//===== Hercules Script ======================================
//= Bunny Band Quest
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.6
//===== Description: =========================================
//= [Official Conversion]
//= Quest to obtain a Bunny Band headgear.
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//	Changed @BUNYBAN back to BUNYBND, it should be this way.
//	Removed duplicates. NPC is ALberta-only.
//= 1.6 Cleaning. [Euphy]
//============================================================

alberta,26,229,0	script	Kafra Employee#bunny	4_M_01,{
	if (BUNYBND == 1) {
		mes "[Kafra Employee]";
		mes "Hello there~!";
		mes "How'd you like to";
		mes "participate in Kafra";
		mes "Corporation's special";
		mes "^529DFFBunny Band Event^000000?";
		next;
		switch(select("Sure, I brought the items.:Event Information:Cancel")) {
		case 1:
			mes "[Kafra Employee]";
			mes "Alrighty~";
			mes "Let me check to";
			mes "see if you brought";
			mes "all the items...";
			next;
			setarray .@items[0],949,100,706,1,722,1,2213,1;
			for(set .@i,0; .@i<8; set .@i,.@i+2)
				if (countitem(.@items[.@i]) < .@items[.@i+1]) {
					mes "[Kafra Employee]";
					mes "Ooh, I'm sorry";
					mes "but you need to";
					mes "bring at least";
					mes .@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s.":".");
					close;
				}
			mes "[Kafra Employee]";
			mes "Great, I see that";
			mes "you've gathered";
			mes "everything I need to";
			mes "make the Bunny Band.";
			mes "Please wait a moment";
			mes "while I put it together...";
			next;
			for(set .@i,0; .@i<8; set .@i,.@i+2)
				if (countitem(.@items[.@i]) < .@items[.@i+1]) {
					mes "[Kafra Employee]";
					mes "Hm? I'm sorry,";
					mes "but I actually can't";
					mes "make this right now. You";
					mes "need "+.@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s":"");
					mes "in order for me to put this";
					mes "Bunny Band together...";
					close;
				}
			delitem 949,100; //Feather
			delitem 706,1; //Four_Leaf_Clover
			delitem 722,1; //Scarlet_Jewel
			delitem 2213,1; //Cat_Hairband
			mes "[Kafra Employee]";
			mes "Ah, here you go~";
			mes "The perfect Bunny Band!";
			mes "Well, I hope you enjoy it.";
			getitem 2214,1; //Bunny_Band
			set BUNYBND,0;
			next;
			mes "[Kafra Employee]";
			mes "Thank you for";
			mes "participating in this";
			mes "special event and your";
			mes "continued patronage";
			mes "of the Kafra Services~";
			close;
		case 2:
			goto L_Info;
		case 3:
			close;
		}
	}
	mes "[Kafra Employee]";
	mes "Hi there~! Would you like";
	mes "to join our special ^529DFFBunny";
	mes "Band Event^000000 hosted by the Kafra";
	mes "Corporation and sponsored by";
	mes "the Alberta Merchant Guild?";
	next;
	switch(select("Join the Event:Event Information:Cancel")) {
	case 1:
		set BUNYBND,1;
		mes "[Kafra Employee]";
		mes "Great! Thanks for";
		mes "participating! If you";
		mes "haven't already heard,";
		mes "you need to collect these";
		mes "items if you want me put a";
		mes "Bunny Band together for you...";
		next;
		mes "[Kafra Employee]";
		mes "100 Feathers,";
		mes "1 Four-Leaf Clover,";
		mes "1 Kitty Band and";
		mes "1 Pearl. That's it!";
		mes "Good luck and I'll be";
		mes "waiting for you here~";
		close;
	case 2:
		break;
	case 3:
		close;
	}
L_Info:
	mes "[Kafra Employee]";
	mes "To thank our valued";
	mes "customers, Kafra Corporation";
	mes "has prepared a special event";
	mes "where Kafra Employee will assemble";
	mes "Bunny Bands for adventurers";
	mes "who bring the required items.";
	next;
	mes "[Kafra Employee]";
	mes "For this special,";
	mes "one of a kind item,";
	mes "bring 100 Feathers,";
	mes "1 Four-Leaf Clover,";
	mes "1 Kitty Band and";
	mes "1 Pearl.";
	next;
	mes "[Kafra Employee]";
	mes "When you're ready,";
	mes "come back and bring";
	mes "those items to me.";
	mes "(Sponsored by the";
	mes "Alberta Merchant Guild).";
	close;
}

//============================================================
// Old changelog
//============================================================
//= 1.1 using duplicate command
//= 1.2 Fixed NPC location, removed NPC dupes [Lupus]
//= 1.3 RE-Fixed exploit V_V, also cleared used VAR [Lupus]
//= 1.4 replaced BUNYBND with @BUNYBND [Lupus]
//============================================================