//===== Hercules Script ====================================== //= Dewata Town //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= //= Dewata Town Script //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Standardized. [Euphy] //= 1.2 Fixed Zeny check. [Joseph] //= 1.3 Updated to match the official script. [Lemongrass/Euphy] //============================================================ dewata,221,237,5 script Young Man#dew-1 536,{ mes "[Fruit Fancier]"; mes "What's wrong with your faaaaaace? You must really be clueless!"; next; mes "[Fruit Fancier]"; mes "Let me drop some knowledge on ya."; next; mes "[Fruit Fancier]"; mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?"; next; switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) { case 1: mes "[Fruit Fancier]"; mes "So you want to know about Palm fruit's pulp? Let me explain."; next; mes "[Fruit Fancier]"; mes "Normally Palm fruit shell is used for making oil. Palm Oil is a useful ingredient for many dishes."; next; mes "[Fruit Fancier]"; if (dew_drink > 0) mes "Hmm... Have you met Memo already? Then it should be easy for you to understand."; else mes "If you want to know how to use Palm Oil, go find Memo on the north side of Dewata island. Everyday, he makes traditional drinks with Palm Oil."; next; mes "[Fruit Fancier]"; mes "Anyways, we refer to the oil that comes from the Palm fruit as Palm oil or Coconut oil, which is well known for it's quality."; next; mes "[Fruit Fancier]"; mes "The leftovers from oil production gets dried, and used for fuel in cooking or heating."; next; mes "[Fruit Fancier]"; mes "It burns well and has a good smell, can't get better than that."; next; mes "[Fruit Fancier]"; mes "Ok!! That is all about the pulp, it takes too long to explain all those useful effects for Palm fruit shells."; next; mes "[Fruit Fancier]"; mes "It's not like this is the extent of my knowledge. Don't get me wrong!"; close; case 2: mes "[Fruit Fancier]"; mes "So you want to know about the Palm interior? Let me explain."; next; mes "[Fruit Fancier]"; mes "Palm tree fruit has 2 layers of pulp. Outside is very rough, and the inside is smooth..."; next; mes "[Fruit Fancier]"; mes "Hmm... Yes! the pulp of Palm tree fruit is a little bit harder than a walnut shell, must be the water it contains inside."; next; mes "[Fruit Fancier]"; mes "Inside of the shell, there's about 300cc water which is useful in quenching people's thirst since Dewata island has very hot weather."; next; mes "[Fruit Fancier]"; mes "And it's not like we just throw it away once we drink the water inside!!"; next; mes "[Fruit Fancier]"; mes "We also can make a quality canteen out of it! Like I said, it has really thick outer shell enough and can act as a water bottle."; next; mes "[Fruit Fancier]"; mes "It is also great to make charcoal. Charcoal made out of palm fruit is well known for long lasting and quality fire,"; next; mes "[Fruit Fancier]"; mes "People love to cook seafoods and chicken with Palm fruit charcoal.."; next; mes "[Fruit Fancier]"; mes "It has the extra bonus of being burning with a pleasant palm smell"; next; mes "[Fruit Fancier]"; mes "Ok!! That is all for pulp information, it takes too long to explain all those useful effects."; next; mes "[Fruit Fancier]"; mes "It's not like this is all I know. Don't get me wrong!"; close; case 3: mes "[Fruit Fancier]"; mes "So, you want to know about tender kernel inside? Let me explain for you"; next; mes "[Fruit Fancier]"; mes "The kernel inside of the hard pulp is used as a natural digestive."; next; mes "[Fruit Fancier]"; mes "Not much to say about the kernel inside.."; next; mes "[Fruit Fancier]"; mes "but we do make sure to use every part of the palm fruit."; next; mes "[Fruit Fancier]"; mes "Wouldn't you