//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2013-2016 Hercules Dev Team //= Copyright (C) Ridley //= Copyright (C) Ziu //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Sara's Memory //================= Description =========================================== //= When Sarah Irine was only 4 years old, a terrible tragedy took place //= in her home: her mother was struck down by an assailant. The only //= suspect was her father Lord Irine, who claims to have defeated the one //= who attacked her mother. Too shocked and afraid by the sight of her //= dying mother, little Sarah is not convinced and flees while Payon //= guards chase her down. //================= Current Version ======================================= //= 1.1 //========================================================================= 1@sara mapflag src4instance dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device mes("[Leon the Adventurer]"); if (BaseLevel < 99) { mes("You know... this place doesn't seem to be safe for you. Please returnto me once you have achieved LV. 99"); close; } if (!questprogress(15003)) { if (!sarainstance) { // doing the instance for the 1st time mes("Wow! I thought I was the only one who knew about this place."); next; mes("[Leon the Adventurer]"); mes("Excuse my rudeness! I am Pon de Leon, the famous adventurer!"); next; mes("[Leon the Adventurer]"); mes("My friend calls me Leon the Lion! For my tough appearance and attitude. Plus I have quite a bite!"); next; mes("[Leon the Adventurer]"); mes("You know, this is such a strange location..."); next; mes("[Leon the Adventurer]"); mes("As you explore it you start to see cracks in space and time. Each one covered by a dimensional device."); next; mes("[Leon the Adventurer]"); mes("For example, I think I have caught glimpses of Payon through the dimensional device closest to us.\r" "But it doesn't seem right. Almost like it is a little bit older then it should be."); next; mes("[Leon the Adventurer]"); mes("I want to explore it, but with my old age and my knees I don't seem to be quite up to the task."); next; mes("[Leon the Adventurer]"); mes("So, I would like to ask something of you."); next; mes("[Leon the Adventurer]"); mes("Please venture through the dimensional device and report to me what you find within."); next; mes("[Leon the Adventurer]"); mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get."); close2; setquest 15003; end; } else { mes("You wish to relive the past again?"); next; if (select("Yes","No") == 2) close; mes("[Leon the Adventurer]"); mes("Please venture through the dimensional device and report to me what you find within."); next; mes("[Leon the Adventurer]"); mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get."); setquest 15003; close; } } if (questprogress(15003) == 1) { mes("I am not sure you have fully explored the crack in space and time yet. Perhaps you should look a bit further into it."); next; if (!sarainstance) close; switch (select("Okay", "Give up")) { case 1: mes("[Leon the Adventurer]"); mes("I am glad to hear that! Maybe someday you can be as brave as old Leon the Lion!"); close; case 2: mes("[Leon the Adventurer]"); mes("Well.. I can't force you. Buf if you ever find your courage pelase talk to me again."); erasequest 15003; close; } } if (questprogress(15003) == 2) { if (!sarainstance) { // 1st time reward and text mes("What did you see in there?!"); next; mes("[Leon the Adventurer]"); mes("Hrumpf, Sara Irene?! She's one of the 12 Valkyries. I didn't know her story was that tragic...."); next; mes("[Leon the Adventurer]"); mes("It seems that you caused a huge misunderstanding between her and her father."); next; mes("[Leon the Adventurer]"); mes("I would not blame yourself for what occured. Or all the blood that was spilled. It seems that the\r" "events that day were fated to happen no matter who was there."); next; mes("[Leon the Adventurer]"); mes("Please don't tell anyone about your time traveling adventure. We can't have anyone thinking you more\r" "important then old Leon. Plus they wouldn't believe such a story anyways."); next; mes("[Leon the Adventurer]"); mes("I think that in about 20 hours after you last entered the rift will stable enough for you to transverse it again."); sarainstance = 1; getexp 770000, 1000000; // reward first time } else { // 2nd time text mes("What did you see in there?! Was there anything new?"); next; select("Nothing has changed from the last time."); mes("[Leon the Adventurer]"); mes("I am sorry to hear that... If..."); next; mes("[Leon the Adventurer]"); mes("If you want to try again. I think that in about 20 hours after you last entered the rift will be stable enough\r" "for you to transverse it again."); next; mes("[Leon the Adventurer]"); mes("You should rest up. Travelling Through time would make even Leon tired!"); getexp 550000, 550000; // reward 2nd and following } erasequest 15003; close; } } dali,138,118,0 script Dimensional Device#dimen PORTAL,{ if (!questprogress(15003)) { mes("[Leon the Adventurer]"); mes("Before you go playing around with that. Why don't you come over here and talk to me?"); close; } .@sara_time = questprogress(15002, PLAYTIME); if ( .@sara_time == 1) { mes("[Leon the Adventurer]"); mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r" "transverse it again."); close; } else if (.@sara_time == 2) { erasequest 15002; end; } else if (!.@sara_time) { .@party_id = getcharid(1); .@p_name$ = getpartyname(.@party_id); .@md_name$ = "Sara's Memory"; if (!instance_check_party(.@party_id)) { mes("[Leon the Adventurer]"); mes("Before you enter you need to organize a party! Don't know how? Type /organize PARTYNAMEHERE. You\r" "can use quotes to put spaces in a party name."); close; } if (getcharid(0) == getpartyleader(.@party_id, 2)) .@menu1$ = "Boot up the dimensional device"; else .@menu1$ = ""; switch (select(.@menu1$, "Use the dimensional device", "Cancel")) { case 1: if (getcharid(0) != getpartyleader(.@party_id, 2)) end; .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mesf("Party Name: %s", .@p_name$); mesf("Party Leader: %s", strcharinfo(PC_NAME)); mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); close; } if (instance_attachmap("1@sara", .