//===== eAthena Script ======================================= //= Falicious Okolnir - Nidhoggr 2 //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= God Item SE Creation scipt (Brynhild) //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //============================================================ schg_cas02,181,335,3 script Guide#gq_sch02 899,{ set .@GID, GetCastleData("schg_cas02",1); if (getcharid(2) == .@GID) { if ($siz_sch02_on == 0) { mes "[Guide]"; mes "This castle has a hidden secret."; mes "That is the ^4d4dff'Okolnir'^000000."; next; switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { case 1: mes "[Guide]"; mes "Okolnir is a kind of virtual realm..."; mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; next; mes "[Guide]"; mes "As you know this is a place to test the adventurers made by Valkyrie..."; mes "...you know the qualifications to enter Okolnir."; next; select("Qualifications?"); mes "[Guide]"; mes "Yes, Valkyrie definitely prefers strong adventurers."; mes "Only the qualified can enter Okolnir and Valhalla."; next; mes "[Guide]"; mes "It only opens when everyone comes together to work it out."; mes "The key is in the castle."; next; mes "[Guide]"; mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; next; mes "[Guide]"; mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; mes "You will also receive a mysterious gift."; next; mes "[Guide]"; mes "Would you like to try to enter here?"; close; case 2: set .@Defence,GetCastleData("schg_cas02",3); set .@Economy,GetCastleData("schg_cas02",2); if ((.@Economy > 64) && (.@Defence > 29)) { mes "[Guide]"; mes "Great! Economy and Defense are OK."; mes "You can enter Okolnir now...."; mes "Do you want to go there?"; next; switch(select("Sure let's go there.:No.")) { case 1: if (countitem(7839) > 0) { delitem 7839,countitem(7839); //Crystal_Key } mes "[Guide]"; mes "Ok......"; mes "Please follow me..."; close2; warp "que_qsch02",346,32; end; case 2: mes "[Guide]"; mes "You can try this anytime in the future..."; mes "If you are ready to protect this castle."; close; } } else { mes "[Guide]"; mes "You are not qualified yet."; mes "Please develop your castle more..."; close; } } } else if ($siz_sch02_on == 1) { mes "[Guide]"; mes "... OK..."; mes "Good luck."; next; switch(select("Enter now.:No.")) { case 1: if (countitem(7839) > 0) { delitem 7839,countitem(7839); //Crystal_Key } mes "[Guide]"; mes "Hope you get everything you want..."; close2; warp "que_qsch02",346,32; end; case 2: mes "[Guide]"; mes "Really?"; mes "Sorry to hear that."; close; } } else if ($siz_sch02_on == 2) { mes "[Guide]"; mes "Building Okolnir needs quite a long time."; mes "....even though it's only virtual..."; next; mes "[Guide]"; mes "It takes about 12 -13 hours to create the virtual realm."; close; } else { mes "[Guide]"; mes "You'll have to wait."; close; } } else { mes "[Guide]"; mes "... I've never seen you before."; mes "You are strangers here. You'd better get out of here right now."; close; } end; OnInit: set $gqse_sch02_miro,0; set $gqse_sch02_pcc,0; set $gqse_sch02_gd,0; set $gqse_sch02_nm,0; if ($siz_sch02_on == 1) { set $siz_sch02_on,0; } enablenpc "Guide#gq_sch02"; end; } que_qsch02,345,23,0 warp Gate02#gq_sch02 1,1,schg_cas02,177,355 que_qsch02,345,82,3 script Wish Maiden#gq_sch02 403,{ set .@GID, GetCastleData("schg_cas02",1); if (getcharid(2) == .@GID) { cutin "wish_maiden31",1; if (strcharinfo(0) == getguildmaster(.@GID)) { mes "[Wish Maiden]"; mes "I am... Wish maiden."; mes "Mourning in this virtual realm, Okolnir."; mes "On behalf of the humanbeings who defeated God here."; next; if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { cutin "wish_maiden11",1; mes "[Wish Maiden]"; mes "Are you ready to endure the trials to get the Goddess' glory?"; next; switch(select("Yes, I am:Sorry, I'll try later")) { case 1: cutin "wish_maiden12",1; mes "[Wish Maiden]"; mes "I will test whether or not you deserve the Goddess shine..."; mes "Isn't it simple?"; next; mes "[Wish Maiden]"; mes "Okolnir is a virtual place."; mes "There is no room for error there."; mes "^ff0000You only have one hour.^000000"; next; cutin "wish_maiden31",1; mes "[Wish Maiden]"; mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; mes "You will have to wait again..."; next; mes "[Wish Maiden]"; mes "Are you ready to go through?"; mes "^4d4dffYou need to have 16 to 20 members present^000000."; next; cutin "wish_maiden11",1; mes "[Wish Maiden]"; mes "I will open the gate of Okolnir if your members are ready."; next; switch(select("We are ready.:We need more time.")) { case 1: set .@saram,getmapusers("que_qsch02"); if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { cutin "wish_maiden12",1; mes "[Wish Maiden]"; mes "Now I will open the gate of Okolnir where I am."; mes "I will wait for you on the top of Okolnir..."; next; mes "[Wish Maiden]"; mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; mes "Good luck."; mapannounce "que_qsch02","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; close2; set $gqse_sch02_pcc,.@saram; set $siz_sch02_on,1; donpcevent "#okolnir_sch02::OnEnable"; disablenpc "Wish Maiden#gq_sch02"; cutin "wish_maiden11",255; announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; end; } else { cutin "wish_maiden13",1; mes "[Wish Maiden]"; mes "You need to have 16 to 20 members present to open the gate of Okolnir."; mes "Come back when you are ready."; close2; } break; case 2: cutin "wish_maiden13",1; mes "[Wish Maiden]"; mes "Don't hesitate to try."; mes "You should catch the chance when it comes to you."; mes "Just gather your fellow members."; close2; } break; case 2: cutin "wish_maiden32",1; mes "[Wish Maiden]"; mes "... Are you afraid of"; mes "the trials facing you?"; mes "...."; next; cutin "wish_maiden13",1; mes "[Wish Maiden]"; mes "Do you think that you can defeat the Goddess shine easily?"; mes "I feel disappointed by all of you."; mes "Just go away..."; close2; } } else { cutin "wish_maiden11",1; mes "[Wish Maiden]"; mes "Do you wish to enter?"; mes "Only those prepared may enter here."; mes "You must bring several items to enter Okolnir."; next; mes "[Wish Maiden]"; mes "Goddess Tear"; mes "Valkyrie's Token"; mes "Brynhild Armor Piece"; mes "Hero Remains"; mes "Valkyrie Armor"; mes "Andvari's Ring."; next; mes "[Wish Maiden]"; mes "You must bring those six things, 10 Gold, and 20 Elunium."; mes "Many Valhala's Flowers are also required as an offering."; next; mes "[Wish Maiden]"; mes "Once all of those are prepared, the gate will open."; next; mes "[Wish Maiden]"; mes ".... "; mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; next; mes "[Wish Maiden]"; mes "Remember..."; mes "You need to collect many Valhalla flowers."; mes "I hope that your dreams come true."; next; mes "[Wish Maiden]"; mes "I will answer all your requests if you bring these to me."; close2; } } else { cutin "wish_maiden31",1; mes "[Wish Maiden]"; mes "I am... Wish maiden."; mes "Mourning in this virtual realm, Okolnir."; mes "On behalf of the humanbeings who defeated God here."; next; mes "[Wish Maiden]"; mes "Bring me the one who brought you to this place."; mes ".. Deliver him to my will."; close2; } } else { cutin "wish_maiden13",1; mes "[Wish Maiden]"; mes "...You are not qualified."; close2; percentheal -100,0; cutin "wish_maiden11",255; end; } cutin "wish_maiden11",255; end; OnInit: if ($siz_sch02_on == 0) { enablenpc "Wish Maiden#gq_sch02"; } else { disablenpc "Wish Maiden#gq_sch02"; } end; } que_qsch02,346,81,0 script Gate01#gq_sch02 45,1,1,{ end; OnInit: disablenpc "Gate01#gq_sch02"; end; OnEnable: enablenpc "Gate01#gq_sch02"; setcell "que_qsch02",58,302,63,302,cell_walkable,0; setcell "que_qsch02",58,302,63,302,cell_shootable,0; end; OnDisable: disablenpc "Gate01#gq_sch02"; killmonsterall "que_qsch02"; end; OnTouch: set .@saram,getmapusers("que_qsch02"); if (.@saram < 21) { if ($gqse_sch02_miro == $gqse_sch02_pcc) { set .@point,rand(1,5); if (.@point == 1) { warp "que_qsch02",72,271; end; } else if (.@point == 2) { warp "que_qsch02",45,243; end; } else if (.@point == 3) { warp "que_qsch02",102,248; end; } else if (.