//===== Hercules Script ====================================== //= Quest NPCs related to Amatsu //===== By: ================================================== //= rAthena Dev Team & MasterOfMuppets //===== Current Version: ===================================== //= 1.5 //===== Description: ========================================= //= [Official Conversion] //= Momotaro Event //= Sushi Quest //= Dungeon Quest //===== Additional Comments: ================================= //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //= 1.4 Added missing checkweight. [L0ne_W0lf] //= 1.4a Fixed typo in condition check [Gepard] //= 1.5 Added questlog support. [Euphy] //============================================================ // Momotaro Event :: japan_momo_q //============================================================ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ if (checkweight(1201,1) == 0) { mes "- Wait a moment!! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; mes "- Please store some items into your Kafra storage -"; mes "- and try again. -"; close; } if (event_momo < 2) { mes "[Publisher]"; mes "Hello~!!"; mes "Our ^009CFFScroll Publishing Company^000000"; mes "is professionally publishing"; mes "tales."; mes " "; next; mes "[Publisher]"; mes "We established"; mes "^3163FFMomotaro Field Trip^000000"; mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies."; next; mes "[Publisher]"; mes "Become Momotaro and eliminate"; mes "Dokebis, just like in the story!"; mes "There will also be rewards."; next; switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) { case 1: mes "[Publisher]"; mes "Eh~!? How can you not know about"; mes "Momotaro? Don't they have this"; mes "tale in Rune-Midgard?? Well..."; mes "Let me tell you the story."; next; mes "[Publisher]"; mes "Long ago, there lived an old married couple. They were happy, but didn't have any children."; next; mes "[Publisher]"; mes "One day, while old lady was doing the laundy, she found a humongous"; mes "peach. She cut it in half and..."; mes "'Poof!' There was a baby inside!"; next; mes "[Publisher]"; mes "The old man and lady were shocked."; mes "They decided to adopt that baby,"; mes "and give him their love..."; next; mes "[Publisher]"; mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days."; mes " "; next; mes "[Publisher]"; mes "That boy's name was..."; mes "<Momotaro>!!!"; mes "Momotaro traveled to eliminate"; mes "dokebis that were harassing"; mes "the towners."; next; mes "[Publisher]"; mes "He became friends with"; mes "^3163FFYoyo, Picky, and Desert Wolf^000000"; mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple."; next; mes "[Publisher]"; mes "How was it?"; mes "Great, right?"; mes "I mean, this story sold a million copies!"; close; case 2: if (BaseLevel > 29) { mes "[Publisher]"; mes "Yay-! You look excited!"; mes "You'll be ready to go soon."; mes "Please fill out this registration card."; next; mes "[Publisher]"; mes "...................."; mes "......Mm.....Let's see....."; mes ".............Good!"; mes "Alright, then!"; mes "Let it begin~~~!!!!!!!!!"; mes "<Momotaro Field Trip>~!"; next; warp "ama_test",52,35; end; } mes "[Publisher]"; mes "Hmm~"; mes "Why don't you train yourself more"; mes "and come back?"; close; case 3: mes "[Publisher]"; mes "Eh?"; mes "...But there are sweet rewards waiting..."; close; } } else if (event_momo == 4) { mes "[Publisher]"; mes "Ah~ What nice weather!"; mes "This is the perfect weather to do some reading."; close; } else if (event_momo > 1) { mes "[Publisher]"; mes "How was it? Did you have fun?"; mes "I hope you had a good time"; mes "during the field trip."; mes " "; mes " "; next; mes "[Publisher]"; mes "This is your reward for you."; mes "Please continue to enjoy stories~"; mes " "; .@event_momo = event_momo; event_momo = 4; completequest 8128; completequest 8129; completequest 8130; if (.@event_momo == 3) { .@gift_1 = rand(1,10); if (.@gift_1 == 1) { getitem 659,1; //Heart_Of_Her } if (.@gift_1 == 2) { getitem 633,1; //Baked_Yam } if (.@gift_1 == 3) { getitem 634,1; //Tropical_Banana } if (.@gift_1 == 4) { getitem 639,1; //Armlet_Of_Obedience } if (.@gift_1 == 5) { getitem 636,1; //No_Recipient } if (.@gift_1 == 6) { getitem 628,1; //Well_Dried_Bone } if (.@gift_1 == 7) { getitem 637,1; //Old_Broom } if (.@gift_1 == 8) { getitem 635,1; //Horror_Of_Tribe } if (.@gift_1 == 9) { getitem 626,1; //Monster_Juice } if (.@gift_1 == 10) { getitem 641,1; //Contracts_In_Shadow } } else { .@gift_2 = rand(1,10); if (.@gift_2 == 1) { getitem 622,1; //Rainbow_Carrot } if (.@gift_2 == 2) { getitem 627,1; //Sweet_Milk } if (.@gift_2 == 3) { getitem 629,1; //Singing_Flower } if (.@gift_2 == 4) { getitem 632,1; //Fatty_Chubby_Earthworm } if (.@gift_2 == 5) { getitem 623,1; //Earthworm_The_Dude } if (.@gift_2 == 6) { getitem 619,1; //Unripe_Apple } if (.@gift_2 == 7) { getitem 621,1; //Bitter_Herb } if (.@gift_2 == 8) { getitem 620,1; //Orange_Juice } if (.@gift_2 == 9) { getitem 625,1; //Lusty_Iron } if (.@gift_2 == 10) { getitem 624,1; //Rotten_Fish } } close; } } ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ if (event_momo == 0) { mes "[Satoshi]"; mes "Welcome to <Momotaro Field Trip>"; mes " "; next; mes "[Satoshi]"; mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>."; next; mes "[Satoshi]"; mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip..."; mes "But working here is much better!"; mes "Now I just watch people trying to accomplish the mission. Heh hehe~"; next; mes "[Satoshi]"; mes "................"; mes "Just kidding"; mes "*Wipes away sweat*"; next; mes "[Satoshi]"; mes "Well, let me explain"; mes "about the rules in the Field Trip."; mes " "; next; mes "[Satoshi]"; mes "First of all...Did you hear"; mes "about the story from the publisher?"; next; if (select("Yes:No") == 1) { mes "[Satoshi]"; mes "Hehe...Good."; mes "Momotaro Story is our"; mes "pride. It's the best story EVER."; mes "Hahahah!!!"; next; mes "[Satoshi]"; mes "...Hmmhmm."; next; mes "[Satoshi]"; mes "The Field Trip is simple."; mes "Go inside and eliminate"; mes "Dokebis bravely!!!"; mes "Just like Momotaro!!!"; mes "Understand? Bravely!!!"; next; mes "[Satoshi]"; mes "In addition, there are three"; mes "things you need to know."; next; mes "[Satoshi]"; mes "First...."; mes "You can't come back once you clear the field trip. Keep that in mind."; next; mes "[Satoshi]"; mes "Secondly...."; mes "Q-pet is prohibited"; mes "inside of the field trip."; mes "If you are with a pet,"; mes "please change it to egg status."; next; mes "[Satoshi]"; mes "And finally..."; mes "One person can be on the"; mes "field trip for 6 minutes."; next; mes "[Satoshi]"; mes "Well then, please"; mes "wait your turn"; mes "in the waiting room."; mes "Good luck in fighting!!"; close; } mes "[Assistant]"; mes "Eh? You can't just"; mes "skip the story"; mes "when you enter field trip!!"; mes "I can't allow you to do that"; mes "as Momotaro's fan!!!"; next; mes "[Assistant]"; mes "Please listen to the story"; mes "from the publisher."; mes "Thank you."; mes "Bye~~"; next; warp "amatsu",223,230; end; } else if (event_momo == 1) { mes "[Satoshi]"; mes "Oh my...Are you alright?"; mes "I thought it was entertaining but maybe it was too hard for you?"; next; mes "[Satoshi]"; mes "Now what are you going to do?"; mes "Do you want to go in again?"; next; if (select("Yes:No, I want to go back") == 1) { mes "[Satoshi]"; mes "The more effort you put into this, the sweeter victory will taste."; mes "Good luck in fighting!"; close; } mes "[Satoshi]"; mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro..."; mes "Still, don't be depressed."; next; mes "[Satoshi]"; mes "I think you've gained enough experience from the field trip."; next; mes "[Assistant]"; mes "If you hear a good story,"; mes "Please, contact our"; mes "publishing company."; mes "Bye-"; close2; percentheal 100,0; event_momo = 0; warp "amatsu",223,230; end; } else if (event_momo == 2) { mes "[Satoshi]"; mes "Woohoo~ Congratulations!!"; mes "You were so great!"; next; mes "[Satoshi]"; mes "It is time to say good bye."; mes "If you hear a good story,"; mes "Please, contact our"; mes "publishing company."; mes "Bye-"; close2; percentheal 100,0; warp "amatsu",223,230; end; } mes "[Satoshi]"; mes "Woohoo~ Congratulations!!"; mes "You were so great!!"; mes "Even though your finish was kind of weak..."; next; mes "[Satoshi]"; mes "It is time to say good bye."; mes "If you hear a good story,"; mes "Please, contact our"; mes "publishing company."; mes "Bye-"; close2; warp "amatsu",223,230; end; OnInit: waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1; enablewaitingroomevent "Assistant#ama"; end; OnStartArena: disablenpc "Coach#ama"; donpcevent "Am Mut#ama::OnReset"; donpcevent "Dokebi#ez::OnReset"; donpcevent "Dokebi#hd::OnReset"; enablenpc "Grandma#ama1"; enablenpc "Grandpa#ama"; warpwaitingpc "ama_test",50,83; donpcevent "Timer#ama::OnEnable"; disablewaitingroomevent "Assistant#ama"; end; OnReset: enablewaitingroomevent "Assistant#ama"; end; } ama_test,34,25,0 script Hanako chan#ama -1,2,2,{ OnTouch: mes "[Hanako chan]"; mes ".......Eeeeheeheehee"; mes "....................."; next; mes "[Hanako chan]"; mes "..Eeeeheeheeheeheeheehee"; mes ".........................."; next; mes "[Hanako chan]"; mes "......................"; mes "...Want red toilet paper...."; mes ".....or bl-ue toilet paper.... "; close; } ama_test,49,93,4 script Grandpa#ama 4_M_JPNOJI,{ end; OnInit: disablenpc "Grandpa#ama"; end; } ama_test,50,93,4 script Grandma#ama1 4_F_JPNOBA,10,10,{ end; OnInit: disablenpc "Grandma#ama1"; end; OnTouch: mes "[Grandma]"; mes "Arrrk!!!"; next; mes "[Grandma]"; mes "Honey!! Someone hacked my account and stole my equipment!! "; next; mes "[Grandpa]"; mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts..."; next; setquest 8127; mes "[Grandma]"; mes "Dohhhhhhh!!!! "; next; mes "[Grandpa]"; mes "....Huh I've heard that somewhere.. ..... "; next; mes "[Grandpa]"; mes "Anyway, Momotaro..."; next; mes "[Grandpa]"; mes "As you know, since we towners spend our time sitting and chatting,"; mes "we can't kill Dokebis because we're low level, so...Please do it for us. "; next; mes "[Grandma]"; mes "Momotaro..."; mes "I really wanted to give you"; mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but..."; mes ".....I failed to make them ...."; next; mes "[Grandma]"; mes "...I'm sorry. I should have been leveling up before...*Sob*"; next; mes "[Grandma & Grandpa]"; mes "So...Do me this favor, kid~"; close2; event_momo = 1; if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) { disablenpc "Grandpa#ama"; disablenpc "Grandma#ama1"; donpcevent "Dokebi#ez::OnEnable"; } else { disablenpc "Grandpa#ama"; disablenpc "Grandma#ama1"; donpcevent "Dokebi#hd::OnEnable"; } end; } ama_test,34,15,0 script Dokebi#ez -1,{ OnInit: disablenpc "Dokebi#ez"; end; OnEnable: enablenpc "Dokebi#ez"; .MyMobs = 9; monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; end; OnReset: killmonster "ama_test","Dokebi#ez::OnMyMobDead"; end; OnMyMobDead: --.MyMobs; if (.MyMobs < 1) { mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map; enablenpc "Coach#ama"; event_momo = 2; } else { .@dokebi_tel = rand(1,4); if (.@dokebi_tel == 1) { mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map; } else if (.@dokebi_tel == 2) { mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; } else if (.@dokebi_tel == 3) { mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map; } else if (.@dokebi_tel == 4) { mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map; } } end; } ama_test,34,16,0 script Dokebi#hd -1,{ OnInit: disablenpc "Dokebi#hd"; end; OnEnable: enablenpc "Dokebi#hd"; .MyMobs = 9; monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; end; OnReset: killmonster "ama_test","Dokebi#hd::OnMyMobDead"; end; OnMyMobDead: --.MyMobs; if (.MyMobs < 1) { mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map; enablenpc "Coach#ama"; event_momo = 2; } else { .@dokebi_tel = rand(1,4); if (.@dokebi_tel == 1) { mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map; } if (.@dokebi_tel == 2) { mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; } if (.@dokebi_tel == 3) { mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map; } if (.@dokebi_tel == 4) { mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map; } } end; } ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{ mes "[Coach]"; mes "Hoho~ Good."; mes "I've been watching you in the VIP room. You were really something."; mes "I was truly amazed."; next; mes "[Coach]"; mes "I thought you were really"; mes "Momotaro in the story!"; mes "Hohohoho..."; next; switch(select("Well, well. It is nothing~:It was boring.")) { case 1: mes "[Coach]"; mes "...Hohoho.."; mes "Don't be so proud of yourself."; mes "When I was young like you,"; mes "I squashed Dokebi with"; mes "my little finger. Hohoho~"; next; mes "[Coach]"; mes ".............."; mes "...Don't give me that look."; mes "I was just joking. Hmmhmm."; next; changequest 8127,8128; mes "[Coach]"; mes "Now, the Momotaro story is over."; mes "You can get your reward when you talk to the Publisher lady you saw first."; next; mes "[Coach]"; mes "Don't lose your high self-esteem"; mes "in the future. Farewell."; close2; donpcevent "Timer#ama::OnDisable"; warp "amatsu",223,230; disablenpc "Coach#ama"; donpcevent "Assistant#ama::OnReset"; end; case 2: mes "[Coach]"; mes ".....!!!!!!"; mes "....Hohohoho.."; mes "You're pretty funny."; mes "Alright, hot stuff."; mes "Do you want to listen to my proposal?"; next; changequest 8127,8129; mes "[Coach]"; mes "At this point I'm supposed to send you back...BUT!"; mes "I really want to know"; mes "what you are capable of. Hehe~"; mes "Hohoho~"; next; mes "[Coach]"; mes "So, I will give you a chance."; mes "But if you fail,"; mes "^3163FFyou can't take this challenge.