//===== eAthena Script ======================================= //= Quest NPCs located in Lighthalzen //===== By: ================================================== //= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, //= Lupus, Lord Gywall //===== Current Version: ===================================== //= 4.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Quests related to Lighthalzen City. //===== Additional Comments: ================================= //= Grammar/script check please. This was a quick job. //= Things to add: Look at the thread "Lighthalzen Guard" in SVN script //= 0.3 Initial Release //= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed. //= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest. //= 1.0 Patched "mobsters spawn & Alert" like Real-RO. //= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus] //= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets] //= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets] //= Thanks to Linuxwolf for a grammar check as well =). //= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious] //= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus] //= 1.4 Fixed password abuse. When people don't read the password under the picture //= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...) //= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester] //= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus] //= 1.6 Added Gywall's Pickpocket Quest //= 1.7 Implemented the Friendship quest [MasterOfMuppets] //= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets] //= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera] //= 2.0 Removed Duplicates [Silent] //= 2.1 Added first part of Bio Ethics Quest [Evera] //= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them //= out after finished part... Don't want players getting stuck ;_; [Evera] //= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my //= mind was somewhere else when writing @_@ [Evera] //= 2.4 Fixed the bug where a str&int debug was shown in the console for //= test tube in bio labs quest. [Evera] //= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera] //= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera] //= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus] //= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus] //= reused cubekey var for 4 Cube Room key vars //= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus] //= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP //= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus] //= 3.0 Added Cursed Spirit Quest. [SinSloth] //= Moved a book non-related to Lighthalzen quests. //= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth] //= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth] //= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf] //= reference to it in the Aegis script. //= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth] //= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf] //= Added cutins for "Maku" npc, and changed "set HP" to percentheal. //= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf] //= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 3.7 Counter-fixed negative value checking to now look for both positive and negative values //= since its symbol depends on the time. [SinSloth] //= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf] //= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth] //= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf] //= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf] //= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf] //= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box //= You can't finish the quest. (bugreport:1798) [Samuray22] //= 4.3a Reverted changes from the last version. . [L0ne_W0lf] //= Changed temp char vars to normal vars, that unset at end. //= Tube just makes sure you have 1 or more permits. //= 4.4 Replaced effect numerics with constants. [L0ne_W0lf] //= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22] //= Replaced effect numerics with constants. //= 4.5 Official Gangster Alert script. [Gepard] //= 4.6 Added quest log entries for: //= - Cursed Spirit Quest //= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf] //============================================================ // Gangster Alert [Aegis Conversion] //------------------------------------------------------------ lighthalzen,1,1,0 script Law Enforcement -1,{ end; OnEnable: mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map; initnpctimer; for (set .@i, 0; .@i < 30; set .@i, .@i + 1) monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead"; end; OnTimer220000: killmonster "lighthalzen","Law Enforcement::OnMyMobDead"; mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map; set $@Lhz_Gangster_Alert, 0; stopnpctimer; end; OnMyMobDead: end; } lighthalzen,267,200,3 script Guard#lhz01 868,{ if (countitem(7350) > 0) { mes "[Guard]"; mes "Hold it right th--!"; mes "Oh. I'm sorry. I didn't"; mes "realize you were carrying"; mes "a pass and had authorization."; close2; warp "lighthalzen",303,229; end; } if ($@Lhz_Gangster_Alert >= 100) { mes "[Guard]"; mes "Recently too many people"; mes "have been traveling between"; mes "Uptown and the ghetto, so"; mes "we've heightened security"; mes "around here. But how can"; mes "so many sneak through us?"; close; } if ($@Lhz_Gangster_Alert > 14) { mes "[Guard]"; mes "Recently too many people"; mes "have been traveling between"; mes "Uptown and the ghetto, so"; mes "we've heightened security"; mes "around here. But how can"; mes "so many sneak through us?"; donpcevent "Law Enforcement::OnEnable"; set $@Lhz_Gangster_Alert, 100; close; } if (gettime(3) >= 22 || gettime(3) < 2) { mes "[Guard]"; mes "Zzzz... Zzz..."; mes "ZZZzzzzzzzzzz..."; next; mes "^3355FFThis guard is"; mes "dozing off, so this is"; mes "the perfect opportunity"; mes "to sneak past him.^000000"; close2; set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; warp "lighthalzen",303,229; end; } if (rand(1,6) == 3) { mes "^3355FFThe guard seems distracted"; mes "and is looking elsewhere. Now's"; mes "your chance to sneak past him!^000000"; close2; set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; warp "lighthalzen",303,229; end; } else { mes "[Guard]"; mes "Hold it right there!"; mes "I can't permit anyone"; mes "to enter the slums."; mes "Go back to where you"; mes "came from, adventurer!"; close; } } lighthalzen,294,223,7 script Guard#lhz02 868,{ if (countitem(7350) > 0) { mes "[Guard]"; mes "Hold it right th--!"; mes "Oh. I'm sorry. I didn't"; mes "realize you were carrying"; mes "a pass and had authorization."; close2; warp "lighthalzen",260,199; end; } if ($@Lhz_Gangster_Alert >= 100) { mes "[Guard]"; mes "Recently too many people"; mes "have been traveling between"; mes "Uptown and the ghetto, so"; mes "we've heightened security"; mes "around here. But how can"; mes "so many sneak through us?"; close; } if ($@Lhz_Gangster_Alert > 14) { mes "[Guard]"; mes "Recently too many people"; mes "have been traveling between"; mes "Uptown and the ghetto, so"; mes "we've heightened security"; mes "around here. But how can"; mes "so many sneak through us?"; donpcevent "Law Enforcement::OnEnable"; set $@Lhz_Gangster_Alert, 100; close; } if (gettime(3) >= 22 || gettime(3) < 2) { mes "[Guard]"; mes "Zzzz... Zzz..."; mes "ZZZzzzzzzzzzz..."; next; mes "^3355FFThis guard is"; mes "dozing off, so this is"; mes "the perfect opportunity"; mes "to sneak past him.^000000"; close2; set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; warp "lighthalzen",260,199; end; } if (rand(1,6) == 3) { mes "^3355FFThe guard seems distracted"; mes "and is looking elsewhere. Now's"; mes "your chance to sneak past him!^000000"; close2; set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; warp "lighthalzen",260,199; end; } else { mes "[Guard]"; mes "Hold it right there!"; mes "I can't permit anyone to"; mes "enter Uptown Lighthalzen!"; mes "If you don't have a pass,"; mes "then move on out of here!"; close; } } //============================================================ // Cube Room //============================================================ lighthalzen,341,224,3 script Fishbone 868,{ // Retain prior position in quest. if (piciburn) { set lhz_sincube,piciburn; set piciburn,0; } // Quest is finished. if (MISC_QUEST&512) { mes "[Fishbone]"; mes "Oh hey, it's you!"; mes "Now, listen. If you wanna"; mes "get into Regenschirm again,"; mes "you gotta enter that Sewer Pipe"; mes "that's like, northeast from me."; mes "It's gross, but you gotta..."; next; mes "[Fishbone]"; mes "Anyway, good luck in"; mes "whatever it is you're doing"; mes "here in Lighthazlen. Oh, and"; mes "be real careful! Something"; mes "shadier than me is going"; mes "on in this big city~"; close; } // Apparantly if the boss quest progress is at 6, you skip the level requirement. if (lhz_boss == 6 || BaseLevel >= 60) { if (lhz_sincube == 0) { mes "[Fishbone]"; mes "What...?"; mes "Is there something"; mes "on my face? Quit looking"; mes "at me and let me do my work."; set lhz_sincube,1; close; } else if (lhz_sincube == 1) { mes "[Fishbone]"; mes "Hey. Hey you."; mes "You're still looking"; mes "at me. Quit it. I'm busy"; mes "here and you're bothering me."; set lhz_sincube,2; close; } else if (lhz_sincube == 2) { mes "[Fishbone]"; mes "Seriously, you are"; mes "starting to really get"; mes "on my nerves! What could"; mes "you possibly want from me?!"; next; mes "["+strcharinfo(0)+"]"; mes "Nothing really."; mes "I just feel like"; mes "watching you work."; mes "What exactly are you"; mes "doing anyway, huh?"; next; mes "[Fishbone]"; mes "Hey! If I could just show"; mes "you what I'm doing, I wouldn't"; mes "be so uptight about you looking"; mes "at what I'm doing, now would I?"; next; mes "["+strcharinfo(0)+"]"; mes "Nah..."; mes "I just think"; mes "you're uptight"; mes "in general."; next; mes "[Fishbone]"; mes "Muthafruit!"; mes "So you're just"; mes "gonna sit and watch"; mes "me all day?! Fine! Then"; mes "I'll just ignore you, jerk!"; next; mes "[Fishbone]"; mes "..."; mes "......"; mes "Damn it!"; mes "This is really"; mes "ticking me off! Why"; mes "don't you go away?!"; next; mes "["+strcharinfo(0)+"]"; mes "Well, I was also"; mes "wondering why you're"; mes "working in a place that's"; mes "so, um... depressing."; next; mes "[Fishbone]"; mes "Alright, fine!"; mes "But once I tell you"; mes "what I do here, you're"; mes "outta here! Okay? Now,"; mes "your lips are frickin' sealed."; mes "See, what I do is kinda illegal."; next; mes "[Fishbone]"; mes "I provide routes that let"; mes "people enter Lighthalzen,"; mes "or even go anywhere in this"; mes "city, without authorization."; mes "Hell, I could even get you"; mes "into that Laboratory..."; next; mes "["+strcharinfo(0)+"]"; mes "W-wait!"; mes "Laboratory?!"; mes "Are you serious?"; mes "Can you get me"; mes "into that place?"; next; mes "[Fishbone]"; mes "Sonuva--You're not"; mes "gonna leave me alone,"; mes "are you? Look, you seem"; mes "okay, even if you are kinda"; mes "stubborn, kid. But I don't trust"; mes "or serve strangers, period."; next; mes "["+strcharinfo(0)+"]"; mes "But isn't there"; mes "anything I can do"; mes "so you can help me"; mes "get into the Laboratory?"; next; mes "[Fishbone]"; mes "No way, no how."; mes "No matter how much you"; mes "beg, I can't take a chance"; mes "and just trust anyone who"; mes "wants to know a secret"; mes "route. Now get outta here!"; set lhz_sincube,3; close; } else if (lhz_sincube == 3) { mes "["+strcharinfo(0)+"]"; mes "Please..."; mes "Please tell me"; mes "how I can get inside"; mes "the Laboratory. I'm..."; mes "I'm begging you!"; next; mes "[Fishbone]"; mes "No! Now shaddup"; mes "and stop begging, okay?"; mes "You're only embarassing"; mes "yourself! Good grief..."; set lhz_sincube,4; close; } else if (lhz_sincube == 4) { mes "["+strcharinfo(0)+"]"; mes "Why won't you"; mes "heeeeelp meee?"; mes "Pleeeeeeeease~"; mes "You're the only one"; mes "who knoooooows~"; next; mes "[Fishbone]"; mes "Yeesh, you're a nutty"; mes "kid. Look, ''no'' means"; mes "''no.'' That's it. That's"; mes "final. How many times do"; mes "you gotta make me spell it out?"; next; mes "["+strcharinfo(0)+"]"; mes "But there's gotta"; mes "be something I can"; mes "do so you'll help me?"; mes "Th-that's the way i-it"; mes "always w-works. You"; mes "can't just-- You c-can't..."; next; mes "[Fishbone]"; mes "Alright, you got me."; mes "But if I'm gonna risk"; mes "my life to help you get"; mes "into that Laboratory I want"; mes "something in return. Okay?"; next; mes "[Fishbone]"; mes "All you need to do is"; mes "come back here with"; mes "^FF000071,381,305,294,921,000 zeny^000000."; mes "Then I'll give you all the help"; mes "you need. Alright, good luck"; mes "to you, brave adventurer."; next; mes "["+strcharinfo(0)+"]"; mes "You're joking right?!"; mes "There's no way I can ever"; mes "get that much zeny! I'd..."; mes "I'd have to at least take"; mes "over the world or, or..."; next; mes "[Fishbone]"; mes "Good point."; mes "Fine, maybe that"; mes "price is a little high."; mes "I'll just cut it in half,"; mes "then. Still want my"; mes "help? Then bring me..."; next; mes "[Fishbone]"; mes " "; mes " "; mes "...^FF000020 Jellopy^000000."; next; mes "[Fishbone]"; mes "Gosh."; mes "It's like I'm"; mes "doing this for free..."; next; if (select("Okay.:No! It's impossible!") == 1) { mes "[Fishbone]"; mes "Alright, then"; mes "bring me back a"; mes "total of 20 Jellopy."; mes "But you gotta have"; mes "exactly 20 Jellopy on"; mes "you, okay? Seeya pal~"; set lhz_sincube,5; close; } mes "[Fishbone]"; mes "What are you--"; mes "Okay, now you're the"; mes "one who's joking around."; mes "Look, it's either bring me"; mes "20 Jellopy or 71,381,3--"; mes "whatever number I said-- zeny!"; close; } else if (lhz_sincube == 5) { mes "[Fishbone]"; mes "So..."; mes "Did you bring"; mes "the stuff?"; next; switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) { case 1: mes "[Fishbone]"; mes "Still working on it?"; mes "Okay, I know I didn't"; mes "ask you for very much,"; mes "but gimme some respect"; mes "and get serious about it!"; mes "It's 20 friggin' Jellopies!"; close; case 2: if (countitem(909) > 19) { mes "[Fishbone]"; mes "Ooh. Hey, good work."; mes "Okay, I can see you're"; mes "the reliable type. A deal"; mes "is a deal, so I'll tell you"; mes "how you can get inside"; mes "that Laboratory."; next; mes "[Fishbone]"; mes "Now, if you're wondering"; mes "why I don't got much qualm"; mes "against helping you, it's"; mes "because I used to work in"; mes "the Laboratory... But then"; mes "they laid me off unfairly."; next; mes "[Fishbone]"; mes "Anyway, anything I can"; mes "do to cause them trouble"; mes "is good in my book. Let me"; mes "get some stuff ready and"; mes "then I'll tell you what you"; mes "really need to know."; delitem 909,20; //Jellopy set lhz_sincube,6; close; } mes "[Fishbone]"; mes "Uh..."; mes "I said 20 Jellopies,"; mes "didn't I? This ain't"; mes "enough pal, so go out"; mes "and get some more!"; close; case 3: mes "[Fishbone]"; mes "What the...?"; mes "How could you forget"; mes "something like that?"; mes "Anyway, I asked you to"; mes "bring 20 Jellopies."; close; } } else if (lhz_sincube == 6) { mes "[Fishbone]"; if (lhz_boss == 6) { mes "way to get into Regenschrim"; mes "Lab. However, I do know of"; mes "this secret maze that should"; mes "get you there. Still, if you're"; mes "willing and ready to go..."; } else { mes "Okay..."; mes "Are you ready now?"; mes "I'm gonna send you"; mes "someplace where you"; mes "can find the Lab entrance."; } next; switch(select("Not yet.:Yes.")) { case 1: mes "[Fishbone]"; mes "Eh...?"; mes "Alright, it's"; mes "not a problem."; mes "Just take your time."; close; } mes "[Fishbone]"; mes "Great!"; mes "Okay then,"; mes "here we go!"; close2; set lhz_sincube,7; switch(rand(1,3)) { case 1: warp "lhz_cube",67,193; break; case 2: warp "lhz_cube",66,136; break; case 3: warp "lhz_cube",66,74; break; } end; } else if (lhz_sincube < 10) { mes "[Fishbone]"; mes "Hm, you must not have"; mes "accomplished whatever"; if (lhz_boss == 6) { mes "it is you need to do in the"; mes "Regenschirm Laboratory yet."; } else { mes "it was you were doing"; mes "in the Laboratory. Do"; } mes "you want me to send"; mes "you there again?"; next; if (select("No.:Yes.") == 1) { mes "[Fishbone]"; mes "Geez, you must have"; mes "really had a hard time"; mes "there. Okay, well, when"; mes "you're ready to go there,"; mes "just let me know, got it?"; close; } mes "[Fishbone]"; mes "Got a lot of"; mes "spirit in you,"; mes "don't you? Heh!"; mes "I like you style~"; mes "Get ready, 'cuz"; mes "here we go...!"; close2; set lhz_sincube,7; switch(rand(1,3)) { case 1: warp "lhz_cube",67,193; break; case 2: warp "lhz_cube",66,136; break; case 3: warp "lhz_cube",66,74; break; } end; } else if (lhz_sincube == 10) { mes "[Fishbone]"; mes "Hey, you came back!"; mes "Good, I was starting"; mes "to get a little worried"; mes "about what happened to"; mes "you. So did you get what"; mes "you wanted over there?"; next; mes "["+strcharinfo(0)+"]"; mes "Yeah..."; mes "I hope so,"; mes "anyway."; next; mes "[Fishbone]"; mes "Good! Whatever you did,"; mes "I hope it messes them up big"; mes "time! I usedta be a respected"; mes "scientist for Regenschirm till"; mes "they laid me off! Serves those"; mes "ungrateful jerkoffs right!"; next; mes "[Fishbone]"; mes "Then again, my current"; mes "line of work seems to suit"; mes "me much better. And I don't"; mes "gotta worry about formulas"; mes "and algorithms anymore."; next; mes "[Fishbone]"; mes "Oh yeah, the place you"; mes "just went to? There's a"; mes "secret path the Laboratory"; mes "there. If you want, I can"; mes "send you back there. So"; mes "what do you say?"; next; if (select("Sure:No thanks~") == 1) { mes "[Fishbone]"; mes "Okay then, here"; mes "we go! Good luck"; mes "to you, buddy."; close2; switch(rand(1,3)) { case 1: warp "lhz_cube",67,193; break; case 2: warp "lhz_cube",66,136; break; case 3: warp "lhz_cube",66,74; break; } end; } mes "[Fishbone]"; mes "Alright, it's your"; mes "choice. Oh, and that"; mes "pass you have should"; mes "let you into the Laboratory"; mes "anyway. Good luck to you, pal."; close; } mes "[Fishbone]"; mes "Heya pal!"; mes "It's been a while."; mes "You doin' good? I'm"; mes "just peachy, thanks~"; close; } else if (BaseLevel < 60) { mes "Hey kid, get"; mes "outta here! Can't"; mes "you tell I'm dealin'"; mes "in something shady"; mes "here? This is no place"; mes "for baby faced guys like you!"; close; } else if (lhz_boss > 6) { mes "[Fishbone]"; mes "Heya pal!"; mes "It's been a while."; mes "You doin' good? I'm"; mes "just peachy, thanks~"; close; } } lhz_cube,237,198,0 script Bundle of Files#cube 111,{ if (lhz_sincube < 7) { mes "^3355FFThere are a bunch"; mes "of files scattered"; mes "on the ground.^000000"; close; } else if (lhz_sincube < 10) { if (lhz_secret01 < 1) { mes "^3355FFThere are a bunch"; mes "of files scattered"; mes "on the ground. They"; mes "seem to contain all"; mes "sorts of information,"; mes "but they're all mixed up.^000000"; next; if (select("Rummage through the files.:Cancel") == 1) { mes "^3355FFWhile you are"; mes "rummaging through"; mes "the files, a Red Key"; mes "drops to the ground"; mes "with a clink. You decide"; mes "to keep this ^000000Red Key^3355FF.^000000"; set lhz_secret01,1; } close; } mes "^3355FFThis is the place"; mes "where you found the"; mes "^000000Red Key^3355FF while you were"; mes "looking through the files"; mes "scattered on the ground.^000000"; close; } mes "^3355FFThis is the place"; mes "where you found the"; mes "^000000Red Key^3355FF while you were"; mes "looking through the files"; mes "scattered on the ground.^000000"; close; } lhz_cube,234,202,0 script Picture#cube 111,{ if (lhz_secret01 < 2) { mes "^3355FFThis picture hanging"; mes "on the wall catches"; mes "your attention for some"; mes "inexplicably strange reason.^000000"; next; if (select("Look behind picture.:Cancel") == 1) { mes "^3355FFYou push and pull"; mes "with all your strength,"; mes "but the picture won't"; mes "budge. If it's too hard"; mes "to move, there must be"; mes "something hidden behind it.^000000"; } close; } else if (lhz_secret01 == 2) { mes "^3355FFThis picture hanging"; mes "on the wall catches"; mes "your attention for some"; mes "inexplicably strange reason.^000000"; next; if (select("Look behind picture.:Cancel") == 1) { mes "^3355FFYou push and pull"; mes "with all your strength,"; mes "but this picture is too"; mes "hard to move with just"; mes "brute strength alone.^000000"; next; input .@input$; if (.@input$ == "Jackknife") { mes "^3355FFYou take the"; mes "Jackknife, thrust"; mes "it under the picture"; mes "and twist it in order to"; mes "pry the picture off the wall.^000000"; next; mes "^3355FFBehind the picture, you"; mes "find that the following"; mes "numbers are written:^000000"; mes " "; set .@number_rand,rand(1,3); if (.@number_rand == 1) { mes "4 3 2 9 1 6 8 2 7"; set lhz_secret01,3; } else if (.@number_rand == 2) { mes "3 6 4 1 2 8 7 1 5"; set lhz_secret01,4; } else { mes "4 9 3 7 6 2 8 6 6"; set lhz_secret01,5; } close; } mes "^3355FFUnfortunately,"; mes "doing that apparently"; mes "wasn't enough to move"; mes "the picture. Perhaps you"; mes "should try something else.^000000"; close; } close; } else if (lhz_secret01 < 6) { mes "^3355FFThe following numbers"; mes "were written behind the"; mes "picture. If they were hidden,"; mes "these numbers must have"; mes "some kind of importance.^000000"; mes " "; if (lhz_secret01 == 3) { mes "4 3 2 9 1 6 8 2 7"; } else if (lhz_secret01 == 4) { mes "3 6 4 1 2 8 7 1 5"; } else if (lhz_secret01 == 5) { mes "4 9 3 7 6 2 8 6 6"; } close; } mes "^3355FFThere is a picture"; mes "hanging on the wall.^000000"; next; if (select("Look beneath picture.:Cancel") == 1) { mes "^3355FFThere are some"; mes "numbers behind the"; mes "picture, but now there is"; mes "no need to memorize them.^000000"; } close; } lhz_cube,242,201,0 script Drawer#cube 111,{ if (lhz_secret01 < 1) { mes "^3355FFThe drawer here"; mes "looks interesting,"; mes "but it's locked and"; mes "you can't open it.^000000"; close; } else if (lhz_secret01 == 1) { mes "^3355FF The drawer here"; mes "looks interesting, but"; mes "it's locked. Hopefully, you"; mes "can figure how to open it.^000000"; next; input .@input$; if (.@input$ == "Red Key") { mes "^3355FFYou insert the Red Key"; mes "into the lock and open the"; mes "drawer. Inside, you find a"; mes "^000000Jackknife^3355FF that you decide"; mes "to take. After all, it might"; mes "be handy sometime.^000000"; set lhz_secret01,2; } else { mes "^3355FFUnfortunately, you"; mes "can't open or break"; mes "the lock on the drawer"; mes "by doing that. You need"; mes "to try something else.^000000"; } close; } mes "^3355FFThis is the drawer"; mes "in which you found the"; mes "^000000Jackknife^3355FF. It is now empty"; mes "and devoid of purpose.^000000"; close; } lhz_cube,248,179,0 script Chest#cube 111,{ if (lhz_sincube < 7) { mes "^3355FFYou've found a chest"; mes "with an axe laid on"; mes "top. The axe's purpose"; mes "is completely utilitarian"; mes "and isn't suited for battle.^000000"; close; } else if (lhz_sincube == 7) { mes "^3355FFYou've found a chest,"; mes "but more importantly,"; mes "there is a utility Axe"; mes "laid on top of it.^000000"; next; if (select("Take the utility Axe.:Cancel") == 1) { mes "^3355FFWithout shame or"; mes "an ounce of guilt, you"; mes "pick up the utility ^000000Axe^3355FF"; mes "and claim it as your own.^000000"; set lhz_sincube,8; } close; } mes "^3355FFThis is just a normal"; mes "chest. There used to be"; mes "a utility ^000000Axe^3355FF on top of"; mes "it until you picked it up.^000000"; close; } lhz_cube,237,183,0 script Barrel#cube 111,{ set number_line,0; if (lhz_sincube < 8) { mes "^3355FFYou have"; mes "found a shabbily"; mes "constructed barrel.^000000"; close; } else if (lhz_sincube == 8) { mes "^3355FFYou have"; mes "found a shabbily"; mes "constructed barrel."; mes "You sense that there's"; mes "something inside, but"; mes "you need something to"; mes "smash the barrel open.^000000"; next; input .@input$; if (.@input$ == "Axe") { mes "^3355FFAxe in hand, you lift"; mes "it above your head and"; mes "swing it downwards,"; mes "smashing off the top of"; mes "the barrel. Inside, you find a"; mes "box topped with a metal plate.^000000"; next; mes "^3355FFThe numbers one"; mes "through nine are"; mes "etched on the surface"; mes "of the metal plate on"; mes "top of the box you found,"; mes "like some kind of keypad...^000000"; set lhz_sincube,9; } else { mes "^3355FFDoing that probably won't"; mes "break open this keg. You'll"; mes "need to try something else.^000000"; } close; } else if (lhz_sincube == 9) { if (lhz_secret01 < 3) { mes "^3355FFYou decide to enter"; mes "some numbers into the"; mes "metallic keypad. Remember,"; mes "you can only enter single"; mes "digit numbers at one time...^000000"; next; for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) input .@input; mes "^3355FFNothing happened...^000000"; close; } else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) { switch(lhz_secret01) { case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break; case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break; case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break; } mes "^3355FFYou decide to enter"; mes "some numbers into the"; mes "numberpad etched on the"; mes "metal plate on top of the box"; mes "you found inside the keg.^000000"; next; for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) { input .@input; if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1; } if (.@number_line == 9) { mes "^3355FFThe metal plate slides"; mes "open and you find a key"; mes "Key inside the box. You"; mes "to keep this ^000000Yellow Key^3355FF.^000000"; set lhz_secret01,6; } else { mes "^3355FFNothing happened."; mes "It's likely that you did not"; mes "enter the correct numbers.^000000"; } close; } mes "^3355FFThis is the box with"; mes "the keypad in which you"; mes "found the ^000000Yellow Key^3355FF."; mes "The box is now empty.^000000"; close; } mes "^3355FFThis is a box"; mes "topped with a metal"; mes "plate that looks like"; mes "a crudely made keypad.^000000"; close; } lhz_cube,224,192,0 script Power Generator#cube 111,{ if (lhz_secret01 < 6) { mes "^3355FFThis is a noisily"; mes "operating huge machine"; mes "with a front panel that has"; mes "a strange mark. There is a"; mes "keyhole on the machine"; mes "right next to this panel.^000000"; next; input .@input$; mes "^3355FFNothing happened."; mes "You probably need"; mes "to find the right key to"; mes "insert into the keyhole.^000000"; close; } else if (lhz_secret01 == 6) { mes "^3355FFThis is a noisily"; mes "operating huge machine"; mes "with a front panel that has"; mes "a strange mark. There is a"; mes "keyhole on the machine"; mes "right next to this panel.^000000"; next; input .@input$; if (.@input$ == "Yellow Key") { mes "^3355FFYou insert the"; mes "Yellow Key into the"; mes "keyhole and turn it,"; mes "causing the machine"; mes "to sputter and deactivate.^000000"; next; mes "^3355FFYou notice that the"; mes "^000000Status Light ^3355FFnext to the"; mes "bed has now turned off.^000000"; set lhz_secret01,7; } else { mes "^3355FFNothing happened."; mes "You probably need"; mes "to find the right key to"; mes "insert into the keyhole.^000000"; } close; } mes "^3355FFIt's a giant machine.^000000"; close; } lhz_cube,244,201,0 script Status Light#cube 111,{ if (lhz_secret01 < 7) { mes "^3355FFThe Status Light is"; mes "on. It looks like there's"; mes "something inside the"; mes "bulb, but you can't get"; mes "near it since it generates"; mes "incredibly scorching heat.^000000"; next; mes "^3355FFNow, if you could"; mes "somehow shut down the"; mes "Power Generator in this"; mes "room, the bulb would be"; mes "cool enough for you to touch...^000000"; close; } else if (lhz_secret01 == 7) { mes "The Status Light"; mes "is now off and the"; mes "bulb has cooled down."; next; if (select("Smash the light bulb.:Cancel") == 1) { mes "^3355FFYou smash the"; mes "Status Light's bulb"; mes "and discover another key."; mes "You obtained a ^000000Black Key^3355FF.^000000"; set lhz_secret01,8; } close; } mes "^3355FFYou find the remains"; mes "of a broken light bulb.^000000"; close; } lhz_cube,234,200,0 script Desk#cube 111,{ if (lhz_secret02 <= 1) { mes "^3355FFYou've found"; mes "a completely"; mes "cluttered desk.^000000"; next; switch(select("On the desk:Under the desk:Desk drawer")) { case 1: mes "^3355FFVarious documents,"; mes "books and lab equipment"; mes "are scattered on the desk."; mes "But none of them seem"; mes "all that useful right now.^000000"; close; case 2: if (lhz_secret02 < 1) { mes "^3355FFUnder this desk, of"; mes "all conceivable places,"; mes "you find a ^000000Short Stick^3355FF"; mes "that you decide to keep."; mes "You never know when"; mes "you'll need one of those.^000000"; set lhz_secret02,1; } else { mes "^3355FFThis is where you"; mes "found your ^000000Short Stick^3355FF."; mes "Sadly, there are no more"; mes "hidden treasures for you to"; mes "discover beneath this desk.^000000"; } close; case 3: mes "^3355FFThe desk drawer is"; mes "locked and probably"; mes "with good reason. After all,"; mes "you just tried to invade this"; mes "private and intimate space.^000000"; close; } } else if (lhz_secret02 == 2) { mes "^3355FFYou're back at the"; mes "messy desk which"; mes "is probably used by"; mes "a high ranking executive"; mes "who has someone else"; mes "do his desk tidying for him.^000000"; next; switch(select("On the desk:Under the desk:Desk drawer")) { case 1: mes "^3355FFAlas, no matter how much"; mes "you rummage through it,"; mes "the clutter on the desk"; mes "proves to be useless to you.^000000"; next; if (Sex) { mes "^3355FFAn issue of the"; mes "Dancer magazine,"; mes "''Harmonic Lick'' catches"; mes "your eye, but you really"; mes "shouldn't be interested"; mes "in that publication just"; mes "because of the pictures.^000000"; } else { mes "^3355FFAn issue of the female"; mes "entertainment magazine,"; mes "''Magnum Break'' catches"; mes "your eye, but adventurers"; mes "have no time to look at"; mes "pictures of beautiful men.^000000"; } close; case 2: mes "^3355FFUnder the desk, you"; mes "discover another Short"; mes "Stick which happens to"; mes "fit perfectly into the other"; mes "Short Stick you found earlier."; next; mes "^3355FFYou combine the two"; mes "lesser sticks to create"; mes "a stick that is superior"; mes "to the sum of its parts."; mes "You are now the proud"; mes "bearer of a ^000000Long Stick^3355FF.^000000"; set lhz_secret02,3; close; case 3: mes "^3355FFThis desk drawer is"; mes "locked shut and probably"; mes "always will be. It's likely"; mes "that nothing really valuable"; mes "is inside, aside from perhaps"; mes "a hip flask or a candy stash."; close; } } mes "^3355FFThis desk is cluttered"; mes "with all sorts of random"; mes "objects, but such is its"; mes "destiny as office equipment.^000000"; next; switch(select("On the desk:Under the desk:Desk drawer")) { case 1: mes "^3355FFAlas, no matter how much"; mes "you rummage through it,"; mes "the clutter on the desk"; mes "proves to be useless to you.^000000"; next; mes "^3355FFThere's part of a newspaper"; mes "here, but it's only the Comics"; mes "section which, of course, isn't"; mes "informative enough for world"; mes "savvy adventurers like you.^000000"; close; case 2: mes "^3355FFThis is where you found"; mes "one of two Short Sticks"; mes "to make your ^000000Long Stick^3355FF."; mes "There isn't anything else"; mes "under here, so it's impossible"; mes "to make your stick any longer.^000000"; close; case 3: mes "^3355FFThis desk drawer is"; mes "locked very securely."; mes "The owner of this desk"; mes "was wise to provide a"; mes "measure of drawer security."; mes "But why put sticks under the"; mes "desk? This is most curious...^000000"; close; } } lhz_cube,247,198,0 script Bed#cube 111,{ if (lhz_secret02 == 0) { mes "^3355FFYou've found a bed"; mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; if (select("On the bed:Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; mes "some people, this may"; mes "be an immutable truth.^000000"; } else { mes "^3355FFUnder the bed, you"; mes "discover a ^000000Short Stick^3355FF"; mes "which you decide to"; mes "keep. You never know"; mes "when certain, seemingly"; mes "useless objects will save you.^000000"; set lhz_secret02,2; } close; } else if (lhz_secret02 == 1) { mes "^3355FFYou've found a bed"; mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; if (select("On the bed:Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; mes "some people, this may"; mes "be an immutable truth.^000000"; } else { mes "^3355FFUnder the bed, you"; mes "discover another Short"; mes "Stick which happens to"; mes "fit perfectly into the other"; mes "Short Stick you found earlier."; next; mes "^3355FFYou combine the two"; mes "lesser sticks to create"; mes "a stick that is superior"; mes "to the sum of its parts."; mes "You are now the proud"; mes "bearer of a ^000000Long Stick^3355FF.^000000"; set lhz_secret02,3; } close; } else if (lhz_secret02 == 2) { mes "^3355FFYou've found a bed"; mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; if (select("On the bed:Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; mes "some people, this may"; mes "be an immutable truth.^000000"; } else { mes "^3355FFIn a distant and"; mes "dusty corner beneath"; mes "the bed, you manage to"; mes "spot an object. If only you"; mes "could reach it somehow...^000000"; next; input .@input$; if (.@input$ == "Short Stick") { mes "^3355FFYou try to reach"; mes "the object by using"; mes "your Short Stick. After"; mes "a few attempts, you had no"; mes "choice but to admit that your"; mes "stick just wasn't long enough.^000000"; } else { mes "^3355FFUnfortunately,"; mes "whatever you used to"; mes "try to reach the object"; mes "didn't work. You'll have"; mes "to think of something else.^000000"; } } close; } else if (lhz_secret02 == 3) { mes "^3355FFYou find a messy"; mes "bed that may be more"; mes "than meets the eye.^000000"; next; if (select("On the bed:Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; mes "some people, this may"; mes "be an immutable truth.