//===== eAthena Script ======================================= //= 2006 Headgear //===== By: ================================================== //= DiviniaRO members, cleaned by reddozen //===== Current Version: ===================================== //= 1.0b //===== Compatible With: ===================================== //= SVN eA //===== Description: ========================================= //= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask, //= Lion Masquerade, Bride Mask, Judge Hat and A-yam Hat //===== Additional Comments: ================================= //= NPC id's and dialog are custom, please replace //= 1.0a fixed typos, added missing names, more cleaned and //= standartized stuff a bit [Lupus] //= 1.0b fixed Helm of Valkyries ingredients //============================================================ //===================== Anonymous Mask ===================================================== rachel.gat,91,273,4 script Masked Man 880,{ set @npcname$,"[Masked Man]"; mes @npcname$; mes "Psssst...."; next; mes @npcname$; mes "Shhhh..."; mes "Come here, but keep quiet"; next; mes @npcname$; mes "I have something that might interest you"; next; switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around.")) { case 1: mes @npcname$; mes "I only need a few things in return"; mes "100 Slick Paper,"; mes "99 Sticky Mucus,"; mes "1 Black Dysetuff and"; mes "100,000 Zeny."; next; mes @npcname$; if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) { mes "Come back when you have what I need..."; close; } mes "I see you came prepared."; delitem 7111,100; delitem 938,99; delitem 983,1; set Zeny, Zeny-100000; next; getitem 5175,1; mes @npcname$; mes "You didnt get this from me by the way..."; close; case 2: mes @npcname$; mes "Yeah... I knew that."; close; } } //======================== Feather Beret ================================================ rachel.gat,135,121,4 script Sakyul 933,{ set @npcname$,"[Sakyul]"; mes @npcname$; mes "Mumble mumble.."; mes "Stupid Arunafelz Military!"; mes "I lost the use of my legs during the Rune-Midgard!"; mes "I was in a special unit.. we even had our own beret!"; mes "Wingmen, they called us.."; next; mes @npcname$; mes "If you really want one, I can make a replica for you."; next; switch(select("Of course I do!","No way man, you creep me out!")) { case 1: mes @npcname$; mes "Alright then, I just need a few things:"; mes "1 Beret,"; mes "100 Soft Feathers and"; mes "1 White Dyestuff."; next; mes @npcname$; if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) { mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!"; close; } mes "Nice to see a well prepared youngster!"; delitem 5172,1; delitem 7063,100; delitem 982,1; next; getitem 5170,1; mes @npcname$; mes "Here.. This takes me back.. Have fun with it!"; close; case 2: mes @npcname$; mes "Fine then! Leave an old man at peace! Git! Go!"; close; } } //============================ Valkyrie Helm ===================================================== hugel.gat,146,105,4 script Genirhimin 897,{ set @npcname$,"[Genirhimin]"; mes @npcname$; mes "Eh?"; if (Zeny < 10000000) goto L_POOR; next; mes @npcname$; mes "In days long past us mortals were permitted"; mes "to serve Odin and the Valkyries in battle.."; mes "So that maybe we would have the cahnce to die"; mes "honorably in battle and return to Val Halla"; next; mes @npcname$; mes "The bravest of Warriors were rewarded with"; mes "the Heml of the Valkyries"; mes "But.. those days are long since passed.."; mes "I suppose I could make you one, if you can"; mes "gather what I need."; next; switch(select("Really? I'd love one.","I'm not one for fairy tales old man.")) { case 1: mes @npcname$; mes "Here is what I need:"; mes "1 Sageworm Card,"; mes "1 Argiope Card,"; mes "1 Dryad Card,"; mes "1 Wooden Golem Card,"; mes "1 Bongun Card,"; mes "1 Pirate Skel Card,"; mes "1 Marduk Card and..."; next; mes @npcname$; mes "1 Hode Card,"; mes "1 Elder Card,"; mes "1 Nightmare Terror Card,"; mes "1000 Runes of Darkness and"; mes "1000 Runes of Bloody Color."; next; mes @npcname$; if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) { mes "I'm sorry, but I need more to make the helm."; close; } mes "Give me a minute and I'll work my magic..."; delitem 4219,1; delitem 4114,1; delitem 4177,1; delitem 4259,1; delitem 4212,1; delitem 4073,1; delitem 4112,1; delitem 4081,1; delitem 4251,1; delitem 4166,1; delitem 7511,1000; delitem 7563,1000; next; getitem 5171,1; mes @npcname$; mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride"; close; case 2: mes @npcname$; mes "So be it, suit yourself.."; close; } L_POOR: mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined.."; close; } //======================= Smiling Mask / Lion Masquerade / Bride Mask =============================== payon.gat,135,231,5 script