//===== eAthena Script ======================================= //= 2004 Headgear Quests //===== By: ================================================== //= Dj-Yhn //===== Current Version: ===================================== //= 1.01 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= //= 2004 New Headgears. Official Quests //===== Additional Comments: ================================= //= names with asterisk(*) are iRO names... //= names done: 1,3,6,8,9,12,14,15,16,17 //= needed: 2,4,5,7,10,11,13 (7/17) //= ==Information For NPC's inside File== //= 1) Black Cat Ears [NekoNeko*] {Payon} //= o payon.gat 115 131 //= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen} //= o geffen.gat 129 148 //= 3) Hot-blooded-headband [Zhenbolt*] {Yuno} //= o yuno.gat 300 188 //= 4) Red Tailed Ribbon [Netpia] {Prontera} //= o prontera.gat 165 232 //= 5) Indian Headband [Merunte] {Comodo} //= o comodo.gat 237 217 //= 6) Mushroom headband [Ipore*] {Geffen} //= o geffen.gat 67 87 //= 7) Ears of angel wing & //= Ears of devil wing [Old Blacksmith] {Yuno} //= o yuno.gat 241 52 //= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie} //= o xmas.gat 183 267 //= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie} //= o xmas.gat 175 156 //=10) Cap of Concentration [Nan Hyang] {Payon} //= o payon_in03.gat 8 193 //=11) Tulip Haipin [Ses] {Geffen} //= o geffen.gat 83 189 //=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero //= and Fur hat [Headgear Merchant (Mike)*] {Lutie} //= o xmas_in.gat 35 30 //=13) Big Golden Bell, Headgear of Queen //= and Crown of Mistress [Neris] {Yuno} //= o yuno_in03.gat 20 18 //=14) Alarm Mask [Muscle Man*]{Aldebaran} //= o alde_alche.gat 88 180 //=15) Drooping Kitty, Huge Leaf, Lazy Raccoon //= and Blue Fish [Traveler*] {Morroc} //= o morocc.gat 273 79 //=16) Fox Mask [Nine Tail*] {Payon Dungeon} //= o pay_dun03 48 84 //=17) Orc Hero Helm [Orc Warrior*] {Orc Village} //= o in_orcs01 31 93 & 162 33 //============================================================ //= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat] //= Fixed possible item exploits, fixed Straw Hat //= Added missing checks [Lupus] //============================================================ //Payon /=Black cat ears=/ payon.gat,115,131,3 script NekoNeko 725,{ if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) { delitem 2213,1; delitem 983,1; delitem 914,200; set Zeny,Zeny-10000; mes "[NekoNeko]"; mes "Hihi? So you have collected all materials."; mes "According to our agreement,"; mes "I will make it for you~ please"; mes "wait for a while!"; next; mes "[NekoNeko]"; mes "Zomulazhumudazowuwudududu"; mes "DidiSusuohwuzaowududaduda"; next; getitem 5057,1; mes "[NekoNeko]"; mes "Thank youfor using!"; mes "If you need it again in future,"; mes "come and fine me anytime!"; close; } else { mes "[NekoNeko]"; mes "How are you? Yes, I know."; mes "I know why you're trying to talk to me."; mes "That's because the Ears of Black Cat"; mes "that I am wearing is too cute... right? Hahaha"; next; mes "[NekoNeko]"; mes "Honestly, I made this hairband"; mes "with my skill of craftmanship."; mes "Therefore, not much people know,"; mes "about this adorable head gear."; mes "Isn't that a pity that I use it myself?"; next; mes "[NekoNeko]"; mes "So, you better ask me to make that."; mes "I will make it"; mes "with a pay of course."; mes "Fill your pockets with coints...."; mes "That's my thinking, hehehehe"; next; mes "[NekoNeko]"; mes "^FF0000Kitty Band^000000 x1"; mes "^FF0000Black Dyestuffs^000000 x1"; mes "^FF0000Fluff^000000 x200"; mes "and lastly, it requires at least ^FF000010000zeny^000000!"; mes "If you want it, gather them and bring it to me~"; next; mes "[NekoNeko]"; mes "^FF0000Ah! Please keep this in mind."; mes "If you slot a card in your equipment,"; mes "and you want to change it to the item now,"; mes "you will lose the card and refined level."; close; } } //Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/ geffen.gat,129,148,3 script Arjen 779,{ mes "[Arjen]"; mes "Ahhh~So boring~ So very boring~"; mes "There's noone I need to see, and the weather is so good - ! !"; mes "It's so boring that I have nothing to do."; emotion e_gasp; //not sure if this is ET_SCRATCH next; mes "[Arjen]"; mes "Oh yes, hey there, you!!"; mes "Do you want to have a cute and fine hair clip?"; mes "For a person as skillful as I am, there's nothing I can't make!! Wa haha!"; mes "Clap ! It will be ready just like that!"; emotion e_omg; //ET_SURPRISE? next; mes "[Arjen]"; mes "Lucky I am freerightnow. So, just bring me the materials and I will whoosh! make it for you!"; mes "So, any idea of what accessory you would like to have?"; emotion e_heh; //ET_SMILE next; switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) { case 1: if ((countitem(2294) > 0) && (countitem(7220) > 399)) { mes "[Arjen]"; mes "X Hairpin!"; mes "That's very good !!"; next; mes "[Arjen]"; mes "Oh yes!"; mes "The Stellar.."; //star dust? that's not refinable, now is it? =X mes "^CE3100During the production, the refine level will disappear, is that ok with you?^000000"; next; switch(select("It's ok, just make it for me!:I will come next time.")) { case 1: mes "[Arjen]"; mes "Oh well- Then,"; mes "it's time to show my skill after all this time !?"; next; mes "^3131FF - Sha Sha !! - ^000000"; mes "^3131FF - Cha Sha Haa !! - ^000000"; next; if ((countitem(2294) > 0) && (countitem(7220) > 399)) { delitem 2294,1; delitem 7220,400; getitem 5079,1; //X-Hairping == crossed hair band? } mes "[Arjen]"; mes " OK - !!"; mes "I still have my touch! Wa ha ha!!"; mes "How about that? Do you like it?"; next; mes "[Arjen]"; mes "If you have any need, come and find me here anytime!"; mes "So, good bye. Good Bye!"; close; case 2: mes "[Arjen]"; mes "Fine, fine, come back after you've made up your mind!"; close; } } else { mes "[Arjen]"; mes "Right - the ^3131FF X Hairpin!^000000"; mes "That's simple!"; next; mes "[Arjen]"; mes "^FF0000Stellar x1^000000"; mes "^FF0000Ectoplasm x400^000000"; mes "If you've prepared all of this, I will help to make it for you!"; close; } case 2: if ((countitem(970) > 0) & (countitem(930) > 499)) { mes "[Arjen]"; mes "Giant Band Aid??.."; mes "Oh well- Then,"; mes "it's time to show my skill after all this time !?"; next; mes "^3131FF ЎV Sha Sha !! - ^000000"; mes "^3131FF - Cha Sha Haa !! - ^000000"; next; if ((countitem(970) > 0) & (countitem(930) > 499)) { delitem 970,1; delitem 930,500; getitem 5063,1; //another one in wich I love gravity for changing names =X } mes "[Arjen]"; mes " OK - !!"; mes "I still have my touch! Wa ha ha!!"; mes "How about that? Do you like it?"; next; mes "[Arjen]"; mes "If you have any need, come and find me here anytime!"; mes "So, good bye. Good Bye!"; close; } else { mes "[Arjen]"; mes "Hoho - ^3131FF Plaster !^000000"; mes "If anyone asked where this is the Plaster that is used when someone is hurt?"; mes "Tell them it is the real Plaster for injured people."; mes "Hmm, isn't that easy?"; next; mes "[Arjen]"; mes "^FF0000Alcohol x1^000000"; mes "^FF0000Rotten Bandage x500^000000"; mes "If you have prepared all the items, I will help to make it for you now?"; close; } case 3: if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) { mes "[Arjen]"; mes "Great !! Flower Hairpin ~"; mes "it's time to show my skill after all this time !?"; next; mes "^3131FF ЎV Sha Sha !! - ^000000"; mes "^3131FF - Cha Sha Haa !! - ^000000"; next; if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) { delitem 2269,1; delitem 999,10; set Zeny,Zeny-20000; getitem 5061,1; //finally a non-changed name =X } mes "[Arjen]"; mes " OK - !!"; mes "I still have my touch! Wa ha ha!!"; mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha."; next; mes "[Arjen]"; mes "If you have any need, come and find me here anytime!"; mes "So, good bye. Good Bye!"; close; } else { mes "[Arjen]"; mes "Yes - ^3131FF Flower Hairpin !^000000"; mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths."; mes "Looking at them, I get an idea!"; next; mes "[Arjen]"; mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !"; mes "Wa ha ha, isn't that a perfect match?"; mes "Some even equip it on the Orc Warrior, you should be proud of it, right?"; mes "Really ~ ~ ~"; next; mes "[Arjen]"; mes "But the process takes a little more effort,"; mes "I need to take some process fee."; next; mes "[Arjen]"; mes "You should know that,"; mes "stabilizing a fragile flower on the head"; mes "takes a lot of concentration and"; mes "very high level of skills!"; next; mes "[Arjen]"; mes "So, please bring,"; mes "^FF0000Romantic Flower x1^000000"; mes "^FF0000Steel x10^000000"; mes "together with ^3131FF 20,000 zeny^000000 !"; mes "If you have prepared all of these, I will make it for you right away!"; mes "Do you understand that?"; close; } case 4: mes "[Arjen]"; mes "Ha, what? You don't want it?"; mes "Rumblerumblerumble"; close; } } //Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_; //Yuno /=Hot-blooded headband=/ [5070] yuno.gat,300,188,5 script Zhenbolt 753,{ if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) { delitem 7216,300; delitem 7097,300; delitem 2211,1; delitem 982,1; mes "[Zhenbolt]"; mes "Uh oh...Have you collected all the items?"; mes "Good."; mes "According to out agreement,"; mes "I will create it for you, whole hearedly."; next; mes "[Zhenbolt]"; mes "........................"; next; mes "[Zhenbolt]"; mes "........................"; next; mes "[Zhenbolt]"; mes "..................-work harder!-"; next; mes "[Zhenbolt]"; mes "Uh oh... It's finished."; mes "If you wear it,"; mes "you will feel some warmth,"; mes "in this cold world."; mes "A great item has been born in this world."; mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!"; getitem 5070,1; next; mes "[Zhenbolt]"; mes "With this, I will be able"; mes "to get back to the person I miss soon."; mes "My name is"; mes "Zhenbolt"; mes "Main distributor of hear warming sensation!"; close; } else { mes "[Zhenbolt]"; mes "My name is Zhenbolt,"; mes "a simple practioner that travels around the world,"; mes "to spead the warmth of heart around the world."; next; mes "[Zhenbolt]"; mes "You won't understand the meaning"; mes "of a burning spirit and heat of passion through mere explaining."; mes "So do you want to accept this?"; mes "I will create an item"; mes "that stores my heart for you."; next; mes "[Zhenbolt]"; mes "However,"; mes "I cannot leave this place,"; mes "because I need to pass the message to others..."; mes "So,"; mes "I will have to trouble you"; mes "to gather the materials."; next; mes "[Zhenbolt]"; mes "^FF0000Red Muffler^000000 300 unit"; mes "^FF0000Burning Heart^000000 300 unit"; mes "^FF0000Bandana^000000 1unit ^FF0000White Dyestuffs^000000 1 unit..."; mes "To produce the item,"; mes "you'll need this materials."; mes "Come to find me again after you've collected all the materials required."; next; mes "[Zhenbolt]"; mes "^FF0000Besides that,"; mes "Ah! Please keep this in mind."; mes "If you slot a card in your equipment,"; mes "and you want to change it to the item now,"; mes "you will lose the card and refined level."; close; } } //Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)// prontera.gat,165,232,3 script Netpia 744,{ if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) { delitem 2244,1; delitem 2209,1; delitem 10007,1; mes "[Netpia]"; mes "Wow... You've brought all of it."; mes "You've must have done a lot."; mes "I will make the item according to our agreement."; mes "Please wait for a while."; next; mes "[Netpia]"; mes "..........................."; next; mes "[Netpia]"; mes "..........................."; next; mes "[Netpia]"; mes ".....................