannus]"; mes "My name is Vyhannus."; mes strcharinfo(0)+"...?"; mes "Glad to meet you."; next; if(select("Same here.:A tree monster!")==1) { mes "[Vyhannus]"; mes "Amazing."; mes "Like with Hound, that ring you humans made..."; mes "is like a ring of wisdom."; } else { mes "[Hound]"; mes "What are you saying?"; mes "That was rude!"; next; mes "[Vyhannus]"; mes "Oh. Monster?"; mes "That is something new."; mes "Hound. I'm fine. You humans are amusing."; next; mes "[Vyhannus]"; mes "Shall we skip to the point?"; mes "The reason why I am here..."; } next; enablenpc "Hibba Agip#ep13_3_07"; mes "[Someone's voice]"; mes "Excuse me, hold on a second."; next; mes "[Hound]"; mes "Captain!"; mes "You've come at such short notice."; mes "Is there a situation?"; next; emotion e_omg; mes "[Hibba Agip]"; mes "Huh? Nothing."; mes "You said you wanted to send a trust worthy person, right?"; mes "I wanted to see the person"; mes "Aello chose to send."; next; mes "[Hibba Agip]"; mes "Hm... Ah."; mes "Is it you?"; mes "I see, just as Aello explained."; mes "Well, I think we are in good hands if it is you."; next; select("What are you implying?"); mes "[Vyhannus]"; mes "So... It's like this."; mes "Both Saphas and humans had many differences in the past."; next; mes "[Vyhannus]"; mes "We've worried about becoming enemies with your race after you've suddenly appeared"; mes "and were afraid of your abilities."; next; mes "[Vyhannus]"; mes "But you have respected us Saphas"; mes "and helped Manuk with many deeds."; mes "We've come to recognize humans as good people."; next; mes "[Hibba Agip]"; mes "Yes, we made efforts."; mes "We also tried to keep a neutral attitude."; mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict."; next; mes "[Hound]"; mes "Well.."; mes "Not totally wrong, I guess..."; next; mes "[Vyhannus]"; mes "(Vyhannus smiles)"; mes "We have told Ravail about you humans."; mes "Ravail is the highest elder of glorious El Dicastes."; next; select("El Dicastes?"); mes "[Hibba Agip]"; mes "Ah, sorry for interrupting."; mes "I have to go now."; mes "Hound, I approve of this adventurer."; next; mes "[Hibba Agip]"; mes "Then it's settled."; mes "And... ah yes, you."; mes "Please go meet the inspector in the next room after this."; mes "Got it?"; next; mes "[Hibba Agip]"; mes "I'm leaving now."; mes "I'll come by to see you again Vyhannus."; mes "And you should meet Inspector Doha after talking with Vyhannus."; mes "Then bye everyone."; disablenpc "Hibba Agip#ep13_3_07"; set ep13_3_invite,2; setquest 7185; next; emotion e_swt; emotion e_swt,0,"Sapha from Manuk"; mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say."; mes "First, let's listen to Vyhannus's story. -"; close; case 4: mes "[Hound]"; mes "Where is your interpreter ring?"; mes "I'm not going to be your personal translator."; close; } } mid_campin,168,125,3 script Hound#ep13_3_06 997,{ if (isequipped(2782)) { if (ep13_3_invite == 2) { callfunc "eldicastes_c",1; } else if (ep13_3_invite == 3) { if (checkquest(7183) >= 0) { mes "[Hound]"; mes "First thing you need to do when you reach Manuk is to meet"; mes "General Guard Avalanche."; mes "Tell Avalanche that you are"; mes "the one invited by Vyhannus."; next; mes "[Hound]"; mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city."; mes "Passing through the tunnel is"; mes "easy as long as you are polite."; next; mes "[Hound]"; mes "And don't forget what the captain said."; mes "Inspector Doha is in the next room."; close; } callfunc "eldicastes_c",2; } else if (ep13_3_invite >= 4) { mes "[Hound]"; mes "I've just returned from Manuk from a long term dispatch"; mes "and haven't gotten any rest yet."; mes "El Dicastes.. I will find the time to visit once your advance party settles in."; next; mes "[Hound]"; mes "I have to take care of Vyhannus here."; mes "We might see the day when Saphas like Vyhannus will be living with us on our continent."; close; } else if (ep13_3_invite == 1) { callfunc "eldicastes_c",3; } } callfunc "eldicastes_c",4; } mid_campin,168,128,3 script Sapha