@point == 4) { warp "que_qsch02",102,300; end; } else { warp "que_qsch02",46,300; end; } } else if ($gqse_sch02_miro == 0) { if (BaseClass == Job_Swordman) { monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,1; warp "que_qsch02",72,271; end; } else if ($gqse_sch02_miro == 1) { if (BaseClass == Job_Swordman) { monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,2; warp "que_qsch02",63,282; end; } else if ($gqse_sch02_miro == 2) { if (BaseClass == Job_Swordman) { monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,3; warp "que_qsch02",59,294; end; } else if ($gqse_sch02_miro == 3) { if (BaseClass == Job_Swordman) { monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,4; warp "que_qsch02",46,300; end; } else if ($gqse_sch02_miro == 4) { if (BaseClass == Job_Swordman) { monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,5; warp "que_qsch02",51,285; end; } else if ($gqse_sch02_miro == 5) { if (BaseClass == Job_Swordman) { monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,6; warp "que_qsch02",51,262; end; } else if ($gqse_sch02_miro == 6) { if (BaseClass == Job_Swordman) { monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,7; warp "que_qsch02",45,243; end; } else if ($gqse_sch02_miro == 7) { if (BaseClass == Job_Swordman) { monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,8; warp "que_qsch02",82,249; end; } else if ($gqse_sch02_miro == 8) { if (BaseClass == Job_Swordman) { monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,9; warp "que_qsch02",102,248; end; } else if ($gqse_sch02_miro == 9) { if (BaseClass == Job_Swordman) { monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,10; warp "que_qsch02",90,260; end; } else if ($gqse_sch02_miro == 10) { if (BaseClass == Job_Swordman) { monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,11; warp "que_qsch02",90,280; end; } else if ($gqse_sch02_miro == 11) { if (BaseClass == Job_Swordman) { monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,12; warp "que_qsch02",102,300; end; } else if ($gqse_sch02_miro == 12) { if (BaseClass == Job_Swordman) { monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,13; warp "que_qsch02",96,290; end; } else if ($gqse_sch02_miro == 13) { if (BaseClass == Job_Swordman) { monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,14; warp "que_qsch02",63,282; end; } else if ($gqse_sch02_miro == 14) { if (BaseClass == Job_Swordman) { monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,15; warp "que_qsch02",61,243; end; } else if ($gqse_sch02_miro == 15) { if (BaseClass == Job_Swordman) { monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,16; warp "que_qsch02",70,249; end; } else if ($gqse_sch02_miro == 16) { if (BaseClass == Job_Swordman) { monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; end; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,17; warp "que_qsch02",102,281; end; } else if ($gqse_sch02_miro == 17) { if (BaseClass == Job_Swordman) { monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,18; warp "que_qsch02",66,300; end; } else if ($gqse_sch02_miro == 18) { if (BaseClass == Job_Swordman) { monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,19; warp "que_qsch02",57,258; end; } else if ($gqse_sch02_miro == 19) { if (BaseClass == Job_Swordman) { monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Thief) { monster "que_qsch02",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Archer) { monster "que_qsch02",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Mage) { monster "que_qsch02",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Merchant) { monster "que_qsch02",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; } else if (BaseClass == Job_Acolyte) { monster "que_qsch02",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; } else { monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; } set $gqse_sch02_miro,20; warp "que_qsch02",84,280; end; } } else { mes "Á¤¿øÀ» ÃÊ°úÇÏ¿´½À´Ï´Ù. ´õÀÌ»ó ÁøÀÔÇÒ ¼ö ¾ø½À´Ï´Ù."; close; } end; } que_qsch02,1,4,0 script #Gate_manager_sch02 844,{ OnMyMobDead: if ($gqse_sch02_miro == $gqse_sch02_pcc) { if (mobcount("que_qsch02","#Gate_manager_sch02::OnMyMobDead") == 0) { donpcevent "#gq_miromob2_sch02::OnEnable"; } } end; } que_qsch02,1,4,0 script #gq_miromob2_sch02 844,{ OnEnable: initnpctimer; end; OnTimer1000: mapannounce "que_qsch02","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; end; OnTimer6000: mapannounce "que_qsch02","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; monster "que_qsch02",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",102,281,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead"; monster "que_qsch02",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead"; stopnpctimer; end; Onreset: killmonster "que_qsch02","#gq_miromob2_sch02::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: if (mobcount("que_qsch02","#gq_miromob2_sch02::OnMyMobDead") == 0) { mapannounce "que_qsch02","The Mystic garden exit is now open.",bc_map,"0x00ff00"; setcell "que_qsch02",58,302,63,302,cell_walkable,1; setcell "que_qsch02",58,302,63,302,cell_shootable,1; donpcevent "#Maze_Manager_sch02::OnDisable"; } end; } que_qsch02,1,1,0 script #okolnir_sch02 844,{ OnEnable: donpcevent "Gate01#gq_sch02::OnEnable"; donpcevent "#Maze_Manager_sch02::OnEnable"; donpcevent "#event_start01_sch02::OnEnable"; donpcevent "#gd_sch02_mobctrl::OnEnable"; enablenpc "Guard of Shadow#sch02_01"; enablenpc "Guard of Shadow#sch02_02"; enablenpc "Guard of Shadow#sch02_03"; enablenpc "Guard of Shadow#sch02_04"; enablenpc "Bloody Hunter#sch02_ac01"; enablenpc "Bloody Hunter#sch02_ac02"; enablenpc "Bloody Hunter#sch02_ac03"; enablenpc "Bloody Hunter#sch02_ac04"; enablenpc "Temple Keeper#sch02_ac01"; enablenpc "Temple Keeper#sch02_ac02"; initnpctimer; end; OnDisable: disablenpc "Wish Maiden#gq_sch02"; donpcevent "#gq_miromob2_sch02::Onreset"; disablenpc "Piamette#sch02"; donpcevent "#gdtimer01_sch02::Onstop"; donpcevent "#gdtimer02_sch02::Onstop"; donpcevent "#piamette_sch02::Onreset"; donpcevent "Wish Maiden#sch02_boss::OnDisable"; donpcevent "Wish Maiden#sch02_gift::OnDisable"; donpcevent "#gd_sch02_mobctrl::Onreset"; donpcevent "Gate01#gq_sch02::OnDisable"; donpcevent "#Maze_Manager_sch02::OnDisable"; donpcevent "#event_start01_sch02::OnDisable"; donpcevent "#nm_switch_sch02::OnDisable"; donpcevent "#nmsomsch02_jin01::OnDisable"; donpcevent "#nmsomsch02_jin02::OnDisable"; donpcevent "#nmsomsch02_jin03::OnDisable"; donpcevent "Guard of Shadow#sch02_01::OnDisable"; donpcevent "Guard of Shadow#sch02_02::OnDisable"; donpcevent "Guard of Shadow#sch02_03::OnDisable"; donpcevent "Guard of Shadow#sch02_04::OnDisable"; donpcevent "Bloody Hunter#sch02_ac01::OnDisable"; donpcevent "Bloody Hunter#sch02_ac02::OnDisable"; donpcevent "Bloody Hunter#sch02_ac03::OnDisable"; donpcevent "Bloody Hunter#sch02_ac04::OnDisable"; donpcevent "Temple Keeper#sch02_ac01::OnDisable"; donpcevent "Temple Keeper#sch02_ac02::OnDisable"; disablenpc "#to_agit_sch02_gate"; donpcevent "#sch02_stone01::Onreset"; donpcevent "#sch02_stone02::Onreset"; donpcevent "#sch02_stone03::Onreset"; disablenpc "#sch02_cage01"; disablenpc "#sch02_cage02"; disablenpc "#sch02_cage03"; disablenpc "#sch02_cage04"; disablenpc "#sch02_cage05"; disablenpc "#sch02_cage06"; donpcevent "windpath03_sch02::OnDisable"; donpcevent "windpath04_sch02::OnDisable"; set $gqse_sch02_miro,0; set $gqse_sch02_pcc,0; set $gqse_sch02_gd,0; set $gqse_sch02_nm,0; stopnpctimer; end; Onstop: stopnpctimer; end; OnTimer1000: mapannounce "que_qsch02","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; end; OnTimer1800000: mapannounce "que_qsch02","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; end; OnTimer2400000: mapannounce "que_qsch02","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; end; OnTimer3000000: mapannounce "que_qsch02","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; end; OnTimer3300000: mapannounce "que_qsch02","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; end; OnTimer3360000: mapannounce "que_qsch02","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; end; OnTimer3420000: mapannounce "que_qsch02","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; end; OnTimer3480000: mapannounce "que_qsch02","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; end; OnTimer3540000: mapannounce "que_qsch02","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; end; OnTimer3600000: mapannounce "que_qsch02","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; disablenpc "Wish Maiden#gq_sch02"; donpcevent "#gq_miromob2_sch02::Onreset"; disablenpc "Piamette#sch02"; donpcevent "#gdtimer01_sch02::Onstop"; donpcevent "#gdtimer02_sch02::Onstop"; donpcevent "#piamette_sch02::Onreset"; donpcevent "Wish Maiden#sch02_boss::onDisable"; donpcevent "Wish Maiden#sch02_gift::OnDisable"; donpcevent "#gd_sch02_mobctrl::Onreset"; donpcevent "Gate01#gq_sch02::OnDisable"; donpcevent "#Maze_Manager_sch02::OnDisable"; donpcevent "#event_start01_sch02::OnDisable"; donpcevent "#nm_switch_sch02::OnDisable"; donpcevent "#nmsomsch02_jin01::OnDisable"; donpcevent "#nmsomsch02_jin02::OnDisable"; donpcevent "#nmsomsch02_jin03::OnDisable"; donpcevent "Guard of Shadow#sch02_01::OnDisable"; donpcevent "Guard of Shadow#sch02_02::OnDisable"; donpcevent "Guard of Shadow#sch02_03::OnDisable"; donpcevent "Guard of Shadow#sch02_04::OnDisable"; donpcevent "Bloody Hunter#sch02_ac01::OnDisable"; donpcevent "Bloody Hunter#sch02_ac02::OnDisable"; donpcevent "Bloody Hunter#sch02_ac03::OnDisable"; donpcevent "Bloody Hunter#sch02_ac04::OnDisable"; donpcevent "Temple Keeper#sch02_ac01::OnDisable"; donpcevent "Temple Keeper#sch02_ac02::OnDisable"; disablenpc "#to_agit_sch02_gate"; donpcevent "#sch02_stone01::Onreset"; donpcevent "#sch02_stone02::Onreset"; donpcevent "#sch02_stone03::Onreset"; disablenpc "#sch02_cage01"; disablenpc "#sch02_cage02"; disablenpc "#sch02_cage03"; disablenpc "#sch02_cage04"; disablenpc "#sch02_cage05"; disablenpc "#sch02_cage06"; donpcevent "windpath03_sch02::OnDisable"; donpcevent "windpath04_sch02::OnDisable"; end; OnTimer3605000: mapannounce "que_qsch02","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; end; OnTimer3608000: mapannounce "que_qsch02","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; end; OnTimer3610000: set $gqse_sch02_miro,0; set $gqse_sch02_pcc,0; set $gqse_sch02_gd,0; set $gqse_sch02_nm,0; mapwarp "que_qsch02","schg_cas02",177,355; end; OnTimer3611000: donpcevent "#okolnir_sch02_time01::OnEnable"; stopnpctimer; end; } que_qsch02,1,2,0 script #Maze_Manager_sch02 844,{ OnInit: donpcevent "#miro_bf_sch02::OnDisable"; donpcevent "#miro_rf_sch02::OnDisable"; donpcevent "#miro_yf_sch02::OnDisable"; end; OnEnable: initnpctimer; end; OnDisable: