//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Kunlun Guide (Renewal) //================= Description =========================================== //= Guide for the city of Kunlun. //================= Current Version ======================================= //= 1.2 //========================================================================= gonryun,163,60,4 script Kunlun Guide#01gonryun 8_M_TWSOLDIER,{ mes "[He Yuen Zhe]"; mes "Ni Hao!"; mes "Welcome to ^8B4513Kunlun^000000~"; mes "Take a walk around and experience"; mes "the ancient history and tradition"; mes "of our breath taking city."; next; mes "[He Yuen Zhe]"; mes "I am responsible for helping you"; mes "with any questions you may have."; mes "Please feel free to ask me anything."; F_Navi("[He Yuen Zhe]"); while (1) { next; switch(select("[ Kafra Employee ]", "[ Chief's Residence ]", "[ Tool Dealer ]", "[ Weapon Dealer ]", "[ Armor Dealer ]", "[ Wine Maker ]", "[ Kunlun Envoy ]", "Remove Marks from Mini-Map", "Cancel")) { case 1: callsub L_Mark, "^0000FFKafra Employee^000000"; viewpoint 1,159,122,0,0x0A82FF; break; case 2: callsub L_Mark, F_Navi("Chief's Residence","gonryun,110,131","^006400"); viewpoint 1,110,131,1,0xAAFF00; break; case 3: callsub L_Mark, F_Navi("Tool Dealer","gonryun,147,84","^D8BFD8"); viewpoint 1,147,84,2,0xD8BFD8; break; case 4: callsub L_Mark, F_Navi("Weapon Dealer","gonryun,174,101","^FF1493"); viewpoint 1,174,101,3,0xFF1493; break; case 5: callsub L_Mark, F_Navi("Armor Dealer","gonryun,173,84","^8B4513"); viewpoint 1,173,84,4,0x8B4513; break; case 6: callsub L_Mark, F_Navi("Wine Maker","gonryun,213,115","^9400D3"); viewpoint 1,213,115,5,0x9400D3; break; case 7: callsub L_Mark, F_Navi("Kunlun Envoy","gonryun,161,11","^00BFFF"); viewpoint 1,161,11,6,0x00BFFF; break; case 8: mes "[He Yuen Zhe]"; mes "I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFFFF; viewpoint 2,1,1,1,0xFFFFFF; viewpoint 2,1,1,2,0xFFFFFF; viewpoint 2,1,1,3,0xFFFFFF; viewpoint 2,1,1,4,0xFFFFFF; viewpoint 2,1,1,5,0xFFFFFF; viewpoint 2,1,1,6,0xFFFFFF; break; case 9: mes "[He Yuen Zhe]"; mes "Bon voyage!"; close; } } end; L_Mark: mes "[He Yuen Zhe]"; mes "The "+getarg(0)+" is"; mes "marked on your mini-map."; mes "Check your mini-map."; mes "Is there anything else I can do for you?"; return; }