//===== eAthena Script ======================================= //= Knight Skills Quests //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= //= Temp quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ //============================================================ // KNIGHT - CHARGE ATTACK //============================================================ prt_in.gat,84,98,3 script Esope 734,{ mes "[Esope]"; if(BaseJob!=Job_Knight) goto L_noknight; if(getskilllv(1001)) goto L_alreadyhave; mes "I'll teach you all I know for:"; mes "5 Candy canes"; mes "3 Witherless Roses"; next; mes "[Esope]"; mes "Let me check your items."; next; if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose, delitem 530, 5;//Items: Candy_Cane, delitem 748, 3;//Items: Witherless_Rose, mes "[Esope]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1001,1,0; close; L_noitems: mes "[Esope]"; mes "You don't have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_noknight: mes "Looking for your master?"; emotion e_gasp; close; L_alreadyhave: mes "I've already taught you"; mes "everything I know..."; close; }