//===== rAthena Script ======================================= //= Renewal Merchant Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change to Merchant Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] //= 1.1 Added Baby Job compatibility [Streusel] //============================================================ alberta_in,53,43,6 script Merchant#mer 86,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { mes "[Chief Mahnsoo]"; mes "Long time no see!"; mes "Hey, you didn't quit"; mes "your business, did you?"; mes "What happened?"; next; mes "[Chief Mahnsoo]"; mes "Whoa..."; mes "You've actually been to Valhalla?! Wow, you've come a long way..."; next; if (getskilllv("NV_BASIC") < 9) { mes "[Chief Mahnsoo]"; mes "Hmmm..."; mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first."; next; mes "[Chief Mahnsoo]"; mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?"; close; } mes "[Chief Mahnsoo]"; mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; next; skill 143,0,0; jobchange Job_Merchant_High; skill 153,1,0; skill 154,1,0; skill 155,1,0; mes "[Chief Mahnsoo]"; mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; close; }else{ mes "[Chief Mahnsoo]"; mes "^333333*Sigh*^000000"; mes "I'm so bored..."; mes "When will I hear from my lovely Blossom?"; close; } } mes "[Guildsman Mahnsoo]"; mes "Hey, why are you here?"; next; switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) { case 1: if(Class != Job_Novice && Class != Job_Baby) { mes "[Guildsman Mahnsoo]"; if(Class == Job_Merchant) { mes ".....? Sorry? What are you saying?"; mes "You are already a merchant. Oh my.."; mes "Huh?! ...Do I need to laugh right now?!"; }else{ mes "Ahh? Are you trying to have both ways?"; mes "How about just giving yourself over to your original job?"; next; mes "[Guildsman Mahnsoo]"; mes "We have business ethics you know."; } close; }else{ mes "[Guildsman Mahnsoo]"; mes "Want to be a merchant? Hmm..."; next; if (getskilllv("NV_BASIC") < 9) { mes "[Guildsman Mahnsoo]"; mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points."; next; mes "[Guildsman Mahnsoo]"; mes "Don't you think we need to learn some basic skills although we just deal with money?"; close; } mes "[Guildsman Mahnsoo]"; mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled."; mes "Now I allow you to be a merchant."; next; mes "[Guildsman Mahnsoo]"; mes "Congratulations on becoming a merchant!"; mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!"; callfunc "Job_Change",Job_Merchant; getitem 1381,1; // N_Battle_Axe next; mes "[Guildsman Mahnsoo]"; mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?"; mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~"; close; } case 2: mes "[Guildsman Mahnsoo]"; mes "Merchant? To put it simply, the person who sells good and makes money is a merchant."; mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money."; next; mes "[Guildsman Mahnsoo]"; mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those."; mes "Yes... we merchants always have money on our minds, got it?"; close; case 3: mes "[Guildsman Mahnsoo]"; mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9."; next; mes "[Guildsman Mahnsoo]"; mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?"; mes "There were too many people who couldn't gather that money and kept crying."; next; mes "[Guildsman Mahnsoo]"; mes "So recently, we decided to allow any Novice who wants to be a merchant become one."; mes "Because to be alive or not later is all up to one's ability."; close; case 4: close; } }