@instance) == "" ) { mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); instance_destroy(.@instance); close; } instance_set_timeout(3600, 300, .@instance); instance_init(.@instance); mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000"); close; case 2: if ( has_instance("1@sara") == "" ) { mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r" "The party leader did not generate the dungeon yet.", .@md_name$); close; } mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); setquest 15002; warp "1@sara", 250, 155; end; break; case 3: close; } } } 1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{ if (getcharid(0) != getpartyleader(getcharid(1), 2)) end; mesf("[%s]", strcharinfo(PC_NAME)); mes("Where am I?"); unittalk(getcharid(3), _("Where am I?")); next; cutin "sara_9sara1.bmp", 2; mes("[A girl]"); mes("Hello! This is the village of Payon. You don't seem to be from around here..."); npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here...")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Are you from here? You don't seem to quite match the locals either."); unittalk(getcharid(3), _("Are you from here? You don't seem to quite match to locals either.")); next; mes("[A girl]"); mes("Yes! I was born here! My name is Sara. Sara Irene!"); npctalk(_("A girl : Yes! I was born here! My name is Sara. Sara Irene!")); next; mes("[Sara Irene]"); mes("My father is doyen of this village! I just take after my mother."); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat1"; next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Oh! I am sorry! Uh... Why are you standing out here all alone?"); unittalk(getcharid(3), _("Oh! I am sorry! Uh... Why are you standing out here all alone?")); next; mes("[Sara Irene]"); mes("I am waiting for my father. He said that he will be here soon."); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat2"; next; mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000"); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnEnable"; next; mes("[Sara Irene]"); mes("Hi daddy!"); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat3"; next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Sweetheart you look so happy."); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat1"; next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("You said you would come back soon! I waited for you and you lied!"); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat4"; next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat2"; next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("I hate those old fogeys."); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat5"; next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Don't say that sweetheart... Who is this with you?"); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat3"; next; mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000"); dispbottom(_("Doyen Irene stares at you with fire in this eyes.")); next; mes("^FF0000Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents\r" "them to the Doyen.^000000"); dispbottom(_("Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents them to the Doyen.")); next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("Here you go daddy!"); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat6"; next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Oh Sara, should I have them?"); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat4"; next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("Of course silly daddy!"); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat7"; next; mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000"); dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve.")); next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Alright my princess, where should we go now?"); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat5"; next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("Oh daddy! Let's go to the top of that hill over there!"); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat8"; next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Hah! Hold onto me tight!"); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat6"; next; cutin "sara_elder_irine1.bmp", 255; mes("^FF0000As they wander off you hear strange voices from around the corner...^000000"); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable"; donpcevent instance_npcname("A girl#sarains")+"::OnDisable"; dispbottom(_("As they wander off you hear strange voices from around the corner...")),""; disablenpc instance_npcname("Sara Irene#saratalk"); next; mes("[Strange Old Man A]"); mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"); donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat1"; next; mes("[Strange Old Man B]"); mes("She was born under a bad sign and her mother isn't even one of us!"); donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat1"; next; mes("[Strange Old Man B]"); mes("Someday she will cause blood to flow in our streets."); donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat2"; next; mes("[Strange Old Man A]"); mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it."); donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat2"; next; mes("[Strange Old Man B]"); mes("We will see... I look forward to hearing the bad news that has befallen her..."); donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat3"; next; mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000"); dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!")); close2; donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable"; donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable"; donpcevent instance_npcname("Sara Irene#sarains1")+"::OnEnable"; donpcevent instance_npcname("#sarawarp1")+"::OnEnable"; viewpoint 1, 240, 145, 1, C_GREEN; specialeffect EF_BASH; end; OnInstanceInit: donpcevent instance_npcname("A girl#sarains")+"::OnEnable"; end; OnEnable: hideoffnpc instance_npcname("A girl#sarains"); end; OnDisable: hideonnpc instance_npcname("A girl#sarains"); end; } 1@sara,268,158,3 script Doyen Irene#sarains 4_M_CHIEF_IRIN,{ end; OnInstanceInit: donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Doyen Irene#sarains"); end; OnDisable: hideonnpc instance_npcname("Doyen