//===== eAthena Script ======================================= //= Dancer Skills Quests //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= //= Temp quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ //============================================================ // DANCER - WINK OF CHARM //============================================================ comodo,205,171,7 script Chanel 724,{ mes "[Chanel]"; if(BaseJob!=Job_Dancer) goto L_nodancer; if(getskilllv(1011)) goto L_alreadyhave; mes "I'll teach you all I know for:"; mes "1 Crystal Mirror"; mes "1 Alcohol"; mes "1 China"; mes "1 Apple"; mes "3 Bananas"; mes "5 Well-baked Cookies"; next; mes "[Chanel]"; mes "Let me check your items."; next; if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie, delitem 747, 1;//Items: Crystal_Mirror, delitem 970, 1;//Items: Alcohol, delitem 736, 1;//Items: China, delitem 512, 1;//Items: Apple, delitem 513, 3;//Items: Banana, delitem 538, 5;//Items: Well-baked_Cookie, mes "[Chanel]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1011,1,0; close; L_noitems: mes "[Chanel]"; mes "You don't have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nodancer: mes "Hum... you don't seem to be a musician"; emotion e_gasp; close; L_alreadyhave: mes "I've already taught you"; mes "everything I know..."; close; }