-Work Hard-"; next; mes "[Netpia]"; mes "Here it is."; mes "It's all yours now."; mes "Remember to always wear it."; getitem 5083,1; next; mes "[Netpia]"; mes "Use this,"; mes "to pass my intention to him..."; mes "He left me for a while,"; mes "with the hope to warm the heart of the world."; mes "The one who chases that dream..."; mes "Where is he now?"; next; mes "[Netpia]"; mes "When you see the Red Ribbon,"; mes "will you think of me,"; mes "and continue to work harder?"; mes "May you be blessed with luck on your journey."; close; } else { mes "[Netpia]"; mes "Hello?"; mes "Do you want to wear a Red Ribbon?"; mes "It's a really beautiful head accesory."; mes "I am not trying to trick you,"; mes "what do you think?"; next; mes "[Netpia]"; mes "^FF0000Big Ribbon^000000 x1."; mes "^FF0000Ribbon with one slot^000000 x1."; mes "^FF0000Silk Ribbon^000000 x1..."; mes "I'll make it for you,"; mes "if you bring the above items."; next; mes "[Netpia]"; mes "Remember to bring it to me."; mes "I'll be more then glad,"; mes "if you wear the Red Ribbon."; mes "Then see you soon."; next; mes "[Netpia]"; mes "^FF0000Ah... let me tell you about this,"; mes "Ah! Please keep this in mind."; mes "If you slot a card in you equipment,"; mes "and you want to change it to the item now,"; mes "you will lose the card and refined level."; close; } } //Comodo /=Indian Headband=/ [5071] comodo.gat,237,217,5 script Merunte 732,{ if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) { delitem 5010,1; delitem 5049,1; delitem 7101,10; set Zeny,Zeny-10000; mes "[Merunte]"; mes "Oh oh! You have brought it like you've promised!"; mes "Then we shall pay our end of our bargain,"; mes "just like the Indians!"; next; mes "[Merunte]"; mes "Now let me have"; mes "the materials that you have brought first."; mes "I will use it well to make the headband."; getitem 5071,1; next; mes "[Merunte]"; mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; close; } else { mes "[Merunte]"; mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; mes " "; mes "Let the spirit of Indian stay glorious forever!"; mes "With the honor of Comodo Indian,"; mes "raise the glory of Indian!"; next; mes "[Merunte]"; mes "For this reason,"; mes "do you want to try wearing,"; mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1"; mes "^FF0000Striped Hairband^000000 x1"; mes "^FF0000Peco Peco Feather^000000 x10"; mes "and together with ^FF000010000zeny^000000!"; next; mes "[Merunte]"; mes "And Indiantakes a promise,"; mes "more importantly than his life."; mes "As long as you bring it, I will make that for you anytime!"; mes " "; mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; next; mes "[Merunte]"; mes "^FF0000Ah! Please keep this in mind"; mes "If you slot a card in your equipment,"; mes "and you want to change it to the item now,"; mes "you will lose the card and refined level."; close; } } //Geffen /=Mushroom Band=/ [5082] geffen.gat,67,87,3 script Ipore 700,{ if (countitem(921) > 299) { delitem 921,300; mes "[Ipore]"; mes "Oh Wow. You really have brought the Mushroom Spore x 300?"; mes "You much have been tired."; mes "Then, I shall use these,"; mes "to perform a magic show for you!"; mes "Please wait for a while."; next; mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -"; mes "- Iporeput all the Mushroom Spores-"; mes "- onto my head. -"; next; mes "[Ipore]"; mes "Kineisihayituoohyilaahahsaiyi"; mes "Chahulisitawutehayisikenbiah"; mes "BiwuBiwuBiwu....Keahahah!!"; next; mes "[Ipore]"; mes "......................."; mes "Shoosh... Anyway,"; mes "The spore has grown on your head."; mes "It looks odd just like that."; mes "Let me help you to make it into a headband."; next; mes "[Ipore]"; mes "So...How about that? Feeling any better?"; mes "Making a headband,"; mes "using the spore that grows from your head..."; mes "Isn't that romantic? Hehe."; next; mes "[Ipore]"; mes "Anyway, you've done a lot."; mes "So, take this headban with you to show off somewhere."; mes "If you want to make another one,"; mes "just come and find me!"; getitem 5082,1; close; } else { mes "[Ipore]"; mes "Huhuhu..."; mes "I fount it at last!"; mes "I have discovered a magic"; mes "that will make the spore grows on your head."; next; mes "[Ipore]"; mes "Of course, it might be inconvenient,"; mes "with a headfull of mushroom spore..."; mes "That's why I pick it up"; mes "and make it into a hairband for you."; next; mes "[Ipore]"; mes "Aiyo! No point listening and do not see it for yourself!"; mes "Just bring 300 ^FF0000Mushroom Spore^000000,"; mes "and I will let you experience it!"; mes "I am confident that if you experience such magic,"; mes "you're surely be thankful to me, won't you?"; close; } } //Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068] yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "[A seemingly skillful craftman]"; mes "Uh Oh, since you've come to this place,"; mes "you must have known how to enjoy the scenary."; mes "Since you're a Blacksmith, why not do your forging?"; mes "What's the point staring at the sky?"; mes "My name is Habir Moah!"; mes "A wandering Blacksmith with my hammer as my companion."; next; if (countitem(2254) && countitem(2286) && Zeny>19999) { mes "[Habir Moah]"; mes "Hmm? You do have really good items, don't you?"; mes "Hmm... however,"; mes "do you have the insufficientfeeling?"; mes "If you are willing, take out your"; mes "^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000"; mes "to create a unusual item."; next; mes "[Habir Moah]"; mes "How about that, do you ever though of that?"; mes "Don't suspect my capability!"; mes "As a Blacksmith"; mes "I am considered as one of the most skillful one, if not the most skillful!"; mes "Through the skill of blacksmith,"; mes "an ore will become a great steel, that's the rule."; next; switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) { case 1: mes "[Habir Moah]"; mes "Hmm, what a pity!"; mes "I thought I can show my skill again."; mes "Oh well."; mes "... ... ..."; mes "Beautiful sky... So blue."; close; case 2: mes "[Habir Moah]"; mes "Aha, thank you!"; mes "Let's see the material first, shall we?"; mes "Angel Wing and Elven Ears,"; mes "other miscellaneous stuffs and 20000 zeny."; mes "All these items really cost something."; mes "I will help you make one fine accesory."; next; mes "[Habir Moah]"; mes "Before I produce the item, let me remind you."; mes "I don't care about"; mes "the level of refining for the item."; mes "If you have worries,"; mes "I guess you better tidy up your items."; next; mes "[Habir Moah]"; mes "^4d4dffPlease Reserve the items,"; mes "that is required for making the headgear^000000"; mes "I do not hope that you will blame me,"; mes "if I fail to make that item."; next; switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { case 1: mes "[Habir Moah]"; mes "So, let's do it!"; next; misceffect 154; //Success Hammer ;P mes "[Habit Moah]"; mes "With my skills,"; mes "the great creation of me, Habir Moah,"; mes "is completed!"; mes "Here it is,"; mes "the Angel Wing Ears."; if (countitem(2254) && countitem(2286) && Zeny>19999) { delitem 2254,1; delitem 2286,1; set Zeny,Zeny-20000; getitem 5074,1; } next; mes "[Habir Moah]"; mes "From now on,"; mes "everyone will you."; close; case 2: mes "[Habir Moah]"; mes "If you're interested in it in future,"; mes "do come and find me."; mes " "; mes "Ah, what a soothing breeze."; close; } case 3: mes "[Habir Moah]"; mes "Hoho, of couse I can craft"; mes "Evil Wing!"; mes "I'll make it into Devil Wing Ears!"; next; mes "[Habir Moah]"; mes "Let's see the materials required, shall we?"; mes "Evil Wing and Elven Ears,"; mes "in addition to that, 20,000 zeny."; mes "All these items really cost something."; mes "I will help you make one fine accesory."; next; mes "[Habir Moah]"; mes "Before I produce the item, let me remind you."; mes "I don't care about"; mes "the level of refining for the item."; mes "If you have worries,"; mes "I guess you better tidy up your items."; next; mes "[Habir Moah]"; mes "^4d4dffPlease reserve the items,"; mes "this is required for making the headgear.^000000"; mes "I do not hope that you will blame me,"; mes "if I fail to make that item."; next; switch(select("It's ok. Let's do it.:I need to tidy up first.")) { case 1: if (countitem(2255) && countitem(2286) && Zeny > 19999) { mes "[Habir Moah]"; mes "So, let's do it!"; next; misceffect 154; mes "[Habir Moah]"; mes "With my skills,"; mes "the great creation of me, Habir Moah,"; mes "is completed!"; mes "Here it is,"; mes "Devil Wing Ears"; if (countitem(2255) && countitem(2286) && Zeny > 19999) { delitem 2255,1; delitem 2286,1; set Zeny,Zeny-20000; getitem 5068,1; } next; mes "[Habir Moah]"; mes "Fromnow on,"; mes "everyone will you."; close; } else { mes "[Habir Moah]"; mes "I'm sorry. If you have not prepared all the materials,"; mes "I won't do that for you."; mes "I'll need Evil Wing, Elven Ears and"; mes "20000 zeny."; mes "Can you please confirm that you have all of those?"; close; } case 2: mes "[Habir Moah]"; mes "If you're interested in it in future,"; mes "do come and find me."; mes " "; mes "Ah, what a soothing breeze."; close; } } } else if (countitem(2255) && countitem(2286) && Zeny>19999) { mes "[Habir Moah]"; mes "Hmm? You do have really good items, don't you?"; mes "Hmm... however,"; mes "do you have the insufficientfeeling?"; mes "If you are willing, take out your"; mes "^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000"; mes "to create a unusual item."; next; mes "[Habir Moah]"; mes "How about that, do you ever though of that?"; mes "Don't suspect my capability!"; mes "As a Blacksmith"; mes "I am considered as one of the most skillful one, if not the most skillful!"; mes "Through the skill of blacksmith,"; mes "an ore will become a great steel, that's the rule."; next; switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) { case 1: mes "[Habir Moah]"; mes "Hmm, what a pity!"; mes "I thought I can show my skill again."; mes "Oh well."; mes "... ... ..."; mes "Beautiful sky... So blue."; close; case 2: mes "[Habir Moah]"; mes "Aha, thank you!"; mes "Let's see the material first, shall we?"; mes "Evil Wing and Elven Ear,"; mes "other miscellaneous stuffs and 20000 zeny."; mes "All these items really cost something."; mes "I will help you make one fine accesory."; next; mes "[Habir Moah]"; mes "Before I produce the item, let me remind you."; mes "I don't care about"; mes "the level of refining for the item."; mes "If you have worries,"; mes "I guess you better tidy up your items."; next; mes "[Habir Moah]"; mes "^4d4dffPlease Reserve the items,"; mes "that is required for making the headgear^000000"; mes "I do not hope that you will blame me,"; mes "if I fail to make that item."; next; switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { case 1: mes "[Habir Moah]"; mes "So, let's do it!"; next; misceffect 154; //Success Hammer ;P mes "[Habit Moah]"; mes "With my skills,"; mes "the great creation of me, Habir Moah,"; mes "is completed!"; mes "Here it is,"; mes "the Angel Wing Ears."; if (countitem(2255) && countitem(2286) && Zeny>19999) { delitem 2255,1; delitem 2286,1; set Zeny,Zeny-20000; getitem 5068,1; } next; mes "[Habir Moah]"; mes "From now on,"; mes "everyone will you."; close; case 2: mes "[Habir Moah]"; mes "If you're interested in it in future,"; mes "do come and find me."; mes " "; mes "Ah, what a soothing breeze."; close; } case 3: mes "[Habir Moah]"; mes "Hoho, of course I can craft"; mes "Angel Wing!"; mes "I'll make it into Angel Wing Ears!"; next; mes "[Habir Moah]"; mes "Let's see the materials required, shall we?"; mes "Angel Wing and Elven Ears,"; mes "in addition to that, 20,000 zeny."; mes "All these items really cost something."; mes "I will help you make one fine accesory."; next; mes "[Habir Moah]"; mes "Before I produce the item, let me remind you."; mes "I don't care about"; mes "the level of refining for the item."; mes "If you have worries,"; mes "I guess you better tidy up your items."; next; mes "[Habir Moah]"; mes "^4d4dffPlease reserve the items,"; mes "this is required for making the headgear.