Irene#sarains"); end; OnChat1: npctalk(_("Sweetheart you look so happy.")); end; OnChat2: npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected.")); end; OnChat3: npctalk(_("Don't say that sweetheart... Who is this with you?")); end; OnChat4: npctalk(_("Oh Sara, should I have them?")); end; OnChat5: npctalk(_("Alright my princess, where should we go now?")); end; OnChat6: npctalk(_("Hah! Hold onto me tight!")); end; } 1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#saratalk")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Sara Irene#saratalk"); end; OnDisable: hideonnpc instance_npcname("Sara Irene#saratalk"); end; OnChat1: npctalk(_("My father is doyen of this village! I just take after my mother.")); end; OnChat2: npctalk(_("I am waiting for my father. He said that he will be here soon.")); end; OnChat3: npctalk(_("Hi daddy!")); end; OnChat4: npctalk(_("You said you would come back soon! I waited for you and you lied!")); end; OnChat5: npctalk(_("I hate those old fogeys.")); end; OnChat6: npctalk(_("Here you go daddy!")); end; OnChat7: npctalk(_("Of course silly daddy!")); end; OnChat8: npctalk(_("Oh daddy! Let's go to the top of that hill over there!")); end; } 1@sara,260,156,0 script Strange Old Man A#stalk FAKE_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Strange Old Man A#stalk"); end; OnDisable: hideonnpc instance_npcname("Strange Old Man A#stalk"); end; OnChat1: npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!")); end; OnChat2: npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it.")); end; } 1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Strange Old Man B#stalk"); end; OnDisable: hideonnpc instance_npcname("Strange Old Man B#stalk"); end; OnChat1: npctalk(_("She was born under a bad sign and her mother isn't even one of us!")); end; OnChat2: npctalk(_("Someday she will cause blood to flow in our streets.")); end; OnChat3: npctalk(_("We will see... I look forward to hearing the bad news that has befallen her...")); end; } 1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#sarawarp1")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#sarawarp1"); end; OnEnable: enablenpc instance_npcname("#sarawarp1"); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp .@map$, 94, 320; end; } 1@sara,209,250,0 script #sarawarp2 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#sarawarp2")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#sarawarp2"); end; OnEnable: enablenpc instance_npcname("#sarawarp2"); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp .@map$, 230, 316; end; } 1@sara,226,190,0 script #sarawarp3 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#sarawarp3")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#sarawarp3"); end; OnEnable: enablenpc instance_npcname("#sarawarp3"); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp .@map$, 263, 94; end; } 1@sara,166,67,0 script #sarawarp4 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#sarawarp4")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#sarawarp4"); end; OnEnable: enablenpc instance_npcname("#sarawarp4"); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp .@map$, 164, 81; end; } 1@sara,155,180,0 script #sarawarp5 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#sarawarp5")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#sarawarp5"); end; OnEnable: enablenpc instance_npcname("#sarawarp5"); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp .@map$, 155, 196; end; } 1@sara,88,188,0 script #sarawarp6 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#sarawarp6")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#sarawarp6"); end; OnEnable: enablenpc instance_npcname("#sarawarp6"); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp .@map$, 89, 175; if (getcharid(0) == getpartyleader(getcharid(1),2)) viewpoint 1, 39, 142, 1, C_GREEN; end; } 1@sara,19,143,0 script #sarawarp7 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#sarawarp7")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#sarawarp7"); end; OnEnable: enablenpc instance_npcname("#sarawarp7"); end; OnTouch: completequest 15003; warp "dali", 134, 111; end; } 1@sara,107,325,5 script Sara Irene#sarains1 4_F_SARAH_BABY,{ if (getcharid(0) != getpartyleader(getcharid(1), 2)) end; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("Oh! Hello again! I remember you, what's up?"); npctalk(_("Oh! Hello again! I remember you, what's up?")); next; mes("[Sara Irene]"); mes("I am here to give flowers to my mommy!"); npctalk(_("I am here to give flowers to my mommy!")); next; mes("^FF0000Sara leaps forward to open the door, flowers at the ready.^000000"); dispbottom(_("Sara leaps forward to open the door, flowers at the ready.")); next; mes("[Sara Irene]"); mes("Mom! Dad! Look what I found!"); npctalk(_("Mom! Dad! Look what I found!")); next; cutin "sara_9sara1.bmp", 255; cutin "sara_momdie.bmp", 4; mes("^FF0000The door opens to reveal a woman laying dead on the floor and the\r" "Doyen standing over the woman with a bloody sword.^000000"); dispbottom(_("The door opens to reveal a woman laying dead on the floor and the Doyen standing over the woman with a bloody sword.")); next; mes("[Sara Irene]"); mes("..."); npctalk("..."); next; mes("[Sara Irene]"); mes("..."); npctalk("..."); next; mes("[Sara Irene]"); mes("..."); npctalk("..."); mapannounce(instance_mapname("1@sara"), _("[Sara's Mother] : Sara...Ru-..away..."), bc_map, C_YELLOW); next; mes("[Sara Irene]"); mes("..."); npctalk("..."); next; mes("^FF0000A gem rolls from the womans hand and comes to a rest in front of\r" "Sara. Unconsciously Sara reaches down and picks up the gem.^000000"); dispbottom(_("A gem rolls from the womans hand and comes to a rest in front of Sara. Unconsciously Sara reaches down and picks up the gem.")); next; mes("^FF0000The Doyen turns around and notices Sara.