^000000"; mes "Also, this mission will be pretty hard."; next; if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { erasequest 8129; mes "[Coach]"; mes "Hoho~I understand..."; mes "You must be exhausted from the previous battle. It would have been a grand battle, though..."; next; mes "[Coach]"; mes "Now, the Momotaro story is over."; mes "You can get your reward"; mes "when you talk to"; mes "the Publisher lady you first spoke to."; next; mes "[Coach]"; mes "Don't lose your high self-esteem"; mes "in the future. Farewell."; next; setquest 8128; warp "amatsu",223,230; disablenpc "Coach#ama"; donpcevent "Timer#ama::OnDisable"; donpcevent "Assistant#ama::OnReset"; end; } mes "[Coach]"; mes "Hohoho~ I like your attitude."; mes "Now, this is the last battle!"; mes "Show me what you got."; mes "I'm looking forward to this."; percentheal 70,0; disablenpc "Coach#ama"; donpcevent "Am Mut#ama::OnEnable"; close; } OnInit: disablenpc "Coach#ama"; end; OnTouch: mes "[Coach]"; mes "Boom bam Boooom!!!"; mes "Tada~~~ !"; close; } ama_test,34,17,0 script Am Mut#ama -1,{ OnInit: disablenpc "Am Mut#ama"; end; OnEnable: enablenpc "Am Mut#ama"; .MyMobs = 3; monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; end; OnReset: killmonster "ama_test","Am Mut#ama::OnMyMobDead"; end; OnMyMobDead: --.MyMobs; if (.MyMobs < 1) { enablenpc "Coach#after"; } else { .@am_mut_tel = rand(1,3); if (.@am_mut_tel == 1) { mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map; } if (.@am_mut_tel == 2) { mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map; } if (.@am_mut_tel == 3) { mapannounce "ama_test"," Mommmmy~~!!!",bc_map; } } end; } ama_test,50,100,3 script Coach#after 4_M_JPN2,5,5,{ end; OnInit: disablenpc "Coach#after"; end; OnTouch: mes "[Coach]"; mes "( Clap- Clap- Clap- )"; next; mes "[Coach]"; mes "Hohoho~ You are really something."; mes "You've got the moves, kiddo."; mes "I'll give you that."; next; mes "[Coach]"; mes "Well, time's up so..."; mes "Let me show you the exit."; mes "I had a great time..."; mes "Don't forget to get your reward~"; close2; event_momo = 3; changequest 8129,8130; warp "amatsu",223,230; disablenpc "Coach#after"; donpcevent "Timer#ama::OnDisable"; donpcevent "Assistant#ama::OnReset"; end; } ama_test,34,18,0 script Timer#ama -1,{ OnInit: disablenpc "Timer#ama"; end; OnEnable: enablenpc "Timer#ama"; initnpctimer; end; OnDisable: stopnpctimer; end; OnTimer1000: mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map; end; OnTimer181000: mapannounce "ama_test"," 3 minutes left. ",bc_map; end; OnTimer301000: mapannounce "ama_test"," 1 minute left. ",bc_map; end; OnTimer361000: mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map; end; OnTimer361500: enablenpc "backwarp#ama"; end; OnTimer362000: disablenpc "backwarp#ama"; end; OnTimer362500: donpcevent "Assistant#ama::OnReset"; donpcevent "Timer#ama::OnDisable"; end; } ama_test,50,100,0 script backwarp#ama -1,25,25,{ OnInit: disablenpc "backwarp#ama"; end; OnTouch: warp "amatsu",115,95; end; } // Sushi Quest :: japan_sushi //============================================================ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ if (MaxWeight - Weight < 5000) { mes "[Magumagu]"; mes "Hey. You look really heavy."; mes "Don't you have trouble walking?"; mes "I'm sorry, but there is no space"; mes "to put down your stuff in my shop."; next; mes "[Magumagu]"; mes "Put some of your stuff away somewhere."; mes "Why are you carrying so much...?"; mes "Huhuhu..."; close; } else if (ama_sushi == 4) { mes "[Magumagu]"; mes "Training to slice raw fish"; mes "daily will make you a master sushi chef."; mes "So don't waste your time in here, and learn what you are good at."; mes " "; close; } else if (fish_r == 1) { if (countitem(529) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; mes "I really need them to make a dessert."; next; mes "[Magumagu]"; mes "Thanks. It's nothing, but"; mes "I will give you my shop's special cuisine, Fish Slice, in return."; next; fish_r = 0; erasequest 10036; delitem 529,10; //Candy getitem 544,15; //Fish_Slice mes "[Magumagu]"; mes "Here's 15 fish slices."; mes "Please enjoy this food with your friends."; mes "And come back whenever you miss the flavor of Amatsu cuisine."; close; } mes "[Magumagu]"; mes "Oh man, you didn't prepare"; mes "what I asked for..."; mes "Do not forget what I asked."; next; mes "[Magumagu]"; mes "10 ^0000FFCandy^000000"; mes "You didn't forget it, right?"; mes "Bring me these supplies, please."; close; } else if (fish_r == 2) { if (countitem(964) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; mes "I need them to make a sauce."; next; mes "[Magumagu]"; mes "Thanks. It is nothing, but"; mes "I will give you two sets of Sushi in return."; next; fish_r = 0; erasequest 10037; delitem 964,10; //Crap_Shell getitem 551,20; //Shusi mes "[Magumagu]"; mes "Share it with your friends"; mes "and family members."; mes "Please come again."; close; } mes "[Magumagu]"; mes "Oh man, you didn't prepare"; mes "what I asked for..."; mes "Do not forget what I asked."; next; mes "[Magumagu]"; mes "10 ^0000FFCrab Shells^000000..."; mes "You didn't forget it, right?"; mes "Bring me these supplies, please."; close; } else if (fish_r == 3) { if (countitem(961) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; mes "I was preparing appetizers..."; next; mes "[Magumagu]"; mes "Thanks. It is nothing but"; mes "I will give you several sets of Sushi in return."; next; fish_r = 0; erasequest 10038; delitem 961,10; //Conch getitem 551,30; //Shusi mes "[Magumagu]"; mes "These are for three people,"; mes "so share them with your friends."; mes "Come back again if you feel like helping out some more."; close; } mes "[Magumagu]"; mes "Oh man, you didn't prepare"; mes "what I asked for..."; mes "Do not forget what I asked."; next; mes "[Magumagu]"; mes "10 ^0000FFConches^000000"; mes "You didn't forget it, right?"; mes "Bring me these supplies, please."; close; } else if (fish_r == 4) { if (countitem(1023) > 9) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; mes "I was decorating a platter."; next; mes "[Magumagu]"; mes "Thanks. It is nothing but"; mes "I will give you a large amount of food in return."; next; fish_r = 0; erasequest 10039; delitem 1023,10; //Fish_Tail getitem 544,20; //Fish_Slice getitem 551,30; //Shusi mes "[Magumagu]"; mes "You can feed your guild"; mes "with this food."; mes "Come back with a friend."; close; } mes "[Magumagu]"; mes "Oh man, you didn't prepare"; mes "what I asked for..."; mes "Do not forget what I asked."; next; mes "[Magumagu]"; mes "10 ^0000FFFish Tails^000000"; mes "You didn't forget it, right?"; mes "Bring me these supplies, please."; close; } else if (fish_r == 5) { if (countitem(736) > 0) { mes "[Magumagu]"; mes "Oh! I really appreciate it."; mes "Right on time!"; mes "I didn't have a white platter."; next; mes "[Magumagu]"; mes "Thanks. It is nothing but"; mes "I will give you two sets of Sushi in return."; next; delitem 736,1; //White_Platter fish_r = 0; erasequest 10040; getitem 551,20; //Shusi mes "[Magumagu]"; mes "Share it with your friends"; mes "and family members."; mes "Please come again."; close; } mes "[Magumagu]"; mes "Oh man, you didn't prepare"; mes "what I asked for..."; mes "Do not forget what I asked."; next; mes "[Magumagu]"; mes "I need a white platter:"; mes "1 ^0000FFChina^000000"; mes "You didn't forget it, right?"; mes "Bring it to me, okay?"; close; } else if (fish_r == 6) { if (countitem(950) > 99) { if (ama_sushi == 2) { mes "[Magumagu]"; mes ".............................."; next; mes "[Magumagu]"; mes "You are a really kind person."; mes "You have brought everything"; mes "that I've asked you..."; next; mes "[Magumagu]"; mes "You are not the first foreigner"; mes "I have encountered. Amatsu is getting more and more tourists."; mes "I just wanted to test you."; mes " "; next; mes "[Magumagu]"; mes "Your job was just errands but"; mes "I wanted to know..."; mes "how you devote yourself,"; mes "how serious you are about completing your job and not giving up."; next; mes "[Magumagu]"; mes "I was thinking,"; mes "'If there is a person like that,"; mes "I would give that person everything about cooking that I have mastered"; next; mes "[Magumagu]"; mes "And....."; mes "You..."; mes "You are the one."; next; mes "[Magumagu]"; mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art..."; mes " "; next; delitem 950,100; //Heart_Of_Mermaid ama_sushi = 4; completequest 10041; getitem 1144,1; //Sasimi mes "[Magumagu]"; mes "Here, take my knife."; mes "From now on, make fine cuisine with that knife."; mes "...Learn how to slice a fish."; mes " "; mes " "; next; mes "[Magumagu]"; mes "From now on, I will no longer ask you favors and give you fish slices in return...."; mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine..."; close; } else { mes "[Magumagu]"; mes "Wow...these are real hearts of"; mes "mermaid. The legends saying"; mes "that these could be found in another continent were true..."; mes " "; next; mes "[Magumagu]"; mes "Gathering all these must have been hard...Well, then."; mes "Today, I will use all of my"; mes "ingredients to make a special cuisine for you!"; next; mes "[Magumagu]"; mes "Give me a moment..."; mes "I shall show you my ^0000FFtrue culinary skill^000000."; next; delitem 950,20; //Heart_Of_Mermaid getitem 551,20; //Shusi mes "[Magumagu]"; mes "Try these first."; mes "Made from the freshest ingredients."; next; delitem 950,20; //Heart_Of_Mermaid getitem 544,20; //Fish_Slice mes "[Magumagu]"; mes "Try these too."; mes "My shop's fish slices are the best of the best!"; next; delitem 950,20; //Heart_Of_Mermaid getitem 551,20; //Shusi mes "[Magumagu]"; mes "Have some more. Don't say no...!"; mes "Isn't it good? Huh? Isn't it good?"; next; delitem 950,20; //Heart_Of_Mermaid getitem 544,20; //Fish_Slice mes "[Magumagu]"; mes "Haha~! Not done yet!"; mes "It's okay, have some more!"; next; delitem 950,20; //Heart_Of_Mermaid getitem 544,10; //Fish_Slice getitem 551,10; //Shusi mes "[Magumagu]"; mes "Take the leftovers."; mes "You look stuffed..."; mes "Share the rest with your friends and family."; next; ++ama_sushi; fish_r = 0; erasequest 10041; mes "[Magumagu]"; mes "Thanks a lot for today! Haha!"; mes "Come back again when you feel like helping. Take care...!!!"; close; } } mes "[Magumagu]"; mes "Oh man, you didn't prepare"; mes "what I asked for..."; mes "Do not forget what I asked."; next; mes "[Magumagu]"; mes "100 ^0000FFHearts of Mermaid^000000, okay?"; mes "You didn't forget it, right?"; mes "Bring me the supplies, please."; close; } mes "[Magumagu]"; mes "Holy cow~"; mes "This is a problem....."; mes "There are so many customers, but I can't get all the ingredients that I need..."; next; mes "[Magumagu]"; mes "This is horrible..."; mes "Some of my customers will not get"; mes "the chance to eat fine Amatsu cuisine..."; mes " "; next; mes "[Magumagu]"; mes "Well, well. Are you a customer?"; mes "Welcome. As always, my shop"; mes "highly values the freshness of"; mes "fish slices. What brings you down here...?"; next; switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) { case 1: mes "[Magumagu]"; mes "Alright...! How many?"; mes "A set of Sushi is 700z. If you"; mes "want just 1 Sushi. It is 74z."; mes "If you want more, tell me."; next; switch(select("700z A set!:74z A piece!:I will try it later")) { case 1: if (Zeny < 700) { mes "[Magumagu]"; mes "Oh man, you don't have enough money."; mes "If you want to eat delicious fish slices, you better bring more money."; close; } Zeny -= 700; getitem 551,10; //Shusi mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; case 2: if (Zeny < 74) { mes "[Magumagu]"; mes "Oh man, you don't have enough money."; mes "If you want to eat delicious Sushi,"; mes "you better bring more money."; close; } Zeny -= 74; getitem 551,1; //Shusi mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; case 3: mes "[Magumagu]"; mes "Up to you. My Sushi is"; mes "the best of the best! The taste"; mes "and freshness are the best in the"; mes "world. If you have time, try my Sushi."; close; } case 2: mes "[Magumagu]"; mes "Alright...! How many?"; mes "A set of fish slices is 350z."; mes "1 fish slice is 37z."; mes "If you want more, tell me."; next; switch(select("350z A set!:37z A piece!:I will try it later")) { case 1: if (Zeny < 350) { mes "[Magumagu]"; mes "Oh man, you don't have enough money."; mes "If you want to eat delicious fish slices, you better bring more money."; close; } Zeny -= 350; getitem 544,10; //Fish_Slice mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; case 2: if (Zeny < 37) { mes "[Magumagu]"; mes "Oh man, you don't have enough money."; mes "If you want to eat delicious fish slice, you better bring more money."; mes ""; close; } Zeny -= 37; getitem 544,1; //Fish_Slice mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; close; case 3: mes "[Magumagu]"; mes "Up to you. My fish slice is"; mes "the best of the best! The taste"; mes "and freshness are the best in the"; mes "world. If you have time, try my fish slices."; close; } case 3: if (BaseJob == Job_Novice) { mes "[Magumagu]"; mes "Haha~ YOU are the one who needs"; mes "assistance! Help others"; mes "when you can take care of yourself."; mes " "; close; } else { mes "[Magumagu]"; mes "Some help would be great~!!"; mes "I was worried because we always"; mes "run out of ingredients..."; mes "Will you do me a favor?"; mes "I will reward you."; next; .