^000000"; mes "I do not hope that you will blame me,"; mes "if I fail to make that item."; next; switch(select("It's ok. Let's do it.:I need to tidy up first.")) { case 1: if (countitem(2254) && countitem(2286) && Zeny > 19999) { delitem 2254,1; delitem 2286,1; set Zeny,Zeny-20000; mes "[Habir Moah]"; mes "So, let's do it!"; next; misceffect 154; mes "[Habir Moah]"; mes "With my skills,"; mes "the great creation of me, Habir Moah,"; mes "is completed!"; mes "Here it is,"; mes "Angel Wing Ears"; getitem 5074,1; next; mes "[Habir Moah]"; mes "Fromnow on,"; mes "everyone will you."; close; } else { mes "[Habir Moah]"; mes "I'm sorry. If you have not prepared all the materials,"; mes "I won't do that for you."; mes "I'll need Angel Wing, Elven Ears and"; mes "20000 zeny."; mes "Can you please confirm that you have all of those?"; close; } case 2: mes "[Habir Moah]"; mes "If you're interested in it in future,"; mes "do come and find me."; mes " "; mes "Ah, what a soothing breeze."; close; } } } else { mes "[Habir Moah]"; mes "I am not sure how I have followed the wind,"; mes "that leads me to Juno..."; mes "Altough I don't really feel comfortable on a high place like this, the view here is really breath taking."; mes "I never knew the sky could be so beautiful,"; mes "when I was travelling on the land."; next; mes "[Habir Moah]"; mes "Anyway, I am a craftman in nature..."; mes "I feel uneasy if I do not craft anything."; mes "And it's been a while since my last creation."; mes "If there're materials,"; mes "I'll surely create the best creation of my life."; mes "Unfortunately, there weren't any. ...Hehe..."; next; mes "[Habir Moah]"; mes "May I ask, do you have either Angel Wing,"; mes "Evil Wing or Elven Ear?"; mes "If you do, can you bring it to me?"; mes "I will help you to make a beautiful"; mes "Ears of Angel's Wing and Ears of Devil's Wing."; next; switch(select("Can you tell me about the details?:I'll consider about it.")) { case 1: mes "[Habir Moah]"; mes "Oh yes,"; mes "I need to tell you the details about the materials."; mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and"; mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is"; mes "approximatedly ^4d4dff20000 zeny^000000"; next; mes "[Habir Moah]"; mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and"; mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is"; mes "approximately ^4d4dff20000 zeny"; next; mes "[Habir Moah]"; mes "Please come to me after you have got all the materials."; mes "I will make the joy of Angel and terror of Devil"; mes "as a present for you."; close; case 2: mes "[Habit Moah]"; mes "I always look at thge sky at this location..."; mes "So if you need me, you know where to find me."; close; } } } //Lutie /=Sea Otter Cap=/ xmas.gat,183,267,3 script Pretty Lindsay 793,{ if (countitem(5033) && countitem(5064)) { delitem 5033,1; delitem 5064,1; mes "[Pretty Lindsay]"; mes "Wow~ you really have brought all the items here."; mes "Hang on for a while~"; mes "Lindsay will make that for you right now."; next; mes "[Pretty Lindsay]"; mes "Just like what my mom taught me,"; mes "first, place this on the ground..."; mes "Preparation complete. . . ."; mes "Haya, yah!"; next; misceffect 261; mes "^FF0000Lindsay put the Racoon Hat on the ground,"; mes "and place the Smokie Leaf on top of it."; mes "Then she say something that none could understand its meaning."; mes "There's a bright glitter,"; mes "and the fur of the Racoon Hat slowly turns into blue color."; mes "And finally, the shape of Smokie turns into Otter."; next; mes "[Pretty Lindsay]"; mes "Pheww! It's done!"; mes "It's so tiring I am feeling weak right now!"; mes "Here~ Take it~"; getitem 5078,1; next; mes "[Pretty Lindsay]"; mes "This is.. This is the best creation of Lindsay."; mes "Remember to put it on always~"; mes "Farewell~"; close; } else { mes "[Pretty Lindsay]"; mes "Hi~ Wassup?"; if (sex) { mes "Handsome boy."; } else { mes "Beautiful?"; } next; mes "[Pretty Lindsay]"; mes "Do you want to get a cute headgear?"; mes "Pretty Lindsay is going to create"; mes "a cap that looks like a Sea Otter this time."; mes "How about that? It should be cute, ya?"; emotion e_heh; //ET_SMILE next; mes "[Pretty Lindsay]"; mes "Imagina that~ If you get to wear that hat,"; mes "you will have the feeling,"; mes "that you're like an Sea Otter."; mes "If you can be like an Sea Otter.. Woah!"; mes "I am getting excited just by imagining it."; next; mes "[Pretty Lindsay]"; mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,"; mes "^0000FFRacoon Hat^000000 x1 ^0000FFSmokie Leaf^000000 x1"; mes "So, if you want to get a Sea-Otter Hat, brother,"; mes "just bring along the materials,"; mes "and Lindsay will make it for you immediately."; next; switch(select("I will come again when I have collected them.:Yo..why Racoon Hat?")) { case 1: mes "[Pretty Lindsay]"; mes "Hmm~ Come back soon~"; emotion e_heh; //ET_SMILE close; case 2: mes "[Pretty Lindsay]"; mes "Ah..why Sea-Otter Hat production"; mes "requires Smokie Hat?"; mes "Hmm. .That's because. . . secrets.. ."; next; mes "[Pretty Lindsay]"; mes "When you place Smokie Leaf with Racoon Hat,"; mes "and say the spell,"; mes "according to what my mom had taught, the Racoon Hat will"; mes "^003063Bang!!^000000 and turn into Sea-Otter Hat."; next; mes "[Pretty Lindsay]"; mes "But I don't know why it can be like that."; mes "Mom never tell me the reason."; next; mes "["+strcharinfo(0)+"]"; mes ". . . . . . . . . . . . . . . . ."; next; mes "["+strcharinfo(0)+"]"; mes "Ok..Ok, I will come again when I have collected all the items."; close; } } } //Lutie /=Brown Bear Cap=/ [5059] xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) { delitem 5030,1; delitem 7213,100; delitem 7217,100; delitem 7161,300; mes "[Fuzzy Fuzz]"; mes "Good! You've brought it!"; mes "The production might take some time."; mes "There's a lot of amendment to be done."; mes "So, please wait for a while."; next; mes "[Fuzzy Fuzz]"; mes ". . . TutaTusa. . ."; mes "Pluck this off. . . ."; mes "Wuha!~ Sew it happily.."; mes "Wait a little longer."; next; mes "[Fuzzy Fuzz]"; mes "Didn't they say people who wait will be more lucky?"; mes "It's almost done. So wait for a little while."; mes "Rub your hands if you feel cold."; next; mes "[Fuzzy Fuzz]"; mes "It is done!"; mes "I've made a cap that is suitable for you!"; mes "I know I made it, but it really looks nice."; mes "I used a lot of efforts,"; mes "so please take good care of it."; mes "Here~ Please take it with you~"; getitem 5059,1; close; } else { mes "[Fuzzy Fuzz]"; if (sex) { mes "Hey you, hold it right there!"; } else { mes "Yoh miss, hold it right there."; } mes "You who look like a slow and dumb bear,"; mes "I have a cap that fits you,"; mes "how about that? do you want it?"; emotion e_omg; //ET_SURPRISE? next; mes "[Fuzzy Fuzz]"; mes "Haha.. Looks like you're not happy"; mes "because I said you look dumb, right?"; mes "How sensitive . . ."; mes "What I mean is, you're honest and easy to be tricked."; mes "OkOk.. don't look at me like that."; emotion e_sry; //ET_SORRY next; mes "[Fuzzy Fuzz]"; mes "I can't make the cap now because I do not have the materials."; mes "Can you please."; mes "find the materials for me?"; mes "I will help to make the 'Teddybear Hat' for you."; next; mes "[Fuzzy Fuzz]"; mes "Come, let me tell you about the required materials."; mes "You won't need very much materials here."; mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100"; mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300"; mes "That's all,"; mes "isn't that easy to be found?"; next; mes "[Fuzzy Fuzz]"; mes "I will be waiting for you!"; emotion e_heh; //ET_SMILE close; } } //payon /=Cap of Concentration=/ [5073] payon_in03.gat,8,193,4 script Nan Hyang 75,{ if (countitem(2285) && countitem(1550)) { mes "[Nan Hyang]"; mes "Sigh, give that to me."; mes "Before I start,"; mes "take note of this,"; mes "In the process of production ^FF0000'Model Training Hat'^000000,"; mes "If ^FF0000the 'Book' is slotted with card,"; mes "or possesses refined level^000000,"; emotion e_heh; //ET_SMILE next; mes "[Nan Hyang]"; mes "^FF0000the effect will dissappear,"; mes "Of course, the same goes to the 'Apple of Archer' too^000000."; mes "So do you want me to make it now?"; next; switch(select("Start making it:Wait, don't.")) { case 1: mes "[Nan Hyang]"; mes "Request accepted,"; mes "I will start it right now."; mes "Please have a seat,"; mes "and wait for me, will you?"; mes "This is to make sure that you have the correct posture."; mes "Don't worry, it's for free."; emotion e_ok; //ET_OK next; mes "[Nan Hyang]"; mes "Please be patient!"; next; mes ". . . . . . . . . . . . . . . . . ."; mes " . . . . . . . . . . . . . . . . . "; mes ". . . . . . . . . . . . . . . . . ."; mes " . . . . . . . . . . . . . . . . . "; next; mes "[Nan Hyang]"; mes "This is not a hard task,"; mes "so it's going to be completed right away.."; mes "Please wear this hat,"; mes "to keep a correct posture."; mes "Thank you!"; next; mes "[Nan Hyang]"; mes "An apple is placed on the book,"; mes "keep it balanced and don't let is fall."; mes "This is the reason to put on the 'Model Training Hat',"; mes "to keep the balance in order to keep the correct posture."; emotion e_oh; //ET_AHA? =X next; mes "[Nan Hyang]"; mes "You might feel unconfortable and pain on your neck at the beginning."; mes "But as you use it,"; mes "you will slowly found your posture going better."; if (countitem(2285) && countitem(1550)) { delitem 2285,1; delitem 1550,1; getitem 5073,1; } next; mes "[Nan Hyang]"; mes "Here it is."; mes "Please take it."; mes "Ah.. Before I forget,"; mes "This is the Arrow taken from the Apple of Archer."; mes "Please take it."; getitem 1750,1; next; mes "[Nan Hyang]"; mes "Farewell then."; mes "Have a balanced day."; close; case 2: mes "[Nan Hyang]"; mes "Ah.. isn't this an item that requires a lot of equipments?"; mes "If you've fully prepared, come and find me."; emotion e_hmm; //ET_THINK? close; } } else { mes "[Nan Hyang]"; mes "Good day."; mes "This place teaches manners and posture."; mes "May I know,"; mes "how can I help you here?"; emotion e_omg; //ET_SURPRISE? next; switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) { case 1: mes "[Nan Hyang]"; mes "Oh, I see."; mes "But how do I say this?"; mes "I'm really sorry,"; mes "we are not having any intake currently."; next; mes "[Nan Hyang]"; mes "And since the president is going outstation,"; mes "and we're not sure,"; mes "when he'll return,"; mes "(Phew..how long are you going to"; mes "stay in the in. . . .)"; next; mes "[Nan Hyang]"; mes "Hmm, beofre you take the course of manners,"; mes "we have to correct"; mes "your unbalance posture first."; mes "This means that,"; mes "a correct posture is a polite action."; mes "That's what I think."; next; mes "[Nan Hyang]"; mes "Since it is quite impossible to correct your posture now,"; mes "I will let you correct it yourself."; mes "The method is"; mes "to create a 'Model Training Hat',"; mes "for you."; next; mes "[Nan Hyang]"; mes "Do you want me to make this for you?"; mes "If you want it,"; mes "please take the materials required here."; mes "Generally I can give it to you for free."; mes "But there's no stock in the storage anymore."; emotion e_hmm; //ET_QUESTION? next; mes "[Nan Hyang]"; mes "If you bring ^0000FFApple of Archer^000000 x1 and ^0000FFBook^000000 x1,"; mes "I will produce it,"; mes "and give the product to you."; next; mes "[Nan Hyang]"; mes "After you've get these items,"; mes "come and find me."; mes "Farewell then."; close; case 2: mes "[Nan Hyang]"; mes "Oh, I see."; mes "This place should be kept silent."; mes "If you do not have any important matters,"; mes "can you please go out? Thank you."; mes "Good byethen. . ."; close; } } } //geffen /=Tulip Hairpin=/ geffen.gat,83,189,5 script Ses 716,{ mes "[Ses]"; mes "My name is Ses."; mes "Ses like to fold paper."; mes "I used a big colorful paper to make a huge boat for mummy yesterday."; mes "She thank me and touch my head, hehe."; emotion e_heh; //ET_SMILE next; mes "[Ses]"; mes "Today, the teacher teaches us the method to make beautiful flower!!!"; mes "Altough it's a little bit hard~ it's very interesting~"; mes"The flower is beautiful when you put it on your head. Everyone tell me so, and I'm so happy!"; emotion e_heh; //ET_THROB?