^000000"); dispbottom(_("The Doyen turns around and notices Sara.")); next; cutin "sara_momdie.bmp", 255; cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("Ahh Sara! I was just looking for you..."); donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat1"; next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); mes("..."); npctalk("..."); next; select("Escape with Sara."); mes("[Sara Irene]"); mes("..."); npctalk("..."); next; cutin "sara_elder_irine3.bmp", 2; mes("[Doyen Irene]"); mes("Guards! GUARDS! There is a murderer here! Catch him!"); donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat2"; next; mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000"); dispbottom(_("The sound of many pairs of boots can be heard running outside!")); next; cutin "sara_9sara3.bmp", 2; mes("[Sara Irene]"); mes("Mommy no!!!!!!!!!!!!!!!"); npctalk(_("Mommy no!!!!!!!!!!!!!!!")); next; cutin "sara_9sara3.bmp", 255; mes("^FF0000Sara runs aways and the sound of the guards is getting closer...^000000"); dispbottom(_("Sara runs aways and the sound of the guards is getting closer...")); close2; donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable"; donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable"; donpcevent instance_npcname("#controlsara")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Sara Irene#sarains1"); end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains1"); end; } 1@sara,107,325,0 script Doyen Irene#sarains1 FAKE_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Doyen Irene#sarains1"); end; OnDisable: hideonnpc instance_npcname("Doyen Irene#sarains1"); end; OnChat1: npctalk(_("Ahh Sara! I was just looking for you...")); end; OnChat2: npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!")); end; } 1@sara,107,327,0 script #controlsara CLEAR_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("#controlsara")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#controlsara"); hideonnpc instance_npcname("#controlsara"); initnpctimer; end; OnDisable: disablenpc instance_npcname("#controlsara"); end; OnTimer2000: mapannounce(instance_mapname("1@sara"), _(" The guards must be defeated to gain access to the next area."), bc_map, C_YELLOW); end; OnTimer4000: mapannounce(instance_mapname("1@sara"), _(" The guards have formed groups of their own to fight you!"), bc_map, C_YELLOW); end; OnTimer5000: donpcevent instance_npcname("#controlsara")+"::OnRespawn"; stopnpctimer; end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,107,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,115,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,116,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,108,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,116,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,108,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,101,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,105,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,109,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,113,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,117,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,122,227,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,122,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,122,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,122,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,122,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,122,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,227,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,151,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,153,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,155,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,157,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,159,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,161,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,187,215,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,187,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,187,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,187,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,187,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,187,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,188,215,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,188,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,188,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,188,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,188,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,188,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,192,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,194,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,196,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,198,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,196,254,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,196,256,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,196,258,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,199,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,199,256,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,199,258,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,204,246,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,204,248,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,204,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,204,252,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,204,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,206,251,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 58; .@map$ = instance_mapname("1@sara"); .@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@a_mob_num; if (.@mob_dead_num > 57) { viewpoint 1, 209, 250, 1, C_GREEN; mapannounce(instance_mapname("1@sara"), _(" Sara ran away again! You think she went in the 2 O'clock direction!"), bc_map, C_YELLOW); donpcevent instance_npcname("#controlsara")+"::OnDisable"; donpcevent instance_npcname("#controlsara1")+"::OnEnable"; donpcevent instance_npcname("#sarawarp2")+"::OnEnable"; } end; } 1@sara,230,316,0 script #controlsara1 CLEAR_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("#controlsara1")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#controlsara1"); hideonnpc instance_npcname("#controlsara1"); donpcevent instance_npcname("#controlsara1")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#controlsara1"); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$,228,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,227,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,229,315,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,247,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,248,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,249,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,223,264,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,230,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,227,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,238,229,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,225,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,228,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,220,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,223,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,219,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,222,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 16; .