//===== rAthena Script ======================================= //= iRO Repeatable EXP Quests. //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Added Monster Killing quests. //= Repeatable EXP Quest (Frills) //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 725,{ if (checkquest(60134) != -1) { if (checkquest(60134,HUNTING) != 2 ) { mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Lemly]"; mes "Remember, I need help hunting Frilldora so go and hunt 50 of them."; close; case 3: mes "[Lemly]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; erasequest 60134; close; case 2: mes "[Lemly]"; mes "Please kill 50 Frilldora."; close; } } } else { mes "[Lemly]"; mes "Amazing, you did that with speed."; getexp 30000,23000; erasequest 60134; close; } } if (checkquest(60135) != -1) { if (checkquest(60135,HUNTING) != 2 ) { mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Lemly]"; mes "Remember, I need help hunting Frilldora so go and hunt 100 of them."; close; case 3: mes "[Lemly]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; erasequest 60135; close; case 2: mes "[Lemly]"; mes "Please kill 100 Frilldora."; close; } } } else { mes "[Lemly]"; mes "Amazing, you did that with speed."; getexp 30000,23000; getexp 30000,23000; erasequest 60135; close; } } if (checkquest(60136) != -1) { if (checkquest(60136,HUNTING) != 2 ) { mes "[Lemly]"; mes "Have you finished hunting the 150 Frilldora?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Lemly]"; mes "Remember, I need help hunting Frilldora so go and hunt 150 of them."; close; case 3: mes "[Lemly]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; erasequest 60136; close; case 2: mes "[Lemly]"; mes "Please kill 150 Frilldora."; close; } } } else { mes "[Lemly]"; mes "Amazing, you did that with speed."; getexp 30000,23000; getexp 30000,23000; getexp 30000,23000; erasequest 60136; close; } } //for minimum level if (BaseLevel > 29) { //for maximum level if (BaseLevel < 66) { mes "[Lemly]"; mes "Hey there cutie!"; next; mes "[Lemly]"; mes "Think you could take some time to give me a hand?"; next; switch(select("Sure:No")) { case 1: mes "[Lemly]"; mes "I am looking for lizard ^FF0000Frills^000000."; next; mes "[Lemly]"; mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; next; switch(select("Gather Items:Hunt Frilldora:Cancel")) { case 1: // Item turn in switch(select("I have some Frills:What did you need?")) { case 1: if (countitem(1012) > 24) { mes "[Lemly]"; mes "Hey, thank you."; mes "These are pretty icky though."; delitem 1012,25; //Lizard_Scruff getexp 30000,23000; close; } else { mes "[Lemly]"; mes "Sigh,"; mes "Please, don't waste my time."; next; mes "[Lemly]"; mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; close; } case 2: mes "[Lemly]"; mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; close; } case 2: // Kill Count Quest mes "[Lemly]"; mes "Ah, ok I think you can help me out by hunting some Frilldora."; mes "How many would you like to hunt?"; next; switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { case 1: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60134; close; case 2: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60135; close; case 3: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60136; close; } case 3: mes "[Lemly]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Lemly]"; mes "If you change your mind, please come back."; close; } } else { mes "[Lemly]"; mes "Hey there."; next; mes "[Lemly]"; mes "These lizards are gross."; next; mes "[Lemly]"; mes "I can't believe I am stuck doing this."; close; } } else { mes "[Lemly]"; mes "What are you doing here?"; mes "The desert will kill you here!"; close; } }