donpcevent "#miro_bf_sch02::OnDisable"; donpcevent "#miro_rf_sch02::OnDisable"; donpcevent "#miro_yf_sch02::OnDisable"; stopnpctimer; end; OnTimer1000: donpcevent "#miro_rf_sch02::OnDisable"; end; OnTimer2000: donpcevent "#miro_yf_sch02::OnDisable"; end; OnTimer3000: donpcevent "#miro_bf_sch02::OnEnable"; end; OnTimer120000: donpcevent "#miro_bf_sch02::OnDisable"; end; OnTimer121000: donpcevent "#miro_yf_sch02::OnDisable"; end; OnTimer123000: donpcevent "#miro_rf_sch02::OnEnable"; end; OnTimer240000: donpcevent "#miro_bf_sch02::OnDisable"; end; OnTimer241000: donpcevent "#miro_rf_sch02::OnDisable"; end; OnTimer242000: donpcevent "#miro_yf_sch02::OnEnable"; end; OnTimer360000: donpcevent "#Maze_Manager_sch02::OnEnable"; end; } que_qsch02,2,1,0 script #miro_bf_sch02 844,{ OnEnable: monster "que_qsch02",44,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",46,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",50,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",52,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",50,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",52,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",56,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",58,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",64,298," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",62,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",64,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",58,245," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",58,243," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",72,289," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",72,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",68,257," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",68,255," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",73,263," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",73,261," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",75,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",75,249," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",79,283," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",79,281," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",82,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",84,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",89,295," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",89,293," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",88,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",90,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",88,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",90,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",94,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",96,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",64,299," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",100,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; monster "que_qsch02",102,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; setcell "que_qsch02",44,270,47,270,cell_walkable,0; setcell "que_qsch02",44,270,47,270,cell_shootable,0; setcell "que_qsch02",50,287,53,287,cell_walkable,0; setcell "que_qsch02",50,287,53,287,cell_shootable,0; setcell "que_qsch02",50,265,53,265,cell_walkable,0; setcell "que_qsch02",50,265,53,265,cell_shootable,0; setcell "que_qsch02",56,279,59,279,cell_walkable,0; setcell "que_qsch02",56,279,59,279,cell_shootable,0; setcell "que_qsch02",64,298,64,301,cell_walkable,0; setcell "que_qsch02",64,298,64,301,cell_shootable,0; setcell "que_qsch02",62,272,65,272,cell_walkable,0; setcell "que_qsch02",62,272,65,272,cell_shootable,0; setcell "que_qsch02",58,242,58,245,cell_walkable,0; setcell "que_qsch02",58,242,58,245,cell_shootable,0; setcell "que_qsch02",72,286,72,289,cell_walkable,0; setcell "que_qsch02",72,286,72,289,cell_shootable,0; setcell "que_qsch02",68,254,68,259,cell_walkable,0; setcell "que_qsch02",68,254,68,259,cell_shootable,0; setcell "que_qsch02",73,260,73,263,cell_walkable,0; setcell "que_qsch02",73,260,73,263,cell_shootable,0; setcell "que_qsch02",75,248,75,251,cell_walkable,0; setcell "que_qsch02",75,248,75,251,cell_shootable,0; setcell "que_qsch02",79,280,79,283,cell_walkable,0; setcell "que_qsch02",79,280,79,283,cell_shootable,0; setcell "que_qsch02",82,271,85,271,cell_walkable,0; setcell "que_qsch02",82,271,85,271,cell_shootable,0; setcell "que_qsch02",89,292,89,295,cell_walkable,0; setcell "que_qsch02",89,292,89,295,cell_shootable,0; setcell "que_qsch02",88,276,91,276,cell_walkable,0; setcell "que_qsch02",88,276,91,276,cell_shootable,0; setcell "que_qsch02",88,266,91,266,cell_walkable,0; setcell "que_qsch02",88,266,91,266,cell_shootable,0; setcell "que_qsch02",94,256,97,256,cell_walkable,0; setcell "que_qsch02",94,256,97,256,cell_shootable,0; setcell "que_qsch02",64,298,64,301,cell_walkable,0; setcell "que_qsch02",64,298,64,301,cell_shootable,0; setcell "que_qsch02",000,251,003,251,cell_walkable,0; setcell "que_qsch02",000,251,003,251,cell_shootable,0; end; OnDisable: killmonster "que_qsch02","#miro_bf_sch02::OnMyMobDead"; setcell "que_qsch02",44,270,47,270,cell_walkable,1; setcell "que_qsch02",44,270,47,270,cell_shootable,1; setcell "que_qsch02",50,287,53,287,cell_walkable,1; setcell "que_qsch02",50,287,53,287,cell_shootable,1; setcell "que_qsch02",50,265,53,265,cell_walkable,1; setcell "que_qsch02",50,265,53,265,cell_shootable,1; setcell "que_qsch02",56,279,59,279,cell_walkable,1; setcell "que_qsch02",56,279,59,279,cell_shootable,1; setcell "que_qsch02",64,298,64,301,cell_walkable,1; setcell "que_qsch02",64,298,64,301,cell_shootable,1; setcell "que_qsch02",62,272,65,272,cell_walkable,1; setcell "que_qsch02",62,272,65,272,cell_shootable,1; setcell "que_qsch02",58,242,58,245,cell_walkable,1; setcell "que_qsch02",58,242,58,245,cell_shootable,1; setcell "que_qsch02",72,286,72,289,cell_walkable,1; setcell "que_qsch02",72,286,72,289,cell_shootable,1; setcell "que_qsch02",68,254,68,259,cell_walkable,1; setcell "que_qsch02",68,254,68,259,cell_shootable,1; setcell "que_qsch02",73,260,73,263,cell_walkable,1; setcell "que_qsch02",73,260,73,263,cell_shootable,1; setcell "que_qsch02",75,248,75,251,cell_walkable,1; setcell "que_qsch02",75,248,75,251,cell_shootable,1; setcell "que_qsch02",79,280,79,283,cell_walkable,1; setcell "que_qsch02",79,280,79,283,cell_shootable,1; setcell "que_qsch02",82,271,85,271,cell_walkable,1; setcell "que_qsch02",82,271,85,271,cell_shootable,1; setcell "que_qsch02",89,292,89,295,cell_walkable,1; setcell "que_qsch02",89,292,89,295,cell_shootable,1; setcell "que_qsch02",88,276,91,276,cell_walkable,1; setcell "que_qsch02",88,276,91,276,cell_shootable,1; setcell "que_qsch02",88,266,91,266,cell_walkable,1; setcell "que_qsch02",88,266,91,266,cell_shootable,1; setcell "que_qsch02",94,256,97,256,cell_walkable,1; setcell "que_qsch02",94,256,97,256,cell_shootable,1; setcell "que_qsch02",64,298,64,301,cell_walkable,1; setcell "que_qsch02",64,298,64,301,cell_shootable,1; setcell "que_qsch02",100,251,103,251,cell_walkable,1; setcell "que_qsch02",100,251,103,251,cell_shootable,1; end; OnMyMobDead: end; } que_qsch02,2,2,0 script #miro_rf_sch02 844,{ OnEnable: monster "que_qsch02",57,301," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",57,299," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",48,291," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",48,289," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",68,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",70,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",72,295," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",72,293," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",90,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",92,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",56,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",58,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",66,283," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",66,281," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",80,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",82,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",44,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",46,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",50,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",52,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",54,269," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",54,267," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",66,271," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",66,270," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",81,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",81,272," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",88,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",90,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",94,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",96,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",64,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",66,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",76,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",76,261," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",87,265," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",87,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",50,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",52,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",76,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",78,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",99,255," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",99,253," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",53,245," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; monster "que_qsch02",53,243," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; setcell "que_qsch02",57,298,57,301,cell_walkable,0; setcell "que_qsch02",57,298,57,301,cell_shootable,0; setcell "que_qsch02",48,288,48,291,cell_walkable,0; setcell "que_qsch02",48,288,48,291,cell_shootable,0; setcell "que_qsch02",68,290,71,290,cell_walkable,0; setcell "que_qsch02",68,290,71,290,cell_shootable,0; setcell "que_qsch02",72,292,72,295,cell_walkable,0; setcell "que_qsch02",72,292,72,295,cell_shootable,0; setcell "que_qsch02",90,296,93,296,cell_walkable,0; setcell "que_qsch02",90,296,93,296,cell_shootable,0; setcell "que_qsch02",56,282,59,282,cell_walkable,0; setcell "que_qsch02",56,282,59,282,cell_shootable,0; setcell "que_qsch02",66,280,66,283,cell_walkable,0; setcell "que_qsch02",66,280,66,283,cell_shootable,0; setcell "que_qsch02",80,284,83,284,cell_walkable,0; setcell "que_qsch02",80,284,83,284,cell_shootable,0; setcell "que_qsch02",44,273,47,273,cell_walkable,0; setcell "que_qsch02",44,273,47,273,cell_shootable,0; setcell "que_qsch02",50,273,53,273,cell_walkable,0; setcell "que_qsch02",50,273,53,273,cell_shootable,0; setcell "que_qsch02",54,266,54,269,cell_walkable,0; setcell "que_qsch02",54,266,54,269,cell_shootable,0; setcell "que_qsch02",66,270,66,271,cell_walkable,0; setcell "que_qsch02",66,270,66,271,cell_shootable,0; setcell "que_qsch02",81,272,81,273,cell_walkable,0; setcell "que_qsch02",81,272,81,273,cell_shootable,0; setcell "que_qsch02",88,276,91,276,cell_walkable,0; setcell "que_qsch02",88,276,91,276,cell_shootable,0; setcell "que_qsch02",94,276,97,276,cell_walkable,0; setcell "que_qsch02",94,276,97,276,cell_shootable,0; setcell "que_qsch02",64,258,67,258,cell_walkable,0; setcell "que_qsch02",64,258,67,258,cell_shootable,0; setcell "que_qsch02",76,260,76,263,cell_walkable,0; setcell "que_qsch02",76,260,76,263,cell_shootable,0; setcell "que_qsch02",87,262,87,265,cell_walkable,0; setcell "que_qsch02",87,262,87,265,cell_shootable,0; setcell "que_qsch02",50,252,53,252,cell_walkable,0; setcell "que_qsch02",50,252,53,252,cell_shootable,0; setcell "que_qsch02",76,252,79,252,cell_walkable,0; setcell "que_qsch02",76,252,79,252,cell_shootable,0; setcell "que_qsch02",99,252,99,255,cell_walkable,0; setcell "que_qsch02",99,252,99,255,cell_shootable,0; setcell "que_qsch02",53,242,53,245,cell_walkable,0; setcell "que_qsch02",53,242,53,245,cell_shootable,0; end; OnDisable: killmonster "que_qsch02","#miro_rf_sch02::OnMyMobDead"; setcell "que_qsch02",57,298,57,301,cell_walkable,1; setcell "que_qsch02",57,298,57,301,cell_shootable,1; setcell "que_qsch02",48,288,48,291,cell_walkable,1; setcell "que_qsch02",48,288,48,291,cell_shootable,1; setcell "que_qsch02",68,290,71,290,cell_walkable,1; setcell "que_qsch02",68,290,71,290,cell_shootable,1; setcell "que_qsch02",72,292,72,295,cell_walkable,1; setcell "que_qsch02",72,292,72,295,cell_shootable,1; setcell "que_qsch02",90,296,93,296,cell_walkable,1; setcell "que_qsch02",90,296,93,296,cell_shootable,1; setcell "que_qsch02",56,282,59,282,cell_walkable,1; setcell "que_qsch02",56,282,59,282,cell_shootable,1; setcell "que_qsch02",66,280,66,283,cell_walkable,1; setcell "que_qsch02",66,280,66,283,cell_shootable,1; setcell "que_qsch02",80,284,83,284,cell_walkable,1; setcell "que_qsch02",80,284,83,284,cell_shootable,1; setcell "que_qsch02",44,273,47,273,cell_walkable,1; setcell "que_qsch02",44,273,47,273,cell_shootable,1; setcell "que_qsch02",50,273,53,273,cell_walkable,1; setcell "que_qsch02",50,273,53,273,cell_shootable,1; setcell "que_qsch02",54,266,54,269,cell_walkable,1; setcell "que_qsch02",54,266,54,269,cell_shootable,1; setcell "que_qsch02",66,270,66,271,cell_walkable,1; setcell "que_qsch02",66,270,66,271,cell_shootable,1; setcell "que_qsch02",81,272,81,273,cell_walkable,1; setcell "que_qsch02",81,272,81,273,cell_shootable,1; setcell "que_qsch02",88,276,91,276,cell_walkable,1; setcell "que_qsch02",88,276,91,276,cell_shootable,1; setcell "que_qsch02",94,276,97,276,cell_walkable,1; setcell "que_qsch02",94,276,97,276,cell_shootable,1; setcell "que_qsch02",64,258,67,258,cell_walkable,1; setcell "que_qsch02",64,258,67,258,cell_shootable,1; setcell "que_qsch02",76,260,76,263,cell_walkable,1; setcell "que_qsch02",76,260,76,263,cell_shootable,1; setcell "que_qsch02",87,262,87,265,cell_walkable,1; setcell "que_qsch02",87,262,87,265,cell_shootable,1; setcell "que_qsch02",50,252,53,252,cell_walkable,1; setcell "que_qsch02",50,252,53,252,cell_shootable,1; setcell "que_qsch02",76,252,79,252,cell_walkable,1; setcell "que_qsch02",76,252,79,252,cell_shootable,1; setcell "que_qsch02",99,252,99,255,cell_walkable,1; setcell "que_qsch02",99,252,99,255,cell_shootable,1; setcell "que_qsch02",53,242,53,245,cell_walkable,1; setcell "que_qsch02",53,242,53,245,cell_shootable,1; end; OnMyMobDead: end; } que_qsch02,2,3,0 script #miro_yf_sch02 844,{ OnEnable: monster "que_qsch02",44,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",46,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",67,295," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",67,293," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",94,301," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",94,299," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",79,289," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",79,287," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",56,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",58,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",71,283," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",71,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",100,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",102,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",44,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",46,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",50,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",52,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",56,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",58,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",72,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",73,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",82,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",84,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",88,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",90,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",94,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",96,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",60,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",60,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",73,263," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",73,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",75,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",75,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",87,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",87,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",58,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",58,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",80,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",80,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",53,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",53,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",75,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",75,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",100,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",102,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",100,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; monster "que_qsch02",102,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; setcell "que_qsch02",44,292,47,292,cell_walkable,0; setcell "que_qsch02",44,292,47,292,cell_shootable,0; setcell "que_qsch02",67,292,67,295,cell_walkable,0; setcell "que_qsch02",67,292,67,295,cell_shootable,0; setcell "que_qsch02",94,298,94,301,cell_walkable,0; setcell "que_qsch02",94,298,94,301,cell_shootable,0; setcell "que_qsch02",79,286,79,289,cell_walkable,0; setcell "que_qsch02",79,286,79,289,cell_shootable,0; setcell "que_qsch02",56,282,59,282,cell_walkable,0; setcell "que_qsch02",56,282,59,282,cell_shootable,0; setcell "que_qsch02",71,280,71,283,cell_walkable,0; setcell "que_qsch02",71,280,71,283,cell_shootable,0; setcell "que_qsch02",100,281,103,281,cell_walkable,0; setcell "que_qsch02",100,281,103,281,cell_shootable,0; setcell "que_qsch02",44,261,47,261,cell_walkable,0; setcell "que_qsch02",44,261,47,261,cell_shootable,0; setcell "que_qsch02",50,265,53,265,cell_walkable,0; setcell "que_qsch02",50,265,53,265,cell_shootable,0; setcell "que_qsch02",56,270,59,270,cell_walkable,0; setcell "que_qsch02",56,270,59,270,cell_shootable,0; setcell "que_qsch02",72,278,73,278,cell_walkable,0; setcell "que_qsch02",72,278,73,278,cell_shootable,0; setcell "que_qsch02",82,266,85,266,cell_walkable,0; setcell "que_qsch02",82,266,85,266,cell_shootable,0; setcell "que_qsch02",88,266,91,266,cell_walkable,0; setcell "que_qsch02",88,266,91,266,cell_shootable,0; setcell "que_qsch02",94,271,97,271,cell_walkable,0; setcell "que_qsch02",94,271,97,271,cell_shootable,0; setcell "que_qsch02",60,254,60,257,cell_walkable,0; setcell "que_qsch02",60,254,60,257,cell_shootable,0; setcell "que_qsch02",73,260,73,263,cell_walkable,0; setcell "que_qsch02",73,260,73,263,cell_shootable,0; setcell "que_qsch02",75,254,75,257,cell_walkable,0; setcell "que_qsch02",75,254,75,257,cell_shootable,0; setcell "que_qsch02",87,254,87,257,cell_walkable,0; setcell "que_qsch02",87,254,87,257,cell_shootable,0; setcell "que_qsch02",58,248,58,251,cell_walkable,0; setcell "que_qsch02",58,248,58,251,cell_shootable,0; setcell "que_qsch02",80,248,80,251,cell_walkable,0; setcell "que_qsch02",80,248,80,251,cell_shootable,0; setcell "que_qsch02",53,242,53,245,cell_walkable,0; setcell "que_qsch02",53,242,53,245,cell_shootable,0; setcell "que_qsch02",75,242,75,245,cell_walkable,0; setcell "que_qsch02",75,242,75,245,cell_shootable,0; setcell "que_qsch02",100,251,103,251,cell_walkable,0; setcell "que_qsch02",100,251,103,251,cell_shootable,0; setcell "que_qsch02",100,256,103,256,cell_walkable,0; setcell "que_qsch02",100,256,103,256,cell_shootable,0; end; OnDisable: killmonster "que_qsch02","#miro_yf_sch02::OnMyMobDead"; setcell "que_qsch02",44,292,47,292,cell_walkable,1; setcell "que_qsch02",44,292,47,292,cell_shootable,1; setcell "que_qsch02",67,292,67,295,cell_walkable,1; setcell "que_qsch02",67,292,67,295,cell_shootable,1; setcell "que_qsch02",94,298,94,301,cell_walkable,1; setcell "que_qsch02",94,298,94,301,cell_shootable,1; setcell "que_qsch02",79,286,79,289,cell_walkable,1; setcell "que_qsch02",79,286,79,289,cell_shootable,1; setcell "que_qsch02",56,282,59,282,cell_walkable,1; setcell "que_qsch02",56,282,59,282,cell_shootable,1; setcell "que_qsch02",71,280,71,283,cell_walkable,1; setcell "que_qsch02",71,280,71,283,cell_shootable,1; setcell "que_qsch02",100,281,103,281,cell_walkable,1; setcell "que_qsch02",100,281,103,281,cell_shootable,1; setcell "que_qsch02",44,261,47,261,cell_walkable,1; setcell "que_qsch02",44,261,47,261,cell_shootable,1; setcell "que_qsch02",50,265,53,265,cell_walkable,1; setcell "que_qsch02",50,265,53,265,cell_shootable,1; setcell "que_qsch02",56,270,59,270,cell_walkable,1; setcell "que_qsch02",56,270,59,270,cell_shootable,1; setcell "que_qsch02",72,278,73,278,cell_walkable,1; setcell "que_qsch02",72,278,73,278,cell_shootable,1; setcell "que_qsch02",82,266,85,266,cell_walkable,1; setcell "que_qsch02",82,266,85,266,cell_shootable,1; setcell "que_qsch02",88,266,91,266,cell_walkable,1; setcell "que_qsch02",88,266,91,266,cell_shootable,1; setcell "que_qsch02",94,271,97,271,cell_walkable,1; setcell "que_qsch02",94,271,97,271,cell_shootable,1; setcell "que_qsch02",60,254,60,257,cell_walkable,1; setcell "que_qsch02",60,254,60,257,cell_shootable,1; setcell "que_qsch02",73,260,73,263,cell_walkable,1; setcell "que_qsch02",73,260,73,263,cell_shootable,1; setcell "que_qsch02",75,254,75,257,cell_walkable,1; setcell "que_qsch02",75,254,75,257,cell_shootable,1; setcell "que_qsch02",87,254,87,257,cell_walkable,1; setcell "que_qsch02",87,254,87,257,cell_shootable,1; setcell "que_qsch02",58,248,58,251,cell_walkable,1; setcell "que_qsch02",58,248,58,251,cell_shootable,1; setcell "que_qsch02",80,248,80,251,cell_walkable,1; setcell "que_qsch02",80,248,80,251,cell_shootable,1; setcell "que_qsch02",53,242,53,245,cell_walkable,1; setcell "que_qsch02",53,242,53,245,cell_shootable,1; setcell "que_qsch02",75,242,75,245,cell_walkable,1; setcell "que_qsch02",75,242,75,245,cell_shootable,1; setcell "que_qsch02",100,251,103,251,cell_walkable,1; setcell "que_qsch02",100,251,103,251,cell_shootable,1; setcell "que_qsch02",100,256,103,256,cell_walkable,1; setcell "que_qsch02",100,256,103,256,cell_shootable,1; end; OnMyMobDead: end; } que_qsch02,132,172,0 script windpath01_sch02 45,1,1,{ OnTouch: if (countitem(7839) > 0) { mes "The Warp Gate responds to the Crystal Key."; delitem 7839,1; //Crystal_Key close2; warp "que_qsch02",114,158; end; } else { mes "You need the Crystal Key to activate the Warp Gate."; close; } } que_qsch02,113,165,0 warp windpath02_sch02 1,1,que_qsch02,139,172 que_qsch02,131,136,3 script Piamette#sch02 1930,{ OnInit: enablenpc "Piamette#sch02"; end; } que_qsch02,114,158,0 script #event_start01_sch02 -1,1,1,{ OnInit: disablenpc "#event_start01_sch02"; end; OnEnable: enablenpc "#event_start01_sch02"; end; OnDisable: disablenpc "#event_start01_sch02"; stopnpctimer; end; OnTouch: initnpctimer; disablenpc "#event_start01_sch02"; end; OnTimer2000: mapannounce "que_qsch02","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; end; OnTimer6000: mapannounce "que_qsch02","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; end; OnTimer10000: mapannounce "que_qsch02","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; end; OnTimer14000: mapannounce "que_qsch02","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; donpcevent "#gdtimer01_sch02::OnEnable"; stopnpctimer; end; } que_qsch02,2,2,0 script #gdtimer01_sch02 844,{ OnEnable: initnpctimer; end; Onstop: donpcevent "#getspell01_sch02::OnDisable"; donpcevent "#getspell02_sch02::OnDisable"; donpcevent "#getspell03_sch02::OnDisable"; donpcevent "#getspell04_sch02::OnDisable"; donpcevent "#getspell05_sch02::OnDisable"; donpcevent "#getspell06_sch02::OnDisable"; donpcevent "#getspell07_sch02::OnDisable"; donpcevent "#getspell08_sch02::OnDisable"; stopnpctimer; end; OnTimer1000: donpcevent "#getspell08_sch02::OnDisable"; donpcevent "#getspell01_sch02::OnEnable"; end; OnTimer10000: donpcevent "#getspell01_sch02::OnDisable"; donpcevent "#getspell02_sch02::OnEnable"; end; OnTimer20000: donpcevent "#getspell02_sch02::OnDisable"; donpcevent "#getspell03_sch02::OnEnable"; end; OnTimer30000: donpcevent "#getspell03_sch02::OnDisable"; donpcevent "#getspell04_sch02::OnEnable"; end; OnTimer40000: donpcevent "#getspell04_sch02::OnDisable"; donpcevent "#getspell05_sch02::OnEnable"; end; OnTimer50000: donpcevent "#getspell05_sch02::OnDisable"; donpcevent "#getspell06_sch02::OnEnable"; end; OnTimer60000: donpcevent "#getspell06_sch02::OnDisable"; donpcevent "#getspell07_sch02::OnEnable"; end; OnTimer70000: donpcevent "#getspell07_sch02::OnDisable"; donpcevent "#getspell08_sch02::OnEnable"; end; OnTimer75000: if ($gqse_sch02_gd < 6) { mapannounce "que_qsch02","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; enablenpc "#sch02_cage01"; enablenpc "#sch02_cage02"; enablenpc "#sch02_cage03"; enablenpc "#sch02_cage04"; enablenpc "#sch02_cage05"; enablenpc "#sch02_cage06"; set $gqse_sch02_gd,0; } end; OnTimer76000: disablenpc "#sch02_cage01"; disablenpc "#sch02_cage02"; disablenpc "#sch02_cage03"; disablenpc "#sch02_cage04"; disablenpc "#sch02_cage05"; disablenpc "#sch02_cage06"; end; OnTimer80000: donpcevent "#gdtimer01_sch02::OnEnable"; end; } que_qsch02,2,3,0 script #gdtimer02_sch02 844,{ OnEnable: initnpctimer; end; Onstop: stopnpctimer; killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead"; end; OnTimer4000: mapannounce "que_qsch02","Piamette : All of them are caught!",bc_map,"0xdb7093"; end; OnTimer8000: mapannounce "que_qsch02","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; end; OnTimer12000: mapannounce "que_qsch02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; monster "que_qsch02",108,151,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; monster "que_qsch02",107,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; monster "que_qsch02",113,114,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; monster "que_qsch02",158,106,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; monster "que_qsch02",163,133,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; monster "que_qsch02",150,154,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; end; OnTimer112000: mapannounce "que_qsch02","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead"; enablenpc "#sch02_cage01"; enablenpc "#sch02_cage02"; enablenpc "#sch02_cage03"; enablenpc "#sch02_cage04"; enablenpc "#sch02_cage05"; enablenpc "#sch02_cage06"; set $gqse_sch02_gd,0; end; OnTimer113000: disablenpc "#sch02_cage01"; disablenpc "#sch02_cage02"; disablenpc "#sch02_cage03"; disablenpc "#sch02_cage04"; disablenpc "#sch02_cage05"; disablenpc "#sch02_cage06"; donpcevent "#gdtimer01_sch02::OnEnable"; stopnpctimer; end; Onreset: killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch02","#gdtimer02_sch02::OnMyMobDead") == 0) { enablenpc "#sch02_cage01"; enablenpc "#sch02_cage02"; enablenpc "#sch02_cage03"; enablenpc "#sch02_cage04"; enablenpc "#sch02_cage05"; enablenpc "#sch02_cage06"; donpcevent "#piamette_sch02::OnEnable"; stopnpctimer; } end; } que_qsch02,1,4,0 script #piamette_sch02 844,{ OnEnable: initnpctimer; end; Onreset: killmonster "que_qsch02","#piamette_sch02::OnMyMobDead"; stopnpctimer; end; OnTimer1000: mapannounce "que_qsch02","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; end; OnTimer5000: mapannounce "que_qsch02","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; donpcevent "Piamette#sch02::OnDisable"; monster "que_qsch02",131,135,"Angry Piamette",1930,1,"#piamette_sch02::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: mapannounce "que_qsch02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; donpcevent "windpath03_sch02::OnEnable"; donpcevent "windpath04_sch02::OnEnable"; donpcevent "#nm_switch_sch02::OnEnable"; end; } que_qsch02,113,135,0 script #getspell01_sch02 -1,1,1,{ OnInit: disablenpc "#getspell01_sch02"; end; OnEnable: enablenpc "#getspell01_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell01_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,146,150,0 script #getspell02_sch02 -1,1,1,{ OnInit: disablenpc "#getspell02_sch02"; end; OnEnable: enablenpc "#getspell02_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell02_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,131,117,0 script #getspell03_sch02 -1,1,1,{ OnInit: disablenpc "#getspell03_sch02"; end; OnEnable: enablenpc "#getspell03_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell03_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,117,150,0 script #getspell04_sch02 -1,1,1,{ OnInit: disablenpc "#getspell04_sch02"; end; OnEnable: enablenpc "#getspell04_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell04_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,150,135,0 script #getspell05_sch02 -1,1,1,{ OnInit: disablenpc "#getspell05_sch02"; end; OnEnable: enablenpc "#getspell05_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell05_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,117,121,0 script #getspell06_sch02 -1,1,1,{ OnInit: disablenpc "#getspell06_sch02"; end; OnEnable: enablenpc "#getspell06_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell06_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,131,154,0 script #getspell07_sch02 -1,1,1,{ OnInit: disablenpc "#getspell07_sch02"; end; OnEnable: enablenpc "#getspell07_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell07_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,146,121,0 script #getspell08_sch02 -1,1,1,{ OnInit: disablenpc "#getspell08_sch02"; end; OnEnable: enablenpc "#getspell08_sch02"; specialeffect EF_LOCKON; end; OnDisable: disablenpc "#getspell08_sch02"; end; OnTouch: sc_start2 SC_Stone,300000,0,10000; if ($gqse_sch02_gd == 0) { warp "que_qsch02",103,153; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,1; mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 1) { warp "que_qsch02",102,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,2; mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 2) { warp "que_qsch02",113,111; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,3; mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 3) { warp "que_qsch02",161,105; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,4; mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 4) { warp "que_qsch02",168,135; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,5; mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; } else if ($gqse_sch02_gd == 5) { warp "que_qsch02",150,159; disablenpc "#getspell01_sch02"; set $gqse_sch02_gd,6; mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; donpcevent "#gdtimer02_sch02::OnEnable"; donpcevent "#gdtimer01_sch02::Onstop"; } end; } que_qsch02,103,153,0 script #sch02_cage01 -1,1,1,{ OnInit: disablenpc "#sch02_cage01"; end; OnTouch: sc_end SC_Stone; warp "que_qsch02",108,151; disablenpc "#sch02_cage01"; end; } que_qsch02,102,135,0 script #sch02_cage02 -1,1,1,{ OnInit: disablenpc "#sch02_cage02"; end; OnTouch: sc_end SC_Stone; warp "que_qsch02",107,135; disablenpc "#sch02_cage02"; end; } que_qsch02,113,111,0 script #sch02_cage03 -1,1,1,{ OnInit: disablenpc "#sch02_cage03"; end; OnTouch: sc_end SC_Stone; warp "que_qsch02",113,114; disablenpc "#sch02_cage03"; end; } que_qsch02,161,105,0 script #sch02_cage04 -1,1,1,{ OnInit: disablenpc "#sch02_cage04"; end; OnTouch: sc_end SC_Stone; warp "que_qsch02",158,106; disablenpc "#sch02_cage04"; end; } que_qsch02,168,135,0 script #sch02_cage05 -1,1,1,{ OnInit: disablenpc "#sch02_cage05"; end; OnTouch: sc_end SC_Stone; warp "que_qsch02",163,133; disablenpc "#sch02_cage05"; end; } que_qsch02,150,159,0 script #sch02_cage06 -1,1,1,{ OnInit: disablenpc "#sch02_cage06"; end; OnTouch: sc_end SC_Stone; warp "que_qsch02",150,154; disablenpc "#sch02_cage06"; end; } que_qsch02,1,8,0 script #gd_sch02_mobctrl 844,{ OnEnable: monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",130,139,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",135,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",130,132,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",128,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",109,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",109,130,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",128,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",147,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",154,128,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",151,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",130,151,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",131,139,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",135,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",131,132,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",128,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",110,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",129,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",148,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",155,128,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",152,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",131,151,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",110,130,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",132,139,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",135,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",132,132,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",128,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",111,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",111,130,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",130,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",149,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",156,128,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",153,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",132,151,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",133,139,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",135,134,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",133,132,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",128,135,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",112,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",131,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",150,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",157,128,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",154,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",133,151,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",112,130,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; end; Onreset: killmonster "que_qsch02","#gd_sch02_mobctrl::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch02","#gd_sch02_mobctrl::OnMyMobDead") < 7) { monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; } end; } que_qsch02,149,105,0 script windpath03_sch02 45,1,1,{ OnInit: disablenpc "windpath03_sch02"; end; OnTouch: warp "que_qsch02",119,103; end; } que_qsch02,128,104,0 script windpath04_sch02 45,1,1,{ OnInit: disablenpc "windpath04_sch02"; end; OnTouch: warp "que_qsch02",146,109; end; } que_qsch02,253,273,0 script #nm_switch_sch02 -1,5,5,{ OnInit: disablenpc "#nm_switch_sch02"; end; OnEnable: enablenpc "#nm_switch_sch02"; end; OnDisable: disablenpc "#nm_switch_sch02"; stopnpctimer; end; OnTouch: disablenpc "#nm_switch_sch02"; initnpctimer; end; OnTimer1000: mapannounce "que_qsch02","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; end; OnTimer4000: mapannounce "que_qsch02","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; end; OnTimer9000: mapannounce "que_qsch02","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; end; OnTimer10000: donpcevent "#nmsomsch02_jin01::OnEnable"; donpcevent "#sch02_stone01::OnEnable"; end; OnTimer190000: donpcevent "#nmsomsch02_jin02::OnEnable"; donpcevent "#sch02_stone02::OnEnable"; end; OnTimer370000: donpcevent "#nmsomsch02_jin03::OnEnable"; donpcevent "#sch02_stone03::OnEnable"; stopnpctimer; end; } que_qsch02,229,297,0 script #nmsomsch02_jin01 -1,{ OnEnable: donpcevent "#sch02_stone01::OnEnable"; initnpctimer; end; OnDisable: killmonster "que_qsch02","#nmsomsch02_jin01::OnMyMobDead"; stopnpctimer; end; OnTimer5000: mapannounce "que_qsch02","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; monster "que_qsch02",226,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",227,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",228,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",229,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",230,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",231,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",232,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",233,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",234,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",235,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",228,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",229,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",230,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",231,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",232,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",233,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",234,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",235,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",236,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",237,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",230,284,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",231,285,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",232,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",233,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",234,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",235,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",236,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",237,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",238,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",239,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; end; OnTimer25000: OnTimer55000: OnTimer85000: OnTimer120000: monster "que_qsch02",226,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",227,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",228,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",229,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",230,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",231,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",231,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",231,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",231,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",230,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",229,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",228,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",227,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",226,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",225,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",224,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",224,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",224,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",224,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; monster "que_qsch02",225,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; end; OnTimer180000: stopnpctimer; end; OnMyMobDead: end; } que_qsch02,2,8,0 script #sch02_stone01 844,{ OnEnable: monster "que_qsch02",227,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",229,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",231,296,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",231,298,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",230,300,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",228,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",226,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",224,299,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",224,297,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; monster "que_qsch02",225,295,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; end; Onreset: killmonster "que_qsch02","#sch02_stone01::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch02","#sch02_stone01::OnMyMobDead") == 0) { set $gqse_sch02_nm,$gqse_sch02_nm+1; donpcevent "#nmsomsch02_jin01::OnDisable"; if ($gqse_sch02_nm == 3) { donpcevent "Wish Maiden#sch02_boss::Onfight"; } } end; } que_qsch02,275,299,0 script #nmsomsch02_jin02 -1,{ OnEnable: initnpctimer; end; OnDisable: killmonster "que_qsch02","#nmsomsch02_jin02::OnMyMobDead"; stopnpctimer; end; OnTimer5000: mapannounce "que_qsch02","The Eastern magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; monster "que_qsch02",263,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",264,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",265,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",266,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",267,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",268,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",269,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",270,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",271,284,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",272,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",265,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",266,293,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",267,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",268,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",269,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",270,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",271,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",272,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",273,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",274,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",267,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",268,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",269,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",270,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",271,282,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",272,281,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",273,280,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",274,279,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",275,276,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",276,275,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; end; OnTimer25000: OnTimer55000: OnTimer85000: OnTimer120000: monster "que_qsch02",274,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",275,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",276,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",277,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",278,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",279,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",279,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",279,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",279,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",278,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",277,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",276,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",275,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",274,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",273,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",272,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",272,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",272,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",272,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; monster "que_qsch02",273,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; end; OnTimer180000: stopnpctimer; end; OnMyMobDead: end; } que_qsch02,2,9,0 script #sch02_stone02 844,{ OnEnable: monster "que_qsch02",275,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",277,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",279,299,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",279,297,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",278,295,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",276,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",274,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",272,296,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",272,298,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; monster "que_qsch02",273,300,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; end; Onreset: killmonster "que_qsch02","#sch02_stone02::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch02","#sch02_stone02::OnMyMobDead") == 0) { set $gqse_sch02_nm,$gqse_sch02_nm+1; donpcevent "#nmsomsch02_jin02::OnDisable"; if ($gqse_sch02_nm == 3) { donpcevent "Wish Maiden#sch02_boss::Onfight"; } } end; } que_qsch02,251,340,0 script #nmsomsch02_jin03 -1,{ OnEnable: initnpctimer; end; OnDisable: killmonster "que_qsch02","#nmsomsch02_jin03::OnMyMobDead"; stopnpctimer; end; OnTimer5000: mapannounce "que_qsch02","The Northern magic formation is working to summon Keeper of the temple.",bc_map,"0x4d4dff"; monster "que_qsch02",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; end; OnTimer120000: monster "que_qsch02",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; end; OnTimer240000: monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; end; OnTimer360000: monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: end; } que_qsch02,2,10,0 script #sch02_stone03 844,{ OnEnable: monster "que_qsch02",251,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",252,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",255,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",255,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",254,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",253,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",250,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",249,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",248,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; monster "que_qsch02",248,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; end; Onreset: killmonster "que_qsch02","#sch02_stone03::OnMyMobDead"; end; OnMyMobDead: if (mobcount("que_qsch02","#sch02_stone03::OnMyMobDead") == 0) { set $gqse_sch02_nm,$gqse_sch02_nm+1; donpcevent "#nmsomsch02_jin03::OnDisable"; if ($gqse_sch02_nm == 3) { donpcevent "Wish Maiden#sch02_boss::Onfight"; } } end; } que_qsch02,235,285,5 script Guard of Shadow#sch02_01 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch02_01"; end; OnDisable: killmonster "que_qsch02","Guard of Shadow#sch02_01::OnMyMobDead"; disablenpc "Guard of Shadow#sch02_01"; end; OnTouch: disablenpc "Guard of Shadow#sch02_01"; monster "que_qsch02",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead"; monster "que_qsch02",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead"; monster "que_qsch02",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,224,290,5 script Guard of Shadow#sch02_02 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch02_02"; end; OnDisable: killmonster "que_qsch02","Guard of Shadow#sch02_01::OnMyMobDead"; disablenpc "Guard of Shadow#sch02_02"; end; OnTouch: disablenpc "Guard of Shadow#sch02_02"; monster "que_qsch02",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead"; monster "que_qsch02",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead"; monster "que_qsch02",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,236,296,5 script Guard of Shadow#sch02_03 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch02_03"; end; OnDisable: killmonster "que_qsch02","Guard of Shadow#sch02_03::OnMyMobDead"; disablenpc "Guard of Shadow#sch02_03"; end; OnTouch: disablenpc "Guard of Shadow#sch02_03"; monster "que_qsch02",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead"; monster "que_qsch02",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead"; monster "que_qsch02",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,225,303,5 script Guard of Shadow#sch02_04 1752,4,4,{ OnInit: disablenpc "Guard of Shadow#sch02_04"; end; OnDisable: killmonster "que_qsch02","Guard of Shadow#sch02_04::OnMyMobDead"; disablenpc "Guard of Shadow#sch02_04"; end; OnTouch: disablenpc "Guard of Shadow#sch02_04"; monster "que_qsch02",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead"; monster "que_qsch02",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead"; monster "que_qsch02",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,266,296,3 script Bloody Hunter#sch02_ac01 1753,4,4,{ OnInit: disablenpc "Bloody Hunter#sch02_ac01"; end; OnDisable: killmonster "que_qsch02","Bloody Hunter#sch02_ac01::OnMyMobDead"; disablenpc "Bloody Hunter#sch02_ac01"; end; OnTouch: disablenpc "Bloody Hunter#sch02_ac01"; monster "que_qsch02",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead"; monster "que_qsch02",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead"; monster "que_qsch02",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,271,283,3 script Bloody Hunter#sch02_ac02 1753,4,4,{ OnInit: disablenpc "Bloody Hunter#sch02_ac02"; end; OnDisable: killmonster "que_qsch02","Bloody Hunter#sch02_ac02::OnMyMobDead"; disablenpc "Bloody Hunter#sch02_ac02"; end; OnTouch: disablenpc "Bloody Hunter#sch02_ac02"; monster "que_qsch02",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead"; monster "que_qsch02",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead"; monster "que_qsch02",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,270,307,3 script Bloody Hunter#sch02_ac03 1753,4,4,{ OnInit: disablenpc "Bloody Hunter#sch02_ac03"; end; OnDisable: killmonster "que_qsch02","Bloody Hunter#sch02_ac03::OnMyMobDead"; disablenpc "Bloody Hunter#sch02_ac03"; end; OnTouch: disablenpc "Bloody Hunter#sch02_ac03"; monster "que_qsch02",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead"; monster "que_qsch02",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead"; monster "que_qsch02",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,279,300,3 script Bloody Hunter#sch02_ac04 1753,4,4,{ OnInit: disablenpc "Bloody Hunter#sch02_ac04"; end; OnDisable: killmonster "que_qsch02","Bloody Hunter#sch02_ac04::OnMyMobDead"; disablenpc "Bloody Hunter#sch02_ac04"; end; OnTouch: disablenpc "Bloody Hunter#sch02_ac04"; monster "que_qsch02",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead"; monster "que_qsch02",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead"; monster "que_qsch02",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,247,330,5 script ½ÅÀü¼öÈ£ÀÚ#sch02_ac01 1933,4,4,{ OnInit: disablenpc "½ÅÀü¼öÈ£ÀÚ#sch02_ac01"; end; OnDisable: killmonster "que_qsch02","Temple Keeper#sch02_ac01::OnMyMobDead"; disablenpc "Temple Keeper#sch02_ac01"; end; OnTouch: disablenpc "Temple Keeper#sch02_ac01"; monster "que_qsch02",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead"; monster "que_qsch02",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead"; monster "que_qsch02",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,255,330,3 script ½ÅÀü¼öÈ£ÀÚ#sch02_ac02 1933,4,4,{ OnInit: disablenpc "½ÅÀü¼öÈ£ÀÚ#sch02_ac02"; end; OnDisable: killmonster "que_qsch02","Temple Keeper#sch02_ac02::OnMyMobDead"; disablenpc "Temple Keeper#sch02_ac02"; end; OnTouch: disablenpc "Temple Keeper#sch02_ac02"; monster "que_qsch02",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead"; monster "que_qsch02",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead"; monster "que_qsch02",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead"; end; OnMyMobDead: end; } que_qsch02,251,255,3 script Wish Maiden#sch02_boss 1931,{ OnInit: disablenpc "Wish Maiden#sch02_boss"; end; OnDisable: killmonster "que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead"; disablenpc "Wish Maiden#sch02_boss"; stopnpctimer; end; Onfight: initnpctimer; end; OnTimer1000: mapannounce "que_qsch02","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; end; OnTimer4000: mapannounce "que_qsch02","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; end; OnTimer5000: specialeffect EF_ICECRASH; disablenpc "Wish Maiden#sch02_boss"; specialeffect EF_SPHERE; monster "que_qsch02",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch02_boss::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: if (mobcount("que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead") == 0) { donpcevent "#okolnir_sch02::Onstop"; donpcevent "Wish Maiden#sch02_gift::OnEnable"; mapannounce "que_qsch02","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; } end; } que_qsch02,252,340,3 script Wish Maiden#sch02_gift 403,{ set .@GID, GetCastleData("schg_cas02",1); if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { cutin "wish_maiden12",1; mes "[Wish Maiden]"; mes "As I declared, I will give the Goddess' shine to you."; mes "You have the requirements to carry it..."; next; mes "[Wish Maiden]"; mes "You will be granted the power of the great Valkyrie..."; next; mes "[Wish Maiden]"; mes "I will give you some things for fun."; mes "All of you enjoy them together..."; next; mes "[Wish Maiden]"; mes "Go to Rachel and Juno to meet the Ravies sisters."; next; cutin "wish_maiden32",1; mes "[Wish Maiden]"; mes "I will open the gate for you to come back here."; mes "...Okolnir won't last forever..."; delitem 7830,1; //Goddess_Tear delitem 7831,1; //Valkyrie_Token delitem 7832,1; //Brynhild_Armor_Piece delitem 7833,1; //Hero_Remains delitem 7834,1; //Andvari_Ring delitem 2357,1; //Valkyrie_Armor delitem 7510,100; //Valhalla_Flower delitem 969,10; //Gold delitem 985,20; //Elunium getitem 2383,1; //Brynhild getitem 7840,1; //Valkyrie_Gift announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb"; close2; cutin "wish_maiden11",255; disablenpc "Wish Maiden#sch02_gift"; donpcevent "#to_agit_sch02_gate::OnEnable"; end; } else { cutin "wish_maiden13",1; mes "[Wish Maiden]"; mes "As I declared, you are worthy of holding the Brynhild."; mes "However, you do not have the requirements on you..."; next; mes "[Wish Maiden]"; mes "...Did you forget something?"; close2; } } else { cutin "wish_maiden12",1; mes "[Wish Maiden]"; mes "¸ All of you worked together as a team..."; mes "Humans are strong when they are united, but are easily swayed by lust."; next; mes "[Wish Maiden]"; mes "Humans are imperfect, so their chief god is there for them when they need help."; mes "...."; next; mes "[Wish Maiden]"; mes "Always be real."; mes "Do not regret your actions..."; close2; } } cutin "wish_maiden11",255; end; OnInit: disablenpc "Wish Maiden#sch02_gift"; end; OnEnable: enablenpc "Wish Maiden#sch02_gift"; initnpctimer; end; OnDisable: disablenpc "Wish Maiden#sch02_gift"; stopnpctimer; end; OnTimer280000: mapannounce "que_qsch02","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; end; OnTimer290000: mapwarp "que_qsch02","schg_cas02",177,355; donpcevent "#to_agit_sch02_gate::OnDisable"; end; OnTimer300000: donpcevent "#okolnir_sch02::OnDisable"; set $gqse_sch02_miro,0; set $gqse_sch02_pcc,0; set $gqse_sch02_gd,0; set $gqse_sch02_nm,0; set $siz_sch02_on,2; donpcevent "#okolnir_sch02_time01::OnEnable"; stopnpctimer; end; } que_qsch02,252,339,0 script #to_agit_sch02_gate 45,1,1,{ OnInit: disablenpc "#to_agit_sch02_gate"; end; OnTouch: warp "schg_cas02",177,355; end; } que_qsch02,1,6,0 script #okolnir_sch02_time01 844,{ OnInit: if ($siz_sch02_on == 2) { initnpctimer; } end; OnEnable: set $gqse_sch02_time,0; initnpctimer; end; Onreset: set $siz_sch02_on,0; set $gqse_sch02_time,0; stopnpctimer; end; OnTimer3600000: if ($gqse_sch02_time < 12) { set $gqse_sch02_time,$gqse_sch02_time+1; initnpctimer; } else if ($gqse_sch02_time == 12) { set $siz_sch02_on,0; set $gqse_sch02_time,0; enablenpc "Wish Maiden#gq_sch02"; enablenpc "Piamette#sch02"; donpcevent "Wish Maiden#sch02_boss::OnEnable"; stopnpctimer; } end; } que_qsch02,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qsch02,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 que_qsch02,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 que_qsch02,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0