//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Acorns) //================= Current Version ======================================= //= 1.0 //========================================================================= mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ if (questprogress(60113)) { if (questprogress(60113,HUNTING) != 2) { mes "[Nutters]"; mes "Have you finished hunting the 50 Cocos?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Nutters]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Nutters]"; mes "Remember, I need help hunting Cocos so go and hunt 50 of them."; close; case 3: mes "[Nutters]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Nutters]"; mes "Ok then, well come back here if you change your mind."; erasequest 60113; close; case 2: mes "[Nutters]"; mes "Please kill 50 Cocos."; close; } } } else { mes "[Nutters]"; mes "Amazing, you did that with speed."; getexp 3600,3905; erasequest 60113; close; } } if (questprogress(60114)) { if (questprogress(60114,HUNTING) != 2) { mes "[Nutters]"; mes "Have you finished hunting the 50 Cocos?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Nutters]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Nutters]"; mes "Remember, I need help hunting Cocos so go and hunt 100 of them."; close; case 3: mes "[Nutters]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Nutters]"; mes "Ok then, well come back here if you change your mind."; erasequest 60114; close; case 2: mes "[Nutters]"; mes "Please kill 100 Cocos."; close; } } } else { mes "[Nutters]"; mes "Amazing, you did that with speed."; getexp 3600,3905; getexp 3600,3905; erasequest 60114; close; } } if (questprogress(60115)) { if (questprogress(60115,HUNTING) != 2) { mes "[Nutters]"; mes "Have you finished hunting the 150 Cocos?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Nutters]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Nutters]"; mes "Remember, I need help hunting Cocos so go and hunt 150 of them."; close; case 3: mes "[Nutters]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Nutters]"; mes "Ok then, well come back here if you change your mind."; erasequest 60115; close; case 2: mes "[Nutters]"; mes "Please kill 150 Cocos."; close; } } } else { mes "[Nutters]"; mes "Amazing, you did that with speed."; getexp 3600,3905; getexp 3600,3905; getexp 3600,3905; erasequest 60115; close; } } //for minimum level if (BaseLevel > 17) { //for maximum level if (BaseLevel < 60) { mes "[Nutters]"; mes "I..I just can't seem to find any."; mes "Pesky Coco's have hidden all the Acorns."; mes "Do you think you could help me?"; next; switch(select("Sure", "No")) { case 1: mes "[Nutters]"; mes "Oh, that's great! I knew I could count on you, just from looking at you!"; next; switch(select("Gather Items", "Hunt Cocos", "Cancel")) { case 1: // Item turn in mes "[Nutters]"; mes "Can you help me find ^00CE0025 Acorns^000000."; mes "I will reward you with much if you can."; next; switch(select("I have 25 Acorns", "Please come again?")) { case 1: /* if (checkweight(Orange_Potion,5) == 0) { mes "[Nutters]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; mes "after you have lost some weight."; close; } */ if (countitem(Acorn) > 24) { mes "[Nutters]"; mes "Oh great you found out where they were hiding them."; mes "Gimme Gimme!!!"; next; mes "[Nutters]"; mes "Oh that's right, sorry I just love roasting Acorns. Mmm."; mes "Here is what I promised you."; delitem Acorn,25; getexp 3600,3905; //getitem Orange_Potion,5; close; } else { mes "[Nutters]"; mes "Where are my ^00CE00Acorns^000000?"; mes "Hey, I'm not playing, you better not hold out on me."; close; } case 2: mes "[Nutters]"; mes "I need ^00CE0025 Acorns^000000."; close; } case 2: // Kill Count Quest mes "[Nutters]"; mes "Ah, ok I think you can help me out by hunting some Cocos."; mes "How many would you like to hunt?"; next; switch(select("50 Cocos", "100 Cocos", "150 Cocos")) { case 1: mes "[Nutters]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60113; close; case 2: mes "[Nutters]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60114; close; case 3: mes "[Nutters]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60115; close; } case 3: mes "[Nutters]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Nutters]"; mes "If you change your mind, please come back."; close; } } else { mes "[Nutters]"; mes "You are much to strong to be fighting these things!"; close; } } else { mes "[Nutters]"; mes "You are just too small to fight these things for me."; mes "Can you get a little taller then return?"; close; } }