from Manuk 451,{ if (isequipped(2782)) { if (ep13_3_invite == 2) { callfunc "eldicastes_c",1; } else if (ep13_3_invite == 3) { if (checkquest(7183) >= 0) { mes "[Vyhannus]"; mes "Avalanche will be at the Manuk Operations building."; mes "Once he approves, you can use the tunnel that leads to El Dicastes."; next; mes "[Vyhannus]"; mes "The tunnel might"; mes "be a little scary."; mes "But I'm sure you will reach the"; mes "end of it since you are strong."; close; } callfunc "eldicastes_c",2; } else if (ep13_3_invite == 4) { mes "[Vyhannus]"; mes "Oh, the tunnel?"; mes "It was originally a mineral mine."; mes "But we found ourselves on the opposite side while mining away."; next; mes "[Vyhannus]"; mes "We found better mines afterwards and that is how Manuk came about."; mes "The tunnel is reorganized with paths between the capital city and Manuk."; next; mes "[Vyhannus]"; mes "That is it."; close; } else if (ep13_3_invite == 5) { mes "[Vyhannus]"; mes "You received the Light of El Dicastes."; mes "With this, you can return to Diel from anywhere, anytime."; mes "Looks like an item made for your convenience."; next; mes "[Vyhannus]"; mes "Ravail seems to like you very much."; mes "The Light of El Dicastes is convenient to use instead of moving through long tunnels."; next; mes "[Vyhannus]"; mes "Oh, the tunnel?"; mes "It was originally a mineral mine."; mes "But we found ourselves on the opposite side while mining away."; next; mes "[Vyhannus]"; mes "We found better mines afterwards and that is how Manuk came about."; mes "The tunnel is reorganized with paths between the capital city and Manuk."; next; mes "[Vyhannus]"; mes "That is it."; close; } else if (ep13_3_invite == 1) { mes "[Sapha]"; mes "- This person look like the Sapha messenger from Manuk. -"; mes "You just stand there without"; mes "knowing what he says, so the"; mes "expedition guard next to you starts to talk. -"; next; callfunc "eldicastes_c",3; } } mes "[Sapha]"; mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; mes "¡ï¡ò¡Ð ¢¤ ?"; mes "¡ñ¡ï..?"; next; callfunc "eldicastes_c",4; } mid_campin,165,127,5 script Hibba Agip#ep13_3_07 459,{ mes "[Hibba Agip]"; mes "Ahh, I think I should go now..."; close2; disablenpc "Hibba Agip#ep13_3_07"; end; OnInit: disablenpc "Hibba Agip#ep13_3_07"; end; } man_in01,315,52,3 script Guard Captain Avalanche 450,{ mes "[Guard Captain Avalanche]"; if (isequipped(2782)) { if (ep13_3_invite == 4) { mes "Go out of this building and straight below the mountain"; mes "east from the village."; mes "You will know where it is if you see soldiers guarding the tunnel."; next; mes "[Guard Captain Avalanche]"; mes "I hope that the"; mes "Light of El Dicastes"; mes "will show you the way."; close; } if (ep13_3_invite == 5) { mes "Oh.. You have the Light of El Dicastes."; mes "It would be helpful for your travel."; next; mes "[Guard Captain Avalanche]"; mes "The path to the capital city was previously a mine."; mes "So we have reports of wild monsters appearing although the tunnel is well maintained."; next; mes "[Guard Captain Avalanche]"; mes "Always take care of yourself at all times."; mes "Haha.. but then you humans are very strong."; close; } if (ep13_3_invite == 3) { mes "You are human."; mes "What do you want here?"; next; select("I've come with Vyhannus's invitation."); mes "[Guard Captain Avalanche]"; mes "Ah. Jarute Vyhannus."; mes "I though it would be better for"; mes "him to take a guard with him."; next; mes "[Guard Captain Avalanche]"; mes "I guess Vyhannus"; mes "trusts you humans."; mes "I'm fine as long as"; mes "Vyhannus approved you."; next; mes "[Guard Captain Avalanche]"; mes "I authorize you to pass through to El Dicastes."; mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village."; next; mes "[Guard Captain Avalanche]"; mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge."; next; mes "[Guard Captain Avalanche]"; mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects"; mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received."; next; mes "[Guard Captain