//===== Hercules Script ====================================== //= PvP NPCs //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= PvP NPCs that are found in the Inns in major cities. //= Includes Yoyo Mode, Nightmare Mode, and Event Mode. //===== Additional Comments: ================================= //= 1.0 First version, Renewal. //============================================================ // PVP Warpers //============================================================ pvp_y_room,30,85,4 script Fight Square Reception#1 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",50,69; end; OnInit: waitingroom "LV 50 ~ LV 69",0; end; } pvp_y_room,38,85,4 script Fight Square Reception#2 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",70,89; end; OnInit: waitingroom "LV 70 ~ LV 89",0; end; } pvp_y_room,46,85,4 script Fight Square Reception#3 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",90,99; end; OnInit: waitingroom "LV 90 ~ LV 99",0; end; } pvp_y_room,54,85,4 script Fight Square Reception#8 8W_SOLDIER,{ callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Free for all",0; end; } pvp_y_room,62,85,4 script Fight Square Reception#4 8W_SOLDIER,{ //if (ADVJOB > 0) { if (Upper == 1) { mes "[PVP Fight Square Reception Staff]"; mes "You have been transcended."; mes "You are not allowed to enter."; close; } callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Normal Jobs Only",0; end; } pvp_y_room,70,85,4 script Fight Square Reception#5 8W_SOLDIER,{ //if (ADVJOB == 0) { if (Upper != 1) { mes "[PVP Fight Square Reception Staff]"; mes "You have not transcended."; mes "You are not allowed to enter."; close; } callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Trans Jobs Only",0; end; } pvp_n_room,86,85,4 script Fight Square Reception#n 8W_SOLDIER,{ callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Free for all",0; end; }