=X next; if (countitem(2278) && countitem(975)) { mes "[Ses]"; mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!"; mes "WuYeaghhhhh---"; mes "Come, let me"; mes "help you make a beautiful flower !!"; emotion e_swt; //ET_SWEAT next; mes "[Ses]"; mes "Let me make it for you, ok? Ok????"; emotion e_swt; next; switch(select("Allow you to do so:I reject")) { case 1: mes "[Ses]"; mes "Wahahahaha~"; emotion e_heh; next; mes "[Ses]"; mes "Take this Mr Smile,"; mes "cut here a little, cut there some~~"; mes "and a little there, and here...."; mes "yiyik..."; emotion e_ho; //ET_DELIGHT? next; mes "[Ses]"; mes "Ha- !! It's done!!!!"; if (countitem(2278) && countitem(975)) { delitem 2278,1; delitem 975,1; getitem 5077,1; } next; mes "[Ses]"; mes "Hehe, it's done,"; mes "How about it? Cute, isn't it? Right?"; next; mes "[Ses]"; mes "Am I good?"; mes "Hehe, I am making one for my bother too."; mes "You need one, brother."; mes "come and find me again if you want me to make a beautiful flower again."; mes "Good bye then~"; close; case 2: mes "[Ses]"; mes "Yiyee~~ I don't need to help you do it again then!!"; close; } } else { mes "[Ses]"; mes "Do you want to make on too, big brother?"; mes "I will teach you... hehehe"; next; mes "[Ses]"; mes "However, you need to prepare some items,"; mes "because I don't have anything now."; mes "Can you bring it to me, big brother?"; next; switch(select("Sure:No")) { case 1: mes "[Ses]"; mes "So please bring,"; mes "^3131FFMr. Smile x1"; mes "Scarlet Dyestuffs x1^000000"; mes "I will make a beautiful red flower for you."; next; mes "[Ses]"; mes "I will wait for you here. Remember to come, ok!?"; close; case 2: mes "[Ses]"; mes "Hooyeahyeahyeah~~~~~"; emotion e_sob; close; } } } //Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "[Mike]"; mes "I like hats..."; mes "I like hats more than any other thing in this world!!"; mes "Even if you compared hats with eating,"; mes "wearing a new hat is far more important"; next; mes "[Mike]"; mes "Hat, Cap, Holy Bonnet,"; mes "Turban, Iron Helm,"; mes "Hemmed Sallet, Munak Turban..."; mes "I like them all!!"; mes "(Wuhoo! Wuhoohoo!!)"; next; mes "[Mike]"; mes "I have learned the way to modified a hat,"; mes "and I am researching"; mes "to design the most fashionable hat."; next; switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) { case 1: //Party hat [5060] if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { mes "[Mike]"; mes "Party Hat! It is made according to the Santa's Hat,"; mes "decorated with some papers."; mes "This is the best Party Hat!! Do you want it?"; mes "(Ohhhh, beautiful! So beautiful!)"; next; mes "[Mike]"; mes "Wait, before I start the production, let's confirm this."; mes "I will use items regarless of whether,"; mes "it had been refined or slotted with cards."; mes "So you better just prepare the items required,"; mes "and put the others in the storage."; next; mes "[Mike]"; mes "You've brought all the materials..."; mes "Great! The one who wants a Party Hat,"; mes "do you want me to make it for you right now?"; next; switch(select("No:Yes")) { case 1: mes "[Mike]"; mes "Hmm, is that so..."; mes "Let keep wearing your Santa's Hat then."; mes "Hmmmhmmmhmmm...."; close; case 2: mes "^3355FFDeteDete ChebenCheben"; mes "PotterPotter MeganMegan"; mes "PosongPosong ShahaShaha"; next; if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { delitem 2236,1; delitem 7151,100; delitem 7111,100; getitem 5060,1; } mes "[Mike]"; mes "Very Good!"; mes "Force the birthday fellow to put this on,"; mes "then you can play tricks on him. That should be fun..."; mes "Please come again too next time~"; next; mes "[Mike]"; mes "And, this is what's left after the process."; mes "Here, take it!"; mes "Maybe it might be useful to you... (Hehehehe)"; getitem 949,10; close; } } else { mes "[Mike]"; mes "Party Hat! It's a necessity,"; mes "for anyone who throws a birthday party."; mes "No matter how serious looking one is,"; mes "the hat will make him look cute and funny!"; next; mes "[Mike]"; mes "In my opinion, it is suitable not only for birthday,"; mes "but as well as entertaining event!"; mes "This beautiful hat is just suitable for fun."; mes "(...How about organizing a party for adventure?!?)"; next; mes "[Mike]"; mes "Anyway, the material required are"; mes "^3355FFSanta's Hat^000000 x1"; mes "^3355FFOil Paper^000000 x100"; mes "^3355FFSlick Paper^000000 x100"; next; mes "[Mike]"; mes "These are what I need."; mes "So don't forget to collect the material, ok?"; mes "I will always be around...."; mes "So come back only after you have collected them!"; close; } case 2: //Straw Hat [5062] if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) { mes "[Mike]"; mes "Straw Hat! This hat is based on Sahkkat,"; mes "that is make of bamboo and rattan."; mes "Wearing it makes you think that you're going to have a good harvesting year!"; mes "(Look, power of farmer!!)"; next; mes "[Mike]"; mes "Wait, before I start the production, let's confirm this."; mes "I will use items regardless of whether"; mes "it had been refined or slotted with cards."; mes "So you better just prepare the items required,"; mes "and put the others in the storage."; next; mes "[Mike]"; mes "You've brought all the materials..."; mes "Great! The one who wants a Straw Hat,"; mes "do you want me to make it for you right now?"; next; switch(select("No, thanks:Sure")) { case 1: mes "[Mike]"; mes "Hmm, is that so..."; mes "Let keep wearing your Sahkkat then."; mes "Hmmmhmmmhmmm...."; close; case 2: mes "^3355FFSakaSaka WakaWaka"; mes "JekaJeka HuyiHuyi"; mes "PokaPoka TewuTewu^000000"; next; if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) { delitem 2280,1; delitem 7197,300; delitem 7150,300; getitem 5062,1; } mes "[Mike]"; mes "HmmHmm! It feels that the harvest of this year shall be good!"; mes "I hope next year will be the same too..."; mes "Ahahaha, what am I talking about..."; mes "Please come again if you want more~"; close; } } else { mes "[Mike]"; mes "Staw Hat! It gives you energy to work,"; mes "even under the heat of the sun"; mes "as well as providing shades that give you a cool feeling."; mes "This hat will make you hope for a good harvest this year too!"; next; mes "[Mike]"; mes "This hat is suitable for the farmers,"; mes "who want to plant or cultivate their crops."; mes "You have the feel of a villager when you wear it!"; mes "(For your info, I am a city kid!)"; next; mes "[Mike]"; mes "Anyway, the materials required for production are"; mes "^3355FFSakkat^000000 x1"; mes "^3355FFTough Vines^000000 x300"; mes "^3355FFPiece of Bamboo^000000 x300"; next; mes "[Mike]"; mes "These are what I need."; mes "So don't forget to collect all the material, ok?"; mes "I will always be around...."; mes "So come back only after you have collected them!"; close; } case 3: //Cowboy Hat [5075] if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { mes "[Mike]"; mes "Cowboy Hat! A hat of western feel,"; mes "but looks toughet than Western Grace,"; mes "That is suitable for the western's males!"; mes "(Qiang... Yeehahaa~...)"; next; mes "[Mike]"; mes "Wait, before I start the production, let's confirm this."; mes "I will use item regardless of wether"; mes "It had been refined or slotted with cards."; mes "So you better just prepare the items required,"; mes "and put the others in the storage."; next; mes "[Mike]"; mes "You've brought all the materials..."; mes "Great! The one who wants a Cowboy Hat,"; mes "do you want me to make it for you right now?"; switch(select("No:Yes")) { case 1: mes "[Mike]"; mes "Hmm,is that so..."; mes "Let keep wearing your typical Western Grace then."; mes "Hmmmhmmmhmmm...."; close; case 2: mes "^3355FFDudududu bangbangbangbang"; mes "TadamTadam BiyongBiyong"; mes "Wuuuuu Ahwuwuwuwuw^000000"; next; if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { delitem 2248,1; delitem 7030,108; delitem 7194,108; delitem 7120,4; getitem 5075,1; } mes "[Mike]"; mes "HeeeHaH! With that"; mes "you can tame even the wildest stiallion!"; mes "Please come again if you need more~"; close; } } else { mes "[Mike]"; mes "Cowboy Hat!A hat of western feel,"; mes "where you seem to found the boiling blood of the cowboys..."; mes "It's as if you are going to draw something out,"; mes "and start shooting!"; next; mes "[Mike]"; mes "The Cowboy Hat with thefeel of opening a barren land..."; mes "It makes guys look cool!"; mes "and it makes gals look prettier"; mes "(Is tought the new concept of beauty...?)"; next; mes "[Mike]"; mes "Anyway, the materials required for production are"; mes "^3355FFWestern Grace^000000 x1"; mes "^3355FFClaw of Desert Wolf^000000 x108"; mes "^3355FFSoft Blade of Grass^000000 x108"; mes "^3355FFBurning Horseshoe^000000 x4"; next; mes "[Mike]"; mes "These are what I need."; mes "So don't forget to collect the material, ok?"; mes "I will always be around...."; mes "So come back only after you have collected them!"; close; } case 4: //Sombrero [5067] if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { mes "[Mike]"; mes "SipoleiyeahhhhhhWoohohoh!!"; mes "Amigo! Adios Amigo!"; mes "If you like the sun and happy melody,"; mes "this is the right hat for you!!"; next; mes "[Mike]"; mes "Wait, before I start the production, let's confirm this."; mes "I will use items regardless of wether"; mes "it had been refined or slotted with cards."; mes "So you better just prepare the items required"; mes "and put the others in the storage"; next; mes "[Mike]"; mes "You've brought all the materials..."; mes "Great! The one who wants a Sombrero,"; mes "so you want me to make if for you right now?"; switch(select("No:Yes")) { case 1: mes "[Mike]"; mes "Hmmm, is that so..."; mes "Let keep wearing your shady Straw Hat then."; mes "Hmmmhmmmhmmm...."; close; case 2: mes "^3355FFQingkaQinka KiangggQiangkiang"; mes "Diringringling kaciangkaciang"; mes "Adios Mamamiya^000000"; next; if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { delitem 5062,1; delitem 952,50; delitem 1907,1; getitem 5067,1; } mes "[Mike]"; mes "If you wear this to the desert,"; mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!"; mes "Please come again if you want more~"; close; } } else { mes "[Mike]"; mes "Yibayiba, andeleh andeleh!!"; mes "Amigo! Adios, Amigo!"; mes "Come again, Morocc!"; mes "Astalacista Baby!"; next; mes "[Mike]"; mes "For you who like the sun and loud music!!"; mes "I present you with"; mes "the tri-level hat, Sombrero!!"; mes "(From Yggdrasil tree trill here!?)"; next; mes "[Mike]"; mes "Anyway, the materials required for production are"; mes "^3355FFStraw Hat^000000 x1,"; mes "^3355FFCactus Needle^000000 x50,"; mes "^3355FFGuitar^000000 x1"; next; mes "[Mike]"; mes "These are what I need"; mes "So don't forget to collect the material, ok?"; mes "I will always be around...."; mes "So come back only after you have collected them!"; close; } case 5: //fur hat [5076] if (countitem(2226) && countitem(7038 > 499)) { mes "[Mike]"; mes "Fur Hat! Yo, Man! Check it out!"; mes "It's good for keeping warm! But it's fashionable too!"; mes "Even if you went to places as cold as Lutie,"; mes "you will be ok with this Beanie!!"; next; mes "[Mike]"; mes "Wait, before I start the productions, let's confirm this."; mes "I will use items regardless of wether"; mes "it had been refined or slotted with cards."; mes "So you better just prepare the items required,"; mes "and put the others in the storage."; next; mes "[Mike]"; mes "You've brought all the materials..."; mes "Great! The one who wants a Beanie,"; mes "do you want me to make it for you right now?"; next; switch(select("No:Yes")) { case 1: mes "[Mike]"; mes "Hmm, is that so..."; mes "Let keep wearing your Cap that is produce in bundles then."; mes "Hmmmhmmmhmmm...."; close; case 2: mes "^3355FFKafokapo Kafokapo"; mes "poterpote poterpote"; mes "PosongPosong PosongPosong"; next; if (countitem(2226) && countitem(7038 > 499)) { delitem 2226,1; delitem 7038,500; getitem 5076,1; } mes "[Mike]"; mes "Complete! The nicely knitted,"; mes "cute white hat! Yeat! Go Go!"; mes "Please come again if you need more~"; close; } } else { mes "[Mike]"; mes "Beanie! Gimme a chocolate!! Right!"; mes "No matter who wears it,"; mes "you will feel the snowy winter!! Event if you are from Morocc,"; mes "you will look more like a traveller from Lutie if you put that on!"; next; mes "[Mike]"; mes "There was a rumor"; mes "people wearing it will pull out his hard and shout Yo without knowing it-"; mes "I think we better change a topic..."; mes "(Hot weather, the