Avalanche]"; mes "So I recommend that"; mes "you move in a group."; mes "It is dangerous and"; mes "can be a long journey."; mes "That is all I have to say for now."; next; mes "[Guard Captain Avalanche]"; mes "Please let me know any news about the capital city when you come back."; changequest 7183,7184; set ep13_3_invite,4; close; } } mes "??????? ?? ????..."; mes "?????? ?? ?"; mes "????..?"; close; } dic_in01,42,264,3 script Adventurer Clerk#ep133_ 453,{ mes "[Clerk Knit]"; if (isequipped(2782)) { mes "How can I help you?"; next; switch(select("Register as an adventurer.:Talk.:Cancel.")) { case 1: if (checkquest(7184) >= 0) { if (ep13_3_invite == 5) { mes "[Clerk Rhawyne]"; mes "Strange."; mes "Aren't you already registered?"; mes "I see your name in the records."; close; } mes "[Clerk Rhawyne]"; mes "Do you want to register"; mes "as an adventurer?"; mes "I will compare with the invitation list from Manuk."; mes "What is your name?"; next; mes "["+strcharinfo(0)+"]"; mes "My name is "+strcharinfo(0)+"."; next; mes "[Clerk Rhawyne]"; mes "Yes... "+strcharinfo(0)+"..."; mes "I found it."; mes "Welcome to El Dicastes."; next; mes "[Clerk Rhawyne]"; mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes."; next; mes "[Clerk Rhawyne]"; mes "This is a little souvenir for visiting El Dicastes."; mes "You can use it to return to El Dicastes whenever you wish."; next; getitem 2844,1; erasequest 7184; set ep13_3_invite,5; mes "[Clerk Rhawyne]"; mes "There is a special place for humans located beneath the residential area of Pioms."; mes "It is called in your language..."; mes "a pub. Hope you get to visit there."; close; } mes "[Clerk Rhawyne]"; mes "Hmm... You don't have Ravail's invitation? What are you doing here?"; close; case 2: mes "[Clerk Rhawyne]"; if (checkquest(7197) >= 0) { mes "I recognize you."; mes "How can I help you?"; next; if(select("I want to meet the minister.:Nothing particular.")==2) { mes "[Clerk Rhawyne]"; mes "What are you curious about today?"; close; } mes "[Clerk Rhawyne]"; mes "You want to meet the minister?"; mes "Which minister?"; mes "Ravail cannot be met in person"; mes "even with Sapha Certifications."; next; if(select("Ahat:Another minister")==2) { mes "[Clerk Rhawyne]"; mes "Another minister? Who?"; next; select("Sorry, but I know no one else."); mes "[Clerk Rhawyne]"; mes "You are difficult."; mes "Unlike other Saphas, ministers are very busy."; close; } if (countitem(6304) > 2) { mes "[Clerk Rhawyne]"; mes "You've really collected 3 Sapha Certification already."; mes "Alright. I will send a request."; next; mes "[Clerk Rhawyne]"; mes "Please take the elevator up to the Administrative Office."; mes "There is another elevator in the corridor next to the Administrative Office."; next; mes "[Clerk Rhawyne]"; mes "It is a separate elevator that leads to the high minister's office"; mes "You will be guided in front of the office."; set ep13_3_secret,7; delitem 6304,3; changequest 7197,7198; close; } mes "[Clerk Rhawyne]"; mes "You need 3 Sapha Certification to meet Ahat."; mes "You know what a Sapha Certification is, right?"; mes "Well, please try to help around El Dicastes to collect them."; close; } else if (checkquest(7198) >= 0) { mes "Ahat is on the same floor as high minister Ravail."; mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator."; close; } mes "What are you curious about today?"; next; switch(select("About official requests:About the Adventurer's pub:Ahat?:Sapha Certification?:End conversation.")) { case 1: mes "[Clerk Rhawyne]"; mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board."; next; mes "[Clerk Rhawyne]"; mes "Anyone who can take the job can take up the request."; mes "Adventurers who are officially registered can also take jobs."; next; mes "[Clerk Rhawyne]"; mes "After you handle a request"; mes "you are given an Sapha Certification for helping El Dicastes."; next; mes "[Clerk Rhawyne]"; mes "It is better to spend spare time on these official requests."; mes "Because you are contributing to the community."; next; mes "[Clerk Rhawyne]"; mes "Due to the increase of visitors from other worlds,"; mes "some requests are targeted for you."; mes "You can take your pick."; close; case 2: mes "[Clerk Rhawyne]"; mes "The Adventurer's pub is open for the convenience of visitors like you."; mes "It is located in the Piom residential area below the mine and factory zone."; next; mes "[Clerk Rhawyne]"; mes "We thought the living environment here would be unfamiliar and inconvenient for you."; mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers."; mes "I hope you like it."; close; case 3: mes "[Clerk Rhawyne]"; mes "Ahat is the next minister in line after Ravail."; mes "Why?"; mes "Because we respect him."; next; mes "[Clerk Rhawyne]"; mes "What should I say, we would like to protect him."; mes "But I'm not sure how respect is used in your language."; next; mes "[Clerk Rhawyne]"; mes "Ahat is popular."; mes "Not many have seen him and he works in his room all the time."; next; mes "[Clerk Rhawyne]"; mes "If you want to meet Ahat..well."; mes "He is really good at his work but is very shy of strangers.."; next; mes "[Clerk Rhawyne]"; mes "He doesn't like to be in places where a lot of people are gathered."; mes "That is why we barely see him."; close; case 4: mes "[Clerk Rhawyne]"; mes "Sapha Certifications are made for outsiders like you."; mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city."; next; mes "[Clerk Rhawyne]"; mes "The Sapha Certification is used to meet ministers."; mes "I guess in order to meet busy ministers, you must at least contribute to our society."; close; case 5: mes "[Clerk Rhawyne]"; mes "Please feel free to ask questions when you need help."; close; } case 3: mes "[Clerk Rhawyne]"; mes "Please feel free to ask questions when you need help."; close; } mes "¡ð¡ñ¡ô ¡õ ¡ü¢±¢³ ¡ö ¡ò...?"; mes "¢¤¡ö¡ø ... ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; next; mes "- Cannot communicate with him. -"; close; } // Enchantment NPCs //============================================================ dic_fild01,240,198,2 script Jalapeno#pa8027 495,{ set .@cattalk_, rand(1,14); set .@re$, strnpcinfo(1); set .@n$, "["+.@re$+"]"; mes .@n$; if (.@cattalk_ == 1) mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail."; else if (.@cattalk_ == 2) mes "Our people say Ahat looks like a beautiful cat."; else if (.@cattalk_ == 3) mes "Newbie Jarute, Ahat doesn't seem to look like a Sapha."; else if (.@cattalk_ == 4) mes "There is a guy named Pinguicula nearby who has the Sharp Leaf."; else if (.@cattalk_ == 5) mes "Grrr... I don't think my voice sounds normal these days. I think it's the weather."; else if (.@cattalk_ == 6) mes "I recommend getting it from the Dracos nearby. But they only drop it randomly so you may come back empty handed..."; else if (.@cattalk_ == 7) mes "I sometimes dream of a giant patting me on the head. But I feel more annoyed than afraid."; else if (.@cattalk_ == 8) mes "Yup!!"; else if (.@cattalk_ == 9) mes "I must have been a cat in my previous life."; else if (.@cattalk_ == 10) mes "Grrr... I was punished with a ladle for peeing on my blanket yesterday."; else if (.@cattalk_ == 11) mes "I heard there was a superior equipment upgrade craftsman in the capital city of Manuk."; else if (.@cattalk_ == 12) mes "There are times when I shout out loud but it is only because I am in a good mood. No need to be startled."; else if (.@cattalk_ == 13) mes "I feel an urge to jump on a pile with my four paws when I see one."; else mes "I heard on my way that this Dark Pinguicula has a Withered Flower."; next; mes .@n$; mes "Hmm... This may not be important to you, but..."; next; mes .@n$; mes "We had a lot of customers today too."; next; mes .@n$; if (countitem(6304) < 1) { if (.@re$ == "Brare") { mes "Oh... no luck on Sapha Certifications?"; next; mes .@n$; mes "So you haven't got any..."; next; mes .@n$; mes "That's sad. They're very are useful, you know..."; close; } else if (.@re$ == "Mancho") { mes "If you work hard in this city, you can get Sapha Certifications from certain people."; next; mes .