^000000"; } else { mes "^3355FFIn a distant and"; mes "dusty corner beneath"; mes "the bed, you manage to"; mes "spot an object. If only you"; mes "could reach it somehow...^000000"; next; input .@input$; if (.@input$ == "Long Stick") { mes "^3355FFWith Long Stick in"; mes "hand, you manage to"; mes "reach the object and drag"; mes "it under the bed towards you."; mes "You now possess the ^000000Cube^3355FF"; mes "that was under the bed.^000000"; set lhz_secret02,4; } else { mes "^3355FFUnfortunately,"; mes "whatever you used to"; mes "try to reach the object"; mes "didn't work. You'll have"; mes "to think of something else.^000000"; } } close; } mes "^3355FFYou've found a bed"; mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; if (select("On the bed:Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; mes "some people, this may"; mes "be an immutable truth.^000000"; close; } mes "^3355FFThis is where you"; mes "managed to find some"; mes "sort of strange ^000000Cube^3355FF.^000000"; close; } lhz_cube,229,184,0 script Goblet#cube 111,{ if (lhz_sincube < 10) { if (lhz_secret03 == 0) { mes "^3355FFYou see an empty"; mes "bottle and a goblet."; mes "It looks like you"; mes "missed the party.^000000"; next; if (select("Examine the goblet.:Cancel") == 1) { mes "^3355FFInside the goblet,"; mes "you find a ^000000Rusty Key^3355FF"; mes "which you decide to keep."; mes "However, you'll need to get"; mes "rid of that rust somehow."; mes "Perhaps you can dip the key"; mes "in some corrosive chemical?^000000"; set lhz_secret03,1; } close; } mes "^3355FFThis is the goblet where"; mes "you found that ^000000Rusty Key^3355FF.^000000"; close; } mes "^3355FFThis is goblet cup where"; mes "you found that ^000000Rusty Key^3355FF.^000000"; close; } lhz_cube,231,202,0 script Chemicals#cube 111,{ if (lhz_secret03 < 1) { mes "^3355FFThere is a bottle"; mes "containing slightly"; mes "corrosive chemicals"; mes "that is sitting on the ledge.^000000"; next; input .@input$; mes "^3355FFWhatever you tried to"; mes "pour the chemicals on"; mes "wasn't affected at all."; mes "You should try pouring the"; mes "chemicals on something else.^000000"; close; } else if (lhz_secret03 == 1) { mes "^3355FFThere is a bottle"; mes "containing slightly"; mes "corrosive chemicals"; mes "that is sitting on the ledge.^000000"; next; input .@input$; if (.@input$ == "Rusty Key") { mes "^3355FFPouring the chemicals"; mes "on the Rusty Key removes"; mes "the rust, making it usable"; mes "again. Now that it is clean,"; mes "the Rusty Key has become"; mes "a sparkling ^000000Green Key^3355FF.^000000"; set lhz_secret03,2; } else { mes "^3355FFWhatever you tried to"; mes "pour the chemicals on"; mes "wasn't affected at all."; mes "You should try pouring the"; mes "chemicals on something else.^000000"; } close; } mes "^3355FFThese are the chemicals"; mes "that you used to clean the"; mes "Rusty Key so that it was"; mes "restored to its original glory,"; mes "becoming the ^000000Green Key^3355FF.^000000"; close; } lhz_cube,249,191,0 script Cabinet#cube 111,{ if (lhz_secret03 < 2) { mes "^3355FFYou've found a"; mes "cabinet that contains"; mes "many drawers. Perhaps"; mes "something useful is inside?"; next; if (select("Open:Cancel") == 1) { input .@input$; mes "^3355FFUnfortunately, the"; mes "cabinet has been locked."; mes "You'll need the right key"; mes "in order to open the drawers.^000000"; } close; } else if (lhz_secret03 == 2) { mes "^3355FFYou've found a"; mes "cabinet that contains"; mes "many drawers. Perhaps"; mes "something useful is inside?"; next; input .@input$; if (.@input$ == "Green Key") { mes "^3355FFYou take the Green Key"; mes "and finds that it fits into"; mes "one of the drawer keyholes."; mes "You open the drawer and"; mes "obtain a strange ^000000Polygon^3355FF.^000000"; set lhz_secret03,3; } else { mes "^3355FFWhatever you tried"; mes "did not succeed in"; mes "opening this cabinet."; mes "Think. Think of how"; mes "locks are unlocked..."; mes "Then you'll find the"; mes "answer you seek.^000000"; } close; } mes "^3355FFThis is the locker"; mes "where you used the"; mes "Green Key to open one"; mes "of the Drawers and obtained"; mes "a ^000000Polygon^3355FF. You're pretty happy"; mes "with your Polygon and don't"; mes "need to open the other drawers.^000000"; close; } lhz_cube,224,197,0 script Experiment Tube#cube 111,{ if (lhz_secret01 < 8) { mes "^3355FFYou find a strange"; mes "tube that seems to"; mes "contain something."; mes "Underneath the tube is"; mes "a thin plate with a keyhole"; mes "and a card insertion slot.^000000"; next; input .@input$; mes "^3355FFNothing happened."; mes "You'll probably need"; mes "to find the right key for"; mes "the keyhole and the correct"; mes "card to insert into the slot.^000000"; close; } else if (lhz_secret01 == 8) { mes "^3355FFYou find a strange"; mes "tube that seems to"; mes "contain something."; mes "Underneath the tube is"; mes "a thin plate with a keyhole"; mes "and a card insertion slot.^000000"; next; input .@input$; if (.@input$ == "Black Key") { mes "^3355FFYou insert the Black Key"; mes "into the keyhole, causing"; mes "the experiment tube to open"; mes "and reveal an ^000000Oval^3355FF which you"; mes "you choose to take with you.^000000"; set lhz_secret01,9; } else { mes "^3355FFNothing happened...^000000"; } close; } else if (lhz_secret01 == 9) { mes "^3355FFThis is where you"; mes "obtained the ^000000Oval^3355FF."; mes "As you look around"; mes "the tube's location,"; mes "you notice an artificial"; mes "ground fissure which"; mes "can probably open up...^000000"; close; } else { if (lhz_sincube == 10) { mes "^3355FFThere is a narrow,"; mes "rectangular card slot"; mes "in front of the tube.^000000"; next; input .@input$; if (.@input$ == "Laboratory Permit") { if (countitem(2657)) { mes "^3355FFYou insert the"; mes "Laboratory Permit"; mes "into the slot and the"; mes "man made fissure in the"; mes "ground splits open, revealing"; mes "an underground staircase.^000000"; next; if (select("Go downstairs:Cancel") == 1) { mes "^3355FFYou walk down"; mes "the long flight"; mes "of winding stairs...^000000"; close2; //remove variables that are no longer used. set lhz_sincube,0; set lhz_secret01,0; set lhz_secret02,0; set lhz_secret03,0; set MISC_QUEST,MISC_QUEST|512; warp "lhz_cube",177,13; end; } close; } mes "^3355FF.............."; mes "Nothing happened.^000000"; close; } mes "^3355FFNothing happened.^000000"; close; } mes "^3355FFThis is where you"; mes "obtained the ^000000Oval^3355FF."; mes "As you look around"; mes "the tube's location,"; mes "you notice an articial"; mes "ground fissure which"; mes "can probably open up...^000000"; close; } } lhz_cube,248,193,0 script Box#cube1 111,{ if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) { mes "^3355FFYou find a box with"; mes "three distinctively"; mes "shaped holes.^000000"; next; select("Oval Hole:Cubic Hole:Polygon Hole"); input .@input$; mes "^3355FFNothing happened.^000000"; close; } else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) { mes "^3355FFYou find a box with"; mes "three distinctively"; mes "shaped holes.^000000"; next; switch(select("Oval Hole:Cube Hole:Polygon Hole")) { case 1: if (lhz_secret01 == 9) { next; input .@input$; if (.@input$ == "Oval") { mes "^3355FFYou insert the Oval"; mes "into the Oval shaped"; mes "hole where it fits perfectly.^000000"; set lhz_secret01,10; close; } mes "^3355FFNothing happened.^000000"; close; } else if (lhz_secret01 == 10) { mes "^3355FFThe Oval shaped hole"; mes "already has an Oval in it."; mes "Besides, it's not you have"; mes "any Ovals to spare, anyway.^000000"; close; } input .@input$; mes "^3355FFNothing happened.^000000"; close; case 2: if (lhz_secret02 == 4) { next; input .@input$; if (.@input$ == "Cube") { mes "^3355FFYou insert the Cube"; mes "into the Cubic hole"; mes "and it clicks into place."; mes "Your formal Kindergarten"; mes "training is finally justified.^000000"; set lhz_secret02,5; close; } mes "^3355FFNothing happened.^000000"; close; } else if (lhz_secret02 == 5) { mes "^3355FFYou already placed"; mes "a Cube into the hole."; mes "You could take it back"; mes "out and put it in again,"; mes "but that would just be"; mes "a total waste of time.^000000"; close; } input .@input$; mes "^3355FFNothing happened.^000000"; close; case 3: if (lhz_secret03 == 3) { next; input .@input$; if (.@input$ == "Polygon") { mes "^3355FFFortunately, the"; mes "nondescript Polygon"; mes "that you have is exactly"; mes "the same shape as this"; mes "nondescript Polygonal hole."; mes "The Polygon fits perfectly,"; mes "almost as if it were destiny.^000000"; set lhz_secret03,4; close; } mes "^3355FFNothing happened.^000000"; close; } else if (lhz_secret03 == 4) { mes "^3355FFThe Polygon is already"; mes "inserted into the hole."; mes "Trust that this is as much"; mes "as this Polygon can do for you.^000000"; close; } input .@input$; mes "^3355FFNothing happened.^000000"; close; } } else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) { mes "^3355FFYou find a box with"; mes "three distinctively"; mes "shaped holes that"; mes "are now filled with the"; mes "objects you've inserted.^000000"; next; if (select("Open the box.:Cancel") == 1) { mes "^3355FFYou open the box"; mes "and find that there's"; mes "a small card labeled"; mes "''Laboratory Permit'' inside."; mes "You pocket this ^000000Laboratory"; mes "Permit^3355FF, knowing that you"; mes "will be needing it later."; set lhz_sincube,10; getitem 2657,1; //Lab_Passport } close; } mes "^3355FFYou find the open box"; mes "which used to contain"; mes "the ^000000Laboratory Permit^3355FF."; mes "This box is no longer"; mes "useful to you now, but"; mes "once upon a time, its"; mes "mysteries were a challenge.^000000"; close; } lhz_cube,250,184,0 script Door#cube 111,{ mes "^3355FFYou've come upon a"; mes "door that leads outside.^000000"; next; if (select("Exit:Cancel") == 1) { warp "lighthalzen",310,302; end; } close; } lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{ OnTouch: if (MISC_QUEST&512) { warp "lhz_cube",231,90; end; } mes "^3355FFYou found a passage that"; mes "seems to lead somewhere,"; mes "but you get the feeling that"; mes "you shouldn't enter it for now.^000000"; close; } //============================================================ // Lighthalzen Pickpocket Mini-Quest //============================================================ lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{ end; OnTouch: switch(rand(1,3)) { case 1: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 100) { set zeny,zeny-100; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "I sense something..."; mes "No. It might just"; mes "be my imagination."; next; mes "[?????]"; mes "^333333Heh heh heh heh...^000000"; close; case 2: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 200) { set zeny,zeny-200; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "I could have sworn"; mes "that these pockets full"; mes "of zeny were heavier"; mes "just a second ago..."; next; mes "[?????]"; mes "^333333Heh heh heh heh...^000000"; close; case 3: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 10) { set zeny,zeny-10; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "What the?!"; mes "That guy, did he just...?"; mes "He did! Hey! That guy"; mes "stole some of my money!"; next; mes "[Suspicious Guy]"; mes "Oh crap!"; mes "Gotta scram!"; mes "Eat my dust, good guy!"; next; if (rand(1,4) == 1) { enablenpc "Suspicious Guy#lhz_03"; disablenpc "Suspicious Guy#lhz_01"; } else { enablenpc"Suspicious Guy#lhz_02"; disablenpc "Suspicious Guy#lhz_01"; } close; } } lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{ end; OnInit: disablenpc "Suspicious Guy#lhz_02"; end; OnTouch: switch(rand(1,3)) { case 1: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 100) { set zeny,zeny-100; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "I sense something..."; mes "No. It might just"; mes "be my imagination."; next; mes "[?????]"; mes "^333333Heh heh heh heh...^000000"; close; case 2: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 200) { set zeny,zeny-200; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "I could have sworn"; mes "that these pockets full"; mes "of zeny were heavier"; mes "just a second ago..."; next; mes "[?????]"; mes "^333333Heh heh heh heh...^000000"; close; case 3: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 10) { set zeny,zeny-10; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "What the?!"; mes "That guy, did he just...?"; mes "He did! Hey! That guy"; mes "stole some of my money!"; next; mes "[Suspicious Guy]"; mes "Oh crap!"; mes "Gotta scram!"; mes "Eat my dust, good guy!"; if (rand(1,4) == 1) { enablenpc "Suspicious Guy#lhz_03"; disablenpc "Suspicious Guy#lhz_02"; } else { enablenpc "Suspicious Guy#lhz_01"; disablenpc "Suspicious Guy#lhz_02"; } close; } } lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{ end; OnInit: disablenpc "Suspicious Guy#lhz_03"; end; OnTouch: switch(rand(1,5)) { case 1: case 2: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 100) { set zeny,zeny-100; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "I sense something..."; mes "No. It might just"; mes "be my imagination."; next; mes "[?????]"; mes "^333333Heh heh heh heh...^000000"; close; case 3: case 4: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 200) { set zeny,zeny-200; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "I could have sworn"; mes "that these pockets full"; mes "of zeny were heavier"; mes "just a second ago..."; next; mes "[?????]"; mes "^333333Heh heh heh heh...^000000"; close; case 5: mes "^3355FF*SHHHHHHUK!*^000000"; specialeffect EF_STEAL; if (zeny >= 10) { set zeny,zeny-10; } next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "What the?!"; mes "That guy, did he just...?"; mes "He did! Hey! That guy"; mes "stole some of my money!"; next; mes "[Suspicious Guy]"; mes "Oh crap!"; mes "Gotta scram!"; mes "Eat my dust, good gu--!"; next; mes "[" + strcharinfo(0) + "]"; mes "Oh no, you don't!"; mes "I'm turning you in,"; mes "you pickpocket!"; next; mes "[Suspicious Guy]"; mes "No...! I'm sorry!"; mes "I'll give you back"; mes "your money, just "; mes "let me go! Crap!"; emotion e_sob; next; mes "[" + strcharinfo(0) + "]"; mes "Alright, fine,"; mes "but you better quit"; mes "this life of crime!"; next; mes "[Suspicious Guy]"; mes "You're right, that was"; mes "wrong of me. Thanks"; mes "for letting me go. Since"; mes "you did me a favor, I'll"; mes "sell you some tonic that"; mes "I use to run really fast."; next; mes "[Suspicious Guy]"; mes "I can only sell up to"; mes "three of my secret tonic"; mes "to you since that's all"; mes "I have. Each one will"; mes "cost 15,000 zeny. So"; mes "what do you say?"; next; switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) { case 1: set .@number,1; set .@price,15000*1; break; case 2: set .@number,2; set .@price,15000*2; break; case 3: set .@number,3; set .@price,15000*3; break; case 4: mes "[Suspicious Guy]"; mes "Well..."; mes "You're just gonna"; mes "let me go, then?"; mes "That's awful generous."; mes "Thanks, I appreciate it."; next; mes "[Suspicious Guy]"; mes "Anyway, I'm gonna"; mes "get back to work."; mes "Heh heh heh~"; } if (.@number) { if (Zeny < .@price) { mes "[Suspicious Guy]"; mes "Er, since I'm quitting"; mes "pickpocketing, I need"; mes "to make cash legitimately"; mes "as a business person. I'm"; mes "real sorry pal, but I can't just"; mes "give these tonics away!"; next; mes "[Suspicious Guy]"; mes "Anyway, I'm gonna"; mes "get back to work."; mes "Heh heh heh~"; } else { if ((MaxWeight-Weight) < 400) { mes "[Suspicious Guy]"; mes "Eh, I'm sorry, but you"; mes "don't have enough room"; mes "in your inventory to even"; mes "hold these tonics. Sorry"; mes "pal, but this deal's off."; next; mes "[Suspicious Guy]"; mes "Anyway, I'm gonna"; mes "get back to work."; mes "Heh heh heh~"; } else { mes "[Suspicious Guy]"; if (.@number == 1) { mes "Only one? Alright, you"; mes "might be a cheapskate,"; mes "but I do owe you. Just"; mes "take this and I hope we never"; mes "bump into each other again!"; } else if (.@number == 2) { mes "Two, huh? I can dig it."; mes "Now take these and I hope"; mes "we never see each other"; mes "ever again! Ciao, baby~"; } else { mes "You want all three?"; mes "Heh, you're much smarter"; mes "than I thought! Alright, take"; mes "these with my compliments,"; mes "but I hope we never bump"; mes "into each other ever again!"; } set zeny,zeny-.@price; getitem 12016,.@number; //Speed_Up_Potion } } } if (rand(1,2) == 1) { enablenpc "Suspicious Guy#lhz_01"; disablenpc "Suspicious Guy#lhz_03"; } else { enablenpc "Suspicious Guy#lhz_02"; disablenpc "Suspicious Guy#lhz_03"; } close; } } //============================================================== // Friendship //============================================================== lhz_in02,201,210,5 script Digotz 869,{ if (BaseLevel < 50) { mes "[Digotz]"; mes "Oh, an adventurer?"; mes "Welcome to Uptown"; mes "Lighthalzen. However,"; mes "I'm afraid this area won't"; mes "have much to offer you"; mes "in the way of excitement."; next; mes "[Digotz]"; mes "Not to be rude or"; mes "anything, but this town"; mes "should be safe enough for"; mes "you to explore. I mean, you"; mes "just seem to be kind of new"; mes "at this adventurer thing..."; close; } if (friendship > 14) { mes "^3355FFDigotz has passed"; mes "away, but the look on"; mes "his face seems very"; mes "peaceful and content.^000000"; close; } if (friendship == 14) { mes "^3355FFDigotz is seriously"; mes "injured from a wound"; mes "by a knife that is still"; mes "embedded in his belly.^000000"; next; mes "["+ strcharinfo(0) +"]"; mes "Digotz...?"; mes "Oh no, let me"; mes "get you some help!"; next; mes "[Digotz]"; mes "H-hey... It's the"; mes "adventurer... Man,"; mes "that Maku. He always"; mes "did bring me bad luck..."; mes "It's too late for me and"; mes "I don't have much time..."; next; mes "[Digotz]"; mes "Those guards I told you"; mes "about... The ones who don't"; mes "want the poor and the rich to"; mes "mingle? I... Guess they found"; mes "I was gonna meet my old pal."; mes "I just wanted to see him..."; next; mes "[Digotz]"; mes "This guy... In a black"; mes "suit... He just... He just"; mes "stabbed me! I... God. It's"; mes "been so long since I've talked"; mes "to him. We'll hang out and have"; mes "fun, just like the good old days."; next; mes "[Digotz]"; mes "I missed my buddies, but now..."; mes "Now I can hear them calling me."; mes "Now we can all be together just"; mes "like we all promised. Yeah..."; mes "I was wrong. Life's too short"; mes "to be angry with your frie--"; next; mes "[Digotz]"; mes ".............."; next; mes "[Digotz]"; mes ".............."; mes "......................."; next; mes "[Digotz]"; mes ".............."; mes "......................."; mes "..............................."; next; mes "^3355FFDigotz stopped breathing."; mes "You remove the Knife from"; mes "his lifeless body as a final"; mes "courtesy to a man who"; mes "dearly loved his friends.^000000"; next; set friendship,15; getitem 1201,1; //Knife close; } if (friendship == 13) { mes "[Digotz]"; mes "Wh-whoa, I need to"; mes "get ready! That Maku's"; mes "gonna make fun of me if"; mes "I look too rich and pampered."; mes "Damn! Where did I put all of"; mes "my fashionable street clothes?"; close; } if ((friendship == 12 && countitem(7351) > 0)) { mes "[Digotz]"; mes "Even if Benkaistein"; mes "did come back, I don't"; mes "think I could forgive Maku."; mes "In fact, you know what?"; mes "I think I'd even be madder!"; next; if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) { mes "[Digotz]"; mes "Why am I so ticked off?"; mes "^3355FF*Sigh*^000000 You have something"; mes "to show me? Huh? Benkaistein"; mes "wanted me to read this diary"; mes "of his? Sure, why not? I do"; mes "owe him a lot over the years..."; next; mes "[Benkaistein's Journal]"; mes "^856363Today, me, Digotz and"; mes "Maku played this crazy flying"; mes "game. Basically, we make"; mes "these wings out of wood and"; mes "paper, jump off these hills"; mes "and try to fly. Dumb, I know.^000000"; next; mes "[Benkaistein's Journal]"; mes "^856363Today it was my turn to"; mes "jump and flap my arms with"; mes "these fake, badly made wings."; mes "It's not really a fun game when"; mes "I think about it. Boy, I hope"; mes "we don't do that again.^000000"; next; mes "[Digotz]"; mes "Oh yeah, I remember that!"; mes "Maku wore the wings most"; mes "of the time, but I still hold"; mes "the record for staying in the"; mes "air the longest! Yeah, I was"; mes "a regular Kid Pegasus~"; next; mes "[Benkaistein's Journal]"; mes "^856363Maku, Digotz and me went"; mes "outside of town. Of course,"; mes "we didn't tell anyone or else"; mes "we'd get in trouble. It was"; mes "a really exciting day. But"; mes "then, we ran into a monster!^000000"; next; mes "[Benkaistein's Journal]"; mes "^856363I wanted to run away but Maku"; mes "and Digotz wanted to beat it so"; mes "that we could become heroes."; mes "Of course, we got hurt pretty"; mes "bad and the monster got away."; mes "Boy, mom was not happy...^000000"; next; mes "[Digotz]"; mes "Huh. I don't remember"; mes "that so well. But I know that"; mes "Benkaistein, me and Maku"; mes "weren't afraid of anything back"; mes "then. We must have been totally"; mes "nuts to fight a monster, though."; next; mes "[Benkaistein's Journal]"; mes "^856363Digotz's been sick for three"; mes "days now. It's just a normal"; mes "cold and Maku keeps saying"; mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to"; mes "go visit him and see if he's okay.^000000"; next; mes "[Digotz]"; mes "I think I remember being"; mes "pretty sick. Maku was worried?"; mes "I... I must have had a horrible"; mes "life threatening disease like,"; mes "um, Gonorrhitis. You know."; mes "That might have been it."; next; mes "[Benkaistein's Journal]"; mes "^856363Mom and dad keep telling"; mes "me not to hang out with Maku"; mes "anymore. Their reason is really"; mes "dumb, and I don't care if he is"; mes "poor. He's one of the best guys"; mes "that I'll ever know.^000000"; next; mes "[Benkaistein's Journal]"; mes "^856363Digotz's family is really"; mes "rich and they don't want him"; mes "to see Maku anymore either."; mes "But Digotz doesn't care."; mes "I know he likes Maku a lot.^000000"; next; mes "[Digotz]"; mes "Well, we were a lot"; mes "younger and closer back"; mes "then, so... ^333333*Ahem!*^000000 Why did"; mes "Benkaistein even write that?!"; next; mes "[Benkaistein's Journal]"; mes "^856363Today, the three of us"; mes "made an oath of brotherhood,"; mes "just like we read in the comic"; mes "book. We swore we'd always"; mes "be friends no matter what."; mes "For always and for always.^000000"; next; mes "[Digotz]"; mes "I... I was forced to make"; mes "that oath! And people do"; mes "change, you know! I mean,"; mes "we were basically just kids,"; mes "it's not like that oath really"; mes "means anything now, does it?"; next; set friendship,13; mes "[Digotz]"; mes "That does it. I'm gonna"; mes "go see that Maku. I don't"; mes "miss him or anything, but"; mes "I gotta get him to cancel"; mes "that oath. And maybe I'll"; mes "beat up him a little bit."; close; } mes "[Digotz]"; mes "I don't understand"; mes "why I'm so angry!"; mes "I'm starting to act"; mes "more like Maku, though,"; mes "don't get me wrong, it's"; mes "not like I care about the guy."; close; } if (friendship == 7) { mes "[Digotz]"; mes "Even if Benkaistein came"; mes "back from wherever he was"; mes "studying, I don't think he'd be"; mes "able to get Maku to apologize"; mes "to me. That guy is just way"; mes "too stubborn for his own good!"; close; } if (friendship == 6) { mes "[Digotz]"; mes "Oh, it's been a while."; mes "What are you doing back"; mes "over here? And, um, did"; mes "you deliver that message"; mes "to Maku? Now when I think"; mes "about it, I was kind of--"; next; mes "["+ strcharinfo(0) +"]"; mes "I delivered your message"; mes "word for word, and Maku"; mes "got angry, called you names"; mes "and has been threatening to"; mes "beat you up pretty badly."; next; mes "[Digotz]"; mes "That no-good, dirty"; mes "lying rotten scoundrel!"; mes "If it weren't for those"; mes "guards, I'd head over to"; mes "the ghetto and beat Maku"; mes "up myself! That stupid guy!"; next; mes "[Digotz]"; mes "During times like this,"; mes "I really miss ^FF0000Benkaistein^000000."; mes "That guy would always have"; mes "an answer for this kind of"; mes "situation. Yeah, I think he's"; mes "in some far off town, studying."; next; mes "[Digotz]"; mes "Supposedly he's in that"; mes "place, whatever it's called,"; mes "since there's a ton of books"; mes "there that he can use. But"; mes "yeah, Benkaistein would"; mes "always be the mediator..."; next; mes "[Digotz]"; mes "Even back then, when"; mes "me, him and Maku used to"; mes "hang out, Benkaistein would"; mes "mediate if we got into some"; mes "argument. Still, he couldn't"; mes "do anything about Maku now..."; set friendship,7; next; mes "[Digotz]"; mes "I don't know why,"; mes "but I'm so angry!"; mes "Why am I stressing"; mes "out so much over this?!"; close; } if ((friendship == 4 || friendship == 5)) { mes "[Digotz]"; mes "Still checking out"; mes "Uptown Lighthalzen?"; mes "Not like I'd care, but if you"; mes "do happen to see Maku,"; mes "deliver this little message"; mes "for me, sentence by sentence."; next; mes "[Digotz]"; mes "^FF0000Hopeless bastard!"; mes "^FF0000You're still a stubborn jerk!"; mes "^FF0000You owe me at least 3 lunches!"; mes "^FF0000Not to mention an apology!"; mes "^FF0000But who cares what you think?!"; mes "I'm so goddamn happy without you!^000000"; close; } if (friendship == 3) { mes "[Digotz]"; mes "I know that the"; mes "opulence of Uptown"; mes "seems rather attractive,"; mes "but trust me. This place"; mes "is colorless. Now, have"; mes "you visited the poor district?"; next; select("Yes, I did already..."); mes "["+ strcharinfo(0) +"]"; mes "Yes, I did already..."; mes "And I met someone"; mes "named Maku there."; next; mes "[Digotz]"; mes "Maku?! Oh, he must have"; mes "mentioned something about"; mes "me. But I don't care what he"; mes "says, unless it's an apology"; mes "for being a fully blown jerk."; mes "Ever since we were kids..."; next; mes "[Digotz]"; mes "Anyway, we used to be close,"; mes "but that guy was never a true"; mes "friend of mine! Like that one"; mes "time he cheated to beat me at"; mes "arm wrestling! Or when he never"; mes "thanked me for buying us lunch!"; next; mes "[Digotz]"; mes "Sure, he might have helped"; mes "me a little in meeting my first"; mes "girlfriend, but I'll never ever"; mes "forgive him for fixing me up"; mes "on the worst blind dates a"; mes "man can possibly experience!"; next; mes "[Digotz]"; mes "Maku doesn't know a damn"; mes "about friendship! Even if I did"; mes "want to see him, there are these"; mes "people who don't want the rich"; mes "to ever meet with the poor."; next; mes "[Digotz]"; mes "If Maku's fine, that's"; mes "good enough to hear for"; mes "me! There's no need for me"; mes "to go all the way over there"; mes "and check up on him! I only"; mes "have one regret though..."; next; mes "[Digotz]"; mes "I only wish I had one"; mes "last chance to see Maku..."; mes "So that I could kick his sorry"; mes "ass myself! Yeah, that's right!"; mes "Arrogant bastard! But still,"; mes "I'm not able to do that..."; next; mes "[Digotz]"; mes "The security guards here"; mes "will never allow the rich and"; mes "poor to meet, fearing that"; mes "the poor will disturb the peace"; mes "and order of the city. It's a dumb rule made for dumb people."; next; mes "[Digotz]"; mes "Still, it's pretty scary that"; mes "someone can get punished"; mes "for violating such a stupid"; mes "taboo, actually. Anyway, if"; mes "you see Maku again, tell"; mes "him this for me, got it?"; next; mes "[Digotz]"; mes "^FF0000Hopeless bastard!"; mes "^FF0000You're still a stubborn jerk!"; mes "^FF0000You owe me at least 3 lunches!"; mes "^FF0000Not to mention an apology!"; mes "^FF0000But who cares what you think?!"; mes "I'm so goddamn happy without you!^000000"; set friendship,4; close; } if (friendship == 2) { mes "[Digotz]"; mes "What are you still"; mes "doing hanging around"; mes "here? There's nothing"; mes "interesting in Uptown"; mes "for you to see, adventurer."; next; mes "[Digotz]"; mes "Gosh...!"; mes "Just hearing about"; mes "Maku makes me so feel"; mes "so upset for some reason!"; close; } if (friendship == 1) { mes "[Digotz]"; mes "Oh, an adventurer?"; mes "Welcome to Uptown"; mes "Lighthalzen. However,"; mes "I'm afraid this area won't"; mes "have much to offer you"; mes "in the way of excitement."; next; mes "[Digotz]"; mes "My name is Digotz,"; mes "just another citizen"; mes "of Upper Lighthalzen."; mes "I hope that you enjoy"; mes "your stay in my hometown."; next; select("Do you know someone named Maku?"); mes "[Digotz]"; mes "Maku? Maku. Yes, he's my"; mes "childhood friend. Or he was,"; mes "anyway. Now he's just a jerk."; mes "In any case, we can't hang"; mes "out, even if we wanted to,"; mes "for several reasons."; next; mes "[Digotz]"; mes "Hey, why am I even"; mes "talking about this? It's"; mes "not like I'm bothered by"; mes "the fact me and Maku aren't"; mes "pals anymore. You know what?"; mes "Just forget everything I said."; set friendship,2; close; } mes "[Digotz]"; mes "Oh, an adventurer?"; mes "Welcome to Uptown"; mes "Lighthalzen. However,"; mes "I'm afraid this area won't"; mes "have much to offer you"; mes "in the way of excitement."; next; mes "[Digotz]"; mes "Feel free to take"; mes "a look around if you"; mes "so wish. I'm actually"; mes "glad to see somebody"; mes "aside from the stuck up"; mes "rich people who live here."; close; } lighthalzen,337,232,3 script Maku 870,{ if (friendship > 14) { cutin "lhz_macu07",2; mes "[Maku]"; mes "Why is this guy so"; mes "late? Once he shows"; mes "up, I swear, I'm gonna...!"; next; mes "[Maku]"; mes "Eh, he might have"; mes "some kinda reason for"; mes "being late, but if he don't,"; mes "I've been saving a whole"; mes "six pack of kickass to open,"; mes "just for him. Heh heh heh~"; close2; cutin "lhz_macu07",255; end; } if (friendship == 14) { cutin "lhz_macu05",2; mes "[Maku]"; mes "Why is Digotz"; mes "so late? This isn't"; mes "like him at all. Maybe"; mes "something's wrong?"; close2; cutin "lhz_macu05",255; end; } if (friendship == 13 && countitem(7351) > 0) { cutin "lhz_macu06",2; mes "[Maku]"; mes "Hey, what is that? You want"; mes "I should read this journal?"; mes "Er, okay, but I'm none too"; mes "comfortable going through"; mes "somebody's diary. It's just"; mes "kinda... creepy, you know?"; next; mes "[Maku]"; mes "Hey, this thing is"; mes "Benkaistein's. I haven't"; mes "seen that guy in a long while."; mes "Ah, so he gave it to you for me"; mes "to read? Alright, I owe him a"; mes "favor or two, so I oughta..."; next; cutin "lhz_macu06",255; mes "[Benkaistein's Journal]"; mes "^856363Today, me, Digotz and"; mes "Maku played this crazy flying"; mes "game. Basically, we make"; mes "these wings out of wood and"; mes "paper, jump off these hills"; mes "and try to fly. Dumb, I know.^000000"; next; mes "[Benkaistein's Journal]"; mes "^856363Today it was my turn to"; mes "jump and flap my arms with"; mes "these fake, badly made wings."; mes "It's not really a fun game when"; mes "I think about it. Boy, I hope"; mes "we don't do that again.^000000"; next; cutin "lhz_macu03",2; mes "[Maku]"; mes "What is he talking about?!"; mes "That game was real fun!"; mes "Yeah, I usually wore the"; mes "wings and Digotz always"; mes "wanted to wear them too."; next; cutin "lhz_macu03",255; mes "[Benkaistein's Journal]"; mes "^856363Maku, Digotz and me went"; mes "outside of town. Of course,"; mes "we didn't tell anyone or else"; mes "we'd get in trouble. It was"; mes "a really exciting day. But"; mes "then, we ran into a monster!^000000"; next; mes "[Benkaistein's Journal]"; mes "^856363I wanted to run away but Maku"; mes "and Digotz wanted to beat it so"; mes "that we could become heroes."; mes "Of course, we got hurt pretty"; mes "bad and the monster got away."; mes "Boy, mom was not happy...^000000"; next; cutin "lhz_macu03",2; mes "[Maku]"; mes "That's right! Back then,"; mes "the three of us weren't"; mes "afraid of anything! Of course,"; mes "Digotz got beat up the most."; mes "But I gotta say, he was also"; mes "the most fearless of us."; next; cutin "lhz_macu03",255; mes "[Benkaistein's Journal]"; mes "^856363Digot's been sick for three"; mes "days now. It's just a normal"; mes "cold and Maku keeps saying"; mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to"; mes "go visit him and see if he's okay.^000000"; next; cutin "lhz_macu04",2; mes "[Maku]"; mes "Wh-what?! No, I wasn't"; mes "worried at all! That must"; mes "have been the time Digot"; mes "caught Clymonia. You know,"; mes "that, uh, horrible disease. No"; mes "one should have that one!"; next; cutin "lhz_macu04",255; mes "[Benkaistein's Journal]"; mes "^856363Mom and dad keep telling"; mes "me not to hang out with Maku"; mes "anymore. Their reason is really"; mes "dumb, and I don't care if he is"; mes "poor. He's one of the best guys"; mes "that I'll ever know.^000000"; next; cutin "lhz_macu01",2; mes "[Benkaistein's Journal]"; mes "^856363Digotz's family is really"; mes "rich and they don't want him"; mes "to see Maku anymore either."; mes "But Digotz doesn't care."; mes "I know he likes Maku a lot.^000000"; next; mes "[Maku]"; mes "..."; mes "......"; next; cutin "lhz_macu01",255; mes "[Benkaistein's Journal]"; mes "^856363Today, the three of us"; mes "made an oath of brotherhood,"; mes "just like we read in the comic"; mes "book. We swore we'd always"; mes "be friends no matter what."; mes "For always and for always.