//===== Hercules Script ====================================== //= Card Separation System //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= //= [Official Conversion] //= Separates cards from equipment. //===== Additional Comments: ================================= //= 1.0 First Version. [Euphy] //= 1.1 Added "Richard" NPC. [Euphy] //============================================================ - script ::CardSeparation_mal -1,{ disable_items; if (checkweight(1201,1) == 0) { mes "You have too many kinds of objects. Let's try to continue after reducing those objects."; close; } if (MaxWeight - Weight < 10000) { mes "Can't continue because you have too many heavy objects. Let's try to continue after reducing the weight."; close; } if (strnpcinfo(1) == "Jeremy") { set .@Jeremy,1; set .@n$, "[Jeremy]"; setarray .@equip_name$[0], "Armor", "Shoes", "Garment", "Upper Hat"; setarray .@equip_slot[0], EQI_ARMOR,EQI_SHOES,EQI_GARMENT,EQI_HEAD_TOP; mes .@n$; mes "Long time no see~"; mes "I have learned a new skill that separates cards from Armor, Shoes, Garment and Headgear. Do you want to try it?"; } else { set .@Jeremy,0; set .@n$, "[Richard]"; setarray .@equip_name$[0], "Left hand", "Right hand"; setarray .@equip_slot[0], EQI_HAND_L, EQI_HAND_R; mes .@n$; mes "Silly Jeremy does not want to touch weapons and shields because of picking several cards that might be damaged. That is why I prepared a card separaion skill for weapons and shields..."; } next; mes .@n$; mes "Generally the fee is 1,000,000 Zeny. During the card separation, you can use ^990000special items that reduce the rate of destroying equipment or cards^000000. We don't charge additional zeny for this."; next; mes .@n$; mes "There is a possibility of destroying them even using a special item. Also, ^ff0000the refine level might be lost^000000. Do you have any equipment to separate?"; next; for(set .@i,0; .@i<getarraysize(.@equip_slot); set .@i,.@i+1) { if (getequipisequiped(.@equip_slot[.@i])) set .@menu$, .@menu$+getequipname(.@equip_slot[.@i])+":"; else set .@menu$, .@menu$+"^999999"+.@equip_name$[.@i]+" (empty)^000000:"; } set .@i, select("Stop the work:"+((.@Jeremy)?"How is it possible?":"")+":"+.@menu$); switch(.@i) { case 1: mes .@n$; mes "Whenever you need the work, visit me here."; close; case 2: mes .@n$; mes "You wonder what is so special. Well, I hate to give only a guide, so let me tell you the story..."; next; mes "^000099Jeremy is stretching his shoulders and hands. He might be waiting for someone to talk with him.^000000"; next; mes .@n$; mes "Do you know that Malangdo's specialty is canned food?"; next; select("I knew that well. Is it that limited?"); mes .@n$; mes "Hehe... Everyone loves it. But there were some problems before."; next; select("Problems? Is there any faulty fish?"); mes .@n$; mes "No, the fish does not have any problem. The problem is lots of fish oil produced after processing. That is such an industrial waste."; next; mes .@n$; mes "However, after a revitalizing refining process, this fish oil became valuable to use for old equipment care and industrial lubricant."; next; mes .@n$; mes "In addition, this oil is so useful to separate relics from equipped weapons that we can't buy Premium Lubricant and Ordinary Lubricant with Zeny."; next; mes .@n$; mes "Well, don't worry about money. Surely the Premium Lubricant is expensive. If you pay some zeny, I can give you cheaper lubricant."; next; mes .@n$; mes "I'm not sure about the quality of success. Anyway, this is so cheap, right?"; close; default: set .@equip_num, .@equip_slot[.@i-3]; if (!getequipisequiped(.@equip_num)) { mes .@n$; if (.@Jeremy) mes "In this part, there is nothing?"; else mes "There is nothing on that part?"; close; } break; } setarray .@equip_card[0], getequipcardid(.