agree?"; close; case 4: mes "[Fruit Fancier]"; mes "Arrgg! You have no interest in the world!"; close; } } dewata,114,243,6 script Lazy Young Man#dew 536,1,1,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) { mes "[Lazy Young Man]"; mes "Why are you carrying so much? Isn't it heavy?"; close; } if (countitem(11534)) { mes "[Lazy Young Man]"; mes "Wewt~!! Isn't that Palm Juice?"; mes "Can you give me that? I just woke"; mes "up, and my throat is parched!"; next; switch(select("Give:Do not give")) { case 1: mes "[Lazy Young Man]"; mes "Really? For me?? I'll give you this in return... Thanks... Hehe~"; delitem 11534,1; //Coco_Juice getrandgroupitem(IG_GiftBox),1; close; case 2: mes "[Lazy Young Man]"; mes "So be it~ Ok..."; close; } } mes "[Lazy Young Man]"; mes "Ah~ Thristy~ Anyone have some Palm"; mes "juice for me?~"; close; OnTouch: if (countitem(11534) == 0) { mes "[Lazy Young Man]"; mes "Arrgg~ I'm thirsty~~ so thirsty~~"; mes "Give me Palm juice... Palm Juuiice~~"; emotion e_an; next; emotion e_an; next; emotion e_an; next; emotion e_an; close; } end; } dewata,159,81,4 script Tourist#dew-1 881,{ mes "[Nasolo]"; mes "Wow~ Pure ocean, a warm beach..."; mes "Perfect for a date with a girlfriend..."; next; mes "[Nasolo]"; mes "If only I had one..."; emotion e_sob; next; mes "[Nasolo]"; mes "I wonder when my princess will come..."; emotion e_sigh; close; } dewata,146,109,5 script Restauranteur#dew 886,{ if (checkweight(11532,1) == 0 || checkweight(11533,1) == 0 || MaxWeight - Weight < 500) { mes "[Restauranteur]"; mes "You came to taste my dish? It is always good to eat with an empty stomach."; close; } mes "[Restauranteur]"; mes "Welcome to the island of Dewata."; mes "I hope you behave like a noble"; mes "traveler, unlike some of these"; mes "teenage punks..."; next; switch(select("About Dewata dishes:Today's menu?:I'm okay.")) { case 1: mes "[Restauranteur]"; mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want."; next; mes "[Restauranteur]"; mes "So much to cover, let me begin."; next; mes "[Restauranteur]"; mes "First, Dewata dishes have special names based on each cooking recipe,"; next; mes "[Restauranteur]"; mes "If dish name has 'Goreng' in it, then it is either stir or deep fried food."; next; mes "[Restauranteur]"; mes "If it is a type of 'Bakar', then it is a grilled food."; next; mes "[Restauranteur]"; mes "And if it's 'Satay', then you are eating a skewered dish."; next; mes "[Restauranteur]"; mes "Second, we have dishes named after basic ingredients,"; next; mes "[Restauranteur]"; mes "In Dewata island, we call rice as Nasi, noodle as Mie, bread as Roti, chicken as Ayam, fish as Ikan, and corn as Jagung."; next; mes "[Restauranteur]"; mes "So, if rice is fried we call it 'Nasi Goreng', and fried noodle is 'Mie Goreng'."; next; mes "[Restauranteur]"; mes "Well... This is enough to enjoy our foods in Dewata!! If you are hungry, we have our special set menu for only ^0000FF5000^000000 Zeny."; close; case 2: mes "[Restauranteur]"; mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?"; next; switch(select("Nasi Goreng:Satay")) { case 1: mes "[Restauranteur]"; mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny."; set .@food,11532; break; case 2: mes "[Restauranteur]"; mes "This is the Satay, a slice of meat skewered and grilled over Palm fruit charcoal. It costs only ^0000FF5000^000000 Zeny."; set .@food,11533; break; } next; switch(select("Taste:Walk away")) { case 1: if (Zeny < 5000) { mes "[Restauranteur]"; mes "Where's the money kid? Sheesh! No free food here! Ok?"; close; } mes "[Restauranteur]"; mes "Here's your "+getitemname(.@food)+", you won't regret it!"; set Zeny, Zeny - 5000; getitem .