^000000"; next; cutin "lhz_macu06",2; mes "[Maku]"; mes "Well, that's true,"; mes "I guess, but people"; mes "change! Besides, we got"; mes "that idea from a comic book!"; mes "Well, if he apologizes first,"; mes "I guess I better forgive him."; next; mes "["+ strcharinfo(0) +"]"; mes "Good..."; mes "Because Digotz said"; mes "that he'll be coming"; mes "by in a few days."; next; cutin "lhz_macu07",2; mes "[Maku]"; mes "What?! He's really coming"; mes "here? What for? It's too late"; mes "to patch things up! Still, I'd be"; mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy"; mes "a lesson once he's here!"; next; mes "[Maku]"; mes "And, um, gimme that"; mes "journal! I'm gonna read"; mes "more of it so I can make"; mes "fun of Digotz. Bwahahaha!"; mes "But yeah, um, thanks. Not"; mes "that I'm grateful or anything."; cutin "lhz_macu07",255; next; delitem 7351,1; //Friend's_Diary set friendship,14; if (BaseLevel > 90) { getexp 700000,0; } else if (BaseLevel > 75) { getexp 400000,0; } else { getexp 200000,0; } cutin "lhz_macu04",2; mes "[Maku]"; mes "So, uh, I guess"; mes "I'll see you later."; mes "Um, now I gotta get"; mes "ready for something."; mes "^333333(But not to see Digotz!)^000000"; close2; cutin "lhz_macu04",255; end; } if (friendship > 5 && friendship < 13) { cutin "lhz_macu06",2; mes "[Maku]"; mes "Arrrrgh! Whenever I hear"; mes "about that Digotz, I get so"; mes "peeved! Is that guy giving"; mes "me the brushoff just because"; mes "I'm not a rich guy like he is?!"; next; mes "[Maku]"; mes "I can't..."; mes "I can't even beat him up"; mes "all properly because of"; mes "all those freakin' guards!"; mes "Arrrrrrrgh! Man, where's"; mes "Benkaistein when I need him?"; close2; cutin "lhz_macu06",255; end; } if (friendship == 5) { mes "[Maku]"; mes "RrrrRrrrr...."; mes "RrrrrRRRrrRR...."; mes "GGGGGRRRRR..."; next; mes "^3355FFUh oh..."; mes "It looks like Maku"; mes "is starting to rage"; mes "just a bit too much.^000000"; next; mes "..."; mes "......"; mes "........."; next; cutin "lhz_macu06",2; mes "[Maku]"; mes "Gggrrrr..."; next; mes "[Maku]"; mes "GRAAAAAAAAH~!"; mes "Who the hell does he"; mes "think he is, telling me"; mes "all sorts of crap!? Digotz,"; mes "you're not getting away"; mes "with this! Gonna wreck you!!"; next; mes "^3355FFMaku's seething quickly"; mes "explodes into pure, violent"; mes "rage. You manage to calm"; mes "him down after a while, but"; mes "barely keep yourself from"; mes "getting killed in this outburst.^000000"; percentheal -50,0; next; mes "[Maku]"; mes "^333333*Pant pant* *Whew~*^000000"; mes "D-don't worry, I've got"; mes "a grip on myself now."; mes "Thanks for not letting me"; mes "get too crazy. Times like"; mes "this, I really miss ^FF0000Benkaistein^000000."; next; mes "[Maku]"; mes "Benkaistein would always"; mes "make sure that I'd stay out"; mes "of fights. I really miss that"; mes "guy. Still, he ain't around..."; next; set friendship,6; mes "[Maku]"; mes "Damn those guards!"; mes "If they weren't there,"; mes "I could just go over and"; mes "kick Digotz's ass! I swear,"; mes "if it weren't for them...!"; close2; cutin "lhz_macu06",255; end; } if (friendship == 4) { cutin "lhz_macu05",2; mes "[Maku]"; mes "What the hell are you"; mes "still doing around here?"; mes "You must have better things"; mes "to do than talk to a ruffian"; mes "like me or that snobby and"; mes "totally prickish Digotz."; next; select("Speaking of which..."); mes "["+ strcharinfo(0) +"]"; mes "Speaking of which..."; mes "I spoke to Digotz again."; mes "He told me to give you a"; mes "message, but I'm not sure th--"; next; mes "[Maku]"; mes "That no-good bastard"; mes "has a message for me?!"; mes "Oh, I'm soooo honored~"; mes "Tell me what that fink"; mes "has to say, line by line!"; next; input .@input$; if (.@input$ == "Hopeless bastard!") { mes "[Maku]"; mes "''Hopeless bastard?!''"; mes "Well, at least he had"; mes "the stomach to say that."; mes "Through somebody else"; mes "anyway! What else'd he say?!"; next; input .@input$; if (.@input$ == "You're still a stubborn jerk!") { mes "[Maku]"; mes "''Stubborn jerk?!''"; mes "Takes one to know one,"; mes "bastard! Why I oughta--"; mes "Grrr! What'd he say next?!"; next; input .@input$; if (.@input$ == "You owe me at least 3 lunches!") { mes "[Maku]"; mes "Three lunches?!"; mes "I treated that guy to"; mes "lunch, like, fifteen times!"; mes "I tell you, the guy does not"; mes "know the meaning of friendship!"; mes "What else did that moron say?!"; next; input .@input$; if (.@input$ == "Not to mention an apology!") { cutin "lhz_macu05",255; mes "[Maku]"; mes "Me, apologize?!"; mes "He should be on his hands"; mes "and knees begging for my"; mes "frickin' forgiveness! That..."; mes "That selfish no-good stupid..."; mes "W-what else did he tell you?!"; next; input .@input$; if (.@input$ == "But who cares what you think?!") { mes "[Maku]"; mes "''Who cares what I think?!''"; mes "GRRRAAAH~!! Who cares"; mes "what he thinks!! ^333333*Pant Pant*^000000"; mes "I'm gonna murderlize that"; mes "dumb creep! He can't possibly"; mes "make me angrier than I am now!"; next; input .@input$; if (.@input$ == "I'm so goddamn happy without you!") { set friendship,5; cutin "lhz_macu06",2; mes "[Maku]"; mes "That's it."; mes "It's decided. The"; mes "next time I see Digotz,"; mes "I'm gonna plaster his"; mes "face all over the floor."; close2; cutin "lhz_macu06",255; end; } } } } } } mes "[Maku]"; mes "Wha...? I dunno if Digotz"; mes "would say something like"; mes "that. You sure you heard"; mes "him carefully enough? It's"; mes "been a while, but I know"; mes "how Digotz talks, man."; close2; cutin "lhz_macu01",255; end; } if (friendship == 3) { cutin "lhz_macu03",2; mes "[Maku]"; mes "Man, I need to blow off some"; mes "steam! Sure, me and Digotz"; mes "were buds before and maybe"; mes "we might seem like friends now,"; mes "but not anymore, though we used"; mes "to be closer than this. Argh!"; next; mes "[Maku]"; mes "Don't get me wrong, I don't"; mes "miss the guy or anything like"; mes "that and I don't feel sorry about"; mes "what happened. But if he ever"; mes "came to apologize to me, I'd"; mes "probably accept, you know."; next; mes "[Maku]"; mes "Well, after thinking"; mes "about it, of course."; mes "I mean, I'm not the one"; mes "holding a grudge. It's all"; mes "that guy's fault! Sheeeesh!"; close2; cutin "lhz_macu03",255; end; } if (friendship == 2) { mes "[Maku]"; mes "Hey, what are you"; mes "doing back over here?"; mes "I thought I recommended"; mes "going over to check out"; mes "Uptown Lighthalzen. This"; mes "place is pretty run-down..."; next; select("I actually met Digotz and..."); cutin "lhz_macu05",2; mes "[Maku]"; mes "You what...?!"; mes "You saw my old pal,"; mes "Digotz?! Er, I mean,"; mes "Mister Alexander Digotz,"; mes "who usedta be my buddy,"; mes "but obviously not anymore."; next; cutin "lhz_macu05",255; cutin "lhz_macu02",2; mes "[Maku]"; mes "Sure, we were real close"; mes "at one time, but that was"; mes "too long ago. It's been a"; mes "long time since we hung"; mes "out and he probably hates"; mes "my penniless guts and..."; set friendship,3; next; mes "[Maku]"; mes "Crud, just listen to"; mes "me, I sound like a wuss."; mes "I don't miss Digotz! In fact,"; mes "I hate the guy, one hundred"; mes "percent! The next time I see"; mes "him, I'll beat him to a pulp!"; close2; cutin "lhz_macu02",255; end; } if (friendship == 1) { cutin "lhz_macu01",2; mes "[Maku]"; mes "Hey, you're one of"; mes "those adventurers, eh?"; mes "Welcome to the ghetto."; mes "Nothing too adventurous"; mes "here, but hey, you can"; mes "explore all you want."; next; mes "[Maku]"; mes "I don't know if you know,"; mes "but actually, the people who"; mes "live here ain't allowed to"; mes "explore this whole city. It's"; mes "kind of taboo to talk about,"; mes "but what do I care, right?"; next; mes "[Maku]"; mes "Yeah, basically the rich"; mes "people here are too afraid"; mes "of the poor people comin' to"; mes "see them, so the security in"; mes "this city is pretty tight! Those"; mes "upper class guys are trash..."; next; mes "[Maku]"; mes "I didn't used to think"; mes "this way. I actually used"; mes "to have a pretty rich friend"; mes "till I found out he's not all"; mes "I thought he was. That"; mes "moron! Why's he like that?!"; next; mes "[Maku]"; mes "Eh, forget about it."; mes "Why am I even talking"; mes "about my personal life"; mes "to someone I just met"; mes "anyway? Sure, we all"; mes "do it, but still..."; set friendship,1; next; mes "[Maku]"; mes "Well, when you get"; mes "bored of the ghetto,"; mes "you really oughta check"; mes "out the rich section of town."; mes "I'm bitter, but I'll also admit"; mes "it's way nicer than this place."; close2; cutin "lhz_macu01",255; end; } cutin "lhz_macu01",2; mes "[Maku]"; mes "Hey, you're one of"; mes "those adventurers, eh?"; mes "Welcome to the ghetto."; mes "Nothing too adventurous"; mes "here, but hey, you can"; mes "explore all you want."; next; mes "[Maku]"; mes "I don't know if you know,"; mes "but actually, the people who"; mes "live here ain't allowed to"; mes "explore this whole city. It's"; mes "kind of taboo to talk about,"; mes "but what do I care, right?"; next; mes "[Maku]"; mes "Yeah, basically the rich"; mes "people here are too afraid"; mes "of the poor people comin' to"; mes "see them, so the security in"; mes "this city is pretty tight! Those"; mes "upper class guys are trash..."; next; mes "[Maku]"; mes "I didn't used to think"; mes "this way. I actually used"; mes "to have a pretty rich friend"; mes "till I found out he's not all"; mes "I thought he was. That"; mes "moron! Why's he like that?!"; next; mes "[Maku]"; mes "Eh, forget about it."; mes "Why am I even talking"; mes "about my personal life"; mes "to someone I just met"; mes "anyway? Sure, we all"; mes "do it, but still..."; set friendship,1; next; mes "[Maku]"; mes "Well, when you get"; mes "bored of the ghetto,"; mes "you really oughta check"; mes "out the rich section of town."; mes "I'm bitter, but I'll also admit"; mes "it's way nicer than this place."; close2; cutin "lhz_macu01",255; cutin "lhz_macu02",255; cutin "lhz_macu03",255; cutin "lhz_macu04",255; cutin "lhz_macu05",255; cutin "lhz_macu06",255; cutin "lhz_macu07",255; end; } yuno_in04,107,14,5 script Student 754,{ if (friendship == 7 || friendship == 8) { mes "[Joey Choryee]"; mes "This is a study area where"; mes "you're not supposed to speak,"; mes "walk or even breathe loudly."; mes "Still, students like Benkaistein can tune out the whole world"; mes "when they study hard enough..."; next; set friendship,8; mes "[Joey Choryee]"; mes "Benkaistein...?"; mes "He's in the north part"; mes "of this room. He's a real"; mes "nice guy, but a little anal."; mes "Well, he's too organized"; mes "and he labels everything!"; close; } mes "[Joey Choryee]"; mes "Property damage. Huh."; mes "It has to do with lightning"; mes "and fire and water and stuff"; mes "like that? Here I thought it"; mes "meant, I dunno, buildings"; mes "getting wrecked or something."; close; } yuno_in04,96,106,5 script Passionate Student 754,{ if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (friendship == 15) { mes "[Benkaistein]"; mes "Were you able to bring"; mes "my journal to Digotz and"; mes "Maku? I'm pretty sure it'd"; mes "remind them of all the good"; mes "times we had. I know they"; mes "sure can be stubborn..."; next; mes "[Benkaistein]"; mes "Anyway, I really"; mes "appreciate all your"; mes "help. When I go back"; mes "home, I look forward to"; mes "seeing the two of them again."; next; mes "[Benkaistein]"; mes "Until then, I need to research,"; mes "finish my thesis and accomplish"; mes "my academic goals. Oh, please"; mes "take this pass which will let you"; mes "go back and forth between the"; mes "rich and poor areas as my thanks."; next; set friendship,16; if (BaseLevel > 90) { getexp 700000,0; } else if (BaseLevel > 75) { getexp 400000,0; } else { getexp 200000,0; } getitem 7350,1; //Pass mes "[Benkaistein]"; mes "Anyway, I wish you"; mes "safety in your travels,"; mes "adventurer. When the three"; mes "of us get together, I'll be"; mes "sure to let you know~"; close; } if ((friendship == 11 && countitem(7351) > 0)) { mes "[Benkaistein]"; mes "Aw nuts, this is"; mes "taking much longer"; mes "than I had expected."; mes "Now where did I put"; mes "that thing? Hmmmm..."; next; mes "[Benkaistein]"; mes "Oh, is that it?"; mes "Did you find my"; mes "journal? Quick, let"; mes "me check. Yes, yes..."; mes "This is it! Thank you"; mes "for finding this for me!"; next; mes "[Benkaistein]"; mes "Would you mind doing"; mes "a favor for me? It'd be"; mes "better if I talk to them"; mes "myself, but I'm too busy"; mes "working on this thesis..."; next; mes "[Benkaistein]"; mes "Would you please give this"; mes "journal to Digotz and Maku?"; mes "I wrote in it when we were"; mes "really young, so it should"; mes "remind them of all the good"; mes "times we used to share."; next; set friendship,12; mes "[Benkaistein]"; mes "Anyway, this should at"; mes "least help them realize"; mes "how stupid they've been"; mes "acting. Thanks in advance,"; mes "and please take care of"; mes "Maku and Digotz for me."; close; } if ((friendship == 10 || friendship == 11)) { mes "[Benkaistein]"; mes "Aw nuts, this is"; mes "taking much longer"; mes "than I had expected."; mes "Now where did I put"; mes "that thing? Hmmmm..."; next; mes "^3355FFPerhaps it would"; mes "be best if you help"; mes "Benkaistein look for"; mes "he is searching for.^000000"; close; } if (friendship == 9) { mes "[Passionate Student]"; mes "Oh, you startled me!"; mes "Still, I'm aware that it's"; mes "hard to get my attention"; mes "once I immerse myself"; mes "in a book. So, how can"; mes "I help you, adventurer?"; next; select("Tell him about Maku and Digotz."); mes "[Benkaistein]"; mes "Oh, how are my friends"; mes "doing? Oh, what? They're"; mes "having a huge fight just"; mes "because one's rich and"; mes "the other one's poor?"; mes "That's pretty childish!"; next; mes "[Benkaistein]"; mes "But then again, that's just"; mes "like them. *Sigh* I really want"; mes "to go back home and get those"; mes "two to make up, but I also need"; mes "to finish this thesis. Let's see... What can I possibly do from here?"; next; set friendship,10; mes "[Benkaistein]"; mes "Oh, I know what I can do!"; mes "Wait, but where did I put it?"; mes "Oh, how could I lose something"; mes "so important? Wait! Would you"; mes "please wait a second while"; mes "I look for something?"; close; } if (friendship == 8) { mes "[Passionate Student]"; mes "Let's see, now."; mes "Wind Magic, Black Magic,"; mes "Porings, ah, there it is."; mes "Monster race properties."; mes "Hopefully this contains"; mes "the information I need..."; next; mes "^3355FFUpon briefly glancing at"; mes "this student's belongings,"; mes "you notice that the name"; mes "''Benkaistein'' is printed"; mes "on them. This is the friend"; mes "mentioned by Maku and Digotz!^000000"; next; select("Excuse me..."); mes "["+ strcharinfo(0) +"]"; mes "Excuse me..."; mes "Benkaistein?"; next; mes "[Passionate Student]"; mes "...The world of humans"; mes "and the world of demons,"; mes "yes, yes... No, what I'm"; mes "looking for is a reference"; mes "to the heavens or Asgard."; mes "Hmm, this here might help..."; next; select("Hey..."); mes "["+ strcharinfo(0) +"]"; mes "Hey..."; mes "Over here."; mes "Benkaistein!"; next; mes "[Passionate Student]"; mes "...Oh, now that's a very"; mes "interesting observation."; mes "If I can incorporate that"; mes "into my thesis without too"; mes "much trouble, my standpoint"; mes "would look much more solid..."; next; select("HEY YOU...!"); mes "["+ strcharinfo(0) +"]"; mes "HEY YOU...!"; mes "BENKAISTEIN~!"; next; mes "[Passionate Student]"; mes "Oh, good heavens!"; mes "C-can't you keep"; mes "your voice down?"; mes "I-I'm trying to study!"; mes "No, wait. Have you been"; mes "calling me all this time?"; set friendship,9; close; } mes "[Passionate Student]"; mes "Let's see, now."; mes "Wind Magic, Black Magic,"; mes "Porings, ah, there it is."; mes "Monster race properties."; mes "Hopefully this contains"; mes "the information I need..."; next; mes "^3355FFThis student seems to"; mes "be dilligently conducting"; mes "intensive research on some"; mes "academic subject. For now,"; mes "it would be best to leave him"; mes "alone so that he can study.^000000"; close; } yuno_in04,168,117,3 script Book#lhz 111,{ if (friendship == 11) { mes "^3355FFThere's nothing"; mes "over here that you"; mes "really need anymore.^000000"; close; } if (friendship == 10) { set friendship,11; getitem 7351,1; //Friend's_Diary mes "^3355FFThis book is labeled,"; mes "''Benkaistein's Journal"; mes "Vol. 6.'' This is probably"; mes "what Benkaistein was trying"; mes "to find, so it might be best to"; mes "bring this and show it to him.^000000"; close; } mes "^3355FFThere's nothing of"; mes "any real interest"; mes "over here for now.^000000"; close; } ///Cursed Spirit Quest lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { soundeffect "loli_ruri_stand.wav",0; set lhz_curse,1; setquest 2086; } else if (lhz_curse < 26) { set @lhz_ghost,rand(1,5); sc_start SC_Curse,1000,0; soundeffect "loli_ruri_stand.wav",0; if (@lhz_ghost == 1) { mes "[??????]"; mes "..................."; next; soundeffect "loli_ruri_stand.wav",0; mes "[??????]"; mes "...elp....help..."; close; } else if (@lhz_ghost == 4) { mes "[??????]"; mes "..................."; next; soundeffect "loli_ruri_stand.wav",0; mes "[??????]"; mes "I..."; mes "I despise the living."; close; } } } end; } lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3 lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3 lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3 lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; set lhz_curse,1; setquest 2086; } else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; if (@lhz_ghost == 1) { mes "[??????]"; mes "..................."; next; soundeffect "tao_gunka_stand.wav",0; mes "[??????]"; mes "...elp....help..."; close; } else if (@lhz_ghost == 4) { mes "[??????]"; mes "..................."; next; soundeffect "tao_gunka_stand.wav",0; mes "[??????]"; mes "I..."; mes "I despise the living."; close; } } } end; } lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3 lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3 lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3 lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; set lhz_curse,1; setquest 2086; } else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; if (@lhz_ghost == 1) { mes "[??????]"; mes "..................."; next; soundeffect "tao_gunka_stand.wav",0; mes "[??????]"; mes "...elp....help..."; close; } else if (@lhz_ghost == 4) { mes "[??????]"; mes "..................."; next; soundeffect "tao_gunka_stand.wav",0; mes "[??????]"; mes "I..."; mes "I despise the living."; close; } } } end; } lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3 lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3 lighthalzen,344,278,0 script #kiz03 -1,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; sc_start SC_Curse,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; sc_start SC_Blind,60000,0; mes "............"; next; mes "[?????]"; mes "Honey, I'm sorry,"; mes "but I... We know how"; mes "hungry you are, but we"; mes "have nothing to feed you."; next; mes "[?????]"; mes "*Sniff* I know, I know,"; mes "but somehow, that tragic"; mes "truth eats away at me just"; mes "a little bit more everyday..."; next; mes "[?????]"; mes "D-damn it...!"; mes "Why do we have"; mes "to live like this?!"; mes "It's like we're less"; mes "than animals. I hate this!"; next; mes "............"; next; mes "............"; next; emotion e_what,1; mes "["+strcharinfo(0)+"]"; mes "Those voices weren't"; mes "just in my head, were they?"; mes "Hello...? Anybody there...?"; close2; sc_end SC_Blind; sc_start SC_Curse,5000,0; if (!lhz_spi01) set lhz_spi01,1; } } end; } lhz_in03,178,22,0 script #kiz04 -1,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; sc_start SC_Blind,60000,0; mes "............"; next; mes "[?????]"; mes "Hey, you won't"; mes "believe it! Rekenber"; mes "decided to hire us!"; next; mes "[???????]"; mes "You sure that's so great?"; mes "Those big corporations"; mes "always take advantage"; mes "of the little guy. We're"; mes "probably gonna end up"; mes "slavin' away for our wages..."; next; mes "[?????]"; mes "No, that's not the"; mes "case at all. I mean,"; mes "sure, we won't start off"; mes "with much responsibility,"; mes "but they'll pay us well!"; next; mes "[?????]"; mes "Well, we do need to eat."; mes "If they're true to their word,"; mes "that'll be even better!"; next; mes "............"; next; mes "............"; next; mes "[???]"; mes "Waaaah!"; mes "Waaaaaaah~!"; next; mes "[????]"; mes "Woman, shut this"; mes "baby up! Shut up, kid!"; next; mes "[?????]"; mes "Honey, please..."; mes "He's just a baby!"; next; mes "[????]"; mes "I don't care how"; mes "crummy this house is!"; mes "It's mine and I want quiet!"; next; mes "............"; next; mes "............"; next; emotion e_what,1; mes "["+strcharinfo(0)+"]"; mes "I'm hearing things"; mes "again! Where are all of"; mes "these voices coming from?"; close2; soundeffect "tao_gunka_stand.wav",0; sc_end SC_Blind; sc_start SC_Curse,5000,0; if (!lhz_spi02) set lhz_spi02,1; } } end; } lighthalzen,295,227,0 script #kiz05 -1,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { sc_start SC_Curse,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "loli_ruri_stand.wav",0; sc_start SC_Blind,60000,0; mes "............"; next; mes "[?????]"; mes "Mommy, why don't those"; mes "dirty people get new clothes?"; mes "Don't they know it's gross?"; mes "They're scaring me..."; next; mes "[???????]"; mes "Honey, don't look at"; mes "them and hurry up!"; next; mes "[????]"; mes "Please, do you have"; mes "any spare change? I..."; mes "I need something to eat..."; next; mes "............"; next; mes "............"; next; mes "["+strcharinfo(0)+"]"; mes "This is..."; mes "This is insane!"; mes "I must be hallucinating!"; close2; soundeffect "loli_ruri_stand.wav",0; sc_end SC_Blind; sc_start SC_Curse,3000,0; if (!lhz_spi03) set lhz_spi03,1; } } end; } lighthalzen,364,315,0 script #kiz06 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { sc_start SC_Curse,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; sc_start SC_Blind,60000,0; mes "............"; next; mes "[?????]"; mes "Listen, I know you're"; mes "the newest hire, but you've"; mes "shown us a lot of potential."; mes "I think you'd be a perfect"; mes "fit for this new position."; next; mes "[???????]"; mes "Are you really serious?"; next; mes "[?????]"; mes "I'll tell it to you straight."; mes "This new position will require"; mes "you to be away from home once"; mes "in a while, but that comes with"; mes "the new responsibilities."; next; mes "[?????]"; mes "But you'll receive"; mes "many new benefits that"; mes "I'm sure your family would"; mes "appreciate and you'll be"; mes "generously compensated."; next; mes "[???????]"; mes "............."; next; mes "[???????]"; mes "...Alright, I'm in."; next; mes "............"; next; mes "............"; next; mes "["+strcharinfo(0)+"]"; mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; sc_end SC_Blind; sc_start SC_Curse,5000,0; if (!lhz_spi04) set lhz_spi04,1; } } end; } lhz_in01,113,150,0 script #kiz07 -1,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { sc_start SC_Curse,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; sc_start SC_Blind,60000,0; mes "............"; next; mes "[?????]"; mes "So, what exactly did you"; mes "want me to do? I'm sorry,"; mes "I wasn't able to gather my"; mes "actual job function from"; mes "the presentation..."; next; mes "[???]"; mes "Hee hee hee~"; mes "Don't worry about it."; mes "Just relax and stay"; mes "right where you are."; next; mes "[?????]"; mes "Mmm. Alright."; mes "I just thought that I was"; mes "supposed to go somewhere,"; mes "that's all. Um, shouldn't"; mes "I be getting ready...?"; next; mes "[???]"; mes "Oh, don't worry about"; mes "that, either. All of the"; mes "arrangements will be"; mes "taken care of. You'll"; mes "be taken to that far"; mes "off place very soon..."; next; mes "............"; next; mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; sc_end SC_Blind; sc_start SC_Curse,3000,0; if (lhz_curse == 6) set lhz_curse,7; } } end; } lhz_in01,272,227,0 script #kiz08 -1,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { sc_start SC_Curse,1000,0; } else if ((lhz_curse > 0) && (lhz_curse < 26)) { mes "............"; next; soundeffect "tao_gunka_stand.wav",0; sc_start SC_Blind,60000,0; mes "............"; next; mes "[????]"; mes "Oh, I'm so sorry to"; mes "hear that you want to"; mes "quit. Are you sure there"; mes "isn't anything we can do"; mes "to change your mind?"; next; mes "[???]"; mes "Well, I'm thinking of"; mes "retiring early and just"; mes "spending more time"; mes "with my family. But I won't"; mes "ever talk about the company"; mes "or any of its, well, secrets."; next; mes "[????]"; mes "I really appreciate"; mes "your honesty and sincerity."; mes "You've really done a great"; mes "job for us and I can't thank"; mes "you enough for your years of"; mes "dedication to this company."; next; mes "[???]"; mes "Thank you, sir."; next; mes "[????]"; mes "It would be a great loss"; mes "for this company to let you"; mes "go now. But I guess we have"; mes "no choice, since you've had"; mes "that horrible accident."; next; mes "[???]"; mes "Sir...?"; mes "Accident...?"; mes "I don't understand"; mes "what you're talking ab--"; next; mes "[???]"; mes "N-no! Please...!"; mes "I didn't, I swear on"; mes "my life that I won't ever"; mes "say anything about this"; mes "place! I'm begging you,"; mes "for the love of god!"; next; mes "[????]"; mes "Your life...?"; mes "Sorry, not good enough."; mes "You should have known."; next; mes "[???]"; mes "Ssstop! I have chil--"; mes "MY LEEEEGS!! OH MY GOD"; mes "WHAT HAVE YOU DONE TO"; mes "MY LEGS?! HELP ME, OH MY G--"; next; mes "............"; next; mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; sc_end SC_Blind; sc_start SC_Curse,3000,0; if (lhz_curse == 11) set lhz_curse,12; } } end; } lhz_in01,206,129,0 script #kiz09 -1,5,5,{ OnTouch_: if (countitem(7345) > 0) { if (lhz_curse == 12) { mes "............"; next; mes "............"; soundeffect "loli_ruri_stand.wav",0; sc_start SC_Curse,1000,0; close2; warp "lhz_que01",26,27; } else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) { sc_start SC_Curse,1000,0; } } end; } lhz_que01,21,31,5 script #li_Varmunt 755,{ if (countitem(7345) > 0) { if (lhz_curse == 12) { mes "[??]"; mes "Doctor Varmunt,"; mes "you've finally agreed"; mes "to join us. Welcome!"; next; emotion e_swt,"#li_Varmunt"; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; mes "but the project you're offering"; mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; emotion e_no1,"#li_researcher"; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; mes "your cooperation. We need"; mes "your genius and will provide"; mes "whatever you require."; next; mes "[Varmunt]"; mes "I'm flattered."; mes "And of course, I'll"; mes "do my best. It's just"; mes "that this deal sounds"; mes "too good to be true..."; next; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; mes "................."; next; soundeffect "loli_ruri_stand.wav",0; mes "..................."; next; soundeffect "loli_ruri_stand.wav",0; mes "....................."; next; mes "......................."; next; mes "[??]"; mes "Amazing. You've accomplished"; mes "what most have thought to be"; mes "impossible ahead of schedule."; mes "An imitation of Ymir's Heart!"; mes "This will surely spur Airship"; mes "and Guardian development~!"; next; mes "[Varmunt]"; mes "I still don't believe that"; mes "were able to do it. This is"; mes "a huge leap for science, even"; mes "if this imitation isn't as powerful as the real Ymir's Heart."; next; mes "[??]"; mes "Come, we must celebrate!"; mes "Let's go outside and have"; mes "a toast in your honor! Ha ha~"; next; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; mes "................."; next; soundeffect "loli_ruri_stand.wav",0; mes "...................."; next; soundeffect "loli_ruri_stand.wav",0; mes "......................"; next; mes "[??]"; mes "But why, Doctor Varmunt?"; mes "If you're unhappy with the"; mes "Rekenber Corporation for"; mes "any reason whatsoever..."; next; mes "[Varmunt]"; mes "Well, I don't really"; mes "have a reason to remain"; mes "now that we've accomplished"; mes "what I've agreed to do. It's time for me to return and work on"; mes "my personal research."; next; mes "[??]"; mes "Please, Doctor Varmunt,"; mes "reconsider! You may have"; mes "full use of our facilities to"; mes "conduct your research. I'm"; mes "willing to make you an offer."; next; mes "[Varmunt]"; mes "No, I can't..."; mes "If I continue to work"; mes "here, I'm afraid I might"; mes "make a lot of people"; mes "unhappy. But, thank"; mes "you for everything."; next; mes "[??]"; mes "Wait..."; mes "Doctor Varmunt."; mes "You forgot your cane."; next; mes "[Varmunt]"; mes "Since when have you"; mes "seen me use a cane?"; mes "And even if I did,"; mes "that one isn't mi--"; next; mes "..."; next; mes "..."; mes "......"; next; mes "..."; mes "......"; mes "........."; set lhz_curse,13; close2; warp "lhz_in01",206,129; end; } else { warp "lhz_in01",206,129; } } else { warp "lhz_in01",206,129; } end; } lhz_que01,29,24,3 script #li_researcher 754,{ if (countitem(7345) > 0) { if (lhz_curse == 12) { mes "Doctor Varmunt,"; mes "you've finally agreed"; mes "to join us. Welcome!"; next; emotion e_swt,"#li_Varmunt"; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; mes "but the project you're offering"; mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; emotion e_no1,"#li_researcher"; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; mes "your cooperation. We need"; mes "your genius and will provide"; mes "whatever you require."; next; mes "[Varmunt]"; mes "I'm flattered."; mes "And of course, I'll"; mes "do my best. It's just"; mes "that this deal sounds"; mes "too good to be true..."; next; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; mes "................."; next; soundeffect "loli_ruri_stand.wav",0; mes "..................."; next; soundeffect "loli_ruri_stand.wav",0; mes "....................."; next; mes "......................."; next; mes "[??]"; mes "Amazing. You've accomplished"; mes "what most have thought to be"; mes "impossible ahead of schedule."; mes "An imitation of Ymir's Heart!"; mes "This will surely spur Airship"; mes "and Guardian development~!"; next; mes "[Varmunt]"; mes "I still don't believe that"; mes "were able to do it. This is"; mes "a huge leap for science, even"; mes "if this imitation isn't as powerful as the real Ymir's Heart."; next; mes "[??]"; mes "Come, we must celebrate!"; mes "Let's go outside and have"; mes "a toast in your honor! Ha ha~"; next; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; mes "................."; next; soundeffect "loli_ruri_stand.wav",0; mes "...................."; next; soundeffect "loli_ruri_stand.wav",0; mes "......................"; next; mes "[??]"; mes "But why, Doctor Varmunt?"; mes "If you're unhappy with the"; mes "Rekenber Corporation for"; mes "any reason whatsoever..."; next; mes "[Varmunt]"; mes "Well, I don't really"; mes "have a reason to remain"; mes "now that we've accomplished"; mes "what I've agreed to do. It's time for me to return and work on"; mes "my personal research."; next; mes "[??]"; mes "Please, Doctor Varmunt,"; mes "reconsider! You may have"; mes "full use of our facilities to"; mes "conduct your research. I'm"; mes "willing to make you an offer."; next; mes "[Varmunt]"; mes "No, I can't..."; mes "If I continue to work"; mes "here, I'm afraid I might"; mes "make a lot of people"; mes "unhappy. But, thank"; mes "you for everything."; next; mes "[??]"; mes "Wait..."; mes "Doctor Varmunt."; mes "You forgot your cane."; next; mes "[Varmunt]"; mes "Since when have you"; mes "seen me use a cane?"; mes "And even if I did,"; mes "that one isn't mi--"; next; mes "..."; next; mes "..."; mes "......"; next; mes "..."; mes "......"; mes "........."; set lhz_curse,13; close2; warp "lhz_in01",206,129; end; } else { warp "lhz_in01",206,129; } } else { warp "lhz_in01",206,129; } end; } lhz_in01,282,166,0 script #kiz10 -1,3,3,{ OnTouch_: if (countitem(7345) > 0) { if (lhz_curse == 16) { if (checkweight(1201,1) == 1) { mes "^3355FFThere's something on"; mes "the floor, but you can't"; mes "really take a good look at"; mes "what it is right now. Perhaps"; mes "if you freed up more space"; mes "in your inventory..."; close; } mes "..."; mes "......"; next; mes "..."; mes "......"; mes "........."; soundeffect "loli_ruri_stand.wav",0; sc_start SC_Curse,1000,0; close2; warp "lhz_que01",98,59; end; } else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) { sc_start SC_Curse,1000,0; } } end; } lhz_que01,99,74,5 script #li_Man 48,{ if (lhz_curse == 16) { mes "[???]"; mes "It's over."; mes "I really want"; mes "to quit. This is"; mes "the end for me."; next; mes "[Peco Peco]"; mes "^3131FFThis is the end!"; mes "This is the end!^000000"; next; mes "[???]"; mes "He was right to say that"; mes "we'd be paid well, but going"; mes "through this much torture isn't"; mes "worth any sum of money in the"; mes "world to me. *Sigh* Money..."; next; mes "[???]"; mes "She must be so worried"; mes "about me by now. And her"; mes "health is so bad. I'm such"; mes "a fool for leaving her behind."; next; mes "[Peco Peco]"; mes "Such a fool!"; mes "Such a fool!"; mes "*Squaaawk~*"; next; mes "[???]"; mes "Damn it!"; mes "Shut up, you stupid bird!"; mes "Be quiet for just a minute!"; next; mes "[Peco Peco]"; mes "*Squaaaawk!