@map$ = instance_mapname("1@sara"); .@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@b_mob_num; if (.@mob_dead_num > 15) { viewpoint 1, 226, 190, 1, C_GREEN; mapannounce(instance_mapname("1@sara"), _(" Sara ran away yet again! You think she went in the 5 O'clock direction!"), bc_map, C_YELLOW); donpcevent instance_npcname("#controlsara1")+"::OnDisable"; donpcevent instance_npcname("#controlsara2")+"::OnEnable"; donpcevent instance_npcname("#sarawarp3")+"::OnEnable"; } end; } 1@sara,263,94,0 script #controlsara2 CLEAR_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("#controlsara2")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#controlsara2"); hideonnpc instance_npcname("#controlsara2"); donpcevent instance_npcname("#controlsara2")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#controlsara2"); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$, 255,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 255,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 255,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 255,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,254,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,254,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,254,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,254,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,228,65,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,228,64,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,228,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,228,62,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,198,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,195,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,195,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,195,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,192,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,192,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,192,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,187,68,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,188,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,120,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,93,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,93,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,93,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,93,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,90,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,90,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,90,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,90,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,87,67,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,87,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,87,59,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,87,55,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,84,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,84,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,84,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,84,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,81,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,81,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,81,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,81,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,81,51,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 45; .@map$ = instance_mapname("1@sara"); .@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@c_mob_num; if (.@mob_dead_num > 44) { viewpoint 1, 166, 67, 1, C_GREEN; mapannounce(instance_mapname("1@sara"), _(" Sara ran away yet again! *sigh* You think she went in the 6 O'clock direction!"), bc_map, C_YELLOW); donpcevent instance_npcname("#controlsara2")+"::OnDisable"; donpcevent instance_npcname("#controlsara3")+"::OnEnable"; donpcevent instance_npcname("#sarawarp4")+"::OnEnable"; } end; } 1@sara,164,81,0 script #controlsara3 CLEAR_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("#controlsara3")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#controlsara3"); hideonnpc instance_npcname("#controlsara3"); donpcevent instance_npcname("#controlsara3")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#controlsara3"); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$,155,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,157,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,159,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,161,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,201,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,204,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,207,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,210,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,213,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,201,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,204,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,207,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,210,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,213,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,223,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,223,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,223,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,221,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,221,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,221,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,151,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,153,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,155