@fish_m1 = rand(1,10); if (.@fish_m1 == 1 || .@fish_m1 == 2) { fish_r = 1; setquest 10036; mes "[Magumagu]"; mes "I need some candies to make"; mes "a dessert for the customers."; mes "Bring me ^0000FF10 Candy^000000."; mes "It's not hard, right?"; mes " "; } else if (.@fish_m1 == 3 || .@fish_m1 == 4) { fish_r = 2; setquest 10037; mes "[Magumagu]"; mes "I need some crab shells to make"; mes "a sauce for my cuisine..."; mes "If you bring me ^0000FF10 Crab Shells^000000,"; mes "I will reward you."; mes "Okay?"; } else if (.@fish_m1 == 5 || .@fish_m1 == 6) { fish_r = 3; setquest 10038; mes "[Magumagu]"; mes "I have used all of my conches."; mes "I need it to make an appetizer..."; mes "Please bring me ^0000FF10 Conches^000000."; mes "It is hard to find conches around here..."; mes "Please do me this favor."; } else if (.@fish_m1 == 7 || .@fish_m1 == 8) { fish_r = 4; setquest 10039; mes "[Magumagu]"; mes "Decorative fish tails are out of"; mes "stock. This is urgent..."; mes "Please bring me ^0000FF10 fish tails^000000."; mes "They are always missing when I need them badly..."; mes "Please do me this favor."; } else if (.@fish_m1 == 9) { fish_r = 5; setquest 10040; mes "[Magumagu]"; mes "We are missing a platter to serve"; mes "fish slices to customers."; mes "This is horrible..."; mes "Will you buy me some fine porcelain ^0000FFChina^000000?"; mes "I can't just put food anywhere..."; } else { if (rand(1,10) == 1) { fish_r = 6; setquest 10041; mes "[Magumagu]"; mes "Don't ask me why..."; mes "But, I need something special..."; mes "^0000FF100 Hearts of Mermaid^000000....."; mes "I know that it sounds impossible, but it is really important to me..."; next; mes "[Magumagu]"; mes "Don't ask any questions"; mes "about my request..."; mes "Just keep what I want in mind."; } else { fish_r = 5; setquest 10040; mes "[Magumagu]"; mes "We are missing a platter to serve"; mes "fish slices to customers."; mes "This is horrible..."; mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere..."; } } next; mes "[Magumagu]"; mes "Well, good luck to you..."; mes "I will be waiting for you."; mes "Don't forget what I asked..."; close; } case 4: mes "[Magumagu]"; mes "Haha, you won't forget the flavor of my fish slice once you've"; mes "tasted it. If you have time, try my fish slices."; mes " "; close; } } // Dungeon Quest :: japan_mono //============================================================ amatsu,112,164,4 script Gate Soldier#ama1 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "This is the great palace,"; mes "Toukoujyo."; mes "Locals are prohibited"; mes "from entering..."; next; mes "[Gate Soldier]"; mes "Your attire looks unfamiliar."; mes "Are you from another continent?"; mes "The lord has granted entrance to"; mes "tourists, so you can go in."; mes " "; close; } amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "Are you from Rune-Midgard?"; mes "Welcome to Amatsu."; mes "Visit our lord in Chun-Su-Gak"; mes "when you go in."; mes " "; next; mes "[Gate Soldier]"; mes "He is really kind."; mes "He invested in various fields for"; mes "Amatsu, and intercontinental trade was his idea."; close; } ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "Welcome. The lord of the palace"; mes "has specially allowed guests"; mes "from other continents."; next; mes "[Gate Soldier]"; mes "Look around and take your time."; mes "Please enjoy your stay."; close; } ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "The lord is really nice guy."; mes "Who would know that our town was"; mes "once a small village?"; next; mes "[Gate Soldier]"; mes "I thank him for hiring me."; mes "These days, he seems to have"; mes "troubles on his mind."; mes "Lately, he's been looking pretty gloomy."; mes " "; close; } amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; if (event_amatsu == 0) { mes "You can't enter here."; mes "The mother of our lord is resting in here. She needs her rest."; next; event_amatsu = 1; setquest 8131; mes "[Gate Soldier]"; mes "She has been sick for months."; mes "That is why she is staying in here."; mes "It's a pretty fearsome sickness..."; } else if (event_amatsu == 1) { mes "She should regain her health..."; mes "But still, my lord is worrying so much."; mes " "; } else if (event_amatsu == 5) { mes "Augh! I was suprised by that loud sound."; mes "What happened? Huh?"; mes " "; } else if (event_amatsu == 6) { mes "The mother of our lord hasn't"; mes "fully recovered her health."; mes "Still, she is better than before."; mes " "; } else { mes "If you are sent by my lord,"; mes "it is okay to enter..."; mes "But you wouldn't be able to cure"; mes "her. Many others tried and failed."; } close; } amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; if (event_amatsu == 0) { mes "You can't enter here."; mes "The mother of our lord is resting in here."; mes " "; next; event_amatsu = 1; mes "[Gate Soldier]"; mes "She has been sick for months."; mes "That is why she is staying in here."; mes "..."; } else if (event_amatsu == 1) { mes "Please, be quiet."; mes "The mother of the lord is staying in here. She needs to relax."; next; mes "[Gate Soldier]"; mes "Why is this happening"; mes "to my kind lord..."; mes "How can it be? *Sob*..."; } else if (event_amatsu == 5) { mes "Eh? Something was flying"; mes "in the sky... You didn't see? Ugh."; mes "That sound suprised me."; } else if (event_amatsu == 6) { mes "Now our lord is relieved."; mes "We were so worrying about it so much."; mes "Now, it is okay... *sob*."; } else { mes "Oh...man. People from the other"; mes "continents are all doctors!"; mes "How many doctors have come to visit?! I can't even count anymore!"; } close; } ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{ mes "[Ichiro]"; mes "Welcome."; mes "Our lord prepared guest rooms"; mes "for travelers like you."; next; mes "[Ichiro]"; mes "If you are having any problems,"; mes "tell me. I would appreciate it if