*"; mes "Death Penalty!"; mes "Death Penalty!"; next; mes "[???]"; mes "Death penalty?"; mes "Where'd you learn"; mes "to say something weird"; mes "like that? Huh. That's..."; next; mes ".............."; next; mes "................."; next; mes "...................."; next; mes "......................"; next; mes "[???]"; mes "I'm the only one still"; mes "in this room. Everyone"; mes "else left and never came"; mes "back. If they were... And"; mes "I were to go out... Then..."; mes "Maybe I better not leave."; next; mes "[???]"; mes "If I could only give"; mes "this pendant back to"; mes "her, she wouldn't have"; mes "to worry about me that"; mes "much. But I might not"; mes "be able to get back..."; next; mes "[???]"; mes "........"; next; mes "[?????]"; mes "Hey there, been"; mes "waiting long? It's"; mes "time for you to finish"; mes "up your contract."; next; mes "[???]"; mes "Finish up my...?"; mes "N-no! I've decided!"; mes "I'm not leaving this room!"; next; mes "[?????]"; mes "Hey hey, what the hell"; mes "are you talking about?"; mes "You came here to work,"; mes "didn't you? And now it's"; mes "time for you to collect, so..."; next; mes "[???]"; mes "N-no, l-let go of me!"; mes "Please let me go!"; mes "I want to see her again,"; mes "please let me see her...!"; next; mes "..."; mes "......"; next; mes "..."; mes "......"; mes "........."; next; mes "^3355FF*Clink*^000000"; next; mes "[??]"; mes "Hm? Who the hell"; mes "brought in this cheap"; mes "jewery? Someone must"; mes "have forgotten to throw"; mes "away their trash..."; next; mes "[????]"; mes "Yeah, it's just a"; mes "cheap trinket. That"; mes "pendant isn't even"; mes "worth picking up."; next; mes "^3131FFYou pick up an old"; mes "pendant from the ground."; mes "No matter how hard you try,"; mes "you can't open its clasp to see"; mes "what this pendant contains.^000000"; set lhz_curse,17; changequest 2090,2091; getitem 7341,1; //Worn_Out_Pendant close2; warp "lhz_in01",278,162; } else { warp "lhz_in01",278,162; } end; } lhz_que01,90,71,5 script #li_bird 1019,3,3,{ mes "[Peco Peco]"; mes "You're a fool!"; mes "You're a fool!"; mes "You're a fool!"; close; OnTouch_: mes "[Peco Peco]"; mes "You're a fool!"; mes "You're a fool!"; mes "You're a fool!"; close; } lighthalzen,346,263,3 script Elder#lhz 846,{ if (countitem(7345) > 0) { if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) { mes "[Elder]"; mes "No wonder you look"; mes "so weary. Come, let"; mes "me help relieve you"; mes "of the burden that"; mes "you are carrying."; next; switch(select("Um, burden...?:Crazy old woman!")) { case 1: mes "[Elder]"; mes "Ah yes, they may not"; mes "be apparent to you, but"; mes "my eyes can clearly see"; mes "them. Yes. You're being"; mes "followed by those things."; next; select("Things?"); mes "[Elder]"; mes "Yes. The best way I can"; mes "describe them is as evil"; mes "thoughts left in the world"; mes "when someone dies in"; mes "such a way that his grudge"; mes "survives to menace the living."; next; mes "[Elder]"; mes "Sometimes, these lingering"; mes "thoughts are created when"; mes "someone is broken hearted"; mes "or clings to this plane for the"; mes "sake of a loved one. Yes, those"; mes "thoughts are following you."; next; mes "[Elder]"; mes "I don't know why they"; mes "are following you, but I'm"; mes "certain they're there. Have"; mes "you been experiencing chills"; mes "down your spine, cold sweats,"; mes "maybe even hearing voices?"; soundeffect "loli_ruri_stand.wav",0; sc_start SC_Curse,5000,0; next; select("Yes! How do I get rid of them?"); mes "[Elder]"; mes "Well, usually these lingering"; mes "thoughts have some sort of"; mes "physical anchor, an object"; mes "that has feelings attached"; mes "to it, something important"; mes "to its late owner."; next; mes "[Elder]"; mes "The rage they're directing"; mes "at you seems to be growing"; mes "and I can see the angry spirits"; mes "pulling at the hems of your"; mes "clothes. Tell me, have you"; mes "wronged anyone recently?!"; next; select("I don't... think so.:I can't remember every bad thing I've done!"); mes "[Elder]"; mes "Well, you better do"; mes "something soon, before"; mes "the evil taints your mind"; mes "and drives you to insanity!"; mes "Now, I need to know for sure"; mes "if you've been hearing voices."; next; select("Y-yes, I have."); mes "[Elder]"; mes "There's still hope."; mes "The spirits are trying"; mes "to reach you for now, but"; mes "if you wait too long, you may"; mes "become a victim of their wrath."; mes "Hurry, there is much to do!"; next; mes "[Elder]"; mes "You must appease these"; mes "forces by finding out what"; mes "happened to them in life."; mes "Now, I don't possess great"; mes "power, but I can encourage"; mes "the spirits to guide you."; next; mes "[Elder]"; mes "I can only have the spirits"; mes "reveal the places they wish"; mes "for you to search only once."; mes "You must remember the"; mes "locations that I am about"; mes "to show you. Get ready..."; specialeffect2 EF_SIGHT; next; mes "[Elder]"; mes "Yaaaaappp ---!"; specialeffect2 EF_SIGHTRASHER; specialeffect2 EF_VOLCANO; specialeffect2 EF_MAPPILLAR; next; mes "[Elder]"; mes "There! The locations"; mes "you must search should"; mes "be clear to you now! Don't"; mes "forget these placemarks!"; viewpoint 1,104,282,1,0xFF99FF33; viewpoint 1,105,282,2,0xFF99FF33; viewpoint 1,104,281,3,0xFF99FF33; viewpoint 1,105,281,4,0xFF99FF33; next; mes "[Elder]"; mes "Good luck, youngster."; mes "I hope you can appease"; mes "the wrath of these spirits..."; mes "But as long as you let them guide you, you ought to be safe."; set lhz_curse,6; changequest 2086,2087; close; case 2: mes "[Elder]"; mes "Crazy...? Hm, you must"; mes "not quite understand what's"; mes "happening to you. Please do"; mes "not hesitate to come back to"; mes "me when you realize that you"; mes "need my help, youngster."; close; } } else if ((lhz_curse > 5) && (lhz_curse < 17)) { mes "[Elder]"; mes "I'm sorry, but there's"; mes "nothing more I can do for"; mes "you right now. But if you"; mes "find anything related to the"; mes "spirits that torment you,"; mes "please let me know."; close; } else if (lhz_curse == 17) { if (countitem(7341) > 0) { mes "[Elder]"; mes "Greetings, adventurer."; mes "How goes your search for"; mes "the remains of the spirits"; mes "that still cling to this plane?"; next; switch(select("Show him the Pendant.:Cancel")) { case 1: mes "[Elder]"; mes "Oh my... There are some"; mes "incredibly powerful emotions"; mes "clinging to this pendant. If we"; mes "don't do anything about this,"; mes "you'll be cursed very soon."; mes "This is what you must do."; next; mes "[Elder]"; mes "Hurry and bring"; mes "^3131FF5 Holy Water^000000 and"; mes "^3131FF1 Bouquet^000000. The Holy Water"; mes "will purify this Pendant and"; mes "the Bouquet will comfort"; mes "the spirit of its owner."; next; mes "[Elder]"; mes "You don't have much"; mes "time, so return to me"; mes "as soon as possible!"; mes "It won't be long until"; mes "the spirits are consumed"; mes "by their supernatural rage..."; set lhz_curse,18; changequest 2091,2092; close; case 2: close; } } else { mes "[Elder]"; mes "Greetings, adventurer."; mes "How goes your search for"; mes "the remains of the spirits"; mes "that still cling to this plane?"; next; mes "[Elder]"; mes "Wait..."; mes "Why do I sense"; mes "that you've found"; mes "something, but have"; mes "not brought it with you?"; mes "You must retrace your steps!"; close; } } else if (lhz_curse == 18) { if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) { mes "[Elder]"; mes "Good, good."; mes "All is in readiness."; mes "Please be silent as"; mes "I focus my spirit for the"; mes "great task before me."; next; mes "[Elder]"; mes "..."; mes "......"; mes "........."; mes "Hooooooo..."; specialeffect2 EF_BENEDICTIO; next; mes "[Elder]"; mes "Yaaaaapp ---!"; specialeffect2 EF_ASPERSIO; next; mes "[Elder]"; mes "Whew! I've managed"; mes "to nullify this curse for you."; mes "That still doesn't change the"; mes "fact that what happened to this"; mes "pendant's owner was tragic..."; next; mes "[Elder]"; mes "Why don't you bring"; mes "this pendant to the place"; mes "where it really belongs?"; mes "I'm sure that would bring"; mes "great comfort to its owner."; next; mes "^3355FFSuddenly, the clasp on"; mes "the pendant pops open,"; mes "revealing a picture of a happy"; mes "couple. Somehow, the girl in"; mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000"; set lhz_curse,19; changequest 2092,2093; delitem 523,5; //Holy_Water delitem 744,1; //Bunch_Of_Flowers close; } else { mes "[Elder]"; mes "Hurry and bring"; mes "^3131FF5 Holy Water^000000 and"; mes "^3131FF1 Bouquet^000000 in order"; mes "for me to nullify this"; mes "curse. Do not forget to"; mes "bring the Pendant as well."; close; } } else { mes "[Elder]"; mes "Predators are always"; mes "on the lookout for easy"; mes "prey. Be careful, youngster!"; mes "You look innocent enough"; mes "to become a victim in the city."; next; switch(select("About Lighthalzen:About the Slum:????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; mes "like a splendid city at first,"; mes "but you'll quickly learn that"; mes "the poor are segregated from"; mes "the rich and treated as less"; mes "than second class citizens."; next; mes "[Elder]"; mes "At first, separation between"; mes "the rich and poor districts was"; mes "subtly enforced. They built the"; mes "railroad right between the two"; mes "districts to make it easier for"; mes "the rich to ignore the poor."; next; mes "[Elder]"; mes "But now they even have"; mes "guards to make sure that"; mes "the poor can't bother the"; mes "rich. I'm pretty sure that"; mes "this segregation won't be"; mes "ending anytime soon..."; next; mes "[Elder]"; mes "Now, I've heard that the"; mes "Rekenber Corporation is"; mes "actually providing jobs for"; mes "people in the slums. Beggars"; mes "can't be choosers, so I'm sure"; mes "these jobs aren't that great."; close; case 2: mes "[Elder]"; mes "To live in the slum is to"; mes "be familiar with poverty,"; mes "disease, condemnation"; mes "and contempt. But we're all"; mes "still people, you know, so let"; mes "go of any of your misgivings."; next; mes "[Elder]"; mes "We're struggling just"; mes "to survive here. At the"; mes "very least, please respect"; mes "that. It's a fact that the"; mes "people in the rich district"; mes "seem to keep forgetting."; close; case 3: mes "[Elder]"; mes "Well, if you need any"; mes "help around here or have"; mes "any questions, come back"; mes "and ask me. I get the feeling"; mes "that we'll probably meet again."; close; } } } else { if (lhz_curse < 1) { mes "[Elder]"; mes "Predators are always"; mes "on the lookout for easy"; mes "prey. Be careful, youngster!"; mes "You look innocent enough"; mes "to become a victim in the city."; next; switch(select("About Lighthalzen:About the Slum:????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; mes "like a splendid city at first,"; mes "but you'll quickly learn that"; mes "the poor are segregated from"; mes "the rich and treated as less"; mes "than second class citizens."; next; mes "[Elder]"; mes "At first, separation between"; mes "the rich and poor districts was"; mes "subtly enforced. They built the"; mes "railroad right between the two"; mes "districts to make it easier for"; mes "the rich to ignore the poor."; next; mes "[Elder]"; mes "But now they even have"; mes "guards to make sure that"; mes "the poor can't bother the"; mes "rich. I'm pretty sure that"; mes "this segregation won't be"; mes "ending anytime soon..."; next; mes "[Elder]"; mes "Now, I've heard that the"; mes "Rekenber Corporation is"; mes "actually providing jobs for"; mes "people in the slums. Beggars"; mes "can't be choosers, so I'm sure"; mes "these jobs aren't that great."; close; case 2: mes "[Elder]"; mes "To live in the slum is to"; mes "be familiar with poverty,"; mes "disease, condemnation"; mes "and contempt. But we're all"; mes "still people, you know, so let"; mes "go of any of your misgivings."; next; mes "[Elder]"; mes "We're struggling just"; mes "to survive here. At the"; mes "very least, please respect"; mes "that. It's a fact that the"; mes "people in the rich district"; mes "seem to keep forgetting."; close; case 3: mes "[Elder]"; mes "Well, if you need any"; mes "help around here or have"; mes "any questions, come back"; mes "and ask me. I get the feeling"; mes "that we'll probably meet again."; close; } } else { mes "[Elder]"; mes "Predators are always"; mes "on the lookout for easy"; mes "prey. Be careful, youngster!"; mes "You look innocent enough"; mes "to become a victim in the city."; next; switch(select("About Lighthalzen:About the Slum:????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; mes "like a splendid city at first,"; mes "but you'll quickly learn that"; mes "the poor are segregated from"; mes "the rich and treated as less"; mes "than second class citizens."; next; mes "[Elder]"; mes "At first, separation between"; mes "the rich and poor districts was"; mes "subtly enforced. They built the"; mes "railroad right between the two"; mes "districts to make it easier for"; mes "the rich to ignore the poor."; next; mes "[Elder]"; mes "But now they even have"; mes "guards to make sure that"; mes "the poor can't bother the"; mes "rich. I'm pretty sure that"; mes "this segregation won't be"; mes "ending anytime soon..."; next; mes "[Elder]"; mes "Now, I've heard that the"; mes "Rekenber Corporation is"; mes "actually providing jobs for"; mes "people in the slums. Beggars"; mes "can't be choosers, so I'm sure"; mes "these jobs aren't that great."; close; case 2: mes "[Elder]"; mes "To live in the slum is to"; mes "be familiar with poverty,"; mes "disease, condemnation"; mes "and contempt. But we're all"; mes "still people, you know, so let"; mes "go of any of your misgivings."; next; mes "[Elder]"; mes "We're struggling just"; mes "to survive here. At the"; mes "very least, please respect"; mes "that. It's a fact that the"; mes "people in the rich district"; mes "seem to keep forgetting."; close; case 3: mes "[Elder]"; mes "Well, if you need any"; mes "help around here or have"; mes "any questions, come back"; mes "and ask me. I get the feeling"; mes "that we'll probably meet again."; close; } } } } lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{ if (lhz_curse == 23) { if (countitem(7341) > 0) { mes "["+strcharinfo(0)+"]"; mes "Hey there, are"; mes "you feeling alright?"; next; mes "[Crippled Girl]"; mes "Oh, thanks,"; mes "I'm fine. But..."; mes "Have we met before?"; next; mes "["+strcharinfo(0)+"]"; mes "Yeah, we did."; mes "You should know who"; mes "I am by now. Hey, you"; mes "didn't forget, did you?"; next; mes "[Lady]"; mes "Oh, how do I put this?"; mes "The fever she had for the"; mes "last few days. She's gotten"; mes "better, but she's forgotten"; mes "everything that's happened"; mes "in the past few weeks..."; next; mes "["+strcharinfo(0)+"]"; mes "Oh... Oh. I'm so"; mes "sorry. But maybe this"; mes "is for the best? Here,"; mes "I think you should keep"; mes "this pendant, though."; next; mes "^3131ffYou place the"; mes "old pendant"; mes "into her hands.^000000"; next; specialeffect2 EF_FORESTLIGHT4; mes "..............."; next; mes "["+strcharinfo(0)+"]"; mes "..."; mes "......"; next; mes "[Possessed "+strcharinfo(0)+"]"; mes "^3131FFSetsu, please remember"; mes "that I'd never do anything"; mes "to hurt you. Forgive me for"; mes "leaving you behind. I hope"; mes "that one day we'll meet"; mes "again, little princess.^000000"; next; mes "[Possessed "+strcharinfo(0)+"]"; mes "^3131FFUntil then, I want"; mes "you to be happy, okay?"; mes "Your brother's always"; mes "gonna be looking out for"; mes "you, one way or another...^000000"; next; mes "[Setsu]"; mes "My brother's..."; mes "That's my brother's"; mes "voice! Brother!"; next; mes "["+strcharinfo(0)+"]"; mes "Eh? What? Whoa..."; mes "What came over me?"; mes "The last thing I reme--"; next; mes "[Setsu]"; mes "..."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "Well..."; mes "This is awkward."; delitem 7341,1; //Worn_Out_Pendant set lhz_curse,24; close; } else { mes "["+strcharinfo(0)+"]"; mes "Hey there, are"; mes "you feeling alright?"; next; mes "[Crippled Girl]"; mes "Oh, thanks,"; mes "I'm fine. But..."; mes "Have we met before?"; next; mes "["+strcharinfo(0)+"]"; mes "Yeah, we did."; mes "You should know who"; mes "I am by now. Hey, you"; mes "didn't forget, did you?"; next; mes "[Lady]"; mes "Oh, how do I put this?"; mes "The fever she had for the"; mes "last few days. She's gotten"; mes "better, but she's forgotten"; mes "everything that's happened"; mes "in the past few weeks..."; next; mes "^3131ffThis would be a good"; mes "opportunity to give her the...^000000"; close; } } else if (lhz_curse == 24) { mes "[Setsu]"; mes "..."; mes "......"; close; } else if (lhz_curse == 25) { mes "[Setsu]"; mes "Excuse me, I can't still"; mes "walk but I don't cry"; mes "anymore. I'm doing my best!"; close; } else { mes "[Crippled Girl]"; mes "..."; mes "......"; mes "*Sigh...*"; next; select("Hello, how are you?"); mes "[Crippled Girl]"; mes "Oh, I'm fine,"; mes "thanks for asking."; mes "I'm just waiting for"; mes "somebody, that's all."; if (lhz_curse == 19) { next; switch(select("Show her the Pendant.:Okay, have a good day.")) { case 1: break; case 2: mes "[Crippled Girl]"; mes "Okay,"; mes "bye-bye..."; close; } mes "["+strcharinfo(0)+"]"; mes "Um, would you have"; mes "any idea who might"; mes "have owned this pendant?"; next; if (countitem(7341) < 1) { mes "[Crippled Girl]"; mes "What are you talking about?"; close; } emotion e_gasp,"Crippled Girl#li_tre"; mes "[Crippled Girl]"; mes "Oh, that's mine!"; mes "I gave it to my big brother"; mes "before he went away on some"; mes "sort of business trip. You must"; mes "be his friend, is that right?"; next; mes "["+strcharinfo(0)+"]"; mes "Actually, um,"; mes "you know what...?"; next; switch(select("Brutal Truth:Break it to her gently")) { case 1: mes "..."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "...So basically, your"; mes "brother's @lhz_ghost, oh right,"; mes "did I mention he was dead?"; mes "Anyway, so he's not alive"; mes "anymore, but his spirit or"; mes "whatever is still around and--"; next; mes "[Crippled Girl]"; mes "..."; mes "......"; next; mes "[Crippled Girl]"; mes "...Dead?"; mes "No! I don't believe you!"; mes "He can't die! He was the"; mes "bravest and the sweetest"; mes "and the-- Leave me alone!"; mes "Oh god, get the hell away!"; next; mes "["+strcharinfo(0)+"]"; mes "..."; mes "......"; mes "Sheesh."; mes "Don't kill the"; mes "messenger."; set lhz_curse,20; close2; warp "lighthalzen",322,323; end; case 2: if (countitem(7341) > 0) { mes "[Crippled Girl]"; mes "Did you meet my"; mes "big brother...?"; next; mes "[Crippled Girl]"; mes "My brother is a strong"; mes "person, and I should be"; mes "happy of that, because"; mes "nothing could happen"; mes "to him."; next; mes "["+strcharinfo(0)+"]"; mes "Um... yes. So..."; next; mes "["+strcharinfo(0)+"]"; mes "Sure, your big brother must be happy."; mes "He'll come back sometime."; mes "You should sleep to be healthy"; mes "once your brother returns."; next; mes "[Crippled Girl]"; mes "Yes! I must be okay"; mes "and be able to walk when my"; mes "brother come."; next; mes "^3131ffYou place the"; mes "old pendant"; mes "into her hands.^000000"; next; specialeffect2 EF_FORESTLIGHT4; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "..............."; next; mes "[Possessed "+strcharinfo(0)+"]"; mes "^3131FFSetsu, please remember"; mes "that I'd never do anything"; mes "to hurt you. Forgive me for"; mes "leaving you behind. I hope"; mes "that one day we'll meet"; mes "again, little princess.^000000"; next; mes "[Possessed "+strcharinfo(0)+"]"; mes "^3131FFUntil then, I want"; mes "you to be happy, okay?"; mes "Your brother's always"; mes "gonna be looking out for"; mes "you, one way or another...^000000"; next; mes "[Setsu]"; mes "My brother's..."; mes "That's my brother's"; mes "voice! Brother!"; next; mes "["+strcharinfo(0)+"]"; mes "Eh? What? Whoa..."; mes "What came over me?"; mes "The last thing I reme--"; next; mes "^FF0000Tears fall from the"; mes "girl's face, then you...^000000"; next; switch(select("Distract her:Comfort her")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Oh, all of this was a play..."; mes "Y-yes a play, I was practising."; mes "Ha ha~ Is it okay, isn't it?"; next; mes "[Setsu]"; mes "Oh, you surprised me!"; mes "Even though I didn't think"; mes "it was really my brother, you know?"; next; mes "["+strcharinfo(0)+"]"; mes "Excuse me..."; next; mes "[Setsu]"; mes "I'll do my best!"; mes "I must be okay when my brother return."; mes "He'll be very proud of me."; mes "Heh heh~"; next; mes "["+strcharinfo(0)+"]"; mes "Yes, I'm sure of that."; delitem 7341,1; //Worn_Out_Pendant set lhz_curse,25; close; case 2: mes "["+strcharinfo(0)+"]"; mes "Crying have no use!"; mes "You're a very pretty"; mes "girl to be ruining your"; mes "face with useless tears."; next; mes "[Setsu]"; mes "............"; next; mes "["+strcharinfo(0)+"]"; mes "You should do your best"; mes "to be healthy for the time"; mes "your big brother return."; next; mes "[Setsu]"; mes "Yes..."; next; mes "["+strcharinfo(0)+"]"; mes "Listen, when your brother"; mes "return you'll celebrate in"; mes "a beautiful place."; next; mes "[Setsu]"; mes "Really?"; mes "It's a promise then! Heh heh~"; next; mes "["+strcharinfo(0)+"]"; mes "I hope it'll be soon!"; mes "When I return I want you to be"; mes "able to walk. See you soon, then!"; next; mes "[Setsu]"; mes "I'll try hard!"; delitem 7341,1; //Worn_Out_Pendant set lhz_curse,25; close; } } else { mes "[Crippled Girl]"; mes "Did you meet my"; mes "big brother...?"; next; mes "[Crippled Girl]"; mes "My brother is a strong"; mes "person, and I should be"; mes "happy of that, because"; mes "nothing could happen"; mes "to him."; next; mes "["+strcharinfo(0)+"]"; mes "Um... yes. So..."; next; mes "["+strcharinfo(0)+"]"; mes "Sure, your big brother must be happy."; mes "He'll come back sometime."; mes "You should sleep to be healthy"; mes "once your brother returns."; next; mes "[Crippled Girl]"; mes "Yes! I must be okay"; mes "and be able to walk when my"; mes "brother come."; close; } } } close; } } lighthalzen,324,322,0 script #li_door 45,2,2,{ OnTouch_: if ((lhz_curse > 19) && (lhz_curse < 23)) { mes "^3355FFThe door is locked.^000000"; set lhz_curse,lhz_curse+1; close; } else if (lhz_curse > 23) { mes "^3355FFThe door is locked.^000000"; next; mes "[Citizen]"; mes "I'm sorry, but another"; mes "epidemic is starting to"; mes "spread around the slums."; mes "We're not going outside and we're keeping our children safe!"; next; mes "[Citizen]"; mes "Not to be unfriendly,"; mes "but you should be careful"; mes "too. The living conditions"; mes "of this area aren't exactly"; mes "sanitary, you know?"; close; } else { warp "lhz_in03",15,162; } end; } lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322 lighthalzen,319,321,0 script #li_bother -1,3,3,{ OnTouch_: if ((lhz_curse == 24 ) || (lhz_curse == 25)) { mes "............."; next; mes "*Shhhzzzzzzz!*"; specialeffect2 EF_MAPPILLAR; next; mes "[????]"; mes "..........."; next; mes "[????]"; mes "^FF0000...I'm sorry..."; mes "......I appreciate"; mes "that you.............^000000"; next; mes "["+strcharinfo(0)+"]"; mes "H-huh?!"; mes "What was that?"; mes "That can't be the"; mes "wind, I must be"; mes "hearing things again..."; next; mes "["+strcharinfo(0)+"]"; mes "Wait. I thought I was"; mes "rid of those thoughts"; mes "or spirits, whatever was"; mes "haunting me before. Maybe"; mes "they still want me to do"; mes "something for them. Hmmm..."; next; mes "["+strcharinfo(0)+"]"; mes "I get the feeling that"; mes "all of their suffering"; mes "is tied to the ^FF0000Rekenber"; mes "Corporation^000000 and that"; mes "^FF0000Regenschirm Laboratory^000000."; set lhz_curse,26; changequest 2093,2094; if (BaseLevel < 70) getexp 80000,30000; else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 100000,50000; else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 150000,80000; else if ((BaseLevel > 89) && (BaseLevel < 151)) getexp 200000,100000; } end; } lhz_in01,114,181,5 script Representative#li_01 71,{ if (lhz_curse == 7) { mes "[Representative]"; mes "Greetings, and welcome"; mes "to the Rekenber Corporation."; mes "How may I be of service today?"; next; switch(select("Building Information:Corporation History")) { case 1: mes "[Representative]"; mes "Please tell me"; mes "which floor you'd like"; mes "to know more about."; next; while (1) { switch(select("1F:2F:B1:Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; mes "be found at the end of the"; mes "left hallway. Our library is"; mes "a great resource of innovative"; mes "ideas and information for our"; mes "system development employees."; next; mes "[Representative]"; mes "The ^3131FFBall Room^000000, where"; mes "various official events are"; mes "usually held, can be accessed"; mes "through the right hallway."; next; break; case 2: mes "[Representative]"; mes "Please use the stairs"; mes "located on both sides of"; mes "the Help Desk to go to the"; mes "Second Floor. The Second"; mes "Floor is mostly used for"; mes "administrative purposes."; next; mes "[Representative]"; mes "There, you can find"; mes "the ^3131FFConference Room^000000,"; mes "^3131FFSecretary's Office^000000, the"; mes "^3131FFAuditorium^000000 and the"; mes "^3131FFChairman's Office^000000."; next; break; case 3: mes "[Representative]"; mes "The first underground floor"; mes "is used by ^3131FFRegenschirm^000000,"; mes "our laboratory affiliate. For"; mes "security reasons, this floor"; mes "is not accessible to visitors."; next; break; case 4: mes "[Representative]"; mes "We are always doing our"; mes "best to provide the best"; mes "services to our customers."; mes "Remember that Rekenber"; mes "is the name you can trust."; mes "Thank you and have a nice day."; close; } } case 2: mes "[Representative]"; mes "If you're interested in"; mes "learning the history of"; mes "our corporation, please"; mes "speak to the representative"; mes "inside our Library. Thank you."; next; mes "[Representative]"; mes "Please head down"; mes "the hallway to the left in"; mes "order to find our Library."; mes "Thank you and have a nice day."; set lhz_curse,8; changequest 2087,2088; close; } } else { mes "[Representative]"; mes "Greetings, and welcome"; mes "to the Rekenber Corporation."; mes "How may I be of service today?"; next; switch(select("Building Information.")) { case 1: mes "[Representative]"; mes "Please tell me"; mes "which floor you'd like"; mes "to know more about."; next; while (1) { switch(select("1F:2F:B1:Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; mes "be found at the end of the"; mes "left hallway. Our library is"; mes "a great resource of innovative"; mes "ideas and information for our"; mes "system development employees."; next; mes "[Representative]"; mes "The ^3131FFBall Room^000000, where"; mes "various official events are"; mes "usually held, can be accessed"; mes "through the right hallway."; next; break; case 2: mes "[Representative]"; mes "Please use the stairs"; mes "located on both sides of"; mes "the Help Desk to go to the"; mes "Second Floor. The Second"; mes "Floor is mostly used for"; mes "administrative purposes."; next; mes "[Representative]"; mes "There, you can find"; mes "the ^3131FFConference Room^000000,"; mes "^3131FFSecretary's Office^000000, the"; mes "^3131FFAuditorium^000000 and the"; mes "^3131FFChairman's Office^000000."; next; break; case 3: mes "[Representative]"; mes "The first underground floor"; mes "is used by ^3131FFRegenschirm^000000,"; mes "our laboratory affiliate. For"; mes "security reasons, this floor"; mes "is not accessible to visitors."; next; break; case 4: mes "[Representative]"; mes "We are always doing our"; mes "best to provide the best"; mes "services to our customers."; mes "Remember that Rekenber"; mes "is the name you can trust."; mes "Thank you and have a nice day."; close; } } } } } lhz_in01,27,247,5 script Representative#li_02 71,{ if (lhz_curse > 6) { mes "[Representative]"; mes "Welcome to the"; mes "Rekenber Corporation."; mes "How may I help you?"; next; switch(select("Corporation History:Rekenber's Businesses")) { case 1: mes "[Representative]"; mes "Rekenber was established"; mes "400 years ago, around the"; mes "same time as the foundation"; mes "of the Schwaltzvalt Republic."; next; mes "[Representative]"; mes "We began as the ''Zent Zerter"; mes "Lighthal Research Center,''"; mes "named after our first chairman."; mes "In 560 A.W. (After War), our"; mes "organization was renamed after"; mes "our new chairman, Mr. Rekenber."; next; mes "[Representative]"; mes "Mr. Rekenber expanded the"; mes "Corporation's purposes, but"; mes "also founded the Regenschirm"; mes "Laboratory to continue this"; mes "company's original goal of"; mes "scientific research."; next; mes "[Representative]"; mes "In the year 700 A.W.,"; mes "^FF0000Doctor Varmunt^000000 joined"; mes "Regenschirm. It was his work"; mes "in science that enabled the"; mes "Rekenber Corporation to grow into the nation's biggest company."; if (lhz_curse == 8) set lhz_curse,9; else if (lhz_curse == 9) set lhz_curse,10; next; break; case 2: mes "[Representative]"; mes "In addition to merchandising,"; mes "freight transport and trading,"; mes "the Rekenber Corporation is"; mes "also heavily involved with"; mes "providing the Airship service,"; mes "one of our major projects."; next; mes "[Representative]"; mes "Rekenber is involved in"; mes "almost any business that"; mes "you can imagine. Remember"; mes "that Rekenber is the name"; mes "that you can trust."; if (lhz_curse == 8) set lhz_curse,9; else if (lhz_curse == 9) set lhz_curse,10; next; break; } mes "[Representative]"; mes "If you'd like to know more"; mes "about our mission statement,"; mes "please refer to the Rekenber"; mes "Guidebook located to my side."; mes "Thank you and have a nice day."; changequest 2088,2089; close; } else { mes "[Representative]"; mes "Welcome to the"; mes "Rekenber Corporation."; mes "How may I help you?"; next; switch(select("Building Information.")) { case 1: mes "[Representative]"; mes "Please tell me"; mes "which floor you'd like"; mes "to know more about."; next; while (1) { switch(select("1F:2F:B1:Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; mes "be found at the end of the"; mes "left hallway. Our library is"; mes "a great resource of innovative"; mes "ideas and information for our"; mes "system development employees."; next; mes "[Representative]"; mes "The ^3131FFBall Room^000000, where"; mes "various official events are"; mes "usually held, can be accessed"; mes "through the right hallway."; next; break; case 2: mes "[Representative]"; mes "Please use the stairs"; mes "located on both sides of"; mes "the Help Desk to go to the"; mes "Second Floor. The Second"; mes "Floor is mostly used for"; mes "administrative purposes."; next; mes "[Representative]"; mes "There, you can find"; mes "the ^3131FFConference Room^000000,"; mes "^3131FFSecretary's Office^000000, the"; mes "^3131FFAuditorium^000000 and the"; mes "^3131FFChairman's Office^000000."; next; break; case 3: mes "[Representative]"; mes "The first underground floor"; mes "is used by ^3131FFRegenschirm^000000,"; mes "our laboratory affiliate. For"; mes "security reasons, this floor"; mes "is not accessible to visitors."; next; break; case 4: mes "[Representative]"; mes "We are always doing our"; mes "best to provide the best"; mes "services to our customers."; mes "Remember that Rekenber"; mes "is the name you can trust."; mes "Thank you and have a nice day."; close; } } } } } lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{ mes ".............."; next; mes "^3131FF#The Vision^000000"; mes "In the pursuit of knowledge,"; mes "Rekenber will search the"; mes "Rune-Midgart continent for"; mes "ancient relics. We hope to make"; mes "significant scientific progress by learning the secrets of the past."; next; mes "By making scientific"; mes "headway, we hope we can"; mes "improve current technologies"; mes "to provide more convenient"; mes "and affordable services in"; mes "the Schwaltzvalt Republic."; next; mes "^3131FF#The Commitment^000000"; mes "Although magic and the"; mes "power of the gods has always"; mes "maintained an aura of mystery"; mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from"; mes "a more logical standpoint."; next; mes "^FF0000Our goal is to make"; mes "the lives of our customers"; mes "easier and more enjoyable"; mes "by making the ancient power"; mes "of the gods more accessible"; mes "by means of new technologies."; if (lhz_curse == 10) set lhz_curse,11; next; mes ".............."; close; } lhz_in01,273,121,1 script Mad Scientist#li 865,{ if (lhz_curse == 13) { mes "[Wolfchev]"; mes "No one shall"; mes "interrupt my"; mes "research! If you"; mes "dare, I'll simply..."; mes "Eat you. Eat you alive."; next; switch(select("No... N-no!:Do you need any help?")) { case 1: mes "[Wolfchev]"; mes "Out of my sight,"; mes "microcephalic fool!"; close; case 2: mes "[Wolfchev]"; mes "Huh? You think I have"; mes "the luxury of remembering"; mes "the face of every part-timer"; mes "I've fired? Get lost, or I'll"; mes "treat you to the pain of"; mes "being eaten alive!"; set lhz_curse,14; close; } } else if (lhz_curse == 14) { mes "[Wolfchev]"; mes "You again?!"; mes "What the hell do"; mes "you want from me?!"; emotion e_ag,"Mad Scientist#li"; next; switch(select("Let me speak with you.:Sorry for bothering you.")) { case 1: mes "[Wolfchev]"; mes "I don't have time to"; mes "waste with drivel! I'm"; mes "too busy with my research!"; next; mes "[Wolfchev]"; mes "...........!"; emotion e_gasp,"Mad Scientist#li"; next; mes "[Wolfchev]"; mes "Ah, but wait! I am collecting"; mes "something. Yes, bring me the"; mes "thing I must collect. Yes, yes."; mes "Here's a hint... It's round..."; mes "Shiny... Kids love playing games with them! Oh, I said too much!"; set lhz_curse,15; changequest 2089,2090; close; case 2: emotion e_an,"Mad Scientist#li"; mes "[Wolfchev]"; mes "''Sorry?!'' Do you"; mes "think ''sorry'' will"; mes "get back that precious"; mes "minute I've lost yelling"; mes "at you?! Get the hell out!"; close; } } else if (lhz_curse == 15) { if (countitem(746) > 0) { delitem 746,1; //Glass_Bead mes "[Wolfchev]"; mes "Yes...! Beads!"; mes "You brought them!"; mes "You're not as dumb"; mes "as I thought you'd be!"; next; switch(select("Why do you want Glass Beads?")) { case 1: mes "[Wolfchev]"; mes ".................."; mes "I take that back!"; mes "You should know by"; mes "now that I would never"; mes "tell you why I neeeeed"; mes "these Beads. Bweh-heh!"; emotion e_gg,"Mad Scientist#li"; next; break; } mes "[Wolfchev]"; mes "This favor you've done"; mes "is worth a small chat and"; mes "I can spare a minute or two"; mes "for you inane questions. So"; mes "what is it you want to know?!"; next; while (1) { switch(select("Ask about hobbies:Ask about work")) { case 1: if (Sex == 1) { mes "[Wolfchev]"; mes "Hyuu~ I think you're"; mes "just a little too innocent"; mes "to know about my secret"; mes "hobby. Yes, yes, I couldn't"; mes "tell you possibly, it'd be"; mes "so weird, so strange..."; next; } else { mes "[Wolfchev]"; mes "Oh. Oh no, oh no,"; mes "I couldn't possibly..."; mes "It's a-- I-It's a secret."; mes "You wouldn't want to know"; mes "anyway. Bweh-heh-heh-heh!"; next; } break; case 2: mes "[Wolfchev]"; mes "Oh, I don't know if you"; mes "can call it work. After all,"; mes "I do research whatever it is"; mes "I want. And they pay me to"; mes "do it! This is the best place"; mes "for a scientist like me, yes."; next; mes "[Wolfchev]"; mes "Now, in a perfect world,"; mes "my test subjects would be"; mes "much more cooperative, but"; mes "I suppose I cannot blame"; mes "them. Not that I cause them"; mes "undue suffering or anything..."; next; set .