head can't stand the heat?!?)"; next; mes "[Mike]"; mes "Anyway, the material required for production are"; mes "^3355FFCap^000000 x1,"; mes "^3355FFYarn^000000 x500."; next; mes "[Mike]"; mes "These are what I need."; mes "So don't forget to collect the material, ok?"; mes "I will always be around...."; mes "So come back only after you have collected them!"; close; } } } //Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/ yuno_in03.gat,20,18,6 script Neris 726,{ mes "[Neris]"; mes "This time,"; mes "as a gratitude of everyone's support to the Museum,"; mes "we have prepared a special item,"; mes "That is ...!"; next; mes "[Neris]"; mes "If an accessoiries for monsters is reconstructed, it can be equipped by human too!"; next; mes "[Neris]"; mes "We are in the experimenting stage currently,"; mes "and there're only 3 type of monster's accesories that can be equipped."; mes "Maybe there're more to come in the future."; mes "However,"; mes "we cannot provide these accessories to everyone without limit."; mes "We would like to ask for the materials and production fee,"; mes "before we can provide the accessories to you."; next; mes "[Neris]"; mes "Please select an accessoiries that you are curious of, or wich us to produce for you."; next; switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) { case 1: //Big golden bell [5091] mes "[Neris]"; mes "The Decorative Golden Bell is"; mes "the accessory equipped by the monster 'Sohee'."; mes "It's very suitable and looks good on female players."; mes "Altough it might be a little big, I'm sure you'll like it."; next; if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) { delitem 10016,1; delitem 714,1; delitem 969,3; set Zeny,Zeny-20000; mes "[Neris]"; mes "So you have brought all the required materials."; mes "Please wait for a while."; next; mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000"; getitem 5091,1; next; mes "[Neris]"; mes "EEyaah~ The elegant golden bell is complete."; mes "Walk around with it."; mes "Altough it won't make the ding dong sounds,"; mes "it sure is beautiful."; next; mes "[Neris]"; mes "Don't you feel that you look like a Sohee now?"; mes "But don't commit suicide like her."; mes "If you want to make anymore of it,"; mes "do come and find me again."; mes "Finally, please come to visit the Monster Museum frequently."; close; } else { mes "[Neris]"; mes "The material required for the production of this item are,"; mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and"; mes "20,000 zeny"; next; mes "[Neris]"; mes "As long as you are prepared,"; mes "with the materials and zeny required for the production,"; mes "I will make it for you anytime."; close; } case 2: //Headgear of Queen [5080] (Crown of ancient queen) mes "[Neris]"; mes "The Crown of Ancient Queen is the equipment of"; mes "monster 'Isis'."; mes "When you wear it,"; mes "you will feel like a queen."; next; if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) { delitem 10006,1; delitem 714,1; delitem 969,3; set Zeny,Zeny-20000; mes "[Neris]"; mes "So you have brought all the required materials."; mes "Please wait for a while."; next; mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; getitem 5080,1; next; mes "[Neris]"; mes "Here it is! The Crown of Ancient Queen!"; mes "Altough you won't become a real queen after wearing it,"; mes "you will surely"; mes "have a different feeling."; next; mes "[Neris]"; mes "After you wear this,"; mes "I think you should really have a good figure,"; mes "because that will be more meaningful."; mes "If you need to make it again,"; mes "do come find me again."; mes "Finally, please come to visit the Monster Museum frequently."; close; } else { mes "[Neris]"; mes "The materials required for the production are"; mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and"; mes "20,000 zeny."; next; mes "[Neris]"; mes "As long as you are prepared"; mes "with the materials and zeny required for the production"; mes "I will make it for you anytime."; close; } case 3: //crown of mistress [5081] mes "[Neris]"; mes "Crown of Mistress is"; mes "brought by monster 'Mistress'."; //Maya? riiiight! mes "You can feel the precence of Mistress from it."; next; if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { mes "[Neris]"; mes "So you have brought everything."; mes "^FF0000However, during the process of production,"; mes "no matter how many times"; mes "the coronet is refined,"; mes "it does not have effect to the product."; next; mes "[Neris]"; mes "^FF0000So,"; mes "please bring along only the Coronet x 1 that is required for the production."; mes "If anything is missing,"; mes "we will not take responsible of it.^000000"; mes "So, are you ready?"; next; switch(select("Yes, I am.:Hold on, please")) { case 1: mes "[Neris]"; mes "Please wait for a while."; next; mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { delitem 2249,1; delitem 714,1; delitem 969,3; set Zeny,Zeny-40000; getitem 5081,1; } next; mes "[Neris]"; mes "Woohoo!"; mes "The beautiful Crown of Mistress is completed."; mes "Altough you won't have any servants,"; mes "after you've worn it,"; mes "I am sure you're having a different feeling."; next; mes "[Neris]"; mes "If you wear this crown,"; mes "and takea photo with Mistress,"; mes "it will be very interesting."; mes "If you want to make anymore of it,"; mes "do come find me again."; mes "Finally, please come to visit the Monster Museum frequently."; close; case 2: mes "[Neris]"; mes "Please confirm it first"; mes "before you come to me~"; close; } } else { mes "[Neris]"; mes "The materials required for production are"; mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with"; mes "40,000 zeny."; next; mes "[Neris]"; mes "As long as you are prepaired"; mes "with the materials and zeny required for the production,"; mes "I will make it for you anytime."; close; } } } //Aldebaran /=Alarm Mask=/ //Effects: EF_BLASTMINE: 106 //EF_FLASHER:99 alde_alche.gat,88,180,1 script Muscle Man#Alarm 1193,{ end; } alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ mes "[Muscle Man]"; mes "Muscle, muscle. I like it. Hehe!!"; mes "What a beautiful robotic muscle!"; misceffect 99; disablenpc "Muscle Man#Masked Alarm"; enablenpc "Muscle Man#Alarm"; enablenpc "#Masked Alarm1"; enablenpc "#Masked Alarm2"; enablenpc "#Masked Alarm3"; enablenpc "#Masked Alarm4"; donpcevent "#Masked Alarm1::OnBlast"; donpcevent "#Masked Alarm2::OnBlast"; donpcevent "#Masked Alarm3::OnBlast"; donpcevent "#Masked Alarm4::OnBlast"; next; disablenpc "Muscle Man#Alarm"; enablenpc "Muscle Man#Masked Alarm"; if (countitem(2288) && countitem(1095) > 2999) { switch(select("Give him the item:End")) { case 1: mes "You found... You found it. You really found it!"; mes "That's great! That's so great!"; next; mes "[Muscle Man]"; mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!"; next; mes "[Muscle Man]"; mes "And this, this shall be your precious."; if (countitem(2288) && countitem(1095) > 2999) { delitem 1095,3000; delitem 2288,1; getitem 5086,1; } next; mes "[Muscle Man]"; mes "Good... Good bye! If you find more, remember to bring it here!!"; donpcevent "#Masked Alarm1::OnBlast"; donpcevent "#Masked Alarm2::OnBlast"; donpcevent "#Masked Alarm3::OnBlast"; donpcevent "#Masked Alarm4::OnBlast"; disablenpc "#Masked Alarm1"; disablenpc "#Masked Alarm2"; disablenpc "#Masked Alarm3"; disablenpc "#Masked Alarm4"; close; case 2: mes "[Muscle Man]"; mes "Hmm? Do you have anything to say to me?"; mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?"; donpcevent "#Masked Alarm1::OnBlast"; donpcevent "#Masked Alarm2::OnBlast"; donpcevent "#Masked Alarm3::OnBlast"; donpcevent "#Masked Alarm4::OnBlast"; disablenpc "#Masked Alarm1"; disablenpc "#Masked Alarm2"; disablenpc "#Masked Alarm3"; disablenpc "#Masked Alarm4"; close; } } else { mes "[Muscle Man]"; mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm."; mes "This is the ancient technique that can be found in the Clock Tower."; next; mes "[Muscle Man]"; mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!"; next; mes "[Muscle Man]"; mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!"; next; mes "[Muscle Man]"; mes "Therfore... I want to ask you"; mes "Do you have the will to help my in this research?"; next; mes "[Muscle Man]"; mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm."; mes "It will help a lot if you have those things."; next; mes "[Muscle Man]"; mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured."; mes "I've forgotten everything, including the materials required for the research."; next; mes "[Muscle Man]"; mes "I am telling you this, to give you the opportunity to help me."; mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?"; next; donpcevent "#Masked Alarm1::OnBlast"; donpcevent "#Masked Alarm2::OnBlast"; donpcevent "#Masked Alarm3::OnBlast"; donpcevent "#Masked Alarm4::OnBlast"; disablenpc "#Masked Alarm1"; disablenpc "#Masked Alarm2"; disablenpc "#Masked Alarm3"; disablenpc "#Masked Alarm4"; switch(select("I will help you:............")) { case 1: case 2: mes "[Muscle Man]"; mes "Ohohoh! You agree that Mr. Alarm is beautiful too!"; mes "Good, good!"; next; mes "[Muscle Man]"; mes "What I want is, ^0000FFClock Hand x3000^000000 and"; mes "^0000FFMr. Scream x1 ^000000"; mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm."; next; mes "[Muscle Man]"; mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask."; mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!"; next; mes "[Muscle Man]"; mes "Go! Go and find them now!"; mes "Follower of Mr Alarm."; mes "The researcher of 'Loui Meato'."; mes "He who wants to be Mr. Alarm!"; close; } } OnInit: disablenpc "#Masked Alarm1"; disablenpc "#Masked Alarm2"; disablenpc "#Masked Alarm3"; disablenpc "#Masked Alarm4"; disablenpc "Muscle Man#Alarm"; end; } alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{ end; OnBlast: misceffect 106; end; } alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{ end; OnBlast: misceffect 106; end; } alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{ end; OnBlast: misceffect 106; end; } alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{ end; OnBlast: misceffect 106; end; } //Morocc /= Drooping Kitty, Huge Leaf, Lazy Raccoon and Blue Fish =/ morocc.gat,273,79,4 script Traveler 99,{ function creation_lines { mes "[Human]"; mes "Ah....So do you have all of it?"; mes "Haha"; mes "What an opportunity for me to show my skill."; mes "Please wait for a moment."; mes "...."; next; next; mes "SiwuSiwu..."; next; mes "SiwuSiwu..."; mes "DudaTeda..."; next; mes "SiwuSiwu..."; mes "DudaTeda..."; mes "ChepoChepo...."; next; mes "SiwuSiwu..."; mes "DudaTeda..."; mes "ChepoChepo...."; mes "HuizheHuizhe....."; mes "I think I heard some strange noises."; next; mes "[Human]"; mes "Uhoh, can you wait for a while?"; mes "It's almost done."; mes "............"; next; mes "HeniHeniHeni..."; mes "............"; next; mes "HeniHeniHeni..."; mes "KodeKode..."; mes "............"; next; mes "[Human]"; mes "Ah, finally it is done."; mes "I have not done this too long."; mes "So it takes a little longer then I expect."; mes "Haha"; next; mes "[Human]"; mes "Now, here it is."; mes "I rarely feel this happy."; mes "Ah, I will take the claw too."; mes "Just think of it as ... some process fee."; mes "Haha...."; return; } if(countitem(7030)) { mes "[Human]"; mes "Ah...."; mes "Claw of the Desert Wolf..."; mes "You have this..."; mes "This is the true symbol of Desert."; mes "Haha..."; mes "It's been a while since I saw this last time."; mes "It really makes me feel reenergized!"; next; mes "[Human]"; mes "Haha... You have let me see a great thing."; mes "And I am going to pay you back!"; mes "I have traveled to a lot of places,"; mes "and learn to create a lot of things."; mes "May I know what do you wnat?"; next; mes "[Human]"; mes "Oh yes..."; //here we go again =3 mes "If your equipment has been refined"; mes "or slotted with cards,"; mes "^FF0000the level of refines and cards will dissapear too.