,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,157,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,159,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,151,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,153,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,155,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,157,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,159,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,151,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,153,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,155,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,157,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,159,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,173,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,170,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,167,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,164,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,173,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,170,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,167,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$,164,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 43; .@map$ = instance_mapname("1@sara"); .@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@d_mob_num; if (.@mob_dead_num > 42) { viewpoint 1, 155, 180, 1, C_GREEN; mapannounce(instance_mapname("1@sara"), _(" Sara ran away yet again! You think she went in the 12 O'clock direction!"), bc_map, C_YELLOW); for (.@i=4; .@i<=23; .@i++) { donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnDisable"; } donpcevent instance_npcname("#controlsara3")+"::OnDisable"; donpcevent instance_npcname("#sarawarp5")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains2")+"::OnEnable"; } end; } 1@sara,152,233,5 script Sara Irene#sarains2 4_F_SARAH_BABY,{ if (getcharid(0) != getpartyleader(getcharid(1), 2)) end; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); mes("Mommy!"); npctalk(_("Mommy!")); next; cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("Sara..."); donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat1"; next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); mes("No!"); npctalk(_("No!")); next; cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!"); donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat2"; next; mesf("[%s]", strcharinfo(PC_NAME)); mes("I won't let you take Sara!"); unittalk(getcharid(3), _("I won't let you take Sara!")); next; cutin "sara_elder_irine3.bmp", 2; mes("[Doyen Irene]"); mes("The murderer is here! Guards! We will finish him once and for all!"); donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat3"; next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara... run! Save yourself!"); unittalk(getcharid(3), _("Sara... run! Save yourself!")); next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); mes("...okay."); npctalk(_("...okay.")); close2; cutin "sara_9sara2.bmp", 255; donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable"; donpcevent instance_npcname("#controlsara4")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Sara Irene#sarains2"); end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains2"); end; } 1@sara,152,233,5,0 script Doyen Irene#sarains2 FAKE_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Doyen Irene#sarains2"); end; OnDisable: hideonnpc instance_npcname("Doyen Irene#sarains2"); end; OnChat1: npctalk(_("Sara...")); end; OnChat2: npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!")); end; OnChat3: npctalk(_("The murderer is here! Guards! We will finish him once and for all!")); end; } 1@sara,152,233,0 script #controlsara4 FAKE_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("#controlsara4")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#controlsara4"); donpcevent instance_npcname("#controlsara4")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#controlsara4"); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$,150,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("I am getting too old for this sh-")); monster(.@map$,150,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); monster(.@map$,150,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); monster(.@map$,150,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); monster(.@map$,161,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); monster(.@map$,161,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); monster(.@map$,161,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); monster(.@map$,161,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); end; OnMyMobDead: .@callnum = 8; .@map$ = instance_mapname("1@sara"); .@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@f_mob_num; if (.@mob_dead_num > 7) { mapannounce(instance_mapname("1@sara"),_(" Doyen Irene draws his blade!"), bc_map, C_YELLOW); donpcevent instance_npcname("#controlsara4")+"::OnDisable"; donpcevent instance_npcname("#controlsara5")+"::OnEnable"; } end; } 1@sara,155,226,0 script #controlsara5 FAKE_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("#controlsara5")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#controlsara5"); donpcevent instance_npcname("#controlsara5")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#controlsara5"); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$,155,226,"Doyen Irene",2542,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("I will have revenge for Sara's Mom!")); end; OnMyMobDead: .@callnum = 1; .@map$ = instance_mapname("1@sara"); .@g_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@g_mob_num; if (.@mob_dead_num > 0) { mapannounce(instance_mapname("1@sara"), _(" Doyen Irene has fallen."), bc_map, C_YELLOW); donpcevent instance_npcname("#controlsara5")+"::OnDisable"; donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnEnable"; } end; } 1@sara,156,236,3 script Doyen Irene#sarains3 4_M_CHIEF_IRIN,{ if (getcharid(0) != getpartyleader(getcharid(1), 2)) end; cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("You... were too strong for me."); npctalk(_("You... were too strong for me.")); next; mes("[Doyen Irene]"); mes("Why.. *hack* are you trying to kill my wife and daughter?"); npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"); unittalk(getcharid(3), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!")); next; mes("[Doyen Irene]"); mes("You.. think I killed Sara's mother?"); npctalk(_("You.. think I killed Sara's mother?")); next; mes("[Doyen Irene]"); mes("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood..."); npctalk(_("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood...")); next; cutin "sara_elder_irine4.bmp", 255; cutin "sara_momdie.bmp", 4; mes("^FF0000Thinking back you seem to recall another body laying in the left\r" "corner of the room. Maybe that was the assassin the Doyen is talking about.