@exit,1; break; } if (.@exit) break; } switch(select("What kind of research?")) { case 1: mes "[Wolfchev]"; mes "Well, I couldn't tell you"; mes "exactly. But don't you"; mes "worry, the discovery I'm"; mes "working on will benefit the"; mes "entire world, you'll see."; next; mes "[Wolfchev]"; mes "Let's just say that once"; mes "I'm successful, I'll satisfy"; mes "one of mankind's most primal"; mes "instincts, the desire to become"; mes "powerful and gain dominance"; mes "over those that are weaker."; next; mes "[Wolfchev]"; mes "I haven't made as much"; mes "progress as I'd like, but"; mes "no matter. It's only a matter"; mes "of experimentation! Yes, to"; mes "make mankind stronger and"; mes "better and more powerful and--"; next; break; } select("Um, what are you testing on?"); mes "[Wolfchev]"; mes "What do you know?"; mes "I better get back to"; mes "work if I wish to keep"; mes "on schedule. I can't afford"; mes "the leisure of speaking with"; mes "you any longer. Bweh heh heh!"; set lhz_curse,16; close; } else { mes "[Wolfchev]"; mes "I don't have time to"; mes "waste with drivel! I'm"; mes "too busy with my research!"; next; mes "[Wolfchev]"; mes "...........!"; emotion e_gasp,"Mad Scientist#li"; next; emotion e_gg,"Mad Scientist#li"; mes "[Wolfchev]"; mes "Ah, but wait! I am collecting"; mes "something. Yes, bring me the"; mes "thing I must collect. Yes, yes."; mes "Here's a hint... It's round..."; mes "Shiny... Kids love playing games with them! Oh, I said too much!"; close; } } } lhz_in01,286,226,3 script Secretary Slierre#li 831,{ if (lhz_curse == 26) { mes "[Sueii Slierre]"; mes "Excuse me, but you are"; mes "not allowed to be in here."; mes "If you have questions regarding"; mes "the Rekenber Corporation, I can"; mes "direct you to someone qualified"; mes "to give you an answer."; next; switch(select("About the Slums:About Secretary Slierre")) { case 1: mes "[Sueii Slierre]"; mes "The slums? All I know"; mes "is that this corporation"; mes "specifically targeted that"; mes "area in order to provide ample"; mes "opportunity for employment."; set lhz_curse,27; close; case 2: mes "[Sueii Slierre]"; mes "I'm Sueii Slierre,"; mes "the personal secretary"; mes "for the chairman of the"; mes "Rekenber Corporation."; close; } } else if (lhz_curse == 27) { mes "[Sueii Slierre]"; mes "Did you have something"; mes "else to ask? I can only"; mes "divulge information that is"; mes "public knowledge, but I can"; mes "tell you who to contact for"; mes "more specific inquiries."; next; switch(select("About the Laboratory:About the Corporation")) { case 1: mes "[Sueii Slierre]"; mes "Rekenber is perhaps the"; mes "biggest contributer of the"; mes "Regenschirm Laboratory."; mes "Their work will benefit the"; mes "entire Rune-Midgard continent, hence our highly involved support."; next; mes "[Sueii Slierre]"; mes "A representative at the"; mes "Help Desk will be happy"; mes "to assist you if you have"; mes "more inquiries regarding"; mes "the Regenschirm Laboratory."; set lhz_curse,28; close; case 2: mes "[Sueii Slierre]"; mes "I'm sorry, but I don't have"; mes "any special information"; mes "regarding our corporation."; mes "Why don't you ask one of"; mes "our representatives at the"; mes "Help Desk to learn more?"; close; } } else if (lhz_curse == 28) { mes "[Sueii Slierre]"; mes "You're back? I really"; mes "doubt that I can be of"; mes "any assistance to you."; next; switch(select("Wolfchev's Research")) { case 1: mes "[Sueii Slierre]"; mes ".............!"; emotion e_gasp,"Secretary Slierre#li"; next; mes "[Sueii Slierre]"; mes "How do you know"; mes "Wolfchev? Are you an"; mes "acquaintance of his or...?"; next; switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) { case 1: mes "[Sueii Slierre]"; mes "Well, Wolfchev is not"; mes "only brilliant, he's also"; mes "a respected professional."; mes "He should be doing just fine."; next; break; case 2: mes "[Sueii Slierre]"; mes "Ah, you should be"; mes "very proud of Wolfchev."; mes "In addition to being a"; mes "genius, Wolfchev is also"; mes "quite the professional,"; mes "truly a model scientist."; next; break; case 3: mes "[Sueii Slierre]"; mes "Ah yes, Wolfchev has"; mes "quite the reputation. In"; mes "fact, he's in such high"; mes "demand that Regenschirm"; mes "wants him on their staff."; close; } mes "[Sueii Slierre]"; mes "Now if you'll excuse me,"; mes "I have many task to perform,"; mes "so please visit our Help Desk"; mes "if you have further inquiries."; next; switch(select("W-Wait!:Alright, I understand.")) { case 1: mes "[Sueii Slierre]"; mes "..."; mes "......"; next; break; case 2: mes "[Sueii Slierre]"; mes "Thank you for your"; mes "cooperation. As you well"; mes "know, the Help Desk is there"; mes "to answer any of your questions regarding the Rekenber Corporation."; close; } mes "[Sueii Slierre]"; mes "I'm sorry, but please"; mes "understand that my office"; mes "isn't the place for visitors to"; mes "submit their general inquiries."; mes "Please visit the Help Desk if"; mes "you have any more questions."; next; select("About Wolfchev's Research"); emotion e_dots,"Secretary Slierre#li"; mes "[Sueii Slierre]"; mes "I couldn't tell you any"; mes "more about Wolfchev."; mes "But is there anything you"; mes "need to tell me about him?"; mes "Well, if you have something"; mes "to ask, be quick about it."; next; switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) { case 1: mes "[Sueii Slierre]"; mes "I remember hearing that he"; mes "received a high recommendation"; mes "to work here, but specifics elude me since I don't work in Human"; mes "Resources. There's a rumor that"; mes "he had a troubled love life..."; next; mes "[Sueii Slierre]"; mes "But aside from a few"; mes "rumors, we really don't"; mes "know much about Wolfchev's"; mes "personal life. But then again,"; mes "it may be unethical to pry too"; mes "much into our employee's lives."; close; case 2: break; } mes "[Sueii Slierre]"; mes "Wolfchev's test subjects?"; mes "Well, I know we have a policy"; mes "of using the most humane"; mes "methods depending on the"; mes "experiment. And of course, he should only be testing on animals."; next; switch(select("Wolfchev's research is great!:His experiments are suspicious...")) { case 1: mes "[Sueii Slierre]"; mes "Yes, yes, I'd agree if"; mes "I understood science a"; mes "little bit better. Now, you'll"; mes "have to excuse me. I've been distracted long enough as it is..."; close2; warp "lhz_in01",228,226; end; case 2: mes "[Sueii Slierre]"; mes "What exactly do you mean?"; mes "Are you sure that you haven't"; mes "misunderstood anything about"; mes "Wolfchev's work? You'll need"; mes "to illustrate your claim for us"; mes "to be on the same page..."; next; switch(select("Show Evidence:Cancel")) { case 1: if (countitem(7345) > 0) { mes "^3355FFYou reveal the Handcuffs"; mes "you found in the laboratory,"; mes "and Secretary Slierre's face"; mes "is instantly shadowed by a"; mes "deeply troubled look.^000000"; next; mes "[Sueii Slierre]"; mes "..."; mes "......"; next; select("What's Regenschirm up to?:What's Wolfchev up to?"); mes "[Sueii Slierre]"; mes "..."; mes "......"; emotion e_ic,"Secretary Slierre#li"; next; mes "[Sueii Slierre]"; mes "So... You're"; mes "suspicious about"; mes "Wolfchev's research in"; mes "the Regenschirm Laboratory?"; next; switch(select("Yes:No")) { case 1: break; case 2: mes "[Sueii Slierre]"; mes "Wait, what exactly"; mes "do you feel suspicious"; mes "about? Basically, which"; mes "party do you feel is most"; mes "at fault in this situation?"; next; switch(select("Regenschirm:Mr. Wolfchev")) { case 1: mes "[Sueii Slierre]"; mes "Let me assure you that"; mes "Regenschirm has a strict set"; mes "of protocals and procedures"; mes "to ensure safety and the"; mes "prevention of unnecessary"; mes "cruelty in experimentation."; next; switch(select("What about the creatures in Regenschirm?")) { case 1: mes "[Sueii Slierre]"; mes "Creatures? I would"; mes "guess that they're the"; mes "result of experimentation."; mes "But I wouldn't know for sure."; next; break; } break; case 2: break; } break; } mes "[Sueii Slierre]"; mes "I can't be sure right"; mes "now, but this looks like"; mes "fairly concrete evidence."; mes "We'll send some people over"; mes "to Regenschirm right away!"; next; mes "[Sueii Slierre]"; mes "For now, your claim"; mes "merits an investigation."; mes "I'll let you know if we"; mes "find anything significant..."; set lhz_curse,30; close; } else { mes "[Sueii Slierre]"; mes "Evidence...?"; mes "I'm sorry, but you don't"; mes "seem to be carrying anything"; mes "that can be construed as proof."; mes "I suggest you bring something that actually supports your claim."; set lhz_curse,29; close; } break; case 2: mes "[Sueii Slierre]"; mes "If you're finished,"; mes "I'd like to get back on"; mes "task. Please excuse me."; close2; set lhz_curse,30; end; } break; } break; } } else if (lhz_curse == 29) { mes "[Sueii Slierre]"; mes "Hmm, have you come back"; mes "to address your claim about"; mes "Wolfchev's work? If you don't"; mes "have any evidence, then you"; mes "shouldn't be making rumors..."; next; if (countitem(7345) > 0) { mes "^3355FFYou reveal the Handcuffs"; mes "you found in the laboratory,"; mes "and Secretary Slierre's face"; mes "is instantly shadowed by a"; mes "deeply troubled look.^000000"; next; mes "[Sueii Slierre]"; mes "..."; mes "......"; next; select("What's Regenschirm up to?:What's Wolfchev up to?"); mes "[Sueii Slierre]"; mes "..."; mes "......"; emotion e_ic,"Secretary Slierre#li"; next; mes "[Sueii Slierre]"; mes "So... You're"; mes "suspicious about"; mes "Wolfchev's research in"; mes "the Regenschirm Laboratory?"; next; switch(select("Yes:No")) { case 1: break; case 2: mes "[Sueii Slierre]"; mes "Wait, what exactly"; mes "do you feel suspicious"; mes "about? Basically, which"; mes "party do you feel is most"; mes "at fault in this situation?"; next; switch(select("Regenschirm:Mr. Wolfchev")) { case 1: mes "[Sueii Slierre]"; mes "Let me assure you that"; mes "Regenschirm has a strict set"; mes "of protocals and procedures"; mes "to ensure safety and the"; mes "prevention of unnecessary"; mes "cruelty in experimentation."; next; switch(select("What about the creatures in Regenschirm?")) { case 1: mes "[Sueii Slierre]"; mes "Creatures? I would"; mes "guess that they're the"; mes "result of experimentation."; mes "But I wouldn't know for sure."; next; break; } break; case 2: break; } break; } mes "[Sueii Slierre]"; mes "I can't be sure right"; mes "now, but this looks like"; mes "fairly concrete evidence."; mes "We'll send some people over"; mes "to Regenschirm right away!"; next; mes "[Sueii Slierre]"; mes "For now, your claim"; mes "merits an investigation."; mes "I'll let you know if we"; mes "find anything significant..."; set lhz_curse,30; close; } else { mes "[Sueii Slierre]"; mes "Hmm. I can't consider"; mes "whatever you brought this"; mes "time as evidence that would"; mes "allay my doubts about your"; mes "claim. Now, if you'll excuse"; mes "me, I need to get back on task."; set lhz_curse,29; close2; warp "lhz_in01",228,226; end; } } else if (lhz_curse == 30) { set .@li_keka,rand(1,10); if (.@li_keka > 7) { if (checkweight(1201,1) == 1) { mes "[Sueii Slierre]"; mes "Oh, I'd like to have"; mes "a word with you. Would"; mes "you please come back after"; mes "reducing the weight of the"; mes "items you are carrying please?"; close; } mes "[Sueii Slierre]"; mes "Oh good, you're here."; mes "You were right all along."; mes "In our investigation, we found"; mes "that Wolfchev was conducting"; mes "unauthorized and very dangerous"; mes "research. I owe you our thanks."; next; select("What was he doing...?"); mes "[Sueii Slierre]"; mes "It turns out that Wolfchev"; mes "was kidnapping weak and sick"; mes "people from the slums and"; mes "using them as his guinea pigs."; mes "Rest assured, he'll be punished"; mes "for his behavior, if not fired."; next; mes "[Sueii Slierre]"; mes "I think you deserve an"; mes "apology. Without your"; mes "report, our corporation's"; mes "reputation could have been"; mes "potentially damaged. Thank you."; next; mes "[Sueii Slierre]"; mes "Yes, there's nothing so"; mes "taboo as trying to perform"; mes "Homunculus experiments"; mes "on people! Anyway, please"; mes "accept this as a token of"; mes "our gratitude, adventurer."; set lhz_curse,31; changequest 2094,2095; getitem 603,1; //Old_Blue_Box getitem 12016,10; //Speed_Up_Potion next; mes "[Sueii Slierre]"; mes "Let me promise you"; mes "that Rekenber will ensure"; mes "that this kind of incident"; mes "will not be repeated and"; mes "we'll do everything in our"; mes "power to compensate for this..."; close; } else { mes "[Sueii Slierre]"; mes "Oh, our investigation"; mes "of your claim is still in"; mes "progress. However, we"; mes "will let you know when any"; mes "new developments arise."; close; } } else if (lhz_curse > 30) { mes "[Sueii Slierre]"; mes "I'm glad to know that"; mes "we have such proactive"; mes "and concerned customers"; mes "such as yourself to support"; mes "the Rekenber Corporation."; close; } else { mes "[Sueii Slierre]"; mes "Excuse me, but you are"; mes "not allowed to be in here."; mes "Please visit the Help Desk"; mes "if you have any questions about"; mes "the Rekenber Corporation."; mes "Thank you for cooperating."; close; } } lhz_que01,94,24,0 script #li_end -1,2,2,{ OnTouch_: if (lhz_curse > 30) { mes "^3131FFThere's no trace of"; mes "that mad scientist. Only"; mes "his stacks of well organized"; mes "files remain here in the lab.^000000"; if (lhz_curse == 31) { set lhz_curse,32; completequest 2095; } close; } end; } lhz_in01,43,114,0 script #li_toend 45,1,1,{ OnTouch_: if (lhz_curse > 30) { warp "lhz_que01",97,30; } else { warp "lhz_in01",277,130; } end; } lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120 lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120 lhz_que01,89,15,3 script File#li 111,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; next; mes "Name: Kashutii"; mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; next; mes "Name: Prufoz"; mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; close; } lhz_in01,269,114,3 script A File#li-1 111,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; next; mes "Name: Kashutii"; mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; next; mes "Name: Prufoz"; mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; close; } // President Quest aka. Schwartzvalt Trilogy Quest lighthalzen,179,170,4 script Ordinary Man 98,{ if(!lhz_boss) { mes "[Ghalstein]"; mes "Hello there~"; mes "Isn't Lighthalzen such"; mes "a wonder to behold with"; mes "all of its splendor and"; mes "magnificent beauty?"; next; switch( select( "I guess.","Yes, it is.","Well, I don't know." ) ) { case 1: mes "[Ghalstein]"; mes "Oh, and the weather is"; mes "so nice today, perfect"; mes "for a stroll in the park"; mes "or a lovely picnic. Ah~"; break; case 2: mes "[Ghalstein]"; mes "Oh, I'm so glad you"; mes "agree. The people who"; mes "live here are so kind and"; mes "so happy, you can literally"; mes "feel everyone's gentle warmth."; break; case 3: mes "[Ghalstein]"; mes "Well, maybe if you"; mes "don't see it right this"; mes "moment, I'm sure you'll"; mes "discover something to"; mes "love about this city soon."; break; } next; if(BaseLevel < 60) { mes "[Ghalstein]"; mes "Ha ha ha!"; mes "Anyway, I hope you"; mes "have a good day today~"; close; } mes "[Ghalstein]"; mes "Yes, Lighthalzen"; mes "couldn't be perfecter."; mes "Ahahahaha... But still..."; mes "Hm. Um. Oh, never mind."; next; mes "[Ghalstein]"; mes "Ha ha ha!"; mes "Anyway, I hope you"; mes "have a good day today~"; set lhz_boss,1; close; } else if(lhz_boss == 1) { set @weather,rand(1,5); if(@weather == 4) { mes "[Ghalstein]"; mes "Hm? It's a little"; mes "cloudy today, isn't it?"; mes "It would be nice to stay"; mes "inside, listening to some"; mes "nice music while enjoying"; mes "a hot cup of tea, wouldn't it?"; close; } mes "[Ghalstein]"; mes "Ahhh!"; mes "Such pleasant weather~"; mes "I'm so glad I'm outside"; mes "and enjoying the sunlight."; mes "Feel it. It's so warm and"; mes "nice on your face, isn't it?"; close; } else if(lhz_boss == 2) { mes "[Ghalstein]"; mes "The sun is gently"; mes "shining, the breeze is"; mes "gently blowing. Oh, this"; mes "weather could not be better!"; next; switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) ) { case 1: mes "[Ghalstein]"; mes "Yes, right now is the"; mes "best time to be outside"; mes "and to enjoy all of this"; mes "fresh, wonderful air. Come,"; mes "take a deep breath with me."; mes "Ooooh. Ahhhhhh~ Excellent!"; close; case 2: mes "[Ghalstein]"; mes "..."; mes "......"; mes "I don't quite follow what"; mes "you're saying. I was merely"; mes "enjoying the sunny perfection"; mes "of Lighthalzen as usual..."; next; switch( select( "But I heard you talking about something..." ) ) { case 1: break; } mes "[Ghalstein]"; mes "No! You must"; mes "have mistaken me"; mes "for somebody else!"; mes "Now, if you'll excuse me..."; set lhz_boss,3; next; mes "^3355FFEven if it wasn't"; mes "Ghalstein that you"; mes "just heard, he reacted"; mes "pretty strongly to what"; mes "you said to to him. Almost"; mes "as if he had something to hide... ^000000"; close; } } else if(lhz_boss == 3) { mes "[Ghalstein]"; mes "Hm? Judging from the"; mes "look on your face, you"; mes "apparently still believe"; mes "that I was involved in some"; mes "kind of clandestine meeting."; next; switch( select( "Yes, I'm sure of it!","Well..." ) ) { case 1: mes "["+strcharinfo(0)+"]"; mes "Yes, I'm sure of it!"; mes "That was definitely you!"; mes "Your voice, your way of"; mes "speaking is unmistakable!"; next; mes "[Ghalstein]"; mes "......"; mes ".........."; mes "..............."; next; mes "[Ghalstein]"; mes "Alright. Yes, it's"; mes "true that I did meet"; mes "someone in secret. But"; mes "what gives you the right"; mes "to interrogate me in this"; mes "rather aggressive fashion?"; next; switch( select( "I'm not interrogating...","Sorry about that." ) ) { case 1: mes "["+strcharinfo(0)+"]"; mes "I'm not interrogating"; mes "you. No, not at all."; mes "It's, um, it's just..."; next; switch( select( "Who are you dealing with?","I was just curious." ) ) { case 1: mes "["+strcharinfo(0)+"]"; mes "Who are you dealing"; mes "with? I heard something"; mes "about some organization"; mes "that's supposedly very"; mes "powerful and I'm starting"; mes "to get really concerned."; next; mes "["+strcharinfo(0)+"]"; mes "I don't think I can"; mes "ignore hearing about"; mes "any kind of dangerous"; mes "corporation, even if"; mes "I wanted to. Turning my"; mes "back to this seems wrong..."; next; mes "[Ghalstein]"; mes "Hm..."; mes "You really"; mes "feel that way?"; next; mes "[Ghalstein]"; mes "Please give me"; mes "a moment. I need"; mes "some time to think"; mes "about how I can best"; mes "handle this situation."; set lhz_boss,4; close; case 2: mes "[Ghalstein]"; mes "Just curious...?"; mes "Well, I hope that"; mes "you don't interfere"; mes "too much with other"; mes "people's lives just"; mes "out of curiosity."; next; mes "[Ghalstein]"; mes "You really shouldn't"; mes "make something your"; mes "business if you're not"; mes "interested or willing"; mes "to commit. Now, if you"; mes "would excuse me..."; close; } case 2: mes "["+strcharinfo(0)+"]"; mes "Sorry about that."; mes "I didn't mean to"; mes "stick my nose into"; mes "your personal business."; next; mes "[Ghalstein]"; mes "Well, that's quite"; mes "alright. I accept"; mes "your apology, but"; mes "I must warn you"; mes "not to pry into my"; mes "personal affairs."; close; } case 2: mes "["+strcharinfo(0)+"]"; mes "Well..."; mes "Now I don't know."; mes "I suppose I could"; mes "be wrong, I guess."; next; mes "[Ghalstein]"; mes "......."; mes "Yes, I wouldn't"; mes "recommend running"; mes "around, indiscriminately"; mes "accusing random people"; mes "of doing strange things."; close; } } else if(lhz_boss == 4) { mes "[Ghalstein]"; mes "I've come into a"; mes "decision and found"; mes "a way that I can let"; mes "you into my confidence"; mes "without putting the efforts"; mes "of my organization at risk."; next; mes "[Ghalstein]"; mes "As you may have already"; mes "guessed, I'm a member of an"; mes "organization whose ultimate"; mes "goal is to put an end to the"; mes "Rekenber Corporation."; next; mes "[Ghalstein]"; mes "However, before I relate"; mes "more information regarding"; mes "my organization and its work, I shall require your cooperation."; next; switch( select( "How can I cooperate?" ) ) { case 1: break; } mes "["+strcharinfo(0)+"]"; mes "How can I cooperate?"; mes "Um, what exactly is it"; mes "that you want me to do?"; next; mes "[Ghalstein]"; mes "You do seem interested"; mes "in knowing more about us,"; mes "and we can also use your"; mes "expertise as an adventurer."; mes "But first you must decide if"; mes "you will commit to cooperation."; next; switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) ) { case 1: mes "[Ghalstein]"; mes "Alright, let me make this "; mes "clearer for you. You have"; mes "two choices."; next; switch( select( "Two choices?" ) ) { case 1: break; } mes "[Ghalstein]"; mes " If you choose"; mes "to cooperate with us, you'll"; mes "need to periodically drink"; mes "this red magic tonic."; next; mes "[Ghalstein]"; mes "The red tonic will allow"; mes "us to monitor your every"; mes "move so that we know you"; mes "won't betray us. You'll have to"; mes "continue cooperating or else"; mes "we won't give you the cure."; next; mes "[Ghalstein]"; mes "Throughout our mission,"; mes "you'll need to take a red"; mes "tonic every so often to avoid"; mes "suffering fron unpleasant"; mes "consequences. When we"; mes "finish, you get the antidote."; next; switch( select( "........." ) ) { case 1: break; } mes "[Ghalstein]"; mes "If you choose not to"; mes "cooperate, simply drink"; mes "this blue tonic, which will"; mes "erase every fragment of your"; mes "memory regarding our meeting."; next; mes "[Ghalstein]"; mes "So, what have"; mes "you decided to do?"; next; switch( select( "Don't cooperate","Cooperate" ) ) { case 1: break; case 2: mes "[Ghalstein]"; mes "Ah, good choice."; mes "So will you take"; mes "this red tonic?"; next; switch( select( "Do not take it.","Take it." ) ) { case 1: break; case 2: mes "[Ghalstein]"; mes "Very good."; mes "Then please,"; mes "drink this right away."; next; mes "^3355FFYou drink the red tonic."; mes "It doesn't feel any different"; mes "from a Red Potion, but it"; mes "would be wise to cooperate"; mes "with Ghalstein until this"; mes "mission is accomplished.^000000"; next; mes "[Ghalstein]"; mes "You may feel a little"; mes "disoriented after drinking"; mes "this tonic for the first time."; mes "I'll give you a moment to"; mes "steady yourself before we"; mes "talk about our mission."; set lhz_boss,5; close; } break; } break; case 2: mes "[Ghalstein]"; mes "Ah, good choice."; mes "So will you take"; mes "this red tonic?"; next; switch( select( "Do not take it.","Take it." ) ) { case 1: break; case 2: mes "[Ghalstein]"; mes "Very good."; mes "Then please,"; mes "drink this right away."; next; mes "^3355FFYou drink the red tonic."; mes "It doesn't feel any different"; mes "from a Red Potion, but it"; mes "would be wise to cooperate"; mes "with Ghalstein until this"; mes "mission is accomplished.^000000"; next; mes "[Ghalstein]"; mes "You may feel a little"; mes "disoriented after drinking"; mes "this tonic for the first time."; mes "I'll give you a moment to"; mes "steady yourself before we"; mes "talk about our mission."; set lhz_boss,5; close; } case 3: break; } mes "[Ghalstein]"; mes "You really feel"; mes "that way? Well, that's"; mes "a shame. Pity, really..."; next; mes "^3355FFYou suddenly get the"; mes "weird feeling that someone"; mes "has been behind you this"; mes "entire time. As you slowly"; mes "turn around to look, you"; mes "were knocked unconscious...^000000"; percentheal 100,0; percentheal -50,0; next; mes ".........."; mes "........"; mes "....."; mes ".."; next; mes "[??????]"; mes "^666666Now...^000000"; if(Sex == 1) mes "^666666Make him^000000"; else mes "^666666Make her^000000"; mes "^666666swallow this pill.^000000"; next; mes "^3355FFYou're forced to swallow"; mes "some strange pill which"; mes "immediately makes all your"; mes "thoughts hazier until it begins"; mes "to feel like your entire mind"; mes "is getting bleached somehow.^000000"; set lhz_boss,0; close2; warp "lighthalzen",217,313; end; } else if(lhz_boss == 5) { mes "[Ghalstein]"; mes "So how are you feeling?"; mes "Any nausea that you may"; mes "be experiencing should"; mes "be going away very soon."; mes "Anyway, let's get started."; next; mes "[Ghalstein]"; mes "Rekenber Corporation"; mes "is closely affiliated with"; mes "Regenschirm, an underground"; mes "laboratory inhabited by strange"; mes "and suspicious creatures."; next; mes "[Ghalstein]"; mes "Your mission will be to"; mes "infiltrate this underground lab"; mes "and bring back evidence which"; mes "proves the existence of these"; mes "creatures. You must gather"; mes "various kinds of proof."; next; mes "[Ghalstein]"; mes "But more importantly,"; mes "there is ^FF0000something there"; mes "that you have to bring"; mes "back to me^000000. I can't tell"; mes "you exactly what it is,"; mes "but trust me. You'll know."; next; mes "[Ghalstein]"; mes "If you search the"; mes "Laboratory enough,"; mes "you'll find what I'm"; mes "talking about. In any"; mes "case, you'll need to find"; mes "a way to get inside the lab."; next; mes "[Ghalstein]"; mes "It might be helpful to"; mes "know that we've received"; mes "reports about disappearances"; mes "of people from the ^FF0000eastside"; mes "slums^000000. We believe they are"; mes "perhaps traveling illegally..."; next; mes "[Ghalstein]"; mes "If someone there is"; mes "transporting people"; mes "without authorization,"; mes "maybe you can find a"; mes "contact who can sneak"; mes "you inside the Laboratory."; set lhz_boss,6; close; } else if(lhz_boss == 6) { mes "[Ghalstein]"; mes "For now, it may be best"; mes "to start investigating the"; mes "eastside slums to see if you"; mes "can find somebody who can"; mes "get you inside the Laboratory."; close; } else if(lhz_boss == 7) { if(!MISC_QUEST&512) { mes "[Ghalstein]"; mes "An error occurred."; close; } if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9)) { mes "[Ghalstein]"; mes "Ah, this looks like a"; mes "sufficient amount of"; mes "evidence for us to be"; mes "able to effectively attack"; mes "our enemy. I believe you're"; mes "ready for the next mission."; next; mes "[Ghalstein]"; mes "But first, I believe it's"; mes "time for another red tonic"; mes "dose so that we can keep"; mes "monitoring you. Oh, and"; mes "don't worry, it's not addictive"; mes "or anything strange like that."; next; mes "[Ghalstein]"; mes "Now, find ^FF0000Gusharr^000000, one of"; mes "our members, ^FF0000near Juno^000000."; mes "He will tell you about your"; mes "next mission. Show this to"; mes "him to prove that you are"; mes "working with us. Don't forget."; delitem 7346,1; delitem 7347,10; delitem 7345,10; set lhz_boss,8; getitem 7348,1; close; } else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345))) { mes "[Ghalstein]"; mes "When you get inside the"; mes "Laboratory, make sure that"; mes "you search around for any"; mes "records and get any sort of"; mes "concrete evidence we can"; mes "use. I'll be counting on you."; close; } else { mes "[Ghalstein]"; mes "We'll need more evidence"; mes "than this from the Laboratory"; mes "to make any impact against our"; mes "enemy. I know what we need is"; mes "difficult to find, but I'm sure"; mes "that you can pull this off."; close; } } else if(lhz_boss == 8) { mes "[Ghalstein]"; mes "Please find Gushaar"; mes "in the vicinity of Juno."; mes "He will give you all the"; mes "details for your next mission."; close; } else if(lhz_boss < 25) { mes "[Ghalstein]"; mes "You've made the decision"; mes "to help us in order to learn"; mes "more about our organzation."; mes "We appreciate all the help we"; mes "can get, but I hope you don't"; mes "regret getting in this deep."; next; mes "[Ghalstein]"; mes "There's a certain price"; mes "for knowledge. I believe"; mes "you're capable of paying it,"; mes "but whether or not this ordeal"; mes "will be worthwhile to you is"; mes "difficult to determine."; close; } else if(lhz_boss < 43) { mes "[Ghalstein]"; mes "You're so close to"; mes "accomplishing your"; mes "mission. If all goes as"; mes "planned, we can do some"; mes "real damage to our enemy."; mes "And you'll finally be free."; close; } else if(lhz_boss == 43) { mes "[Ghalstein]"; mes "I can't believe what"; mes "happened. I just heard"; mes "that the president was"; mes "betrayed! This is horrible!"; mes "We'll have to start all over."; mes "Was it all for nothing?!"; next; mes "[Ghalstein]"; mes "No. No, Jargeah would be"; mes "so disappointed in me if"; mes "I just gave up. I'll have to"; mes "follow our dream, no matter"; mes "what the obstacles are."; mes "Jargeah, give me strength!"; next; mes "[Ghalstein]"; mes "Also, you've done a great"; mes "service for us. Although we"; mes "failed, you carried out your"; mes "missions perfectly. Here,"; mes "take this antidote so that"; mes "you'll finally be free of us."; next; mes "[Ghalstein]"; mes "I'd like you to take"; mes "this small gift, as way"; mes "of apology. We asked you"; mes "to do so much, but ultimately,"; mes "we weren't able to accomplish"; mes "what we set out to do. Still..."; set lhz_boss,44; getitem 617,1; getexp 1800000,0; next; mes "[Ghalstein]"; mes "I'd like to thank you"; mes "for everything. Hopefully,"; mes "you found the answers"; mes "that you were looking for"; mes "when you decided to help"; mes "us. Farewell, faithful friend."; close; } else { mes "[Ghalstein]"; mes "I hate being patient,"; mes "but the old adage is"; mes "true. He who runs away,"; mes "lives to fight another day."; mes "But that day seems so"; mes "far off into the future..."; close; } } lighthalzen,173,167,1 script Switch -1,2,4,{ OnTouch: if(lhz_boss == 1) { mes "[??????]"; mes "^666666Come on."; mes "This way.^000000"; next; mes "[??????]"; mes "^333333Hurry up, before"; mes "the others see you...^000000"; next; mes "["+strcharinfo(0)+"]"; mes "(Wait a second..."; mes "That voice is"; mes "awfully familiar.)"; next; switch( select( "Ignore it.","Keep listening." ) ) { case 1: mes "["+strcharinfo(0)+"]"; mes "(That voice is"; mes "awfully familiar..."; mes "But what do I care?)"; close; case 2: mes "["+strcharinfo(0)+"]"; mes "(This is too weird."; mes "I guess I better keep"; mes "listening to see what"; mes "I can learn about this...)"; next; mes "[??????]"; mes "^333333So why did you tell"; mes "me to come to such"; mes "a dangerous place...?^000000"; next; mes "^3355FFThat's...^000000"; mes "That's ^660000Ghalstein's^3355FF voice!^000000"; next; mes "[????]"; mes "^666666Something unexpected"; mes "came up. Hence the sudden"; mes "change in plans. Now listen...^000000"; next; mes "^3355FFSuddenly, both of the"; mes "voices grew much quieter"; mes "as the two men spoke to each"; mes "other in low, hoarse whispers"; mes "that are almost inaudible.^000000"; next; mes "[????]"; mes "^666666...."; mes "...Relate....."; mes "...Business.....Kafr...^000000"; next; mes "[Ghalstein]"; mes "^333333Oh. That does"; mes "sound very urgent."; mes "But it's not safe to"; mes "talk about this here."; mes "Let's move somewhere"; mes "a little more secure.^000000"; next; mes "[????]"; mes "^666666No problem."; mes "........................^000000"; next; mes "........................"; mes "....................."; mes ".................."; next; mes "^3355FFThat other voice..."; mes "Whoever it belonged"; mes "to is gone! What's"; mes "going on here?^000000"; set lhz_boss,2; close; } } } yuno_fild04,165,245,4 script Dismal Guy 89,{ if(lhz_boss < 8) { mes "[Gushaar]"; mes "Decisions, decisions."; mes "Sometimes it's hard to"; mes "make a choice when it"; mes "isn't clear which one will"; mes "give you the most benefit."; next; mes "[Gushaar]"; mes "I think most of the good"; mes "things in life have some"; mes "kind of cost, but they're"; mes "usually worth it. I mean,"; mes "nothing would have any"; mes "worth without any cost, right?"; close; } else if(lhz_boss == 8) { mes "[Gushaar]"; mes "Alright. Choose"; mes "your poison. I got"; mes "two different kinds of"; mes "tonics for you, red and blue."; mes "So which one will you drink?"; next; switch( select( "????","Red Tonic","Blue Tonic" ) ) { case 1: mes "[Gushaar]"; mes "Well, when you don't"; mes "make a decision, you"; mes "don't take action. And"; mes "when you don't take any"; mes "action, nothing happens."; mes "Come on, don't be boring~"; close; case 2: mes "[Gushaar]"; mes "Red, huh? I like"; mes "your style. But, eh,"; mes "isn't there something"; mes "you want to show me first?"; next; switch( select( "Oh, right!","What are you talking about?" ) ) { case 1: if(!countitem(7348)) { mes "[Gushaar]"; mes "Hey... Umm..."; mes "Aren't you supposed"; mes "to be carrying some"; mes "sort of secret something?"; mes "I'd tell you want it was if we"; mes "weren't so, well, secretive."; close; } mes "^3355FFYou suavely flash"; mes "your Membership Card"; mes "to Gushaar, who gives"; mes "you an approving nod.