@food,1; close; case 2: mes "[Restauranteur]"; mes "It's a shame you won't taste this great dish..."; close; } case 3: mes "[Restauranteur]"; mes "Are you serious? This is not even funny."; close; } } dewata,147,107,6 script Gourmet#dew 85,{ mes "[Gourmet]"; mes "Oh... it's like a party in my"; mes "mouth... and everyone's invited!"; emotion e_sob; next; mes "[Gourmet]"; mes "Master~ One more please~"; emotion e_no1; emotion e_ok,0,"Restauranteur#dew"; next; mes "[Gourmet]"; mes "You must try this! The Food here is succulent~"; close; } dewata,154,107,4 script Sightseer#dew 86,{ mes "[Tourist]"; mes "Wow..."; mes "How many has he already eaten?"; emotion e_hmm; next; mes "[Tourist]"; mes "He must be big eater, not the gourmet..."; next; mes "[Tourist]"; mes "Have you been to Prontera yet? I think I've seen him somewhere.."; close; } dewata,95,203,6 script Travel Guide#dew 536,{ mes "[Guide]"; mes "This temple behind me is called Borobudur."; mes "Borobudur temple was built in the 9th century"; mes "to venerate the Great Buddha, an ancient religious figure."; emotion e_swt2; next; mes "[Guide]"; mes "This temple is made with 6 square platforms and 3 round platforms, and 2672 hand carved relief panels as well as 504 statue of various Buddhas."; emotion e_swt2; next; mes "[Guide]"; mes "The central stupa, or shrine is located at the center of high platform, which is surrounded by 72 more statues."; emotion e_swt2; next; mes "[Guide]"; mes "Even in modern times Borobudur temple is a pilgimage site for many monks worshiping the Buddha. It's also a major tourist attraction, as you can imagine."; emotion e_swt2; next; mes "[Guide]"; mes "That is all I have on Borobudur temple, are there any questions?"; mes "If not, we can move to the next spot."; close; } dewata,97,207,4 script Tourist#dew1 803,{ mes "[Tourist]"; mes "Oh, dag-nabbit... I've gone and"; mes "picked the wrong tour guide..."; next; mes "[Tourist]"; mes "This hombre is a real snooze..."; mes "Why make it longer.."; emotion e_spin; next; mes "[Tourist]"; mes "I need to change my travel agent..."; emotion e_sigh; close; } dewata,100,206,4 script Tourist#dew2 59,{ mes "[Tourist]"; mes "Hey, let's go there! Hurry up,"; mes "while the tour guide is explaining~"; next; mes "[Tourist]"; mes "Come on... It doesn't sound like"; mes "he's going to stop talking anytime soon."; close; } dewata,101,206,4 script Tourist#dew3 90,{ mes "[Tourist]"; mes "Aren't we going to get lost without the guide?"; next; mes "[Tourist]"; mes "We got lost already last time..."; close; } dewata,99,203,4 script Tourist#dew4 755,{ mes "[Tourist]"; mes "Oh~ This is very interesting. A"; mes "temple that worships the Buddha..."; emotion e_ok; next; mes "[Tourist]"; mes "But I don't really get all the"; mes "symbology here."; next; mes "[Tourist]"; mes "So beautiful... I wonder who built"; mes "this place?"; close; } dewata,67,186,8 script Monk#dew1 834,{ mes "[Monk]"; mes "I am a monk, content to spend my days in religious study."; next; mes "[Monk]"; mes "I've just returned from a pilgrimage to Borobudur temple with my fellow monks..."; next; mes "[Monk]"; mes "Borobudur temple has many pilgrims visiting, since it is one of few temples left for worshipping the Great Buddha."; close; } dewata,65,188,8 script Monk#dew2 834,{ mes "[Monk]"; mes "Borobudur temple is one of few temples left for worshiping the Great Buddha."; next; mes "[Monk]"; mes "I don't understand why there are only few temples left that follow our ways..."; close; } dewata,63,190,8 script Monk#dew3 834,{ mes "[Monk]"; mes "Are you a Tourist? You can make an offering and a wish to one of the shrines."; next; mes "[Monk]"; mes "Our great Buddha may grant your wish.."; close; } dewata,62,192,8 script Monk#dew4 834,{ mes "[Monk]"; mes "Our great Buddha is the king of souls and the leader of all good