^000000"); dispbottom(_("Thinking back you seem to recall another body laying in the left corner of the room. Maybe that was the assassin the Doyen is talking about.")); next; cutin "sara_momdie.bmp", 255; cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?"); npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."); unittalk(getcharid(3), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.")); next; mes("[Doyen Irene]"); mes("If.. you are telling the truth...\r" "forgive me. I though you were one of them."); npctalk(_("If.. you are telling the truth... forgive me. I though you were one of them.")); next; mes("[Doyen Irene]"); mes("Strange men... I bet they were some of the village elders. Ugh..."); npctalk(_("Strange men... I bet they were some of the village elders. Ugh...")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("There might be more assassins so we have to find Sara as fast as we can."); unittalk(getcharid(3), _("There might be more assassins so we have to find Sara as fast as we can.")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara believes that you killed her mother. We need to tell her the truth."); unittalk(getcharid(3), _("Sara believes that you killed her mother. We need to tell her the truth.")); next; mes("[Doyen Irene]"); mes("We must do our best to find her. Let's split up and search for her.\r" "Please help me find my daughter and explain everything to her."); npctalk(_("We must do our best to find her. Let's split up and search for her. Please help me find my daughter and explain everything to her.")); close2; cutin "sara_elder_irine4.bmp", 255; viewpoint 1, 88, 188, 1, C_GREEN; mapannounce(instance_mapname("1@sara"), _(" We must find Sara. You seem remember her running in the 8 O'clock direction."), bc_map, C_YELLOW); donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable"; donpcevent instance_npcname("#sarawarp6")+"::OnEnable"; donpcevent instance_npcname("????-#saratalk")+"::OnEnable"; donpcevent instance_npcname("Sara Irene#sarains3")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Doyen Irene#sarains3"); end; OnDisable: hideonnpc instance_npcname("Doyen Irene#sarains3"); end; } 1@sara,39,142,3 script Sara Irene#sarains3 4_F_SARAH_BABY,{ if (getcharid(0) != getpartyleader(getcharid(1), 2)) end; mes("^FF0000As you are about to call out to Sara a sudden blow knocks you down from behind.^000000"); dispbottom(_("As you are about to call out to Sara a sudden blow knocks you down from behind.")); next; cutin "sara_beholder.bmp", 2; mes("[?????]"); mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."); donpcevent instance_npcname("????-#saratalk")+"::OnChat1"; next; mes("[?????]"); mes("You should go back to the time where you belong."); donpcevent instance_npcname("????-#saratalk")+"::OnChat2"; next; mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000"); dispbottom(_("As you fall to the ground two dark figures approach Sara.")); next; mes("[?????]"); mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."); donpcevent instance_npcname("????-#saratalk")+"::OnChat3"; next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); mes("..."); npctalk("..."); next; cutin "sara_beholder.bmp", 2; mes("[?????]"); mes("Sara Irene, he will make your dreams come true."); donpcevent instance_npcname("????-#saratalk")+"::OnChat4"; next; cutin "sara_beholder.bmp", 255; mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000"); dispbottom(_("One of the cloaked strangers covers Sara with their cloak and all three figures disappear.")); donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable"; next; mes("^FF0000At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.^000000"); dispbottom(_("At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.")); next; mes("^FF0000We need to get out from this place quickly to the left. And when we at the outside let's talk to him.^000000"); dispbottom(_("We need to get out from this place quickly to the left. And when we at the outside let's talk to him.")); close2; donpcevent instance_npcname("????-#saratalk")+"::OnDisable"; donpcevent instance_npcname("#sarawarp7")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Sara Irene#sarains3"); end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains3"); end; } 1@sara,152,233,0 script ????-#saratalk FAKE_NPC,{ end; OnInstanceInit: donpcevent instance_npcname("????-#saratalk")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("????-#saratalk"); end; OnDisable: hideonnpc instance_npcname("????-#saratalk"); end; OnChat1: npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara.")); end; OnChat2: npctalk(_("You should go back to the time where you belong.")); end; OnChat3: npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate.")); end; OnChat4: npctalk(_("Sara Irene, he will make your dreams come true.")); end; } 1@sara,97,304,5 script Sara Irene#sarains4 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why daddy?")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains4"); hideoffnpc instance_npcname("Sara Irene#sarains4"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains4"); disablenpc instance_npcname("Sara Irene#sarains4"); end; } 1@sara,128,296,5 script Sara Irene#sarains5 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Not mommy!")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains5"); hideoffnpc instance_npcname("Sara Irene#sarains5"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains5"); disablenpc instance_npcname("Sara Irene#sarains5"); end; } 1@sara,90,215,5 script Sara Irene#sarains6 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why did he do it?!")