//===== Hercules Script ====================================== //= iRO Repeatable EXP Quests. //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= [Official Conversion] //= Added Monster Killing quests. //= Repeatable EXP Quest (Stone Hearts) //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ if (checkquest(60140) != -1) { if (checkquest(60140,HUNTING) != 2 ) { mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Private Jeremy]"; mes "Remember, I need help hunting Golems so go and hunt 50 of them."; close; case 3: mes "[Private Jeremy]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; erasequest 60140; close; case 2: mes "[Private Jeremy]"; mes "Please kill 50 Golems."; close; } } } else { mes "[Private Jeremy]"; mes "Amazing, you did that with speed."; getexp 14000,9000; erasequest 60140; close; } } if (checkquest(60141) != -1) { if (checkquest(60141,HUNTING) != 2 ) { mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Private Jeremy]"; mes "Remember, I need help hunting Golems so go and hunt 100 of them."; close; case 3: mes "[Private Jeremy]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; erasequest 60141; close; case 2: mes "[Private Jeremy]"; mes "Please kill 100 Golems."; close; } } } else { mes "[Private Jeremy]"; mes "Amazing, you did that with speed."; getexp 14000,9000; getexp 14000,9000; erasequest 60141; close; } } if (checkquest(60142) != -1) { if (checkquest(60142,HUNTING) != 2 ) { mes "[Private Jeremy]"; mes "Have you finished hunting the 150 Golems?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Private Jeremy]"; mes "Remember, I need help hunting Golems so go and hunt 150 of them."; close; case 3: mes "[Private Jeremy]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; erasequest 60142; close; case 2: mes "[Private Jeremy]"; mes "Please kill 150 Golems."; close; } } } else { mes "[Private Jeremy]"; mes "Amazing, you did that with speed."; getexp 14000,9000; getexp 14000,9000; getexp 14000,9000; erasequest 60142; close; } } //for minimum level if (BaseLevel > 24) { //for maximum level if (BaseLevel < 61) { mes "[Private Jeremy]"; mes "Greetings citizen!"; mes "Say, how would you like to help me?"; next; switch(select("Sure:No")) { case 1: mes "[Private Jeremy]"; mes "Thanks! I really appreciate it."; next; switch(select("Gather Items:Hunt Golems:Cancel")) { case 1: // Item turn in mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen."; next; switch(select("I have Stone Hearts:What did you need?")) { case 1: if (countitem(953) > 24) { mes "[Private Jeremy]"; mes "The Morroc Guard thanks you, citizen."; delitem 953,25; //Stone_Heart getexp 14000,9000; close; } else { mes "[Private Jeremy]"; mes "It doesn't look like you have enough."; next; mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; close; } case 2: mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; close; } case 2: // Kill Count Quest mes "[Private Jeremy]"; mes "Ah, ok I think you can help me out by hunting some Golems."; mes "How many would you like to hunt?"; next; switch(select("50 Golems:100 Golems:150 Golems")) { case 1: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60140; close; case 2: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60141; close; case 3: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60142; close; } case 3: mes "[Private Jeremy]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Private Jeremy]"; mes "If you change your mind, please come back."; close; } } else { mes "[Private Jeremy]"; mes "Greetings citizen!"; next; mes "[Private Jeremy]"; mes "Please do not interrupt my mission for the Morroc Guard."; close; } } else { mes "[Private Jeremy]"; mes "It is dangerous here citizen."; close; } }