^000000"; mes "So please confirm the item you require."; next; switch(select("Drooping Cat:Huge Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) { case 1: if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) { delitem 2233,1; delitem 983,1; delitem 7206,300; delitem 7030,1; creation_lines; getitem 5058,1; close; } else { mes "[Human]"; mes "Ah, you want the Drooping Cat."; mes "Well,"; mes "I can make that for you,"; mes "but you will have to gather the required materials by yourself."; mes "I heard that it is not easy to find the materials."; next; mes "[Human]"; mes "They are.."; mes "^FF0000One slot circlet^000000 and"; mes "^FF0000Black Dyestuff x1^000000"; mes "plus ^FF0000Black Cat Doll x 300^000000."; mes "This is all you need."; mes "If you bring them to me, I will make the Cat for you."; close; } case 2: //Huge Leaf [7198] if (countitem(945) > 599 && countitem(7030)) { delitem 945,600; delitem 7030,1; creation_lines; getitem 7198,1; close; } else { mes "[Human]"; mes "Ah, so you want the Huge Leaf."; mes "Well,"; mes "I can make that for you,"; mes "but you will have to"; mes "gather the required materials by yourself."; mes "I heard that it is not easy to find the materials."; next; mes "[Human]"; mes "This item .."; mes "requires ^FF0000Raccoon Leaf x600^000000 "; mes "It might be a lot, but I'm sure you can get it, can't you?"; mes "If you bring it to me, I will make the headgear for you."; close; } case 3: //Lazy Raccoon [5084] if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) { delitem 1026,1000; delitem 7065,100; delitem 945,10; delitem 7030,1; creation_lines; getitem 5084,1; close; } else { mes "[Human]"; mes "Ah, so you want the Lazy Raccoon."; mes "Well,"; mes "I can make that for you,"; mes "but you will have to"; mes "gather the required materials by yourself."; mes "I heard that it is not easy to find the materials."; next; mes "[Human]"; mes "The materials are.."; mes "^FF0000Acorn x1000^000000 and"; mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000"; mes "That's all you need."; mes "If you bring it to me, I will make the headgear for you."; close; } case 4: //Blue Fish [5065] if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) { delitem 624,1; delitem 959,1; delitem 544,50; delitem 1023,1; delitem 938,100; delitem 7030,1; creation_lines; getitem 5065,1; } else { mes "[Human]"; mes "Ah, so you want the Fish."; mes "Well,"; mes "I can make that for you,"; mes "but you will have to gather the required materials by yourself."; mes "I heard that it is not easy to find the materials."; next; mes "[Human]"; mes "The materials are.."; mes "^FF0000Rotten Fish x1"; mes "Stinky Scale x300, Raw Fish x50,"; mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000"; mes "That's all you need."; mes "If you bring it to me, I will make the headgear for you."; close; } case 5: //cancel mes "[Human]"; mes "Oh.. is that so?"; mes "Haha..."; mes "I thought I have the chance to do it again."; mes "Oh well,"; mes "enjoy your journey then."; close; } } else { mes "[Human]"; mes "Hello there."; mes "a good day isn't it?"; mes "Hmm... If you don't mind,"; mes "can I tell you a little about myself?"; mes "I know you're kind of unwilling to do so,"; mes "but please, do listen for a while, will you?"; next; mes "[Human]"; mes "Hmm..."; mes "The city of desert, Morocc"; mes "has this special attraction."; mes "The wind of flame blows during the heat of the day,"; mes "but the sunsets dye the hills of sand into a violet screne."; mes "Besides that, the freezing chill of night never stops until morning."; next; mes "[Human]"; mes "All these are the pride of Morocc."; mes "However,"; mes "These are not enough to feed the greed of human."; mes "Thay want to take everything"; mes "except the desert"; mes "as their belongings."; next; mes "[Human]"; mes "So, I started to travel,"; mes "going around this world to experience the adventure."; mes "Some view that can only be found in certain places,"; mes "at their origin habitat."; next; mes "[Human]"; mes "Therefore,"; mes "I have decided to create items,"; mes "that possesses the special characteristecs of the places."; mes "I have gained a few successes,"; mes "but the materials required are too hard to be found."; mes "Therefore, I can't produce too many items."; next; mes "[Human]"; mes "Oh! Uh Oh..."; mes "I have spoken too much."; mes "Sorry for taking your time."; mes "There's nothing to do recently..."; mes "I just hope to see"; mes "some item that is related to the desert...."; next; mes "[Human]"; mes "Hmmph...Anyway,"; mes "thank you for listening to me."; mes "Enjoy your journey..."; mes "Think of the desert, you think of wolves... hahaha."; close; } } //Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==// pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{ mes "[Nine Tail]"; mes "Kee! KeeKee!"; mes "KeeKeeKee! KeeKee! KeeKee!"; next; switch(select("Shaking your head:Nodding")) { case 1: mes "[Nine Tail]"; mes "KeeKee! Ke! Kee!"; donpcevent "Nine Tail#1::OnReset"; close; case 2: emotion e_hmm; disablenpc "Nine Tail#1"; enablenpc "Nine Tail#2"; close; } OnInit: disablenpc "Nine Tail#1"; disablenpc "Nine Tail#2"; monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead"; end; OnReset: killmonster "pay_dun03.gat","NT::OnMobDeadGlobal"; disablenpc "Nine Tail#1"; disablenpc "Nine Tail#2"; initnpctimer; end; OnTimer3000://00: OnSpawn: stopnpctimer; killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead"; monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead"; end; } pay_dun03.gat,48,84,1 script NT -1,{ OnMobDead: enablenpc "Nine Tail#1"; end; } pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ if(countitem(1022)>998) { mes "[Nine Tail]"; mes "Uh Oh!! You've brought it, human."; mes "Good...I think you can save yourself with these."; next; switch(select("Give it to him:Do not give it to him")) { case 1: mes "[Nine Tail]"; mes "Go now. You have got what you wanted, human. Now leave!"; if(countitem(1022)>998) { delitem 1022,999; getitem 5069,1; } disablenpc "Nine Tail#2"; donpcevent "Nine Tail#1::OnReset"; close; case 2: disablenpc "Nine Tail#2"; donpcevent "Nine Tail#1::OnReset"; } } else { mes "[Nine Tail]"; mes "......Aiyo? Isn't this the appearance of a human boy?"; mes "Has my transfiguration skill gonewrong again... Oh... Oh well."; next; mes "[Nine Tail]"; mes "Do you know how it feels to be chased everyday? How tough that is? huh?"; mes "I just want to live a quiet life with my husband!"; next; mes "[Nine Tail]"; mes "But one day, someone intrude into our habitat and try to catch us."; next; mes "[Nine Tail]"; mes "Do you know how much that Sohee that live besides me like to complain to me everyday? Some will pull a disgusting face and said 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!"; next; mes "[Nine Tail]"; mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?"; next; mes "[Nine Tail]"; mes "Hmmm...let me calm down first."; mes "I just want to save my husband and bring him back."; mes "I hope you can help me."; next; mes "[Nine Tail]"; mes "To save my husband,"; mes "please bring along ^0000FFNine Tails^FF00000999^0000FFUnit^000000"; mes "What? You said that's too much?"; next; mes "[Nine Tail]"; mes "Hmmph, it really makes me angry to think of what you've done to us..."; mes "I undertand. You human won't do anything without a reward...."; next; mes "[Nine Tail]"; mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFKitsune Mask^000000?? Gather the item I want, and I will give you this."; mes "You must gather ^0000FFNine Tails^FF0000 999^0000FF Unit^000000!"; disablenpc "Nine Tail#2"; donpcevent "Nine Tail#1::OnReset"; close; } } //Orc Village /=Orc Hero Helm=/ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ if (orcs_hero_hat == 1) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "Good, you have collected it all, haven't you?"; mes "So you really want to have a talk, hahahahaha!!"; mes "Ok, I will talk to you then"; next; mes "[Orc Warrior]"; mes "I don't like humans."; mes "All of the Orcish Tribe dislike humans."; mes "Do you know that?"; mes "I really hate it when you come to find us."; set orcs_hero_hat,2; next; mes "[Orc Warrior]"; mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000"; mes "This means, get out of my sight...!"; mes "Humans..."; close; } } else if (orcs_hero_hat == 2) { if (countitem(909) > 999) { delitem 909,1000; mes "[Orc Warrior]"; mes "Good, you have collected it all, haven't you?"; mes "So you really want to have a talk, hahahahahaha!!"; mes "Ok, I will talk to you then"; next; mes "[Orc Warrior]"; mes "Do you want to know why we hate humans?"; mes "That's because,"; mes "out village is living a quiet life,"; mes "before the rude intrusion of you human."; next; mes "[Orc Warrior]"; mes "Can you just build your city"; mes "and live there quietly?"; mes "Why do you create chaos everywhere..."; mes "I can't understand"; set orcs_hero_hat,3; next; mes "[Orc Warrior]"; mes "Go, if you want another conversation, prepare ^FF0000Jellopy x1000^000000 again,"; mes "If you're statisfied with such kind of converstaion."; mes "Hahahahaha"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; mes "If you want to talk to me,"; mes "show your will, humans."; mes "I don't care, just brought 1000 Jellopy."; close; } } else if (orcs_hero_hat == 3) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "Good, you have collect it all, haven't you? "; mes "So you really want to have a talk, hahahahaha!!"; mes "Ok, I will talk to you until you're fed up then."; next; mes "[Orc Warrior]"; mes "If you compare the achievement, "; mes "we won't lose to you humans."; mes "The same goes to the Goblin in the jungle,"; mes "and the Kobold, who are the master of the grassland..."; next; mes "[Orc Warrior]"; mes "Before you human build cities, "; mes "we orc warriors has developed sophisticated tunnel in caves,"; mes "as well as water way."; mes "We use the things we found in the wild,"; mes "to create the things we wanted."; next; mes "[Orc Warrior]"; mes "Then we build high tower."; mes "However, the evil forces "; mes "have made the master of the tower betray our tribe..."; mes " And those who fail to escape there,"; mes "they're still suffering,"; mes "at that place."; next; mes "[Orc Warrior]"; mes "...Hmm, this,"; mes "Why do I tell this to you humans?"; mes "The conversation ends here today."; set orcs_hero_hat,4; next; mes "[Orc Warrior]"; mes "So, if you want to hear more,"; mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; mes "If you want to talk to me"; mes "Show your will, human."; mes "I don't care, just brought 2000 Jellopy."; close; } } else if (orcs_hero_hat == 4) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "Good, you have collect it all, haven't you? "; mes "So you really want to have a talk, hahahahaha!!"; mes "Ok, I will talk to you until you're fed up then."; next; mes "[Orc Warrior]"; mes "Yes, until that time,"; mes "human and the orc warriors"; mes "do lead a peaceful life."; mes "But as time goes by, the misunderstanding,"; mes "has accumulated and cannot be broken."; next; mes "[Orc Warrior]"; mes "The powerless human only wants fame and wealth."; mes "A true warrior,"; mes "will only emphasize on glory and honor..."; mes "Those who do not care what method they use to achieve their goal,"; mes "will be lead to the path of perdition easily."; next; mes "[Orc Warrior]"; mes "They only care about their safety,"; mes "and ignore about others."; mes "They will not let anthing that"; mes "pose a threat to them to live... "; mes "No matter it's other tribe,"; mes "or unknown creature, they will kill"; mes "even their closest companion if they had to."; next; mes "[Orc Warrior]"; mes "...I have talked too much, and there's nothing more to talk about."; mes "The conversation ends here."; set orcs_hero_hat,5; next; mes "[Orc Warrior]"; mes "So, if you want to hear more,"; mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; mes "I don't care, just brought 3000 Jellopy."; close; } } else if (orcs_hero_hat == 5) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "You reall have the patience to collect these things."; mes "You really want to talk to me, don't you?... "; mes "If that's so, I will talk about other things."; next; mes "[Orc Warrior]"; mes "The Orc Warriors think that the best