you talk to our lord of the"; mes "palace. This is all provided by him."; close; } ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ mes "[Jiro]"; mes "I'm Jiro, the administrator"; mes "of this Palace. What can I do for you?"; next; switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { case 1: if (event_amatsu == 6) { if (countitem(7160) > 0) { mes "[Jiro]"; mes "You already have one..."; mes "You don't need to have two of them."; close; } mes "[Jiro]"; mes "Did you lose your Transit Permit?"; mes "You need to pay 10,000 zeny as a tax"; mes "to issue another Transit Permit."; next; if (select("Issue one:Talk to you later") == 1) { Zeny -= 10000; getitem 7160,1; //Lord's_Passable_Ticket mes "[Jiro]"; mes "There you go."; mes "Don't lose it this time."; close; } mes "[Jiro]"; mes "Okay, then..."; mes "Talk to me when you need help."; close; } mes "[Gate Soldier]"; mes "The lord announced that"; mes "he grants guests from Rune-Midgard the right to go anywhere."; mes "You don't need me to issue you a Transit Permit."; close; case 2: mes "[Jiro]"; mes "That is impossible. You're free to"; mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration."; mes "Instead of that, you can stay here as long as you want."; close; case 3: mes "[Jiro]"; mes "Well then..."; mes "Talk to me when you need help."; close; } } ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{ mes "[Saburo]"; mes "This is the training ground for improving our battle skills."; mes "Please look around..."; next; mes "[Saburo]"; mes "By the way, recently I've felt"; mes "like the soldiers have changed"; mes "lately. How do I say it..."; mes "Their faces are gloomy and"; mes "some of them are no longer around."; mes "Have they gone to Rune-Midgard??"; next; mes "[Saburo]"; mes "In this job, I encounter"; mes "many strangers. But downstairs,"; mes "there's a guest from a distant land who seems suspicious..."; mes "I told my guards to watch him..."; next; mes "[Saburo]"; mes "Of course, my lord precisely knows everything that's going on."; mes "Haha, don't take what I said seriously~"; mes "See ya..."; close; } ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{ mes "[Shiro]"; mes "*Cough, Cough* What..."; mes "Don't talk to me..."; mes "*Cough, Cough*... Oh, my freakin' neck."; next; mes "[Shiro]"; mes "That quack's cold medicine"; mes "is useless! I should never have trusted people from Rune-Midgard!"; mes "*Cough, Cough*..."; next; mes "[Shiro]"; mes "I don't know why but..."; mes "I'm getting worse and worse..."; mes "What kind of cold is this?"; mes "*Cough*... *Cough*..."; close; } ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{ mes "[Goro]"; mes "*Psst*... Please, be quiet."; mes "I will tell you a story, okay?"; mes " "; next; mes "[Goro]"; mes "There is a rumor in Amatsu."; mes "The lord of this palace isn't"; mes "real... *Psst*, Quiet!"; mes "Don't panic and listen to me."; next; mes "[Goro]"; mes "There is a real lord behind"; mes "the kind lord and he is scheming"; mes "something. He is controlling"; mes "our town in some hidden place."; mes "...Our kind lord is just a figurehead~!"; next; mes "[Goro]"; mes "It's for real! Trust me~"; mes "I saw him. The lord who was"; mes "laughing at the town on the"; mes "TenguGak!!"; mes "Just don't tell anyone that I've told you this, okay?"; close; } ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{ mes "[Rokuro]"; mes "He always talks nonsense."; mes "He says that our lord"; mes "is not real, but a fake."; mes "It's not even funny."; next; mes "[Rokuro]"; mes "However, it is true that"; mes "recently, weird things are"; mes "happening. There were no"; mes "prohibited places before..."; next; mes "[Rokuro]"; mes "I hear strange sounds sometimes."; mes "The mother of the lord has been"; mes "visited by doctors several times."; mes "I guess her health hasn't"; mes "improve after their visits..."; close; } ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{ mes "[Shichiro]"; mes "Have a good time."; mes "My lord prepared some"; mes "guest rooms."; next; mes "[Shichiro]"; mes "If you have any problems,"; mes "please call me. Also, try not to disturb the other guests."; mes " "; next; mes "[Shichiro]"; mes "Have a good day."; close; } ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{ mes "[Hachiro]"; mes "My lord is inside."; mes "If you'd like to greet him, feel free to enter."; next; mes "[Hachiro]"; mes "Don't be rude in front of him."; mes "He is somehow not feeling well."; mes "Usually, he greets people from"; mes "other continents gladly, but..."; mes "What could have happened to him...?"; close; } ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{ mes "[Kyuro]"; mes "This is not good."; mes "My lord is really kind, but"; mes "recently he is not doing well..."; next; mes "[Kyuro]"; mes "I've heard about the rumors"; mes "but I trust him. He made"; mes "Amatsu into a great town."; mes "That is why I'm following"; mes "him as a soldier."; close; } ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "What are you doing in here?"; mes "There is nothing interesting here."; next; if (select("That is true:Open the gate") == 1) { mes "[Jyuro]"; mes "There are much better things to enjoy in town. Have a good time..."; close; } if (event_amatsu == 6) { if (countitem(7160) > 0) { mes "[Jyuro]"; mes "You have the ticket..."; mes "Do you want me to send you now, or do you need a little instruction?"; next; if (select("I will go in:Instruction, please") == 1) { mes "[Jyuro]"; mes "I will open the gate."; mes "Take care of yourself..."; } else { mes "[Jyuro]"; mes "The area beyond this gate is"; mes "protected by some kind of magic."; mes "You may get killed by someone"; mes "or get lost."; mes " "; next; mes "[Jyuro]"; mes "I can't tell you much."; mes "I didn't go far inside and"; mes "and just took a quick look."; mes " "; mes " "; next; mes "[Jyuro]"; mes "First....."; mes "'Do not trust what you are"; mes "seeing.' I don't know what"; mes "it means, but I guess you shouldn't believe everything before your eyes."; next; mes "[Jyuro]"; mes "Second....."; mes "'There are certain rules in"; mes "magic.' Everything has a"; mes "reason to exist. Magic is not an exception. You can probably find the answer..."; next; mes "[Jyuro]"; mes "Well, I will open this gate."; mes "Take care of yourself..."; } close2; warp "ama_dun01",229,10; end; } mes "[Jyuro]"; mes "I'm sorry."; mes "You need a Transit Permit to go in."; mes "Please, go back."; close; } mes "[Jyuro]"; mes "What gate are you talking about?"; mes "A gate? On the top floor of the building??? Surely, you must been be mistaken."; emotion e_swt; next; if (countitem(7160) > 0) { if (select("Show him the ticket:Cancel") == 1) { mes "[Jyuro]"; mes "What? That pass is...?"; mes "That Transit Permit is from"; mes "the lord but I guess it has"; mes "been issued to the wrong person."; next; delitem 7160,1; //Lord's_Passable_Ticket mes "[Jyuro]"; mes "I will keep this ticket because"; mes "it was issued without permission."; mes "This is a warning."; mes "Be careful."; close; } mes "[Jyuro]"; mes "There are more things to enjoy in town. Have a good time..."; close; } mes "[Jyuro]"; mes "There are more things to enjoy in town. Have yourself a good time..."; close; } ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "Do you want to go back?"; next; if (select("Yes, I do:I will stay here") == 1) { mes "[Jyuro]"; mes "Take care of yourself."; close2; warp "ama_in02",119,181; end; } mes "[Jyuro]"; mes "Take care..."; close; } ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ if (event_amatsu == 0) { mes "[Ishida Yoshinaga]"; mes "What! A foreigner...? *Phew*"; mes "I'm sorry, but I'm not in"; mes "the mood to meet new people!"; next; mes "[Ishida Yoshinaga]"; mes "Get out! I'm not interested"; mes "in who you are."; mes "I'm not feeling well!"; close; } else if (event_amatsu == 1) { mes "[Ishida Yoshinaga]"; mes "What! A foreigner? What brings"; mes "you here? If it is not urgent,"; mes "come to me another time...!"; next; switch(select("I heard about your mother...:Your last name is nice:Who are you?")) { case 1: mes "[Ishida Yoshinaga]"; mes "Oh...So you know about her disease?"; mes "I've heard that, in foreign lands,"; mes "the body of medical knowledge can"; mes "be quite amazing."; next; mes "[Ishida Yoshinaga]"; mes "Welcome. As you know, I'm the"; mes "lord of Toukoujyo,"; mes "Ishida Yoshinaga. Nice to"; mes "meet you."; next; mes "[Ishida Yoshinaga]"; mes "Let's get to the point."; mes "My mother is not doing well recently. I know you are here because of that."; mes "Can you cure her disease?"; next; mes "[Ishida Yoshinaga]"; mes "Until now, many famous doctors"; mes "have visited her, but they"; mes "all failed to cure her disease"; mes "and made it worse..."; mes "They disappointed me."; next; mes "[Ishida Yoshinaga]"; mes "You, who hail from Rune-Midgard,"; mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; next; event_amatsu = 2; changequest 8131,8132; mes "[Ishida Yoshinaga]"; mes "I beg you...Please."; mes "My mother is living in a house outside of the palace."; mes "Come to me when you finish your treatment."; close; case 2: mes "[Ishida Yoshinaga]"; mes "Nice!? So What?!"; mes "Read my name until you get"; mes "tired of it! Darn it!"; next; mes "[Ishida Yoshinaga]"; mes "Joking, even in this critical situation... *Phew*..."; mes "Please have a good time in Amatsu."; mes "...Whatever!"; close; case 3: mes "[Ishida Yoshinaga]"; mes "...me? Don't you know? Huh?"; mes "I'm the lord of this palace."; mes "If you don't know, talk to"; mes "the soldiers outside!"; close; } } else if (event_amatsu == 5) { if (countitem(1022) > 0) { mes "[Ishida Yoshinaga]"; mes "I've hear the great news!"; mes "My mother seems to have gotten better. What was her disease?"; next; mes "[Ishida Yoshinaga]"; mes "A fox? Is that so? Oh..."; mes "It wasn't a disease...!!"; mes "Why didn't I notice?!"; next; mes "[Ishida Yoshinaga]"; mes "Darn fox. To run away and"; mes "take revenge on me in such a"; mes "way...Well, then. There's no chance of revenge now... Hahaha!"; next; mes "[Ishida Yoshinaga]"; mes "Hmm, Mmm. Hmm..."; next; mes "[Ishida Yoshinaga]"; mes "Anyway, thank you for helping me."; mes "Mother will be okay now..."; mes "I want to reward you..."; mes "But what would be nice...?"; next; mes "[Ishida Yoshinaga]"; mes "Alright, I will give you"; mes "a Transit Permit."; mes "You can go anywhere"; mes "with this ticket."; next; event_amatsu = 6; completequest 8135; delitem 1022,1; //Fox_Tail getitem 7160,1; //Lord's_Passable_Ticket mes "[Ishida Yoshinaga]"; mes "This isn't a big reward but"; mes "someday it will be useful for you."; mes "Ask my soldier, 'Jyuro' about the details."; close; } mes "[Ishida Yoshinaga]"; mes "Hmm, I heard that my mother"; mes "got better...but"; mes "How can I know if you cured"; mes "her or not?"; next; mes "[Ishida Yoshinaga]"; mes "Is there any evidence to prove"; mes "that you cured her?"; next; mes "[Ishida Yoshinaga]"; mes "Show me the evidence to prove"; mes "your treatment. I've been"; mes "meeting so many foreigners."; mes "But not all of them are trustworthy."; mes "Well... Have a good time."; close; } else if (event_amatsu == 6) { mes "[Ishida Yoshinaga]"; mes "*Chuckle* Have a good time"; mes "in Amatsu....."; mes "Foreigners are always welcome."; close; } mes "[Ishida Yoshinaga]"; mes "How is my mom's status?"; mes "If you find the name of the disease, please tell me."; mes "I was worrying about"; mes "her all night."; next; mes "[Ishida Yoshinaga]"; mes "Because you carry with you"; mes "knowledge from Rune-Midgard,"; mes "I have faith in your ability."; close; } ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ if (event_amatsu == 4) { mes "[....]"; mes "^FF6060Yelp, Yelp, a foolish human"; mes "again! What are you going to do"; mes "to get rid of me!?^000000"; next; mes "[....]"; mes "^FF6060You look like you learned"; mes "something from somewhere, but"; mes "it won't harm me!! Yelp!^000000"; next; select("Taaaah!!"); if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) { if (rand(1,4) == 1) .@fox_kill = 0; else .@fox_kill = 1; } else { if (rand(1,2) == 1) .@fox_kill = 0; else .@fox_kill = 1; } if (.@fox_kill == 1) { mes "[....]"; mes "^FF6060Yelp! Yelp! Yelp! Human!"; mes "To expel me from this body like"; mes "this! Curse you! Darn you!!^000000"; next; mes "[....]"; mes "^FF6060I will curse the Ishida family"; mes "who made me like this! Forever!"; mes "You better watch out, human!^000000"; next; monster "ama_in01",22,111,"Nine Tails",1180,1; killmonsterall "ama_in01"; event_amatsu = 5; changequest 8134,8135; getitem 1022,1; //Fox_Tail mes "[....]"; mes "^FF6060Everything that"; mes "Yoshinaga does will cause you"; mes "unhappiness...^000000"; mes "^FF0000Yaaaaaaaaaaaaap!!^000000"; close; } mes "[....]"; mes "^FF6060Yelp! Haha! Yelp! Hahaha!"; mes "Are you trying to expel me from this body!?"; mes "Shoo!! Yelp!