^000000"; next; mes "[Gushaar]"; mes "Yeah, that's what"; mes "I wanted to see. Good,"; mes "you're the one I've been"; mes "waiting here for. Alright,"; mes "just give me a second..."; set lhz_boss,9; close; case 2: mes "[Gushaar]"; mes "Huh?! Oh geez, I almost"; mes "never make this mistake."; mes "I'm sorry, I thought you might"; mes "have been someone else."; close; } case 3: mes "[Gushaar]"; mes "Blue...? Huh."; mes "That shouldn't be"; mes "the one you want."; mes "Well, if you're who"; mes "I think you are... Are you?"; close; } } else if(lhz_boss == 9) { mes "[Gushaar]"; mes "Alright, first of all,"; mes "you should know why the"; mes "Rekenber Corporation is"; mes "our sworn enemy. Did you"; mes "know that it basically controls"; mes "the Schwaltzvalt Republic?"; next; mes "[Gushaar]"; mes "They're so powerful, they"; mes "manipulate everything in the"; mes "economy, media and even the"; mes "politics of this nation. There are other corporations, sure, but"; mes "they're nothing in comparsion."; next; mes "[Gushaar]"; mes "Rekenber Corporation..."; mes "They've even got a hold on"; mes "all the other companies, simply"; mes "by bribing politicians to pass"; mes "the bills they want passed."; mes "This isn't a real republic..."; next; mes "[Gushaar]"; mes "The ultimate goal of our"; mes "group, ''Secret Wing,'' is to"; mes "establish true independence"; mes "in the Schwaltzvalt Republic"; mes "by destroying Rekenber Corporation."; next; mes "[Gushaar]"; mes "Fortunately, the new president"; mes "of the Schwaltzvalt Republic,"; mes "Mr. Weierstrass, is sympathetic"; mes "to our cause. He is working with us to bring about a revolution and"; mes "overthrow Rekenber Corporation."; next; mes "[Gushaar]"; mes "Your mission will be to"; mes "visit with the president and"; mes "bring back any information"; mes "he may have for us. Remember,"; mes "because of his position, you can only see him during certain hours."; set lhz_boss,10; close; } else if(lhz_boss == 10) { mes "[Gushaar]"; mes "I hope you understand"; mes "''Secret Wing's'' ultimate"; mes "goal now. In any case, you've"; mes "got to meet our president,"; mes "Karl Theodor Weierstrass."; next; mes "[Gushaar]"; mes "It won't be easy to see"; mes "such an important man,"; mes "so show your Secret Wing"; mes "Membership Card to his"; mes "secretary and there should"; mes "be very little hassle."; next; mes "[Gushaar]"; mes "Because of his schedule,"; mes "you'll only be allowed to see"; mes "him from ^FF00008:00 PM to 11:00 PM^000000,"; mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend."; set lhz_boss,11; close; } else { mes "[Gushaar]"; mes "Rekenber..."; mes "I shall see your"; mes "destruction if it's the"; mes "very last thing I do!"; close; } } yuno_pre,69,20,4 script Secretary#1 862,{ if(lhz_boss < 11) { mes "[Hes O'Neil]"; mes "Good day, how"; mes "may I help you?"; next; switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) ) { case 1: mes "[Hes O'Neil]"; mes "Since this is an"; mes "important government"; mes "building, please keep"; mes "in mind that certain areas,"; mes "monitored by guards, are"; mes "off limits to visitors."; close; case 2: mes "[Hes O'Neil]"; mes "President Weierstrass?"; mes "Do you have an appointment"; mes "to meet with him today?"; next; switch( select( "Yes","No" ) ) { case 1: mes "[Hes O'Neil]"; mes "Alright, let me see."; mes "May I please have your"; mes "name so that I can look"; mes "it up in today's schedule?"; next; switch( select( ""+strcharinfo(0)+"" ) ) { case 1: break; } mes "[Hes O'Neil]"; mes ""+strcharinfo(0)+"?"; mes "I'm sorry, but I can't find"; mes "your name on the list. You"; mes "can only visit the president"; mes "if you have an appointment."; mes "Thank you for your cooperation."; close; case 2: mes "[Hes O'Neil]"; mes "I'm so sorry, but because"; mes "the president is an incredibly" ; mes "busy man, he can only make"; mes "time to see the people who"; mes "have an appointment."; close; } case 3: mes "[Hes O'Neil]"; mes "Hmm...?"; mes "I'm the personal"; mes "secretary to the"; mes "president of the"; mes "Schwartzvalt Republic,"; mes "if that's what you mean."; close; } } else if(lhz_boss < 16) { mes "[Hes O'Neil]"; mes "Good day, how"; mes "may I help you?"; next; switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) ) { case 1: if(!countitem(7348)) { mes "^3355FFWait a second..."; mes "You don't seem to"; mes "be carrying your"; mes "''Secret Wing''"; mes "Membership Card.^000000"; close; } if(((gettime(3) > 10) && (gettime(3) < 15)) || ((gettime(3) > 19) && (gettime(3) <= 23))) { mes "^3355FFYou suavely flash"; mes "your ''Secret Wing''"; mes "Membership Card.^000000"; next; mes "[Hes O'Neil]"; mes "Oh... I see."; mes "The president has"; mes "been expecting you."; mes "Please, right this way."; close2; warp "yuno_pre",113,53; end; } mes "[Hes O'Neil]"; mes "Oh... I see."; mes "I'm sorry, but you've"; mes "come too early for your"; mes "appointment. Would you"; mes "come back to see the"; mes "president later?"; close; case 2: mes "[Hes O'Neil]"; mes "President Weierstrass?"; mes "Do you have an appointment"; mes "to meet with him today?"; next; switch( select( "Yes","No" ) ) { case 1: mes "[Hes O'Neil]"; mes "Alright, let me see."; mes "May I please have your"; mes "name so that I can look"; mes "it up in today's schedule?"; next; switch( select( ""+strcharinfo(0)+"" ) ) { case 1: break; } mes "[Hes O'Neil]"; mes ""+strcharinfo(0)+"?"; mes "I'm sorry, but I can't find"; mes "your name on the list. You"; mes "can only visit the president"; mes "if you have an appointment."; mes "Thank you for your cooperation."; close; case 2: mes "[Hes O'Neil]"; mes "I'm so sorry, but because"; mes "the president is an incredibly" ; mes "busy man, he can only make"; mes "time to see the people who"; mes "have an appointment."; close; } case 3: mes "[Hes O'Neil]"; mes "Since this is an"; mes "important government"; mes "building, please keep"; mes "in mind that certain areas,"; mes "monitored by guards, are"; mes "off limits to visitors."; close; } } else if(lhz_boss == 16) { if(!countitem(7342)) { mes "[Hes O'Neil]"; mes "Hm? I thought the"; mes "president was supposed"; mes "to give you some kind of"; mes "file, but perhaps I was"; mes "mistaken? Let me think..."; close; } mes "[Hes O'Neil]"; mes "Hello, may I be"; mes "of any assistance?"; next; switch( select( "I brought this." ) ) { case 1: break; } mes "[Hes O'Neil]"; mes "Ah, the file folder"; mes "I needed. I'm so sorry"; mes "to trouble you. Thank"; mes "you so much for your help."; delitem 7342,1; set lhz_boss,17; close; } else if(lhz_boss < 21) { mes "[Hes O'Neil]"; mes "I'm sorry, but the"; mes "president is currently"; mes "outside on business."; mes "Please come back to"; mes "visit him another time."; close; } else if(lhz_boss < 43) { mes "[Hes O'Neil]"; mes "Oh, the president"; mes "is expecting you."; mes "Please, go right"; if(Sex == 1) mes "on ahead, sir."; else mes "on ahead, ma'am."; close2; warp "yuno_pre",113,53; end; } else if(hg_tre == 56) { mes "[Hes O'Neil]"; mes "The President has given the order that "; mes "nobody is allowed to enter this place."; next; mes "["+strcharinfo(0)+"]"; mes "However, you will change your mind after listening to my explanation."; next; mes "[Hes O'Neil]"; mes "..............."; mes "Is it something very important?"; next; mes "["+strcharinfo(0)+"]"; mes "It is the most important thing."; next; mes "[Hes O'Neil]"; mes "Alright then, there you go."; mes "(Whisper) I hope you will become his source of strength."; close2; warp "yuno_pre",113,53; end; } else if(hg_tre > 56) { mes "[Hes O'Neil]"; mes "The president said that you're welcome to visit him anytime."; close2; warp "yuno_pre",113,53; end; } else { mes "[Hes O'Neil]"; mes "I'm sorry..."; mes "It seems that the"; mes "president would like"; mes "to have some privacy now."; close; } } yuno_pre,95,71,5 script Guard 852,{ if(lhz_boss < 11) { mes "[Guard]"; mes "You are in the"; mes "President's House."; mes "Arms are prohibited"; mes "without authorization in"; mes "this government building."; mes "Thank you for your cooperation."; close2; nude; warp "yuno_pre",83,22; end; } else if(lhz_boss == 11 || lhz_boss == 12) { if(lhz_boss == 12) set @visit_pre,rand(1,10); if(@visit_pre == 7) { mes "[?????]"; mes "I see."; mes "Then..."; next; mes "[????????]"; mes "Ummm...."; mes "Understood..."; mes "......"; next; enablenpc "A Fine Gentleman"; next; mes "[?????]"; mes ".........."; next; mes "[Guard]"; mes "Ah, Mr. Keshnaar."; mes "Are you leaving?"; next; mes "[Keshnaar]"; mes "Yes, it's about time"; mes "for me to depart. Ah,"; mes "and may I ask who this"; if(Sex == 1) mes "young gentleman here is?"; else mes "lovely young lady is?"; next; mes "[Guard]"; mes "Mr. Keshnaar,"; mes "I present "+strcharinfo(0)+"."; mes ""+strcharinfo(0)+", allow me"; mes "to introduce Eridan Keshnaar."; next; mes "[Keshnaar]"; mes "A pleasure to meet you."; mes "Now, if you would excuse"; mes "me, I have some business"; mes "to attend to. Good day~"; next; mes "[Guard]"; mes "Take care,"; mes "Mr. Keshnaar."; set lhz_boss,13; disablenpc "A Fine Gentleman"; close; } mes "[Guard]"; mes "Please wait a moment."; mes "Currently, the president"; mes "is seeing another guest."; mes "Thank you for your patience."; if(lhz_boss == 11) set lhz_boss,12; close; } else if(lhz_boss == 13) { mes "[Guard]"; mes "Now you may enter"; mes "and speak with the"; mes "president. Thank you"; mes "for waiting all this time."; next; switch( select( "Thank you.","Who was that gentleman...?" ) ) { case 1: if(Sex == 1) mes "A Mister "+strcharinfo(0)+""; else { if(getpartnerid()) mes "A Missis "+strcharinfo(0)+""; else mes "A Miss "+strcharinfo(0)+""; } mes "has arrived to see you now."; next; mes "....."; next; mes "[Mr. President]"; mes "Oh, you're early!"; mes "I'm sorry, but would you"; mes "please wait one minute?"; next; mes "[Guard]"; mes "Yes, sir."; mes "My apologies, but would"; mes "you please wait until the"; mes "president is ready?"; close; case 2: mes "[Guard]"; mes "Oh, Mr. Keshnaar is the"; mes "government negotiator from"; mes "the Rekenber Corporation."; mes "He often visits the president"; mes "to discuss various issues."; set lhz_boss,14; close; } } else { mes "[Guard]"; mes "Greetings."; mes "You may enter to"; mes "see the president."; close2; warp "yuno_pre",78,69; end; } } yuno_pre,96,69,2 script A Fine Gentleman 754,{ OnInit: disablenpc "A Fine Gentleman"; end; } yuno_pre,69,79,4 script Mr. President 872,{ if(checkweight(7342,1) != 1) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please enlighten your weight -"; mes "- and try again. -"; close; } cutin "lhz_karl.bmp",2; if(lhz_boss < 11) { mes "[Karl]"; mes "How did you get in here?"; mes "Please leave this place"; mes "immediately! Security...!"; close2; cutin "",255; warp "yuno_pre",83,22; } else if(lhz_boss == 14) { mes "[Karl]"; mes "Ah, welcome~"; mes "I understand that you"; mes "must have had a lot of"; mes "trouble coming here."; mes "It's a pleasure to"; mes "finally meet you."; next; mes "[Karl]"; mes "As I'm sure Ghalstein"; mes "has told you, ''Secret Wing''"; mes "was formed to overthrow the"; mes "evil Rekenber Corporation."; mes "Now, I'm sure that you must"; mes "have some questions for me..."; next; L_Mission: switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) ) { case 1: mes "[Karl]"; mes "Rekenber has been"; mes "unopposed for a very long"; mes "time. Our nation is unhappy"; mes "with their rule, but since our"; mes "country lacks solidarity, the"; mes "people can do nothing."; next; mes "[Karl]"; mes "But one day, I was contacted"; mes "by some people who claimed to"; mes "share my sentiments against"; mes "the Rekenber Corporation."; mes "Later, I learned that they were"; mes "from the Kafra Corporation."; next; mes "[Karl]"; mes "Apparently, they were"; mes "facing some aggressive"; mes "competition from Cool"; mes "Event Corp, which is"; mes "actually backed by the"; mes "Rekenber Corporation."; next; mes "[Karl]"; mes "We decided to pool our"; mes "resources to deal with what"; mes "we perceived as a common"; mes "enemy. Before long, we gathered"; mes "more devotees to our cause and"; mes "formed the ''Secret Wing.''"; next; mes "[Karl]"; mes "It may be helpful for"; mes "you to know that our"; mes "direct contact to the"; mes "Kafra Corporation is the"; mes "^FF00003rd Security Team^000000. Oh, did"; mes "you have any other questions?"; next; goto L_Mission; case 2: mes "[Karl]"; mes "It's true that companies"; mes "exist to create money, but"; mes "the Rekenber Corporation"; mes "is much more nefarious."; mes "They actually want to dominate the entire Rune-Midgard continent."; next; mes "[Karl]"; mes "In fact, the chairman of"; mes "that company is shrouded"; mes "in mystery. Although I'm"; mes "the president, I go through"; mes "many difficulties just to"; mes "send a message to him."; next; mes "[Karl]"; mes "It's disheartening,"; mes "but we really have no"; mes "idea what their true goals"; mes "and plans might be. Now, did"; mes "you have any other questions?"; next; goto L_Mission; case 3: mes "[Karl]"; mes "''Secret Wing's'' only"; mes "goal is to destroy the"; mes "Rekenber Corporation in"; mes "order to break the Schwaltzvalt Republic free from its oppression."; next; mes "[Karl]"; mes "Of course, we realize"; mes "that it will take time and"; mes "a lot of sacrifice to make"; mes "this a reality. Now, do you"; mes "have anything else to ask?"; next; goto L_Mission; case 4: mes "[Karl]"; mes "Ah, your next mission."; mes "I'm ready to give you"; mes "some of the details if"; mes "you no longer have any"; mes "questions to ask. Let me"; mes "know when you are ready."; next; goto L_Mission; case 5: mes "[Karl]"; mes "Very well, then."; mes "Your mission will not"; mes "be too difficult, but it does"; mes "have great urgency so you"; mes "must accomplish it as soon"; mes "as you can. Understood?"; next; switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) ) { case 1: mes "[Karl]"; mes "Hm? I thought you"; mes "didn't have any more"; mes "questions. However, I still"; mes "have the luxury to give you"; mes "any answers that I can provide."; next; goto L_Mission; case 2: mes "[Karl]"; mes "I'm glad to hear that."; mes "Alright, give me a second"; mes "to search for this file before"; mes "I explain the mission."; set lhz_boss,15; close2; cutin "",255; end; } } } else if(lhz_boss == 15) { mes "[Karl]"; mes "Now, you must first visit"; mes "the Kafra Headquarters in"; mes "Al De Baran and meet someone"; mes "named ^FF0000Benith^000000. She will tell you"; mes "all about your next mission."; next; mes "[Karl]"; mes "Be careful and do not"; mes "freely mention anything"; mes "about ''Secret Wing'' or"; mes "your cooperation with us as"; mes "it may jeopardize our goals."; mes "Hurry, time is of the essence."; next; mes "[Karl]"; mes "Ah, before I forget,"; mes "please bring this file"; mes "folder to ^FF0000Ms. Hes O'Neil^000000"; mes "for me before you leave."; mes "Thank you very much."; set lhz_boss,16; getitem 7342,1; close2; cutin "",255; end; } else if(lhz_boss < 21) { mes "[Karl]"; mes "Hurry and complete"; mes "the mission given to"; mes "you by Benith, who is"; mes "in the Kafra Headquarters"; mes "in Al De Baran. It is a very"; mes "urgent, high priority task..."; close2; cutin "",255; end; } else if(lhz_boss == 21) { if(!countitem(7343)) { mes "[Karl]"; mes "Hm? I was expecting"; mes "for you to bring me"; mes "back an important file."; mes "Please hurry, our entire"; mes "organization is at stake!"; close2; cutin "",255; end; } mes "[Karl]"; mes "Ah, you're here."; mes "Good work, I hear that"; mes "the mission was a success."; mes "An official success anyway."; mes "..............................."; next; mes "[Karl]"; mes "Poor, dear sweet"; mes "Jargeah. Why him?"; mes "Must fate be so cruel"; mes "and harsh? I still can't"; mes "believe he's gone. Just"; mes "last week, we were..."; next; mes "[Karl]"; mes "I'm sorry. You didn't"; mes "know him that well, but"; mes "all those who did know"; mes "him, loved him. And I can"; mes "say that with pride. L-let"; mes "me check the files a minute..."; delitem 7343,1; set lhz_boss,22; close2; cutin "",255; end; } else if(lhz_boss == 22) { set @read_pre,rand(1,5); if(@read_pre == 3) { mes "[Karl]"; mes "Hm. After completely"; mes "reviewing this file, I've"; mes "found that it offers some"; mes "great leads, but it's still not"; mes "enough hard evidence to"; mes "really hurt Rekenber."; next; mes "[Karl]"; mes "However, according to"; mes "this, there's a researcher"; mes "from Rekenber named"; mes "Shinokas who vanished all"; mes "of a sudden. Apparently, he"; mes "knew some kind of secret."; next; mes "[Karl]"; mes "Luckily, my men have"; mes "reported sightings of"; mes "Shinokas somewhere in"; mes "Einbroch. He's certainly"; mes "out there. But what does"; mes "he have to hide?"; next; mes "[Karl]"; mes "We must learn his"; mes "secret if we hope to"; mes "do any lasting damage to"; mes "the Rekenber Corporation."; mes "Your next mission is to"; mes "find Shinokas. Good luck."; next; mes "[Karl]"; mes "And please hurry."; mes "I don't want our enemies"; mes "to discover Shinokas before"; mes "we can get him to talk."; if(Shinokas_Quest == 11) set lhz_boss,24; else set lhz_boss,23; close2; cutin "",255; end; } mes "[Karl]"; mes "I'm sorry, but it's"; mes "taking me a long time"; mes "to analyze the information"; mes "in this file. A-and Jargeah"; mes "sacrificed himself to get"; mes "it for us. ^333333*Sigh*^000000 Jargeah..."; next; mes "[Karl]"; mes "Why don't you relax"; mes "while I peruse this"; mes "file? I should be done"; mes "with this soon, hopefully..."; close2; cutin "",255; end; } else if(lhz_boss == 23) { if(Shinokas_Quest == 11) { mes "[Karl]"; mes "Ymir's Heart Pieces?"; mes "Is that what they're"; mes "trying to collect?"; mes "What are they going"; mes "to do with something"; mes "so incredibly dangerous?!"; next; mes "[Karl]"; mes "Huh. This new information"; mes "raises some new questions."; mes "Fortunately, we have a new"; mes "lead from the spy who got"; mes "us the info on Shinokas."; next; mes "[Karl]"; mes "We've recently learned that"; mes "Shinokas managed to access"; mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber."; mes "That's how Shinokas was able"; mes "to learn so much about them."; next; mes "[Karl]"; mes "It will be difficult"; mes "and very dangerous to"; mes "access this archive, so"; mes "I want you to meet with"; mes "someone from the Kafra"; mes "Corporation near Lighthalzen."; next; mes "[Karl]"; mes "And don't worry..."; mes "She'll know exactly"; mes "who you are and"; mes "how to help you."; set lhz_boss,26; close2; cutin "",255; end; } mes "[Karl]"; mes "We don't know how"; mes "helpful Shinokas's"; mes "information may be for"; mes "us, but we must learn"; mes "anything we can about"; mes "the Rekenber Corporation."; next; mes "[Karl]"; mes "There is so much we"; mes "don't know about them."; mes "Their motives, their methods,"; mes "almost all of the important"; mes "details are still in the dark."; next; mes "[Karl]"; mes "By all means, you"; mes "must find Shinokas and"; mes "see what you can learn!"; mes "Your efforts will not go"; mes "unrecognized, "+strcharinfo(0)+"."; close2; cutin "",255; end; } else if(lhz_boss == 24) { mes "[Karl]"; mes "Hm? What's wrong?"; mes "Now that I think about"; mes "it, you reacted as if you"; mes "recognized his name back"; mes "when I mentioned Shinokas."; next; switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) ) { case 1: mes "[Karl]"; mes "Then it must be"; mes "my imagination."; mes "Okay then, go and"; mes "find Shinokas, he"; mes "may be in grave"; mes "danger as we speak!"; close2; cutin "",255; end; case 2: mes "[Karl]"; mes "Oh..."; mes "You've already met"; mes "Shinokas, did you?"; mes "You witnessed his "; mes "death?! This is a very"; mes "strange coincidence."; next; mes "[Karl]"; mes "I see, there must be"; mes "no need to investigate"; mes "Shinokas now. And you"; mes "did learn the secret for"; mes "which he was hunted..."; next; mes "[Guard]"; mes "Mr. President,"; mes "Ms. Hes O' Neil has an"; mes "urgent message for you."; next; mes "[Karl]"; mes "Hmm..."; mes "Then please,"; mes "let her in."; next; enablenpc "Secretary#2"; next; mes "[Hes O'Neil]"; mes "Sir, I'm sorry"; mes "for interrupting"; mes "you, but there's"; mes "something I need to"; mes "show you immediately!"; next; mes "[Karl]"; mes "Alright, let's"; mes "have it. Let me"; mes "see those new files."; mes "Oh, these are--! Thank"; mes "you, Ms. O' Neil, you"; mes "may leave now."; next; mes "[Hes O'Neil]"; mes "Thank you sir."; mes "Once again, let me"; mes "apologize for disturbing"; mes "your private conference."; next; disablenpc "Secretary#2"; next; mes "[Karl]"; mes "Alright. Please let me"; mes "review these documents"; mes "to see if there are any"; mes "new developments in the"; mes "investigation involving"; mes "Shinokas and his secret..."; set lhz_boss,25; close2; cutin "",255; end; } } else if(lhz_boss == 25) { set @talk_pre,rand(1,10); if(@talk_pre == 8) { mes "[Karl]"; mes "Alright, I just"; mes "completed reading"; mes "all of these new reports"; mes "from our field agents."; mes "Thank you for waiting."; next; mes "[Karl]"; mes "We've recently learned that"; mes "Shinokas managed to access"; mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber."; mes "That's how Shinokas was able"; mes "to learn so much about them."; next; mes "[Karl]"; mes "It will be difficult"; mes "and very dangerous to"; mes "access this archive, so"; mes "I want you to meet with"; mes "someone from the Kafra"; mes "Corporation near Lighthalzen."; next; mes "[Karl]"; mes "If you keep looking around"; mes "the ^3355FFfields just outside of"; mes "Lighthalzen^000000, she'll certainly"; mes "find. I'm sorry that I can't"; mes "tell you more, but we've got"; mes "to protect our security..."; next; mes "[Karl]"; mes "And don't worry..."; mes "She'll know exactly"; mes "who you are and"; mes "how to help you."; set lhz_boss,26; close2; cutin "",255; end; } mes "[Karl]"; mes "I apologize, but it's"; mes "taking me a long time"; mes "to go through all of the"; mes "reports in these files."; mes "Please give me a little more"; mes "time to make sense of them."; close2; cutin "",255; end; } else if(lhz_boss < 37) { mes "[Karl]"; mes "I hope you continue"; mes "to keep up the good"; mes "work, not only for the"; mes "sake of the Schwaltzvalt"; mes "Republic, but for peace"; mes "on all of Rune-Midgard."; close2; cutin "",255; end; } else if(lhz_boss == 37) { if(!countitem(7344)) { mes "[Karl]"; mes "Did you find any"; mes "of that evidence in"; mes "the Secret Archive yet?"; mes "Hurry! The movements in"; mes "Rekenber Corporation are"; mes "making me feel really uneasy."; close2; cutin "",255; end; } mes "[Karl]"; mes "Ah, you're here."; mes "I've already received a"; mes "message from Esuna"; mes "about your success."; mes "If you would, please"; mes "let me read the file..."; next; mes "[Karl]"; mes "Ah, now everything is"; mes "clearer. Shinokas and his"; mes "friends were killed over"; mes "that piece of Ymir's Heart."; mes "That's what the Rekenber"; mes "Corporation ultimately wants."; next; mes "[Karl]"; mes "But this raises some"; mes "new questions. What"; mes "are they planning to"; mes "do with Ymir's Heart?"; mes "It must be more powerful"; mes "than we had thought..."; next; mes "[Karl]"; mes "We'll need even more"; mes "information. For now,"; mes "please go back to Esuna."; mes "It seems that she just"; mes "received some critically"; mes "important intel to give you."; delitem 7344,1; set lhz_boss,38; close2; cutin "",255; end; } else if(lhz_boss == 38) { mes "[Karl]"; mes "Please hurry and meet"; mes "Esuna just outside of"; mes "Lighthalzen. Perhaps I am"; mes "getting paranoid, but I keep"; mes "getting the feeling that"; mes "Rekenber is on to us..."; close2; cutin "",255; end; } else if(lhz_boss == 39) { if(!countitem(7343)) { mes "[Karl]"; mes "You don't have the"; mes "file? Retrieve it for"; mes "me as soon as you can."; mes "It's imperative that I read"; mes "what Esuna has to report!"; close2; cutin "",255; end; } mes "[Karl]"; mes "Ah, good to see you"; mes "again. I hear you have"; mes "some important news for"; mes "me, something of the utmost"; mes "urgency. But I fear the worst."; next; switch( select( "Give the file from Esuna." ) ) { case 1: break; } mes "[Karl]"; mes "What...?"; mes "I can't believe this!"; mes "How can our security"; mes "be breached like this?!"; mes "Only someone from"; mes "really deep inside could..."; next; mes "[Karl]"; mes "Please..."; mes "Would you go and"; mes "speak to Esuna one"; mes "more time? I need to"; mes "know more about how"; mes "all of this happened..."; delitem 7343,1; set lhz_boss,40; close2; cutin "",255; end; } else if(lhz_boss == 41) { mes "[Karl]"; mes "No..."; mes "I can't..."; mes "Kurelle? We've"; mes "worked together,"; mes "trusted each other"; mes "for years. No, it's not...."; next; mes "[Karl]"; mes "If it's true, then"; mes "that means I've been"; mes "playing into the enemy's"; mes "hands this whole time."; mes "I've... I've got to know"; mes "and ask Kurelle myself."; next; mes "[Karl]"; mes "O'Neil!"; mes "Bring Kurelle in"; mes "here, right now!"; next; mes "[Hes O'Neil]"; mes "...Yes, sir."; mes "Right away."; next; set lhz_boss,42; close2; cutin "",255; end; } else if(lhz_boss == 42) { mes "[Guard]"; mes "Advisor Kurelle"; mes "is here now."; next; mes "[Karl]"; mes "Let him in!"; mes "..................."; next; mes "[Guard]"; mes "...............?"; mes "Yes, sir..."; next; enablenpc "A Neat Gentleman"; next; mes "[Kurelle]"; mes "Hello, Mr. President."; mes "What exactly did you"; mes "need from me today?"; next; mes "[Karl]"; mes "..........."; mes "......."; mes "..."; next; mes "[Kurelle]"; mes "???"; mes "......."; next; mes "[Karl]"; mes "Did you..."; mes "Why did you betray us?!"; mes "After all this time, why now?"; next; mes "[Kurelle]"; mes "..."; mes "......"; mes "So you know."; mes "Well, you're smarter"; mes "than I gave you credit for."; next; mes "[Kurelle]"; mes "Ha ha ha~"; mes "Right, it was me."; mes "Your right hand man."; mes "I reported everything"; mes "you were doing to the"; mes "Rekenber Corporation."; next; mes "[Karl]"; mes "But why...?"; mes "I thought we were"; mes "working together for"; mes "the greater good, to"; mes "do the right thing?"; next; mes "[Kurelle]"; mes "Forget that! I'm sick"; mes "of being second place"; mes "to you. All our lives, you've"; mes "always been on top. School,"; mes "athletics, politics. Well, here's my chance to finally beat you!"; next; mes "[Karl]"; mes "I can't believe this. All"; mes "those years of friendship"; mes "were all a lie? We even"; mes "joined Secret Wing together."; mes "This whole time, you were"; mes "harboring a silly grudge..."; next; mes "[Kurelle]"; mes "Shut up! It's not a"; mes "silly grudge! ...You there."; mes "Adventurer. Can't you see"; mes "this man is finished?! But"; mes "it's not too late. Join us."; mes "Rekenber could use you."; next; mes "[Kurelle]"; mes "Now that I've helped"; mes "the Rekenber Corporation,"; mes "I'll get their support in the"; mes "next presidential election."; mes "I'll beat you for sure, Karl!"; mes "Bwahahahahahaahahahhaah~!"; next; disablenpc "A Neat Gentleman"; mes "......."; mes "........."; mes "..........."; next; mes "[Karl]"; mes "It's all over for"; mes "now. This isn't good"; mes "at all. You're finished"; mes "here too. Go and talk to"; mes "^3355FFGhalstein^000000 again. It's time"; mes "we let you loose, adventurer."; set lhz_boss,43; close2; cutin "",255; end; } else if(hg_tre == 56) { if(!countitem(7342)) { mes "["+strcharinfo(0)+"]"; mes "Ah, where did I put the record?"; close; } mes "[Karl]"; mes "It's you.....!"; mes "It's really been a long time."; next; mes "["+strcharinfo(0)+"]"; mes "So, are you still having the idea to go against Rekenber?"; next; mes "[Karl]"; mes "..................."; next; mes "[Karl]"; mes "I'm not sure."; mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents."; next; mes "["+strcharinfo(0)+"]"; mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes."; next; emotion e_gasp,0; mes "[Karl]"; mes "...!"; mes "Did you do that? "; mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing..."; mes "You are really a great friend."; next; mes "[Karl]"; mes "Didn't you speak about the research record just now?"; mes "Oh! Can you give me the record?"; mes "It will be a big trouble to them."; next; mes "["+strcharinfo(0)+"]"; mes "If you insist to go against them, I will give you the record."; next; mes "[Karl]"; mes "I am the president of this country."; mes "I have failed before but I won't stop trying when there is still an opportunity."; next; mes "[Karl]"; mes "You remind me of the day I made up my mind to rebuild this country."; mes "How could I forgot such important responsibilities of mine."; next; mes "["+strcharinfo(0)+"]"; mes "That's great."; mes "Here's the record."; mes "I hope you will make good use of it. "; next; mes "[Karl]"; mes "Let's see..."; next; mes "[Karl]"; mes "Oh! That's some interesting information."; next; mes "["+strcharinfo(0)+"]"; mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too."; next; mes "[Karl]"; mes ".....I feel so sorry for what I did."; next; mes "[Karl]"; mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target."; next; mes "[Karl]"; mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done."; next; mes "[Karl]"; mes "Thank you so much. "; mes "You can count on me to right what was wrong."; set hg_tre,57; delitem 7342,1; getexp 2000000,0; getitem 617,1; close2; cutin "",255; end; } else if(hg_tre == 57) { mes "[Karl]"; mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation."; mes "Thanks to you, I have enough information as a good beginning to nail them now down."; next; mes "[Karl]"; mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now."; mes "You have done well for the Schwaltzvalt Republic."; close2; cutin "",255; end; } else { mes "[Karl]"; mes "........."; mes "............"; close2; cutin "",255; end; } } yuno_pre,77,68,0 script Secretary#2 862,{ OnInit: disablenpc "Secretary#2"; end; } yuno_pre,75,73,0 script A Neat Gentleman 109,{ OnInit: disablenpc "A Neat Gentleman"; end; } yuno_pre,117,60,0 script Eavesdrop -1,10,5,{ OnTouch: if(lhz_boss == 16) { mes "^3355FFWhat the...?"; mes "You can hear"; mes "whispers coming"; mes "from the window.^000000"; next; mes "[????]"; mes "^333333That's expected..."; mes "But... Why did..."; mes "... the president...^000000"; next; mes "[?????]"; mes "^666666.......So..................."; mes "...their investigation..."; mes "............of course........."; mes "...just bait...................^000000"; next; mes "[????]"; mes "^333333...Next election....."; mes ".............................."; mes "....you'll be................"; mes "...............Can't stop us.^000000"; next; mes "^3355FFThe whispers grow"; mes "lower and lower until"; mes "you can no longer hear"; mes "anything. One of those"; mes "voices seemed so familiar...^000000"; close; } } aldebaran,58,225,4 script Kafra Employee#l1 116,{ if(lhz_boss != 17) { mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Headquarters."; mes "Here in the heart of"; mes "Kafra's operations, you"; mes "can be provided with special"; mes "services offered nowhere else!"; next; mes "[Kafra Employee]"; mes "If you need anything,"; mes "please inquire the Kafra"; mes "Employees inside the building."; mes "Thank you and have a good day~"; close; } mes "[Kafra Employee]"; mes "Good day~"; mes "The Kafra Corporation is"; mes "always working to ensure"; mes "our customers' satisfaction."; mes "How may I help you today?"; next; switch( select( "I have a question.","I'm fine, thanks." ) ) { case 1: mes "[Kafra Employee]"; mes "Sure, I'll answer your"; mes "question to the best of"; mes "my ability. However, I may"; mes "need to reference you to"; mes "another employee for"; mes "specialized information."; next; switch( select( "Do you know where I can find Benith?" ) ) { case 1: break; } mes "[Kafra Employee]"; mes "Oh, Benith? Sure, you"; mes "can find her here inside"; mes "Kafra Headquarters to the"; mes "right somewhere. She wears"; mes "a special uniform, so you"; mes "can spot her easily."; next; mes "[Kafra Employee]"; mes "Okay then,"; mes "have a good day!"; mes "Always remember"; mes "that the Kafra Service"; mes "will be on your side~"; close; case 2: mes "[Kafra Employee]"; mes "Feel free to ask any"; mes "one of our conveniently"; mes "located employees if you"; mes "ever have need of Kafra's"; mes "special services. Thank"; mes "you and have a nice day~"; close; } } aldeba_in,155,240,5 script Kafra Employee#l2 859,{ if(checkweight(7343,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(lhz_boss < 17) { mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Headquarters."; mes "What's new with Kafra?"; mes "Glad you asked. Right now,"; mes "we're developing a brand new"; mes "program with Cool Event Corp."; next; mes "[Kafra Employee]"; mes "This new program will"; mes "provide a direct teleport"; mes "service to dungeons for"; mes "the convenience of our"; mes "valued customers. Is"; mes "that not... exciting?"; next; mes "[Kafra Employee]"; mes "Due to technical issues,"; mes "Kafra Corp and Cool Event"; mes "Corp cannot provide teleport"; mes "services to the same dungeon,"; mes "so one common teleport service"; mes "provider will be selected."; next; mes "[Kafra Employee]"; mes "Therefore, elections will"; mes "be held to determine which"; mes "company will provide this"; mes "Dungeon Teleport Service."; mes "Please check the eligibility"; mes "requirements before voting."; close; } else if(lhz_boss == 17) { mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Headquarters."; mes "What's new with Kafra?"; mes "Glad you asked. Right now,"; mes "we're developing a brand new"; mes "program with Cool Event Corp."; next; mes "[Kafra Employee]"; mes "This new program will"; mes "provide a direct teleport"; mes "service to dungeons for"; mes "the convenience of our"; mes "valued customers. Is"; mes "that not... exciting?"; next; mes "[Kafra Employee]"; mes "Due to technical issues,"; mes "Kafra Corp and Cool Event"; mes "Corp cannot provide teleport"; mes "services to the same dungeon,"; mes "so one common teleport service"; mes "provider will be selected."; next; mes "[Kafra Employee]"; mes "We'd like to inform"; mes "you that the customers"; mes "will decide the teleport"; mes "service provider through"; mes "an election. Your vote will"; mes "be much appreciated."; next; mes "[Kafra Employee]"; mes "Remember to take part"; mes "in the polls that will be"; mes "taking place in the cities"; mes "of Prontera and Juno."; mes "Happy voting."; next; switch( select( "Okay.","I can't wait!" ) ) { case 1: mes "[Kafra Employee]"; mes "Uh oh..."; mes "Did you have a question?"; mes "In all honesty, I don't know"; mes "very much about the services"; mes "Kafra offers. My work is..."; mes "I'm in a different department."; next; switch( select( "Oh, that's okay then.","Are you Benith..?" ) ) { case 1: mes "[Kafra Employee]"; mes "*Whew!