@equip_num,0),getequipcardid(.@equip_num,1),getequipcardid(.@equip_num,2),getequipcardid(.@equip_num,3); set .@mvp_list$, "|4408|4128|4456|4168|4142"+ //Gloom_Under_Night_Card, Golden_Bug_Card, Nidhogg_Shadow_Card, Dark_Lord_Card, Doppelganger_Card "|4134|4137|4386|4407|4357"+ //Dracula_Card, Drake_Card, Detale_Card, Randgris_Card, B_Seyren_Card "|4146|4132|4147|4372|4145"+ //Maya_Card, Mistress_Card, Baphomet_Card, Bacsojin_Card, Berzebub_Card "|4374|4352|4367|4236|4425"+ //Apocalips_H_Card, B_Ygnizem_Card, B_Shecil_Card, Amon_Ra_Card, Atroce_Card "|4359|4123|4144|4135|4143"+ //B_Eremes_Card, Eddga_Card, Osiris_Card, Orc_Load_Card, Orc_Hero_Card "|4263|4131|4430|4276|4419"+ //Incant_Samurai_Card, Moonlight_Flower_Card, Ifrit_Card, Lord_Of_Death_Card, Ktullanux_Card "|4403|4399|4376|4441|4302"+ //Kiel_Card, Thanatos_Card, Lady_Tanee_Card, Fallen_Bishop_Card, Tao_Gunka_Card "|4305|4148|4318|4121|4365"+ //Turtle_General_Card, Pharaoh_Card, Knight_Windstorm_Card, Phreeoni_Card, B_Katrinn_Card "|4363|4324|4361|4330|4342|"; //B_Magaleta_Card, Garm_Card, B_Harword_Card, Dark_Snake_Lord_Card, Rsx_0806_Card if (.@Jeremy) { for(set .@i,0; .@i<4; set .@i,.@i+1) { if (.@equip_card[.@i] >= 4700) // Armor Enchant System set .@equip_card[.@i],0; } if (!getarraysize(.@equip_card)) { mes .@n$; mes "The card is not equipped. Do you want to check again?"; close; } if ((.@equip_card[0] && compare(.@mvp_list$,"|"+.@equip_card[0]+"|")) || (.@equip_card[1] && compare(.@mvp_list$,"|"+.@equip_card[1]+"|")) || (.@equip_card[2] && compare(.@mvp_list$,"|"+.@equip_card[2]+"|")) || (.@equip_card[3] && compare(.@mvp_list$,"|"+.@equip_card[3]+"|"))) set .@boss_chk,1; } else { // Official "Richard" script uses a hardcoded list including every possible item. //if (!getequipisequiped(.@equip_num)) { // mes "[Richard]"; // mes "I'm sorry. We don't provide that equipmnet yet."; // close; //} mes "[Richard]"; mes "Which number socket do you want to separate the card? From the left socket, they are sorted 1,2,3,4."; next; set .@menu$,""; for(set .@i,0; .@i<4; set .@i,.@i+1) { if (.@equip_card[.@i] && .@equip_card[.@i] < 4700) // Armor Enchant System set .@menu$, .@menu$+"Socket "+(.@i+1)+" - "+getitemname(.@equip_card[.@i])+":"; else set .@menu$, .@menu$+"^777777Socket "+(.@i+1)+" - No card^000000:"; } set .@i, select("Stop the work:"+.@menu$); switch(.@i) { case 1: mes .@n$; mes "Whenever you need to work, please come to me."; close; default: set .@slot, .@i-2; if (.@equip_card[.@slot] == 0 || .@equip_card[.@slot] >= 4700) { mes .@n$; mes "This socket is not equipped with any card. Why don't you check again?"; close; } break; } if (compare(.@mvp_list$,"|"+.@equip_card[.@slot]+"|")) set .@boss_chk,1; } if (.@boss_chk == 0) { mes .@n$; if (.@Jeremy) mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:"; else mes "Please choose the working fee."; next; set .@menu$, "Next time...:"+ ((Zeny >= 1000000)?"Use 1,000,000z (Do not use special item):":"^999999Use 1,000,000z (Insufficient)^000000:")+ ((countitem(6441))?"Use Premium Lubricant:":"^999999Premium Lubricant (Insufficient)^000000:")+ ((countitem(6440))?"Use Ordinary Lubricant":"^999999Ordinary Lubricant (Insufficient)^000000"); switch(select(.@menu$)) { case 1: mes .@n$; mes "Whenever you need the work, visit me here."; close; case 2: if (Zeny < 1000000) { mes .@n$; mes "You don't have enough zeny. Please come back with enough fees."; close; } mes .@n$; mes "This is pretty old equipment. There is a high rate of destroying the cards or equipment during the work. Are you sure you want to continue?"; next; if(select("Next time...:Continue") == 1) { mes .@n$; mes "Whenever you need the work, visit me here."; close; } set .@sf_c_num,150; set .@sf_r_num,150; set .