Gods."; next; mes "[Monk]"; mes "The Dewata tribes believes in Buddha, the strange thing is they all describe Buddha as different creatures."; next; mes "[Monk]"; mes "I'm not really sure about the reason for that. Maybe because there are many different tribes in Dewata with different characteristics."; close; } dewata,89,191,6 script Small Shrine#dew1 844,{ mes "There is a small shrine here. There are many people making wishes."; next; switch(select("Make a donation.:Make a wish.:Walk away.")) { case 1: mes "Donation case says:"; mes "^FF00001,000 ~ 100,000 Zeny^000000"; mes "How much do you want to donate?"; next; input .@input,0,100000; if (.@input < 1000) { mes "- Cancelled. -"; close; } else if (.@input <= 50000) set .@good_luck, rand(1,10000); else set .@good_luck, rand(1,5000); if (.@input > Zeny) { mes "- Not enough Zeny. -"; close; } mes "What is your wish?"; next; input(.@wish$); setarray .@wishes$[0], "Power","Strength", //1 "Faster","Speed","Quickness","Agility", //2 "Skillful Hands","Dex", //4 "Healthy","Fitness","Vital", //8 "Wisdom","Brain","Study","Int","1st place", //16 "Luck","Wealth","Items","Get Item","Goods","Lotto", //32 "Full Level","Level","LV", //64 "Lover","Girl friend","Boy friend"; //128 setarray .@index[0], 1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128; if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777) set .@bonus,1; for(set .@i,0; .@i<getarraysize(.@wishes$); set .@i,.@i+1) { if (compare(.@wish$,.@wishes$[.@i])) { set .@stat, .@stat | .@index[.@i]; break; } } mes "You make a wish for ^0000FF" + .@wish$ + "^000000 to the small shrine."; next; callsub L_Wish; set Zeny, Zeny - .@input; if (.@stat & 1 && .@bonus){ sc_start SC_FOOD_STR,1200000,3; percentheal 5,0; //consumeitem 12043; //Str_Dish03 } else if (.@stat & 2 && .@bonus){ sc_start SC_FOOD_AGI,1200000,3; percentheal 5,0; //consumeitem 12058; //Agi_Dish03 } else if (.@stat & 4 && .@bonus){ sc_start SC_FOOD_DEX,1200000,3; percentheal 5,0; //consumeitem 12063; //Dex_Dish03 } else if (.@stat & 8 && .@bonus){ sc_start SC_FOOD_VIT,1200000,3; percentheal 5,0; //consumeitem 12053; //Vit_Dish03 } else if (.@stat & 16 && .@bonus){ sc_start SC_FOOD_INT,1200000,3; percentheal 5,0; //consumeitem 12048; //Int_Dish03 } else if (.@stat & 32 && .@bonus){ sc_start SC_FOOD_LUK,1200000,3; percentheal 5,0; //consumeitem 12068; //Luk_Dish03 } else if (.@stat & 64) { specialeffect2 EF_ANGEL; mes "- A celestial entity gives you a blessing. -"; next; } else if (.@stat & 128) { mes "- The shrine envelops you in a loving aura. -"; if ((Sex == 0 && compare(.@wish$,.@wishes$[26])) || (Sex == 1 && compare(.@wish$,.@wishes$[27]))) specialeffect2 EF_LIGHTSPHERE; next; } mes "It feels like this wish could come true."; close; case 2: mes "What is your wish?"; next; input .@wish$; mes "You have made your wish for ^0000FF" + .@wish$ + "^000000 to the small shrine."; next; callsub L_Wish; mes "It feels like this wish could come true."; close; case 3: close; } L_Wish: mes "Mysterious energy comes out from the shrine."; specialeffect EF_FLASHER,AREA,"Small Shrine#dew1"; specialeffect EF_FLASHER,AREA,"Small Shrine#dew2"; specialeffect EF_FLASHER,AREA,"Small Shrine#dew3"; specialeffect EF_FLASHER,AREA,"Small Shrine#dew4"; next; mes "You have received the shrine's blessing."; specialeffect2 EF_BLESSING; next; return; } dewata,89,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew2 844 dewata,68,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew3 844 dewata,68,191,6 duplicate(Small Shrine#dew1) Small Shrine#dew4 844 dewata,75,122,6 script Monk#dewt1 834,{ mes "[Monk]"; mes "You are a stranger here. What brings here to this quiet place?"; next; switch(select("I'm sightseeing.:No reason.")) { case 1: mes "[Monk]"; mes "Oh, you are a tourist. This