@n$; mes "If you do come across one of the certifications, can you bring it to me?"; next; mes .@n$; mes "We can make an exchange and you won't regret it."; close; } else if (.@re$ == "Jalapeno") { mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail."; next; mes .@n$; mes "Hmm... This may not be important to you, but..."; next; mes .@n$; mes "I've been gathering Sapha Certifications for a year now to meet Ahat."; next; mes .@n$; mes "But I'm far from it because it takes a high position and some bribery for a low creature like me to meet him."; next; mes .@n$; mes "If you have any Sapha Certifications to spare, please share them with me. I promise to pay you back in services that you can't get anywhere else."; close; } } if (.@re$ == "Brare") mes "Do you want to look luxurious with ^800080Golden Bells^000000?"; else if (.@re$ == "Mancho") mes "You must be interested in the ^800080Feral Tail^000000?"; else if (.@re$ == "Jalapeno") mes "You've come for ^800080Feral Boots^000000. I have just the item for you."; next; switch(select("Please explain.:I want to reset.:I want to upgrade.")) { case 1: if (.@re$ == "Brare") { mes .@n$; mes "Hmm. The ^800080Golden Bell^000000 is an accessory awarded to only the best and bravest warriors among our people."; next; mes .@n$; mes "A random stat effect is casted up to the first and second steps... but..."; next; mes .@n$; mes "there is a risk of the item breaking during the third upgrade."; next; mes .@n$; mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; next; mes .@n$; mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; next; mes .@n$; mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2."; } else if (.@re$ == "Mancho") { mes .@n$; mes "You say you want me to explain about upgrade?"; next; mes .@n$; mes "Hmm. The ^800080Feral Tail^000000 is an unique item. It looks just like our tails."; next; mes .@n$; mes "It is not only strong and warm but is also powerful enough to be enchanted with magical spells in 3 special slots."; next; mes .@n$; mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; next; mes .@n$; mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; next; mes .@n$; mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3."; next; mes .@n$; mes "Well... it comes with the same risks as the ^800080Feral Boots^000000 of breaking at the third step of upgrade."; } else if (.@re$ == "Jalapeno") { mes .@n$; mes "You say you want me to explain about upgrade?"; next; mes .@n$; mes "Hmm. The ^800080Feral Boots^000000 are very unique. A shoemaker took the design of our feet and designed this item long ago."; next; mes .@n$; mes "I do not know the actual materials used but they are strong enough to enchant up to 3 kinds of upgrade magic spells into 3 secret slots."; next; mes .@n$; mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; next; mes .@n$; mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; next; mes .@n$; mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3."; next; mes .@n$; mes "Well... some do get broken at the third attempt and I do have some customers complaining when that happens... meow."; next; mes .@n$; mes "... I almost died on one occasion. (murmuring)"; } close; case 2: mes .@n$; mes "Reset!!"; mes "This involves ^7E2217destroying the equipment^000000 and cancelling all records of it."; next; mes .@n$; mes "Basically, if you want to start over I'll take your current one away and then you can bring me another one to try to enchant. So are you sure?"; next; if(select("Maybe next time.:Please reset it.")==1) { mes .@n$; mes "When you are ready,"; mes "Please come back again"; close; } if (.@re$ == "Brare") set .@Items_,2843; else if (.@re$ == "Mancho") set .@Items_,2564; else if (.@re$ == "Jalapeno") set .@Items_,2463; if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) { mes .@n$; mes "Then, take the equipment off first."; close; } mes .@n$; mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean."; delitem .@Items_,1; if (getd("EP13_"+.@re$+"_3") > 1) { setd "EP13_"+.