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains6"); hideoffnpc instance_npcname("Sara Irene#sarains6"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains6"); disablenpc instance_npcname("Sara Irene#sarains6"); end; } 1@sara,124,230,5 script Sara Irene#sarains7 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why.. why?!")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains7"); hideoffnpc instance_npcname("Sara Irene#sarains7"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains7"); disablenpc instance_npcname("Sara Irene#sarains7"); end; } 1@sara,174,226,5 script Sara Irene#sarains8 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Noooo...")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains8"); hideoffnpc instance_npcname("Sara Irene#sarains8"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains8"); disablenpc instance_npcname("Sara Irene#sarains8"); end; } 1@sara,203,259,5 script Sara Irene#sarains9 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk("..."); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains9"); hideoffnpc instance_npcname("Sara Irene#sarains9"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains9"); disablenpc instance_npcname("Sara Irene#sarains9"); end; } 1@sara,225,298,5 script Sara Irene#sarains10 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why does it hurt so much?")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains10"); hideoffnpc instance_npcname("Sara Irene#sarains10"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains10"); disablenpc instance_npcname("Sara Irene#sarains10"); end; } 1@sara,228,282,5 script Sara Irene#sarains11 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("........")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains11"); hideoffnpc instance_npcname("Sara Irene#sarains11"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains11"); disablenpc instance_npcname("Sara Irene#sarains11"); end; } 1@sara,243,250,5 script Sara Irene#sarains12 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("...Mommy")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains12"); hideoffnpc instance_npcname("Sara Irene#sarains12"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains12"); disablenpc instance_npcname("Sara Irene#sarains12"); end; } 1@sara,265,253,5 script Sara Irene#sarains13 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("What happened to you daddy?")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains13"); hideoffnpc instance_npcname("Sara Irene#sarains13"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains13"); disablenpc instance_npcname("Sara Irene#sarains13"); end; } 1@sara,231,205,5 script Sara Irene#sarains14 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("All that blood...")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains14"); hideoffnpc instance_npcname("Sara Irene#sarains14"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains14"); disablenpc instance_npcname("Sara Irene#sarains14"); end; } 1@sara,238,53,5 script Sara Irene#sarains15 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Who are you?!")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains15"); hideoffnpc instance_npcname("Sara Irene#sarains15"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains15"); disablenpc instance_npcname("Sara Irene#sarains15"); end; } 1@sara,184,67,5 script Sara Irene#sarains16 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("I want my mommy!")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains16"); hideoffnpc instance_npcname("Sara Irene#sarains16"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains16"); disablenpc instance_npcname("Sara Irene#sarains16"); end; } 1@sara,150,60,5 script Sara Irene#sarains17 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("........")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains17"); hideoffnpc instance_npcname("Sara Irene#sarains17"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains17"); disablenpc instance_npcname("Sara Irene#sarains17"); end; } 1@sara,105,63,5 script Sara Irene#sarains18 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Nooooo...")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains18"); hideoffnpc instance_npcname("Sara Irene#sarains18"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains18"); disablenpc instance_npcname("Sara Irene#sarains18"); end; } 1@sara,163,99,5 script Sara Irene#sarains19 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Mommy!")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains19"); hideoffnpc instance_npcname("Sara Irene#sarains19"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains19"); disablenpc instance_npcname("Sara Irene#sarains19"); end; } 1@sara,184,106,5 script Sara Irene#sarains20 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk("........"); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains20"); hideoffnpc instance_npcname("Sara Irene#sarains20"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains20"); disablenpc instance_npcname("Sara Irene#sarains20"); end; } 1@sara,153,124,5 script Sara Irene#sarains21 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Daddy!")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains21"); hideoffnpc instance_npcname("Sara Irene#sarains21"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains21"); disablenpc instance_npcname("Sara Irene#sarains21"); end; } 1@sara,141,153,5 script Sara Irene#sarains22 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk("........"); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains22"); hideoffnpc instance_npcname("Sara Irene#sarains22"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains22"); disablenpc instance_npcname("Sara Irene#sarains22"); end; } 1@sara,201,155,5 script Sara Irene#sarains23 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why?")); initnpctimer; donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable"; end; OnTimer60000: donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("Sara Irene#sarains23"); hideoffnpc instance_npcname("Sara Irene#sarains23"); stopnpctimer; end; OnDisable: hideonnpc instance_npcname("Sara Irene#sarains23"); disablenpc instance_npcname("Sara Irene#sarains23"); end; }