*"; mes "Oh good. Well, if you"; mes "do have any questions"; mes "about the Kafra Services,"; mes "please ask one of the regular"; mes "Kafra Employees. Thank you."; close; case 2: mes "[Benith]"; mes "Yes, that's me."; mes "Is there anything"; mes "that I can do for you?"; next; switch( select( "No, not really.","Show Membership Card." ) ) { case 1: mes "[Benith]"; mes "Really?"; mes "Okay, then."; close; case 2: if(!countitem(7348)) { mes "^3355FFWait..."; mes "You can't show"; mes "your ''Secret Wing''"; mes "Membership Card"; mes "if you don't have it!^000000"; close; } mes "[Benith]"; mes "Oh, I've been waiting"; mes "for you. Finally, I can"; mes "drop this promotional"; mes "pretense and get down"; mes "to business and tell you"; mes "about your mission."; next; mes "[Benith]"; mes "As an experienced"; mes "adventurer, your specialty"; mes "is in retrieving items and"; mes "fighting against monsters."; mes "We have a rescue mission"; mes "that suits your expertise."; next; mes "[Benith]"; mes "One of our special"; mes "agents got into an"; mes "accident and is stuck"; mes "in ^FF0000Grim Reaper's Valley^000000,"; mes "located somewhere between"; mes "Einbroch and Lighthalzen."; next; mes "[Benith]"; mes "Our agent, Jargeah,"; mes "is reported to be hiding"; mes "near a broken bridge there."; mes "All of our other agents are"; mes "assigned on other missions,"; mes "so you're all he has right now."; next; mes "[Benith]"; mes "He's seriously wounded,"; mes "so please hurry before"; mes "the enemy can get to him..."; set lhz_boss,18; close; } } case 2: mes "[Kafra Employee]"; mes "That makes one of u--"; mes "I mean, your participation"; mes "is very much appreciated."; mes "Remember that Kafra is"; mes "always on your side."; close; } } else if(lhz_boss == 18) { mes "[Benith]"; mes "Please hurry and save"; mes "Jargeah. If the enemy"; mes "gets to him before we"; mes "do, all his efforts, as well"; mes "as his life, may be forfeit."; next; mes "[Benith]"; mes "You should be able to"; mes "find him near a broken"; mes "bridge in Grim Reaper's"; mes "Valley, which is located"; mes "somewhere between"; mes "Einbroch and Lighthalzen."; close; } else if(lhz_boss == 19) { if(!countitem(7343)) { mes "[Benith]"; mes "Please hurry!"; mes "I don't want the enemy"; mes "to find Jargeah before"; mes "we do! His life and the"; mes "Secret Wing are at stake!"; close; } mes "[Benith]"; mes "Great, you're back,"; mes "and you even have the"; mes "information that Jargeah"; mes "managed to obtain. But..."; mes "Where's Jargeah? Is he...?"; next; switch( select( "He's in a better place." ) ) { case 1: break; } mes "[Benith]"; mes "..."; mes "......"; next; mes "[Benith]"; mes "What...?! Noooo!"; mes "Comrade Jargeah!"; mes "I swear to you your"; mes "death won't be in vain!"; mes "Why did another good man"; mes "have to die? Answer me!!"; next; mes "[Benith]"; mes "I can't... No. We must"; mes "first honor Jargeah's noble"; mes "sacrifice before we can allow ourselves the luxury of mourning"; mes "our loss. Let me read these files first before you deliver them..."; delitem 7343,1; set lhz_boss,20; close; } else if(lhz_boss == 20) { mes "[Benith]"; mes "Alright. Please take"; mes "this file to ^FF0000him^000000 now."; mes "I believe you know"; mes "whom I am talking about."; mes "The Secret Wing is counting"; mes "on you, brave adventurer."; set lhz_boss,21; getitem 7343,1; next; mes "[Benith]"; mes "I swear by my father's"; mes "grave that the tears I shed"; mes "for Jargeah will only be"; mes "matched by the blood I will"; mes "spill in holy retribution."; mes "Jargeah, watch over me!"; close; } else { mes "[Benith]"; mes "W-welcome to the"; mes "Kafra Headquarters."; mes "What's new with Kafra?"; mes "^333333Glad... You... Asked...^000000"; close; } } lhz_fild02,228,214,0 script Wounded Man 849,{ if(checkweight(7343,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(lhz_boss < 18) { mes "[?????]"; mes "^333333*Cough cough*^000000"; mes "Can't hold out..."; mes "Much longer. They..."; mes "They better send"; mes "someone soon..."; next; mes "^3355FFIt's a wounded man...!^000000"; next; mes "["+strcharinfo(0)+"]"; mes "H-hey...!"; mes "Are you hurt?"; mes "Do you need any he--"; next; mes "[?????]"; mes "N-no..!"; mes "Get away, do-gooder!"; mes "Don't attract attention,"; mes "they're gonna find me!"; mes "Don't worry, don't ask,"; mes "j-just get the hell away!"; close; } else if(lhz_boss == 18) { mes "[?????]"; mes "^333333*Cough cough*^000000"; mes "Can't hold out..."; mes "Much longer. They..."; mes "They better send"; mes "someone soon..."; next; switch( select( "Jargeah?","Ignore him." ) ) { case 1: mes "[Jargeah]"; mes "^333333*Cough Gasp*^000000"; mes "H-how do you know my..."; mes "Never mind that. Who..."; mes "What... What organization"; mes "are you working for...?"; next; input @jargeah$; if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing")) { mes "[Jargeah]"; mes "Th-thank goodness!"; mes "You finally came for me."; mes "If you came a little later,"; mes "I'd be a goner. H-here,"; mes "t-take this with you..."; set lhz_boss,19; getitem 7343,1; next; mes "[Jargeah]"; mes "Oh... Oh no."; mes "*Cough cough*"; mes "I think... It might"; mes "T-tell Cilantro that..."; mes "Tell her I still lov-- ^333333*Huk*^000000"; close2; disablenpc "Wounded Man"; end; } mes "[Jargeah]"; mes "No... No, you're"; mes "not the one who's"; mes "supposed to come"; mes "for m-me... ^333333*Huk*^000000"; next; mes "^3355FFThis isn't good."; mes "Jargeah just passed"; mes "out in a very ugly way."; close; case 2: mes "^3355FFAnd so you left the"; mes "wounded man alone. Not"; mes "exactly the best moral choice.^000000"; close; } } OnInit: disablenpc "Wounded Man"; end; } lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{ OnTouch: if(lhz_boss == 18) { mes "[?????]"; mes "^333333*Cough cough*^000000"; mes "Everything's getting"; mes "darker. So c-cold..."; enablenpc "Wounded Man"; close; } } lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{ OnTouch: if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40)) { mes "[????]"; mes "Here,"; mes "Come this way."; close2; enablenpc "Mysterious Woman"; warp "lhz_fild01",64,223; end; } } lhz_fild01,66,219,4 script Mysterious Woman 859,{ if(lhz_boss == 26) { if(checkweight(7343,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } mes "[Esuna]"; mes "I've been waiting for you."; mes "We don't have much time,"; mes "so I'll explain quickly. Your"; mes "mission is to sneak into the"; mes "Rekenber Corporation and"; mes "steal incriminating evidence."; next; mes "[Esuna]"; mes "However, this place won't"; mes "be easy to infiltrate and"; mes "there'll be more security"; mes "because they learned about"; mes "what happened with Shinokas"; mes "and... and Jargeah. Jargeah..."; next; mes "[Esuna]"; mes "You'll need to acquire"; mes "identification through one"; mes "of our agents who's managed"; mes "to get in really deep without"; mes "arousing any suspicion."; next; mes "[Esuna]"; mes "Afterwards, find the"; mes "^FF0000Secret Archive^000000, disable the"; mes "security system and steal"; mes "that evidence as quickly as"; mes "possible. Understood?"; next; mes "[Esuna]"; mes "For now, use the pass you"; mes "have for the Rekenber buildings"; mes "and meet up with Agent ^FF0000Lestin^000000."; mes "He'll explain everything else,"; mes "so be careful and don't let"; mes "them get suspicious of you!"; set lhz_boss,27; close2; disablenpc "Mysterious Woman"; end; } else if(lhz_boss == 27) { mes "[Esuna]"; mes "Use the pass that you"; mes "have to enter the Rekenber"; mes "buildings and find Secret"; mes "Agent Lestin. Remember"; mes "that he's undercover..."; close; } else if(lhz_boss < 36) { mes "[Esuna]"; mes "........."; close; } else if(lhz_boss == 36) { mes "[Esuna]"; mes "Good work."; mes "Please bring this file"; mes "to President Weierstrass"; mes "right away. We'll also be"; mes "directly sending information"; mes "as a safeguard measure."; next; mes "[Esuna]"; mes "I know it's sudden, but"; mes "there's a new development."; mes "I can't explain it now, but you"; mes "have to check on the president"; mes "for me first. Plus, this new"; mes "intel needs to be confirmed..."; set lhz_boss,37; close2; disablenpc "Mysterious Woman"; end; } else if(lhz_boss < 38) { mes "[Esuna]"; mes "........"; mes "....."; close; } else if(lhz_boss == 38) { mes "[Esuna]"; mes "You're back. Listen,"; mes "you could not have helped"; mes "us out at a worse time. We"; mes "just learned that something"; mes "horrible has happened..."; next; mes "[Esuna]"; mes "I can't give you all"; mes "the details now, but"; mes "you've got to give this"; mes "file to the president as"; mes "quickly as you can. Hurry!"; set lhz_boss,39; getitem 7343,1; close2; disablenpc "Mysterious Woman"; end; } else if(lhz_boss == 39) { mes "[Esuna]"; mes "What are you waiting"; mes "for?! It's important that"; mes "you give that file to the"; mes "president as soon as"; mes "possible! It's bad news,"; mes "but he deserves to know..."; close; } else if(lhz_boss == 40) { mes "[Esuna]"; mes "Good, you're back."; mes "Listen, all members of"; mes "Secret Wing need to leave"; mes "the Schwaltzvalt Republic"; mes "immediately! We've been"; mes "severely compromised..."; next; switch( select( "What happened?" ) ) { case 1: break; } mes "[Esuna]"; mes "We've been tremendously"; mes "damaged. A lot of agents"; mes "died to give us this intel,"; mes "but we've been betrayed."; mes "The president's closest"; mes "aide totally sold us out..."; next; switch( select( "Who could have done such....?" ) ) { case 1: break; } mes "[Esuna]"; mes "I can't believe Kurelle"; mes "did this to us. And there's no"; mes "way we can save the president."; mes "Even if we wanted to, we need"; mes "to stick with our contigency"; mes "plan. We all knew the risks..."; next; mes "[Esuna]"; mes "Kurelle has been secretly"; mes "meeting with directors from"; mes "Rekenber Corporation and"; mes "his mansion is littered with"; mes "incriminating evidence..."; next; mes "[Esuna]"; mes "Damn it! We have no"; mes "choice but to abandon"; mes "the president now! But"; mes "this won't mean that his"; mes "sacrifice, and Jargeah's"; mes "death, will be vain!"; next; mes "[Esuna]"; mes "Still, aside from a few"; mes "agents, almost all of Secret"; mes "Wing must pull out of the"; mes "Schwaltzvalt Republic for"; mes "now so that we can live to"; mes "fight another day."; next; mes "[Esuna]"; mes "For now, this is"; mes "goodbye. Take care..."; set lhz_boss,41; close2; disablenpc "Mysterious Woman"; end; } else { mes "[Esuna]"; mes ".........."; mes "......"; mes "...."; close; } OnInit: disablenpc "Mysterious Woman"; end; } lhz_in01,93,45,4 script Researcher#1 865,{ if(lhz_boss < 28) { mes "[Researcher]"; mes "You know what's weird?"; mes "Why do they use blue and"; mes "red wires when they make"; mes "bombs? There's so many"; mes "others you could use, like"; mes "pink or yellow or or green..."; if(lhz_boss == 27) { next; mes "[Researcher]"; mes "Hey, here's a completely"; mes "hypothetical question. Let's"; mes "say you find a bomb and it's"; mes "about to go off. You better"; mes "cut a wire! So which one are"; mes "you gonna cut? Red or blue?"; next; switch( select( "Red","Blue" ) ) { case 1: mes "[Researcher]"; mes "Red, eh...?"; mes "..................."; mes "Heh, yeah, just like"; mes "in the movies. I like"; mes "the way you think~"; if(!countitem(7348)) close; next; mes "^3355FFYou surrepticiously"; mes "check the researcher's"; mes "ID badge and see that the name ''Lestin'' is written on it.^000000"; next; mes "[Lestin]"; mes "So..."; mes "Is there anything"; mes "I can help you with?"; next; switch( select( "No","Yes" ) ) { case 1: mes "[Lestin]"; mes "Alright then."; mes "Just be quiet when"; mes "you're in the Laboratory."; mes "The people here work"; mes "pretty feverishly and get"; mes "irritated pretty easily, okay?"; close; case 2: mes "[Lestin]"; mes "So what exactly did"; mes "you need? I'm just an"; mes "ordinary researcher,"; mes "so I don't know how"; mes "much help I could be..."; next; switch( select( "Show Secret Wing Card." ) ) { case 1: break; } mes "[Lestin]"; mes "Whoa, whoa~!"; mes "Careful where you"; mes "flash that! Okay, I know"; mes "who you are. But we better"; mes "continue this someplace"; mes "a bit more private..."; close2; warp "lhz_in01",283,166; end; } case 2: mes "[Researcher]"; mes "Blue, huh? Yeah,"; mes "that's what everyone"; mes "else here picks. Now"; mes "what color would I pick?"; mes "Well, that's a secret~"; close; } } close; } else { mes "[Lestin]"; mes "Geez, I've been so"; mes "tired lately. Work?"; mes "Forget it, I'm gonna"; mes "just kick back today~"; close; } } lhz_in01,285,169,3 script Researcher#2 865,{ if(checkweight(7349,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(lhz_boss < 27) { mes "[Researcher]"; mes "This is a restricted"; mes "area. Please leave"; mes "immediately."; close; } else if(lhz_boss == 27) { mes "[Lestin]"; mes "This place should be"; mes "safe enough for us to talk"; mes "for now, so please listen"; mes "carefully. Esuna must have"; mes "told you that they beefed"; mes "up security lately, right?"; next; mes "[Lestin]"; mes "Anyway, since my location"; mes "is being monitored, I can't"; mes "risk going inside there. You"; mes "need to sneak in on your own"; mes "when the guards change shifts. It's an old trick, but it works."; next; mes "[Lestin]"; mes "My pass will get you inside,"; mes "but you'll only be able to"; mes "stick around for 3 minutes"; mes "at a time. The Secret Archive is to the right of this laboratory."; set lhz_boss,28; getitem 7349,1; next; mes "[Lestin]"; mes "When you're finished,"; mes "come back and give me"; mes "the pass since it'll be real"; mes "suspicious if I don't have it."; mes "Good luck to you. This job"; mes "is risky, but not impossible."; close; } else if(lhz_boss < 35) { mes "[Lestin]"; mes "Remember, you gotta"; mes "sneak past that set of"; mes "two guards while they're"; mes "changing shifts. If you hide"; mes "behind a corner and wait for"; mes "a bit, you should get lucky."; next; mes "[Lestin]"; mes "Once you sneak into the"; mes "Secret Archive, look for"; mes "the File Search Engine that"; mes "should be right next to the"; mes "door. You gotta use to find"; mes "specific information, okay?"; next; mes "[Lestin]"; mes "My suggestion? You really"; mes "ought to look for any files"; mes "containing any information"; mes "regarding ^3355FFRekenber's secret"; mes "that Shinokas discovered^000000."; next; mes "[Lestin]"; mes "Remember that this pass"; mes "will get you into the Secret"; mes "Archive for only 3 minutes"; mes "at a time. Be really careful"; mes "and don't get caught!"; close; } else if(lhz_boss == 35) { if((!countitem(7349)) || (!countitem(7344))) { mes "[Lestin]"; mes "My pass will get you inside,"; mes "but you'll only be able to"; mes "stick around for 3 minutes"; mes "at a time. The Secret Archive is to the right of this laboratory."; next; mes "[Lestin]"; mes "When you're finished,"; mes "come back and give me"; mes "the pass since it'll be real"; mes "suspicious if I don't have it."; mes "Good luck to you. This job"; mes "is risky, but not impossible."; close; } mes "[Lestin]"; mes "You found what you were"; mes "looking for? That must have"; mes "been like looking for a needle"; mes "in a haystick, but you managed"; mes "to do it. Great work, guy~"; next; mes "[Lestin]"; mes "It's a good thing you"; mes "found that when you did."; mes "Although it'd help to steal"; mes "even more intel, sticking"; mes "around even longer makes"; mes "it easier for us to get caught."; next; mes "[Lestin]"; mes "Alright, you better get"; mes "out of here and find Esuna"; mes "now. Watch your back and"; mes "be careful. We're not all"; mes "clear until this is all over."; next; mes "[Lestin]"; mes "Esuna should be right"; mes "outside of the city of"; mes "Lighthalzen where you"; mes "found her last time. She'll"; mes "know that you're coming."; delitem 7349,1; set lhz_boss,36; close; } else { mes "[Lestin]"; mes "Oh man..."; mes "Everyone here is"; mes "getting too paranoid"; mes "for their own good!"; mes "You better steer clear"; mes "from this place for now."; close; } } lhz_in01,187,31,0 script #Sneak 111,4,3,{ end; OnTouch: if((lhz_boss > 27) && (lhz_boss < 35)) { set @sneaktime,gettimetick(0) % 100; if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59)) { mes "^3355FFAs you approach"; mes "the corner, you can"; mes "hear hushed whispers"; mes "just over the wall.^000000"; next; mes "[Senior Guard]"; mes "Hey, my shift is over."; mes "Hurry and get the next"; mes "guy to relieve me, will you?"; next; mes "[Rookie Guard]"; mes "Already?"; mes "Wow, time sure"; mes "flies fast. Fine,"; mes "wait here a bit."; next; mes "^3355FFOne of the guards left"; mes "his post, and now there"; mes "is only one remaining"; mes "guard monitoring this area.^000000"; next; mes "[Senior Guard]"; mes "Criminy..."; mes "I need to go to"; mes "the bathroom. Well,"; mes "I'm sure nothing will"; mes "happen while I'm gone."; next; mes "^3355FFYou listen to the"; mes "guard's footsteps as"; mes "they grow fainter and"; mes "fainter into the distance.^000000"; next; switch( select( "Sneak in now.","Wait for another chance." ) ) { case 1: mes "^3355FFThis is the perfect"; mes "opportunity to infiltrate"; mes "the Secret Archive! You"; mes "approach the door and"; mes "find a device where you"; mes "can insert Lestin's card pass.^000000"; next; switch( select( "Insert Card","Retreat" ) ) { case 1: if(!countitem(7349)) { mes "^3355FFYou forgot to bring"; mes "the card pass that"; mes "you got from Lestin."; mes "You need it in order"; mes "to open this door.^000000"; close; } mes "^3355FFAfter inserting the"; mes "pass, a panel within"; mes "the door slides open,"; mes "revealing a numeric keypad."; mes "You need to input the correct"; mes "password to open the door.^000000"; next; L_Enter: input @sneakpass; if(@sneakpass == 738495) { mes "^3355FF*Beep~*"; mes "You hear a pleasant"; mes "sounding electronic chirp,"; mes "signaling that you have input"; mes "the correct password. The door"; mes "automatically slides open."; next; switch( select( "Enter","Retreat" ) ) { case 1: mes "[Security System]"; mes "You have 3 minutes to"; mes "search the Information Archive."; mes "When this time elapses, you"; mes "will be automatically sent"; mes "outside for security reasons."; close2; set lhz_boss,29; donpcevent "Timer_Sneak::OnEnter"; warp "lhz_in01",177,35; end; case 2: mes "^3355FFPerhaps now would"; mes "not be the best time to"; mes "enter the Secret Archive."; mes "Or at least, that's what"; mes "you've decided for yourself.^000000"; close; } } mes "^3355FF*Eeeeeee*"; mes "The door emits an"; mes "unnerving, high pitched"; mes "screech after you input"; mes "the password. You really"; mes "should try to input it again.^000000"; set @sneakerror,@sneakerror +1; next; if(@sneakerror > 2) { mes "[Security System]"; mes "*Gzzzzz*"; mes "You have entered the"; mes "password incorrectly"; mes "3 times. Please stand by"; mes "for managerial assistance."; next; mes "^3355FFUh oh!"; mes "You better get"; mes "out of here before"; mes "you get caught!^000000"; close2; warp "lhz_in01",191,49; end; } goto L_Enter; case 2: mes "^3355FFPerhaps now would"; mes "not be the best time to"; mes "enter the Secret Archive."; mes "Or at least, that's what"; mes "you've decided for yourself.^000000"; close; } case 2: mes "^3355FFPerhaps now would"; mes "not be the best time to"; mes "enter the Secret Archive."; mes "Or at least, that's what"; mes "you've decided for yourself.^000000"; close; } donpcevent "Door#sneak::OnSneak"; end; } } } lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{ OnTouch: warp "lhz_in01",191,49; end; OnInit: disablenpc "Timer_Sneak"; end; OnEnter: stopnpctimer; initnpctimer; end; OnTimer180000: enablenpc "Timer_Sneak"; end; OnTimer190000: stopnpctimer; disablenpc "Timer_Sneak"; end; } lhz_in01,182,35,0 script File Search Engine 111,{ if((lhz_boss > 28) && (lhz_boss < 35)) { mes "^3355FFThis machine can be"; mes "used to locate specific"; mes "documents within the"; mes "Secret Archive. However,"; mes "you must enter the correct"; mes "keywords to in order to find"; mes "specific file locations."; next; L_Search: switch( select( "Search Engine.","Cancel." ) ) { case 1: mes "^663300- Search Engine Initiated -"; mes "- Please enter a keyword -"; mes " "; mes "*Search Engine"; mes "is case sensitve."; mes "Please do not use"; mes "capital letters.^000000"; next; input @sneaksearch$; if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event")) { mes "^663300[Search Result]"; mes "Documents regarding"; mes "Kafra Corporation and"; mes "Cool Event Corp are"; mes "located in Arena 3-2.^000000"; set lhz_boss,30; close; } else if(@sneaksearch$ == "shinokas") { mes "^663300[Search Result]"; mes "Documents regarding"; mes "Shinokas are located"; mes "in Arena 1-5.^000000"; set lhz_boss,31; close; } else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N")) { mes "^663300[Search Result]"; mes "Documents regarding"; mes "S.T.E.I.N are considered"; mes "highly classified and"; mes "cannot be accessed"; mes "through this system.^000000"; close; } else if(@sneaksearch$ == "ymir") { mes "^663300[Search Result]"; mes "Documents regarding"; mes "Ymir's Heart are ranked"; mes "as highly classified and"; mes "cannot be accessed"; mes "through this system.^000000"; close; } else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass")) { mes "^663300[Search Result]"; mes "2nd Class documents on"; mes "President Karl Weierstrass"; mes "are located in Area 1-7. For"; mes "more highly classified files"; mes "on Weierstrass, please use"; mes "a higher security archive.^000000"; set lhz_boss,32; close; } else if(@sneaksearch$ == "einbroch") { mes "^663300[Search Result]"; mes "Documents regarding"; mes "Einbroch are stored"; mes "in Area 6-1.^000000"; set lhz_boss,33; close; } else if(@sneaksearch$ == "lighthalzen") { mes "^663300[Search Result]" ; mes "Documents regarding"; mes "Lighthalzen are stored"; mes "in Area 3-3.^000000"; set lhz_boss,34; close; } else if(@sneaksearch$ == "rekenber") { mes "^663300[Search Result]"; mes "Documents regarding"; mes "Rekenber are highly classified and cannot be accessed by this system.^000000"; next; goto L_Search; } else { mes "^663300[Search Result]"; mes "Keyword not found."; mes "Please search another"; mes "archive or increase"; mes "access permissions.^000000"; close; } case 2: mes "^663300[Search Engine Close]"; mes "File search has been"; mes "canceled. Please be aware"; mes "that sudden shutdown may"; mes "cause system errors.^000000"; close; } } mes "^3355FFThis machine can be"; mes "used to locate specific"; mes "documents within the"; mes "Secret Archive, However,"; mes "you no longer need to"; mes "search through the files.^000000"; close; } lhz_in01,177,31,0 script Door#sneak 111,{ if(lhz_boss < 29) { mes "[Guard]"; mes "This is a"; mes "restricted area."; mes "Please keep clear"; mes "if you do not have"; mes "special authorization."; mes "Thank you for cooperating."; close; } else if(lhz_boss < 36) { mes "^3355FFThe door is shut, but"; mes "there is a device that"; mes "looks sort of like the"; mes "entry keypad that was on"; mes "the other side of this door.^000000"; next; switch( select( "Manipulate device.","Investigate further." ) ) { case 1: mes "^3355FFOnce you touch the"; mes "device, it automatically"; mes "responds and the door"; mes "quickly slides open.^000000"; close2; warp "lhz_in01",177,26; end; case 2: close; } } } lhz_in01,184,40,0 script Area 1-5 111,{ if(checkweight(7344,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if((lhz_boss > 28) && (lhz_boss < 31)) { mes "^3355FFThere's literally thousands"; mes "of documents to sort through."; mes "There's no way you can find"; mes "something of value here in"; mes "just three minutes...^000000"; close; } else if(lhz_boss == 31) { mes "^3355FFWait, one of these files"; mes "looks pretty incriminating."; mes "It seems to contain the"; mes "kind of information that"; mes "you've been looking for.^000000"; next; mes "[Classified Info]"; mes "^8C1717A piece of Ymir's Heart"; mes "was uncovered in one of"; mes "the mines in Einbech and"; mes "immediately transported to"; mes "the Laboratory for research.^000000"; next; mes "[Classified Info]"; mes "^8C1717However, something"; mes "happened to the miners"; mes "who discovered the piece"; mes "of Ymir's Heart. Apparently,"; mes "a beast from Einbroch folk"; mes "lore inhabited the area...^000000"; set lhz_boss,35; getitem 7344,1; close; } } lhz_in01,184,52,0 script Area 1-7 111,{ if((lhz_boss > 28) && (lhz_boss < 32)) { mes "^3355FFThere's literally thousands"; mes "of documents to sort through."; mes "There's no way you can find"; mes "something of value here in"; mes "just three minutes...^000000"; close; } else if(lhz_boss == 32) { mes "^3355FFThis looks like a file"; mes "containing information"; mes "on President Weierstrauss."; mes "Perhaps there's something"; mes "in here that might be helpful.^000000"; next; mes "[Classified Info]"; mes "^8C1717Karl Weierstrass has"; mes "been a long distinguished"; mes "politician in the Schwaltzvalt"; mes "Republic and was elected as"; mes "its president in the year 984.^000000"; next; mes "[Classified Info]"; mes "^8C1717Although he has enjoyed"; mes "high popularity ratings and"; mes "success in his endorsing his"; mes "policies, Wierstrass is rumored"; mes "to be have some sort of feud"; mes "against Rekenber.^000000"; next; mes "[Classified Info]"; mes "^8C1717Although there is no"; mes "need to bring this to the"; mes "attention of the media, it"; mes "is highly recommended"; mes "to monitor his activities"; mes "throughout his term...^000000"; next; mes "^3355FFThere's a great amount"; mes "of information in this file,"; mes "but it doesn't look like any"; mes "of it will be of help to you."; mes "You should continue with"; mes "your search for evidence.^000000"; close; } else { mes "^3355FFThis file doesn't"; mes "look like it contains"; mes "any evidence that will"; mes "help you. You should"; mes "continue your search"; mes "through the rest of the files.^000000"; close; } } lhz_in01,184,46,0 script Area 3-2 111,{ if((lhz_boss > 28) && (lhz_boss < 30)) { mes "^3355FFThere's literally thousands"; mes "of documents to sort through."; mes "There's no way you can find"; mes "something of value here in"; mes "just three minutes...^000000"; close; } else if(lhz_boss == 30) { mes "^3355FFYou've found a file"; mes "containing information"; mes "on the Kafra Corporation"; mes "and Cool Event Corp.^000000"; next; mes "[Classified Info]"; mes "^8C1717Rekenber Corporation."; mes "in an effort to expand its"; mes "power into the Rune-Midgarts"; mes "Kingdom, will cooperate with"; mes "and support Cool Event Corp.^000000"; next; mes "[Classified Info]"; mes "^8C1717Although this partnership"; mes "has been greatly successful,"; mes "Kafra Corporation has been"; mes "working to check Cool Event"; mes "Corp's explosive growth.^000000"; next; mes "[Classified Info]"; mes "^8C1717More than Kafra Corporation's"; mes "lobbying, Kafra's 3rd Security"; mes "Team stands as a formidable"; mes "threat to our success. One of"; mes "our highest priorities is to"; mes "investigate their activities.^000000"; next; mes "[Classified Info]"; mes "^8C1717It is believed that Kafra's"; mes "3rd Security Team has alrady"; mes "placed secret agents in key"; mes "strategic locations within"; mes "the Schwaltzvalt Republic.^000000"; next; mes "^3355FFThis file is very intriguing,"; mes "but it doesn't really cover"; mes "any information that can be"; mes "considered incriminating.^000000"; close; } else { mes "^3355FFThis file doesn't"; mes "look like it contains"; mes "any evidence that will"; mes "help you. You should"; mes "continue your search"; mes "through the rest of the files.^000000"; close; } } lhz_in01,184,48,0 script Area 3-3 111,{ if((lhz_boss > 28) && (lhz_boss < 34)) { mes "^3355FFThere's literally thousands"; mes "of documents to sort through."; mes "There's no way you can find"; mes "something of value here in"; mes "just three minutes...^000000"; close; } else if(lhz_boss == 34) { mes "[Classified Info]"; mes "^8C1717...After negotiating with"; mes "the existing residents, all of"; mes "the property rights were sold"; mes "and the city was renamed"; mes "''Lighthalzen'' in 865.^000000"; next; mes "[Classified Info]"; mes "^8C1717The city was then separated"; mes "into three districts. These are"; mes "the common trade district, the"; mes "old residential district and"; mes "the Rekenber Headquarters."; mes ".................^000000"; next; mes "^3355FFThis file covers"; mes "Lighthalzen's history."; mes "However, the founding of"; mes "the city is common knowlege,"; mes "so this document probably won't"; mes "have any significant evidence.^000000"; close; } else { mes "^3355FFThis file doesn't"; mes "look like it contains"; mes "any evidence that will"; mes "help you. You should"; mes "continue your search"; mes "through the rest of the files.^000000"; close; } } lhz_in01,177,56,0 script Area 6-1 111,{ if((lhz_boss > 28) && (lhz_boss < 33)) { mes "^3355FFThere's literally thousands"; mes "of documents to sort through."; mes "There's no way you can find"; mes "something of value here in"; mes "just three minutes...^000000"; close; } else if(lhz_boss == 33) { mes "[Classified Info]"; mes "^8C1717........"; mes "Our organization purchased"; mes "all of western Einbech and"; mes "began construction of Einbroch"; mes "in 927 in order to obtain more"; mes "pieces of Ymir's Heart.^000000"; next; mes "[Classified Info]"; mes "^8C1717Unofficially, each and"; mes "every single factory belongs"; mes "to the Rekenber Corporation."; mes "Their highest priority is"; mes "to uncover Ymir Heart Pieces...^000000"; next; mes "^3355FFAlthough this file contains"; mes "surprising information about"; mes "Einbroch, none of it can be"; mes "considered to be incriminating"; mes "evidence against Rekenber."; close; } else { mes "^3355FFThis file doesn't"; mes "look like it contains"; mes "any evidence that will"; mes "help you. You should"; mes "continue your search"; mes "through the rest of the files.^000000"; close; } } lhz_dun02,282,278,0 script Broken Machine 111,{ if(checkweight(7346,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(lhz_boss < 6) { mes "^3355FFThere are several"; mes "broken machines lying"; mes "around that pretty much"; mes "seem completely useless.^000000"; close; } else if(lhz_boss == 6) { mes "^3355FFThere are several"; mes "broken machines lying"; mes "around that pretty much"; mes "seem completely useless."; mes "However, you catch the"; mes "glimmer of a dim light"; mes "amongst the scrap metal.^000000"; next; switch( select( "Investigate it.","Ignore it." ) ) { case 1: mes "^3355FFAfter digging through"; mes "the discarded machinery,"; mes "you find a strange rock that"; mes "is about as large as your fist"; mes "and shimmers with a faint glow.^000000"; next; switch( select( "This might be important.","This doesn't seem useful." ) ) { case 1: mes "^3355FFThis weird rock"; mes "might be just the"; mes "thing that ^000000Ghalstein^3355FF"; mes "sent you here to find."; mes "He was probably right"; mes "not to describe it to you."; mes "Words alone aren't enough...^000000"; set lhz_boss,7; getitem 7346,1; close; case 2: mes "^3355FFJust because this rock"; mes "looks funny doesn't make"; mes "it any more special than"; mes "the countless number of"; mes "rocks you've seen in"; mes "your entire lifetime.^000000"; close; } case 2: mes "^3355FFWhat can possibly"; mes "be of value in this"; mes "pile of useless junk?^000000"; close; } } else { mes "^3355FFThere are several"; mes "broken machines lying"; mes "around that pretty much"; mes "seem completely useless.