^000000"; close2; warp "amatsu",167,197; end; } else if (event_amatsu == 5) { mes "[Ishida Saoko]"; mes "...Huh? Why are you here...?"; mes "*Urrmmm* My head hurts..."; mes "But I'm starting to remember everything..."; next; mes "[Ishida Saoko]"; mes "Thank you, traveler from a far off"; mes "land. I owe you a great debt... Thank you very much..."; next; mes "[Ishida Saoko]"; mes "I will tell my son that"; mes "you exorcised the fox..."; mes "Thank you..."; next; mes "[Ishida Saoko]"; mes "I should get some rest."; mes "My head aches, Young one....."; mes "Go to my son..."; close; } else if (event_amatsu == 6) { mes "[Ishida Saoko]"; mes "Oh, Are you...? You are the one"; mes "who exorcised the fox... Welcome."; mes "Please, have a seat..."; next; mes "[Ishida Saoko]"; mes "When I think over, being possessed"; mes "by the fox was my fault. I raised"; mes "my son badly... Oh~"; mes "He was a good boy when he was"; mes "young. I wasn't strict to him..."; next; mes "[Ishida Saoko]"; mes "Long ago, this town wasn't as big"; mes "as it is today. There was no big"; mes "palace like Toukoujyo. Then, one"; mes "day, my son brought great riches"; mes "to the village. He never told me what he did to earn that fortune..."; next; mes "[Ishida Saoko]"; mes "He built the palace and helped"; mes "the towners and make the town bigger."; mes "He was perfect until..."; mes "he started doing strange things."; next; mes "[Ishida Saoko]"; mes "Things...which angered God."; mes "He learned forbidden magic,"; mes "performed experiments"; mes "in the palace, caged monsters,"; mes "did all sorts of horrible things..."; next; mes "[Ishida Saoko]"; mes "That is the reason why there are"; mes "monsters in Toukoujyo... Finally,"; mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help..."; next; mes "[Ishida Saoko]"; mes "At last, the anger came toward"; mes "me...It seems God tried to warn my son with the fox."; mes "However, my son won't stop."; next; mes "[Ishida Saoko]"; mes "If it is okay, please stop my son."; mes "I don't have much time."; mes "I don't know what to do..."; mes "Please save this peaceful village."; mes "I beg you please..."; mes "What is he truly thinking...?"; close; } mes "[....]"; mes "^FF6060Yelp, Yelp, Another foolish human!"; mes "Yelp, Yelp, Who! Human!?"; mes "What are you doing!"; mes "Shoo... Yelp! Yelp!^000000"; next; mes "[....]"; mes "^FF6060I will be in here until"; mes "the Ishida family line dies out!"; mes "Don't disturb me! Yelp!^000000"; close2; warp "amatsu",167,197; end; } amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{ mes "[Kouji]"; mes "Ralralrah Ralralrah Ralralrahralralrah~"; mes "Ralralrah Ralralrah Ralralrahralralrah~"; next; mes "[Kouji]"; if (event_amatsu == 1) { mes "When you're sick, rice cakes are no good~"; mes "Family is the best help, as it should~"; mes "When medicine doesn't help, that's when you'll see~"; mes "That Mommy's love is best for me~"; } else if (event_amatsu == 2) { event_amatsu = 3; mes "Priest, Priest~"; mes "A fox is following me!"; mes "It's funny and a little absurd,"; mes "But I'll need noodles with fried bean curd!"; } else if (event_amatsu == 3) { mes "Priest, priest~"; mes "A fox is following me!"; mes "If he doesn't leave when I scream and shout!"; mes "The North Shrine Priest should help me out~"; changequest 8132,8133; } else if (event_amatsu == 4) { mes "Priest, priest~"; mes "A fox is following me."; mes "If shouts alone don't make Fox scared,"; mes "I might need help from Tiger and Bear~!"; next; mes "[Kouji]"; mes "Anything else I need in this fight???"; mes "Maybe some water from an Acolyte~!"; } else if (event_amatsu == 5) { mes "Scary scary harbor ship~"; mes "Empty of people, full of treasure~"; mes "But I don't remember~!"; mes "the rest of this...song???"; } else { mes "Blue roof under the blue sky"; mes "Blue wall on the blue lake"; mes "Blue wishes in the blue minds"; mes "Blue Blue Everything is Blue"; } next; mes "[Kouji]"; mes "Ralralrah Ralralrah Ralralrahralralrah~"; mes "Ralralrah Ralralrah Ralralrahralralrah~"; close; } ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{ mes "[Tokako]"; mes "Er, I'm not really a shaman..."; mes "My friend, Takehue-kun brought"; mes "me here and invited me to try on these clothes."; next; mes "[Tokako]"; mes "He asks me to do a lot of"; mes "weird stuff, but he is funny."; mes "Sometimes, I don't know what"; mes "he is thinking. Still, he is a good friend."; next; mes "[Tokako]"; mes "If you are curious about,"; mes "something, ask Takehue-kun."; mes "He knows stuff about"; mes "mysticism and the occult that other people don't know about."; mes " "; close; } ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{ if (event_amatsu == 3) { mes "[Takehue]"; mes "Eh, you are a foreigner."; mes "I'm sure you visited me because"; mes "you are having fox troubles."; mes "I can see that in your face."; next; mes "[Takehue]"; mes "Originally, the head priest should"; mes "help you, but this shrine has been"; mes "abandoned long ago."; next; mes "[Takehue]"; mes "It is hard to expel a fox from"; mes "a human body. If you have liquor"; mes "and noodles with fried bean curd,"; mes "it would be easy, but they are hard to find."; next; mes "[Takehue]"; mes "I know a little about foxes, so let me tell you something..."; mes "Foxes like to tease people but"; mes "it is rare for them to crave"; mes "vengeance."; mes " "; next; mes "[Takehue]"; mes "If a fox is vengeful, it means that a human caused it harm."; mes "The fox will take its revenge"; mes "against, you, your family,"; mes "even your close friends!"; next; mes "[Takehue]"; mes "Anyway, a stronger spirit"; mes "will expel the fox from a human."; mes "Come on, yell out and show me your spirit!"; mes " "; next; select("Taaaaah!!"); event_amatsu = 4; mes "[Takehue]"; mes "Good. Show that spiritual"; mes "energy to the fox several times."; mes "Sooner or later, you'll be successful."; changequest 8133,8134; close; } else if (event_amatsu == 4) { mes "[Takehue]"; mes "Don't forget. You also need the"; mes "the embodiment of animals stronger"; mes "than the fox. Without these, your"; mes "concentration will be of no use."; close; } else { mes "[Takehue]"; mes "Eh? A foreigner. This shrine"; mes "has been without priests for a"; mes "long time. My friend, Tokako and I come here to play around."; next; mes "[Takehue]"; mes "If you have been chased by"; mes "monsters, please relax."; mes "Monsters cannot come here, so"; mes "take a rest in here."; close; } } //============================================================ // Old changelog //============================================================ //= 1.0 Rewrote parts of other/momotaro.txt to make it work. //= I'm sorry for the mess, I couldn't do much better with //= the current code I had. //= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] //= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] //============================================================