//===== Hercules Script ====================================== //= Lighthalzen Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Lighthalzen. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] //= 1.2 Navigation system update. [Euphy] //============================================================ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_SOLDIER,{ cutin "ein_soldier",2; mes "[Lighthalzen Guide]"; mes "Welcome to ^8B4513Lighthalzen^000000,"; mes "the Corporation City-State."; mes "If you need any guidance"; mes "around the city, feel free"; mes "to ask me and I'll do my"; mes "very best to help you."; next; mes "[Lighthalzen Guide]"; mes "Please be aware that I'm"; mes "in charge of providing info"; mes "regarding the West District"; mes "of ^8B4513Lighthalzen^000000. Now, please"; mes "select the location that you'd"; mes "like to learn more about."; F_Navi("[Lighthalzen Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) { case 1: callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000"); viewpoint 1,160,217,0,0xFF0000; next; break; case 2: callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500"); viewpoint 1,203,257,1,0xFF4500; next; break; case 3: callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520"); viewpoint 1,262,75,2,0xDAA520; next; break; case 4: callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE"); viewpoint 1,194,35,3,0x7B68EE; next; break; case 5: callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D"); viewpoint 1,202,106,4,0xB91A4D; next; break; case 6: callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000"); viewpoint 1,234,276,5,0x008000; next; break; case 7: callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF"); viewpoint 1,96,110,6,0x0000FF; next; break; case 8: callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080"); viewpoint 1,238,217,7,0x000080; next; break; case 9: callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080"); viewpoint 1,101,243,8,0x800080; next; break; case 10: callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696"); viewpoint 1,54,132,9,0x0A9696; next; break; case 11: set .@loop,0; break; } } break; case 2: set .@loop,1; while (.@loop) { switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) { case 1: mes "[Lighthalzen Guide]"; mes "You may go to Fulerr,"; mes "the ^0A9696Armsmith^000000"; mes "on the 1st floor of the Weapon Shop."; viewpoint 1,194,35,10,0x0A9696; next; callsub L_Mark, "^0A9696Armsmith^000000"; next; break; case 2: mes "[Lighthalzen Guide]"; mes "^4B0082Seiyablem^000000 adds"; mes "sockets on your items"; mes "on the 1st floor"; mes "of the Weapon Shop."; viewpoint 1,194,35,11,0x4B0082; next; callsub L_Mark, "^4B0082Seiyablem^000000",1; next; break; case 3: callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500"); viewpoint 1,222,191,12,0xFF4500; next; break; case 4: callsub L_Mark, "^008080Kafra Employees^000000"; viewpoint 1,164,99,13,0x008080; viewpoint 1,164,99,14,0x008080; next; break; case 5: callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493"); viewpoint 1,94,247,15,0xFF1493; next; break; case 6: set .@loop,0; break; } } break; case 3: mes "[Lighthalzen Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,160,217,0,0xFFFFFF; viewpoint 2,203,257,1,0xFFFFFF; viewpoint 2,262,75,2,0xFFFFFF; viewpoint 2,194,35,3,0xFFFFFF; viewpoint 2,202,106,4,0xFFFFFF; viewpoint 2,234,276,5,0xFFFFFF; viewpoint 2,96,110,6,0xFFFFFF; viewpoint 2,238,217,7,0xFFFFFF; viewpoint 2,101,243,8,0xFFFFFF; viewpoint 2,54,132,9,0xFFFFFF; viewpoint 2,194,35,10,0xFFFFFF; viewpoint 2,194,35,11,0xFFFFFF; viewpoint 2,222,191,12,0xFFFFFF; viewpoint 2,164,99,13,0xFFFFFF; viewpoint 2,164,99,14,0xFFFFFF; viewpoint 2,94,247,15,0xFFFFFF; next; break; case 4: mes "[Lighthalzen Guide]"; mes "Enjoy your adventures!"; close2; cutin "ein_soldier",255; end; } } end; L_Mark: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of "+((getarg(1,0))?"":"the ")+getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 4_M_EIN_SOLDIER lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 4_M_EIN_SOLDIER lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 4_M_EIN_SOLDIER