things are"; mes "battle and victory."; mes "It is the greatest honor,"; mes "to fight and beat the enemies face to face."; next; mes "[Orc Warrior]"; mes "The spirit to win will not stop even for death."; mes "However, some tribesmate that die of trickery,"; mes "will get up from the grave,"; mes "wandering to look for a target to fight."; next; mes "[Orc Warrior]"; mes "During the battle,"; mes "we are different from you."; mes "We don't use tricks, and we don't run away!"; mes "We will fight till then end, till we are out of energy."; mes "Even when we're lost in the end, we will still make our last attempt to counter."; next; mes "[Orc Warrior]"; mes "Besides that, we don't rely of potions."; mes "You human are too weak."; mes "That's why you use potions and herbs."; mes "Without potion, you will quit immediately, don't you?"; mes "Hmm, I'm not sure whether you are like that too."; set orcs_hero_hat,6; next; mes "[Orc Warrior]"; mes "So, if you want to hear more,"; mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; mes "I don't care, just brought 4000 Jellopy."; close; } } else if (orcs_hero_hat == 6) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "You reall have the patience to collect these things."; mes "You really want to talk to me, don't you?... "; mes "If that's so, I will talk about other things."; next; mes "[Orc Warrior]"; mes "The warriors of the tribe,"; mes "are selected among the strongest."; mes "When they grow up, we'll send them into the jungle,"; mes "to test their qualification to be a real warrior."; next; mes "[Orc Warrior]"; mes "We will recognize"; mes "the tribesman who come back alive as a warrior."; mes "These strong warriors are known as Orc Warriors."; mes "For the females that has fighting ability,"; mes "they are known as Orc Lady."; next; mes "[Orc Warrior]"; mes "And for those with a dexterous hand and"; mes "possess good eyesight,"; mes "we'll give them bow and arrow,"; mes "and called them Orc Archer."; mes "They will learn and grow in the countless battles."; next; mes "[Orc Warrior]"; mes "And there is another trial of fire."; mes "Those who pass the trial,"; mes "will be protected by fire"; mes "and gain greater ability and endurance."; mes "We called this warriors as High Orc."; next; mes "[Orc Warrior]"; mes "Hmm, when human looks at us,"; mes "you'll think that we look alike... "; mes "But for use Orc, we can distinguish it easily."; mes "So, when you look at me, "; mes "you will feel that I look like"; mes "no different that the orc warrior outside, isn't it?"; set orcs_hero_hat,7; next; mes "[Orc Warrior]"; mes "So, if you want to hear more,"; mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; mes "I don't care, just brought 5000 Jellopy."; close; } } else if (orcs_hero_hat == 7) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "I can feel you are getting tired and want to quit now."; mes "But you have keep the promise this time."; mes "So a promise is a promise, I shall continue to talk to you."; next; mes "[Orc Warrior]"; mes "We are talking about the Orc Warrior last time..."; mes "Yes, in the orcish fighters,"; mes "there are dexterous one with abilities,"; mes "that has not pass the trial of fire."; mes "They are the warriors that can take care of"; mes "other orc warriors...."; next; mes "[Orc Warrior]"; mes "Such kind of warriors are the true hero."; mes "We call them Orc Heroes."; mes "They had strength and stamin greater than other orcs."; mes "They possess ability to lead too."; mes "This is the true hero of Orc Warriors."; next; mes "[Orc Warrior]"; mes "They get the Voucher of Orcish Hero,"; mes "and is able to wield the sword only a hero can use."; mes "When the Orc Hero wields the sword,"; mes "the earth shakes..."; next; mes "[Orc Warrior]"; mes "Orc Hero has his own special headgear too."; mes "It is a symbol of"; mes "the fame and strength of an Orc Hero... Just like you humans."; mes "If you want to see it, you can only feel its power in the battle."; set orcs_hero_hat,8; next; mes "[Orc Warrior]"; mes "So, if you want to hear more,"; mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; mes "I don't care, just brought 6000 Jellopy."; close; } } else if (orcs_hero_hat == 8) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "I can feel you are getting tired and want to quit now."; mes "But you have keep the promise this time."; mes "So a promise is a promise, I shall continue to talk to you."; next; mes "[Orc Warrior]"; mes "We talk about the Orc Hero just now."; mes "Some orc does not born with an ability,"; mes "like the Orc Heroes do."; mes "It took them a long time to go through numerous battle to be a warrior."; next; mes "[Orc Warrior]"; mes "To a Orc Warrior,"; mes "age does not means coward."; mes "In fact is represents experience and skills,"; mes "that makes him more valiant."; next; mes "[Orc Warrior]"; mes "They can perform great battle skill,"; mes "even without weapons."; mes "They can fight for days even without their axe."; mes "If they reach that state,"; mes "weapon are just useless burdens..."; next; mes "[Orc Warrior]"; mes "Among such experience elders,"; mes "we called the most experienced one as "; mes "Orc Lord. And we honor them,"; mes "They wear a 3 horn iron helm"; mes "that represents the leadership of Orcish tribe."; set orcs_hero_hat,9; next; mes "[Orc Warrior]"; mes "So, if you want to hear more,"; mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; mes "I don't care, just brought 7000 Jellopy."; close; } } else if (orcs_hero_hat == 9) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "I've never seen,"; mes "a human that won't quit like you... So I'll keep my promise"; mes "to tell you about our tribe today."; next; mes "[Orc Warrior]"; mes "Sometimes, there will be those treacherous ones"; mes "who run away from the battle."; mes "We have such kind in out tribe too."; mes "Although it is a disgrace, they are Orcs too."; mes "They only differ in their level of existance."; next; mes "[Orc Warrior]"; mes "Such kind will be cursed."; mes "Their body shrinks and the teeth grows."; mes "And finally, they lose the heart to fight."; mes "Since they don't want to be found by others, "; mes "they hide themselves."; next; mes "[Orc Warrior]"; mes "They are originally us."; mes "But their alteration rise suspicions."; mes "Such kind with greed,"; mes "and hatred to us are called..."; mes "Zenorc."; next; mes "[Orc Warrior]"; mes "Unlike us,"; mes "human do not change even their hearts have changed."; mes "Therefore, we need to be more careful."; mes "Because we can tell from the appearances,"; mes "how treacherous humans are...."; set orcs_hero_hat,10; next; mes "[Orc Warrior]"; mes "So, if you want to hear more,"; mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; mes "I don't care, just brought 8000 Jellopy."; close; } } else if (orcs_hero_hat == 10) { if (countitem(909)>999) { delitem 909,1000; mes "[Orc Warrior]"; mes "Really? Have you really gathered 10,000 Jellopy?"; mes "Good, that's enough now."; mes "You've shown your sincerity."; mes "I will treat you honestly."; next; mes "[Orc Warrior]"; mes "It is enough for"; mes "the stories about our tribe."; mes "However, there are difference,"; mes "from what you've heard and what you'll experience."; next; mes "[Orc Warrior]"; mes "I advise that you gather more experience"; mes "through the battle with us to understand our tribe."; mes "The most direct way,"; mes "is through combat."; set orcs_hero_hat,11; next; mes "[Orc Warrior]"; mes "I shall stop here."; mes "As the token of appreciation to your sincerity,"; mes "this is the axe that has accompanied me in my pass battles."; mes "Take good care of it, thank you."; getitem 1304,1; next; mes "[Orc Warrior]"; mes "It must be hard for you after all these time."; mes "If you want to understand more about Orcs,"; mes "come and find me again."; close; } else { mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; mes "I don't care, just brought 9000 Jellopy."; close; } } else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) { if (countitem(1304)) { mes "[Orc Warrior]"; mes "If must be hard for you after all these time."; mes "If you want to understand more about Orcs,"; mes "come and find me again."; close; } else { set orc_hero_quest,rand(1,10); if (orc_hero_quest > 9) { if (orcs_hero_hat == 12) { if (countitem(931)>99) { mes "[Orc Warrior]"; mes "Uhoh, that is really great."; mes "After all these battles, I am not sure how much you understand."; mes "However, the voucher of Orc warrior"; mes "is given to a true Orc Warrior."; next; mes "[Orc Warrior]"; mes "We use 1000 thousand victories"; mes "as a qualification to recognize one asa true Orc Warrior."; mes "However, you are a human..."; mes "It is hard to cross the line between two different kinds."; next; mes "[Orc Warrior]"; mes "Ok, come again after you've won 10 thousand victories."; mes "By that time, we will recognized you as the true warrior."; mes "However,"; mes "you will have to walk a lonely path for such fame."; mes "The choise is up to you..."; next; mes "[Orc Warrior]"; mes "All you get is just fame..."; mes "But for a human,"; mes "you get a chance to proof and test your capability..."; mes "So what do you want to choose?"; next; switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) { case 1: mes "[Orc Warrior]"; mes "Alright, I won't force you to choose."; mes "Now, please return"; mes "to your human city slowly."; mes "Your friends are waiting for you."; close; case 2: mes "[Orc Warrior]"; mes "You have chosen a hard path"; mes "A path of eternal battles is waiting ahead of you."; mes "You will have to face"; mes "thousands,if not ten thousands of warriors."; next; mes "[Orc Warrior]"; mes "Then, before you reach your 10,000th victories,"; mes "Bring me the voucher of orc warrior."; mes "Once, ten times, or even hundreds"; mes "please leave your record of victories."; if (countitem(931)>99) { delitem 931,100; set orcs_hero_hat,13; set orcs_hero_hat2,100; } next; mes "[Orc Warrior]"; mes "If I take the voucher of Orc Warrior,"; mes "I will record it a 100 victories."; mes "Please make sure you defeat 10,000 orc warrior..."; mes "Please continue your battle, don't stop."; close; } } } mes "[Orc Warrior]"; mes "The best way to understand Orcs,"; mes "is through battle."; mes "Thrugh collisions of strength and skills,"; mes "improve your understanding between each other."; next; mes "[Orc Warrior]"; mes "So, go out there and fight."; mes "conversation with my is just an acceptance of concepts."; mes "One day,"; mes "You shall be recognized as a true warrior."; set orcs_hero_hat,12; close; } else { mes "[Orc Warrior]"; mes "I feel that you are not statisfied?"; mes "Do you have any doubts about us?"; mes "You are a human."; mes "Your concern to other tribers,"; mes "will not benefit you."; close; } } } else if (orcs_hero_hat == 13) { if (countitem(931)) { mes "[Orc Warrior]"; mes "Stay alive before you grab the victory..."; mes "Rest here for a while before you leave."; mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; next; mes "[Orc Warrior]"; mes "Do you want to add the record of your current victory"; mes "into this record? You have won "+countitem(931)+" times this time."; next; switch(select("Add the record:Add it later")) { case 1: set orcs_hero_hat2,orcs_hero_hat2+countitem(931); delitem 931,countitem(931); if (orcs_hero_hat2>9999) { mes "[Orc Warrior]"; mes "And this, achieving more than 10,000 victories"; mes "is an extraordinary achievement to human..."; mes "You have completed an unusual task."; mes "Through the current battle,"; mes "You must have learned a lot about the Orcish Tribe."; next; mes "[Orc Warrior]"; mes "Although you're a human, you have walked the path of a true warrior...."; mes "We have recognized you."; mes "You are a true warrior!!"; mes "You are... Orc Lady!!"; getitem 2299,1; set orcs_hero_hat,14; next; mes "[Orc Warrior]"; mes "This is your present."; mes "I wonder if it fits your head."; mes "Wear it well."; mes "If you do not want to wear it, take it along with you."; getitem 931,1; next; mes "[Orc Warrior]"; mes "And, you have been recognized as a