is the '^0000FFPagoda^000000' worshiping the great Buddha. Please be respectful of the monks praying here."; close; case 2: mes "[Monk]"; mes "Good day to you..."; close; } } dewata,69,101,6 script Monk#dewt2 834,{ mes "[Monk]"; mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks."; next; switch(select("I see...:Explain about Buddhas:Ah, okay.")) { case 1: mes "[Monk]"; mes "You must feel the compassion of our Buddha!"; close; case 2: mes "[Monk]"; mes "Buddha is our God from Dewata myth, he is the king of souls and also the leader of good Gods."; next; mes "[Monk]"; mes "Buddha is the guardian of souls whom often described in traditional dance as fighting against the magician Rangda."; next; mes "[Monk]"; mes "In Dewata we belive there are many deities protecting each island and tribal locale,"; next; mes "[Monk]"; mes "so we do have different manifestations of the Buddha, usually described as a bear, tiger, dragon, snake, or lion"; next; mes "[Monk]"; mes "Great Lion is one of famous Buddhas worshipped in Dewata."; next; mes "[Monk]"; mes "Hope this was good explanation for you. Let me know if you have anything else you want to know."; close; case 3: mes "[Monk]"; mes "Good day to you..."; close; } } dewata,71,79,6 script Monk#dewt3 834,{ mes "[Monk]"; mes "This tower is built on the edge of coastal cliff. You can pray with a cool ocean breeze in your hair."; next; mes "[Monk]"; mes "Come, you should feel the compassion of our Buddha in this pleasant weather."; close; } dewata,211,272,4 script Lodge Owner#dew 534,2,3,{ OnTouch: mes "[Lodge Owner]"; mes "These days, we have many honeymooners visiting here."; next; mes "[Lodge Owner]"; mes "It must be the beautiful scenery, right?"; next; mes "[Lodge Owner]"; mes "I'm happy with my business. Hope all we have a lot more visitors like that."; next; mes "[Lodge Owner]"; mes "Ah! You should bring your lover to Dewata on your honeymoon."; mes "I'll give you a good price-"; close; } dewata,245,244,4 script Lodge Employee#dew 536,2,3,{ OnTouch: mes "[Lodge employee]"; mes "Argg~ This is really ticking me off!"; emotion e_an; next; mes "[Lodge employee]"; mes "How come more and more couples come here?"; next; mes "[Lodge employee]"; mes "And why do they have act so lovey-dovey? What's up with that?"; next; mes "[Lodge employee]"; mes "C'mon, show some respect to the people who work here..."; close; } dewata,233,263,8 script Sweet Married Couple::smc_dew_01 828,2,3,{ OnTouch: mes "[Sweet Husband]"; mes "You are the most beautiful thing in the world baby~"; emotion e_kis; next; mes "[Sweet Wife]"; mes "Really? I'm that beautiful? I love you, honey~"; emotion e_kis2,0,"Sweet Married Couple#dew2"; next; mes "[Sweet Married Couple]"; mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha"; mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho"; emotion e_heh; emotion e_heh,0,"Sweet Married Couple#dew2"; next; mes "Come on now, I'm growing tired of this. Let's go."; close; } dewata,234,263,8 script Sweet Married Couple::smc_dew_02 727,2,3,{ OnTouch: mes "[Sweet Wife]"; mes "Baby~ You know what flower that is~?"; emotion e_what; next; mes "[Sweet Husband]"; mes "Hmm? I don't know. But it's really pretty."; next; mes "[Sweet Wife]"; mes "Baby~ Who's prettier, me or the flower?"; emotion e_what; next; mes "[Sweet Husband]"; mes "No matter how pretty the flower is, you are always more beautiful~"; emotion e_kis,0,"Sweet Married Couple#dew1"; next; mes "[Sweet Wife]"; mes "Really? I'm that pretty? I love you, sweetie~"; emotion e_kis2; next; mes "[Sweet Married Couple]"; mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha"; mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho"; emotion e_heh,0,"Sweet Married Couple#dew1"; emotion e_heh; next; mes "Come on now, this bores me. Let's move on."; close; } dewata,279,213,4 script Tourist#dew-2 887,2,3,{ OnTouch: mes "[Reclining Tourist]"; mes "Wow~ This is really comfy~"; next; mes "[Reclining Tourist]"; mes "I'm having a great time just relaxing."; next; mes "[Reclining Tourist]"; mes "You should lie down here too."; mes "Once you do, you'll never want to get up."; next; mes "[Reclining Tourist]"; mes "That's why I haven't moved in a whole week! Hahahaha~"; emotion e_heh; close; } dewata,269,208,4 script Little Kid in Town#dew 538,2,3,{ OnTouch: mes "[Kid]"; mes "Hey "+((Sex)?"bro":"sis")+", look at that man!"; next; mes "[Kid]"; mes "He's been lying there for a week doin' nothin'..."; next; mes "[Kid]"; mes "Who IS that man?"; emotion e_what; next; mes "[Kid]"; mes "I don't want to be a lazybones like him when I grow up."; close; } dewata,227,129,4 script Sarr#dew 538,2,3,{ OnTouch: mes "[Sarr]"; mes "They're hiding so I should seek."; mes "I'll find them for sure!-"; next; mes "[Sarr]"; mes "One~"; next; mes "[Sarr]"; mes "Two~ Three~"; next; mes "[Sarr]"; mes "Four~ Five~ Six~"; next; mes "[Sarr]"; mes "... ... ... ..."; next; mes "[Sarr]"; mes "Ninty nine~ One hundred!!! Now I'm coming~"; close; } dewata,239,140,4 script Siyak#dew 539,2,3,{ OnTouch: mes "[Siyak]"; mes "Hey come on, move over~ He's gonna find me~~"; next; mes "[Sarr]"; mes "I found Siyak!! Come out, come out!!"; emotion e_gg,0,"Sarr#dew"; emotion e_omg; emotion e_gg,0,"Sipo#dew"; emotion e_omg,1; next; mes "[Siyak]"; mes "Arrgg!! This is all your fault~!!"; emotion e_an; close; } dewata,193,145,4 script Sipo#dew 538,2,3,{ OnTouch: mes "[Sipo]"; mes "Sarr won't find me here, right?"; next; mes "[Sarr]"; mes "I found Siyak!! Come out come out!!"; emotion e_gg,0,"Sarr#dew"; emotion e_omg,0,"Siyak#dew"; emotion e_gg; emotion e_omg,1; next; mes "[Sipo]"; mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here."; close; } dewata,228,177,4 script Majya#dew 538,2,3,{ OnTouch: mes "[Majya]"; mes "I was playing hide-and-seek with my friends..."; next; mes "[Majya]"; mes "I've been just standing here, and they haven't found me for 3 hours..."; emotion e_hmm; next; mes "[Majya]"; mes "What should I do? Come out? I don't want to be IT..."; close; } dewata,278,100,4 script Missing Child#dew 703,2,3,{ OnTouch: mes "[Ukki]"; mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~"; emotion e_sob; emotion e_swt2; next; mes "["+strcharinfo(0)+"]"; mes "Hey, kid..."; next; mes "[Ukki]"; mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~"; emotion e_sob; next; mes "[Ukki]"; mes "Mama~ Papa~ Where are youuu~ Waa~"; emotion e_sob; emotion e_swt2; next; mes "["+strcharinfo(0)+"]"; mes "... ... ..."; emotion e_dots,1; close; } dewata,249,87,4 script Mum#dew 101,2,3,{ OnTouch: mes "[Mum]"; mes "Ukki~ Ukki~ Where did she go?"; emotion e_wah; next; mes "[Mum]"; mes "I can't take my eyes of her for a second..."; next; mes "[Mum]"; mes "Ukki~"; emotion e_wah; close; } dewata,251,85,6 script Poppa#dew 97,2,3,{ OnTouch: mes "[Poppa]"; mes "Honey, is Ukki lost again?"; emotion e_what; next; mes "[Poppa]"; mes "Arrgg... I can't go anywhere with her... How many times already?"; emotion e_swt2; next; mes "[Daddy]"; mes "She's gotten lost in Louyang, Amatsu, Moscovia, Brasilis, Kunlun,"; mes "and in Ayothaya..."; emotion e_swt2; next; mes "[Daddy]"; mes "What!! It's already been 7 times including this time in Dewata... 