@re$+"_3",0; setd "EP13_"+.@re$+"_2",0; setd "EP13_"+.@re$+"_1",0; } else if (getd("EP13_"+.@re$+"_2") > 1) { setd "EP13_"+.@re$+"_2",0; setd "EP13_"+.@re$+"_1",0; } else if (getd("EP13_"+.@re$+"_1") > 1) setd "EP13_"+.@re$+"_1",0; close; case 3: if (.@re$ == "Brare") set .@Items_,2843; else if (.@re$ == "Mancho") set .@Items_,2564; else if (.@re$ == "Jalapeno") set .@Items_,2463; if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) { mes .@n$; mes "But..."; mes "you don't seem to be wearing or even carrying equipment to upgrade on you."; close; } if (getd("EP13_"+.@re$+"_1") == 0) { mes .@n$; mes "I'm preparing for the"; mes "first step of upgrade."; mes "Once equipment is upgraded"; mes "you cannot change the upgrade"; mes "unless you destroy it first."; next; mes .@n$; mes "First upgrade step requires ^8000801 Sapha Certification^000000. Do you want to proceed?"; } else if (getd("EP13_"+.@re$+"_3") > 1) { mes .@n$; mes "You want to upgrade ^800080"+getitemname(.@Items_)+"^000000 again?"; next; mes .@n$; mes "I see... the enchantments of the item winds up with are not what you desires.."; mes "But don't worry about thats! Let's me remove all of your records and go to Jahbong to buy a new one."; close; } else if (getd("EP13_"+.@re$+"_2") > 1) { mes .@n$; mes "I'm preparing for the"; mes "third step of upgrade."; mes "Once equipment is upgraded"; mes "you cannot change the upgrade"; mes "unless you destroy it first."; next; mes .@n$; mes "And this is the most important thing,"; mes "the risk of equipment to break"; mes "during the third upgrade step is high!"; mes "And you need ^8000803 Sapha Certification^000000 for the procedure."; next; mes .@n$; mes "Please keep in mind that"; mes "this is a delicate process of"; mes "casting immense power to the equipment."; mes "Are you ready?"; } else if (getd("EP13_"+.@re$+"_1") > 1) { mes .@n$; mes "I'm preparing for the"; mes "second step of upgrade."; mes "Once equipment is upgraded"; mes "you cannot change the upgrade"; mes "unless you destroy it first."; next; mes .@n$; mes "Second upgrade step requires ^8000802 Sapha Certification^000000. Do you want to proceed?"; } next; if(select("Maybe next time.:I want to upgrade.")==1) { mes .@n$; mes "When you are ready,"; mes "Please come back again."; close; } if (getd("EP13_"+.@re$+"_2") > 1) if (countitem(6304) < 3) { mes .@n$; mes "Third upgrade step requires ^8000803 Sapha Certification^000000."; mes "Come back here when you fulfill Sapha in your inventory."; close; } else if (getd("EP13_"+.@re$+"_1") > 1) if (countitem(6304) < 2) { mes .@n$; mes "Second upgrade step requires ^8000802 Sapha Certification^000000."; mes "Come back to me when you fulfill Sapha in your inventory."; close; } mes .@n$; mes "Then let's start."; close2; if (getd("EP13_"+.@re$+"_1") == 0) { setd "EP13_"+.@re$+"_1",rand(4760,4767); delitem .@Items_,1; specialeffect2 101; progressbar "ffff00",3; delitem 6304,1; getitem2 .@Items_,1,1,0,0,0,0,0,getd("EP13_"+.@re$+"_1"); end; } else if (getd("EP13_"+.@re$+"_2") > 1) { if (.@re$ == "Brare") { set .@EnchantR,rand(1,3); if (.@EnchantR == 1) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10); else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10); } else { set .@EnchantR,rand(1,50); if (.@EnchantR > 25 && .@EnchantR <= 50) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10); else if (.@EnchantR > 10 && .@EnchantR < 26) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10); else if (.@EnchantR > 0 && .@EnchantR < 11) setd "EP13_"+.@re$+"_3",4712 + (rand(3) * 10); } delitem .@Items_,1; specialeffect2 101; progressbar "ffff00",3; delitem 6304,3; if (rand(0,ep13_yong1+99) < ep13_yong1+9) getitem2 .@Items_,1,1,0,0,0,getd("EP13_"+.@re$+"_3"),getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1"); else { npctalk "Oh no....!!!! What happened to the "+getitemname(.@Items_)+"!"; setd "EP13_"+.@re$+"_1",0; setd "EP13_"+.@re$+"_2",0; setd "EP13_"+.@re$+"_3",0; } end; } else if (getd("EP13_"+.@re$+"_1") > 1) { delitem .@Items_,1; set .