/=============================================================================== // 闘技場EVENT //=============================================================================== gonryun.gat,180,117,0 script ソン ムド 85,{ if (Class == 0) goto Lnovice; if (event_tougijou == 1) goto LStart2; mes "[ソン ムド]"; mes "ああ〜、俺を楽しませる奴が"; mes "来ないかなあ。ん?君、力が"; mes "あるようだな。ちょっとしたものが"; mes "あるんだが、やってみるか?"; next; menu "やってみる",L1,"興味ない",L2,"無視する",L3; L1: mes "[ソン ムド]"; mes "おお〜、やっぱり俺の目に狂いは"; mes "なかった。これを持ち上げたら"; mes "いいことを教えてやる。"; mes "さあ、準備しろ。"; next; //プリハンター730アコ690BS770(ATKで決まる?ワカンネ) if (checkweight(7049,730)) goto Lweightok; mes "^0000ffソン ムドは、あなたより"; mes "かなり大きそうな石を指し、"; mes "持ち上げてみろと言った。"; mes "だが、重すぎて持ち上げられなかった。^000000"; next; mes "[ソン ムド]"; mes "まだ修行不足だな。"; mes "もう少し修行してから来な。"; close; Lweightok: getitem 7049,730; set event_tougijou,1; mes "^0000ffソン ムドは、あなたより"; mes "かなり大きそうな石を指し、"; mes "持ち上げてみろと言った。"; mes "あなたは、軽々と石を持ち上げた。^000000"; next; emotion 21; mes "[ソン ムド]"; mes "ははっ、やっぱり俺の目に"; mes "狂いはなかった。今度来た時に、"; mes "いい所を教えてやるよ。"; mes "それじゃあな!"; close; L2: mes "[ソン ムド]"; mes "そうか。"; mes "だが、ちょっと力があれば、"; mes "面白い体験ができるんだがね。"; mes "ははっ、気が向いたら、"; mes "挑戦してみな。"; close; L3: emotion 32; mes "[ソン ムド]"; mes "これは、人を見誤ったな。"; mes "はあぁ……。"; close; LStart2: mes "[ソン ムド]"; mes "お〜、また会ったな!"; mes "面白い所に行ってみたいか?"; next; menu "行く",-,"やめる",Lno; mes "[ソン ムド]"; mes "そうこなくっちゃ。"; mes "あははははっ。"; mes "それじゃあ、楽しんでこい!"; next; warp "gon_test.gat",53,6; break; Lno: mes "[ソン ムド]"; mes "やめるのか。まあ、"; mes "それもいいかもな。"; mes "それじゃあな!"; close; Lnovice: mes "[ソン ムド]"; mes "ノービスは、街へ行け。"; close; } //=============================================================================== gon_test.gat,50,14,4 script 控室管理者 780,{ close; OnInit: waitingroom "入ってください!!",1,"控室管理者::Onwarp"; break; Onwarp: set @addmon,0; set @kengaku,0; warp "gon_test.gat",44,86; KillMonster "gon_test.gat","All"; addtimer 120000,"gontimer120000"; disablenpc "控室管理者"; break; } //=============================================================================== gon_test.gat,46,14,4 script 闘技場案内員 770,{ mes "[ソン フィヨン]"; mes "……"; mes "あ……いらっしゃいませ。"; mes "こちらは闘技場です。"; mes "何かございますか?"; next; menu "闘技場って?",L1,"お嬢さん、お時間はありますか?",L2,"観覧席に行きたい",L3,"帰る",L4,"特にない",L5; L1: mes "[ソン フィヨン]"; mes "闘技場は、字のごとく、"; mes "モンスターと戦う所です。"; next; mes "[ソン フィヨン]"; mes "レベル別のモンスターを用意してあり"; mes "ますので、闘技場入室後、召喚者に"; mes "話しかけ、お好きなモンスターを"; mes "お呼びください。"; next; mes "[ソン フィヨン]"; mes "また、制限時間は入場から3分です。"; mes "ご注意ください。"; close; L2: mes "[ソン フィヨン]"; mes "え……はい?"; mes "今、仕事中ですから……。"; mes "申し訳ございません。"; close; L3: mes "[ソン フィヨン]"; mes "かしこまりました。"; mes "ありがとうございます。"; mes "楽しい時間をお過ごしください。"