7 times!!!!!!"; emotion e_otl; close; } dewata,278,281,4 script Happily Married Grandpa::hmg_dew_01 534,{ mes "[Happily Married Grandpa]"; mes "Today, I should ask my lady to"; mes "cook me some ^006400fried rice^000000."; next; mes "[Happily Married Grandpa]"; mes "My wife's ^006400fried rice^000000 is"; mes "always very special!"; next; mes "[Happily Married Grandpa]"; mes "It makes me love her even more."; mes "You can't imagine the wonderful flavor!"; emotion e_lv; close; } dewata,280,277,4 script Happily Married Grandma::hmg_dew_02 535,{ mes "[Happily Married Grandma]"; mes "In my younger days,"; mes "there were many gentleman callers"; mes "who wanted to court me."; emotion e_swt2; next; mes "[Happily Married Grandma]"; mes "Yet, I met just the right guy,"; mes "and got married."; mes "I asked what he likes best"; mes "about me, he said it was"; mes "my homemade ^006400fried rice^000000"; next; mes "[Happily Married Grandma]"; mes "And since then, he only asks me"; mes "to make ^006400fried rice^000000 for dinner."; mes "Over 40 years of marriage"; mes "and he still doesn't get tired ot it."; next; mes "[Happily Married Grandma]"; mes "I always think it was lucky"; mes "to be growing old with a guy"; mes "who loves what I cook."; emotion e_lv; close; } dewata,165,103,6 script Adventurer Semangat#dew 534,{ mes "[Adventurer Semangat]"; mes "I also traveled around the World"; mes "When I was young like you."; mes "^FF0000Monkey, Cuttlefish^000000"; mes "^FF0000Eagle, and Snake^000000,"; mes "all were good friends I met"; mes "during my travels."; next; mes "[Adventurer Semangat]"; mes "I still have passion for adventure and traveling."; mes "But, I can't just leave"; mes "my beloved wife and"; mes "grandchildren behind..."; next; mes "[Adventurer Semangat]"; mes "You will also have something"; mes "or someone that is as precious"; mes "in your heart someday."; close; } dewata,139,114,6 script Semangat's Wife#dew 535,{ mes "[Semangat's Wife]"; mes "Where's that old man"; mes "gone off to again?"; mes "Have you seen my husband around?"; next; switch(select("I think I saw him there..:No I haven't..")) { case 1: mes "[Semangat's Wife]"; mes "He ran away when"; mes "I was looking for him."; mes "Should be somewhere, telling tall tales"; mes "to some travelers, like always."; next; mes "[Semangat's Wife]"; mes "I apologize"; mes "on behalf of my husband."; mes "Please don't believe his foolish stories"; mes "saying he met with ^FF0000Monkeys and Snakes^000000, or"; mes "that he fought alongside a ^FF0000Cuttlefish^000000."; next; mes "[Semangat's Wife]"; mes "He has been living here"; mes "for entire life."; mes "Yet, always find some travelers,"; mes "and who will listen to his made-up tales."; close; case 2: mes "[Semangat's Wife]"; mes "Oh. Please let me know"; mes "if you ever see him around."; close; } } dewata,181,88,6 script Young Man#dew-2 536,{ mes "[Young Man]"; mes "Isn't ^8B4513Dewata^000000 beach"; mes "really beautiful?"; mes "The children always play"; mes "at this beach. It really"; mes "reminds me of my youth."; next; mes "[Young Man]"; mes "At the evening, you can see"; mes "fireworks from the beach."; mes "With ocean breeze, the crashing waves,"; mes "and fireworks lighting the sky,"; mes "the nighttime is a time of beauty here!"; close; } dewata,179,204,4 script Young Lady#dew 537,{ mes "[Young Lady]"; mes "When you are outside of the town,"; mes "and meet ^FF0000Tiger, Monkey, or pig^000000,"; mes "make sure to avoid them."; next; select("What do you mean?"); mes "[Young Lady]"; mes "I haven't seen yet,"; mes "but legend says there's a"; mes "cruel monster named ^FF0000Leak^000000"; mes "which can transform into an animal"; mes "and hypnotize people into killing."; next; mes "[Young Lady]"; mes "You know the dangers of this world."; mes "It's never hurts to be careful"; mes "even if it's just an urban legend."; //emotion ET_SCRATCH; //TODO close; } dewata,280,236,4 script Settler#dew 726,{ mes "[Settler]"; mes "I'm not really from ^8B4513Dewata^000000."; mes "But while traveling,"; mes "I found this place..."; mes "And made my