//===== eAthena Script ======================================= //= Quests NPCs located in Niflheim //===== By: ================================================== //= eAthena Dev Team //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= Book of Devil and Piano Key quest //===== Additional Comments: ================================= //= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt //============================================================ //============================================================= //Quest for Book of Devil //============================================================= niflheim.gat,184,199,5 script Little Girl#02 793,{ mes "[Sairin]"; if(niflheimlost2 == 1) goto L_thanks; if(niflheimlost == 1) goto L_foundhim; if(lostgirl == 1) goto L_sure2; mes "Sir, will you please help me?"; if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix if(BaseJob==Job_Novice) close; next; menu "Yes",-, "No",M_no; mes "[Sairin]"; mes "My friend and I went for a hike and ended up wandering into a strange field."; next; mes "[Sairin]"; mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!"; next; mes "[Sairin]"; mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town.."; next; mes "[Sairin]"; mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?"; next; menu "Sure",-, "No",M_no; L_sure2: set lostgirl,1; mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one..."; close; L_foundhim: mes "You found him?"; mes "Oh thank you!"; mes "Please, take this as a token of my appreciation."; getitem 642,1;//Items: Book of Devil, set niflheimlost2,1; close; L_thanks: mes "Thanks again!"; M_no: close; } //============================================================= //Piano Quest //============================================================= niflheim.gat,224,243,3 script Alager 795,{ mes "[Alager]"; mes "Muahaha, I love to eat meat..."; mes "You look... delicious!"; next; mes "[Alager]"; mes "I'm going to eat you..."; next; mes "-Chomp bite slurp-"; if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end; percentheal -60,0; next; mes "[Alager]"; mes "Ahhh, it's been some time since I had such delicious meat!"; // 50% made up, not the slightest idea how to translate these ^^; mes "as an ex-barbeque chef, my favourite meat"; mes "would be like preparing beef fillet,"; mes "crossed and grilled to perfection"; mes "that would be really delicious... "; next; mes "[Alager]"; mes "Ah, let me thank you with this,"; mes "I found it on the ground, hoho~"; getitem 7184,1;//Items: Piano Key, set nif_quest1, 1; close; L_end: percentheal -30,0; close; } nif_in.gat,105,81,3 script Grey 794,{ mes "[Grey]"; mes "Ah, there was this poem..."; mes "in which author and time of writing was unknown,"; mes "and has been circulating since long ago..."; next; mes "[Grey]"; mes "^FF0000When the sun sets in the western hills,^000000"; mes "^FF0000Where points the velvet gloom of dawn,^000000"; mes "^FF0000The beautiful melody surrounding thy soul,^000000"; mes "^FF0000Is the key from Lord Death's wrath.^000000"; next; if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end; set @nif_random,rand(1,4); mes "[Grey]"; mes "Heh, let me give you a little exam!"; mes "Repeat line no. " + @nif_random + " of the poem"; mes "that you have just heard to me!"; next; input @inputstr1$; if (@nif_random == 2) goto L_RAN_2; if (@nif_random == 3) goto L_RAN_3; if (@nif_random == 4) goto L_RAN_4; //if (@nif_random == 1) goto L_RAN_1; L_RAN_1: set @str1$,"When the sun sets in the western hills,"; goto L_RAN_B; L_RAN_2: set @str1$,"Where points the velvet gloom of dawn,"; goto L_RAN_B; L_RAN_3: set @str1$,"The beautiful melody surrounding thy soul,"; goto L_RAN_B; L_RAN_4: set @str1$,"Is the key from Lord Death's wrath."; goto L_RAN_B; L_RAN_B: if (@inputstr1$ == @str1$) goto L_RAN_SC; mes "[Grey]"; mes "Aih... If you had paid more attention,"; mes "you would have known the correct answer!"; mes "Come back for the challenge again,"; mes "when you have thought over it!"; close; L_RAN_SC: mes "[Grey]"; mes "Hoho... I see you have paid attention!"; mes "I am Grey, a wandering poet of yore,"; mes "you are the best audience I have had so far,"; mes "here, take this as a reward."; getitem 7184,1;//Items: Piano Key, set nif_quest2, 1; next; mes "[Grey]"; mes "I hope you will treat other poets"; mes "as well as you treated me, farewell."; close; L_end: mes "[Grey]"; mes "I wonder what does it mean..."; mes "If you read it carefully,"; mes "it seems to have a deep meaning,"; mes "as if there is a mysterious secret"; mes "hidden within these words..."; close; } nif_in.gat,31,20,3 script Kurtz 794,{ mes "[Kurtz]"; mes "Business nowadays is really bad..."; mes "Back when I used to be alive,"; mes "my business was this bad too~!"; if (nif_quest3 == 1 || (MISC_QUEST & 32)) close; next; mes "[Kurtz]"; mes "Hey! You there! Dump this for me"; mes "on the way out will you!"; getitem 7184,1;//Items: Piano Key, set nif_quest3, 1; next; mes "[Kurtz]"; mes "Why is business so bad lately..."; mes "(mumble mumble)"; close; } niflheim.gat,169,71,5 script #1 111,2,2{ if (MISC_QUEST & 32 || nif_quest4 == 1) end; mes "- In the nearby tombs -"; mes "- you see something -"; mes "- half buried in the ground -"; mes "- What is it? -"; mes "- Looks like it broke off something -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_quest4, 1; L_end: close; } niflheim.gat,208,103,5 script #2 111,2,2{ if (MISC_QUEST & 32) end; if (nif_quest5 == 1) goto L_key2; if (nif_quest5 >= 2) end; mes "- In the nearby tombs -"; mes "- you see something -"; mes "- half buried in the ground -"; mes "- What is it? -"; mes "- Looks like it broke off something -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_quest5, 1; close; L_key2: mes "- In the hole you have dug -"; mes "- there is something else -"; mes "- buried deep in the ground -"; mes "- Looks like its another fragment -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_quest5, 2; L_end: close; } nif_in.gat,115,181,5 script #4 111,3,3{ mes "- You see a huge old piano -"; if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -"; if (MISC_QUEST & 32) mes "- with one key missing -"; if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key, close; L_event: delitem 7184,6;//Items: Piano Key, set MISC_QUEST,MISC_QUEST | 32; //clear auxiliary vars now set nif_quest1, 0; set nif_quest2, 0; set nif_quest3, 0; set nif_quest4, 0; set nif_quest5, 0; set nif_random,0; //clear garbage from the previous version of the script set nif_random1,0; //clear garbage mes "- You slide the 6 piano keys one -"; mes "- by one into the missing slots -"; mes "- on the piano, but you realize -"; mes "- the left-most side seems to be -"; mes "- missing one more key. -"; close; } nif_in.gat,118,151,5 script #5 111,3,3{ if((MISC_QUEST & 32)==0) end; mes "- The very moment the long shadow -"; mes "- of your body falls on the piano -"; next; mes "- You suddenly seem to feel lighter -"; mes "- and your vision starts to blur... -"; next; warp "nif_in.gat",179,163; close; } nif_in.gat,188,168,3 script Witch 792,{ mes "[Kilgana]"; mes "Hmm?... Aren't you a living human?"; mes "Must have took you some effort"; mes "to get to this place..."; mes "Whatever reason though, this is not a place"; mes "the living shall belong..."; next; mes "[Kilgana]"; mes "I shall use my powers to send you back"; mes "but you should not return in the future."; close2; warp "umbala.gat",138,208; end; }