; next; set @kengaku,1; warp "gon_test.gat",25,99; break; L4: mes "[ソン フィヨン]"; mes "ありがとうございました。"; mes "是非、次回もご利用下さい。"; next; warp "gonryun.gat",177,112; break; L5: mes "[ソン フィヨン]"; mes "……。"; mes "さようなら。"; close; } //=============================================================================== gon_test.gat,42,89,4 script 召喚者 774,{ if (@kengaku == 1) goto LError; if (@addmon == 1) goto Lalready; mes "[ソン ヨンウ]"; mes "いらっしゃいませ。"; mes "どのモンスターを召喚しますか?"; next; menu "グループ1",L1,"グループ2",L2,"グループ3",L3,"グループ4",L4,"グループ5",L5,"グループ6",L6,"グループ7",L7,"グループ8",L8,"グループ9",L9,"グループ10",L10,"グループ11",L11; L1: menu "めまい",L1_1,"食中毒",L1_2,"貧血",L1_3,"虫さされ",L1_4,"切り傷",L1_5,"狂犬病",L1_6; L1_1: monster "gon_test.gat",58,87,"めまい",1419,1,"mobend";set @addmon,1;close; L1_2: monster "gon_test.gat",58,87,"食中毒",1428,1,"mobend";set @addmon,1;close; L1_3: monster "gon_test.gat",58,87,"貧血",1434,1,"mobend";set @addmon,1;close; L1_4: monster "gon_test.gat",58,87,"虫",1430,1,"mobend";set @addmon,1;close; L1_5: monster "gon_test.gat",58,87,"切り傷",1457,1,"mobend";set @addmon,1;close; L1_6: monster "gon_test.gat",58,87,"狂犬病",1432,1,"mobend";set @addmon,1;close; L2: menu "サマエル",L2_1,"トロル",L2_2,"カンゲイシ",L2_3,"ブラックドック",L2_4,"メロウ",L2_5,"キョウシ",L2_6; L2_1: monster "gon_test.gat",58,87,"サマエル",1462,1,"mobend";set @addmon,1;close; L2_2: monster "gon_test.gat",58,87,"トロル",1442,1,"mobend";set @addmon,1;close; L2_3: monster "gon_test.gat",58,87,"カンゲイシ",1469,1,"mobend";set @addmon,1;close; L2_4: monster "gon_test.gat",58,87,"ブラックドック",1460,1,"mobend";set @addmon,1;close; L2_5: monster "gon_test.gat",58,87,"メロウ",1425,1,"mobend";set @addmon,1;close; L2_6: monster "gon_test.gat",58,87,"キョウシ",1472,1,"mobend";set @addmon,1;close; L3: menu "足元",L3_1,"蝕む",L3_2,"空っぽ",L3_3,"冷たい",L3_4,"熱い",L3_5,"腐る",L3_6; L3_1: monster "gon_test.gat",58,87,"足元",1454,1,"mobend";set @addmon,1;close; L3_2: monster "gon_test.gat",58,87,"蝕む",1443,1,"mobend";set @addmon,1;close; L3_3: monster "gon_test.gat",58,87,"空っぽ",1455,1,"mobend";set @addmon,1;close; L3_4: monster "gon_test.gat",58,87,"冷たい",1426,1,"mobend";set @addmon,1;close; L3_5: monster "gon_test.gat",58,87,"熱い",1436,1,"mobend";set @addmon,1;close; L3_6: monster "gon_test.gat",58,87,"腐る",1423,1,"mobend";set @addmon,1;close; L4: menu "祭司",L4_1,"タマネギ",L4_2,"大百足",L4_3,"操り人形",L4_4,"マッチ売りの少女",L4_5,"蠅",L4_6; L4_1: monster "gon_test.gat",58,87,"祭司",1458,1,"mobend";set @addmon,1;close; L4_2: monster "gon_test.gat",58,87,"タマネギ",1440,1,"mobend";set @addmon,1;close; L4_3: monster "gon_test.gat",58,87,"大百足",1429,1,"mobend";set @addmon,1;close; L4_4: monster "gon_test.gat",58,87,"操り人形",1459,1,"mobend";set @addmon,1;close; L4_5: monster "gon_test.gat",58,87,"マッチ売りの少女",1444,1,"mobend";set @addmon,1;close; L4_6: monster "gon_test.gat",58,87,"蠅",1422,1,"mobend";set @addmon,1;close; L5: menu "女禍",L5_1,"息壌",L5_2,"修蛇",L5_3,"毒龍",L5_4,"青竜",L5_5,"疫鬼",L5_6; L5_1: monster "gon_test.gat",58,87,"女禍",1421,1,"mobend";set @addmon,1;close; L5_2: monster "gon_test.gat",58,87,"息壌",1481,1,"mobend";set @addmon,1;close; L5_3: monster "gon_test.gat",58,87,"修蛇",1424,1,"mobend";set @addmon,1;close; L5_4: monster "gon_test.gat",58,87,"毒龍",1465,1,"mobend";set @addmon,1;close; L5_5: monster "gon_test.gat",58,87,"青竜",1466,1,"mobend";set @addmon,1;close; L5_6: monster "gon_test.gat",58,87,"疫鬼",1433,1,"mobend";set @addmon,1;close; L6: menu "獏",L6_1,"おいてけ掘",L6_2,"雷神",L6_3,"怨霊",L6_4,"付喪神",L6_5,"飯綱",L6_6; L6_1: monster "gon_test.gat",58,87,"獏",1427,1,"mobend";set @addmon,1;close; L6_2: monster "gon_test.gat",58,87,"おいてけ堀",1473,1,"mobend";set @addmon,1;close; L6_3: monster "gon_test.gat",58,87,"雷神",1431,1,"mobend";set @addmon,1;close; L6_4: monster "gon_test.gat",58,87,"怨霊",1446,1,"mobend";set @addmon,1;close; L6_5: monster "gon_test.gat",58,87,"付喪神",1474,1,"mobend";set @addmon,1;close; L6_6: monster "gon_test.gat",58,87,"飯綱",1471,1,"mobend";set @addmon,1;close; L7: menu "杖",L7_1,"斧",L7_2,"大槌",L7_3,"鎧",L7_4,"弓",L7_5,"鉄球",L7_6; L7_1: monster "gon_test.gat",58,87,"杖",1450,1,"mobend";set @addmon,1;close; L7_2: monster "gon_test.gat",58,87,"斧",1439,1,"mobend";set @addmon,1;close; L7_3: monster "gon_test.gat",58,87,"大槌",1461,1,"mobend";set @addmon,1;close; L7_4: monster "gon_test.gat",58,87,"鎧",1467,1,"mobend";set @addmon,1;close; L7_5: monster "gon_test.gat",58,87,"弓",1453,1,"mobend";set @addmon,1;close; L7_6: monster "gon_test.gat",58,87,"鉄球",1479,1,"mobend";set @addmon,1;close; L8: menu "唇",L8_1,"歯",L8_2,"髪",L8_3,"手",L8_4,"筋肉",L8_5,"骨",L8_6; L8_1: monster "gon_test.gat",58,87,"唇",1451,1,"mobend";set @addmon,1;close; L8_2: monster "gon_test.gat",58,87,"歯",1475,1,"mobend";set @addmon,1;close; L8_3: monster "gon_test.gat",58,87,"髪",1437,1,"mobend";set @addmon,1;close; L8_4: monster "gon_test.gat",58,87,"手",1441,1,"mobend";set @addmon,1;close; L8_5: monster "gon_test.gat",58,87,"筋肉",1476,1,"mobend";set @addmon,1;close; L8_6: monster "gon_test.gat",58,87,"骨",1435,1,"mobend";set @addmon,1;close; L9: menu "球",L9_1,"鏡",L9_2,"本",L9_3,"手袋",L9_4,"鞄",L9_5,"服",L9_6; L9_1: monster "gon_test.gat",58,87,"球",1477,1,"mobend";set @addmon,1;close; L9_2: monster "gon_test.gat",58,87,"鏡",1448,1,"mobend";set @addmon,1;close; L9_3: monster "gon_test.gat",58,87,"本",1478,1,"mobend";set @addmon,1;close; L9_4: monster "gon_test.gat",58,87,"手袋",1489,1,"mobend";set @addmon,1;close; L9_5: monster "gon_test.gat",58,87,"鞄",1488,1,"mobend";set @addmon,1;close; L9_6: monster "gon_test.gat",58,87,"服",1438,1,"mobend";set @addmon,1;close; L10: menu "女王",L10_1,"熱血男",L10_2,"死刑執行人",L10_3,"突然変異竜",L10_4,"合成獣",L10_5,"悪魔",L10_6; L10_1: monster "gon_test.gat",58,87,"女王",1482,1,"mobend";set @addmon,1;close; L10_2: monster "gon_test.gat",58,87,"熱血男",1464,1,"mobend";set @addmon,1;close; L10_3: monster "gon_test.gat",58,87,"死刑執行人",1487,1,"mobend";set @addmon,1;close; L10_4: monster "gon_test.gat",58,87,"突然変異竜",1449,1,"mobend";set @addmon,1;close; L10_5: monster "gon_test.gat",58,87,"合成獣",1456,1,"mobend";set @addmon,1;close; L10_6: monster "gon_test.gat",58,87,"悪魔",1486,1,"mobend";set @addmon,1;close; L11: menu "狩人",L11_1,"暗殺者",L11_2,"侍",L11_3,"武道家",L11_4,"剣士",L11_5; L11_1: monster "gon_test.gat",58,87,"狩人",1447,1,"mobend";set @addmon,1;close; L11_2: monster "gon_test.gat",58,87,"暗殺者",1483,1,"mobend";set @addmon,1;close; L11_3: monster "gon_test.gat",58,87,"侍",1490,1,"mobend";set @addmon,1;close; L11_4: monster "gon_test.gat",58,87,"武道家",1484,1,"mobend";set @addmon,1;close; L11_5: monster "gon_test.gat",58,87,"剣士",1485,1,"mobend";set @addmon,1;close; Lalready: mes "[ソン ヨンウ]"; mes "既にモンスターを召喚しました。"; mes "1回にモンスターを1匹だけ"; mes "他のモンスターを召喚するならば、"; mes "再入場してください。"; close; LError: mes "[ソン ヨンウ]"; mes "正式に申し込みをしてから"; mes "ご来場ください。"; close; } //=============================================================================== gon_test.gat,51,90,0 script gontimer120000 -1,{ mapannounce "gon_test.gat",": 残り1分です。",0; deltimer "gontimer120000"; addtimer 60000,"gontimer180000"; break; } gon_test.gat,50,90,0 script gontimer180000 -1,{ Onend: mapannounce "gon_test.gat",": 制限時間になりました。",0; areawarp "gon_test.gat",42,82,73,91,"gon_test.gat",44,4; deltimer "gontimer180000"; enablenpc "控室管理者"; killmonster "gon_test.gat","All"; break; } //=============================================================================== gon_test.gat,58,87,0 script mobend -1,{ mapannounce "gon_test.gat","召喚者 : おめでとうございます!またのご来場をお待ちしております。",0; addtimer 3000,"mobend::OnReturn"; break; OnReturn: warp "gon_test.gat",44,4; deltimer "mobend"; deltimer "gontimer180000"; deltimer "gontimer120000"; enablenpc "控室管理者"; break; } //=============================================================================== gon_test.gat,70,103,4 script 出口案内員 773,{ mes "[チェ エンエン]"; mes "帰りますか?"; next; menu "帰る",-,"帰らない",Lno; mes "[チェ エンエン]"; mes "ありがとうございました。"; mes "よければ、また来てくださいね。"; next; warp "gon_test.gat",44,4; set @kengaku,0; break; Lno: mes "[チェ エンエン]"; mes "ありがとうございました。"; close; }