decision"; mes "to live in this beautiful town."; next; mes "[Settler]"; mes "I've been happy to live here"; mes "and to find and experience"; mes "all these beautiful sights."; mes "It's a dream come true."; next; mes "[Settler]"; mes "Would you ever think of"; mes "settling here too?"; close; } dewata,204,230,6 script Dieting Lady#dew 537,{ if (countitem(11533) == 0) { mes "[Dieting Lady]"; mes "Ah~ I'm starving!!"; mes "I should be on a diet now."; mes "Why am I still hungry?"; next; mes "[Dieting Lady]"; mes "Don't talk to me too much!!"; mes "I want to try that grilled ^006400Satay^000000"; mes "so much~!!!!!"; close; } mes "[Dieting Lady]"; mes "Is that mouth-watering"; mes "^006400Satay^000000 for me?"; next; switch(select("Yes, want a taste?:No, it's for me!")) { case 1: delitem 11533,1; //Satay mes "[Dieting Lady]"; mes "Thanks so much!"; mes "I've been so hungry~!!"; mes "This smell of this ^006400Satay^000000"; mes "is so good~!"; next; getitem 11533,1; //Satay mes "[Dieting Lady]"; mes "Ah... gotta come back to my senses,"; mes "too much of a good thing is bad..."; mes "I should stick with my diet."; mes "Sorry, I'll give it back to you."; emotion e_sob; close; case 2: mes "[Dieting Lady]"; mes "Arrgg.. You are so greedy!"; mes "Since you don't want to share."; mes "Anyway, I shouldn't cheat on my diet"; mes "even for something that looks and smells so good..."; emotion e_pif; close; } } dewata,117,156,6 script Dreaming Kid#dew 538,{ mes "[Dreaming Kid]"; mes "My granny says"; mes "There was once a bird named ^FF0000Garuda^000000"; mes "who flew above this town."; mes "Afterwards we had some great harvests"; mes "and were able to live happily."; next; mes "[Dreaming Kid]"; mes "I want to see that bird"; mes "flying above our town again!"; mes "Then my mom, dad"; mes "granny, and grandpa"; mes "can be happy like the old times."; mes "What do you think?"; close; } dewata,144,216,4 script Energetic Kid#dew 538,{ mes "[Energetic Kid]"; mes "My parents used to tell me..."; next; mes "- ^006400Son,^000000 -"; mes "- ^006400You should study hard.^000000 -"; mes "- ^006400Be happy.^000000 -"; mes "- ^006400Live a slow^000000 -"; mes "- ^006400and safe life.^000000 -"; mes "- ^006400The mountain over yonder^000000 -"; mes "- ^006400will always be there for you.^000000 -"; next; mes "[Energetic Kid]"; mes "Isn't it a great philosophy?"; mes "I want to live that way"; mes "and become a great person,"; mes "and help all of the people in our town"; mes "live happily ever after!"; close; } dewata,127,248,6 script Wishing Kid#dew 539,{ mes "[Kid wishing to be an adult]"; mes "My family has been brewing"; mes "traditional Dewata wine for ages."; mes "I want to drink it myself,"; mes "but my dad says I'm too young."; mes "He said I can drink it"; mes "only after I sleep for over ^FF0000100 days^000000."; next; mes "[Kid wishing to be an adult]"; mes "All grown-ups love to drink"; mes "my dad's wine."; mes "I want to try some so bad."; mes "But, what should I do...?"; mes "I've forgotten how many ^FF0000nights^000000"; mes "I've already slept... boo hoo!"; emotion e_sob; close; } dew_fild01,101,259,6 script Jaty Tribe Gatekeeper::jtg_dew 541,{ mes "[Jaty Tribe Gatekeeper]"; mes "Welcome to ^FF0000Jaty^000000 town."; mes "Our tribe reveres strength and bravery."; mes "We wish you a safe and restful time here."; close; } dew_fild01,106,306,4 script R. Jaty Tribe Warrior 541,{ mes "[Reserved Jaty Warrior]"; mes "I want to be the very best"; mes "like no one ever was."; next; mes "[Reserved Jaty Warrior]"; mes "I'm learning hunting skills"; mes "these days. And I'm getting"; mes "better and better"; mes "every day!"; next; mes "[Reserved Jaty Warrior]"; mes "I won't stop until"; mes "I become a true warrior!"; close; }