@EnchantR,rand(1,3); if (.@EnchantR == 1) setd "EP13_"+.@re$+"_2",4711 + (rand(3) * 10); else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_2",4710 + (rand(3) * 10); specialeffect2 101; progressbar "ffff00",3; delitem 6304,2; getitem2 .@Items_,1,1,0,0,0,0,getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1"); end; } } } dic_fild01,228,159,4 script Jahbong#pa0829 496,{ mes "[Jahbong]"; if (countitem(6304) < 1) { mes "You haven't received a Sapha Certification yet?"; next; mes "[Jahbong]"; mes "Come back to me once you have one. I'll give you something good in exchange."; close; } set .@cattalkj,rand(1,9); if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously."; else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!"; else if (.@cattalkj == 3) mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now."; else if (.@cattalkj == 4) mes "I have to be diligent with my grooming to maintain beautiful fur."; else if (.@cattalkj == 5) mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad."; else if (.@cattalkj == 6) mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!"; else if (.@cattalkj == 7) mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry."; else if (.@cattalkj == 8) mes "Meow~~~~~~~~~~"; else mes "Yarn is a great way to calm a cat."; next; mes "[Jahbong]"; mes "Why are you here?"; mes "Jahbong will exchange ^8000801 Sapha Certification^000000 for ^8000801 item^000000!"; next; switch(select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")) { case 1: mes "[Jahbong]"; mes "Meow!"; next; mes "[Jahbong]"; mes "^8000801Feral Boots^000000 are shoes for your feet! Buy one and Jalapeno over there will refine it for you!"; next; mes "[Jahbong]"; mes "^8000801Feral Tail^000000 is pretty rough! Mancho over there can help you fix it!!"; next; mes "[Jahbong]"; mes "^8000801Golden Bell^000000 is an accessory. Brare spent 40 years making this! Or maybe 4 years! Oh well, come back when you need anything!"; next; mes "[Jahbong]"; mes "There are some crazy adventurers asking if they can purchase me! Jahbong is not for sale! I'll just bite you if you ask!!"; close; case 2: mes "[Jahbong]"; mes "Are you really buying something?!"; next; if(select("Nope:Give me!!!")==1) { mes "[Jahbong]"; mes "Okay!"; close; } mes "[Jahbong]"; mes "Here you go!"; delitem 6304,1; getitem 2463,1; close; case 3: mes "[Jahbong]"; mes "Are you really buying something?!"; next; if(select("Nope:Give me!!!")==1) { mes "[Jahbong]"; mes "Okay!"; close; } mes "[Jahbong]"; mes "Here you go!"; delitem 6304,1; getitem 2564,1; close; case 4: mes "[Jahbong]"; mes "Are you really buying something?!"; next; if(select("Nope:Give me!!!")==1) { mes "[Jahbong]"; mes "Okay!"; close; } mes "[Jahbong]"; mes "Here you go!"; delitem 6304,1; getitem 2843,1; close; case 5: mes "[Jahbong]"; mes "Meooooooooooow!!!!!!!!~~ Meooooooooow!!!!!"; next; mes "- ^800080Jahbong goes wild^000000. -"; next; mes "[Jahbong]"; mes "I'm not an item!! I will not be merciful if you treat me like one!!"; next; mes "- He may react extremely, but Jahbong doesn't seem to be really angry. -"; close; } } dic_fild01,251,183,3 duplicate(Jalapeno#pa8027) Brare#pa0828 495 dic_fild01,259,172,3 duplicate(Jalapeno#pa8027) Mancho#pa0829 495 dic_in01,353,37,5 script Kareka#pa0829 460,{ mes "[Kareka]"; if (countitem(6304)) { if (EP13Enchant3 > 1) { mes "Do you want to upgrade the"; mes "^800080Light of El Dicastes^000000 again?"; next; mes "[Kareka]"; mes "That will cost ^8000806 Sapha Certifications^000000 in order to retry."; mes "And note this, your current"; mes "Light of El Dicastes will be destroyed along with all of it's enchantments."; next; mes "[Kareka]"; mes "Are you sure you want to do this?"; next; if(select("No, let me think about it.:Take my Light of El Dicastes.")