Chung-Wol-Mang 907,{ set @npcname$,"[Chung-Wol-Mang]"; mes @npcname$; mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them."; next; mes @npcname$; mes "So, which one will it be?"; next; switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind.")) { case 1: mes @npcname$; mes "Okay, for the Smiling Mask I need:"; mes "1 Four-Leaf Clover,"; mes "500 Trunks,"; mes "10 Elastic Bands,"; mes "20 Memory Bookmarks,"; mes "1 Cigarette,"; mes "100 Cactus Needles and"; mes "100 Manes."; next; if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){ mes @npcname$; mes "Come back and talk to me when you've gathered all the items."; close; } mes @npcname$; mes "You brought all the items, thanks. Here give them to me."; delitem 706,1; delitem 1019,500; delitem 7200,10; delitem 7015,20; delitem 2267,1; delitem 952,100; delitem 1028,100; next; getitem 5176,1; mes @npcname$; mes "Thanks, you can have your mask now."; close; case 2: mes @npcname$; mes "Okay, for the Lion Mask I need:"; mes "1 Four-Leaf Clover,"; mes "500 Trunks,"; mes "10 Elastic Bands,"; mes "500 Horrendous Hairs,"; mes "2 Ancient Teeth and"; mes "1 Orange Dyestuff."; next; if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) { mes @npcname$; mes "Come back and talk to me when you've gathered all the items."; close; } mes @npcname$; mes "You brought all the items, thanks. Here give them to me."; delitem 706,1; delitem 1019,500; delitem 7200,10; delitem 1048,500; delitem 1053,2; delitem 980,1; next; getitem 5177,1; mes @npcname$; mes "Thanks, you can have your mask now."; close; case 3: mes @npcname$; mes "Okay, for the Bride Mask I need:"; mes "1 Four-Leaf Clover,"; mes "500 Trunks,"; mes "10 Elastic Bands,"; mes "20 Skirts of Virgin,"; mes "500 Transparent Clothes,"; mes "2 Ancient Lips and"; mes "100 Squid Inks."; next; if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) { mes @npcname$; mes "Come back and talk to me when you've gathered all the items."; close; } mes @npcname$; mes "You brought all the items, thanks. Here give them to me."; delitem 706,1; delitem 1019,500; delitem 7200,10; delitem 1049,20; delitem 7165,500; delitem 1054,2; delitem 1024,100; next; getitem 5169,1; mes @npcname$; mes "Thanks, you can have your mask now."; close; case 4: mes @npcname$; mes "Okay, come back if you feel up to it later."; close; } } //====================== Judge Hat / A-yam Hat ============================================= payon.gat,137,123,5 script Hangaram 740,{ set @npcname$,"[Hangaram]"; mes @npcname$; mes "Hello adventurer!"; mes "Our life is complicated."; next; mes @npcname$; mes "But if you want I can help you by making 2 Hats."; next; mes @npcname$; mes "My creations are the Judge Hat and the A-Yam Hat."; mes "Which Hat do you want?"; next; switch(select("Judge Hat","A-yam Hat","No thanks")) { case 1: mes @npcname$; mes "^3355FFJudge Hat^000000"; mes "7 Red Orbs,"; mes "7 Blue Orbs,"; mes "7 Yellow Orbs,"; mes "7 Green Orbs,"; mes "300 Shining Scales,"; next; mes "1 Black Dyestuff,"; mes "5 Cracked Diamond and"; mes "1 Slotted Hat."; next; if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){ mes "Please, return when you have everything I need."; close; } delitem 7445,7; delitem 7446,7; delitem 7447,7; delitem 7448,7; delitem 954,300; delitem 983,1; delitem 733,5; delitem 2221,1; mes @npcname$; mes "Ok you seem to have all the items."; next; mes @npcname$; mes "Hmmm.. We now make this... Mmm."; emotion 9; next; mes @npcname$; mes "Now we use the Dyestuff like this."; emotion 23; next; mes @npcname$; mes "OMG!!! this isn't meant to be like this."; emotion 28; next; mes @npcname$; mes "...."; next; mes @npcname$; mes "Sorry, it didn't work."; next; mes @npcname$; mes "Well that's the way life is."; next; mes @npcname$; mes "JAJAJAJA... I was just kidding here is your item !!"; emotion 29; next; getitem 5173,1; mes @npcname$; mes "Good Work."; close; case 2: mes @npcname$; mes "^3355FFA-Yam Hat^000000"; mes "7 Red Orbs,"; mes "7 Blue Orbs,"; mes "7 Yellow Orbs,"; mes "7 Green Orbs,"; mes "300 Shining Scales,"; next; mes "1 Scarlet Dyestuff,"; mes "5 Cracked Diamonds and"; mes "50 Soft Silks."; next; if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){ mes "Please return when you have everything I need"; close; } delitem 7445,7; delitem 7446,7; delitem 7447,7; delitem 7448,7; delitem 954,300; delitem 975,1; delitem 733,5; delitem 7166,50; mes @npcname$; mes "Well, you have everything."; next; mes @npcname$; mes "Mmm now we just split this part..."; emotion 9; next; mes @npcname$; mes "We throw this ... Mmm.."; emotion 23; next; mes @npcname$; mes "This isn't meant to be like this.."; emotion 28; next; mes @npcname$; mes "... ready!!!"; emotion 21; next; getitem 5174,1; mes @npcname$; mes "Here you have my young fella !"; close; case 3: mes @npcname$; mes "Goodbye then."; close; } }