//===== eAthena Script ======================================= //= Priest Skills Quests //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= //= Temp quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ //============================================================ // PRIEST - REDEMPTIO //============================================================ prt_church.gat,111,112,3 script Nun Linus 79,{ mes "[Nun Linus]"; if(BaseJob!=Job_Priest) goto L_nopriest; if(getskilllv(1014)) goto L_alreadyhave; if(getskilllv(54)<1) goto L_norez; mes "I can teach you the mercy of God"; mes "if you bring me a couple things,"; mes "and if God finds you worthy!"; mes "1 Blue Gemstone"; mes "1 Holy Water"; next; mes "[Nun Linus]"; mes "Let me check your items."; next; if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water, delitem 717, 1;//Items: Blue_Gemstone, delitem 523, 1;//Items: Holy_Water, mes "[Nun Linus]"; mes "I see you have what you need,"; mes "so we shall see if God finds"; mes "you worthy yet!"; next; if(rand(100)<JobLevel+25) goto L_bless; mes "[Nun Linus]"; mes "Sorry, but God has not"; mes "shined on you as of yet."; mes "Try again when you are a"; mes "stronger Priest."; close; L_bless: mes "[Nun Linus]"; mes "Hum... I see God has shined on you this time"; skill 1014,1,0; close; L_noitems: mes "[Nun Linus]"; mes "You don't have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nopriest: mes "Sorry, you need to have some faith in God."; emotion e_gasp; close; L_alreadyhave: mes "I've already taught you"; mes "everything I know..."; close; L_norez: mes "Come back when you've learned"; mes "more about priest and God."; close; }