@sf_w_num,150; Zeny -= 1000000; break; case 3: if (countitem(6441) == 0) { mes .@n$; mes "You don't have Premium Lubricant."; close; } mes .@n$; mes "If you use the Premium Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?"; next; if(select("Next time...:Continue") == 1) { mes .@n$; mes "Whenever you need the work, visit me here."; close; } set .@sf_c_num,75; set .@sf_r_num,75; set .@sf_w_num,75; delitem 6441,1; //High_RankLubricant break; case 4: if (countitem(6440) == 0) { mes .@n$; mes "You don't have Ordinary Lubricant."; close; } mes .@n$; mes "If you use the Ordinary Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?"; next; if(select("Next time...:Continue") == 1) { mes .@n$; mes "Whenever you need the work, visit me here."; close; } set .@sf_c_num,75; set .@sf_r_num,150; set .@sf_w_num,150; delitem 6440,1; //General_Lubricant break; } } else if (.@boss_chk == 1) { mes .@n$; mes "This equipment contains a precious MVP card. This card can't be separated with lubricant. If you bring the super surfactant ^0000ffSillit Pong^000000, I will be able to work."; next; switch(select("Next time...:I have a Sillit Pong.")) { case 1: mes .@n$; mes "Whenever you need the work, visit me here."; close; case 2: if (countitem(6443) == 0) { mes .@n$; mes "You don't have Sillit Pong."; close; } break; } mes .@n$; if (.@Jeremy) { mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:"; set .@menu$,"Alright, let's do it!"; } else { mes "May I continue?"; set .@menu$,"I got it. Just do it quickly!"; } next; switch(select("Next time...:"+.@menu$)) { case 1: mes .@n$; mes "Whenever you need the work, visit me here."; close; case 2: set .@sf_c_num,60; set .@sf_r_num,60; set .@sf_w_num,60; delitem 6443,1; //Sillit_Pong_Bottle break; } } set .@equip_id, getequipid(.@equip_num); set .@equip_refine, getequiprefinerycnt(.@equip_num); delequip .@equip_num; // Chance of retaining refine level. if (rand(1,.@sf_r_num) >= 61) set .@equip_refine,0; if (.@Jeremy) { // Chance of retaining equipment. if (rand(1,.@sf_w_num) < 61) { set .@equip_safe,1; getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,0,0; } // Chance of retaining cards. for(set .@i,0; .@i<4; set .@i,.@i+1) { if (.@equip_card[.@i]) { if (rand(1,.@sf_c_num) < 61) getitem .@equip_card[.@i],1; else set .@card_break,1; } } } else { set .@card, .@equip_card[.@slot]; set .@equip_card[.@slot],0; // Chance of retaining equipment. if (rand(1,.@sf_w_num) < 61) { set .@equip_safe,1; getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; } // Chance of retaining card. if (rand(1,.@sf_c_num) < 61) getitem .@card,1; else set .@card_break,1; } // Display corresponding effect. if (!.@equip_safe && .@card_break) specialeffect2 EF_LORD; else if (.@equip_safe && .@card_break) specialeffect2 EF_SUI_EXPLOSION; else if (!.@equip_safe && !.@card_break) specialeffect2 EF_FIREPILLAR; else specialeffect2 EF_MAXPOWER; // Output results. mes "-- Result of Card Separation --"; if (.@equip_safe) { mes "Crack has not occured during the card separation process."; mes "^0000FFEquipment separation is normal.^000000"; } else { mes "Crack has occured during the card separation process."; mes "Equipment has been damaged. ^ff0000Unrecoverable.^000000"; } mes "-------------------"; if (!.@card_break) { mes "Erosion of surface has not occured during the card separation process."; mes "^0000ffCard separation has succeeded.^000000"; } else { mes "Erosion of surface has occured during the card separation process."; mes "Card has been damaged. ^ff0000Unrecoverable.^000000"; } next; mes .@n$; mes "That is all for the results of the card separation. Please come again."; close; } malangdo,215,166,4 duplicate(CardSeparation_mal) Jeremy#pa0829 4_CAT_DOWN malangdo,208,166,6 duplicate(CardSeparation_mal) Richard#pa0829 4_CAT_ADV1