//===== rAthena Script ======================================= // Eden Group Quests - Mission [86 - 90] //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 85 - 91 . //===== Additional Comments: ================================= //= 1.0 First Version. [Chilly] //= 1.1 Some little improvements here and there. [Masao] //============================================================ moc_para01,48,175,3 script Mission [86 - 90] 857,{ if (countitem(6219) < 1) { mes "- Only members of the -"; mes "- Eden Group can read -"; mes "- this bulletin board. -"; close; } if (BaseLevel < 86) { mes "- This missions can only be -"; mes "- read by those who are -"; mes "- of the correct level. -"; mes "- There might be another -"; mes "- board somewhere for -"; mes "- my level. -"; close; } if (BaseLevel > 90) { if (checkquest(4167,HUNTING) == 2) { mes "You hunted all 30 Dragon Tail."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4167; getexp 76000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4168,HUNTING) == 2) { mes "You hunted all 30 Spring Rabbit."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4168; getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4169,HUNTING) == 2) { mes "You hunted all 30 Pest."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4169; getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4170,HUNTING) == 2) { mes "You hunted all 30 Bathory."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4170; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4171,HUNTING) == 2) { mes "You hunted all 30 Alarm."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4171; getexp 76000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4172,HUNTING) == 2) { mes "You hunted all 30 Baba Yaga."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4172; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4173,HUNTING) == 2) { mes "You hunted all 30 Hyegun."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4173; getexp 117000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4174,HUNTING) == 2) { mes "You hunted all 30 Firelock Soldier."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4174; getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4175,HUNTING) == 2) { mes "You hunted all 30 Zipper Bear."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4175; getexp 120000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4176,HUNTING) == 2) { mes "You hunted all 30 Earth Petite."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4176; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4177,HUNTING) == 2) { mes "You hunted all 30 Rafflesia."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4177; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4178,HUNTING) == 2) { mes "You hunted all 30 Venomous."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4178; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4179,HUNTING) == 2) { mes "You hunted all 30 Pitman."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4179; getexp 86000,0; mes "Wooohoo!"; mes "Good luck."; close; } else if (checkquest(4180,HUNTING) == 2) { mes "You hunted all 30 Yellow Novus."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4180; getexp 80000,0; mes "Wooohoo!"; mes "Good luck."; close; } else { mes "- This missions can only be -"; mes "- read by those who are -"; mes "- of the correct level. -"; mes "- There might be another -"; mes "- board somewhere for -"; mes "- my level. -"; close; } } mes "- Many hunting missions -"; mes "- are on the bulletin board. -"; next; switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { case 1: switch(select("Dragon Tail:Spring Rabbit:Pest")) { case 1: if (checkquest(4167,HUNTING) == 2) { mes "You hunted all 30 Dragon Tail."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4167; getexp 76000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4167) == -1) { setquest 4167; mes "Please hunt 30 Dragon Tail and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Dragon Tail yet..."; mes "Will you check again?"; close; case 2: if (checkquest(4168,HUNTING) == 2) { mes "You hunted all 30 Spring Rabbit."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4168; getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4168) == -1) { setquest 4168; mes "Please hunt 30 Spring Rabbit and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Spring Rabbit yet..."; mes "Will you check again?"; close; case 3: if (checkquest(4169,HUNTING) == 2) { mes "You hunted all 30 Pest."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4169; getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4169) == -1) { setquest 4169; mes "Please hunt 30 Pest and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Pest yet..."; mes "Will you check again?"; close; } case 2: switch(select("Bathory:Alarm")) { case 1: if (checkquest(4170,HUNTING) == 2) { mes "You hunted all 30 Bathory."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4170; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4170) == -1) { setquest 4170; mes "Please hunt 30 Bathory and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Bathory yet..."; mes "Will you check again?"; close; case 2: if (checkquest(4171,HUNTING) == 2) { mes "You hunted all 30 Alarm."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4171; getexp 76000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4171) == -1) { setquest 4171; mes "Please hunt 30 Alarm and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Alarm yet..."; mes "Will you check again?"; close; } case 3: switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { case 1: if (checkquest(4172,HUNTING) == 2) { mes "You hunted all 30 Babayaga."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4172; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4172) == -1) { setquest 4172; mes "Please hunt 30 Babayaga and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Babayaga yet..."; mes "Will you check again?"; close; case 2: if (checkquest(4173,HUNTING) == 2) { mes "You hunted all 30 Hyegun."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4173; getexp 117000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4173) == -1) { setquest 4173; mes "Please hunt 30 Hyegun and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Hyegun yet..."; mes "Will you check again?"; close; case 3: if (checkquest(4174,HUNTING) == 2) { mes "You hunted all 30 Antique Firelock."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4174; getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4174) == -1) { setquest 4174; mes "Please hunt 30 Antique Firelock and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Antique Firelock yet..."; mes "Will you check again?"; close; case 4: if (checkquest(4175,HUNTING) == 2) { mes "You hunted all 30 Zipper Bear."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4175; getexp 120000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4175) == -1) { setquest 4175; mes "Please hunt 30 Zipper Bear and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Zipper Bear yet..."; mes "Will you check again?"; close; } case 4: switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { case 1: if (checkquest(4176,HUNTING) == 2) { mes "You hunted all 30 Earth Petite."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4176; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4176) == -1) { setquest 4176; mes "Please hunt 30 Earth Petite and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Earth Petite yet..."; mes "Will you check again?"; close; case 2: if (checkquest(4177,HUNTING) == 2) { mes "You hunted all 30 Rafflesia."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4177; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4177) == -1) { setquest 4177; mes "Please hunt 30 Rafflesia and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Rafflesia yet..."; mes "Will you check again?"; close; case 3: if (checkquest(4178,HUNTING) == 2) { mes "You hunted all 30 Venomous."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4178; getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4178) == -1) { setquest 4178; mes "Please hunt 30 Venomous and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Venomous yet..."; mes "Will you check again?"; close; case 4: if (checkquest(4179,HUNTING) == 2) { mes "You hunted all 30 Pitman."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4179; getexp 86000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4179) == -1) { setquest 4179; mes "Please hunt 30 Pitman and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Pitman yet..."; mes "Will you check again?"; close; case 5: if (checkquest(4180,HUNTING) == 2) { mes "You hunted all 30 Yellow Novus."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; erasequest 4180; getexp 80000,0; mes "Wooohoo!"; mes "Good luck."; close; } if (checkquest(4180) == -1) { setquest 4180; mes "Please hunt 30 Yellow Novus and return here."; close; } mes "Umm? You didn't hunt"; mes "all 30 Yellow Novus yet..."; mes "Will you check again?"; close; } } }