^000000"; close; } } lhz_in02,19,274,2 script Maintenance Guy 851,{ mes "[Kudiuu]"; mes "Holy...!"; mes "Will this place"; mes "ever get cleaned up?!"; mes "^333333*Cough cough*^000000 There's"; mes "so much dust here, it's"; mes "almost a health hazard!"; close; } // Rekenber Job Quest lhz_in01,174,258,3 script Young Man#reken 868,{ if(lhz_rekenber > 21) { mes "[Kazien]"; mes "Just..."; mes "Leave me alone."; mes "I feel nothing but"; mes "guilt when I see you."; next; mes "[Kazien]"; mes "Don't take it the wrong"; mes "way. I mean, it's not like"; mes "you did nothing wrong. I'm"; mes "the one who's... Geez. I wish"; mes "I could live the way you do."; mes "Someday I'll be strong enough..."; close; } else if(lhz_rekenber == 21) { mes "[Kazien]"; mes "Hey, you're back. As usual,"; mes "you've done a good job. You"; mes "look exhausted: did you run"; mes "into those thugs again?"; mes "Why don't you take a rest?"; next; mes "[" + strcharinfo(0) + "]"; mes "Kazien..."; mes "While I was fighting"; mes "those thugs, one of the"; mes "packages was accidentally"; mes "opened, and I saw what was"; mes "inside of those packages."; next; mes "[Kazien]"; mes "......"; mes "........."; mes "............"; next; mes "[" + strcharinfo(0) + "]"; mes "Wh-why are you supplying"; mes "those things? If we let those"; mes "packages get imported by"; mes "other countries, it can"; mes "cause a lot of trouble...!"; next; mes "[Kazien]"; mes "Stop. Please."; mes "J-just stop it."; mes "I don't want to"; mes "hear anymore."; next; mes "[" + strcharinfo(0) + "]"; mes "Hold it, I deserve an"; mes "answer! How can you turn"; mes "a blind eye and provide just"; mes "anyone with ^FF0000hi-tech weapons"; mes "and guardians^000000? It's like you're"; mes "promoting war and violence!"; next; mes "[" + strcharinfo(0) + "]"; mes "And what about your little"; mes "brother Lyozien? He has"; mes "no idea what he's doing!"; mes "Don't we have a responsibility"; mes "to the world to make sure these"; mes "weapons aren't distributed?"; next; mes "[Kazien]"; mes "Shut up! You don't"; mes "know anything! Just"; mes "shut up! I'm doing this"; mes "for the sake of my family!"; mes "You don't know what it's like"; mes "to live in Lighthalzen's slums!"; next; mes "[" + strcharinfo(0) + "]"; mes "................."; next; mes "[Kazien]"; mes "There'd be days when my"; mes "brother and I'd have nothing"; mes "to eat. So when I heard about"; mes "this job, I took it. What good"; mes "is world peace if I'm not even"; mes "alive to enjoy it, huh?"; next; mes "[Kazien]"; mes "Now, my brother Lyozien is"; mes "a gentle soul, has nothing"; mes "but love for everybody. So, of"; mes "course I can't tell him what"; mes "I'm really doing--he'd never"; mes "agree to it, believe me."; next; mes "[Kazien]"; mes "I hate this job and what"; mes "I'm doing and I want to quit."; mes "But then what? Go back to the"; mes "slums? Forget it. As long as"; mes "Lyozien is happy, I don't mind if I have to do the devil's work."; next; mes "[Kazien]"; mes "At least this way, keeping"; mes "it all secret, I can protect"; mes "Lyozien from the ugly nature"; mes "of this job, even if I'm dirtying my hands, making money"; mes "off of other people's deaths."; next; mes "[" + strcharinfo(0) + "]"; mes "But that still isn't right."; mes "You're selling weapons so"; mes "that people can kill each other! Even if it's for the sake of"; mes "providing for your family..."; next; mes "[Kazien]"; mes "Look man, this is what"; mes "I decided. I don't care"; mes "what other people'll think."; mes "I might go to hell when"; mes "I die, but that's my problem."; next; mes "[Kazien]"; mes "Besides, you adventurers"; mes "are always running around"; mes "with your swords and magic spells... Isn't that just as bad?"; mes "It's not the weapons or the power that's bad: it's how they're used."; next; mes "[Kazien]"; mes "Granted, most of my clients"; mes "are pretty questionable, and"; mes "you adventurers usually use"; mes "your powers for good, but..."; mes "Damn it! Just... Don't come"; mes "back. I can't work like this..."; next; mes "[Kazien]"; mes "Look, I can't have"; mes "you working with me"; mes "and Lyozien anymore."; mes "Sorry, but it's for Lyozien's"; mes "own good. That, and you"; mes "make me feel guilty..."; set lhz_rekenber,22; getexp 550000,0; close; } else if(lhz_rekenber > 16) { mes "[Kazien]"; mes "Hey now, you better"; mes "get a move on. You gotta"; mes "assist another delivery to"; mes "the Rune-Midgarts Kingdom."; close; } else if(lhz_rekenber == 16) { mes "[Kazien]"; mes "Ah, I heard from Lyozien"; mes "that you guys finished your"; mes "delivery. You're probably"; mes "the best part-timer that I've"; mes "had in a long, long while."; next; mes "[Kazien]"; mes "Anyway, we've got yet"; mes "another delivery for the"; mes "Rune-Midgarts Kingdom. It's"; mes "weird that we're getting more"; mes "orders from there, but orders from other countries are decreasing."; next; mes "[Kazien]"; mes "Eh, I don't have the time"; mes "to wonder about stuff like"; mes "that. Lyozien's waiting for"; mes "you, so get to it, okay?"; next; mes "[" + strcharinfo(0) + "]"; mes "W-wait! During the last"; mes "delivery, I was attacked"; mes "by a group of thugs that"; mes "wanted to destroy the"; mes "packages? Why would"; mes "they want to do that?"; next; mes "[Kazien]"; mes "Look... You're better"; mes "off not knowing. Or are"; mes "you asking me to pay you"; mes "more for this job since"; mes "you're risking your life?"; next; mes "[" + strcharinfo(0) + "]"; mes "I understand that the"; mes "customer's confidentiality"; mes "is important, but I'd feel a"; mes "lot better if I knew what was"; mes "in those packages, and why me"; mes "and Lyozien are being attacked."; next; mes "[Kazien]"; mes "Listen, I'm not obligated--"; mes "I can't tell you. Heck, I can't"; mes "even tell my own brother what's"; mes "in those packages. You can see"; mes "that, can't you? Anyway, you"; mes "can handle those thugs, right?"; next; mes "[Kazien]"; mes "Right. Now get back to"; mes "the Airship and talk to"; mes "Lyozien again. Don't give"; mes "him any trouble and make"; mes "sure you protect him."; set lhz_rekenber,17; getexp 450000,0; close; } else if(lhz_rekenber > 11) { mes "[Kazien]"; mes "What are you doing"; mes "waiting around here"; mes "for? You've got a job to"; mes "do, so hurry up and do it~"; close; } else if(lhz_rekenber == 11) { mes "[Kazien]"; mes "Hey, you're back. I got a"; mes "message from Rune-Midgarts,"; mes "telling us they received their"; mes "order. Good work! So how do"; mes "you like working with Lyozien?"; mes "He's one of my best men."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, aren't you and"; mes "Lyozien supposed"; mes "to be brothers?"; next; mes "[Kazien]"; mes "Whoa, he told you that?"; mes "I guess he feels that he"; mes "can trust you enough with"; mes "that kind of personal talk..."; mes "Yeah, he's my little brother."; mes "And a better man than me..."; next; mes "[Kazien]"; mes "I've gotten my hands"; mes "pretty dirty doing this..."; mes "Oh, forget it. You came "; mes "here for a job, right?"; mes "Luckily, I got another"; mes "delivery for you to work on..."; next; mes "[" + strcharinfo(0) + "]"; mes "Actually, Kazien..."; mes "I was curious. What"; mes "exactly are we delivering?"; mes "I mean, not even Lyozien"; mes "doesn't know exactly what"; mes "is in those packages."; next; mes "[Kazien]"; mes "Huh... Does that mean"; mes "you can't work with us if"; mes "you don't know exactly what"; mes "you're doing?"; next; mes "[Kazien]"; mes " Come on, I told"; mes "you before--absolute secrecy."; mes "It goes both ways, you know."; next; mes "[Kazien]"; mes "Look, for your own good,"; mes "quit asking. Knowing what"; mes "you're delivering wouldn't"; mes "change a thing. Trust me."; next; mes "[Kazien]"; mes "Anyway, this next job is"; mes "more of the same. Meet"; mes "Lyozien in the international"; mes "flight Airship and protect"; mes "another package destined"; mes "for the Rune-Midgarts Kingdom."; next; set lhz_rekenber,12; getexp 400000,0; mes "[Kazien]"; mes "Alright, I'll see you"; mes "later. The important"; mes "thing is that you do the"; mes "best job that you can."; mes "And don't give Lyozien"; mes "any trouble: that's my job!"; close; } else if(lhz_rekenber > 7) { mes "[Kazien]"; mes "Lyozien is waiting for"; mes "you on the international"; mes "flight Airship, so go and"; mes "meet him there as soon"; mes "as you can. Alright then,"; mes "I'll see you later."; close; } else if(lhz_rekenber == 7) { mes "[Kazien]"; mes "Hey, you're back~"; mes "Great, I guess that means"; mes "that you've decided to work"; mes "for us! Alright, let me tell you about your first real job. As"; mes "always: ^FF0000keep it on the down-low^000000."; next; mes "[Kazien]"; mes "Go to the Airship for the"; mes "international flights, not"; mes "the domestic ones, and meet"; mes "a man named ^FF0000Lyozien^000000 inside."; mes "He's our courier that'll provide you with further instructions."; next; mes "[Kazien]"; mes "Oh. You can talk to Lyozien"; mes "about the job, but definitely"; mes "not to anybody else. Anyway,"; mes "when you're done with what"; mes "he asks you to do, come back"; mes "to me for another job, okay?"; next; set lhz_rekenber,8; mes "[Kazien]"; mes "Don't forget..."; mes "Talk to ^FF0000Lyozien^000000, our"; mes "courier, on the Airship"; mes "for the international flights."; close; } else if(lhz_rekenber == 6) { set @rekenrand,rand(1,15); if(@rekenrand == 7) { mes "[Kazien]"; mes "Oh, hey, it's you again."; mes "Wait. No. You only remind"; mes "me of someone I've met. Um,"; mes "have we met before? I don't"; mes "remember at all. Oooh, I hate"; mes "being this busy, I can't focus!"; next; set lhz_rekenber,0; mes "[Kazien]"; mes "Arrgh, this is not good."; mes "We are this busy but we don't have enough people,"; mes "yet it is not that extrememly bad"; mes "to a point that we need to hire more people."; next; mes "[Kazien]"; mes "Will you step back? You are hindering my vision."; close; } else { mes "[Kazien]"; mes "Oh, hey, it's you again."; mes "Listen, you didn't come here"; mes "looking for a part time job,"; mes "did you? I already told you"; mes "that I can't bring myself"; mes "to trust you, you know?"; next; mes "[Kazien]"; mes "Look, you're not a bad guy,"; mes "so I'm sure you'd be perfect"; mes "for some other employer."; mes "Don't feel bad... Um, what"; mes "was your name again? Wait,"; mes "did you even give it to me...?"; close; } } else if(lhz_rekenber == 5) { mes "[Kazien]"; mes "So, were you able to"; mes "contact Garins? Or did"; mes "you encounter any problems?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, I came back to"; mes "let you know that I haven't"; mes "been able to find a way inside"; mes "the Einbroch Laboratory. There"; mes "was the guard, but I couldn't"; mes "really tell him anything."; next; mes "[Kazien]"; mes "Whaaaat~?"; mes "I'm sure he would"; mes "have let you in if you"; mes "told him that you had"; mes "to talk to Garins, right?"; next; mes "[" + strcharinfo(0) + "]"; mes "But..."; mes "I thought you said"; mes "I'm not supposed to"; mes "tell anyone the details"; mes "of my assignment?"; next; mes "[Kazien]"; mes "Heh... Yeah."; mes "Yeah, that's right."; mes "Heh heh heh! Hahahaha!"; mes "Great! I'm happy to say,"; mes "buddy, you passed the test!"; next; mes "[" + strcharinfo(0) + "]"; mes "H-huh? But I never"; mes "even got to see Garins..."; mes "I didn't finish the task"; mes "that you assigned to me."; next; mes "[Kazien]"; mes "Garins is just some"; mes "cool name I made up."; mes "He doesn't really exist."; mes "I just wanted to test your"; mes "trustworthiness, is all."; mes "Now do you understand?"; next; mes "[" + strcharinfo(0) + "]"; mes "I... I guess."; mes "Still, you just tricked"; mes "me! How am I supposed"; mes "to trust you now?"; next; mes "[Kazien]"; mes "Oh... You..."; mes "You got a point, there."; mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize."; mes "Take some time, consider working for me, and then come back, okay?"; set lhz_rekenber,7; close; } else if(lhz_rekenber == 4) { mes "[Kazien]"; mes "So, were you able to"; mes "contact Garins? Or did"; mes "you encounter any problems?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, I wasn't able to"; mes "find him. In fact, I don't"; mes "think that Garins even works"; mes "at the Einbroch Laboratory."; next; mes "[Kazien]"; mes "Whaaaat~?"; mes "That can't be true."; mes "Well, how'd you"; mes "find that out?"; next; mes "[" + strcharinfo(0) + "]"; mes "I happened to ask the"; mes "Laboratory Guard, but"; mes "he wouldn't even let me in."; next; set lhz_rekenber,6; mes "[Kazien]"; mes "Uh oh..."; mes "I thought so."; mes "I'm sorry, pal, but"; mes "you failed the test."; next; mes "[" + strcharinfo(0) + "]"; mes "H-huh? What?"; mes "What do you mean?"; next; mes "[Kazien]"; mes "You told that to the guard,"; mes "but you weren't supposed"; mes "to let anyone know any detail"; mes "about your assignment. Yeah..."; mes "Garins is just a name I made"; mes "up. He doesn't really exist."; next; mes "[Kazien]"; mes "I know you meant well,"; mes "you know, doing whatever"; mes "you can to finish whatever"; mes "goal you have, but you can't"; mes "forget the details. Anyway,"; mes "sorry, but we can't use you..."; close; } else if(lhz_rekenber == 3) { mes "[Kazien]"; mes "Remember, visit ^FF0000Garins^000000"; mes "in the ^FF0000Einbroch Laboratory^000000"; mes "and ^FF0000confirm that he received"; mes "his order^000000. We pride ourselves"; mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?"; next; mes "[Kazien]"; mes "I'll just be waiting"; mes "around over here, so"; mes "once you're done with"; mes "that, come back to me."; close; } else if(lhz_rekenber == 2) { mes "[Kazien]"; mes "Okay, I got it! Your first"; mes "assignment for us is pretty"; mes "simple, but think of it as"; mes "something of a trial run."; mes "You know, for us to see"; mes "how reliable you are."; next; mes "[Kazien]"; mes "All you gotta do is head"; mes "to Einbroch, find the Lab"; mes "there, and find a researcher"; mes "named Garins. You need to"; mes "confirm whether he safely"; mes "received his order from us."; next; mes "[Kazien]"; mes "Simple stuff, yeah?"; mes "Now, you can't let anyone"; mes "know about your assignment."; mes "Otherwise, we can't trust you"; mes "for more important stuff. And"; mes "I really wanna trust you."; next; mes "[Kazien]"; mes "Remember, visit ^FF0000Garins^000000"; mes "in the ^FF0000Einbroch Laboratory^000000"; mes "and ^FF0000confirm that he received"; mes "his order^000000. We pride ourselves"; mes "in our clients' confidentiality, so keep it secret, got it?"; next; set lhz_rekenber,3; mes "[Kazien]"; mes "I'll just be waiting"; mes "around over here, so"; mes "once you're done with"; mes "that, come back to me."; close; } else if(lhz_rekenber == 1) { mes "[Kazien]"; mes "We're so busy, we barely"; mes "have enough people to cover"; mes "our workload right now. Still,"; mes "it's not so bad that we gotta"; mes "invest in some new hires."; next; mes "[Kazien]"; mes "Oh hey, sorry buddy,"; mes "but you mind stepping"; mes "back? It's just that you're"; mes "blocking my view is all."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, did you just say"; mes "that you need help?"; mes "I'd like to help solve"; mes "your problem, er, for"; mes "a nominal fee or some"; mes "kind of reward. You know..."; next; mes "[Kazien]"; mes "Hey, alright~"; mes "I could use an extra"; mes "hand if you're willing"; mes "to work part time. Plus,"; mes "you're a straight shooter."; mes "I like that. Let's see now..."; next; if(BaseLevel < 70) { mes "[Kazien]"; mes "Awww, I'm sorry, pal."; mes "I know you mean well, but"; mes "to put it bluntly, you're not"; mes "not strong enough for this"; mes "kinda work. Hey, but if you put on"; mes "some muscle, ask me again, okay?"; close; } mes "[Kazien]"; mes "Yeah, okay. You look like"; mes "you can handle this. But"; mes "are you the type of person"; mes "I can trust? Hey, you can"; mes "keep confidential information"; mes "without telling anyone, right?"; next; switch( select( "Yes, of course.","Nope, I love giving away secrets." ) ) { case 1: set lhz_rekenber,2; mes "[Kazien]"; mes "Great, great."; mes "I guess we can just"; mes "get down to business,"; mes "then. Let me think. First,"; mes "I should give you something"; mes "easy to do to test you out..."; close; case 2: mes "[Kazien]"; mes "Awww, man."; mes "I can't hire you"; mes "if you're gonna blab"; mes "your mouth. Sorry buddy,"; mes "but I can't afford to take"; mes "any risks. You understand..."; close; } } mes "[Kazien]"; mes "We're so busy, we barely"; mes "have enough people to cover"; mes "our workload right now. Still,"; mes "it's not so bad that we gotta"; mes "invest in some new hires."; next; mes "[Kazien]"; mes "Oh hey, sorry buddy,"; mes "but you mind stepping"; mes "back? It's just that you're"; mes "blocking my view is all."; close; } lighthalzen,141,162,3 script Old Man#reken 85,{ mes "[Old Man]"; mes "Lately, Kazien seems"; mes "to be having a hard time"; mes "managing his business."; mes "Always complaining that"; mes "he lacks the manpower..."; next; mes "[Old Man]"; mes "I don't know what kind of"; mes "business he's conducting,"; mes "but why don't you help him"; mes "out? I don't believe that any"; mes "particularly special skills are"; mes "required for some positions."; next; mes "[Old Man]"; mes "Well, if you're interested,"; mes "you can find Kazien inside"; mes "the corporation building."; mes "Young people like him should"; mes "never be too proud to ask for help. He still needs to learn..."; if(!lhz_rekenber) set lhz_rekenber,1; close; } einbroch,55,52,3 script Laboratory Guard#reken 852,{ if(lhz_rekenber == 3) { mes "[Laboratory Guard]"; mes "Hold it! This is"; mes "a restricted area to"; mes "the public! Unless you"; mes "have some special business,"; mes "you'll have to leave right now."; next; switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) ) { case 1: mes "[Laboratory Guard]"; mes "Yes? State the nature"; mes "of your business here,"; mes "as well as any person that"; mes "you wish to contact inside"; mes "of this laboratory facility."; next; switch( select( "I need to see Mr. Garins...","I'll... come back later." ) ) { case 1: mes "[" + strcharinfo(0) + "]"; mes "I need to see Mr. Garins"; mes "and confirm that he received"; mes "a package that was sent to him."; next; mes "[Laboratory Guard]"; mes "Garins, eh?"; mes "Alright, let me check"; mes "the employee list. Hmm..."; mes "Garins... Garins... Eh?"; mes "He's not here. Maybe you"; mes "came to the wrong place?"; next; mes "[Laboratory Guard]"; mes "Sorry, but it looks like"; mes "you've wasted your time."; mes "We don't have a Garins"; mes "working here. Anyway,"; mes "I still can't allow you to"; mes "enter the laboratory."; set lhz_rekenber,4; close; case 2: break; } case 2: mes "[" + strcharinfo(0) + "]"; mes "Whoa, I'm leaving!"; mes "(^333333I better speak to Kazien"; mes "and let him know I'm having"; mes "trouble getting past this"; mes "guard. Otherwise, I might"; mes "never finish this job!^000000)"; set lhz_rekenber,5; close; } } mes "[Laboratory Guard]"; mes "This area is restricted"; mes "to the public. Unless you"; mes "have some kind of special"; mes "authorization, I'm going"; mes "to have to ask you to leave."; close; } airplane_01,96,48,3 script Man#Lyozien 868,{ if(lhz_rekenber > 21) { mes "[Lyozien]"; mes "Hey, I hear from my"; mes "brother that you can't work"; mes "with us anymore because"; mes "of some scheduling conflict."; mes "I'm sorry to hear that: it was"; mes "really good working with you..."; close; } else if(lhz_rekenber == 21) { mes "[Lyozien]"; mes "Oh good, you're back."; mes "Mr. Ahman just left and"; mes "picked up his goods. We're"; mes "done here, so you have to"; mes "do now is report to my"; mes "brother in Lighthalzen."; next; mes "[Lyozien]"; mes "You sure you're alright?"; mes "You seem kind of upset."; mes "Do you need to take a"; mes "break or something?"; close; } else if(lhz_rekenber == 20) { mes "[Lyozien]"; mes "Heya, keep up the"; mes "good work. Once you"; mes "talk to Mr. Ahman inside"; mes "Izlude Airport, we'll be"; mes "done with this delivery."; close; } else if(lhz_rekenber == 19) { mes "[Lyozien]"; mes "Whoa, you were great!"; mes "There were more of them"; mes "this time, but you easily"; mes "dispatched them. Great job!"; next; mes "[" + strcharinfo(0) + "]"; mes "Thanks, but..."; mes "Now I'm really worried"; mes "about what could be in"; mes "those packages. Are you"; mes "sure you don't know, Lyozien?"; next; mes "[Lyozien]"; mes "You don't know when to"; mes "stop, do you? Nah, I don't"; mes "know at all. Besides, so long"; mes "as my brother says it's a bad"; mes "idea, then I don't wanna find"; mes "out for myself. Oh, hey..."; next; set lhz_rekenber,20; getitem 504,1; mes "[Lyozien]"; mes "Here's a little"; mes "something to refresh"; mes "yourself after that fight."; mes "Keep up the good work, okay?"; mes "Then, we'll be done once you"; mes "contact Mr. Ahman in Izlude."; close; } else if(lhz_rekenber == 18) { mes "[Lyozien]"; mes "Okay, just like before, we"; mes "gotta get these packages to"; mes "Mr. Ahmam. When we arrive"; mes "in Izlude, find Mr. Ahman in"; mes "the Airport and tell him that"; mes "his packages have arrived."; next; mes "[Lyozien]"; mes "W-wait..."; mes "Did you hear that?"; mes "I heard--I think it's them."; mes "Those thugs are back! Don't"; mes "let them damage the packages!"; close2; set lhz_rekenber,19; donpcevent "#bully2::OnEnter"; donpcevent "Man#Lyozien::OnStop"; end; } else if(lhz_rekenber == 17) { mes "[Lyozien]"; mes "I heard that you upset"; mes "Kyozien a little bit with"; mes "your questions. I mean,"; mes "I totally understand, but"; mes "you gotta remember that"; mes "we've got obligations."; next; mes "[Lyozien]"; mes "I know that these packages"; mes "might be putting us in danger,"; mes "but I trust my brother. If he says those thugs are bad guys, then"; mes "they're definitely bad guys."; next; mes "[Lyozien]"; mes "Yeah, ever since we were"; mes "kids, Kyozien has always"; mes "been right. Even though"; mes "I'd like to know what's in the"; mes "boxes, I don't ever wanna"; mes "disappoint him, you know?"; next; set lhz_rekenber,18; mes "[Lyozien]"; mes "Anyway, that's"; mes "enough chit-chat"; mes "for now. Let's get"; mes "back to work, shall we?"; close; } else if(lhz_rekenber == 16) { mes "[Lyozien]"; mes "I'm lucky that you're"; mes "around to keep those"; mes "thugs off our backs, eh?"; mes "Hey, when you're ready for"; mes "another job, just talk to"; mes "my brother Kazien, okay?"; close; } else if(lhz_rekenber == 15) { mes "[Lyozien]"; mes "So you spoke to"; mes "Mr. Ahman already?"; mes "Good, good. Now we can"; mes "go back to the Schwaltzvalt"; mes "Republic for our next job."; next; mes "[Lyozien]"; mes "Just talk to my brother"; mes "Kazien and he should give"; mes "you any details you need"; mes "to know. Man, it's good"; mes "that you're working for us."; mes "Those thugs frighten me..."; set lhz_rekenber,16; close; } else if(lhz_rekenber == 14) { mes "[Lyozien]"; mes "Now that those thugs are"; mes "gone, let's concentrate on"; mes "our task. Like before, just"; mes "get off at Izlude and then tell"; mes "Mr. Ahman that his packages"; mes "have arrived. See you later~"; close; } else if(lhz_rekenber == 13) { mes "[Lyozien]"; mes "Oh, thank you!"; mes "You saved my life!"; mes "As you can tell, I'm"; mes "not much of a fighter..."; mes "I just ran and hid when"; mes "those thugs appeared."; next; mes "[Lyozien]"; mes "That's one reason why" ; mes "my brother has been hiring"; mes "you adventurers-- we need"; mes "packages from those hoodlums."; mes "They're always after us..."; next; mes "[Lyozien]"; mes "Every time I see them,"; mes "they're yelling things like"; mes "we're the servants of evil,"; mes "or that the packages must"; mes "be destroyed. Boy, I sure"; mes "am glad that you're here!"; set lhz_rekenber,14; close; } else if(lhz_rekenber == 12) { mes "[Lyozien]"; mes "Hey, we already have another"; mes "package to deliver all the way"; mes "to the Rune-Midgarts Kingdom"; mes "again. Can you believe it? We"; mes "seem to be doing a lot of"; mes "business around there lately."; next; mes "[Lyozien]"; mes "It's so far away from"; mes "home, but a job's a job."; mes "We're obliged to do what"; mes "we're been assigned to do"; mes "until we qui--whoa. You"; mes "hear that? Wh-what was...?"; next; mes "[Lyozien]"; mes "Awwww, nuts!"; mes "It's those thugs!"; mes "I'll explain later, but"; mes "for now, please protect"; mes "the packages and make"; mes "sure they don't get them!"; close2; set lhz_rekenber,13; donpcevent "Man#Lyozien::OnStop"; donpcevent "#bully1::OnEnter"; end; } if(lhz_rekenber == 11) { mes "[Lyozien]"; mes "Hey, would you go see"; mes "my brother Kazien to see"; mes "if he's got another job for"; mes "us to do? I'll just be over"; mes "here waiting when you need"; mes "to find me. See you later~"; close; } else if(lhz_rekenber == 10) { mes "[Lyozien]"; mes "Good work, Mr. Ahman just"; mes "arrived and picked up his"; mes "packages. It looks like we're"; mes "done for today. When you're"; mes "ready for another job, just"; mes "ask to my brother Kazien, okay?"; next; mes "[" + strcharinfo(0) + "]"; mes "Lyozien, do you know"; mes "what kinds of things"; mes "we're delivering?"; next; mes "[Lyozien]"; mes "No clue. I've been"; mes "a little curious myself,"; mes "but my brother warned me"; mes "not to ask. Besides, I don't"; mes "think it makes a difference"; mes "to what we gotta do, right?"; next; mes "[Lyozien]"; mes "Anyway, it oughta be"; mes "fine. I mean, our clients"; mes "are entitled to their privacy"; mes "anyway. You've been in that"; mes "sort of situation, right? You"; mes "know, embarassing orders..."; next; mes "[Lyozien]"; mes "No? Eh, just meet up with"; mes "my brother to see if he's"; mes "got another job for us, okay?"; mes "If you wanna find me again,"; mes "I'll be waiting right here."; set lhz_rekenber,11; close; } else if(lhz_rekenber == 9) { mes "[Lyozien]"; mes "Alright, when this Airship"; mes "arrives in Izlude, get off and"; mes "enter the Airport to meet with"; mes "a man named Mr. Ahman."; mes "Let him know his order has"; mes "already arrived, okay?"; close; } else if(lhz_rekenber == 8) { mes "[Lyozien]"; mes "Um, would you mind"; mes "treading lightly around"; mes "this area, and kind of go"; mes "around the piles? Yeah,"; mes "these are all pretty fragile."; mes "Thanks, I appreciate it."; next; mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but"; mes "are you Lyozien?"; next; mes "[Lyozien]"; mes "Hey, are you the one that"; mes "my brother Kazien sent?"; mes "Nice, I've been waiting"; mes "for you. As you can see,"; mes "I'm having trouble handling"; mes "all of these packages here."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, Kazien is"; mes "your brother? That's"; mes "weird, you figure he"; mes "would mention that."; next; mes "[Lyozien]"; mes "Oh, yeah, he's been like"; mes "that ever since we lived"; mes "in Lighthalzen's slums."; mes "Luckily, he joined the"; mes "corporation and helped"; mes "us improve our lots in life..."; next; mes "[Lyozien]"; mes "That's why I appreciate the"; mes "fact that he lets me work for"; mes "him. I can't let him down."; mes "Anyway, back to business: we"; mes "gotta deliver these goods to"; mes "the Rune-Midgarts Kingdom."; next; mes "[Lyozien]"; mes "I have to ensure that these"; mes "packages aren't damaged or"; mes "stolen by thieves. Your job is"; mes "to go to Izlude, find Mr. Ahman"; mes "at the Airport, and tell him that his orders have safely arrived."; next; set lhz_rekenber,9; mes "[Lyozien]"; mes "Once you tell Mr. Ahman"; mes "that message, he'll take"; mes "care of picking up his own"; mes "packages. But yeah, I need"; mes "to stay behind to guard these"; mes "products in the meantime."; close; } mes "[Lyozien]"; mes "Um, would you mind"; mes "treading lightly around"; mes "this area, and kind of go"; mes "around the piles? Yeah,"; mes "these are all pretty fragile."; mes "Thanks, I appreciate it."; close; OnEnter: enablenpc "Man#Lyozien"; end; OnStop: disablenpc "Man#Lyozien"; end; } izlude,186,57,5 script Scamp 853,{ if(lhz_rekenber > 21) { mes "[Ahman]"; mes "Oh, hello. I've heard"; mes "that you had to quit."; mes "It's quite a pity, really."; mes "If it weren't for you, some"; mes "of my packages would have"; mes "been destroyed by those thugs."; close; } else if(lhz_rekenber == 21) { mes "[Ahman]"; mes "Shouldn't you be"; mes "taking a break? Besides,"; mes "Lyozien is still waiting for"; mes "you the Airship, isn't he?"; close; } else if(lhz_rekenber == 20) { mes "[Ahman]"; mes "Oh, have my packages"; mes "arrived? Good, good."; mes "I appreciate all of your"; mes "hard work. I'm surprised"; mes "they haven't hired you"; mes "full time by now."; next; mes "[Ahman]"; mes "Is something the matter?"; mes "You seem really pale. Oh"; mes "well, you'll have plenty of"; mes "time to relax on the Airship."; mes "Oh, and don't worry, I'll"; mes "take care of the packages."; set lhz_rekenber,21; close; } else if (lhz_rekenber > 15 && lhz_rekenber < 20) { mes "[Ahman]"; mes "Oh, hello. I'm not"; mes "expecting any packages"; mes "at this moment, although"; mes "I'm aware that there are a"; mes "few deliveries in queue, but shouldn't you be in Lighthalzen?"; close; } else if(lhz_rekenber == 15) { mes "[Ahman]"; mes "Shouldn't you be on"; mes "your way and report to"; mes "Lyozien? You should hurry"; mes "before the Airship takes off."; close; } else if(lhz_rekenber == 14) { mes "[Ahman]"; mes "Ah, it's you again."; mes "I assume that means that"; mes "my packages have arrived"; mes "safely. Is that right?"; next; mes "[" + strcharinfo(0) + "]"; mes "Yes, that's right."; mes "Actually, this time we "; mes "were attacked by a group"; mes "of thugs, so I was wondering"; mes "if you knew anything about it... "; next; mes "[Ahman]"; mes "They attacked again?"; mes "Oh, that isn't good."; mes "Well, I have no idea"; mes "what's going on. I wish"; mes "I had some idea of what"; mes "they were up to, really."; next; set lhz_rekenber,15; mes "[Ahman]"; mes "For now, you should"; mes "go and report to Lyozien."; mes "I assume that you protected"; mes "my packages, so thank you"; mes "for your diligent work. Now, I shall pick up what I ordered..."; close; } else if (lhz_rekenber > 10 && lhz_rekenber < 14) { mes "[Ahman]"; mes "Oh, it's you again."; mes "Shouldn't you be getting"; mes "on the Airship and heading"; mes "back to the Schwaltzvalt"; mes "Republic? There are more"; mes "deliveries in queue, you know."; close; } else if(lhz_rekenber == 10) { mes "[Ahman]"; mes "Thank you for letting me"; mes "know that my order has arrived."; mes "You should go back to Lyozien"; mes "now so you can finish your job."; mes "Perhaps I'll see you again"; mes "sometime, adventurer."; close; } else if(lhz_rekenber == 9) { mes "[Man]"; mes "Hmm, can you really"; mes "call this place an Airport?"; mes "It's far too small, wouldn't"; mes "you agree? Still, I kind of"; mes "enjoy sitting around here."; next; mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but do"; mes "you know where I can"; mes "find a man named Ahman?"; mes "I have a message for him."; next; mes "[Ahman]"; mes "I'm Ahman, how can--"; mes "Oh! You must be here to"; mes "tell me that my packages"; mes "have arrived. Am I correct?"; next; mes "[" + strcharinfo(0) + "]"; mes "Y-yes. That's right."; mes "Your packages have"; mes "arrived and they're"; mes "being guarded until"; mes "you come to pick them up."; next; mes "[Ahman]"; mes "Ah, that's very good to"; mes "know. Say, are you a new"; mes "worker for Lyozien and Kazien?"; mes "I don't believe I've seen you"; mes "around before. Have they finally started hiring part timers?"; next; mes "[" + strcharinfo(0) + "]"; mes "Yes, that's right."; mes "Actually, I'm working for"; mes "them part time. I heard"; mes "they were really busy, so"; mes "I sort of volunteered my time."; next; mes "[Ahman]"; mes "Alright, alright."; mes "I suppose that you"; mes "also don't know what's"; mes "being delivered in these"; mes "packages, just like Lyozien."; next; mes "[Ahman]"; mes "Well, it's all confidential"; mes "information anyway, so don't"; mes "worry about it. Thank you for"; mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and "; mes "tell Lyozien. Take care now~"; set lhz_rekenber,10; close; } mes "[Man]"; mes "Hmm, can you really"; mes "call this place an Airport?"; mes "It's far too small, wouldn't"; mes "you agree? Still, I kind of"; mes "enjoy sitting around here."; close; } airplane_01,1,1,1 script #bully1 -1,{ OnInit: disablenpc "#bully1"; end; OnEnter: enablenpc "#bully1"; initnpctimer; monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead"; monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead"; set .bullymobs,2; end; OnReset: killmonster "airplane_01","#bully1::OnMyMobDead"; end; OnMyMobDead: set .bullymobs,.bullymobs -1; if(.bullymobs < 1) { mes "[Bully]"; mes "Damn it! N-next time..."; mes "Next time we'll g-get rid"; mes "of those damned packages!"; mes "^333333*Cough cough*^000000 For now, we"; mes "retreat and fight another day!"; close2; donpcevent "#bully1::OnInit"; donpcevent "Man#Lyozien::OnEnter"; stopnpctimer; } end; OnTimer120000: donpcevent "#bully1::OnReset"; donpcevent "#bully1::OnInit"; donpcevent "Man#Lyozien::OnEnter"; stopnpctimer; end; } airplane_01,2,2,1 script #bully2 -1,{ OnInit: disablenpc "#bully2"; end; OnEnter: enablenpc "#bully2"; initnpctimer; monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead"; monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead"; monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead"; set .bullymobs,3; end; OnReset: killmonster "airplane_01","#bully2::OnMyMobDead"; end; OnMyMobDead: set .bullymobs,.bullymobs -1; if(.bullymobs < 1) { mes "^3355FFHey-- there's a slit"; mes "in the wrapping on one"; mes "of the packages. It was"; mes "probably ripped a little"; mes "while you were fighting.^000000"; close2; donpcevent "#bully2::OnInit"; donpcevent "#packidentity::OnEnter"; stopnpctimer; } end; OnTimer120000: donpcevent "#bully2::OnReset"; donpcevent "#bully2::OnInit"; donpcevent "#packidentity::OnEnter"; stopnpctimer; end; } airplane_01,99,47,3 script #packidentity 139,2,2,{ end; OnInit: disablenpc "#packidentity"; end; OnEnter: enablenpc "#packidentity"; end; OnTouch: if(lhz_rekenber == 19) { mes "^3355FFYou peek through the"; mes "slit in the wrapping"; mes "that is covering one"; mes "of the packages.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Oh... my God!"; mes "These are... These are"; mes "weapons of mass destruction."; mes "There's even parts for assembling guardians, the kinds that usually"; mes "defend those Guild Castles..."; close2; donpcevent "Man#Lyozien::OnEnter"; donpcevent "#packidentity::OnInit"; end; } } lhz_in01,187,247,3 script #flashback1 139,2,2,{ OnTouch: if(lhz_rekenber == 22) { mes "[Kazien]"; mes "-Don't you have anything to protect, huh?- "; mes "-Are you sure that you're always doing the right thing?-"; next; mes "[Kazien]"; mes "Answer me! Answer me! Answer meee!"; next; set lhz_rekenber,23; mes "[" + strcharinfo(0) + "]"; mes ".............Damn it."; close; } end; } lhz_in01,75,248,3 script #flashback2 139,2,2,{ OnTouch: if(lhz_rekenber == 22) { mes "[Kazien]"; mes "Look man, this is what"; mes "I decided. I don't care"; mes "what other people'll think."; mes "I might go to hell when"; mes "I die, but that's my problem."; next; mes "[Kazien]"; mes "Besides, you adventurers"; mes "are always running around"; mes "with your swords and magic spells... Isn't that just as bad?"; mes "It's not the weapons or the power that's bad: it's how they're used."; next; mes "[Kazien]"; mes "There'd be days when my"; mes "brother and I'd have nothing"; mes "to eat. So when I heard about"; mes "this job, I took it. What good"; mes "is world peace if I'm not even"; mes "alive to enjoy it, huh?"; next; set lhz_rekenber,23; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; mes "Damn it!"; close; } end; }