==1) close; mes "[Kareka]"; if (countitem(6304) < 6) { mes "You need to bring the Light of El Dicastes and 6 Sapha Certifications!"; mes "Don't try to cheat me!"; close; } mes "Ok, let's get this started."; mes "I'm going to remove all enchantments from your"; mes "Light of El Dicastes."; mes "Haaap~~!"; close2; specialeffect2 101; progressbar "ffff00",3; set EP13Enchant1,0; set EP13Enchant2,0; set EP13Enchant3,0; delitem 6304,6; delitem 2844,1; getitem 2844,1; end; } mes "You've come to awaken the"; mes "^800080Light El Dicastes^000000' infinite strength. "; next; switch(select("Please explain.:I want to upgrade.")) { case 1: mes "[Kareka]"; mes "I heard some craftsmen outside of the city can also cast spells on equipment."; next; mes "[Kareka]"; mes "I'm the same but at least I don't destroy equipment."; next; mes "[Kareka]"; mes "If you bring Sapha Certifications, I will cast spells from 1 to 3 steps to your ^800080Light of El Dicastes^000000."; next; mes "[Kareka]"; mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; next; mes "[Kareka]"; mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; next; mes "[Kareka]"; mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2."; next; mes "[Kareka]"; mes "But of course, since this is adding spells on top of its original magic, I cannot guarantee that you will get what you want on one try."; close; case 2: if (isequipped(2844) == 1 || countitem(2844) < 1) { mes "[Kareka]"; mes "You can't be wearing the Light of El Dicastes while I upgrade it."; close; } mes "[Kareka]"; if (EP13Enchant1 == 0) { mes "I'm preparing for the"; mes "first step of upgrade."; mes "Once equipment is upgraded"; mes "you cannot change the upgrade"; mes "unless you destroy it first."; next; mes "[Kareka]"; mes "First upgrade step requires"; mes "^8000801 Sapha Certification^000000."; mes "Do you want to proceed?"; } else if (EP13Enchant2 > 1) { mes "I'm preparing for the"; mes "third step of upgrade."; mes "Once equipment is upgraded"; mes "unless you destroy it first."; next; mes "[Kareka]"; mes "You won't have to worry of this Light of El Dicastes getting broken from casting additional magical spells to it. I think so."; next; mes "[Kareka]"; mes "Third upgrade step requires 3 Sapha Certification. Do you want to proceed?"; } else if (EP13Enchant1 > 1) { mes "I'm preparing for the"; mes "second step of upgrade."; mes "Once equipment is upgraded"; mes "you cannot change the upgrade"; mes "unless you destroy it first."; next; mes "[Kareka]"; mes "Second upgrade step requires 2 Sapha Certifications. Do you want to proceed?"; } next; if(select("Maybe next time.:I want to upgrade.")==1) { mes "[Kareka]"; mes "When you are ready,"; mes "Please come back again"; close; } mes "[Kareka]"; if (EP13Enchant2 > 1 && countitem(6304) < 3) { mes "Sorry, but you need to know... your Sapha is not enough to do third stage, please come back again."; close; } else if ((EP13Enchant1 > 1 && countitem(6304) < 2) || (EP13Enchant1 == 0 && countitem(6304) < 1)) { mes "Please come back here when you collect enough Sapha."; close; } mes "Then let's start."; close2; if (EP13Enchant1 == 0) { set EP13Enchant1,rand(4760,4767); specialeffect2 101; delitem 6304,1; progressbar "ffff00",3; delitem 2844,1; getitem2 2844,1,1,0,0,0,0,0,EP13Enchant1; end; } else if (EP13Enchant2 > 1) { set .@EnchantR,rand(1,3); if (.@EnchantR == 1) set EP13Enchant1,4711 + (rand(3) * 10); else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant1,4710 + (rand(3) * 10); specialeffect2 101; delitem 6304,3; progressbar "ffff00",3; delitem 2844,1; getitem2 2844,1,1,0,0,0,EP13Enchant3,EP13Enchant2,EP13Enchant1; end; } else if (EP13Enchant1 > 1) { set .@EnchantR,rand(1,3); if (.@EnchantR == 1) set EP13Enchant2,4711 + (rand(3) * 10); else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant2,4710 + (rand(3) * 10); specialeffect2 101; delitem 6304,2; progressbar "ffff00",3; delitem 2844,1; getitem2 2844,1,1,0,0,0,0,EP13Enchant2,EP13Enchant1; end; } } } mes "The Sapha Certifications that you collect by helping throughout the city has other uses besides meeting the minister."; next; mes "[Kareka]"; mes "If you come across an Sapha Certification, please come back to me."; next; mes "[Kareka]"; mes "I can cast an additional spell to your ^800080Light of El Dicastes^000000 accessory."; close; }