warrior..."; mes "This voucher is for you."; mes "Although it has no difference compared to others,"; mes "keep it well."; mes "You will only be recognized as a Orc Warrior,"; mes "with this voucher."; next; mes "[Orc Warrior]"; mes "So, you may go back now..."; mes "If you ever think of us,"; mes "come and look for us."; mes "A true self of a person can only be shown through endless battles."; mes "Return to the land now."; close; } mes "[Orc Warrior]"; mes "You have worked hard."; mes "I hope your futue better will shine with the light of victories."; mes "If you ever lost,"; mes "I hope to see you stand up again."; next; mes "[Orc Warrior]"; mes "There are "+(10000-orcs_hero_hat2)+" of battles left."; mes "Although it is a though road ahead,"; mes "I hope that you will pull yourself together and achieve the final victory."; close; case 2: mes "[Orc Warrior]"; mes "Hmm, as you like it."; mes "I will be dissapointed again,"; mes "If you give up in the middle."; close; } } else { mes "[Orc Warrior]"; mes "Rest here for a while before you leave."; mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; close; } } else if(orcs_hero_hat == 14) { if (countitem(1304)) { mes "[Orc Warrior]"; mes "Hmm? Don't tell me that you assume that"; mes "you won't be able to get back to the human villages"; mes "if you are recognized as a Orc Warrior. Hahahaha!"; mes "You better leave then."; close; } else { set @orc_hero_quest,rand(1,10); if (@orc_hero_quest > 9) { mes "[Orc Warrior]"; mes "That? Is that thirst...?"; mes "Although you're recognized as a warrior,"; mes "that eyes of yours show you seek more powerful enemies..."; mes "Maybe you are not statisfied with the current situation."; next; mes "[Orc Warrior]"; mes "Alright, do you want to take another trial?"; mes "Maybe all you accumulated belongings"; mes "shall become but a dream..."; mes "This path,"; mes "is a process feared,"; mes "by even the most skullful warrior."; next; mes "[Orc Warrior]"; mes "a recognized Orc Warrior, maybe you can defeat them..."; mes "What is your choise?"; next; switch(select("I am statisfied with the current condition:...I will challenge the trial")){ case 1: mes "[Orc Warrior]"; mes "Yes, it is useful"; mes "if you are statisfied with yourself sometimes."; mes "It takes greater courage,"; mes "to admit that you can't overcome a greater obstacle."; close; case 2: mes "[Orc Warrior]"; mes "Good, I praise your honorable spirit."; mes "This is an opportunity"; mes "for a warrior who've won 10,000 victories."; mes "You will face"; mes "the greatest warrior of the Orcish tribe...!"; next; mes "[Orc Warrior]"; mes "Fight the best warrior of the Orc Warrior."; mes "Obtain 100 victories from the Orc Heroes,"; mes "and bring me the voucher."; mes "Although you're a great warrior, this is a ardous task"; mes "espectially when you have to face it alone....!"; next; mes "[Orc Warrior]"; mes "Come, go now! Since you can beat 10,000 Orc warrior,"; mes "there's some possibilities that"; mes "you can take down 100 Orc Heroes!"; mes "If that's so, we will recognize you as"; mes "the Orc Hero...!"; set orcs_hero_hat,15; close; } } else { mes "[Orc Warrior]"; mes "Oh warrior, continue to shine in the victories of your battles."; mes "Stand up again even if you've lost."; mes "Show your unshaken spirit."; mes "You are the human that is reconized as an Orc Warrior!"; close; } } } else if(orcs_hero_hat == 15) { if (countitem(968)>99) { mes "[Orc Warrior]"; mes "Finally... You have achive the goal."; mes "Those who've lost to you have admitted that"; mes "you have shown yourself as a Hero"; mes "by crossing the barrier of kinds as a human..."; mes "I, on behalf of our tribe,"; mes "pay our greatest respect to you."; next; mes "[Orc Warrior]"; mes "Now I ask you to make you final selection,"; mes "what will you do with the vouchers you've taken?"; mes "It means nothing to humands,"; mes "but to the orcs,"; mes "Heroic Emblem is a belonging"; mes "of a true hero."; next; mes "[Orc Warrior]"; mes "You've obtained this through you hardship."; mes "You can take it with you,"; mes "or give them back to the Orc Heroes."; mes "The meaning of giving them back the voucher,"; mes "is to battle them again..."; next; mes "[Orc Warrion]"; mes "So, heroic emblem,"; mes "what will you do with it?"; next; switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) { case 1: mes "[Ork Warrior]"; mes "Well, that is a good choise."; mes "Nobody can change your right to make that decision."; mes "Please take good care of"; mes "these tokens of victory."; close; case 2: mes "[Orc Warrior]"; mes "This is the true spirit of a warrior...!"; mes "Respecting your oppenent even after you've won,"; mes "such deeds"; mes "should be learned by we Orcs...!"; if (countitem(968)<100) close; delitem 968,100; set orcs_hero_hat,16; next; mes "[Orc Warrior]"; mes "The one who have defeated 100 Orc Hero..."; mes "Altough you're a human"; mes "we know you as the best warrior of the Orcs."; mes "You are now... Orc hero!"; getitem 1124,1; next; mes "[Orc Warrior]"; mes "This is the sword given only to the Heroes."; mes "Iam not sure wether you can use it."; mes "But as a Orc Hero,"; mes "you should have it."; getitem 968,1; next; mes "[Orc Warrior]"; mes "And since you're a Orc Hero now..."; mes "This is the Heroic Emblem for you."; mes "Although it has no difference compared to others,"; mes "keep it well."; mes "You will only be recognized as a Orc Hero,"; mes "with this voucher."; next; mes "[Orc Warrior]"; mes "So, you can leave now..."; mes "A person from human tribe that can understand us,"; mes "is the one who crosses the boundaries of tribe."; mes "Show the tough spirit of you,"; mes "and set for you new destiny...."; close; } } else { mes "[Orc Warrior]"; mes "Tired...? Orc Hero is"; mes "the best warrior among our warriors."; mes "They are known for their capability."; mes "It might be to hard for"; mes "a human to pick on them."; next; mes "[Orc Warrior]"; mes "However, this trial is the patch you've chosen."; mes "Maybe you want to know you true limit,"; mes "so you keep your promise to walk this path...!"; mes "Don't rush for the answer,"; mes "it might lies beneath the records of your countless battles."; close; } } else if (orcs_hero_hat > 15) { if (countitem(968)) { mes "[Orc Warrior]"; mes "Warrior of the Orc Warrior, the greatest Hero"; mes "You are... Orc Hero!!"; mes "May the valiant warrior be blessed with light!!"; close; } else { mes "[Orc Warrior]"; mes "Oh Hero, where have you put your voucher...?"; mes "Without the Heroic Emblem,"; mes "you shall not be knows as a Orc Hero."; mes "Please retrieve it and keep it with you."; close; } } else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) { mes "[Orc Warrior]"; if (sex == 1) { mes "What does the son of a human have to do here?"; } else { mes "What does the daughter of a human have to do here?"; } mes "Shouldn't you have nothing to do with us, the Orc Warriors?"; mes "Or are you tired of the endless war"; mes "and hope for a truce? That should be good!"; next; mes "[Orc Warrior]"; mes "We, the Orc Warriors don't simple speak to men."; mes "I praise your courage"; mes "to dare to come and try to talk to me."; mes "But we have no intention of hearing what you want to say."; next; mes "[Orc Warrior]"; mes "Sit there quietly and leave without making any noises."; mes "If you want to rest before you depart,"; mes "watch your manners, at least to the host, me."; if (rand(1,10)>9) { next; switch(select(".....","I want a conversation with you.")) { case 1: close; case 2: mes "[Orc Warrior]"; mes "Converstation...? Conversation you say?Hahahaha!! "; mes "You are really an interesting human."; mes "Talk to a Orc Warrior? "; mes "This is the first time I see human talk without sword and shield...!"; next; mes "[Orc Warrior]"; mes "However, I won't be kind to anyone."; mes "If you want to talk to me,"; mes "you'll need to show some respect! Do you understand that?"; mes "Ok... this is my little suggestion."; next; mes "[Orc Warrior]"; mes "Show me the will of a human,"; mes "who wants to talk to me."; mes "To talk to me, gather^FF0000Jellopy x 1000 ^000000 "; mes "Bring it to me when you come to talk next time"; next; mes "[Orc Warrior]"; mes "And, don't question me."; mes "I won't give you the rights to question my opinion."; mes "And dont you dream that,"; mes "I will give you anything."; mes "Do you still want to talk under these circumstances?"; mes "Decendent of human?"; next; switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) { case 1: mes "[Orc Warrior]"; mes "Yeahyeahyee, what a noisy fella!!"; mes "If you like to fight, go outside!"; mes "I really hate to see humans!!"; close; case 2: mes "[Orc Warrior]"; mes "Ok, keep your promise!"; mes "I want to see how you keep that."; mes "You will quit eventually."; mes "Hahahahaha!!"; set orcs_hero_hat,1; close; } } } else { close; } } } in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ if (orcs_hero_hat < 16) { mes "[Orc Hero]"; mes ".....Go away, don't interrupt me!"; mes "If you want to fight me,"; mes "wait for me at the west forest."; mes "I am not in the mood to fight human now."; close; } else if (orcs_hero_hat == 17) { mes "[Orc Hero]"; mes "Hahaha, interesting, really interesting."; mes "You are the most interesting human"; mes "that I have seen..."; mes "I like it, interesting..."; close; } else if (orcs_hero_hat == 16) { if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) { if(rand(1,20)>19) { mes "[Orc Hero]"; mes "Hmm, a human that is knows as Hero?"; mes "DO you know the meaning of returning a Heroic Emblem?..."; mes "When I am free later,"; mes "I'll fight with you."; next; mes "[Orc Hero]"; mes ".....HmmHmmm...? This iron helm...?"; mes "It belongs to Orc Warrior...?"; next; mes "[Orc Hero]"; mes "Wait... You're still using this?"; mes "Uhoh...."; mes "Such an interesting human! Hahaha"; mes "Good, really good..."; next; mes "[Orc Hero]"; mes "You seem not to be aware of the story behind this viking helm."; mes "In the battle between Orc Lord and the humands,"; mes "he lost it in his defeat..."; mes "The horn in the center was broken"; mes "and this helm is created...!"; next; mes "[Orc Hero]"; mes "Rumors said that if it is given to a human,"; mes "the human will be recognized as a Hero..."; mes "Hahaha, interesting."; mes "And there're still people who"; mes "continue to use it...!!"; next; mes "[Orc Hero]"; mes "So that's the belonging of the Orc Lord!"; mes "And you are not qualified to have it."; mes "So if you don't mind,"; mes "can you return it to its origional owner?"; mes "Oh 'Human' Orc Warrior?"; next; switch(select("I refuse to do so:I agree")) { case 1: mes "[Orc Hero]"; mes "Hmm, how stubborn."; mes "If you think it's important, wear it well."; mes "The history of the battle is still kept"; mes "on this headgear of a warrior."; close; case 2: mes "[Orc Hero]"; mes "Good, that's more like it."; mes "This Viking Helm,"; mes "I'll give it to him, hahahaha..."; mes "I never imagined to see this thing here."; next; mes "[Orc Hero]"; mes "I'll give you a useful item though!"; mes "Although you're human,"; mes "you're recognizedas a Orc Hero before."; mes "You should at least have a suitable headgear..."; next; mes "[Orc Hero]"; mes "Here you can have this."; mes "I have nade a special sign on it..."; mes "So continue to use this in the future,"; mes "understand? 'Human' Orc Warrior?"; if (countitem(2299)) { delitem 2299,1; getitem 5094,1; set orcs_hero_hat,17; } close; } } else { mes "[Orc Hero]"; mes "Hmm, a human that is recognized a warrior?"; mes "Do you know the meaning of returning a Heroic Emblem?..."; mes "When I am free later,"; mes "I'll fight with you."; close; } } else { mes "[Orc Hero]"; mes "Hmm, a human that is recognized a warrior?"; mes "You don't look like one though."; mes "Is he really going to return the Heroic Emblem?"; mes "I can't believe it."; next; mes "[Orc Hero]"; mes "I won't recognize you as a Hero."; mes "He forgets even the most basic things."; mes "How can he be called warrior... Humans!!"; mes "Go to the west forest now."; mes "I want you to pass the trial again...!"; close; } } }