//===== eAthena Script ======================================= //= Crusader Skills Quests //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= //= Temp quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ //============================================================ // CRUSADER SKILL - SHRINK //============================================================ geffen.gat,110,118,3 script Ford 752,{ mes "[Ford]"; if(BaseJob!=Job_Crusader) goto L_nocruz; if(getskilllv(1002)) goto L_alreadyhave; mes "Maybe I'll teach you a little skill"; mes "if you bring me a few things..."; mes "Bring me these items and we'll"; mes "see if I feel like giving it to you."; next; mes "[Ford]"; mes "1 Red Potion"; mes "20 Sticky Mucus"; mes "3 Empty Bottles"; mes "5 Jellopies"; mes "1 Unripe Apple"; mes "1 Grape"; mes "1 Coal"; mes "3 Cyfars"; next; mes "[Ford]"; mes "Let me check your items."; next; if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar, delitem 501, 1;//Items: Red_Potion, delitem 938, 20;//Items: Sticky_Mucus, delitem 713, 3;//Items: Empty_Bottle, delitem 909, 5;//Items: Jellopy, delitem 619, 1;//Items: Unripe_Apple, delitem 514, 1;//Items: Grape, delitem 1003, 1;//Items: Coal, delitem 7053, 3;//Items: Cyfar, mes "[Ford]"; mes "Time to roll my lucky dice."; mes "Good luck, I almost never lose."; //TODO: add DICE emotions? 8) emotion e_gg; next; if(rand(1,6)!=3) goto L_lose; emotion 58; next; skill 1002,1,0; mes "[Ford]"; mes "I can't believe I lost!"; mes "I NEVER lose..."; emotion e_sob; close; L_noitems: mes "[Ford]"; mes "You don't have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_lose: emotion 63; next; mes "[Ford]"; mes "I win again!!"; mes "I'm not teaching you"; mes "anything this time. Come"; mes "back if you want to Try"; mes "again"; close; L_nocruz: mes "If you are not a Crusader,"; mes "then you have no business"; mes "with me..."; close; L_alreadyhave: mes "Hey, you were lucky I"; mes "even taught you the"; mes "skill I did! Don't press"; mes "your luck."; close; }